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PROC DrawTile(INT x BYTE y,flip,c1,c2)
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BYTE i
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Color=1
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FOR i=y+2 TO y+11
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DO
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Plot(x+1,i) DrawTo(x+5,i)
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OD
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Color=c1
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IF flip THEN
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Plot(x,y+12) DrawTo(x,y) DrawTo(x+6,y)
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ELSE
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Plot(x,y) DrawTo(x+6,y) DrawTo(x+6,y+12)
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FI
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Plot(x+1,y+1) DrawTo(x+5,y+1)
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Color=c2
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IF flip THEN
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Plot(x,y+13) DrawTo(x+6,y+13) DrawTo(x+6,y+1)
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ELSE
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Plot(x,y+1) DrawTo(x,y+13) DrawTo(x+6,y+13)
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FI
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Plot(x+1,y+12) DrawTo(x+5,y+12)
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RETURN
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PROC Draw()
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INT x,y,n
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BYTE flip,c1,c2
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FOR y=0 TO 8
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DO
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FOR x=0 TO 15
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DO
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n=(x-y)&15
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IF (n RSH 2)&1 THEN
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flip=1
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ELSE
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flip=0
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FI
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IF (n RSH 3)&1 THEN
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c1=3 c2=2
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ELSE
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c1=2 c2=3
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FI
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DrawTile(x*10,y*20+6,flip,c1,c2)
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OD
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OD
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RETURN
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PROC Main()
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BYTE CH=$02FC ;Internal hardware value for last key pressed
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BYTE PALNTSC=$D014 ;To check if PAL or NTSC system is used
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Graphics(15+16)
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IF PALNTSC=15 THEN
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SetColor(4,14,10) ;yellow for NTSC
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SetColor(0,8,4) ;blue for NTSC
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ELSE
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SetColor(4,13,10) ;yellow for PAL
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SetColor(0,7,4) ;blue for PAL
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FI
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SetColor(1,0,0)
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SetColor(2,0,14)
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Draw()
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DO UNTIL CH#$FF OD
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CH=$FF
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RETURN
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