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5
Task/Poker-hand-analyser/00-META.yaml
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5
Task/Poker-hand-analyser/00-META.yaml
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---
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category:
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- Cards
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- Games
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from: http://rosettacode.org/wiki/Poker_hand_analyser
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81
Task/Poker-hand-analyser/00-TASK.txt
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81
Task/Poker-hand-analyser/00-TASK.txt
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;Task:
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Create a program to parse a single five card poker hand and rank it according to this [[wp:List_of_poker_hands|list of poker hands]].
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A poker hand is specified as a space separated list of five playing cards.
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Each input card has two characters indicating face and suit.
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;Example:
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::::'''2d''' (two of diamonds).
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Faces are: '''a''', '''2''', '''3''', '''4''', '''5''', '''6''', '''7''', '''8''', '''9''', '''10''', '''j''', '''q''', '''k'''
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Suits are: '''h''' (hearts), '''d''' (diamonds), '''c''' (clubs), and '''s''' (spades), or
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<br>alternatively, the unicode card-suit characters: <big> ♥ ♦ ♣ ♠ </big>
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Duplicate cards are illegal.
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The program should analyze a single hand and produce one of the following outputs:
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straight-flush
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four-of-a-kind
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full-house
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flush
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straight
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three-of-a-kind
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two-pair
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one-pair
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high-card
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invalid
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;Examples:
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2♥ 2♦ 2♣ k♣ q♦: three-of-a-kind
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2♥ 5♥ 7♦ 8♣ 9♠: high-card
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a♥ 2♦ 3♣ 4♣ 5♦: straight
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2♥ 3♥ 2♦ 3♣ 3♦: full-house
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2♥ 7♥ 2♦ 3♣ 3♦: two-pair
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2♥ 7♥ 7♦ 7♣ 7♠: four-of-a-kind
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10♥ j♥ q♥ k♥ a♥: straight-flush
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4♥ 4♠ k♠ 5♦ 10♠: one-pair
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q♣ 10♣ 7♣ 6♣ q♣: invalid
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The programs output for the above examples should be displayed here on this page.
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;Extra credit:
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# use the playing card characters introduced with Unicode 6.0 (U+1F0A1 - U+1F0DE).
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# allow two jokers
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::* use the symbol '''joker'''
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::* duplicates would be allowed (for jokers only)
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::* five-of-a-kind would then be the highest hand
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;More extra credit examples:
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joker 2♦ 2♠ k♠ q♦: three-of-a-kind
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joker 5♥ 7♦ 8♠ 9♦: straight
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joker 2♦ 3♠ 4♠ 5♠: straight
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joker 3♥ 2♦ 3♠ 3♦: four-of-a-kind
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joker 7♥ 2♦ 3♠ 3♦: three-of-a-kind
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joker 7♥ 7♦ 7♠ 7♣: five-of-a-kind
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joker j♥ q♥ k♥ A♥: straight-flush
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joker 4♣ k♣ 5♦ 10♠: one-pair
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joker k♣ 7♣ 6♣ 4♣: flush
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joker 2♦ joker 4♠ 5♠: straight
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joker Q♦ joker A♠ 10♠: straight
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joker Q♦ joker A♦ 10♦: straight-flush
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joker 2♦ 2♠ joker q♦: four-of-a-kind
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;Related tasks:
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* [[Playing cards]]
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* [[Card shuffles]]
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* [[Deal cards_for_FreeCell]]
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* [[War Card_Game]]
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* [[Go Fish]]
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<br><br>
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77
Task/Poker-hand-analyser/11l/poker-hand-analyser.11l
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77
Task/Poker-hand-analyser/11l/poker-hand-analyser.11l
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F analyzeHandHelper(faceCount, suitCount)
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V
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p1 = 0B
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p2 = 0B
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t = 0B
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f = 0B
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fl = 0B
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st = 0B
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L(fc) faceCount
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S fc
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2 {I p1 {p2 = 1B} E p1 = 1B}
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3 {t = 1B}
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4 {f = 1B}
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L(sc) suitCount
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I sc == 5
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fl = 1B
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I !p1 & !p2 & !t & !f
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V s = 0
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L(fc) faceCount
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I fc != 0
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s++
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E
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s = 0
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I s == 5
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L.break
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st = (s == 5) | (s == 4 & faceCount[0] != 0 & faceCount[1] == 0)
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I st & fl {R ‘straight-flush’}
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E I f {R ‘four-of-a-kind’}
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E I p1 & t {R ‘full-house’}
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E I fl {R ‘flush’}
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E I st {R ‘straight’}
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E I t {R ‘three-of-a-kind’}
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E I p1 & p2 {R ‘two-pair’}
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E I p1 {R ‘one-pair’}
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E {R ‘high-card’}
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F analyzeHand(inHand)
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V handLen = 5
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V face = ‘A23456789TJQK’
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V suit = ‘SHCD’
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V errorMessage = ‘invalid hand.’
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V hand = sorted(inHand.split(‘ ’))
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I hand.len != handLen
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R errorMessage
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I Set(hand).len != handLen
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R errorMessage‘ Duplicated cards.’
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V faceCount = [0] * face.len
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V suitCount = [0] * suit.len
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L(card) hand
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I card.len != 2
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R errorMessage
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V? n = face.find(card[0])
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V? l = suit.find(card[1])
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I n == N | l == N
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R errorMessage
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faceCount[n]++
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suitCount[l]++
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R analyzeHandHelper(faceCount, suitCount)
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L(hand) [‘2H 2D 2S KS QD’,
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‘2H 5H 7D 8S 9D’,
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‘AH 2D 3S 4S 5S’,
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‘2H 3H 2D 3S 3D’,
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‘2H 7H 2D 3S 3D’,
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‘2H 7H 7D 7S 7C’,
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‘TH JH QH KH AH’,
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‘4H 4C KC 5D TC’,
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‘QC TC 7C 6C 4C’]
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print(hand‘: ’analyzeHand(hand))
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PokerHand(hand){
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StringUpper, hand, hand
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Sort, hand, FCardSort D%A_Space%
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cardSeq := RegExReplace(hand, "[^2-9TJQKA]")
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Straight:= InStr("23456789TJQKA", cardSeq) || (cardSeq = "2345A") ? true : false
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hand := cardSeq = "2345A" ? RegExReplace(hand, "(.*)\h(A.)", "$2 $1") : hand
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Royal := InStr(hand, "A") ? "Royal": "Straight"
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return (hand ~= "[2-9TJQKA](.)\h.\1\h.\1\h.\1\h.\1") && (Straight) ? hand "`t" Royal " Flush"
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: (hand ~= "([2-9TJQKA]).*?\1.*?\1.*?\1") ? hand "`tFour of a Kind"
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: (hand ~= "^([2-9TJQKA]).\h\1.\h(?!\1)([2-9TJQKA]).\h\2.\h\2.$") ? hand "`tFull House" ; xxyyy
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: (hand ~= "^([2-9TJQKA]).\h\1.\h\1.\h(?!\1)([2-9TJQKA]).\h\2.$") ? hand "`tFull House" ; xxxyy
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: (hand ~= "[2-9TJQKA](.)\h.\1\h.\1\h.\1\h.\1") ? hand "`tFlush"
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: (Straight) ? hand "`tStraight"
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: (hand ~= "([2-9TJQKA]).*?\1.*?\1") ? hand "`tThree of a Kind"
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: (hand ~= "([2-9TJQKA]).\h\1.*?([2-9TJQKA]).\h\2") ? hand "`tTwo Pair"
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: (hand ~= "([2-9TJQKA]).\h\1") ? hand "`tOne Pair"
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: hand "`tHigh Card"
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}
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CardSort(a, b){
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a := SubStr(a, 1, 1), b := SubStr(b, 1, 1)
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a := (a = "T") ? 10 : (a = "J") ? 11 : (a = "Q") ? 12 : (a = "K") ? 13 : a
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b := (b = "T") ? 10 : (b = "J") ? 11 : (b = "Q") ? 12 : (b = "K") ? 13 : b
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return a > b ? 1 : a < b ? -1 : 0
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}
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hands =
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(join`r`n
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2♥ 2♦ 2♣ k♣ q♦
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2♥ 5♥ 7♦ 8♣ 9♠
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a♥ 2♦ 3♣ 4♣ 5♦
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2♥ 3♥ 2♦ 3♣ 3♦
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2♥ 3♥ 2♦ 2♣ 3♦
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2♥ 7♥ 2♦ 3♣ 3♦
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2♥ 7♥ 7♦ 7♣ 7♠
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T♥ j♥ q♥ a♥ K♥
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T♥ j♥ q♥ 9♥ K♥
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4♥ 4♠ k♠ 5♦ T♠
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q♣ T♣ 7♣ 6♣ 4♣
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)
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loop, parse, hands, `n, `r
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res .= PokerHand(A_LoopField) "`n"
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MsgBox, 262144, , % res
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return
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74
Task/Poker-hand-analyser/C++/poker-hand-analyser.cpp
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74
Task/Poker-hand-analyser/C++/poker-hand-analyser.cpp
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#include <iostream>
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#include <sstream>
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#include <algorithm>
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#include <vector>
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using namespace std;
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class poker
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{
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public:
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poker() { face = "A23456789TJQK"; suit = "SHCD"; }
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string analyze( string h )
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{
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memset( faceCnt, 0, 13 ); memset( suitCnt, 0, 4 ); vector<string> hand;
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transform( h.begin(), h.end(), h.begin(), toupper ); istringstream i( h );
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copy( istream_iterator<string>( i ), istream_iterator<string>(), back_inserter<vector<string> >( hand ) );
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if( hand.size() != 5 ) return "invalid hand."; vector<string>::iterator it = hand.begin();
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sort( it, hand.end() ); if( hand.end() != adjacent_find( it, hand.end() ) ) return "invalid hand.";
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while( it != hand.end() )
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{
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if( ( *it ).length() != 2 ) return "invalid hand.";
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int n = face.find( ( *it ).at( 0 ) ), l = suit.find( ( *it ).at( 1 ) );
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if( n < 0 || l < 0 ) return "invalid hand.";
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faceCnt[n]++; suitCnt[l]++; it++;
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}
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cout << h << ": "; return analyzeHand();
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}
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private:
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string analyzeHand()
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{
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bool p1 = false, p2 = false, t = false, f = false, fl = false, st = false;
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for( int x = 0; x < 13; x++ )
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switch( faceCnt[x] )
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{
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case 2: if( p1 ) p2 = true; else p1 = true; break;
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case 3: t = true; break;
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case 4: f = true;
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}
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for( int x = 0; x < 4; x++ )if( suitCnt[x] == 5 ){ fl = true; break; }
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if( !p1 && !p2 && !t && !f )
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{
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int s = 0;
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for( int x = 0; x < 13; x++ )
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{
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if( faceCnt[x] ) s++; else s = 0;
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if( s == 5 ) break;
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}
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st = ( s == 5 ) || ( s == 4 && faceCnt[0] && !faceCnt[1] );
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}
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if( st && fl ) return "straight-flush";
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else if( f ) return "four-of-a-kind";
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else if( p1 && t ) return "full-house";
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else if( fl ) return "flush";
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else if( st ) return "straight";
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else if( t ) return "three-of-a-kind";
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else if( p1 && p2 ) return "two-pair";
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else if( p1 ) return "one-pair";
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return "high-card";
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}
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string face, suit;
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unsigned char faceCnt[13], suitCnt[4];
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};
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int main( int argc, char* argv[] )
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{
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poker p;
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cout << p.analyze( "2h 2d 2s ks qd" ) << endl; cout << p.analyze( "2h 5h 7d 8s 9d" ) << endl;
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cout << p.analyze( "ah 2d 3s 4s 5s" ) << endl; cout << p.analyze( "2h 3h 2d 3s 3d" ) << endl;
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cout << p.analyze( "2h 7h 2d 3s 3d" ) << endl; cout << p.analyze( "2h 7h 7d 7s 7c" ) << endl;
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cout << p.analyze( "th jh qh kh ah" ) << endl; cout << p.analyze( "4h 4c kc 5d tc" ) << endl;
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cout << p.analyze( "qc tc 7c 6c 4c" ) << endl << endl; return system( "pause" );
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}
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162
Task/Poker-hand-analyser/C-sharp/poker-hand-analyser.cs
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162
Task/Poker-hand-analyser/C-sharp/poker-hand-analyser.cs
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using System;
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using System.Collections.Generic;
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using static System.Linq.Enumerable;
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public static class PokerHandAnalyzer
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{
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private enum Hand {
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Invalid, High_Card, One_Pair, Two_Pair, Three_Of_A_Kind, Straight,
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Flush, Full_House, Four_Of_A_Kind, Straight_Flush, Five_Of_A_Kind
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}
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private const bool Y = true;
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private const char C = '♣', D = '♦', H = '♥', S = '♠';
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private const int rankMask = 0b11_1111_1111_1111;
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private const int suitMask = 0b1111 << 14;
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private static readonly string[] ranks = { "a", "2", "3", "4", "5", "6", "7", "8", "9", "10", "j", "q", "k" };
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private static readonly string[] suits = { C + "", D + "", H + "", S + "" };
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private static readonly Card[] deck = (from suit in Range(1, 4) from rank in Range(1, 13) select new Card(rank, suit)).ToArray();
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public static void Main() {
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string[] hands = {
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"2♥ 2♦ 2♣ k♣ q♦",
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"2♥ 5♥ 7♦ 8♣ 9♠",
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"a♥ 2♦ 3♣ 4♣ 5♦",
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"2♥ 3♥ 2♦ 3♣ 3♦",
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"2♥ 7♥ 2♦ 3♣ 3♦",
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"2♥ 7♥ 7♦ 7♣ 7♠",
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"10♥ j♥ q♥ k♥ a♥",
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"4♥ 4♠ k♠ 5♦ 10♠",
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"q♣ 10♣ 7♣ 6♣ 4♣",
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"4♥ 4♣ 4♥ 4♠ 4♦", //duplicate card
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"joker 2♦ 2♠ k♠ q♦",
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"joker 5♥ 7♦ 8♠ 9♦",
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"joker 2♦ 3♠ 4♠ 5♠",
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"joker 3♥ 2♦ 3♠ 3♦",
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"joker 7♥ 2♦ 3♠ 3♦",
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"joker 7♥ 7♦ 7♠ 7♣",
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"joker j♥ q♥ k♥ A♥",
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"joker 4♣ k♣ 5♦ 10♠",
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"joker k♣ 7♣ 6♣ 4♣",
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"joker 2♦ joker 4♠ 5♠",
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"joker Q♦ joker A♠ 10♠",
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"joker Q♦ joker A♦ 10♦",
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"joker 2♦ 2♠ joker q♦"
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};
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foreach (var h in hands) {
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Console.WriteLine($"{h}: {Analyze(h).Name()}");
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}
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}
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static string Name(this Hand hand) => string.Join('-', hand.ToString().Split('_')).ToLower();
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static List<T> With<T>(this List<T> list, int index, T item) {
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list[index] = item;
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return list;
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}
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struct Card : IEquatable<Card>, IComparable<Card>
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{
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public static readonly Card Invalid = new Card(-1, -1);
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public static readonly Card Joker = new Card(0, 0);
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public Card(int rank, int suit) {
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(Rank, Suit, Code) = (rank, suit) switch {
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(_, -1) => (-1, -1, -1),
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(-1, _) => (-1, -1, -1),
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(0, _) => (0, 0, 0),
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(1, _) => (rank, suit, (1 << (13 + suit)) | ((1 << 13) | 1)),
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(_, _) => (rank, suit, (1 << (13 + suit)) | (1 << (rank - 1)))
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};
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}
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public static implicit operator Card((int rank, int suit) tuple) => new Card(tuple.rank, tuple.suit);
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public int Rank { get; }
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public int Suit { get; }
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public int Code { get; }
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public override string ToString() => Rank switch {
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-1 => "invalid",
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0 => "joker",
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_ => $"{ranks[Rank-1]}{suits[Suit-1]}"
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};
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public override int GetHashCode() => Rank << 16 | Suit;
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public bool Equals(Card other) => Rank == other.Rank && Suit == other.Suit;
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public int CompareTo(Card other) {
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int c = Rank.CompareTo(other.Rank);
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if (c != 0) return c;
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return Suit.CompareTo(other.Suit);
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}
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}
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static Hand Analyze(string hand) {
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var cards = ParseHand(hand);
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if (cards.Count != 5) return Hand.Invalid; //hand must consist of 5 cards
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cards.Sort();
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if (cards[0].Equals(Card.Invalid)) return Hand.Invalid;
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int jokers = cards.LastIndexOf(Card.Joker) + 1;
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if (jokers > 2) return Hand.Invalid; //more than 2 jokers
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if (cards.Skip(jokers).Distinct().Count() + jokers != 5) return Hand.Invalid; //duplicate cards
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|
||||
if (jokers == 2) return (from c0 in deck from c1 in deck select Evaluate(cards.With(0, c0).With(1, c1))).Max();
|
||||
if (jokers == 1) return (from c0 in deck select Evaluate(cards.With(0, c0))).Max();
|
||||
return Evaluate(cards);
|
||||
}
|
||||
|
||||
static List<Card> ParseHand(string hand) =>
|
||||
hand.Split(default(char[]), StringSplitOptions.RemoveEmptyEntries)
|
||||
.Select(card => ParseCard(card.ToLower())).ToList();
|
||||
|
||||
static Card ParseCard(string card) => (card.Length, card) switch {
|
||||
(5, "joker") => Card.Joker,
|
||||
(3, _) when card[..2] == "10" => (10, ParseSuit(card[2])),
|
||||
(2, _) => (ParseRank(card[0]), ParseSuit(card[1])),
|
||||
(_, _) => Card.Invalid
|
||||
};
|
||||
|
||||
static int ParseRank(char rank) => rank switch {
|
||||
'a' => 1,
|
||||
'j' => 11,
|
||||
'q' => 12,
|
||||
'k' => 13,
|
||||
_ when rank >= '2' && rank <= '9' => rank - '0',
|
||||
_ => -1
|
||||
};
|
||||
|
||||
static int ParseSuit(char suit) => suit switch {
|
||||
C => 1, 'c' => 1,
|
||||
D => 2, 'd' => 2,
|
||||
H => 3, 'h' => 3,
|
||||
S => 4, 's' => 4,
|
||||
_ => -1
|
||||
};
|
||||
|
||||
static Hand Evaluate(List<Card> hand) {
|
||||
var frequencies = hand.GroupBy(c => c.Rank).Select(g => g.Count()).OrderByDescending(c => c).ToArray();
|
||||
(int f0, int f1) = (frequencies[0], frequencies.Length > 1 ? frequencies[1] : 0);
|
||||
|
||||
return (IsFlush(), IsStraight(), f0, f1) switch {
|
||||
(_, _, 5, _) => Hand.Five_Of_A_Kind,
|
||||
(Y, Y, _, _) => Hand.Straight_Flush,
|
||||
(_, _, 4, _) => Hand.Four_Of_A_Kind,
|
||||
(_, _, 3, 2) => Hand.Full_House,
|
||||
(Y, _, _, _) => Hand.Flush,
|
||||
(_, Y, _, _) => Hand.Straight,
|
||||
(_, _, 3, _) => Hand.Three_Of_A_Kind,
|
||||
(_, _, 2, 2) => Hand.Two_Pair,
|
||||
(_, _, 2, _) => Hand.One_Pair,
|
||||
_ => Hand.High_Card
|
||||
};
|
||||
|
||||
bool IsFlush() => hand.Aggregate(suitMask, (r, c) => r & c.Code) > 0;
|
||||
|
||||
bool IsStraight() {
|
||||
int r = hand.Aggregate(0, (r, c) => r | c.Code) & rankMask;
|
||||
for (int i = 0; i < 4; i++) r &= r << 1;
|
||||
return r > 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
129
Task/Poker-hand-analyser/C/poker-hand-analyser.c
Normal file
129
Task/Poker-hand-analyser/C/poker-hand-analyser.c
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
#include <stdio.h>
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
|
||||
#define FACES "23456789tjqka"
|
||||
#define SUITS "shdc"
|
||||
|
||||
typedef int bool;
|
||||
|
||||
typedef struct {
|
||||
int face; /* FACES map to 0..12 respectively */
|
||||
char suit;
|
||||
} card;
|
||||
|
||||
card cards[5];
|
||||
|
||||
int compare_card(const void *a, const void *b) {
|
||||
card c1 = *(card *)a;
|
||||
card c2 = *(card *)b;
|
||||
return c1.face - c2.face;
|
||||
}
|
||||
|
||||
bool equals_card(card c1, card c2) {
|
||||
if (c1.face == c2.face && c1.suit == c2.suit) return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool are_distinct() {
|
||||
int i, j;
|
||||
for (i = 0; i < 4; ++i)
|
||||
for (j = i + 1; j < 5; ++j)
|
||||
if (equals_card(cards[i], cards[j])) return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool is_straight() {
|
||||
int i;
|
||||
qsort(cards, 5, sizeof(card), compare_card);
|
||||
if (cards[0].face + 4 == cards[4].face) return TRUE;
|
||||
if (cards[4].face == 12 && cards[0].face == 0 &&
|
||||
cards[3].face == 3) return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool is_flush() {
|
||||
int i;
|
||||
char suit = cards[0].suit;
|
||||
for (i = 1; i < 5; ++i) if (cards[i].suit != suit) return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
const char *analyze_hand(const char *hand) {
|
||||
int i, j, gs = 0;
|
||||
char suit, *cp;
|
||||
bool found, flush, straight;
|
||||
int groups[13];
|
||||
if (strlen(hand) != 14) return "invalid";
|
||||
for (i = 0; i < 14; i += 3) {
|
||||
cp = strchr(FACES, tolower(hand[i]));
|
||||
if (cp == NULL) return "invalid";
|
||||
j = i / 3;
|
||||
cards[j].face = cp - FACES;
|
||||
suit = tolower(hand[i + 1]);
|
||||
cp = strchr(SUITS, suit);
|
||||
if (cp == NULL) return "invalid";
|
||||
cards[j].suit = suit;
|
||||
}
|
||||
if (!are_distinct()) return "invalid";
|
||||
for (i = 0; i < 13; ++i) groups[i] = 0;
|
||||
for (i = 0; i < 5; ++i) groups[cards[i].face]++;
|
||||
for (i = 0; i < 13; ++i) if (groups[i] > 0) gs++;
|
||||
switch(gs) {
|
||||
case 2:
|
||||
found = FALSE;
|
||||
for (i = 0; i < 13; ++i) if (groups[i] == 4) {
|
||||
found = TRUE;
|
||||
break;
|
||||
}
|
||||
if (found) return "four-of-a-kind";
|
||||
return "full-house";
|
||||
case 3:
|
||||
found = FALSE;
|
||||
for (i = 0; i < 13; ++i) if (groups[i] == 3) {
|
||||
found = TRUE;
|
||||
break;
|
||||
}
|
||||
if (found) return "three-of-a-kind";
|
||||
return "two-pairs";
|
||||
case 4:
|
||||
return "one-pair";
|
||||
default:
|
||||
flush = is_flush();
|
||||
straight = is_straight();
|
||||
if (flush && straight)
|
||||
return "straight-flush";
|
||||
else if (flush)
|
||||
return "flush";
|
||||
else if (straight)
|
||||
return "straight";
|
||||
else
|
||||
return "high-card";
|
||||
}
|
||||
}
|
||||
|
||||
int main(){
|
||||
int i;
|
||||
const char *type;
|
||||
const char *hands[10] = {
|
||||
"2h 2d 2c kc qd",
|
||||
"2h 5h 7d 8c 9s",
|
||||
"ah 2d 3c 4c 5d",
|
||||
"2h 3h 2d 3c 3d",
|
||||
"2h 7h 2d 3c 3d",
|
||||
"2h 7h 7d 7c 7s",
|
||||
"th jh qh kh ah",
|
||||
"4h 4s ks 5d ts",
|
||||
"qc tc 7c 6c 4c",
|
||||
"ah ah 7c 6c 4c"
|
||||
};
|
||||
for (i = 0; i < 10; ++i) {
|
||||
type = analyze_hand(hands[i]);
|
||||
printf("%s: %s\n", hands[i], type);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
80
Task/Poker-hand-analyser/Clojure/poker-hand-analyser.clj
Normal file
80
Task/Poker-hand-analyser/Clojure/poker-hand-analyser.clj
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
(defn rank [card]
|
||||
(let [[fst _] card]
|
||||
(if (Character/isDigit fst)
|
||||
(Integer/valueOf (str fst))
|
||||
({\T 10, \J 11, \Q 12, \K 13, \A 14} fst))))
|
||||
|
||||
(defn suit [card]
|
||||
(let [[_ snd] card]
|
||||
(str snd)))
|
||||
|
||||
(defn n-of-a-kind [hand n]
|
||||
(not (empty? (filter #(= true %) (map #(>= % n) (vals (frequencies (map rank hand))))))))
|
||||
|
||||
(defn ranks-with-ace [hand]
|
||||
(let [ranks (sort (map rank hand))]
|
||||
(if (some #(= 14 %) ranks) (cons 1 ranks) ranks)))
|
||||
|
||||
(defn pair? [hand]
|
||||
(n-of-a-kind hand 2))
|
||||
|
||||
(defn three-of-a-kind? [hand]
|
||||
(n-of-a-kind hand 3))
|
||||
|
||||
(defn four-of-a-kind? [hand]
|
||||
(n-of-a-kind hand 4))
|
||||
|
||||
(defn flush? [hand]
|
||||
(not (empty? (filter #(= true %) (map #(>= % 5) (vals (frequencies (map suit hand))))))))
|
||||
|
||||
(defn full-house? [hand]
|
||||
(true? (and
|
||||
(some #(= 2 %) (vals (frequencies (map rank hand))))
|
||||
(some #(= 3 %) (vals (frequencies (map rank hand)))))))
|
||||
|
||||
(defn two-pairs? [hand]
|
||||
(or
|
||||
(full-house? hand)
|
||||
(four-of-a-kind? hand)
|
||||
(= 2 (count (filter #(= true %) (map #(>= % 2) (vals (frequencies (map rank hand)))))))))
|
||||
|
||||
(defn straight? [hand]
|
||||
(let [hand-a (ranks-with-ace hand)
|
||||
fst (first hand-a)
|
||||
snd (second hand-a)]
|
||||
(or
|
||||
(= (take 5 hand-a) (range fst (+ fst 5)))
|
||||
(= (drop 1 hand-a) (range snd (+ snd 5))))))
|
||||
|
||||
(defn straight-flush? [hand]
|
||||
(and
|
||||
(straight? hand)
|
||||
(flush? hand)))
|
||||
|
||||
(defn invalid? [hand]
|
||||
(not= 5 (count (set hand))))
|
||||
|
||||
(defn check-hand [hand]
|
||||
(cond
|
||||
(invalid? hand) "invalid"
|
||||
(straight-flush? hand) "straight-flush"
|
||||
(four-of-a-kind? hand) "four-of-a-kind"
|
||||
(full-house? hand) "full-house"
|
||||
(flush? hand) "flush"
|
||||
(straight? hand) "straight"
|
||||
(three-of-a-kind? hand) "three-of-a-kind"
|
||||
(two-pairs? hand) "two-pair"
|
||||
(pair? hand) "one-pair"
|
||||
:else "high-card"))
|
||||
|
||||
; Test examples
|
||||
(def hands [["2H" "2D" "2S" "KS" "QD"]
|
||||
["2H" "5H" "7D" "8S" "9D"]
|
||||
["AH" "2D" "3S" "4S" "5S"]
|
||||
["2H" "3H" "2D" "3S" "3D"]
|
||||
["2H" "7H" "2D" "3S" "3D"]
|
||||
["2H" "7H" "7D" "7S" "7C"]
|
||||
["TH" "JH" "QH" "KH" "AH"]
|
||||
["4H" "4C" "KC" "5D" "TC"]
|
||||
["QC" "TC" "7C" "6C" "4C"]])
|
||||
(run! println (map #(str % " : " (check-hand %)) hands))
|
||||
86
Task/Poker-hand-analyser/D/poker-hand-analyser.d
Normal file
86
Task/Poker-hand-analyser/D/poker-hand-analyser.d
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
import std.stdio, std.string, std.algorithm, std.range;
|
||||
|
||||
string analyzeHand(in string inHand) pure /*nothrow @safe*/ {
|
||||
enum handLen = 5;
|
||||
static immutable face = "A23456789TJQK", suit = "SHCD";
|
||||
static immutable errorMessage = "invalid hand.";
|
||||
|
||||
/*immutable*/ const hand = inHand.toUpper.split.sort().release;
|
||||
if (hand.length != handLen)
|
||||
return errorMessage;
|
||||
if (hand.uniq.walkLength != handLen)
|
||||
return errorMessage ~ " Duplicated cards.";
|
||||
|
||||
ubyte[face.length] faceCount;
|
||||
ubyte[suit.length] suitCount;
|
||||
foreach (immutable card; hand) {
|
||||
if (card.length != 2)
|
||||
return errorMessage;
|
||||
immutable n = face.countUntil(card[0]);
|
||||
immutable l = suit.countUntil(card[1]);
|
||||
if (n < 0 || l < 0)
|
||||
return errorMessage;
|
||||
faceCount[n]++;
|
||||
suitCount[l]++;
|
||||
}
|
||||
|
||||
return analyzeHandHelper(faceCount, suitCount);
|
||||
}
|
||||
|
||||
private string analyzeHandHelper(const ref ubyte[13] faceCount,
|
||||
const ref ubyte[4] suitCount)
|
||||
pure nothrow @safe @nogc {
|
||||
bool p1, p2, t, f, fl, st;
|
||||
|
||||
foreach (immutable fc; faceCount)
|
||||
switch (fc) {
|
||||
case 2: (p1 ? p2 : p1) = true; break;
|
||||
case 3: t = true; break;
|
||||
case 4: f = true; break;
|
||||
default: // Ignore.
|
||||
}
|
||||
|
||||
foreach (immutable sc; suitCount)
|
||||
if (sc == 5) {
|
||||
fl = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!p1 && !p2 && !t && !f) {
|
||||
uint s = 0;
|
||||
foreach (immutable fc; faceCount) {
|
||||
if (fc)
|
||||
s++;
|
||||
else
|
||||
s = 0;
|
||||
if (s == 5)
|
||||
break;
|
||||
}
|
||||
|
||||
st = (s == 5) || (s == 4 && faceCount[0] && !faceCount[1]);
|
||||
}
|
||||
|
||||
if (st && fl) return "straight-flush";
|
||||
else if (f) return "four-of-a-kind";
|
||||
else if (p1 && t) return "full-house";
|
||||
else if (fl) return "flush";
|
||||
else if (st) return "straight";
|
||||
else if (t) return "three-of-a-kind";
|
||||
else if (p1 && p2) return "two-pair";
|
||||
else if (p1) return "one-pair";
|
||||
else return "high-card";
|
||||
}
|
||||
|
||||
void main() {
|
||||
// S = Spades, H = Hearts, C = Clubs, D = Diamonds.
|
||||
foreach (immutable hand; ["2H 2D 2S KS QD",
|
||||
"2H 5H 7D 8S 9D",
|
||||
"AH 2D 3S 4S 5S",
|
||||
"2H 3H 2D 3S 3D",
|
||||
"2H 7H 2D 3S 3D",
|
||||
"2H 7H 7D 7S 7C",
|
||||
"TH JH QH KH AH",
|
||||
"4H 4C KC 5D TC",
|
||||
"QC TC 7C 6C 4C"])
|
||||
writeln(hand, ": ", hand.analyzeHand);
|
||||
}
|
||||
127
Task/Poker-hand-analyser/Elixir/poker-hand-analyser.elixir
Normal file
127
Task/Poker-hand-analyser/Elixir/poker-hand-analyser.elixir
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
defmodule Card do
|
||||
@faces ~w(2 3 4 5 6 7 8 9 10 j q k a)
|
||||
@suits ~w(♥ ♦ ♣ ♠) # ~w(h d c s)
|
||||
@ordinal @faces |> Enum.with_index |> Map.new
|
||||
|
||||
defstruct ~w[face suit ordinal]a
|
||||
|
||||
def new(str) do
|
||||
{face, suit} = String.split_at(str, -1)
|
||||
if face in @faces and suit in @suits do
|
||||
ordinal = @ordinal[face]
|
||||
%__MODULE__{face: face, suit: suit, ordinal: ordinal}
|
||||
else
|
||||
raise ArgumentError, "invalid card: #{str}"
|
||||
end
|
||||
end
|
||||
|
||||
def deck do
|
||||
for face <- @faces, suit <- @suits, do: "#{face}#{suit}"
|
||||
end
|
||||
end
|
||||
|
||||
defmodule Hand do
|
||||
@ranks ~w(high-card one-pair two-pair three-of-a-kind straight flush
|
||||
full-house four-of-a-kind straight-flush five-of-a-kind)a |>
|
||||
Enum.with_index |> Map.new
|
||||
@wheel_faces ~w(2 3 4 5 a)
|
||||
|
||||
def new(str_of_cards) do
|
||||
cards = String.downcase(str_of_cards) |>
|
||||
String.split([" ", ","], trim: true) |>
|
||||
Enum.map(&Card.new &1)
|
||||
grouped = Enum.group_by(cards, &(&1.ordinal)) |> Map.values
|
||||
face_pattern = Enum.map(grouped, &(length &1)) |> Enum.sort
|
||||
{consecutive, wheel_faces} = consecutive?(cards)
|
||||
rank = categorize(cards, face_pattern, consecutive)
|
||||
rank_num = @ranks[rank]
|
||||
tiebreaker = if wheel_faces do
|
||||
for ord <- 3..-1, do: {1,ord}
|
||||
else
|
||||
Enum.map(grouped, &{length(&1), hd(&1).ordinal}) |>
|
||||
Enum.sort |> Enum.reverse
|
||||
end
|
||||
{rank_num, tiebreaker, str_of_cards, rank}
|
||||
end
|
||||
|
||||
defp one_suit?(cards) do
|
||||
Enum.map(cards, &(&1.suit)) |> Enum.uniq |> length == 1
|
||||
end
|
||||
|
||||
defp consecutive?(cards) do
|
||||
sorted = Enum.sort_by(cards, &(&1.ordinal))
|
||||
if Enum.map(sorted, &(&1.face)) == @wheel_faces do
|
||||
{true, true}
|
||||
else
|
||||
flag = Enum.map(sorted, &(&1.ordinal)) |>
|
||||
Enum.chunk(2,1) |>
|
||||
Enum.all?(fn [a,b] -> a+1 == b end)
|
||||
{flag, false}
|
||||
end
|
||||
end
|
||||
|
||||
defp categorize(cards, face_pattern, consecutive) do
|
||||
case {consecutive, one_suit?(cards)} do
|
||||
{true, true} -> :"straight-flush"
|
||||
{true, false} -> :straight
|
||||
{false, true} -> :flush
|
||||
_ -> case face_pattern do
|
||||
[1,1,1,1,1] -> :"high-card"
|
||||
[1,1,1,2] -> :"one-pair"
|
||||
[1,2,2] -> :"two-pair"
|
||||
[1,1,3] -> :"three-of-a-kind"
|
||||
[2,3] -> :"full-house"
|
||||
[1,4] -> :"four-of-a-kind"
|
||||
[5] -> :"five-of-a-kind"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
test_hands = """
|
||||
2♥ 2♦ 2♣ k♣ q♦
|
||||
2♥ 5♥ 7♦ 8♣ 9♠
|
||||
a♥ 2♦ 3♣ 4♣ 5♦
|
||||
2♥ 3♥ 2♦ 3♣ 3♦
|
||||
2♥ 7♥ 2♦ 3♣ 3♦
|
||||
2♥ 6♥ 2♦ 3♣ 3♦
|
||||
10♥ j♥ q♥ k♥ a♥
|
||||
4♥ 4♠ k♠ 2♦ 10♠
|
||||
4♥ 4♠ k♠ 3♦ 10♠
|
||||
q♣ 10♣ 7♣ 6♣ 4♣
|
||||
q♣ 10♣ 7♣ 6♣ 3♣
|
||||
9♥ 10♥ q♥ k♥ j♣
|
||||
2♥ 3♥ 4♥ 5♥ a♥
|
||||
2♥ 2♥ 2♦ 3♣ 3♦
|
||||
"""
|
||||
hands = String.split(test_hands, "\n", trim: true) |> Enum.map(&Hand.new(&1))
|
||||
IO.puts "High to low"
|
||||
Enum.sort(hands) |> Enum.reverse |>
|
||||
Enum.each(fn hand -> IO.puts "#{elem(hand,2)}: \t#{elem(hand,3)}" end)
|
||||
|
||||
# Extra Credit 2. Examples:
|
||||
IO.puts "\nExtra Credit 2"
|
||||
extra_hands = """
|
||||
joker 2♦ 2♠ k♠ q♦
|
||||
joker 5♥ 7♦ 8♠ 9♦
|
||||
joker 2♦ 3♠ 4♠ 5♠
|
||||
joker 3♥ 2♦ 3♠ 3♦
|
||||
joker 7♥ 2♦ 3♠ 3♦
|
||||
joker 7♥ 7♦ 7♠ 7♣
|
||||
joker j♥ q♥ k♥ A♥
|
||||
joker 4♣ k♣ 5♦ 10♠
|
||||
joker k♣ 7♣ 6♣ 4♣
|
||||
joker 2♦ joker 4♠ 5♠
|
||||
joker Q♦ joker A♠ 10♠
|
||||
joker Q♦ joker A♦ 10♦
|
||||
joker 2♦ 2♠ joker q♦
|
||||
"""
|
||||
deck = Card.deck
|
||||
String.split(extra_hands, "\n", trim: true) |>
|
||||
Enum.each(fn hand ->
|
||||
[a,b,c,d,e] = String.split(hand) |>
|
||||
Enum.map(fn c -> if c=="joker", do: deck, else: [c] end)
|
||||
cards_list = for v<-a, w<-b, x<-c, y<-d, z<-e, do: "#{v} #{w} #{x} #{y} #{z}"
|
||||
best = Enum.map(cards_list, &Hand.new &1) |> Enum.max
|
||||
IO.puts "#{hand}:\t#{elem(best,3)}"
|
||||
end)
|
||||
99
Task/Poker-hand-analyser/F-Sharp/poker-hand-analyser.fs
Normal file
99
Task/Poker-hand-analyser/F-Sharp/poker-hand-analyser.fs
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
type Card = int * int
|
||||
|
||||
type Cards = Card list
|
||||
|
||||
let joker = (69,69)
|
||||
|
||||
let rankInvalid = "invalid", 99
|
||||
|
||||
let allCards = {0..12} |> Seq.collect (fun x->({0..3} |> Seq.map (fun y->x,y)))
|
||||
|
||||
let allSame = function | y::ys -> List.forall ((=) y) ys | _-> false
|
||||
|
||||
let straightList (xs:int list) = xs |> List.sort |> List.mapi (fun i n->n - i) |> allSame
|
||||
|
||||
let cardList (s:string): Cards =
|
||||
s.Split() |> Seq.map (fun s->s.ToLower())
|
||||
|> Seq.map (fun s ->
|
||||
if s="joker" then joker
|
||||
else
|
||||
match (s |> List.ofSeq) with
|
||||
| '1'::'0'::xs -> (9, xs) | '!'::xs -> (-1, xs) | x::xs-> ("a23456789!jqk".IndexOf(x), xs) | _ as xs-> (-1, xs)
|
||||
|> function | -1, _ -> (-1, '!') | x, y::[] -> (x, y) | _ -> (-1, '!')
|
||||
|> function
|
||||
| x, 'h' | x, '♥' -> (x, 0) | x, 'd' | x, '♦' -> (x, 1) | x, 'c' | x, '♣' -> (x, 2)
|
||||
| x, 's' | x, '♠' -> (x, 3) | _ -> (-1, -1)
|
||||
)
|
||||
|> Seq.filter (fst >> ((<>) -1)) |> List.ofSeq
|
||||
|
||||
|
||||
let rank (cards: Cards) =
|
||||
if cards.Length<>5 then rankInvalid
|
||||
else
|
||||
let cts = cards |> Seq.groupBy fst |> Seq.map (snd >> Seq.length) |> List.ofSeq |> List.sort |> List.rev
|
||||
if cts.[0]=5 then ("five-of-a-kind", 1)
|
||||
else
|
||||
let flush = cards |> List.map snd |> allSame
|
||||
let straight =
|
||||
let (ACE, ALT_ACE) = 0, 13
|
||||
let faces = cards |> List.map fst |> List.sort
|
||||
(straightList faces) || (if faces.Head<>ACE then false else (straightList (ALT_ACE::(faces.Tail))))
|
||||
if straight && flush then ("straight-flush", 2)
|
||||
else
|
||||
let cts = cards |> Seq.groupBy fst |> Seq.map (snd >> Seq.length) |> List.ofSeq |> List.sort |> List.rev
|
||||
if cts.[0]=4 then ("four-of-a-kind", 3)
|
||||
elif cts.[0]=3 && cts.[1]=2 then ("full-house", 4)
|
||||
elif flush then ("flush", 5)
|
||||
elif straight then ("straight", 6)
|
||||
elif cts.[0]=3 then ("three-of-a-kind", 7)
|
||||
elif cts.[0]=2 && cts.[1]=2 then ("two-pair", 8)
|
||||
elif cts.[0]=2 then ("one-pair", 9)
|
||||
else ("high-card", 10)
|
||||
|
||||
let pickBest (xs: seq<Cards>) =
|
||||
let cmp a b = (<) (snd a) (snd b)
|
||||
let pick currentBest x = if (cmp (snd x) (snd currentBest)) then x else currentBest
|
||||
xs |> Seq.map (fun x->x, (rank x)) |> Seq.fold pick ([], rankInvalid)
|
||||
|
||||
let calcHandRank handStr =
|
||||
let cards = handStr |> cardList
|
||||
if cards.Length<>5
|
||||
then (cards, rankInvalid)
|
||||
else
|
||||
cards |> List.partition ((=) joker) |> fun (x,y) -> x.Length, y
|
||||
|> function
|
||||
| (0,xs) when (xs |> Seq.distinct |> Seq.length)=5 -> xs, (rank xs)
|
||||
| (1,xs) -> allCards |> Seq.map (fun x->x::xs) |> pickBest
|
||||
| (2,xs) -> allCards |> Seq.collect (fun x->allCards |> Seq.map (fun y->y::x::xs)) |> pickBest
|
||||
| _ -> cards, rankInvalid
|
||||
|
||||
|
||||
let showHandRank handStr =
|
||||
// handStr |> calcHandRank |> fun (cards, (rankName,_)) -> printfn "%s: %A %s" handStr cards rankName
|
||||
handStr |> calcHandRank |> (snd >> fst) |> printfn "%s: %s" handStr
|
||||
|
||||
[
|
||||
"2♥ 2♦ 2♣ k♣ q♦"
|
||||
"2♥ 5♥ 7♦ 8♣ 9♠"
|
||||
"a♥ 2♦ 3♣ 4♣ 5♦"
|
||||
"2♥ 3♥ 2♦ 3♣ 3♦"
|
||||
"2♥ 7♥ 2♦ 3♣ 3♦"
|
||||
"2♥ 7♥ 7♦ 7♣ 7♠"
|
||||
"10♥ j♥ q♥ k♥ a♥"
|
||||
"4♥ 4♠ k♠ 5♦ 10♠"
|
||||
"q♣ 10♣ 7♣ 6♣ 4♣"
|
||||
"joker 2♦ 2♠ k♠ q♦"
|
||||
"joker 5♥ 7♦ 8♠ 9♦"
|
||||
"joker 2♦ 3♠ 4♠ 5♠"
|
||||
"joker 3♥ 2♦ 3♠ 3♦"
|
||||
"joker 7♥ 2♦ 3♠ 3♦"
|
||||
"joker 7♥ 7♦ 7♠ 7♣"
|
||||
"joker j♥ q♥ k♥ A♥"
|
||||
"joker 4♣ k♣ 5♦ 10♠"
|
||||
"joker k♣ 7♣ 6♣ 4♣"
|
||||
"joker 2♦ joker 4♠ 5♠"
|
||||
"joker Q♦ joker A♠ 10♠"
|
||||
"joker Q♦ joker A♦ 10♦"
|
||||
"joker 2♦ 2♠ joker q♦"
|
||||
]
|
||||
|> List.iter showHandRank
|
||||
12
Task/Poker-hand-analyser/Factor/poker-hand-analyser.factor
Normal file
12
Task/Poker-hand-analyser/Factor/poker-hand-analyser.factor
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
USING: formatting kernel poker sequences ;
|
||||
{
|
||||
"2H 2D 2C KC QD"
|
||||
"2H 5H 7D 8C 9S"
|
||||
"AH 2D 3C 4C 5D"
|
||||
"2H 3H 2D 3C 3D"
|
||||
"2H 7H 2D 3C 3D"
|
||||
"2H 7H 7D 7C 7S"
|
||||
"TH JH QH KH AH"
|
||||
"4H 4S KS 5D TS"
|
||||
"QC TC 7C 6C 4C"
|
||||
} [ dup string>hand-name "%s: %s\n" printf ] each
|
||||
126
Task/Poker-hand-analyser/Go/poker-hand-analyser-1.go
Normal file
126
Task/Poker-hand-analyser/Go/poker-hand-analyser-1.go
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"sort"
|
||||
"strings"
|
||||
)
|
||||
|
||||
type card struct {
|
||||
face byte
|
||||
suit byte
|
||||
}
|
||||
|
||||
const faces = "23456789tjqka"
|
||||
const suits = "shdc"
|
||||
|
||||
func isStraight(cards []card) bool {
|
||||
sorted := make([]card, 5)
|
||||
copy(sorted, cards)
|
||||
sort.Slice(sorted, func(i, j int) bool {
|
||||
return sorted[i].face < sorted[j].face
|
||||
})
|
||||
if sorted[0].face+4 == sorted[4].face {
|
||||
return true
|
||||
}
|
||||
if sorted[4].face == 14 && sorted[0].face == 2 && sorted[3].face == 5 {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func isFlush(cards []card) bool {
|
||||
suit := cards[0].suit
|
||||
for i := 1; i < 5; i++ {
|
||||
if cards[i].suit != suit {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func analyzeHand(hand string) string {
|
||||
temp := strings.Fields(strings.ToLower(hand))
|
||||
splitSet := make(map[string]bool)
|
||||
var split []string
|
||||
for _, s := range temp {
|
||||
if !splitSet[s] {
|
||||
splitSet[s] = true
|
||||
split = append(split, s)
|
||||
}
|
||||
}
|
||||
if len(split) != 5 {
|
||||
return "invalid"
|
||||
}
|
||||
var cards []card
|
||||
|
||||
for _, s := range split {
|
||||
if len(s) != 2 {
|
||||
return "invalid"
|
||||
}
|
||||
fIndex := strings.IndexByte(faces, s[0])
|
||||
if fIndex == -1 {
|
||||
return "invalid"
|
||||
}
|
||||
sIndex := strings.IndexByte(suits, s[1])
|
||||
if sIndex == -1 {
|
||||
return "invalid"
|
||||
}
|
||||
cards = append(cards, card{byte(fIndex + 2), s[1]})
|
||||
}
|
||||
|
||||
groups := make(map[byte][]card)
|
||||
for _, c := range cards {
|
||||
groups[c.face] = append(groups[c.face], c)
|
||||
}
|
||||
|
||||
switch len(groups) {
|
||||
case 2:
|
||||
for _, group := range groups {
|
||||
if len(group) == 4 {
|
||||
return "four-of-a-kind"
|
||||
}
|
||||
}
|
||||
return "full-house"
|
||||
case 3:
|
||||
for _, group := range groups {
|
||||
if len(group) == 3 {
|
||||
return "three-of-a-kind"
|
||||
}
|
||||
}
|
||||
return "two-pair"
|
||||
case 4:
|
||||
return "one-pair"
|
||||
default:
|
||||
flush := isFlush(cards)
|
||||
straight := isStraight(cards)
|
||||
switch {
|
||||
case flush && straight:
|
||||
return "straight-flush"
|
||||
case flush:
|
||||
return "flush"
|
||||
case straight:
|
||||
return "straight"
|
||||
default:
|
||||
return "high-card"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func main() {
|
||||
hands := [...]string{
|
||||
"2h 2d 2c kc qd",
|
||||
"2h 5h 7d 8c 9s",
|
||||
"ah 2d 3c 4c 5d",
|
||||
"2h 3h 2d 3c 3d",
|
||||
"2h 7h 2d 3c 3d",
|
||||
"2h 7h 7d 7c 7s",
|
||||
"th jh qh kh ah",
|
||||
"4h 4s ks 5d ts",
|
||||
"qc tc 7c 6c 4c",
|
||||
"ah ah 7c 6c 4c",
|
||||
}
|
||||
for _, hand := range hands {
|
||||
fmt.Printf("%s: %s\n", hand, analyzeHand(hand))
|
||||
}
|
||||
}
|
||||
216
Task/Poker-hand-analyser/Go/poker-hand-analyser-2.go
Normal file
216
Task/Poker-hand-analyser/Go/poker-hand-analyser-2.go
Normal file
|
|
@ -0,0 +1,216 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"sort"
|
||||
"strings"
|
||||
)
|
||||
|
||||
type card struct {
|
||||
face byte
|
||||
suit byte
|
||||
}
|
||||
|
||||
func isStraight(cards []card, jokers int) bool {
|
||||
sorted := make([]card, 5)
|
||||
copy(sorted, cards)
|
||||
sort.Slice(sorted, func(i, j int) bool {
|
||||
return sorted[i].face < sorted[j].face
|
||||
})
|
||||
switch jokers {
|
||||
case 0:
|
||||
switch {
|
||||
case sorted[0].face+4 == sorted[4].face,
|
||||
sorted[4].face == 14 && sorted[3].face == 5:
|
||||
return true
|
||||
default:
|
||||
return false
|
||||
}
|
||||
case 1:
|
||||
switch {
|
||||
case sorted[0].face+3 == sorted[3].face,
|
||||
sorted[0].face+4 == sorted[3].face,
|
||||
sorted[3].face == 14 && sorted[2].face == 4,
|
||||
sorted[3].face == 14 && sorted[2].face == 5:
|
||||
return true
|
||||
default:
|
||||
return false
|
||||
}
|
||||
default:
|
||||
switch {
|
||||
case sorted[0].face+2 == sorted[2].face,
|
||||
sorted[0].face+3 == sorted[2].face,
|
||||
sorted[0].face+4 == sorted[2].face,
|
||||
sorted[2].face == 14 && sorted[1].face == 3,
|
||||
sorted[2].face == 14 && sorted[1].face == 4,
|
||||
sorted[2].face == 14 && sorted[1].face == 5:
|
||||
return true
|
||||
default:
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func isFlush(cards []card) bool {
|
||||
sorted := make([]card, 5)
|
||||
copy(sorted, cards)
|
||||
sort.Slice(sorted, func(i, j int) bool {
|
||||
return sorted[i].face < sorted[j].face
|
||||
})
|
||||
suit := sorted[0].suit
|
||||
for i := 1; i < 5; i++ {
|
||||
if sorted[i].suit != suit && sorted[i].suit != 'j' {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func analyzeHand(hand string) string {
|
||||
temp := strings.Fields(strings.ToLower(hand))
|
||||
splitSet := make(map[string]bool)
|
||||
var split []string
|
||||
for _, s := range temp {
|
||||
if !splitSet[s] {
|
||||
splitSet[s] = true
|
||||
split = append(split, s)
|
||||
}
|
||||
}
|
||||
if len(split) != 5 {
|
||||
return "invalid"
|
||||
}
|
||||
var cards []card
|
||||
var jokers = 0
|
||||
|
||||
for _, s := range split {
|
||||
if len(s) != 4 {
|
||||
return "invalid"
|
||||
}
|
||||
cp := []rune(s)[0]
|
||||
var cd card
|
||||
switch {
|
||||
case cp == 0x1f0a1:
|
||||
cd = card{14, 's'}
|
||||
case cp == 0x1f0b1:
|
||||
cd = card{14, 'h'}
|
||||
case cp == 0x1f0c1:
|
||||
cd = card{14, 'd'}
|
||||
case cp == 0x1f0d1:
|
||||
cd = card{14, 'c'}
|
||||
case cp == 0x1f0cf:
|
||||
jokers++
|
||||
cd = card{15, 'j'} // black joker
|
||||
case cp == 0x1f0df:
|
||||
jokers++
|
||||
cd = card{16, 'j'} // white joker
|
||||
case cp >= 0x1f0a2 && cp <= 0x1f0ab:
|
||||
cd = card{byte(cp - 0x1f0a0), 's'}
|
||||
case cp >= 0x1f0ad && cp <= 0x1f0ae:
|
||||
cd = card{byte(cp - 0x1f0a1), 's'}
|
||||
case cp >= 0x1f0b2 && cp <= 0x1f0bb:
|
||||
cd = card{byte(cp - 0x1f0b0), 'h'}
|
||||
case cp >= 0x1f0bd && cp <= 0x1f0be:
|
||||
cd = card{byte(cp - 0x1f0b1), 'h'}
|
||||
case cp >= 0x1f0c2 && cp <= 0x1f0cb:
|
||||
cd = card{byte(cp - 0x1f0c0), 'd'}
|
||||
case cp >= 0x1f0cd && cp <= 0x1f0ce:
|
||||
cd = card{byte(cp - 0x1f0c1), 'd'}
|
||||
case cp >= 0x1f0d2 && cp <= 0x1f0db:
|
||||
cd = card{byte(cp - 0x1f0d0), 'c'}
|
||||
case cp >= 0x1f0dd && cp <= 0x1f0de:
|
||||
cd = card{byte(cp - 0x1f0d1), 'c'}
|
||||
default:
|
||||
cd = card{0, 'j'} // invalid
|
||||
}
|
||||
if cd.face == 0 {
|
||||
return "invalid"
|
||||
}
|
||||
cards = append(cards, cd)
|
||||
}
|
||||
|
||||
groups := make(map[byte][]card)
|
||||
for _, c := range cards {
|
||||
groups[c.face] = append(groups[c.face], c)
|
||||
}
|
||||
|
||||
switch len(groups) {
|
||||
case 2:
|
||||
for _, group := range groups {
|
||||
if len(group) == 4 {
|
||||
switch jokers {
|
||||
case 0:
|
||||
return "four-of-a-kind"
|
||||
default:
|
||||
return "five-of-a-kind"
|
||||
}
|
||||
}
|
||||
}
|
||||
return "full-house"
|
||||
case 3:
|
||||
for _, group := range groups {
|
||||
if len(group) == 3 {
|
||||
switch jokers {
|
||||
case 0:
|
||||
return "three-of-a-kind"
|
||||
case 1:
|
||||
return "four-of-a-kind"
|
||||
default:
|
||||
return "five-of-a-kind"
|
||||
}
|
||||
}
|
||||
}
|
||||
if jokers == 0 {
|
||||
return "two-pair"
|
||||
}
|
||||
return "full-house"
|
||||
case 4:
|
||||
switch jokers {
|
||||
case 0:
|
||||
return "one-pair"
|
||||
case 1:
|
||||
return "three-of-a-kind"
|
||||
default:
|
||||
return "four-of-a-kind"
|
||||
}
|
||||
default:
|
||||
flush := isFlush(cards)
|
||||
straight := isStraight(cards, jokers)
|
||||
switch {
|
||||
case flush && straight:
|
||||
return "straight-flush"
|
||||
case flush:
|
||||
return "flush"
|
||||
case straight:
|
||||
return "straight"
|
||||
default:
|
||||
if jokers == 0 {
|
||||
return "high-card"
|
||||
} else {
|
||||
return "one-pair"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func main() {
|
||||
hands := [...]string{
|
||||
"🃏 🃂 🂢 🂮 🃍",
|
||||
"🃏 🂵 🃇 🂨 🃉",
|
||||
"🃏 🃂 🂣 🂤 🂥",
|
||||
"🃏 🂳 🃂 🂣 🃃",
|
||||
"🃏 🂷 🃂 🂣 🃃",
|
||||
"🃏 🂷 🃇 🂧 🃗",
|
||||
"🃏 🂻 🂽 🂾 🂱",
|
||||
"🃏 🃔 🃞 🃅 🂪",
|
||||
"🃏 🃞 🃗 🃖 🃔",
|
||||
"🃏 🃂 🃟 🂤 🂥",
|
||||
"🃏 🃍 🃟 🂡 🂪",
|
||||
"🃏 🃍 🃟 🃁 🃊",
|
||||
"🃏 🃂 🂢 🃟 🃍",
|
||||
"🃏 🃂 🂢 🃍 🃍",
|
||||
"🃂 🃞 🃍 🃁 🃊",
|
||||
}
|
||||
for _, hand := range hands {
|
||||
fmt.Printf("%s: %s\n", hand, analyzeHand(hand))
|
||||
}
|
||||
}
|
||||
95
Task/Poker-hand-analyser/Haskell/poker-hand-analyser.hs
Normal file
95
Task/Poker-hand-analyser/Haskell/poker-hand-analyser.hs
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
{-# LANGUAGE TupleSections #-}
|
||||
|
||||
import Data.Function (on)
|
||||
import Data.List (group, nub, any, sort, sortBy)
|
||||
import Data.Maybe (mapMaybe)
|
||||
import Text.Read (readMaybe)
|
||||
|
||||
data Suit = Club | Diamond | Spade | Heart deriving (Show, Eq)
|
||||
|
||||
data Rank = Ace | Two | Three | Four | Five | Six | Seven
|
||||
| Eight | Nine | Ten | Jack | Queen | King
|
||||
deriving (Show, Eq, Enum, Ord, Bounded)
|
||||
|
||||
data Card = Card { suit :: Suit, rank :: Rank } deriving (Show, Eq)
|
||||
|
||||
type Hand = [Card]
|
||||
|
||||
consumed = pure . (, "")
|
||||
|
||||
instance Read Suit where
|
||||
readsPrec d s = case s of "♥" -> consumed Heart
|
||||
"♦" -> consumed Diamond
|
||||
"♣" -> consumed Spade
|
||||
"♠" -> consumed Club
|
||||
"h" -> consumed Heart
|
||||
_ -> []
|
||||
|
||||
instance Read Rank where
|
||||
readsPrec d s = case s of "a" -> consumed Ace
|
||||
"2" -> consumed Two
|
||||
"3" -> consumed Three
|
||||
"4" -> consumed Four
|
||||
"5" -> consumed Five
|
||||
"6" -> consumed Six
|
||||
"7" -> consumed Seven
|
||||
"8" -> consumed Eight
|
||||
"9" -> consumed Nine
|
||||
"10" -> consumed Ten
|
||||
"j" -> consumed Jack
|
||||
"q" -> consumed Queen
|
||||
"k" -> consumed King
|
||||
_ -> []
|
||||
|
||||
instance Read Card where
|
||||
readsPrec d = fmap (, "") . mapMaybe card . lex
|
||||
where
|
||||
card (r, s) = Card <$> (readMaybe s :: Maybe Suit)
|
||||
<*> (readMaybe r :: Maybe Rank)
|
||||
|
||||
-- Special hand
|
||||
acesHigh :: [Rank]
|
||||
acesHigh = [Ace, Ten, Jack, Queen, King]
|
||||
|
||||
isSucc :: (Enum a, Eq a, Bounded a) => [a] -> Bool
|
||||
isSucc [] = True
|
||||
isSucc [x] = True
|
||||
isSucc (x:y:zs) = (x /= maxBound && y == succ x) && isSucc (y:zs)
|
||||
|
||||
nameHand :: Hand -> String
|
||||
nameHand [] = "Invalid Input"
|
||||
nameHand cards | invalidHand = "Invalid hand"
|
||||
| straight && flush = "Straight flush"
|
||||
| ofKind 4 = "Four of a kind"
|
||||
| ofKind 3 && ofKind 2 = "Full house"
|
||||
| flush = "Flush"
|
||||
| straight = "Straight"
|
||||
| ofKind 3 = "Three of a kind"
|
||||
| uniqRanks == 3 = "Two pair"
|
||||
| uniqRanks == 4 = "One pair"
|
||||
| otherwise = "High card"
|
||||
where
|
||||
sortedRank = sort $ rank <$> cards
|
||||
rankCounts = sortBy (compare `on` snd) $ (,) <$> head <*> length <$> group sortedRank
|
||||
uniqRanks = length rankCounts
|
||||
ofKind n = any ((==n) . snd) rankCounts
|
||||
straight = isSucc sortedRank || sortedRank == acesHigh
|
||||
flush = length (nub $ suit <$> cards) == 1
|
||||
invalidHand = length (nub cards) /= 5
|
||||
|
||||
testHands :: [(String, Hand)]
|
||||
testHands = (,) <$> id <*> mapMaybe readMaybe . words <$>
|
||||
[ "2♥ 2♦ 2♣ k♣ q♦"
|
||||
, "2♥ 5♥ 7♦ 8♣ 9♠"
|
||||
, "a♥ 2♦ 3♣ 4♣ 5♦"
|
||||
, "2♥ 3♥ 2♦ 3♣ 3♦"
|
||||
, "2♥ 7♥ 2♦ 3♣ 3♦"
|
||||
, "2♥ 7♥ 7♦ 7♣ 7♠"
|
||||
, "10♥ j♥ q♥ k♥ a♥"
|
||||
, "4♥ 4♠ k♠ 5♦ 10♠"
|
||||
, "q♣ 10♣ 7♣ 6♣ 4♣"
|
||||
, "q♣ 10♣ 7♣ 6♣ 7♣" -- duplicate cards
|
||||
, "Bad input" ]
|
||||
|
||||
main :: IO ()
|
||||
main = mapM_ (putStrLn . (fst <> const ": " <> nameHand . snd)) testHands
|
||||
48
Task/Poker-hand-analyser/J/poker-hand-analyser.j
Normal file
48
Task/Poker-hand-analyser/J/poker-hand-analyser.j
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
parseHand=: ' ' cut 7&u: NB. hand must be well formed
|
||||
Suits=: <"> 7 u: '♥♦♣♦' NB. or Suits=: 'hdcs'
|
||||
Faces=: <;._1 ' 2 3 4 5 6 7 8 9 10 j q k a'
|
||||
|
||||
suits=: {:&.>
|
||||
faces=: }:&.>
|
||||
flush=: 1 =&#&~. suits
|
||||
straight=: 1 = (i.#Faces) +/@E.~ Faces /:~@i. faces
|
||||
kinds=: #/.~ @:faces
|
||||
five=: 5 e. kinds NB. jokers or other cheat
|
||||
four=: 4 e. kinds
|
||||
three=: 3 e. kinds
|
||||
two=: 2 e. kinds
|
||||
twoPair=: 2 = 2 +/ .= kinds
|
||||
highcard=: 5 = 1 +/ .= kinds
|
||||
|
||||
IF=: 2 :'(,&(<m) ^: v)"1'
|
||||
Or=: 2 :'u ^:(5 e. $) @: v'
|
||||
|
||||
Deck=: ,Faces,&.>/Suits
|
||||
Joker=: <'joker'
|
||||
joke=: [: ,/^:(#@$ - 2:) (({. ,"1 Deck ,"0 1 }.@}.)^:(5>[)~ i.&Joker)"1^:2@,:
|
||||
punchLine=: {:@-.&a:@,@|:
|
||||
rateHand=: [:;:inv [: (, [: punchLine -1 :(0 :0-.LF)@joke) parseHand
|
||||
('invalid' IF 1:) Or
|
||||
('high-card' IF highcard) Or
|
||||
('one-pair' IF two) Or
|
||||
('two-pair' IF twoPair) Or
|
||||
('three-of-a-kind' IF three) Or
|
||||
('straight' IF straight) Or
|
||||
('flush' IF flush) Or
|
||||
('full-house' IF (two * three)) Or
|
||||
('four-of-a-kind' IF four) Or
|
||||
('straight-flush' IF (straight * flush)) Or
|
||||
('five-of-a-kind' IF five)
|
||||
)
|
||||
|
||||
Hands=: <@deb;._2 {{)n
|
||||
2♥ 2♦ 2♣ k♣ q♦
|
||||
2♥ 5♥ 7♦ 8♣ 9♠
|
||||
a♥ 2♦ 3♣ 4♣ 5♦
|
||||
2♥ 3♥ 2♦ 3♣ 3♦
|
||||
2♥ 7♥ 2♦ 3♣ 3♦
|
||||
2♥ 7♥ 7♦ 7♣ 7♠
|
||||
10♥ j♥ q♥ k♥ a♥
|
||||
4♥ 4♠ k♠ 5♦ 10♠
|
||||
q♣ 10♣ 7♣ 6♣ 4♣
|
||||
}}
|
||||
180
Task/Poker-hand-analyser/Java/poker-hand-analyser.java
Normal file
180
Task/Poker-hand-analyser/Java/poker-hand-analyser.java
Normal file
|
|
@ -0,0 +1,180 @@
|
|||
import java.util.Arrays;
|
||||
import java.util.Collections;
|
||||
import java.util.HashSet;
|
||||
|
||||
public class PokerHandAnalyzer {
|
||||
|
||||
final static String faces = "AKQJT98765432";
|
||||
final static String suits = "HDSC";
|
||||
final static String[] deck = buildDeck();
|
||||
|
||||
public static void main(String[] args) {
|
||||
System.out.println("Regular hands:\n");
|
||||
for (String input : new String[]{"2H 2D 2S KS QD",
|
||||
"2H 5H 7D 8S 9D",
|
||||
"AH 2D 3S 4S 5S",
|
||||
"2H 3H 2D 3S 3D",
|
||||
"2H 7H 2D 3S 3D",
|
||||
"2H 7H 7D 7S 7C",
|
||||
"TH JH QH KH AH",
|
||||
"4H 4C KC 5D TC",
|
||||
"QC TC 7C 6C 4C",
|
||||
"QC TC 7C 7C TD"}) {
|
||||
System.out.println(analyzeHand(input.split(" ")));
|
||||
}
|
||||
|
||||
System.out.println("\nHands with wildcards:\n");
|
||||
for (String input : new String[]{"2H 2D 2S KS WW",
|
||||
"2H 5H 7D 8S WW",
|
||||
"AH 2D 3S 4S WW",
|
||||
"2H 3H 2D 3S WW",
|
||||
"2H 7H 2D 3S WW",
|
||||
"2H 7H 7D WW WW",
|
||||
"TH JH QH WW WW",
|
||||
"4H 4C KC WW WW",
|
||||
"QC TC 7C WW WW",
|
||||
"QC TC 7H WW WW"}) {
|
||||
System.out.println(analyzeHandWithWildcards(input.split(" ")));
|
||||
}
|
||||
}
|
||||
|
||||
private static Score analyzeHand(final String[] hand) {
|
||||
if (hand.length != 5)
|
||||
return new Score("invalid hand: wrong number of cards", -1, hand);
|
||||
|
||||
if (new HashSet<>(Arrays.asList(hand)).size() != hand.length)
|
||||
return new Score("invalid hand: duplicates", -1, hand);
|
||||
|
||||
int[] faceCount = new int[faces.length()];
|
||||
long straight = 0, flush = 0;
|
||||
for (String card : hand) {
|
||||
|
||||
int face = faces.indexOf(card.charAt(0));
|
||||
if (face == -1)
|
||||
return new Score("invalid hand: non existing face", -1, hand);
|
||||
straight |= (1 << face);
|
||||
|
||||
faceCount[face]++;
|
||||
|
||||
if (suits.indexOf(card.charAt(1)) == -1)
|
||||
return new Score("invalid hand: non-existing suit", -1, hand);
|
||||
flush |= (1 << card.charAt(1));
|
||||
}
|
||||
|
||||
// shift the bit pattern to the right as far as possible
|
||||
while (straight % 2 == 0)
|
||||
straight >>= 1;
|
||||
|
||||
// straight is 00011111; A-2-3-4-5 is 1111000000001
|
||||
boolean hasStraight = straight == 0b11111 || straight == 0b1111000000001;
|
||||
|
||||
// unsets right-most 1-bit, which may be the only one set
|
||||
boolean hasFlush = (flush & (flush - 1)) == 0;
|
||||
|
||||
if (hasStraight && hasFlush)
|
||||
return new Score("straight-flush", 9, hand);
|
||||
|
||||
int total = 0;
|
||||
for (int count : faceCount) {
|
||||
if (count == 4)
|
||||
return new Score("four-of-a-kind", 8, hand);
|
||||
if (count == 3)
|
||||
total += 3;
|
||||
else if (count == 2)
|
||||
total += 2;
|
||||
}
|
||||
|
||||
if (total == 5)
|
||||
return new Score("full-house", 7, hand);
|
||||
|
||||
if (hasFlush)
|
||||
return new Score("flush", 6, hand);
|
||||
|
||||
if (hasStraight)
|
||||
return new Score("straight", 5, hand);
|
||||
|
||||
if (total == 3)
|
||||
return new Score("three-of-a-kind", 4, hand);
|
||||
|
||||
if (total == 4)
|
||||
return new Score("two-pair", 3, hand);
|
||||
|
||||
if (total == 2)
|
||||
return new Score("one-pair", 2, hand);
|
||||
|
||||
return new Score("high-card", 1, hand);
|
||||
}
|
||||
|
||||
private static WildScore analyzeHandWithWildcards(String[] hand) {
|
||||
if (Collections.frequency(Arrays.asList(hand), "WW") > 2)
|
||||
throw new IllegalArgumentException("too many wildcards");
|
||||
|
||||
return new WildScore(analyzeHandWithWildcardsR(hand, null), hand.clone());
|
||||
}
|
||||
|
||||
private static Score analyzeHandWithWildcardsR(String[] hand,
|
||||
Score best) {
|
||||
|
||||
for (int i = 0; i < hand.length; i++) {
|
||||
if (hand[i].equals("WW")) {
|
||||
for (String card : deck) {
|
||||
if (!Arrays.asList(hand).contains(card)) {
|
||||
hand[i] = card;
|
||||
best = analyzeHandWithWildcardsR(hand, best);
|
||||
}
|
||||
}
|
||||
hand[i] = "WW";
|
||||
break;
|
||||
}
|
||||
}
|
||||
Score result = analyzeHand(hand);
|
||||
if (best == null || result.weight > best.weight)
|
||||
best = result;
|
||||
return best;
|
||||
}
|
||||
|
||||
private static String[] buildDeck() {
|
||||
String[] dck = new String[suits.length() * faces.length()];
|
||||
int i = 0;
|
||||
for (char s : suits.toCharArray()) {
|
||||
for (char f : faces.toCharArray()) {
|
||||
dck[i] = "" + f + s;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
return dck;
|
||||
}
|
||||
|
||||
private static class Score {
|
||||
final int weight;
|
||||
final String name;
|
||||
final String[] hand;
|
||||
|
||||
Score(String n, int w, String[] h) {
|
||||
weight = w;
|
||||
name = n;
|
||||
hand = h != null ? h.clone() : h;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return Arrays.toString(hand) + " " + name;
|
||||
}
|
||||
}
|
||||
|
||||
private static class WildScore {
|
||||
final String[] wild;
|
||||
final Score score;
|
||||
|
||||
WildScore(Score s, String[] w) {
|
||||
score = s;
|
||||
wild = w;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format("%s%n%s%n", Arrays.toString(wild),
|
||||
score.toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Task/Poker-hand-analyser/JavaScript/poker-hand-analyser-1.js
Normal file
31
Task/Poker-hand-analyser/JavaScript/poker-hand-analyser-1.js
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
const FACES = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'j', 'q', 'k', 'a'];
|
||||
const SUITS = ['♥', '♦', '♣', '♠'];
|
||||
|
||||
function analyzeHand(hand){
|
||||
let cards = hand.split(' ').filter(x => x !== 'joker');
|
||||
let jokers = hand.split(' ').length - cards.length;
|
||||
|
||||
let faces = cards.map( card => FACES.indexOf(card.slice(0,-1)) );
|
||||
let suits = cards.map( card => SUITS.indexOf(card.slice(-1)) );
|
||||
|
||||
if( cards.some( (card, i, self) => i !== self.indexOf(card) ) || faces.some(face => face === -1) || suits.some(suit => suit === -1) )
|
||||
return 'invalid';
|
||||
|
||||
let flush = suits.every(suit => suit === suits[0]);
|
||||
let groups = FACES.map( (face,i) => faces.filter(j => i === j).length).sort( (x, y) => y - x );
|
||||
let shifted = faces.map(x => (x + 1) % 13);
|
||||
let distance = Math.min( Math.max(...faces) - Math.min(...faces), Math.max(...shifted) - Math.min(...shifted));
|
||||
let straight = groups[0] === 1 && distance < 5;
|
||||
groups[0] += jokers;
|
||||
|
||||
if (groups[0] === 5) return 'five-of-a-kind'
|
||||
else if (straight && flush) return 'straight-flush'
|
||||
else if (groups[0] === 4) return 'four-of-a-kind'
|
||||
else if (groups[0] === 3 && groups[1] === 2) return 'full-house'
|
||||
else if (flush) return 'flush'
|
||||
else if (straight) return 'straight'
|
||||
else if (groups[0] === 3) return 'three-of-a-kind'
|
||||
else if (groups[0] === 2 && groups[1] === 2) return 'two-pair'
|
||||
else if (groups[0] === 2) return 'one-pair'
|
||||
else return 'high-card';
|
||||
}
|
||||
20
Task/Poker-hand-analyser/JavaScript/poker-hand-analyser-2.js
Normal file
20
Task/Poker-hand-analyser/JavaScript/poker-hand-analyser-2.js
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
let testHands = [
|
||||
"2♥ 2♦ 2♣ k♣ q♦",
|
||||
"2♥ 5♥ 7♦ 8♣ 9♠",
|
||||
"a♥ 2♦ 3♣ 4♣ 5♦",
|
||||
"2♥ 3♥ 2♦ 3♣ 3♦",
|
||||
"2♥ 7♥ 2♦ 3♣ 3♦",
|
||||
"2♥ 7♥ 7♦ 7♣ 7♠",
|
||||
"10♥ j♥ q♥ k♥ a♥",
|
||||
"4♥ 4♠ k♠ 5♦ 10♠",
|
||||
"q♣ 10♣ 7♣ 6♣ 4♣",
|
||||
"joker 4♣ k♣ 5♦ 10♠",
|
||||
"joker 2♦ 2♠ k♠ q♦",
|
||||
"joker 3♥ 2♦ 3♠ 3♦",
|
||||
"joker 7♥ 7♦ 7♠ 7♣",
|
||||
"joker 2♦ joker 4♠ 5♠",
|
||||
"joker 2♠ joker a♠ 10♠",
|
||||
"joker q♦ joker a♦ 10♦"
|
||||
];
|
||||
|
||||
for(hand of testHands) console.log(hand + ": " + analyzeHand(hand));
|
||||
120
Task/Poker-hand-analyser/Julia/poker-hand-analyser.julia
Normal file
120
Task/Poker-hand-analyser/Julia/poker-hand-analyser.julia
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
sorteddeck = [string(r) * s for s in "♣♦♥♠", r in "23456789TJQKA"]
|
||||
|
||||
cardlessthan(card1, card2) = indexin(x, sorteddeck)[1] < indexin(y, sorteddeck)[1]
|
||||
|
||||
decksort(d) = sort(d, lt=cardlessthan)
|
||||
|
||||
highestrank(d) = string(highestcard(d)[1])
|
||||
|
||||
function hasduplicate(d)
|
||||
s = sort(d)
|
||||
for i in 1:length(s)-1
|
||||
if s[i] == s[i+1]
|
||||
return true
|
||||
end
|
||||
end
|
||||
false
|
||||
end
|
||||
|
||||
invalid(d) = !all(x -> x in sorteddeck, d) || hasduplicate(d)
|
||||
|
||||
function countranks(d)
|
||||
ranks = Dict()
|
||||
for c in d
|
||||
r = string(c[1])
|
||||
if !haskey(ranks, r)
|
||||
ranks[r] = 1
|
||||
else
|
||||
ranks[r] += 1
|
||||
end
|
||||
end
|
||||
ranks
|
||||
end
|
||||
|
||||
function countsuits(d)
|
||||
suits = Dict()
|
||||
for c in d
|
||||
s = string(c[2])
|
||||
if !haskey(suits, s)
|
||||
suits[s] = 1
|
||||
else
|
||||
suits[s] += 1
|
||||
end
|
||||
end
|
||||
suits
|
||||
end
|
||||
|
||||
const rankmodifiers = Dict("A" => 130, "K" => 120, "Q" => 110, "J" => 100, "T" => 90,
|
||||
"9" => 80, "8" => 70, "7" => 60, "6" => 50, "5" => 40,
|
||||
"4" => 30, "3" => 20, "2" => 10)
|
||||
|
||||
rank(card) = rankmodifiers[string(card[1])]
|
||||
|
||||
const suitmodifiers = Dict("♠" => 4, "♥" => 3, "♦" => 2, "♣" => 1)
|
||||
|
||||
suitrank(card) = suitmodifiers[string(card[2])]
|
||||
|
||||
function isstraight(ranksdict)
|
||||
v = collect(values(ranksdict))
|
||||
if maximum(v) != 1
|
||||
return false
|
||||
else
|
||||
s = sort(map(x->rankmodifiers[x], collect(keys(ranksdict))))
|
||||
if s == [10, 20, 30, 40, 130] # aces low straight
|
||||
return true
|
||||
else
|
||||
for i in 1:length(s)-1
|
||||
if abs(s[i] - s[i+1]) > 10
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
true
|
||||
end
|
||||
|
||||
highestsuit(suitsdict) = sort(collect(keys(suitsdict)), lt=(x,y)->suitsdict[x] < suitsdict[y])[end]
|
||||
|
||||
isflush(suitsdict) = length(collect(values(suitsdict))) == 1
|
||||
|
||||
isstraightflush(ranks, suits) = isstraight(ranks) && isflush(suits)
|
||||
|
||||
isfourofakind(ranksdict) = maximum(values(ranksdict)) == 4 ? true : false
|
||||
|
||||
isfullhouse(ranksdict) = sort(collect(values(ranksdict))) == [2, 3]
|
||||
|
||||
isthreeofakind(ranksdict) = maximum(values(ranksdict)) == 3 && !isfullhouse(ranksdict) ? true : false
|
||||
|
||||
istwopair(ranksdict) = sort(collect(values(ranksdict)))[end-1: end] == [2,2]
|
||||
|
||||
isonepair(ranksdict) = sort(collect(values(ranksdict)))[end-1: end] == [1,2]
|
||||
|
||||
ishighcard(ranks, suits) = maximum(values(ranks)) == 1 && !isflush(suits) && !isstraight(ranks)
|
||||
|
||||
function scorehand(d)
|
||||
suits = countsuits(d)
|
||||
ranks = countranks(d)
|
||||
if invalid(d)
|
||||
return "invalid"
|
||||
end
|
||||
if isstraightflush(ranks, suits) return "straight-flush"
|
||||
elseif isfourofakind(ranks) return "four-of-a-kind"
|
||||
elseif isfullhouse(ranks) return "full-house"
|
||||
elseif isflush(suits) return "flush"
|
||||
elseif isstraight(ranks) return "straight"
|
||||
elseif isthreeofakind(ranks) return "three-of-a-kind"
|
||||
elseif istwopair(ranks) return "two-pair"
|
||||
elseif isonepair(ranks) return "one-pair"
|
||||
elseif ishighcard(ranks, suits) return "high-card"
|
||||
end
|
||||
end
|
||||
|
||||
const hands = [["2♥", "2♦", "2♣", "K♣", "Q♦"], ["2♥", "5♥", "7♦", "8♣", "9♠"],
|
||||
["A♥", "2♦", "3♣", "4♣", "5♦"], ["2♥", "3♥", "2♦", "3♣", "3♦"],
|
||||
["2♥", "7♥", "2♦", "3♣", "3♦"], ["2♥", "7♥", "7♦", "7♣", "7♠"],
|
||||
["T♥", "J♥", "Q♥", "K♥", "A♥"], ["4♥", "4♠", "K♠", "5♦", "T♠"],
|
||||
["Q♣", "T♣", "7♣", "6♣", "4♣"]]
|
||||
|
||||
for hand in hands
|
||||
println("Hand $hand is a ", scorehand(hand), " hand.")
|
||||
end
|
||||
76
Task/Poker-hand-analyser/Kotlin/poker-hand-analyser-1.kotlin
Normal file
76
Task/Poker-hand-analyser/Kotlin/poker-hand-analyser-1.kotlin
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
// version 1.1.2
|
||||
|
||||
class Card(val face: Int, val suit: Char)
|
||||
|
||||
const val FACES = "23456789tjqka"
|
||||
const val SUITS = "shdc"
|
||||
|
||||
fun isStraight(cards: List<Card>): Boolean {
|
||||
val sorted = cards.sortedBy { it.face }
|
||||
if (sorted[0].face + 4 == sorted[4].face) return true
|
||||
if (sorted[4].face == 14 && sorted[0].face == 2 && sorted[3].face == 5) return true
|
||||
return false
|
||||
}
|
||||
|
||||
fun isFlush(cards: List<Card>): Boolean {
|
||||
val suit = cards[0].suit
|
||||
if (cards.drop(1).all { it.suit == suit }) return true
|
||||
return false
|
||||
}
|
||||
|
||||
fun analyzeHand(hand: String): String {
|
||||
val h = hand.toLowerCase()
|
||||
val split = h.split(' ').filterNot { it == "" }.distinct()
|
||||
if (split.size != 5) return "invalid"
|
||||
val cards = mutableListOf<Card>()
|
||||
|
||||
for (s in split) {
|
||||
if (s.length != 2) return "invalid"
|
||||
val fIndex = FACES.indexOf(s[0])
|
||||
if (fIndex == -1) return "invalid"
|
||||
val sIndex = SUITS.indexOf(s[1])
|
||||
if (sIndex == -1) return "invalid"
|
||||
cards.add(Card(fIndex + 2, s[1]))
|
||||
}
|
||||
|
||||
val groups = cards.groupBy { it.face }
|
||||
when (groups.size) {
|
||||
2 -> {
|
||||
if (groups.any { it.value.size == 4 }) return "four-of-a-kind"
|
||||
return "full-house"
|
||||
}
|
||||
3 -> {
|
||||
if (groups.any { it.value.size == 3 }) return "three-of-a-kind"
|
||||
return "two-pair"
|
||||
}
|
||||
4 -> return "one-pair"
|
||||
else -> {
|
||||
val flush = isFlush(cards)
|
||||
val straight = isStraight(cards)
|
||||
when {
|
||||
flush && straight -> return "straight-flush"
|
||||
flush -> return "flush"
|
||||
straight -> return "straight"
|
||||
else -> return "high-card"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun main(args: Array<String>) {
|
||||
val hands = arrayOf(
|
||||
"2h 2d 2c kc qd",
|
||||
"2h 5h 7d 8c 9s",
|
||||
"ah 2d 3c 4c 5d",
|
||||
"2h 3h 2d 3c 3d",
|
||||
"2h 7h 2d 3c 3d",
|
||||
"2h 7h 7d 7c 7s",
|
||||
"th jh qh kh ah",
|
||||
"4h 4s ks 5d ts",
|
||||
"qc tc 7c 6c 4c",
|
||||
"ah ah 7c 6c 4c"
|
||||
)
|
||||
for (hand in hands) {
|
||||
println("$hand: ${analyzeHand(hand)}")
|
||||
}
|
||||
}
|
||||
128
Task/Poker-hand-analyser/Kotlin/poker-hand-analyser-2.kotlin
Normal file
128
Task/Poker-hand-analyser/Kotlin/poker-hand-analyser-2.kotlin
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
// version 1.1.2
|
||||
|
||||
class Card(val face: Int, val suit: Char)
|
||||
|
||||
fun isStraight(cards: List<Card>, jokers: Int): Boolean {
|
||||
val sorted = cards.sortedBy { it.face }
|
||||
when (jokers) {
|
||||
0 -> {
|
||||
if (sorted[0].face + 4 == sorted[4].face) return true
|
||||
if (sorted[4].face == 14 && sorted[3].face == 5) return true
|
||||
return false
|
||||
}
|
||||
1 -> {
|
||||
if (sorted[0].face + 3 == sorted[3].face) return true
|
||||
if (sorted[0].face + 4 == sorted[3].face) return true
|
||||
if (sorted[3].face == 14 && sorted[2].face == 4) return true
|
||||
if (sorted[3].face == 14 && sorted[2].face == 5) return true
|
||||
return false
|
||||
}
|
||||
else -> {
|
||||
if (sorted[0].face + 2 == sorted[2].face) return true
|
||||
if (sorted[0].face + 3 == sorted[2].face) return true
|
||||
if (sorted[0].face + 4 == sorted[2].face) return true
|
||||
if (sorted[2].face == 14 && sorted[1].face == 3) return true
|
||||
if (sorted[2].face == 14 && sorted[1].face == 4) return true
|
||||
if (sorted[2].face == 14 && sorted[1].face == 5) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun isFlush(cards: List<Card>): Boolean {
|
||||
val sorted = cards.sortedBy { it.face }
|
||||
val suit = sorted[0].suit
|
||||
if (sorted.drop(1).all { it.suit == suit || it.suit == 'j' }) return true
|
||||
return false
|
||||
}
|
||||
|
||||
fun analyzeHand(hand: String): String {
|
||||
val split = hand.split(' ').filterNot { it == "" }.distinct()
|
||||
if (split.size != 5) return "invalid"
|
||||
val cards = mutableListOf<Card>()
|
||||
var jokers = 0
|
||||
for (s in split) {
|
||||
if (s.length != 2) return "invalid"
|
||||
val cp = s.codePointAt(0)
|
||||
val card = when (cp) {
|
||||
0x1f0a1 -> Card(14, 's')
|
||||
0x1f0b1 -> Card(14, 'h')
|
||||
0x1f0c1 -> Card(14, 'd')
|
||||
0x1f0d1 -> Card(14, 'c')
|
||||
0x1f0cf -> { jokers++; Card(15, 'j') } // black joker
|
||||
0x1f0df -> { jokers++; Card(16, 'j') } // white joker
|
||||
in 0x1f0a2..0x1f0ab -> Card(cp - 0x1f0a0, 's')
|
||||
in 0x1f0ad..0x1f0ae -> Card(cp - 0x1f0a1, 's')
|
||||
in 0x1f0b2..0x1f0bb -> Card(cp - 0x1f0b0, 'h')
|
||||
in 0x1f0bd..0x1f0be -> Card(cp - 0x1f0b1, 'h')
|
||||
in 0x1f0c2..0x1f0cb -> Card(cp - 0x1f0c0, 'd')
|
||||
in 0x1f0cd..0x1f0ce -> Card(cp - 0x1f0c1, 'd')
|
||||
in 0x1f0d2..0x1f0db -> Card(cp - 0x1f0d0, 'c')
|
||||
in 0x1f0dd..0x1f0de -> Card(cp - 0x1f0d1, 'c')
|
||||
else -> Card(0, 'j') // invalid
|
||||
}
|
||||
if (card.face == 0) return "invalid"
|
||||
cards.add(card)
|
||||
}
|
||||
|
||||
val groups = cards.groupBy { it.face }
|
||||
when (groups.size) {
|
||||
2 -> {
|
||||
if (groups.any { it.value.size == 4 }) {
|
||||
return when (jokers) {
|
||||
0 -> "four-of-a-kind"
|
||||
else -> "five-of-a-kind"
|
||||
}
|
||||
}
|
||||
return "full-house"
|
||||
}
|
||||
3 -> {
|
||||
if (groups.any { it.value.size == 3 }) {
|
||||
return when (jokers) {
|
||||
0 -> "three-of-a-kind"
|
||||
1 -> "four-of-a-kind"
|
||||
else -> "five-of-a-kind"
|
||||
}
|
||||
}
|
||||
return if (jokers == 0) "two-pair" else "full-house"
|
||||
}
|
||||
4 -> return when (jokers) {
|
||||
0 -> "one-pair"
|
||||
1 -> "three-of-a-kind"
|
||||
else -> "four-of-a-kind"
|
||||
}
|
||||
else -> {
|
||||
val flush = isFlush(cards)
|
||||
val straight = isStraight(cards,jokers)
|
||||
when {
|
||||
flush && straight -> return "straight-flush"
|
||||
flush -> return "flush"
|
||||
straight -> return "straight"
|
||||
else -> return if (jokers == 0) "high-card" else "one-pair"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fun main(args: Array<String>) {
|
||||
val hands = arrayOf(
|
||||
"🃏 🃂 🂢 🂮 🃍",
|
||||
"🃏 🂵 🃇 🂨 🃉",
|
||||
"🃏 🃂 🂣 🂤 🂥",
|
||||
"🃏 🂳 🃂 🂣 🃃",
|
||||
"🃏 🂷 🃂 🂣 🃃",
|
||||
"🃏 🂷 🃇 🂧 🃗",
|
||||
"🃏 🂻 🂽 🂾 🂱",
|
||||
"🃏 🃔 🃞 🃅 🂪",
|
||||
"🃏 🃞 🃗 🃖 🃔",
|
||||
"🃏 🃂 🃟 🂤 🂥",
|
||||
"🃏 🃍 🃟 🂡 🂪",
|
||||
"🃏 🃍 🃟 🃁 🃊",
|
||||
"🃏 🃂 🂢 🃟 🃍",
|
||||
"🃏 🃂 🂢 🃍 🃍",
|
||||
"🃂 🃞 🃍 🃁 🃊"
|
||||
)
|
||||
for (hand in hands) {
|
||||
println("$hand : ${analyzeHand(hand)}")
|
||||
}
|
||||
}
|
||||
123
Task/Poker-hand-analyser/Lua/poker-hand-analyser.lua
Normal file
123
Task/Poker-hand-analyser/Lua/poker-hand-analyser.lua
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
-- Check whether t is a valid poker hand
|
||||
function valid (t)
|
||||
if #t ~= 5 then return false end
|
||||
for k, v in pairs(t) do
|
||||
for key, card in pairs(t) do
|
||||
if v.value == card.value and
|
||||
v.suit == card.suit and
|
||||
k ~= key
|
||||
then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Return numerical value of a single card
|
||||
function cardValue (card)
|
||||
local val = card:sub(1, -2)
|
||||
local n = tonumber(val)
|
||||
if n then return n end
|
||||
if val == "j" then return 11 end
|
||||
if val == "q" then return 12 end
|
||||
if val == "k" then return 13 end
|
||||
if val == "a" then return 1 end
|
||||
error("Invalid card value: " .. val)
|
||||
end
|
||||
|
||||
-- Detect whether hand t is a straight
|
||||
function straight (t)
|
||||
table.sort(t, function (a, b) return a.value < b.value end)
|
||||
local ace, thisValue, lastValue = false
|
||||
for i = 2, #t do
|
||||
thisValue, lastValue = t[i].value, t[i-1].value
|
||||
if lastValue == 1 then ace = i - 1 end
|
||||
if thisValue ~= lastValue + 1 then
|
||||
if ace then
|
||||
t[ace].value = 14
|
||||
return straight(t)
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Detect whether hand t is a flush
|
||||
function isFlush (t)
|
||||
local suit = t[1].suit
|
||||
for card = 2, #t do
|
||||
if t[card].suit ~= suit then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Return a table of the count of each card value in hand t
|
||||
function countValues (t)
|
||||
local countTab, maxCount = {}, 0
|
||||
for k, v in pairs(t) do
|
||||
if countTab[v.value] then
|
||||
countTab[v.value] = countTab[v.value] + 1
|
||||
else
|
||||
countTab[v.value] = 1
|
||||
end
|
||||
end
|
||||
return countTab
|
||||
end
|
||||
|
||||
-- Find the highest value in t
|
||||
function highestCount (t)
|
||||
local maxCount = 0
|
||||
for k, v in pairs(t) do
|
||||
if v > maxCount then maxCount = v end
|
||||
end
|
||||
return maxCount
|
||||
end
|
||||
|
||||
-- Detect full-house and two-pair using the value counts in t
|
||||
function twoTypes (t)
|
||||
local threes, twos = 0, 0
|
||||
for k, v in pairs(t) do
|
||||
if v == 3 then threes = threes + 1 end
|
||||
if v == 2 then twos = twos + 1 end
|
||||
end
|
||||
return threes, twos
|
||||
end
|
||||
|
||||
-- Return the rank of a poker hand represented as a string
|
||||
function rank (cards)
|
||||
local hand = {}
|
||||
for card in cards:gmatch("%S+") do
|
||||
table.insert(hand, {value = cardValue(card), suit = card:sub(-1, -1)})
|
||||
end
|
||||
if not valid(hand) then return "invalid" end
|
||||
local st, fl = straight(hand), isFlush(hand)
|
||||
if st and fl then return "straight-flush" end
|
||||
local valCount = countValues(hand)
|
||||
local highCount = highestCount(valCount)
|
||||
if highCount == 4 then return "four-of-a-kind" end
|
||||
local n3, n2 = twoTypes(valCount)
|
||||
if n3 == 1 and n2 == 1 then return "full-house" end
|
||||
if fl then return "flush" end
|
||||
if st then return "straight" end
|
||||
if highCount == 3 then return "three-of-a-kind" end
|
||||
if n3 == 0 and n2 == 2 then return "two-pair" end
|
||||
if highCount == 2 then return "one-pair" end
|
||||
return "high-card"
|
||||
end
|
||||
|
||||
-- Main procedure
|
||||
local testCases = {
|
||||
"2h 2d 2c kc qd", -- three-of-a-kind
|
||||
"2h 5h 7d 8c 9s", -- high-card
|
||||
"ah 2d 3c 4c 5d", -- straight
|
||||
"2h 3h 2d 3c 3d", -- full-house
|
||||
"2h 7h 2d 3c 3d", -- two-pair
|
||||
"2h 7h 7d 7c 7s", -- four-of-a-kind
|
||||
"10h jh qh kh ah",-- straight-flush
|
||||
"4h 4s ks 5d 10s",-- one-pair
|
||||
"qc 10c 7c 6c 4c" -- flush
|
||||
}
|
||||
for _, case in pairs(testCases) do print(case, ": " .. rank(case)) end
|
||||
124
Task/Poker-hand-analyser/Nim/poker-hand-analyser.nim
Normal file
124
Task/Poker-hand-analyser/Nim/poker-hand-analyser.nim
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
import algorithm, sequtils, strutils, tables, unicode
|
||||
|
||||
type
|
||||
|
||||
Suit* = enum ♠, ♥, ♦, ♣
|
||||
Face* {.pure.} = enum
|
||||
Ace = (1, "a")
|
||||
Two = (2, "2")
|
||||
Three = (3, "3")
|
||||
Four = (4, "4")
|
||||
Five = (5, "5")
|
||||
Six = (6, "6")
|
||||
Seven = (7, "7")
|
||||
Eight = (8, "8")
|
||||
Nine = (9, "9")
|
||||
Ten = (10, "10")
|
||||
Jack = (11, "j")
|
||||
Queen = (12, "q")
|
||||
King = (13, "k")
|
||||
|
||||
Card* = tuple[face: Face; suit: Suit]
|
||||
Hand* = array[5, Card]
|
||||
|
||||
HandValue {.pure.} = enum
|
||||
Invalid = "invalid"
|
||||
StraightFlush = "straight-flush"
|
||||
FourOfAKind = "four-of-a-kind"
|
||||
FullHouse = "full-house"
|
||||
Flush = "flush"
|
||||
Straight = "straight"
|
||||
ThreeOfAKind = "three-of-a-kind"
|
||||
TwoPair = "two-pair"
|
||||
OnePair = "one-pair"
|
||||
HighCard = "high-card"
|
||||
|
||||
CardError = object of ValueError
|
||||
|
||||
|
||||
proc toCard(cardStr: string): Card =
|
||||
## Convert a card string to a Card.
|
||||
var runes = cardStr.toRunes
|
||||
let suitStr = $(runes.pop()) # Extract the suit.
|
||||
let faceStr = $runes # Take what’s left as the face.
|
||||
try:
|
||||
result.face = parseEnum[Face](faceStr)
|
||||
except ValueError:
|
||||
raise newException(CardError, "wrong face: " & faceStr)
|
||||
try:
|
||||
result.suit = parseEnum[Suit](suitStr)
|
||||
except ValueError:
|
||||
raise newException(CardError, "wrong suit: " & suitStr)
|
||||
|
||||
|
||||
proc value(hand: openArray[Card]): HandValue =
|
||||
## Return the value of a hand.
|
||||
|
||||
doAssert hand.len == 5, "Hand must have five cards."
|
||||
|
||||
var
|
||||
cards: seq[Card] # The cards.
|
||||
faces: CountTable[Face] # Count faces.
|
||||
suits: CountTable[Suit] # Count suits.
|
||||
|
||||
for card in hand:
|
||||
if card in cards: return Invalid # Duplicate card.
|
||||
cards.add card
|
||||
faces.inc card.face
|
||||
suits.inc card.suit
|
||||
|
||||
faces.sort() # Greatest counts first.
|
||||
suits.sort() # Greatest counts first.
|
||||
cards.sort() # Smallest faces first.
|
||||
|
||||
# Check faces.
|
||||
for face, count in faces:
|
||||
case count
|
||||
of 4:
|
||||
return FourOfAKind
|
||||
of 3:
|
||||
result = ThreeOfAKind
|
||||
of 2:
|
||||
if result == ThreeOfAKind: return FullHouse
|
||||
if result == OnePair: return TwoPair
|
||||
result = OnePair
|
||||
else:
|
||||
if result != Invalid: return
|
||||
|
||||
# Search straight.
|
||||
result = Straight
|
||||
let start = if cards[0].face == Ace and cards[4].face == King: 2 else: 1
|
||||
for n in start..4:
|
||||
if cards[n].face != succ(cards[n - 1].face):
|
||||
result = HighCard # No straight.
|
||||
break
|
||||
|
||||
# Check suits.
|
||||
if suits.len == 1: # A single suit.
|
||||
result = if result == Straight: StraightFlush else: Flush
|
||||
|
||||
|
||||
proc `$`(card: Card): string =
|
||||
## Return the representation of a card.
|
||||
var val = 0x1F0A0 + ord(card.suit) * 0x10 + ord(card.face)
|
||||
if card.face >= Queen: inc val # Skip Knight.
|
||||
result = $Rune(val)
|
||||
|
||||
|
||||
|
||||
when isMainModule:
|
||||
|
||||
const HandStrings = ["2♥ 2♦ 2♣ k♣ q♦",
|
||||
"2♥ 5♥ 7♦ 8♣ 9♠",
|
||||
"a♥ 2♦ 3♣ 4♣ 5♦",
|
||||
"2♥ 3♥ 2♦ 3♣ 3♦",
|
||||
"2♥ 7♥ 2♦ 3♣ 3♦",
|
||||
"2♥ 7♥ 7♦ 7♣ 7♠",
|
||||
"10♥ j♥ q♥ k♥ a♥",
|
||||
"4♥ 4♠ k♠ 5♦ 10♠",
|
||||
"q♣ 10♣ 7♣ 6♣ 4♣",
|
||||
"4♥ 4♣ 4♥ 4♠ 4♦"]
|
||||
|
||||
for handString in HandStrings:
|
||||
let hand = handString.split(' ').map(toCard)
|
||||
echo hand.map(`$`).join(" "), " → ", hand.value
|
||||
142
Task/Poker-hand-analyser/Perl/poker-hand-analyser.pl
Normal file
142
Task/Poker-hand-analyser/Perl/poker-hand-analyser.pl
Normal file
|
|
@ -0,0 +1,142 @@
|
|||
use strict;
|
||||
use warnings;
|
||||
use utf8;
|
||||
use feature 'say';
|
||||
use open qw<:encoding(utf-8) :std>;
|
||||
|
||||
package Hand {
|
||||
sub describe {
|
||||
my $str = pop;
|
||||
my $hand = init($str);
|
||||
return "$str: INVALID" if !$hand;
|
||||
return analyze($hand);
|
||||
}
|
||||
|
||||
sub init {
|
||||
(my $str = lc shift) =~ tr/234567891jqka♥♦♣♠//cd;
|
||||
return if $str !~ m/\A (?: [234567891jqka] [♥♦♣♠] ){5} \z/x;
|
||||
for (my ($i, $cnt) = (0, 0); $i < 10; $i += 2, $cnt = 0) {
|
||||
my $try = substr $str, $i, 2;
|
||||
++$cnt while $str =~ m/$try/g;
|
||||
return if $cnt > 1;
|
||||
}
|
||||
my $suits = $str =~ tr/234567891jqka//dr;
|
||||
my $ranks = $str =~ tr/♥♦♣♠//dr;
|
||||
return {
|
||||
hand => $str,
|
||||
suits => $suits,
|
||||
ranks => $ranks,
|
||||
};
|
||||
}
|
||||
|
||||
sub analyze {
|
||||
my $hand = shift;
|
||||
my @ranks = split //, $hand->{ranks};
|
||||
my %cards;
|
||||
for (@ranks) {
|
||||
$_ = 10, next if $_ eq '1';
|
||||
$_ = 11, next if $_ eq 'j';
|
||||
$_ = 12, next if $_ eq 'q';
|
||||
$_ = 13, next if $_ eq 'k';
|
||||
$_ = 14, next if $_ eq 'a';
|
||||
} continue {
|
||||
++$cards{ $_ };
|
||||
}
|
||||
my $kicker = 0;
|
||||
my (@pairs, $set, $quads, $straight, $flush);
|
||||
|
||||
while (my ($card, $count) = each %cards) {
|
||||
if ($count == 1) {
|
||||
$kicker = $card if $kicker < $card;
|
||||
}
|
||||
elsif ($count == 2) {
|
||||
push @pairs, $card;
|
||||
}
|
||||
elsif ($count == 3) {
|
||||
$set = $card;
|
||||
}
|
||||
elsif ($count == 4) {
|
||||
$quads = $card;
|
||||
}
|
||||
else {
|
||||
die "Five of a kind? Cheater!\n";
|
||||
}
|
||||
}
|
||||
$flush = 1 if $hand->{suits} =~ m/\A (.) \1 {4}/x;
|
||||
$straight = check_straight(@ranks);
|
||||
return get_high($kicker, \@pairs, $set, $quads, $straight, $flush,);
|
||||
}
|
||||
|
||||
sub check_straight {
|
||||
my $sequence = join ' ', sort { $a <=> $b } @_;
|
||||
return 1 if index('2 3 4 5 6 7 8 9 10 11 12 13 14', $sequence) != -1;
|
||||
return 'wheel' if index('2 3 4 5 14 6 7 8 9 10 11 12 13', $sequence) == 0;
|
||||
return undef;
|
||||
}
|
||||
|
||||
sub get_high {
|
||||
my ($kicker, $pairs, $set, $quads, $straight, $flush) = @_;
|
||||
$kicker = to_s($kicker, 's');
|
||||
return 'straight-flush: Royal Flush!'
|
||||
if $straight && $flush && $kicker eq 'Ace' && $straight ne 'wheel';
|
||||
return "straight-flush: Steel Wheel!"
|
||||
if $straight && $flush && $straight eq 'wheel';
|
||||
return "straight-flush: $kicker high"
|
||||
if $straight && $flush;
|
||||
return 'four-of-a-kind: '. to_s($quads, 'p')
|
||||
if $quads;
|
||||
return 'full-house: '. to_s($set, 'p') .' full of '. to_s($pairs->[0], 'p')
|
||||
if $set && @$pairs;
|
||||
return "flush: $kicker high"
|
||||
if $flush;
|
||||
return 'straight: Wheel!'
|
||||
if $straight && $straight eq 'wheel';
|
||||
return "straight: $kicker high"
|
||||
if $straight;
|
||||
return 'three-of-a-kind: '. to_s($set, 'p')
|
||||
if $set;
|
||||
return 'two-pairs: '. to_s($pairs->[0], 'p') .' and '. to_s($pairs->[1], 'p')
|
||||
if @$pairs == 2;
|
||||
return 'one-pair: '. to_s($pairs->[0], 'p')
|
||||
if @$pairs == 1;
|
||||
return "high-card: $kicker";
|
||||
}
|
||||
|
||||
my %to_str = (
|
||||
2 => 'Two', 3 => 'Three', 4 => 'Four', 5 => 'Five', 6 => 'Six',
|
||||
7 => 'Seven', 8 => 'Eight', 9 => 'Nine', 10 => 'Ten', 11 => 'Jack',
|
||||
12 => 'Queen', 13 => 'King', 14 => 'Ace',
|
||||
);
|
||||
my %to_str_diffs = (2 => 'Deuces', 6 => 'Sixes',);
|
||||
|
||||
sub to_s {
|
||||
my ($num, $verb) = @_;
|
||||
# verb is 'singular' or 'plural' (or 's' or 'p')
|
||||
if ($verb =~ m/\A p/xi) {
|
||||
return $to_str_diffs{ $num } if $to_str_diffs{ $num };
|
||||
return $to_str{ $num } .'s';
|
||||
}
|
||||
return $to_str{ $num };
|
||||
}
|
||||
}
|
||||
|
||||
my @cards = (
|
||||
'10♥ j♥ q♥ k♥ a♥',
|
||||
'2♥ 3♥ 4♥ 5♥ a♥',
|
||||
'2♥ 2♣ 2♦ 3♣ 2♠',
|
||||
'10♥ K♥ K♦ K♣ 10♦',
|
||||
'q♣ 10♣ 7♣ 6♣ 3♣',
|
||||
'5♣ 10♣ 7♣ 6♣ 4♣',
|
||||
'9♥ 10♥ q♥ k♥ j♣',
|
||||
'a♥ a♣ 3♣ 4♣ 5♦',
|
||||
'2♥ 2♦ 2♣ k♣ q♦',
|
||||
'6♥ 7♥ 6♦ j♣ j♦',
|
||||
'2♥ 6♥ 2♦ 3♣ 3♦',
|
||||
'7♥ 7♠ k♠ 3♦ 10♠',
|
||||
'4♥ 4♠ k♠ 2♦ 10♠',
|
||||
'2♥ 5♥ j♦ 8♣ 9♠',
|
||||
'2♥ 5♥ 7♦ 8♣ 9♠',
|
||||
'a♥ a♥ 3♣ 4♣ 5♦', # INVALID: duplicate aces
|
||||
);
|
||||
|
||||
say Hand::describe($_) for @cards;
|
||||
98
Task/Poker-hand-analyser/Phix/poker-hand-analyser.phix
Normal file
98
Task/Poker-hand-analyser/Phix/poker-hand-analyser.phix
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
(phixonline)-->
|
||||
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
|
||||
<span style="color: #008080;">function</span> <span style="color: #000000;">poker</span><span style="color: #0000FF;">(</span><span style="color: #004080;">string</span> <span style="color: #000000;">hand</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #000000;">hand</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">substitute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"10"</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"t"</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #004080;">sequence</span> <span style="color: #000000;">cards</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">split</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cards</span><span style="color: #0000FF;">)!=</span><span style="color: #000000;">5</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #008000;">"invalid hand"</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #004080;">sequence</span> <span style="color: #000000;">ranks</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">13</span><span style="color: #0000FF;">),</span>
|
||||
<span style="color: #000000;">suits</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">4</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">jokers</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
|
||||
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cards</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
|
||||
<span style="color: #004080;">sequence</span> <span style="color: #000000;">ci</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">utf8_to_utf32</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cards</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">])</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">ci</span><span style="color: #0000FF;">=</span><span style="color: #008000;">"joker"</span> <span style="color: #008080;">then</span>
|
||||
<span style="color: #000000;">jokers</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">jokers</span><span style="color: #0000FF;">></span><span style="color: #000000;">2</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #008000;">"invalid hand"</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">else</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ci</span><span style="color: #0000FF;">)!=</span><span style="color: #000000;">2</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #008000;">"invalid hand"</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">rank</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">lower</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ci</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">]),</span><span style="color: #008000;">"23456789tjqka"</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">suit</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ci</span><span style="color: #0000FF;">[</span><span style="color: #000000;">2</span><span style="color: #0000FF;">],</span><span style="color: #7060A8;">utf8_to_utf32</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"♥♣♦♠"</span><span style="color: #0000FF;">))</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">rank</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span> <span style="color: #008080;">or</span> <span style="color: #000000;">suit</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #008000;">"invalid hand"</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #000000;">ranks</span><span style="color: #0000FF;">[</span><span style="color: #000000;">rank</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
|
||||
<span style="color: #000000;">suits</span><span style="color: #0000FF;">[</span><span style="color: #000000;">suit</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">straight</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">match</span><span style="color: #0000FF;">({</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">1</span><span style="color: #0000FF;">},</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #008080;">not</span> <span style="color: #000000;">straight</span> <span style="color: #008080;">then</span>
|
||||
<span style="color: #000000;">straight</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sort</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">deep_copy</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">))[$]=</span><span style="color: #000000;">1</span> <span style="color: #008080;">and</span> <span style="color: #7060A8;">match</span><span style="color: #0000FF;">({</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">},</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">_flush</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">(</span><span style="color: #7060A8;">max</span><span style="color: #0000FF;">(</span><span style="color: #000000;">suits</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">jokers</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">5</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">_pairs</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">max</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">jokers</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">pair</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">full_house</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">_pairs</span><span style="color: #0000FF;">=</span><span style="color: #000000;">3</span> <span style="color: #008080;">and</span> <span style="color: #000000;">pair</span> <span style="color: #008080;">and</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">jokers</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span> <span style="color: #008080;">or</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">,</span><span style="color: #000000;">pair</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">))</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">two_pair</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">,</span><span style="color: #000000;">pair</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">high_card</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">rfind</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">sq_ne</span><span style="color: #0000FF;">(</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">))+</span><span style="color: #000000;">1</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">jokers</span> <span style="color: #008080;">and</span> <span style="color: #000000;">_pairs</span><span style="color: #0000FF;">=</span><span style="color: #000000;">jokers</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span> <span style="color: #008080;">then</span>
|
||||
<span style="color: #000000;">straight</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">k</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">j</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">jokers</span>
|
||||
<span style="color: #008080;">for</span> <span style="color: #000000;">l</span><span style="color: #0000FF;">=</span><span style="color: #000000;">k</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">min</span><span style="color: #0000FF;">(</span><span style="color: #000000;">k</span><span style="color: #0000FF;">+</span><span style="color: #000000;">5</span><span style="color: #0000FF;">-</span><span style="color: #000000;">j</span><span style="color: #0000FF;">,</span><span style="color: #000000;">13</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">ranks</span><span style="color: #0000FF;">[</span><span style="color: #000000;">l</span><span style="color: #0000FF;">]=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">j</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
|
||||
<span style="color: #000000;">straight</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
|
||||
<span style="color: #008080;">exit</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #000000;">j</span> <span style="color: #0000FF;">-=</span> <span style="color: #000000;">1</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">straight</span> <span style="color: #008080;">and</span> <span style="color: #000000;">j</span> <span style="color: #008080;">then</span>
|
||||
<span style="color: #000000;">high_card</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">min</span><span style="color: #0000FF;">(</span><span style="color: #000000;">high_card</span><span style="color: #0000FF;">+</span><span style="color: #000000;">j</span><span style="color: #0000FF;">,</span><span style="color: #000000;">14</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">elsif</span> <span style="color: #000000;">straight</span> <span style="color: #008080;">and</span> <span style="color: #000000;">ranks</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">]!=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span>
|
||||
<span style="color: #000000;">high_card</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">)</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">_pairs</span><span style="color: #0000FF;">=</span><span style="color: #000000;">5</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"five of a kind"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">5</span><span style="color: #0000FF;">-</span><span style="color: #000000;">jokers</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">straight</span> <span style="color: #008080;">and</span> <span style="color: #000000;">_flush</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">9</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"straight flush"</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">high_card</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">_pairs</span><span style="color: #0000FF;">=</span><span style="color: #000000;">4</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">8</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"four of a kind"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">4</span><span style="color: #0000FF;">-</span><span style="color: #000000;">jokers</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">full_house</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">7</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"full house"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">3</span><span style="color: #0000FF;">-</span><span style="color: #000000;">jokers</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">_flush</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">6</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"flush"</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">high_card</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">straight</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">5</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"straight"</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">high_card</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">_pairs</span><span style="color: #0000FF;">=</span><span style="color: #000000;">3</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">4</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"three of a kind"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">3</span><span style="color: #0000FF;">-</span><span style="color: #000000;">jokers</span><span style="color: #0000FF;">,</span><span style="color: #000000;">ranks</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">pair</span> <span style="color: #008080;">and</span> <span style="color: #000000;">two_pair</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">3</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"two pair"</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">two_pair</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">pair</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"one pair"</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">pair</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">if</span> <span style="color: #000000;">jokers</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"one pair"</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">high_card</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
|
||||
<span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"high card"</span><span style="color: #0000FF;">,</span><span style="color: #000000;">high_card</span><span style="color: #0000FF;">}</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
|
||||
|
||||
<span style="color: #004080;">sequence</span> <span style="color: #000000;">hands</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"2♥ 2♦ 2♣ k♣ q♦"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"2♥ 5♥ 7♦ 8♣ 9♠"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"a♥ 2♦ 3♣ 4♣ 5♦"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"2♥ 3♥ 2♦ 3♣ 3♦"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"2♥ 7♥ 2♦ 3♣ 3♦"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"2♥ 7♥ 7♦ 7♣ 7♠"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"10♥ j♥ q♥ k♥ a♥"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"4♥ 4♠ k♠ 5♦ 10♠"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"q♣ 10♣ 7♣ 6♣ 4♣"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker 2♦ 2♠ k♠ q♦"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker 5♥ 7♦ 8♠ 9♦"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker 2♦ 3♠ 4♠ 5♠"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker 3♥ 2♦ 3♠ 3♦"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker 7♥ 2♦ 3♠ 3♦"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker 7♥ 7♦ 7♠ 7♣"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker j♥ q♥ k♥ A♥"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker 4♣ k♣ 5♦ 10♠"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker k♣ 7♣ 6♣ 4♣"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker 2♦ joker 4♠ 5♠"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker Q♦ joker A♠ 10♠"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker Q♦ joker A♦ 10♦"</span><span style="color: #0000FF;">},</span>
|
||||
<span style="color: #0000FF;">{</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"joker 2♦ 2♠ joker q♦"</span><span style="color: #0000FF;">}}</span>
|
||||
|
||||
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hands</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
|
||||
<span style="color: #000000;">hands</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">][</span><span style="color: #000000;">1</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">poker</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hands</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">][</span><span style="color: #000000;">2</span><span style="color: #0000FF;">])</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
|
||||
<span style="color: #000000;">hands</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">reverse</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">sort</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">deep_copy</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hands</span><span style="color: #0000FF;">)))</span>
|
||||
<span style="color: #004080;">integer</span> <span style="color: #000000;">rank</span>
|
||||
<span style="color: #004080;">string</span> <span style="color: #000000;">hand</span><span style="color: #0000FF;">,</span><span style="color: #000000;">desc</span>
|
||||
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hands</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
|
||||
<span style="color: #0000FF;">{{</span><span style="color: #000000;">rank</span><span style="color: #0000FF;">,</span><span style="color: #000000;">desc</span><span style="color: #0000FF;">},</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">hands</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span>
|
||||
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"%d. %s %s\n"</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">11</span><span style="color: #0000FF;">-</span><span style="color: #000000;">rank</span><span style="color: #0000FF;">,</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">,</span><span style="color: #000000;">desc</span><span style="color: #0000FF;">})</span>
|
||||
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
|
||||
<!--
|
||||
148
Task/Poker-hand-analyser/Picat/poker-hand-analyser-1.picat
Normal file
148
Task/Poker-hand-analyser/Picat/poker-hand-analyser-1.picat
Normal file
|
|
@ -0,0 +1,148 @@
|
|||
go =>
|
||||
Hands = [
|
||||
[[2,h], [7,h], [2,d], [3,c], [3,d]], % two-pair
|
||||
[[2,h], [5,h], [7,d], [8,c], [9,s]], % high-card
|
||||
[[a,h], [2,d], [3,c], [4,c], [5,d]], % straight
|
||||
[[2,h], [3,h], [2,d], [3,c], [3,d]], % full-house
|
||||
[[2,h], [7,h], [2,d], [3,c], [3,d]], % two-pair
|
||||
[[2,h], [7,h], [7,d], [7,c], [7,s]], % four-of-a-kind
|
||||
[[10,h],[j,h], [q,h], [k,h], [a,h]], % straight-flush
|
||||
[[4,h], [4,s], [k,s], [5,d], [10,s]], % one-pair
|
||||
[[q,c], [10,c],[7,c], [6,c], [4,c]], % flush
|
||||
[[q,c], [q,d], [q,s], [6,c], [4,c]], % three-of-a-kind
|
||||
|
||||
[[q,c], [10,c], [7,c], [7,c], [4,c]], % invalid (duplicates)
|
||||
[[q,c], [10,c], [7,c], [7,d]] % invalid (too short)
|
||||
|
||||
],
|
||||
foreach(Hand in Hands)
|
||||
print_hand(Hand),
|
||||
analyse(Hand, H),
|
||||
println(hand=H),
|
||||
nl
|
||||
end,
|
||||
nl.
|
||||
|
||||
|
||||
% Print the hand
|
||||
print_hand(Hand) =>
|
||||
println([ F.to_string() ++ S.to_string() : [F,S] in Hand]).
|
||||
|
||||
% Faces and suites
|
||||
faces(Faces) => Faces = [a, 2, 3, 4, 5, 6, 7, 8, 9, 10, j, q, k].
|
||||
faces_order1(Order1) =>
|
||||
Order1 = new_map([a=1, 2=2, 3=3, 4=4, 5=5, 6=6, 7=7, 8=8, 9=9, 10=10, j=11, q=12, k=13]).
|
||||
faces_order2(Order2) =>
|
||||
Order2 = new_map([2=2, 3=3, 4=4, 5=5, 6=6, 7=7, 8=8, 9=9, 10=10, j=11, q=12, k=13, a=14]).
|
||||
|
||||
suites(Suites) => Suites = [h,d,c,s].
|
||||
|
||||
% Order of the hand
|
||||
hand_order(HandOrder) =>
|
||||
HandOrder = [straight_flush,
|
||||
four_of_a_kind,
|
||||
full_house,
|
||||
flush,
|
||||
straight,
|
||||
three_of_a_kind,
|
||||
two_pair,
|
||||
one_pair,
|
||||
high_card,
|
||||
invalid].
|
||||
|
||||
|
||||
% for the straight
|
||||
in_order(List) =>
|
||||
foreach(I in 2..List.length)
|
||||
List[I] = List[I-1] + 1
|
||||
end.
|
||||
|
||||
|
||||
% Some validity tests first
|
||||
analyse(Hand,Value) ?=>
|
||||
(
|
||||
Hand.remove_dups.length == 5,
|
||||
faces(Faces),
|
||||
foreach([F,_] in Hand)
|
||||
member(F,Faces)
|
||||
end,
|
||||
suites(Suites),
|
||||
foreach([_,S] in Hand)
|
||||
member(S,Suites)
|
||||
end,
|
||||
analyse1(Hand,Value)
|
||||
;
|
||||
Value = invalid
|
||||
).
|
||||
|
||||
% Identify the specific hands
|
||||
|
||||
% straight flush
|
||||
analyse1(Hand,Value) ?=>
|
||||
permutation(Hand,Hand1),
|
||||
Hand1 = [ [_F1,S], [_F2,S], [_F3,S], [_F4,S], [_F5,S] ],
|
||||
(
|
||||
faces_order1(Order1),
|
||||
in_order([Order1.get(F) : [F,S1] in Hand1])
|
||||
;
|
||||
faces_order2(Order2),
|
||||
in_order([Order2.get(F) : [F,S1] in Hand1]),
|
||||
println("Royal Straight Flush!")
|
||||
),
|
||||
Value=straight_flush.
|
||||
|
||||
% four of a kind
|
||||
analyse1(Hand,Value) ?=>
|
||||
faces(Faces),
|
||||
member(A,Faces),
|
||||
[1 : [F,_S] in Hand, F = A].length == 4,
|
||||
Value=four_of_a_kind.
|
||||
|
||||
% full house
|
||||
analyse1(Hand,Value) ?=>
|
||||
permutation(Hand,Hand1),
|
||||
Hand1 = [ [F1,_S1], [F1,_S2], [F2,_S3], [F2,_S4], [F2,_S5] ],
|
||||
Value = full_house.
|
||||
|
||||
% flush
|
||||
analyse1(Hand,Value) ?=>
|
||||
permutation(Hand,Hand1),
|
||||
Hand1 = [ [_,S], [_,S], [_,S], [_,S], [_,S] ],
|
||||
Value = flush.
|
||||
|
||||
% straight
|
||||
analyse1(Hand,Value) ?=>
|
||||
permutation(Hand,Hand1),
|
||||
(
|
||||
faces_order1(Order1),
|
||||
in_order([Order1.get(F) : [F,_S] in Hand1])
|
||||
;
|
||||
faces_order2(Order2),
|
||||
in_order([Order2.get(F) : [F,_S] in Hand1])
|
||||
|
||||
),
|
||||
Value = straight.
|
||||
|
||||
% three of a kind
|
||||
analyse1(Hand,Value) ?=>
|
||||
faces(Faces),
|
||||
member(A,Faces),
|
||||
[1 : [F,_S] in Hand, F = A].length == 3,
|
||||
Value = three_of_a_kind.
|
||||
|
||||
% two pair
|
||||
analyse1(Hand,Value) ?=>
|
||||
permutation(Hand,Hand1),
|
||||
Hand1 = [ [F1,_S1], [F1,_S2], [F2,_S3], [F2,_S4], [_F3,_S5] ],
|
||||
Value = two_pair.
|
||||
|
||||
% one pair
|
||||
analyse1(Hand,Value) ?=>
|
||||
faces(Faces),
|
||||
member(A,Faces),
|
||||
[1 : [F,_S] in Hand, F = A].length == 2,
|
||||
Value = one_pair.
|
||||
|
||||
% high card
|
||||
analyse1(_Hand,Value) =>
|
||||
Value = high_card.
|
||||
20
Task/Poker-hand-analyser/Picat/poker-hand-analyser-2.picat
Normal file
20
Task/Poker-hand-analyser/Picat/poker-hand-analyser-2.picat
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
go2 =>
|
||||
_ = random2(),
|
||||
Hand = random_hand(5),
|
||||
print_hand(Hand),
|
||||
analyse(Hand, H),
|
||||
println(hand=H),
|
||||
nl.
|
||||
|
||||
% Get one element of list L
|
||||
oneof(L) = L[random(1,L.len)].
|
||||
|
||||
% Get a random hand
|
||||
random_hand(N) = Hand =>
|
||||
faces(Faces),
|
||||
suites(Suites),
|
||||
M = new_map(),
|
||||
while (M.keys().length < N)
|
||||
M.put([oneof(Faces),oneof(Suites)],1)
|
||||
end,
|
||||
Hand = [C : C=_ in M].sort().
|
||||
36
Task/Poker-hand-analyser/PicoLisp/poker-hand-analyser.l
Normal file
36
Task/Poker-hand-analyser/PicoLisp/poker-hand-analyser.l
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
(setq *Rank
|
||||
'(("2" . 0) ("3" . 1) ("4" . 2)
|
||||
("5" . 3) ("6" . 4) ("7" . 5)
|
||||
("8" . 6) ("9" . 7) ("t" . 8)
|
||||
("j" . 9) ("q" . 10) ("k" . 11)
|
||||
("a" . 12) ) )
|
||||
(de poker (Str)
|
||||
(let (S NIL R NIL Seq NIL)
|
||||
(for (L (chop Str) (cdr L) (cdddr L))
|
||||
(accu 'R (cdr (assoc (car L) *Rank)) 1)
|
||||
(accu 'S (cadr L) 1) )
|
||||
(setq Seq
|
||||
(make
|
||||
(for (L (by car sort R) (cdr L) (cdr L))
|
||||
(link (- (caar L) (caadr L))) ) ) )
|
||||
(cond
|
||||
((and
|
||||
(= 5 (cdar S))
|
||||
(or
|
||||
(= (-1 -1 -1 -1) Seq)
|
||||
(= (-1 -1 -1 -9) Seq) ) )
|
||||
'straight-flush )
|
||||
((rassoc 4 R) 'four-of-a-kind)
|
||||
((and (rassoc 2 R) (rassoc 3 R)) 'full-house)
|
||||
((= 5 (cdar S)) 'flush)
|
||||
((or
|
||||
(= (-1 -1 -1 -1) Seq)
|
||||
(= (-1 -1 -1 -9) Seq) )
|
||||
'straight )
|
||||
((rassoc 3 R) 'three-of-a-kind)
|
||||
((=
|
||||
2
|
||||
(cnt '((L) (= 2 (cdr L))) R) )
|
||||
'two-pair )
|
||||
((rassoc 2 R) 'pair)
|
||||
(T 'high-card) ) ) )
|
||||
71
Task/Poker-hand-analyser/Prolog/poker-hand-analyser.pro
Normal file
71
Task/Poker-hand-analyser/Prolog/poker-hand-analyser.pro
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
:- initialization(main).
|
||||
|
||||
|
||||
faces([a,k,q,j,10,9,8,7,6,5,4,3,2]).
|
||||
|
||||
face(F) :- faces(Fs), member(F,Fs).
|
||||
suit(S) :- member(S, ['♥','♦','♣','♠']).
|
||||
|
||||
|
||||
best_hand(Cards,H) :-
|
||||
straight_flush(Cards,C) -> H = straight-flush(C)
|
||||
; many_kind(Cards,F,4) -> H = four-of-a-kind(F)
|
||||
; full_house(Cards,F1,F2) -> H = full-house(F1,F2)
|
||||
; flush(Cards,S) -> H = flush(S)
|
||||
; straight(Cards,F) -> H = straight(F)
|
||||
; many_kind(Cards,F,3) -> H = three-of-a-kind(F)
|
||||
; two_pair(Cards,F1,F2) -> H = two-pair(F1,F2)
|
||||
; many_kind(Cards,F,2) -> H = one-pair(F)
|
||||
; many_kind(Cards,F,1) -> H = high-card(F)
|
||||
; H = invalid
|
||||
.
|
||||
|
||||
straight_flush(Cards, c(F,S)) :- straight(Cards,F), flush(Cards,S).
|
||||
|
||||
full_house(Cards,F1,F2) :-
|
||||
many_kind(Cards,F1,3), many_kind(Cards,F2,2), F1 \= F2.
|
||||
|
||||
flush(Cards,S) :- maplist(has_suit(S), Cards).
|
||||
has_suit(S, c(_,S)).
|
||||
|
||||
straight(Cards,F) :-
|
||||
select(c(F,_), Cards, Cs), pred_face(F,F1), straight(Cs,F1).
|
||||
straight([],_).
|
||||
pred_face(F,F1) :- F = 2 -> F1 = a ; faces(Fs), append(_, [F,F1|_], Fs).
|
||||
|
||||
two_pair(Cards,F1,F2) :-
|
||||
many_kind(Cards,F1,2), many_kind(Cards,F2,2), F1 \= F2.
|
||||
|
||||
many_kind(Cards,F,N) :-
|
||||
face(F), findall(_, member(c(F,_), Cards), Xs), length(Xs,N).
|
||||
|
||||
|
||||
% utils/parser
|
||||
parse_line(Cards) --> " ", parse_line(Cards).
|
||||
parse_line([C|Cs]) --> parse_card(C), parse_line(Cs).
|
||||
parse_line([]) --> [].
|
||||
|
||||
parse_card(c(F,S)) --> parse_face(F), parse_suit(S).
|
||||
|
||||
parse_suit(S,In,Out) :- suit(S), atom_codes(S,Xs), append(Xs,Out,In).
|
||||
parse_face(F,In,Out) :- face(F), face_codes(F,Xs), append(Xs,Out,In).
|
||||
|
||||
face_codes(F,Xs) :- number(F) -> number_codes(F,Xs) ; atom_codes(F,Xs).
|
||||
|
||||
|
||||
% tests
|
||||
test(" 2♥ 2♦ 2♣ k♣ q♦").
|
||||
test(" 2♥ 5♥ 7♦ 8♣ 9♠").
|
||||
test(" a♥ 2♦ 3♣ 4♣ 5♦").
|
||||
test(" 2♥ 3♥ 2♦ 3♣ 3♦").
|
||||
test(" 2♥ 7♥ 2♦ 3♣ 3♦").
|
||||
test(" 2♥ 7♥ 7♦ 7♣ 7♠").
|
||||
test("10♥ j♥ q♥ k♥ a♥").
|
||||
test(" 4♥ 4♠ k♠ 5♦ 10♠").
|
||||
test(" q♣ 10♣ 7♣ 6♣ 4♣").
|
||||
|
||||
run_tests :-
|
||||
test(Line), phrase(parse_line(Cards), Line), best_hand(Cards,H)
|
||||
, write(Cards), write('\t'), write(H), nl
|
||||
.
|
||||
main :- findall(_, run_tests, _), halt.
|
||||
150
Task/Poker-hand-analyser/Python/poker-hand-analyser.py
Normal file
150
Task/Poker-hand-analyser/Python/poker-hand-analyser.py
Normal file
|
|
@ -0,0 +1,150 @@
|
|||
from collections import namedtuple
|
||||
|
||||
class Card(namedtuple('Card', 'face, suit')):
|
||||
def __repr__(self):
|
||||
return ''.join(self)
|
||||
|
||||
|
||||
suit = '♥ ♦ ♣ ♠'.split()
|
||||
# ordered strings of faces
|
||||
faces = '2 3 4 5 6 7 8 9 10 j q k a'
|
||||
lowaces = 'a 2 3 4 5 6 7 8 9 10 j q k'
|
||||
# faces as lists
|
||||
face = faces.split()
|
||||
lowace = lowaces.split()
|
||||
|
||||
|
||||
def straightflush(hand):
|
||||
f,fs = ( (lowace, lowaces) if any(card.face == '2' for card in hand)
|
||||
else (face, faces) )
|
||||
ordered = sorted(hand, key=lambda card: (f.index(card.face), card.suit))
|
||||
first, rest = ordered[0], ordered[1:]
|
||||
if ( all(card.suit == first.suit for card in rest) and
|
||||
' '.join(card.face for card in ordered) in fs ):
|
||||
return 'straight-flush', ordered[-1].face
|
||||
return False
|
||||
|
||||
def fourofakind(hand):
|
||||
allfaces = [f for f,s in hand]
|
||||
allftypes = set(allfaces)
|
||||
if len(allftypes) != 2:
|
||||
return False
|
||||
for f in allftypes:
|
||||
if allfaces.count(f) == 4:
|
||||
allftypes.remove(f)
|
||||
return 'four-of-a-kind', [f, allftypes.pop()]
|
||||
else:
|
||||
return False
|
||||
|
||||
def fullhouse(hand):
|
||||
allfaces = [f for f,s in hand]
|
||||
allftypes = set(allfaces)
|
||||
if len(allftypes) != 2:
|
||||
return False
|
||||
for f in allftypes:
|
||||
if allfaces.count(f) == 3:
|
||||
allftypes.remove(f)
|
||||
return 'full-house', [f, allftypes.pop()]
|
||||
else:
|
||||
return False
|
||||
|
||||
def flush(hand):
|
||||
allstypes = {s for f, s in hand}
|
||||
if len(allstypes) == 1:
|
||||
allfaces = [f for f,s in hand]
|
||||
return 'flush', sorted(allfaces,
|
||||
key=lambda f: face.index(f),
|
||||
reverse=True)
|
||||
return False
|
||||
|
||||
def straight(hand):
|
||||
f,fs = ( (lowace, lowaces) if any(card.face == '2' for card in hand)
|
||||
else (face, faces) )
|
||||
ordered = sorted(hand, key=lambda card: (f.index(card.face), card.suit))
|
||||
first, rest = ordered[0], ordered[1:]
|
||||
if ' '.join(card.face for card in ordered) in fs:
|
||||
return 'straight', ordered[-1].face
|
||||
return False
|
||||
|
||||
def threeofakind(hand):
|
||||
allfaces = [f for f,s in hand]
|
||||
allftypes = set(allfaces)
|
||||
if len(allftypes) <= 2:
|
||||
return False
|
||||
for f in allftypes:
|
||||
if allfaces.count(f) == 3:
|
||||
allftypes.remove(f)
|
||||
return ('three-of-a-kind', [f] +
|
||||
sorted(allftypes,
|
||||
key=lambda f: face.index(f),
|
||||
reverse=True))
|
||||
else:
|
||||
return False
|
||||
|
||||
def twopair(hand):
|
||||
allfaces = [f for f,s in hand]
|
||||
allftypes = set(allfaces)
|
||||
pairs = [f for f in allftypes if allfaces.count(f) == 2]
|
||||
if len(pairs) != 2:
|
||||
return False
|
||||
p0, p1 = pairs
|
||||
other = [(allftypes - set(pairs)).pop()]
|
||||
return 'two-pair', pairs + other if face.index(p0) > face.index(p1) else pairs[::-1] + other
|
||||
|
||||
def onepair(hand):
|
||||
allfaces = [f for f,s in hand]
|
||||
allftypes = set(allfaces)
|
||||
pairs = [f for f in allftypes if allfaces.count(f) == 2]
|
||||
if len(pairs) != 1:
|
||||
return False
|
||||
allftypes.remove(pairs[0])
|
||||
return 'one-pair', pairs + sorted(allftypes,
|
||||
key=lambda f: face.index(f),
|
||||
reverse=True)
|
||||
|
||||
def highcard(hand):
|
||||
allfaces = [f for f,s in hand]
|
||||
return 'high-card', sorted(allfaces,
|
||||
key=lambda f: face.index(f),
|
||||
reverse=True)
|
||||
|
||||
handrankorder = (straightflush, fourofakind, fullhouse,
|
||||
flush, straight, threeofakind,
|
||||
twopair, onepair, highcard)
|
||||
|
||||
def rank(cards):
|
||||
hand = handy(cards)
|
||||
for ranker in handrankorder:
|
||||
rank = ranker(hand)
|
||||
if rank:
|
||||
break
|
||||
assert rank, "Invalid: Failed to rank cards: %r" % cards
|
||||
return rank
|
||||
|
||||
def handy(cards='2♥ 2♦ 2♣ k♣ q♦'):
|
||||
hand = []
|
||||
for card in cards.split():
|
||||
f, s = card[:-1], card[-1]
|
||||
assert f in face, "Invalid: Don't understand card face %r" % f
|
||||
assert s in suit, "Invalid: Don't understand card suit %r" % s
|
||||
hand.append(Card(f, s))
|
||||
assert len(hand) == 5, "Invalid: Must be 5 cards in a hand, not %i" % len(hand)
|
||||
assert len(set(hand)) == 5, "Invalid: All cards in the hand must be unique %r" % cards
|
||||
return hand
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
hands = ["2♥ 2♦ 2♣ k♣ q♦",
|
||||
"2♥ 5♥ 7♦ 8♣ 9♠",
|
||||
"a♥ 2♦ 3♣ 4♣ 5♦",
|
||||
"2♥ 3♥ 2♦ 3♣ 3♦",
|
||||
"2♥ 7♥ 2♦ 3♣ 3♦",
|
||||
"2♥ 7♥ 7♦ 7♣ 7♠",
|
||||
"10♥ j♥ q♥ k♥ a♥"] + [
|
||||
"4♥ 4♠ k♠ 5♦ 10♠",
|
||||
"q♣ 10♣ 7♣ 6♣ 4♣",
|
||||
]
|
||||
print("%-18s %-15s %s" % ("HAND", "CATEGORY", "TIE-BREAKER"))
|
||||
for cards in hands:
|
||||
r = rank(cards)
|
||||
print("%-18r %-15s %r" % (cards, r[0], r[1]))
|
||||
98
Task/Poker-hand-analyser/REXX/poker-hand-analyser-1.rexx
Normal file
98
Task/Poker-hand-analyser/REXX/poker-hand-analyser-1.rexx
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
/* REXX ---------------------------------------------------------------
|
||||
* 10.12.2013 Walter Pachl
|
||||
*--------------------------------------------------------------------*/
|
||||
|
||||
d.1='2h 2d 2s ks qd'; x.1='three-of-a-kind'
|
||||
d.2='2h 5h 7d 8s 9d'; x.2='high-card'
|
||||
d.3='ah 2d 3s 4s 5s'; x.3='straight'
|
||||
d.4='2h 3h 2d 3s 3d'; x.4='full-house'
|
||||
d.5='2h 7h 2d 3s 3d'; x.5='two-pair'
|
||||
d.6='2h 7h 7d 7s 7c'; x.6='four-of-a-kind'
|
||||
d.7='th jh qh kh ah'; x.7='straight-flush'
|
||||
d.8='4h 4c kc 5d tc'; x.8='one-pair'
|
||||
d.9='qc tc 7c 6c 4c'; x.9='flush'
|
||||
d.10='ah 2h 3h 4h'
|
||||
d.11='ah 2h 3h 4h 5h 6h'
|
||||
d.12='2h 2h 3h 4h 5h'
|
||||
d.13='xh 2h 3h 4h 5h'
|
||||
d.14='2x 2h 3h 4h 5h'
|
||||
Do ci=1 To 14
|
||||
Call poker d.ci,x.ci
|
||||
end
|
||||
Exit
|
||||
|
||||
poker:
|
||||
Parse Arg deck,expected
|
||||
have.=0
|
||||
f.=0; fmax=0
|
||||
s.=0; smax=0
|
||||
cnt.=0
|
||||
If words(deck)<5 Then Return err('less than 5 cards')
|
||||
If words(deck)>5 Then Return err('more than 5 cards')
|
||||
Do i=1 To 5
|
||||
c=word(deck,i)
|
||||
Parse Var c f +1 s
|
||||
If have.f.s=1 Then Return err('duplicate card:' c)
|
||||
have.f.s=1
|
||||
m=pos(f,'a23456789tjqk')
|
||||
If m=0 Then Return err('invalid face' f 'in' c)
|
||||
cnt.m=cnt.m+1
|
||||
n=pos(s,'hdcs')
|
||||
If n=0 Then Return err('invalid suit' s 'in' c)
|
||||
f.m=f.m+1; fmax=max(fmax,f.m)
|
||||
s.n=s.n+1; smax=max(smax,s.n)
|
||||
End
|
||||
cntl=''
|
||||
cnt.14=cnt.1
|
||||
Do i=1 To 14
|
||||
cntl=cntl||cnt.i
|
||||
End
|
||||
Select
|
||||
When fmax=4 Then res='four-of-a-kind'
|
||||
When fmax=3 Then Do
|
||||
If x_pair() Then
|
||||
res='full-house'
|
||||
Else
|
||||
res='three-of-a-kind'
|
||||
End
|
||||
When fmax=2 Then Do
|
||||
If x_2pair() Then
|
||||
res='two-pair'
|
||||
Else
|
||||
res='one-pair'
|
||||
End
|
||||
When smax=5 Then Do
|
||||
If x_street() Then
|
||||
res='straight-flush'
|
||||
Else
|
||||
res='flush'
|
||||
End
|
||||
When x_street() Then
|
||||
res='straight'
|
||||
Otherwise
|
||||
res='high-card'
|
||||
End
|
||||
Say deck res
|
||||
If res<>expected Then
|
||||
Say copies(' ',14) expected
|
||||
Return
|
||||
|
||||
x_pair:
|
||||
Do p=1 To 13
|
||||
If f.p=2 Then return 1
|
||||
End
|
||||
Return 0
|
||||
|
||||
x_2pair:
|
||||
pp=0
|
||||
Do p=1 To 13
|
||||
If f.p=2 Then pp=pp+1
|
||||
End
|
||||
Return pp=2
|
||||
|
||||
x_street:
|
||||
Return pos('11111',cntl)>0
|
||||
|
||||
err:
|
||||
Say deck 'Error:' arg(1)
|
||||
Return 0
|
||||
40
Task/Poker-hand-analyser/REXX/poker-hand-analyser-2.rexx
Normal file
40
Task/Poker-hand-analyser/REXX/poker-hand-analyser-2.rexx
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
/*REXX program analyzes an N─card poker hand, and displays what the poker hand is. */
|
||||
parse arg iFID .; if iFID=='' | iFID=="," then iFID= 'POKERHAN.DAT'
|
||||
/* [↓] read the poker hands dealt. */
|
||||
do while lines(iFID)\==0; ox= linein(iFID); if ox='' then iterate
|
||||
say right(ox, max(30, length(ox) ) ) ' ◄─── ' analyze(ox)
|
||||
end /*while*/ /* [↑] analyze/validate the poker hand*/
|
||||
exit /*stick a fork in it, we're all done. */
|
||||
/*──────────────────────────────────────────────────────────────────────────────────────*/
|
||||
analyze: procedure; arg x ';',mc; hand= translate(x, '♥♦♣♠1', "HDCSA,"); flush= 0
|
||||
kinds= 0; suit.= 0; pairs= 0; @.= 0; run= copies(0, 13); pips= run
|
||||
if mc=='' then mc= 5; n= words(hand); if n\==mc then return 'invalid'
|
||||
/* [↓] PIP can be 1 or 2 characters.*/
|
||||
do j=1 for n; _= word(hand, j) /*obtain a card from the dealt hand. */
|
||||
pip= left(_, length(_) - 1); ws= right(_, 1) /*obtain the card's pip; and the suit.*/
|
||||
if pip==10 then pip= 'T' /*allow an alternate form for a "TEN". */
|
||||
@._= @._ + 1 /*bump the card counter for this hand. */
|
||||
#= pos(pip, 123456789TJQK) /*obtain the pip index for the card. */
|
||||
if pos(ws, "♥♣♦♠")==0 then return 'invalid suit in card:' _
|
||||
if #==0 then return 'invalid pip in card:' _
|
||||
if @._\==1 then return 'invalid, duplicate card:' _
|
||||
suit.ws= suit.ws + 1 /*count the suits for a possible flush.*/
|
||||
flush= max(flush, suit.ws) /*count number of cards in the suits. */
|
||||
run= overlay(., run, #) /*convert runs to a series of periods. */
|
||||
_= substr(pips, #, 1) + 1 /*obtain the number of the pip in hand.*/
|
||||
pips= overlay(_, pips, #) /*convert the pip to legitimate number.*/
|
||||
kinds= max(kinds, _) /*convert certain pips to their number.*/
|
||||
end /*i*/ /* [↑] keep track of N─of─a─kind. */
|
||||
|
||||
run= run || left(run, 1) /*An ace can be high ─or─ low. */
|
||||
pairs= countstr(2, pips) /*count number of pairs (2s in PIPS).*/
|
||||
straight= pos(....., run || left(run, 1) ) \== 0 /*does the RUN contains a straight? */
|
||||
if flush==5 & straight then return 'straight-flush'
|
||||
if kinds==4 then return 'four-of-a-kind'
|
||||
if kinds==3 & pairs==1 then return 'full-house'
|
||||
if flush==5 then return 'flush'
|
||||
if straight then return 'straight'
|
||||
if kinds==3 then return 'three-of-a-kind'
|
||||
if kinds==2 & pairs==2 then return 'two-pair'
|
||||
if kinds==2 then return 'one-pair'
|
||||
return 'high-card'
|
||||
1
Task/Poker-hand-analyser/REXX/poker-hand-analyser-3.rexx
Normal file
1
Task/Poker-hand-analyser/REXX/poker-hand-analyser-3.rexx
Normal file
|
|
@ -0,0 +1 @@
|
|||
pairs= 13 - length( space( translate( pips, , 2), 0) ) /*count # of 2's in PIPS.*/
|
||||
59
Task/Poker-hand-analyser/REXX/poker-hand-analyser-4.rexx
Normal file
59
Task/Poker-hand-analyser/REXX/poker-hand-analyser-4.rexx
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
/*REXX program analyzes an N-card poker hand, and displays what the poker hand is, */
|
||||
/*──────────────────────────────────────────── poker hands may contain up to two jokers.*/
|
||||
parse arg iFID .; if iFID=='' | iFID=="," then iFID= 'POKERHAJ.DAT'
|
||||
/* [↓] read the poker hands dealt. */
|
||||
do while lines(iFID)\==0; ox= linein(iFID); if ox='' then iterate
|
||||
say right(ox, max(30, length(ox) ) ) ' ◄─── ' analyze(ox)
|
||||
end /*while*/ /* [↑] analyze/validate the poker hand*/
|
||||
exit /*stick a fork in it, we're all done. */
|
||||
/*──────────────────────────────────────────────────────────────────────────────────────*/
|
||||
analyze: procedure; arg x ';',mc; hand=translate(x, '♥♦♣♠1', "HDCSA,"); flush= 0
|
||||
kinds= 0; suit.= 0; pairs= 0; @.= 0; run= copies(0 ,13); pips= run
|
||||
if mc=='' then mc= 5; n= words(hand) /*N is the number of cards in hand. */
|
||||
if n\==mc then return 'invalid number of cards, must be' mc
|
||||
/* [↓] the PIP can be 1 or 2 chars. */
|
||||
do j=1 for n; _= word(hand, j) /*obtain a card from the dealt hand. */
|
||||
pip= left(_, length(_) - 1); ws= right(_, 1) /*obtain card's pip; obtain card's suit*/
|
||||
if pip==10 then pip= 'T' /*allow alternate form for a TEN pip.*/
|
||||
if abbrev('JOKER', _, 1) then _= "JK" /*allow altername forms of JOKER names.*/
|
||||
@._= @._ + 1 /*bump the card counter for this hand. */
|
||||
#= pos(pip, 123456789TJQK) /*obtain the pip index for the card. */
|
||||
if _=='JK' then do; if @.j>2 then return 'invalid, too many jokers'
|
||||
iterate
|
||||
end
|
||||
if pos(ws, "♥♣♦♠")==0 then return 'invalid suit in card:' _
|
||||
if #==0 then return 'invalid pip in card:' _
|
||||
if @._\==1 then return 'invalid, duplicate card:' _
|
||||
suit.ws= suit.ws + 1 /*count the suits for a possible flush.*/
|
||||
flush= max(flush, suit.ws) /*count number of cards in the suits. */
|
||||
run= overlay(., run, #) /*convert runs to a series of periods. */
|
||||
_= substr(pips, #, 1) + 1 /*obtain the number of the pip in hand.*/
|
||||
pips= overlay(_, pips, #) /*convert the pip to legitimate number.*/
|
||||
kinds= max(kinds, _) /*convert certain pips to their number.*/
|
||||
end /*i*/ /* [↑] keep track of N─of─a─kind. */
|
||||
|
||||
run= run || left(run, 1) /*An ace can be high ─or─ low. */
|
||||
jok= @.jk; kinds= kinds+jok; flush= flush+jok /*N─of─a─kind; adjustments for jokers.*/
|
||||
straight= pos(..... , run)\==0 |, /*does the RUN contain a straight? */
|
||||
(pos(.... , run)\==0 & jok>=1) |, /* " " " " " " */
|
||||
(pos(..0.. , run)\==0 & jok>=1) |, /* " " " " " " */
|
||||
(pos(...0. , run)\==0 & jok>=1) |, /* " " " " " " */
|
||||
(pos(.0... , run)\==0 & jok>=1) |, /* " " " " " " */
|
||||
(pos(... , run)\==0 & jok>=2) |, /* " " " " " " */
|
||||
(pos(..0. , run)\==0 & jok>=2) |, /* " " " " " " */
|
||||
(pos(.0.. , run)\==0 & jok>=2) |, /* " " " " " " */
|
||||
(pos(.00.. , run)\==0 & jok>=2) |, /* " " " " " " */
|
||||
(pos(..00. , run)\==0 & jok>=2) |, /* " " " " " " */
|
||||
(pos(.0.0. , run)\==0 & jok>=2) /* " " " " " " */
|
||||
pairs= countstr(2, pips) /*count number of pairs (2s in PIPS). */
|
||||
if jok\==0 then pairs= pairs - 1 /*adjust number of pairs with jokers. */
|
||||
if kinds>=5 then return 'five-of-a-kind'
|
||||
if flush>=5 & straight then return 'straight-flush'
|
||||
if kinds>=4 then return 'four-of-a-kind'
|
||||
if kinds>=3 & pairs>=1 then return 'full-house'
|
||||
if flush>=5 then return 'flush'
|
||||
if straight then return 'straight'
|
||||
if kinds>=3 then return 'three-of-a-kind'
|
||||
if kinds==2 & pairs==2 then return 'two-pair'
|
||||
if kinds==2 then return 'one-pair'
|
||||
return 'high-card'
|
||||
165
Task/Poker-hand-analyser/Racket/poker-hand-analyser.rkt
Normal file
165
Task/Poker-hand-analyser/Racket/poker-hand-analyser.rkt
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
#lang racket
|
||||
(require (only-in srfi/1 car+cdr))
|
||||
|
||||
;;; --------------------------------------------------------------------------------------------------
|
||||
;;; The analyser is first... the rest of it is prettiness surrounding strings and parsing!
|
||||
;;; --------------------------------------------------------------------------------------------------
|
||||
;; (cons f _) and (cons _ s) appear too frequently in patterns to not factor out
|
||||
(define-match-expander F._ (λ (stx) (syntax-case stx () [(_ f) #'(cons f _)])))
|
||||
(define-match-expander _.S (λ (stx) (syntax-case stx () [(_ s) #'(cons _ s)])))
|
||||
|
||||
;; Matches are easier when the cards are lined up by face: and I always put the cards in my hand with
|
||||
;; the highest card on the left (should I be telling this?)... anyway face<? is written to leave high
|
||||
;; cards on the left. There is no need to sort by suit, flushes are all-or-nothing
|
||||
(define (face-sort hand)
|
||||
(sort hand (match-lambda** [(_ 'joker) #f] [('joker _) #t] [((F._ f1) (F._ f2)) (> f1 f2)])))
|
||||
|
||||
;; even playing poker for money, I never managed to consistently determine what effect jokers were
|
||||
;; having on my hand... so I'll do an exhaustive search of what's best!
|
||||
;;
|
||||
;; scoring hands allows us to choose a best value for joker(s)
|
||||
;; hand-names provides an order (and therefore a score) for each of the available hands
|
||||
(define hand-names (list 'five-of-a-kind 'straight-flush 'four-of-a-kind 'full-house 'flush 'straight
|
||||
'three-of-a-kind 'two-pair 'one-pair 'high-card))
|
||||
|
||||
(define hand-order# (for/hash ((h hand-names) (i (in-range (add1 (length hand-names)) 0 -1)))
|
||||
(values h i)))
|
||||
;; The score of a hand is (its order*15^5)+(first tiebreaker*15^4)+(2nd tiebreaker*15^3)...
|
||||
;; powers of 15 because we have a maxmium face value of 14 (ace) -- even though there are 13 cards
|
||||
;; in a suit.
|
||||
(define (calculate-score analysis)
|
||||
(define-values (hand-name tiebreakers) (car+cdr analysis))
|
||||
(for/sum ((n (in-naturals)) (tb (cons (hash-ref hand-order# hand-name -1) tiebreakers)))
|
||||
(* tb (expt 15 (- 5 n)))))
|
||||
|
||||
;; score hand produces an analysis of a hand (which can then be returned to analyse-sorted-hand,
|
||||
;; and a score that can be maximised by choosing the right jokers.
|
||||
(define (score-hand hand . jokers) ; gives an orderable list of hands with tiebreakers
|
||||
(define analysis (analyse-sorted-hand (face-sort (append jokers hand))))
|
||||
(cons analysis (calculate-score analysis)))
|
||||
|
||||
;; if we have two (or more) jokers, they will be consumed by the recursive call to
|
||||
;; analyse-sorted-hand score-hand
|
||||
(define all-cards/promise (delay (for*/list ((f (in-range 2 15)) (s '(h d s c))) (cons f s))))
|
||||
|
||||
(define (best-jokered-hand cards) ; we've lost the first joker from cards
|
||||
(define-values (best-hand _bhs)
|
||||
(for*/fold ((best-hand #f) (best-score 0))
|
||||
((joker (in-list (force all-cards/promise)))
|
||||
(score (in-value (score-hand cards joker)))
|
||||
#:when (> (cdr score) best-score))
|
||||
(car+cdr score)))
|
||||
|
||||
best-hand)
|
||||
|
||||
;; we can abbreviate 2/3/4/5-of-a-kind 2-pair full-house with 2 and 3
|
||||
(define-match-expander F*2 (λ (stx) (syntax-case stx () [(_ f) #'(list (F._ f) (F._ f))])))
|
||||
(define-match-expander F*3 (λ (stx) (syntax-case stx () [(_ f) #'(list (F._ f) (F._ f) (F._ f))])))
|
||||
|
||||
;; note that flush? is cheaper to calculate than straight?, so do it first when we test for
|
||||
;; straight-flush
|
||||
(define flush?
|
||||
(match-lambda [(and `(,(_.S s) ,(_.S s) ,(_.S s) ,(_.S s) ,(_.S s)) `(,(F._ fs) ...)) `(flush ,@fs)]
|
||||
[_ #f]))
|
||||
|
||||
(define straight?
|
||||
(match-lambda
|
||||
;; '(straight 5) puts this at the bottom of the pile w.r.t the ordering of straights
|
||||
[`(,(F._ 14) ,(F._ 5) ,(F._ 4) ,(F._ 3) ,(F._ 2)) '(straight 5)]
|
||||
[`(,(F._ f5) ,(F._ f4) ,(F._ f3) ,(F._ f2) ,(F._ f1))
|
||||
(and (= f1 (- f5 4)) (< f1 f2 f3 f4 f5) `(straight ,f5))]))
|
||||
|
||||
(define analyse-sorted-hand
|
||||
(match-lambda
|
||||
[(list 'joker cards ...) (best-jokered-hand cards)]
|
||||
[`(,@(F*3 f) ,@(F*2 f)) `(five-of-a-kind ,f)]
|
||||
;; get "top" from the straight. a the top card of the flush when there is a (straight 5) will
|
||||
;; be the ace ... putting it in the wrong place for the ordering.
|
||||
[(and (? flush?) (app straight? (list 'straight top _ ...))) `(straight-flush ,top)]
|
||||
[(or `(,@(F*2 f) ,@(F*2 f) ,_) `(,_ ,@(F*2 f) ,@(F*2 f))) `(four-of-a-kind ,f)]
|
||||
[(or `(,@(F*3 fh) ,@(F*2 fl)) `(,@(F*2 fh) ,@(F*3 fl))) `(full-house ,fh, fl)]
|
||||
[(app flush? (and rv (list 'flush _ ...))) rv]
|
||||
[(app straight? (and rv (list 'straight _ ...))) rv]
|
||||
;; pairs and threes may be padded to the left, middle and right with tie-breakers; the lists of
|
||||
;; which we will call l, m and r, respectively (four and 5-of-a-kind don't need tiebreaking,
|
||||
;; they're well hard!)
|
||||
[`(,(F._ l) ... ,@(F*3 f) ,(F._ r) ...) `(three-of-a-kind ,f ,@l ,@r)]
|
||||
[`(,(F._ l) ... ,@(F*2 f1) ,(F._ m) ... ,@(F*2 f2) ,(F._ r) ...) `(two-pair ,f1 ,f2 ,@l ,@m ,@r)]
|
||||
[`(,(F._ l) ... ,@(F*2 f) ,(F._ r) ...) `(one-pair ,f ,@l ,@r)]
|
||||
[`(,(F._ f) ...) `(high-card ,@f)]
|
||||
[hand (error 'invalid-hand hand)]))
|
||||
|
||||
(define (analyse-hand/string hand-string)
|
||||
(analyse-sorted-hand (face-sort (string->hand hand-string))))
|
||||
|
||||
;;; --------------------------------------------------------------------------------------------------
|
||||
;;; Strings to cards, cards to strings -- that kind of thing
|
||||
;;; --------------------------------------------------------------------------------------------------
|
||||
(define suit->unicode (match-lambda ('h "♥") ('d "♦") ('c "♣") ('s "♠") (x x)))
|
||||
|
||||
(define unicode->suit (match-lambda ("♥" 'h) ("♦" 'd) ("♣" 'c) ("♠" 's) (x x)))
|
||||
|
||||
(define (face->number f)
|
||||
(match (string-upcase f)
|
||||
["T" 10] ["J" 11] ["Q" 12] ["K" 13] ["A" 14] [(app string->number (? number? n)) n] [else 0]))
|
||||
|
||||
(define number->face (match-lambda (10 "T") (11 "J") (12 "Q") (13 "K") (14 "A") ((app ~s x) x)))
|
||||
|
||||
(define string->card
|
||||
(match-lambda
|
||||
("joker" 'joker)
|
||||
((regexp #px"^(.*)(.)$" (list _ (app face->number num) (app unicode->suit suit)))
|
||||
(cons num suit))))
|
||||
|
||||
(define (string->hand str)
|
||||
(map string->card (regexp-split #rx" +" (string-trim str))))
|
||||
|
||||
(define card->string
|
||||
(match-lambda ['joker "[]"]
|
||||
[(cons (app number->face f) (app suit->unicode s)) (format "~a~a" f s)]))
|
||||
|
||||
(define (hand->string h)
|
||||
(string-join (map card->string h) " "))
|
||||
|
||||
;; used for both testing and output
|
||||
(define e.g.-hands
|
||||
(list " 2♥ 2♦ 2♣ k♣ q♦" " 2♥ 5♥ 7♦ 8♣ 9♠" " a♥ 2♦ 3♣ 4♣ 5♦" "10♥ j♦ q♣ k♣ a♦"
|
||||
" 2♥ 3♥ 2♦ 3♣ 3♦" " 2♥ 7♥ 2♦ 3♣ 3♦" " 2♥ 7♥ 7♦ 7♣ 7♠" "10♥ j♥ q♥ k♥ a♥"
|
||||
" 4♥ 4♠ k♠ 5♦ 10♠" " q♣ 10♣ 7♣ 6♣ 4♣"
|
||||
|
||||
" joker 2♦ 2♠ k♠ q♦" " joker 5♥ 7♦ 8♠ 9♦" " joker 2♦ 3♠ 4♠ 5♠"
|
||||
" joker 3♥ 2♦ 3♠ 3♦" " joker 7♥ 2♦ 3♠ 3♦" " joker 7♥ 7♦ 7♠ 7♣"
|
||||
" joker j♥ q♥ k♥ A♥" " joker 4♣ k♣ 5♦ 10♠" " joker k♣ 7♣ 6♣ 4♣"
|
||||
" joker 2♦ joker 4♠ 5♠" " joker Q♦ joker A♠ 10♠" " joker Q♦ joker A♦ 10♦"
|
||||
" joker 2♦ 2♠ joker q♦"))
|
||||
|
||||
;;; --------------------------------------------------------------------------------------------------
|
||||
;;; Main and test modules
|
||||
;;; --------------------------------------------------------------------------------------------------
|
||||
(module+ main
|
||||
(define scored-hands
|
||||
(for/list ((h (map string->hand e.g.-hands)))
|
||||
(define-values (analysis score) (car+cdr (score-hand h)))
|
||||
(list h analysis score)))
|
||||
|
||||
(for ((a.s (sort scored-hands > #:key third)))
|
||||
(match-define (list (app hand->string h) a _) a.s)
|
||||
(printf "~a: ~a ~a" h (~a (first a) #:min-width 15) (number->face (second a)))
|
||||
(when (pair? (cddr a)) (printf " [tiebreak: ~a]" (string-join (map number->face (cddr a)) ", ")))
|
||||
(newline)))
|
||||
|
||||
(module+ test
|
||||
(require rackunit)
|
||||
(let ((e.g.-strght-flsh '((14 . h) (13 . h) (12 . h) (11 . h) (10 . h))))
|
||||
(check-match (straight? e.g.-strght-flsh) '(straight 14))
|
||||
(check-match (flush? e.g.-strght-flsh) '(flush 14 13 12 11 10))
|
||||
(check-match e.g.-strght-flsh (and (? flush?) (app straight? (list 'straight top _ ...)))))
|
||||
|
||||
(define expected-results
|
||||
'((three-of-a-kind 2 13 12)
|
||||
(high-card 9 8 7 5 2) (straight 5) (straight 14) (full-house 3 2) (two-pair 3 2 7)
|
||||
(four-of-a-kind 7) (straight-flush 14) (one-pair 4 13 10 5) (flush 12 10 7 6 4)
|
||||
(three-of-a-kind 2 13 12) (straight 9) (straight 6) (four-of-a-kind 3) (three-of-a-kind 3 7 2)
|
||||
(five-of-a-kind 7) (straight-flush 14) (one-pair 13 10 5 4) (flush 14 13 7 6 4) (straight 6)
|
||||
(straight 14) (straight-flush 14) (four-of-a-kind 2)))
|
||||
(for ((h e.g.-hands) (r expected-results)) (check-equal? (analyse-hand/string h) r)))
|
||||
109
Task/Poker-hand-analyser/Raku/poker-hand-analyser.raku
Normal file
109
Task/Poker-hand-analyser/Raku/poker-hand-analyser.raku
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
use v6;
|
||||
|
||||
grammar PokerHand {
|
||||
|
||||
# Raku Grammar to parse and rank 5-card poker hands
|
||||
# E.g. PokerHand.parse("2♥ 3♥ 2♦ 3♣ 3♦");
|
||||
# 2013-12-21: handle 'joker' wildcards; maximum of two
|
||||
|
||||
rule TOP {
|
||||
:my %*PLAYED;
|
||||
{ %*PLAYED = () }
|
||||
[ <face-card> | <joker> ]**5
|
||||
}
|
||||
|
||||
token face-card {<face><suit> <?{
|
||||
my $card = ~$/.lc;
|
||||
# disallow duplicates
|
||||
++%*PLAYED{$card} <= 1;
|
||||
}>
|
||||
}
|
||||
|
||||
token joker {:i 'joker' <?{
|
||||
my $card = ~$/.lc;
|
||||
# allow two jokers in a hand
|
||||
++%*PLAYED{$card} <= 2;
|
||||
}>
|
||||
}
|
||||
|
||||
token face {:i <[2..9 jqka]> | 10 }
|
||||
token suit {<[♥ ♦ ♣ ♠]>}
|
||||
}
|
||||
|
||||
class PokerHand::Actions {
|
||||
method TOP($/) {
|
||||
my UInt @n = n-of-a-kind($/);
|
||||
my $flush = 'flush' if flush($/);
|
||||
my $straight = 'straight' if straight($/);
|
||||
make rank(@n[0], @n[1], $flush, $straight);
|
||||
}
|
||||
multi sub rank(5,*@) { 'five-of-a-kind' }
|
||||
multi sub rank($,$,'flush','straight') { 'straight-flush' }
|
||||
multi sub rank(4,*@) { 'four-of-a-kind' }
|
||||
multi sub rank($,$,'flush',$) { 'flush' }
|
||||
multi sub rank($,$,$,'straight') { 'straight' }
|
||||
multi sub rank(3,2,*@) { 'full-house' }
|
||||
multi sub rank(3,*@) { 'three-of-a-kind' }
|
||||
multi sub rank(2,2,*@) { 'two-pair' }
|
||||
multi sub rank(2,*@) { 'one-pair' }
|
||||
multi sub rank(*@) { 'high-card' }
|
||||
|
||||
sub n-of-a-kind($/) {
|
||||
my %faces := bag @<face-card>.map: -> $/ {~$<face>.lc};
|
||||
my @counts = %faces.values.sort.reverse;
|
||||
@counts[0] += @<joker>;
|
||||
return @counts;
|
||||
}
|
||||
|
||||
sub flush($/) {
|
||||
my @suits = unique @<face-card>.map: -> $/ {~$<suit>};
|
||||
return +@suits == 1;
|
||||
}
|
||||
|
||||
sub straight($/) {
|
||||
# allow both ace-low and ace-high straights
|
||||
constant @Faces = [ "a 2 3 4 5 6 7 8 9 10 j q k a".split: ' ' ];
|
||||
constant @Possible-Straights = [ (4 ..^ @Faces).map: { set @Faces[$_-4 .. $_] } ];
|
||||
|
||||
my $faces = set @<face-card>.map: -> $/ {~$<face>.lc};
|
||||
my $jokers = +@<joker>;
|
||||
|
||||
return ?( @Possible-Straights.first: { +($faces ∩ $_) + $jokers == 5 } );
|
||||
}
|
||||
}
|
||||
|
||||
my PokerHand::Actions $actions .= new;
|
||||
|
||||
for ("2♥ 2♦ 2♣ k♣ q♦", # three-of-a-kind
|
||||
"2♥ 5♥ 7♦ 8♣ 9♠", # high-card
|
||||
"a♥ 2♦ 3♣ 4♣ 5♦", # straight
|
||||
"2♥ 3♥ 2♦ 3♣ 3♦", # full-house
|
||||
"2♥ 7♥ 2♦ 3♣ 3♦", # two-pair
|
||||
"2♥ 7♥ 7♦ 7♣ 7♠", # four-of-a-kind
|
||||
"10♥ j♥ q♥ k♥ a♥", # straight-flush
|
||||
"4♥ 4♠ k♠ 5♦ 10♠", # one-pair
|
||||
"q♣ 10♣ 7♣ 6♣ 4♣", # flush
|
||||
"a♥ a♥ 3♣ 4♣ 5♦", # invalid
|
||||
## EXTRA CREDIT ##
|
||||
"joker 2♦ 2♠ k♠ q♦", # three-of-a-kind
|
||||
"joker 5♥ 7♦ 8♠ 9♦", # straight
|
||||
"joker 2♦ 3♠ 4♠ 5♠", # straight
|
||||
"joker 3♥ 2♦ 3♠ 3♦", # four-of-a-kind
|
||||
"joker 7♥ 2♦ 3♠ 3♦", # three-of-a-kind
|
||||
"joker 7♥ 7♦ 7♠ 7♣", # five-of-a-kind
|
||||
"joker j♥ q♥ k♥ A♥", # straight-flush
|
||||
"joker 4♣ k♣ 5♦ 10♠", # one-pair
|
||||
"joker k♣ 7♣ 6♣ 4♣", # flush
|
||||
"joker 2♦ joker 4♠ 5♠", # straight
|
||||
"joker Q♦ joker A♠ 10♠", # straight
|
||||
"joker Q♦ joker A♦ 10♦", # straight-flush
|
||||
"joker 2♦ 2♠ joker q♦", # four of a kind
|
||||
) {
|
||||
my $rank = do with PokerHand.parse($_, :$actions) {
|
||||
.ast;
|
||||
}
|
||||
else {
|
||||
'invalid';
|
||||
}
|
||||
say "$_: $rank";
|
||||
}
|
||||
144
Task/Poker-hand-analyser/Ruby/poker-hand-analyser.rb
Normal file
144
Task/Poker-hand-analyser/Ruby/poker-hand-analyser.rb
Normal file
|
|
@ -0,0 +1,144 @@
|
|||
class Card
|
||||
include Comparable
|
||||
attr_accessor :ordinal
|
||||
attr_reader :suit, :face
|
||||
|
||||
SUITS = %i(♥ ♦ ♣ ♠)
|
||||
FACES = %i(2 3 4 5 6 7 8 9 10 j q k a)
|
||||
|
||||
def initialize(str)
|
||||
@face, @suit = parse(str)
|
||||
@ordinal = FACES.index(@face)
|
||||
end
|
||||
|
||||
def <=> (other) #used for sorting
|
||||
self.ordinal <=> other.ordinal
|
||||
end
|
||||
|
||||
def to_s
|
||||
"#@face#@suit"
|
||||
end
|
||||
|
||||
private
|
||||
def parse(str)
|
||||
face, suit = str.chop.to_sym, str[-1].to_sym
|
||||
raise ArgumentError, "invalid card: #{str}" unless FACES.include?(face) && SUITS.include?(suit)
|
||||
[face, suit]
|
||||
end
|
||||
end
|
||||
|
||||
class Hand
|
||||
include Comparable
|
||||
attr_reader :cards, :rank
|
||||
|
||||
RANKS = %i(high-card one-pair two-pair three-of-a-kind straight flush
|
||||
full-house four-of-a-kind straight-flush five-of-a-kind)
|
||||
WHEEL_FACES = %i(2 3 4 5 a)
|
||||
|
||||
def initialize(str_of_cards)
|
||||
@cards = str_of_cards.downcase.tr(',',' ').split.map{|str| Card.new(str)}
|
||||
grouped = @cards.group_by(&:face).values
|
||||
@face_pattern = grouped.map(&:size).sort
|
||||
@rank = categorize
|
||||
@rank_num = RANKS.index(@rank)
|
||||
@tiebreaker = grouped.map{|ar| [ar.size, ar.first.ordinal]}.sort.reverse
|
||||
end
|
||||
|
||||
def <=> (other) # used for sorting and comparing
|
||||
self.compare_value <=> other.compare_value
|
||||
end
|
||||
|
||||
def to_s
|
||||
@cards.map(&:to_s).join(" ")
|
||||
end
|
||||
|
||||
protected # accessible for Hands
|
||||
def compare_value
|
||||
[@rank_num, @tiebreaker]
|
||||
end
|
||||
|
||||
private
|
||||
def one_suit?
|
||||
@cards.map(&:suit).uniq.size == 1
|
||||
end
|
||||
|
||||
def consecutive?
|
||||
sort.each_cons(2).all? {|c1,c2| c2.ordinal - c1.ordinal == 1 }
|
||||
end
|
||||
|
||||
def sort
|
||||
if @cards.sort.map(&:face) == WHEEL_FACES
|
||||
@cards.detect {|c| c.face == :a}.ordinal = -1
|
||||
end
|
||||
@cards.sort
|
||||
end
|
||||
|
||||
def categorize
|
||||
if consecutive?
|
||||
one_suit? ? :'straight-flush' : :straight
|
||||
elsif one_suit?
|
||||
:flush
|
||||
else
|
||||
case @face_pattern
|
||||
when [1,1,1,1,1] then :'high-card'
|
||||
when [1,1,1,2] then :'one-pair'
|
||||
when [1,2,2] then :'two-pair'
|
||||
when [1,1,3] then :'three-of-a-kind'
|
||||
when [2,3] then :'full-house'
|
||||
when [1,4] then :'four-of-a-kind'
|
||||
when [5] then :'five-of-a-kind'
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
# Demo
|
||||
test_hands = <<EOS
|
||||
2♥ 2♦ 2♣ k♣ q♦
|
||||
2♥ 5♥ 7♦ 8♣ 9♠
|
||||
a♥ 2♦ 3♣ 4♣ 5♦
|
||||
2♥ 3♥ 2♦ 3♣ 3♦
|
||||
2♥ 7♥ 2♦ 3♣ 3♦
|
||||
2♥ 6♥ 2♦ 3♣ 3♦
|
||||
10♥ j♥ q♥ k♥ a♥
|
||||
4♥ 4♠ k♠ 2♦ 10♠
|
||||
4♥ 4♠ k♠ 3♦ 10♠
|
||||
q♣ 10♣ 7♣ 6♣ 4♣
|
||||
q♣ 10♣ 7♣ 6♣ 3♣
|
||||
9♥ 10♥ q♥ k♥ j♣
|
||||
2♥ 3♥ 4♥ 5♥ a♥
|
||||
2♥ 2♥ 2♦ 3♣ 3♦
|
||||
EOS
|
||||
|
||||
hands = test_hands.each_line.map{|line| Hand.new(line) }
|
||||
puts "High to low"
|
||||
hands.sort.reverse.each{|hand| puts "#{hand}\t #{hand.rank}" }
|
||||
puts
|
||||
|
||||
str = <<EOS
|
||||
joker 2♦ 2♠ k♠ q♦
|
||||
joker 5♥ 7♦ 8♠ 9♦
|
||||
joker 2♦ 3♠ 4♠ 5♠
|
||||
joker 3♥ 2♦ 3♠ 3♦
|
||||
joker 7♥ 2♦ 3♠ 3♦
|
||||
joker 7♥ 7♦ 7♠ 7♣
|
||||
joker j♥ q♥ k♥ A♥
|
||||
joker 4♣ k♣ 5♦ 10♠
|
||||
joker k♣ 7♣ 6♣ 4♣
|
||||
joker 2♦ joker 4♠ 5♠
|
||||
joker Q♦ joker A♠ 10♠
|
||||
joker Q♦ joker A♦ 10♦
|
||||
joker 2♦ 2♠ joker q♦
|
||||
EOS
|
||||
|
||||
# Neither the Card nor the Hand class supports jokers
|
||||
# but since hands are comparable, they are also sortable.
|
||||
# Try every card from a deck for a joker and pick the largest hand:
|
||||
|
||||
DECK = Card::FACES.product(Card::SUITS).map(&:join)
|
||||
str.each_line do |line|
|
||||
cards_in_arrays = line.split.map{|c| c == "joker" ? DECK.dup : [c]} #joker is array of all cards
|
||||
all_tries = cards_in_arrays.shift.product(*cards_in_arrays).map{|ar| Hand.new(ar.join" ")} #calculate the Whatshisname product
|
||||
best = all_tries.max
|
||||
puts "#{line.strip}: #{best.rank}"
|
||||
end
|
||||
108
Task/Poker-hand-analyser/Rust/poker-hand-analyser.rust
Normal file
108
Task/Poker-hand-analyser/Rust/poker-hand-analyser.rust
Normal file
|
|
@ -0,0 +1,108 @@
|
|||
fn main() {
|
||||
let hands = vec![
|
||||
"🂡 🂮 🂭 🂫 🂪",
|
||||
"🃏 🃂 🂢 🂮 🃍",
|
||||
"🃏 🂵 🃇 🂨 🃉",
|
||||
"🃏 🃂 🂣 🂤 🂥",
|
||||
"🃏 🂳 🃂 🂣 🃃",
|
||||
"🃏 🂷 🃂 🂣 🃃",
|
||||
"🃏 🂷 🃇 🂧 🃗",
|
||||
"🃏 🂻 🂽 🂾 🂱",
|
||||
"🃏 🃔 🃞 🃅 🂪",
|
||||
"🃏 🃞 🃗 🃖 🃔",
|
||||
"🃏 🃂 🃟 🂤 🂥",
|
||||
"🃏 🃍 🃟 🂡 🂪",
|
||||
"🃏 🃍 🃟 🃁 🃊",
|
||||
"🃏 🃂 🂢 🃟 🃍",
|
||||
"🃏 🃂 🂢 🃍 🃍",
|
||||
"🃂 🃞 🃍 🃁 🃊",
|
||||
];
|
||||
for hand in hands{
|
||||
println!("{} {}", hand, poker_hand(hand));
|
||||
}
|
||||
}
|
||||
|
||||
fn poker_hand(cards: &str) -> &str {
|
||||
let mut suits = vec![0u8; 4];
|
||||
let mut faces = vec![0u8; 15];
|
||||
let mut hand = vec![];
|
||||
|
||||
for card in cards.chars(){
|
||||
if card == ' ' { continue; }
|
||||
let values = get_card_value(card);
|
||||
if values.0 < 14 && hand.contains(&values) {
|
||||
return "invalid";
|
||||
}
|
||||
hand.push(values);
|
||||
faces[values.0 as usize]+=1;
|
||||
if values.1 >= 0 {
|
||||
suits[values.1 as usize]+=1;
|
||||
}
|
||||
}
|
||||
if hand.len()!=5 {
|
||||
return "invalid";
|
||||
}
|
||||
faces[13] = faces[0]; //add ace-high count
|
||||
let jokers = faces[14];
|
||||
|
||||
//count suits
|
||||
let mut colors = suits.into_iter()
|
||||
.filter(|&x| x > 0).collect::<Vec<_>>();
|
||||
colors.sort_unstable();
|
||||
colors[0] += jokers; // add joker suits to the highest one;
|
||||
let is_flush = colors[0] == 5;
|
||||
|
||||
//straight
|
||||
let mut is_straight = false;
|
||||
//pointer to optimise some work
|
||||
//avoids looking again at cards that were the start of a sequence
|
||||
//as they cannot be part of another sequence
|
||||
let mut ptr = 14;
|
||||
while ptr>3{
|
||||
let mut jokers_left = jokers;
|
||||
let mut straight_cards = 0;
|
||||
for i in (0..ptr).rev(){
|
||||
if faces[i]==0 {
|
||||
if jokers_left == 0 {break;}
|
||||
jokers_left -= 1;
|
||||
}
|
||||
else if i==ptr-1 { ptr-=1; }
|
||||
straight_cards+=1;
|
||||
}
|
||||
ptr-=1;
|
||||
if straight_cards == 5 {
|
||||
is_straight = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//count values
|
||||
let mut values = faces.into_iter().enumerate().take(14).filter(|&x| x.1>0).collect::<Vec<_>>();
|
||||
//sort by quantity, then by value, high to low
|
||||
values.sort_unstable_by(|a, b| if b.1 == a.1 { (b.0).cmp(&a.0) } else { (b.1).cmp(&a.1)} );
|
||||
let first_group = values[0].1 + jokers;
|
||||
let second_group = if values.len()>1 {values[1].1} else {0};
|
||||
|
||||
match (is_flush, is_straight, first_group, second_group){
|
||||
(_,_,5,_) => "five-of-a-kind",
|
||||
(true, true, _, _) => if ptr == 8 {"royal-flush"} else {"straight-flush"},
|
||||
(_,_,4,_) => "four-of-a-kind",
|
||||
(_,_,3,2) => "full-house",
|
||||
(true,_,_,_) => "flush",
|
||||
(_,true,_,_) => "straight",
|
||||
(_,_,3,_) => "three-of-a-kind",
|
||||
(_,_,2,2) => "two-pair",
|
||||
(_,_,2,_) => "one-pair",
|
||||
_ => "high-card"
|
||||
}
|
||||
}
|
||||
|
||||
fn get_card_value(card: char) -> (i8,i8) {
|
||||
// transform glyph to face + suit, zero-indexed
|
||||
let base = card as u32 - 0x1F0A1;
|
||||
let mut suit = (base / 16) as i8;
|
||||
let mut face = (base % 16) as i8;
|
||||
if face > 11 && face < 14 { face-=1; } // Unicode has a Knight that we do not want
|
||||
if face == 14 { suit = -1; } //jokers do not have a suit
|
||||
(face, suit)
|
||||
}
|
||||
74
Task/Poker-hand-analyser/Scala/poker-hand-analyser-1.scala
Normal file
74
Task/Poker-hand-analyser/Scala/poker-hand-analyser-1.scala
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
val faces = "23456789TJQKA"
|
||||
val suits = "CHSD"
|
||||
sealed trait Card
|
||||
object Joker extends Card
|
||||
case class RealCard(face: Int, suit: Char) extends Card
|
||||
val allRealCards = for {
|
||||
face <- 0 until faces.size
|
||||
suit <- suits
|
||||
} yield RealCard(face, suit)
|
||||
|
||||
def parseCard(str: String): Card = {
|
||||
if (str == "joker") {
|
||||
Joker
|
||||
} else {
|
||||
RealCard(faces.indexOf(str(0)), str(1))
|
||||
}
|
||||
}
|
||||
|
||||
def parseHand(str: String): List[Card] = {
|
||||
str.split(" ").map(parseCard).toList
|
||||
}
|
||||
|
||||
trait HandType {
|
||||
def name: String
|
||||
def check(hand: List[RealCard]): Boolean
|
||||
}
|
||||
|
||||
case class And(x: HandType, y: HandType, name: String) extends HandType {
|
||||
def check(hand: List[RealCard]) = x.check(hand) && y.check(hand)
|
||||
}
|
||||
|
||||
object Straight extends HandType {
|
||||
val name = "straight"
|
||||
def check(hand: List[RealCard]): Boolean = {
|
||||
val faces = hand.map(_.face).toSet
|
||||
faces.size == 5 && (faces.min == faces.max - 4 || faces == Set(0, 1, 2, 3, 12))
|
||||
}
|
||||
}
|
||||
|
||||
object Flush extends HandType {
|
||||
val name = "flush"
|
||||
def check(hand: List[RealCard]): Boolean = {
|
||||
hand.map(_.suit).toSet.size == 1
|
||||
}
|
||||
}
|
||||
|
||||
case class NOfAKind(n: Int, name: String = "", nOccur: Int = 1) extends HandType {
|
||||
def check(hand: List[RealCard]): Boolean = {
|
||||
hand.groupBy(_.face).values.count(_.size == n) >= nOccur
|
||||
}
|
||||
}
|
||||
|
||||
val allHandTypes = List(
|
||||
NOfAKind(5, "five-of-a-kind"),
|
||||
And(Straight, Flush, "straight-flush"),
|
||||
NOfAKind(4, "four-of-a-kind"),
|
||||
And(NOfAKind(3), NOfAKind(2), "full-house"),
|
||||
Flush,
|
||||
Straight,
|
||||
NOfAKind(3, "three-of-a-kind"),
|
||||
NOfAKind(2, "two-pair", 2),
|
||||
NOfAKind(2, "one-pair")
|
||||
)
|
||||
|
||||
def possibleRealHands(hand: List[Card]): List[List[RealCard]] = {
|
||||
val realCards = hand.collect { case r: RealCard => r }
|
||||
val nJokers = hand.count(_ == Joker)
|
||||
allRealCards.toList.combinations(nJokers).map(_ ++ realCards).toList
|
||||
}
|
||||
|
||||
def analyzeHand(hand: List[Card]): String = {
|
||||
val possibleHands = possibleRealHands(hand)
|
||||
allHandTypes.find(t => possibleHands.exists(t.check)).map(_.name).getOrElse("high-card")
|
||||
}
|
||||
26
Task/Poker-hand-analyser/Scala/poker-hand-analyser-2.scala
Normal file
26
Task/Poker-hand-analyser/Scala/poker-hand-analyser-2.scala
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
val testHands = List(
|
||||
"2H 2D 2S KS QD",
|
||||
"2H 5H 7D 8S 9D",
|
||||
"AH 2D 3S 4S 5S",
|
||||
"2H 3H 2D 3S 3D",
|
||||
"2H 7H 2D 3S 3D",
|
||||
"2H 7H 7D 7S 7C",
|
||||
"TH JH QH KH AH",
|
||||
"4H 4C KC 5D TC",
|
||||
"QC TC 7C 6C 4C",
|
||||
"QC TC 7C 7C TD",
|
||||
"2H 2D 2S KS joker",
|
||||
"2H 5H 7D 8S joker",
|
||||
"AH 2D 3S 4S joker",
|
||||
"2H 3H 2D 3S joker",
|
||||
"2H 7H 2D 3S joker",
|
||||
"2H 7H 7D joker joker",
|
||||
"TH JH QH joker joker",
|
||||
"4H 4C KC joker joker",
|
||||
"QC TC 7C joker joker",
|
||||
"QC TC 7H joker joker"
|
||||
)
|
||||
|
||||
for (hand <- testHands) {
|
||||
println(s"$hand -> ${analyzeHand(parseHand(hand))}")
|
||||
}
|
||||
75
Task/Poker-hand-analyser/Seed7/poker-hand-analyser.seed7
Normal file
75
Task/Poker-hand-analyser/Seed7/poker-hand-analyser.seed7
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
$ include "seed7_05.s7i";
|
||||
include "console.s7i";
|
||||
|
||||
const string: face is "A23456789TJQK";
|
||||
const string: suit is "♥♦♣♠";
|
||||
|
||||
const func string: analyzeHand (in array integer: faceCnt, in array integer: suitCnt) is func
|
||||
result
|
||||
var string: handValue is "";
|
||||
local
|
||||
var boolean: pair1 is FALSE;
|
||||
var boolean: pair2 is FALSE;
|
||||
var boolean: three is FALSE;
|
||||
var boolean: four is FALSE;
|
||||
var boolean: flush is FALSE;
|
||||
var boolean: straight is FALSE;
|
||||
var integer: sequence is 0;
|
||||
var integer: x is 0;
|
||||
begin
|
||||
for x range 1 to 13 do
|
||||
case faceCnt[x] of
|
||||
when {2}: if pair1 then pair2 := TRUE; else pair1 := TRUE; end if;
|
||||
when {3}: three := TRUE;
|
||||
when {4}: four := TRUE;
|
||||
end case;
|
||||
end for;
|
||||
for x range 1 to 4 until flush do
|
||||
if suitCnt[x] = 5 then
|
||||
flush := TRUE;
|
||||
end if;
|
||||
end for;
|
||||
if not pair1 and not three and not four then
|
||||
for x range 1 to 13 until sequence = 5 do
|
||||
if faceCnt[x] <> 0 then incr(sequence); else sequence := 0; end if;
|
||||
end for;
|
||||
straight := sequence = 5 or (sequence = 4 and faceCnt[1] <> 0);
|
||||
end if;
|
||||
if straight and flush then handValue := "straight-flush";
|
||||
elsif four then handValue := "four-of-a-kind";
|
||||
elsif pair1 and three then handValue := "full-house";
|
||||
elsif flush then handValue := "flush";
|
||||
elsif straight then handValue := "straight";
|
||||
elsif three then handValue := "three-of-a-kind";
|
||||
elsif pair1 and pair2 then handValue := "two-pair";
|
||||
elsif pair1 then handValue := "one-pair";
|
||||
else handValue := "high-card";
|
||||
end if;
|
||||
end func;
|
||||
|
||||
const proc: analyze (in string: cards) is func
|
||||
local
|
||||
var array integer: faceCnt is 13 times 0;
|
||||
var array integer: suitCnt is 4 times 0;
|
||||
var string: card is "";
|
||||
begin
|
||||
for card range split(upper(cards), ' ') do
|
||||
incr(faceCnt[pos(face, card[1])]);
|
||||
incr(suitCnt[pos(suit, card[2])]);
|
||||
end for;
|
||||
writeln(cards <& ": " <& analyzeHand(faceCnt, suitCnt));
|
||||
end func;
|
||||
|
||||
const proc: main is func
|
||||
begin
|
||||
OUT := STD_CONSOLE;
|
||||
analyze("2♥ 2♦ 2♠ k♠ q♦");
|
||||
analyze("2♥ 5♥ 7♦ 8♠ 9♦");
|
||||
analyze("a♥ 2♦ 3♠ 4♠ 5♠");
|
||||
analyze("2♥ 3♥ 2♦ 3♠ 3♦");
|
||||
analyze("2♥ 7♥ 2♦ 3♠ 3♦");
|
||||
analyze("2♥ 7♥ 7♦ 7♠ 7♣");
|
||||
analyze("t♥ j♥ q♥ k♥ a♥");
|
||||
analyze("4♥ 4♣ k♣ 5♦ t♣");
|
||||
analyze("q♣ t♣ 7♣ 6♣ 4♣");
|
||||
end func;
|
||||
|
|
@ -0,0 +1,63 @@
|
|||
local
|
||||
val rec ins = fn x : int*'a => fn [] => [x]
|
||||
| ll as h::t => if #1 x<= (#1 h) then x::ll else h::ins x t
|
||||
val rec acount = fn
|
||||
(n,a::(b::t)) => if a=b then acount (n+1,b::t) else (n,a)::acount(1,b::t)
|
||||
| (n,[t]) => [(n,t)]
|
||||
in (* helper count and sort functions *)
|
||||
val rec sortBy1st = fn [] => [] | h::t => ins h (sortBy1st t)
|
||||
val addcount = fn ll => acount (1,ll)
|
||||
end;
|
||||
|
||||
|
||||
|
||||
val showHand = fn input =>
|
||||
let
|
||||
exception Cheat of string
|
||||
(* replace a j q k by their numbers *)
|
||||
val translateCardstrings = fn inputstr =>
|
||||
String.tokens (fn #" "=>true|_=>false) (String.translate (fn #"a"=>"1"| #"j"=>"11"| #"q"=>"12"| #"k"=>"13" | a=>str a ) inputstr )
|
||||
|
||||
(* parse numbers and characters into int*strings and order those *)
|
||||
val parseFacesSuits = fn cardcodes =>
|
||||
sortBy1st (List.map (fn el => (valOf (Int.fromString el ),String.extract (el,String.size el -1,NONE) )) cardcodes )
|
||||
handle Option => raise Cheat "parse"
|
||||
|
||||
(* replace the list of face numbers by a list of every face with its count and order it / descending count *)
|
||||
val countAndSort =fn li =>
|
||||
let val hand = ListPair.unzip li in (rev (sortBy1st (addcount (#1 hand))) , #2 hand ) end;
|
||||
|
||||
|
||||
val score = fn
|
||||
( (4,_)::t , _ ) => "four-of-a-kind"
|
||||
| ( (3,_)::(2,_)::t , _ ) => "full-house"
|
||||
| ( (3,_)::t,_) => "three-of-a-kind"
|
||||
| ( (2,_)::(2,_)::t,_) => "two-pair"
|
||||
| ( (2,_)::t,_) => "one-pair"
|
||||
| (x as (1,_)::t,ll) => if #2 (hd x ) - (#2 (hd (rev x))) =4 orelse ( #2 (hd (rev x)) = 1 andalso #2 (hd (tl (rev x))) =10 )
|
||||
then
|
||||
if List.all (fn x => hd ll=x) ll
|
||||
then "straight-flush"
|
||||
else "straight"
|
||||
else if List.all (fn x => hd ll=x) ll then "flush" else "high-card"
|
||||
| _ => "invalid"
|
||||
|
||||
|
||||
|
||||
(* return 'invalid' if any duplicates or invalid codes *)
|
||||
val validate = fn lpair : (int * string) list =>
|
||||
let val rec uniq = fn ([],y) =>true|(x,y) => List.filter (fn a=>a= hd x) y = [hd x] andalso uniq(tl x,y)
|
||||
in
|
||||
if List.all (fn x :int*string => #1 x > 0 andalso #1 x < 14 ) lpair
|
||||
andalso List.all (fn (x) => Option.isSome ( List.find (fn a=> a= #2x) ["c","d","h","s"] ) ) lpair
|
||||
andalso uniq (lpair ,lpair)
|
||||
then lpair
|
||||
else raise Cheat "value"
|
||||
end
|
||||
|
||||
in
|
||||
|
||||
|
||||
( score o countAndSort o validate o parseFacesSuits o translateCardstrings ) input handle Cheat ch => "invalid"
|
||||
|
||||
end;
|
||||
|
|
@ -0,0 +1,27 @@
|
|||
val rec printio = fn
|
||||
[] => ()
|
||||
| s::t => (print (s^" : "); print ((showHand s)^"\n") before printio t) ;
|
||||
|
||||
printio
|
||||
[ "2h 2d 2c kc qd" ,
|
||||
"2h 5h 7d 8c 9s",
|
||||
"ah 2d 3c 4c 5d" ,
|
||||
"2h 3h 2d 3s 3d",
|
||||
"2h 7h 2d 3c 3d",
|
||||
"2h 7h 7d 7c 7s",
|
||||
"10h jh qh kh ah",
|
||||
"4h 4s ks 5d 10s",
|
||||
"qc 10c 7c 6c 4c",
|
||||
"ac ah ac ad 10h"] ;
|
||||
|
||||
2h 2d 2c kc qd : three-of-a-kind
|
||||
2h 5h 7d 8c 9s : high-card
|
||||
ah 2d 3c 4c 5d : straight
|
||||
2h 3h 2d 3s 3d : full-house
|
||||
2h 7h 2d 3c 3d : two-pair
|
||||
2h 7h 7d 7c 7s : four-of-a-kind
|
||||
10h jh qh kh ah : straight-flush
|
||||
4h 4s ks 5d 10s : one-pair
|
||||
qc 10c 7c 6c 4c : flush
|
||||
ac ah ac ad 10h : invalid
|
||||
val it = (): unit
|
||||
116
Task/Poker-hand-analyser/Tcl/poker-hand-analyser-1.tcl
Normal file
116
Task/Poker-hand-analyser/Tcl/poker-hand-analyser-1.tcl
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
package require Tcl 8.6
|
||||
namespace eval PokerHandAnalyser {
|
||||
proc analyse {hand} {
|
||||
set norm [Normalise $hand]
|
||||
foreach type {
|
||||
invalid straight-flush four-of-a-kind full-house flush straight
|
||||
three-of-a-kind two-pair one-pair
|
||||
} {
|
||||
if {[Detect-$type $norm]} {
|
||||
return $type
|
||||
}
|
||||
}
|
||||
# Always possible to use high-card if the hand is legal at all
|
||||
return high-card
|
||||
}
|
||||
|
||||
# This normalises to an internal representation that is a list of pairs,
|
||||
# where each pair is one number for the pips (ace == 14, king == 13,
|
||||
# etc.) and another for the suit. This greatly simplifies detection.
|
||||
proc Normalise {hand} {
|
||||
set PipMap {j 11 q 12 k 13 a 14}
|
||||
set SuitMap {♥ 2 h 2 ♦ 1 d 1 ♣ 0 c 0 ♠ 3 s 3}
|
||||
set hand [string tolower $hand]
|
||||
set cards [regexp -all -inline {(?:[akqj98765432]|10)[hdcs♥♦♣♠]} $hand]
|
||||
lsort -command CompareCards [lmap c [string map {} $cards] {
|
||||
list [string map $PipMap [string range $c 0 end-1]] \
|
||||
[string map $SuitMap [string index $c end]]
|
||||
}]
|
||||
}
|
||||
proc CompareCards {a b} {
|
||||
lassign $a pipA suitA
|
||||
lassign $b pipB suitB
|
||||
expr {$pipA==$pipB ? $suitB-$suitA : $pipB-$pipA}
|
||||
}
|
||||
|
||||
# Detection code. Note that the detectors all assume that the preceding
|
||||
# detectors have been run first; this simplifies the logic a lot, but does
|
||||
# mean that the individual detectors are not robust on their own.
|
||||
proc Detect-invalid {hand} {
|
||||
if {[llength $hand] != 5} {return 1}
|
||||
foreach c $hand {
|
||||
if {[incr seen($c)] > 1} {return 1}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
proc Detect-straight-flush {hand} {
|
||||
foreach c $hand {
|
||||
lassign $c pip suit
|
||||
if {[info exist prev] && $prev-1 != $pip} {
|
||||
# Special case: ace low straight flush ("steel wheel")
|
||||
if {$prev != 14 && $suit != 5} {
|
||||
return 0
|
||||
}
|
||||
}
|
||||
set prev $pip
|
||||
incr seen($suit)
|
||||
}
|
||||
return [expr {[array size seen] == 1}]
|
||||
}
|
||||
proc Detect-four-of-a-kind {hand} {
|
||||
foreach c $hand {
|
||||
lassign $c pip suit
|
||||
if {[incr seen($pip)] > 3} {return 1}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
proc Detect-full-house {hand} {
|
||||
foreach c $hand {
|
||||
lassign $c pip suit
|
||||
incr seen($pip)
|
||||
}
|
||||
return [expr {[array size seen] == 2}]
|
||||
}
|
||||
proc Detect-flush {hand} {
|
||||
foreach c $hand {
|
||||
lassign $c pip suit
|
||||
incr seen($suit)
|
||||
}
|
||||
return [expr {[array size seen] == 1}]
|
||||
}
|
||||
proc Detect-straight {hand} {
|
||||
foreach c $hand {
|
||||
lassign $c pip suit
|
||||
if {[info exist prev] && $prev-1 != $pip} {
|
||||
# Special case: ace low straight ("wheel")
|
||||
if {$prev != 14 && $suit != 5} {
|
||||
return 0
|
||||
}
|
||||
}
|
||||
set prev $pip
|
||||
}
|
||||
return 1
|
||||
}
|
||||
proc Detect-three-of-a-kind {hand} {
|
||||
foreach c $hand {
|
||||
lassign $c pip suit
|
||||
if {[incr seen($pip)] > 2} {return 1}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
proc Detect-two-pair {hand} {
|
||||
set pairs 0
|
||||
foreach c $hand {
|
||||
lassign $c pip suit
|
||||
if {[incr seen($pip)] > 1} {incr pairs}
|
||||
}
|
||||
return [expr {$pairs > 1}]
|
||||
}
|
||||
proc Detect-one-pair {hand} {
|
||||
foreach c $hand {
|
||||
lassign $c pip suit
|
||||
if {[incr seen($pip)] > 1} {return 1}
|
||||
}
|
||||
return 0
|
||||
}
|
||||
}
|
||||
7
Task/Poker-hand-analyser/Tcl/poker-hand-analyser-2.tcl
Normal file
7
Task/Poker-hand-analyser/Tcl/poker-hand-analyser-2.tcl
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
foreach hand {
|
||||
"2♥ 2♦ 2♣ k♣ q♦" "2♥ 5♥ 7♦ 8♣ 9♠" "a♥ 2♦ 3♣ 4♣ 5♦" "2♥ 3♥ 2♦ 3♣ 3♦"
|
||||
"2♥ 7♥ 2♦ 3♣ 3♦" "2♥ 7♥ 7♦ 7♣ 7♠" "10♥ j♥ q♥ k♥ a♥" "4♥ 4♠ k♠ 5♦ 10♠"
|
||||
"q♣ 10♣ 7♣ 6♣ 4♣"
|
||||
} {
|
||||
puts "${hand}: [PokerHandAnalyser::analyse $hand]"
|
||||
}
|
||||
124
Task/Poker-hand-analyser/VBScript/poker-hand-analyser.vb
Normal file
124
Task/Poker-hand-analyser/VBScript/poker-hand-analyser.vb
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
option explicit
|
||||
class playingcard
|
||||
dim suit
|
||||
dim pips
|
||||
'public property get gsuit():gsuit=suit:end property
|
||||
'public property get gpips():gpips=pips:end property
|
||||
public sub print
|
||||
dim s,p
|
||||
select case suit
|
||||
case "S":s=chrW(&h2660)
|
||||
case "D":s=chrW(&h2666)
|
||||
case "C":s=chrW(&h2663)
|
||||
case "H":s=chrW(&h2665)
|
||||
end select
|
||||
|
||||
select case pips
|
||||
case 1:p="A"
|
||||
case 11:p="J"
|
||||
case 12:p="Q"
|
||||
case 13:p="K"
|
||||
case else: p=""& pips
|
||||
end select
|
||||
|
||||
wscript.stdout.write right(" "&p & s,3)&" "
|
||||
end sub
|
||||
end class
|
||||
|
||||
sub printhand(byref h,start)
|
||||
dim i
|
||||
for i =start to ubound(h)
|
||||
h(i).print
|
||||
next
|
||||
'wscript.stdout.writeblanklines(1)
|
||||
end sub
|
||||
|
||||
function checkhand(byval arr)
|
||||
dim ss,i,max,last,uses,toppip,j,straight, flush,used,ace
|
||||
redim nn(13)
|
||||
|
||||
ss=arr(0).suit '?????
|
||||
straight=true:flush=true
|
||||
max=0:last=0:used=0:toppip=0:ace=0
|
||||
for i=0 to ubound(arr)
|
||||
j=arr(i).pips
|
||||
if arr(i).suit<>ss then flush=false
|
||||
if j>toppip then toppip=j
|
||||
if j=1 then ace=1
|
||||
nn(j)=nn(j)+1
|
||||
if nn(j)>max then max= nn(j)
|
||||
if abs(j-toppip)>=4 then straight=0
|
||||
next
|
||||
for i=1 to ubound(nn)
|
||||
if nn(i) then used=used+1
|
||||
next
|
||||
if max=1 then
|
||||
if nn(1) and nn(10) and nn(11) and nn(12) and nn(13) then straight=1
|
||||
end if
|
||||
if flush and straight and max=1 then
|
||||
checkhand= "straight-flush"
|
||||
elseif flush then
|
||||
checkhand= "flush"
|
||||
elseif straight and max=1 then
|
||||
checkhand= "straight"
|
||||
elseif max=4 then
|
||||
checkhand= "four-of-a-kind"
|
||||
elseif max=3 then
|
||||
if used=2 then
|
||||
checkhand= "full-house"
|
||||
else
|
||||
checkhand= "three-of-a-kind"
|
||||
end if
|
||||
elseif max=2 then
|
||||
if used=3 then
|
||||
checkhand= "two-pair"
|
||||
else
|
||||
checkhand= "one-pair"
|
||||
end if
|
||||
else
|
||||
checkhand= "Top "& toppip
|
||||
End If
|
||||
end function
|
||||
|
||||
|
||||
function readhand(h)
|
||||
dim i,b,c,p
|
||||
redim a(4)
|
||||
for i=0 to ubound(a)
|
||||
b=h(i)
|
||||
set c=new playingcard
|
||||
p=left(b,1)
|
||||
select case p
|
||||
case "j": c.pips=11
|
||||
case "q": c.pips=12
|
||||
case "k": c.pips=13
|
||||
case "t": c.pips=10
|
||||
case "a": c.pips=1
|
||||
case else c.pips=cint(p)
|
||||
end select
|
||||
c.suit=ucase(right(b,1))
|
||||
set a(i)=c
|
||||
next
|
||||
readhand=a
|
||||
erase a
|
||||
end function
|
||||
|
||||
dim hands,hh,i
|
||||
hands = Array(_
|
||||
Array("2h", "5h", "7d", "8c", "9s"),_
|
||||
Array("2h", "2d", "2c", "kc", "qd"),_
|
||||
Array("ah", "2d", "3c", "4c", "5d"),_
|
||||
Array("2h", "3h", "2d", "3c", "3d"),_
|
||||
Array("2h", "7h", "2d", "3c", "3d"),_
|
||||
Array("th", "jh", "qh", "kh", "ah"),_
|
||||
Array("4h", "4s", "ks", "5d", "ts"),_
|
||||
Array("qc", "tc", "7c", "6c", "4c"),_
|
||||
Array("ah", "ah", "7c", "6c", "4c"))
|
||||
|
||||
for i=1 to ubound(hands)
|
||||
hh=readhand(hands(i))
|
||||
printhand hh,0
|
||||
wscript.stdout.write vbtab & checkhand(hh)
|
||||
wscript.stdout.writeblanklines(1)
|
||||
'exit for
|
||||
next
|
||||
71
Task/Poker-hand-analyser/Wren/poker-hand-analyser-1.wren
Normal file
71
Task/Poker-hand-analyser/Wren/poker-hand-analyser-1.wren
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
import "/dynamic" for Tuple
|
||||
import "/sort" for Sort
|
||||
import "/str" for Str
|
||||
import "/seq" for Lst
|
||||
|
||||
var Card = Tuple.create("Card", ["face", "suit"])
|
||||
|
||||
var FACES = "23456789tjqka"
|
||||
var SUITS = "shdc"
|
||||
|
||||
var isStraight = Fn.new { |cards|
|
||||
var cmp = Fn.new { |i, j| (i.face - j.face).sign }
|
||||
var sorted = Sort.merge(cards, cmp)
|
||||
if (sorted[0].face + 4 == sorted[4].face) return true
|
||||
if (sorted[4].face == 14 && sorted[0].face == 2 && sorted[3].face == 5) return true
|
||||
return false
|
||||
}
|
||||
|
||||
var isFlush = Fn.new { |cards|
|
||||
var suit = cards[0].suit
|
||||
if (cards.skip(1).all { |card| card.suit == suit }) return true
|
||||
return false
|
||||
}
|
||||
|
||||
var analyzeHand = Fn.new { |hand|
|
||||
var h = Str.lower(hand)
|
||||
var split = Lst.distinct(h.split(" ").where { |c| c != "" }.toList)
|
||||
if (split.count != 5) return "invalid"
|
||||
var cards = []
|
||||
for (s in split) {
|
||||
if (s.count != 2) return "invalid"
|
||||
var fIndex = FACES.indexOf(s[0])
|
||||
if (fIndex == -1) return "invalid"
|
||||
var sIndex = SUITS.indexOf(s[1])
|
||||
if (sIndex == -1) return "invalid"
|
||||
cards.add(Card.new(fIndex + 2, s[1]))
|
||||
}
|
||||
var groups = Lst.groups(cards) { |card| card.face }
|
||||
if (groups.count == 2) {
|
||||
if (groups.any { |g| g[1].count == 4 }) return "four-of-a-kind"
|
||||
return "full-house"
|
||||
} else if (groups.count == 3) {
|
||||
if (groups.any { |g| g[1].count == 3 }) return "three-of-a-kind"
|
||||
return "two-pair"
|
||||
} else if (groups.count == 4) {
|
||||
return "one-pair"
|
||||
} else {
|
||||
var flush = isFlush.call(cards)
|
||||
var straight = isStraight.call(cards)
|
||||
if (flush && straight) return "straight-flush"
|
||||
if (flush) return "flush"
|
||||
if (straight) return "straight"
|
||||
return "high-card"
|
||||
}
|
||||
}
|
||||
|
||||
var hands = [
|
||||
"2h 2d 2c kc qd",
|
||||
"2h 5h 7d 8c 9s",
|
||||
"ah 2d 3c 4c 5d",
|
||||
"2h 3h 2d 3c 3d",
|
||||
"2h 7h 2d 3c 3d",
|
||||
"2h 7h 7d 7c 7s",
|
||||
"th jh qh kh ah",
|
||||
"4h 4s ks 5d ts",
|
||||
"qc tc 7c 6c 4c",
|
||||
"ah ah 7c 6c 4c"
|
||||
]
|
||||
for (hand in hands) {
|
||||
System.print("%(hand): %(analyzeHand.call(hand))")
|
||||
}
|
||||
114
Task/Poker-hand-analyser/Wren/poker-hand-analyser-2.wren
Normal file
114
Task/Poker-hand-analyser/Wren/poker-hand-analyser-2.wren
Normal file
|
|
@ -0,0 +1,114 @@
|
|||
import "/dynamic" for Tuple
|
||||
import "/sort" for Sort
|
||||
import "/seq" for Lst
|
||||
|
||||
var Card = Tuple.create("Card", ["face", "suit"])
|
||||
|
||||
var cmp = Fn.new { |i, j| (i.face - j.face).sign }
|
||||
|
||||
var isStraight = Fn.new { |cards, jokers|
|
||||
var sorted = Sort.merge(cards, cmp)
|
||||
if (jokers == 0) {
|
||||
if (sorted[0].face + 4 == sorted[4].face) return true
|
||||
if (sorted[4].face == 14 && sorted[3].face == 5) return true
|
||||
return false
|
||||
} else if (jokers == 1) {
|
||||
if (sorted[0].face + 3 == sorted[3].face) return true
|
||||
if (sorted[0].face + 4 == sorted[3].face) return true
|
||||
if (sorted[3].face == 14 && sorted[2].face == 4) return true
|
||||
if (sorted[3].face == 14 && sorted[2].face == 5) return true
|
||||
return false
|
||||
} else {
|
||||
if (sorted[0].face + 2 == sorted[2].face) return true
|
||||
if (sorted[0].face + 3 == sorted[2].face) return true
|
||||
if (sorted[0].face + 4 == sorted[2].face) return true
|
||||
if (sorted[2].face == 14 && sorted[1].face == 3) return true
|
||||
if (sorted[2].face == 14 && sorted[1].face == 4) return true
|
||||
if (sorted[2].face == 14 && sorted[1].face == 5) return true
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
var isFlush = Fn.new { |cards|
|
||||
var sorted = Sort.merge(cards, cmp)
|
||||
var suit = sorted[0].suit
|
||||
if (sorted.skip(1).all { |card| card.suit == suit || card.suit == "j" }) return true
|
||||
return false
|
||||
}
|
||||
|
||||
var analyzeHand = Fn.new { |hand|
|
||||
var split = Lst.distinct(hand.split(" ").where { |c| c != "" }.toList)
|
||||
if (split.count != 5) return "invalid"
|
||||
var cards = []
|
||||
var jokers = 0
|
||||
for (s in split) {
|
||||
if (s.bytes.count != 4) return "invalid"
|
||||
var cp = s.codePoints[0]
|
||||
var card =
|
||||
cp == 0x1f0a1 ? Card.new(14, "s") :
|
||||
cp == 0x1f0b1 ? Card.new(14, "h") :
|
||||
cp == 0x1f0c1 ? Card.new(14, "d") :
|
||||
cp == 0x1f0d1 ? Card.new(14, "c") :
|
||||
cp == 0x1f0cf ? Card.new(15, "j") : // black joker
|
||||
cp == 0x1f0df ? Card.new(16, "j") : // white joker
|
||||
(cp >= 0x1f0a2 && cp <= 0x1f0ab) ? Card.new(cp - 0x1f0a0, "s") :
|
||||
(cp >= 0x1f0ad && cp <= 0x1f0ae) ? Card.new(cp - 0x1f0a1, "s") :
|
||||
(cp >= 0x1f0b2 && cp <= 0x1f0bb) ? Card.new(cp - 0x1f0b0, "h") :
|
||||
(cp >= 0x1f0bd && cp <= 0x1f0be) ? Card.new(cp - 0x1f0b1, "h") :
|
||||
(cp >= 0x1f0c2 && cp <= 0x1f0cb) ? Card.new(cp - 0x1f0c0, "d") :
|
||||
(cp >= 0x1f0cd && cp <= 0x1f0ce) ? Card.new(cp - 0x1f0c1, "d") :
|
||||
(cp >= 0x1f0d2 && cp <= 0x1f0db) ? Card.new(cp - 0x1f0d0, "c") :
|
||||
(cp >= 0x1f0dd && cp <= 0x1f0de) ? Card.new(cp - 0x1f0d1, "c") :
|
||||
Card.new(0, "j") // invalid
|
||||
if (card.face == 0) return "invalid"
|
||||
if (card.suit == "j") jokers = jokers + 1
|
||||
cards.add(card)
|
||||
}
|
||||
var groups = Lst.groups(cards) { |card| card.face }
|
||||
if (groups.count == 2) {
|
||||
if (groups.any { |g| g[1].count == 4 }) {
|
||||
if (jokers == 0) return "four-of-a-kind"
|
||||
return "five-of-a-kind"
|
||||
}
|
||||
return "full-house"
|
||||
} else if (groups.count == 3) {
|
||||
if (groups.any { |g| g[1].count == 3 }) {
|
||||
if (jokers == 0) return "three-of-a-kind"
|
||||
if (jokers == 1) return "four-of-a-kind"
|
||||
return "five-of-a-kind"
|
||||
}
|
||||
return (jokers == 0) ? "two-pair" : "full-house"
|
||||
} else if (groups.count == 4) {
|
||||
if (jokers == 0) return "one-pair"
|
||||
if (jokers == 1) return "three-of-a-kind"
|
||||
return "four-of-a-kind"
|
||||
} else {
|
||||
var flush = isFlush.call(cards)
|
||||
var straight = isStraight.call(cards, jokers)
|
||||
if (flush && straight) return "straight-flush"
|
||||
if (flush) return "flush"
|
||||
if (straight) return "straight"
|
||||
return (jokers == 0) ? "high-card" : "one-pair"
|
||||
}
|
||||
}
|
||||
|
||||
var hands = [
|
||||
"🃏 🃂 🂢 🂮 🃍",
|
||||
"🃏 🂵 🃇 🂨 🃉",
|
||||
"🃏 🃂 🂣 🂤 🂥",
|
||||
"🃏 🂳 🃂 🂣 🃃",
|
||||
"🃏 🂷 🃂 🂣 🃃",
|
||||
"🃏 🂷 🃇 🂧 🃗",
|
||||
"🃏 🂻 🂽 🂾 🂱",
|
||||
"🃏 🃔 🃞 🃅 🂪",
|
||||
"🃏 🃞 🃗 🃖 🃔",
|
||||
"🃏 🃂 🃟 🂤 🂥",
|
||||
"🃏 🃍 🃟 🂡 🂪",
|
||||
"🃏 🃍 🃟 🃁 🃊",
|
||||
"🃏 🃂 🂢 🃟 🃍",
|
||||
"🃏 🃂 🂢 🃍 🃍",
|
||||
"🃂 🃞 🃍 🃁 🃊"
|
||||
]
|
||||
for (hand in hands) {
|
||||
System.print("%(hand): %(analyzeHand.call(hand))")
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue