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Ingy döt Net 2023-07-01 11:58:00 -04:00
parent 7387c8f97b
commit cb5bb5e222
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---
category:
- Object oriented
from: http://rosettacode.org/wiki/Polymorphism
note: Basic language learning

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;Task:
Create two classes   Point(x,y)   and   Circle(x,y,r)   with a polymorphic function print, accessors for (x,y,r), copy constructor, assignment and destructor and every possible default constructors
<br><br>

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# Algol 68 provides for polymorphic operators but not procedures #
# define the CIRCLE and POINT modes #
MODE POINT = STRUCT( REAL x, y );
MODE CIRCLE = STRUCT( REAL x, y, r );
# PRINT operator #
OP PRINT = ( POINT p )VOID: print( ( "Point(", x OF p, ",", y OF p, ")" ) );
OP PRINT = ( CIRCLE c )VOID: print( ( "Circle(", r OF c, " @ ", x OF c, ",", y OF c, ")" ) );
# getters #
OP XCOORD = ( POINT p )REAL: x OF p;
OP YCOORD = ( POINT p )REAL: y OF p;
OP XCOORD = ( CIRCLE c )REAL: x OF c;
OP YCOORD = ( CIRCLE c )REAL: y OF c;
OP RADIUS = ( CIRCLE c )REAL: r OF c;
# setters #
# the setters are dyadic operators so need a priority - we make them lowest #
# priority, like PLUSAB etc. #
# They could have the same names as the getters but this seems clearer? #
PRIO SETXCOORD = 1
, SETYCOORD = 1
, SETRADIUS = 1
;
# the setters return the POINT/CIRCLE being modified so we can write e.g. #
# "PRINT ( p SETXCOORD 3 )" #
OP SETXCOORD = ( REF POINT p, REAL x )REF POINT: ( x OF p := x; p );
OP SETYCOORD = ( REF POINT p, REAL y )REF POINT: ( y OF p := y; p );
OP SETXCOORD = ( REF CIRCLE c, REAL x )REF CIRCLE: ( x OF c := x; c );
OP SETYCOORD = ( REF CIRCLE c, REAL y )REF CIRCLE: ( y OF c := y; c );
OP SETRADIUS = ( REF CIRCLE c, REAL r )REF CIRCLE: ( r OF c := r; c );
# operands of an operator are not automatically coerced from INT to REAL so #
# we also need these operators #
OP SETXCOORD = ( REF POINT p, INT x )REF POINT: ( x OF p := x; p );
OP SETYCOORD = ( REF POINT p, INT y )REF POINT: ( y OF p := y; p );
OP SETXCOORD = ( REF CIRCLE c, INT x )REF CIRCLE: ( x OF c := x; c );
OP SETYCOORD = ( REF CIRCLE c, INT y )REF CIRCLE: ( y OF c := y; c );
OP SETRADIUS = ( REF CIRCLE c, INT r )REF CIRCLE: ( r OF c := r; c );
# copy constructors #
# A copy constructor is not needed as assignment will generate a copy #
# e.g.: "POINT pa, pb; pa := ...; pb := pa; ..." will make pb a copy of pa #
# assignment #
# It is not possible to redefine the assignment "operator" in Algol 68 but #
# assignment is automatically provided so no code need be written for e.g. #
# "CIRCLE c1 := ...." #
# destructors #
# Algol 68 does not include destructors. A particular postlude could, #
# in theory be provided if specific cleanup was requried, but this would #
# occur at the end of the program, not at the end of the lifetime of the #
# object. #
# default constructor #
# Algol 68 automatically provides generators HEAP and LOC, which will #
# create new objects of the specified MODE, e.g. HEAP CIRCLE will create a #
# new CIRCLE. HEAP allocates apace on the heap, LOC allocates in on the #
# stack (so the new item disappears when the enclosing block procedure or #
# operator finishes) #
# a suitable "display" (value list enclosed in "(" and ")") can be cast to #
# the relevent MODE, allowing us to write e.g.: #
# "POINT( 3.1, 2.2 )" where we need a new item. #
# "constructors" with other than all the fields in the correct order could #
# be provided as procedures but each would need a distinct name #
# e.g. #
PROC new circle at the origin = ( REAL r )REF CIRCLE:
( ( HEAP CIRCLE SETRADIUS r ) SETXCOORD 0 ) SETYCOORD 0;
PROC new point at the origin = REF POINT:
( HEAP POINT SETXCOORD 0 ) SETYCOORD 0;
# examples of use #
BEGIN
CIRCLE c1 := CIRCLE( 1.1, 2.4, 4.1 );
POINT p1 := new point at the origin;
PRINT c1; newline( stand out );
# move c1 so it is centred on p1 #
( c1 SETXCOORD XCOORD p1 ) SETYCOORD YCOORD p1;
PRINT c1; newline( stand out )
END

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package
{
public class Point
{
protected var _x:Number;
protected var _y:Number;
public function Point(x:Number = 0, y:Number = 0)
{
_x = x;
_y = y;
}
public function getX():Number
{
return _x;
}
public function setX(x:Number):void
{
_x = x;
}
public function getY():Number
{
return _y;
}
public function setY(y:Number):void
{
_x = y;
}
public function print():void
{
trace("Point");
}
}
}

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package {
public class Circle extends Point
{
private var r:Number;
public function Circle(x:Number=0, y:Number=0, r:Number=0)
{
super(x, y);
this.r = r;
}
public function getR():Number
{
return r;
}
public function setR(r:Number):void
{
this.r = r;
}
public override function print():void
{
trace("Circle");
}
}
}

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package Shapes is
type Point is tagged private;
procedure Print(Item : in Point);
function Setx(Item : in Point; Val : Integer) return Point;
function Sety(Item : in Point; Val : Integer) return Point;
function Getx(Item : in Point) return Integer;
function Gety(Item : in Point) return Integer;
function Create return Point;
function Create(X : Integer) return Point;
function Create(X, Y : Integer) return Point;
private
type Point is tagged record
X : Integer := 0;
Y : Integer := 0;
end record;
end Shapes;

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with Ada.Text_Io; use Ada.Text_Io;
package body Shapes is
-----------
-- Print --
-----------
procedure Print (Item : in Point) is
begin
Put_line("Point");
end Print;
----------
-- Setx --
----------
function Setx (Item : in Point; Val : Integer) return Point is
begin
return (Val, Item.Y);
end Setx;
----------
-- Sety --
----------
function Sety (Item : in Point; Val : Integer) return Point is
begin
return (Item.X, Val);
end Sety;
----------
-- Getx --
----------
function Getx (Item : in Point) return Integer is
begin
return Item.X;
end Getx;
----------
-- Gety --
----------
function Gety (Item : in Point) return Integer is
begin
return Item.Y;
end Gety;
------------
-- Create --
------------
function Create return Point is
begin
return (0, 0);
end Create;
------------
-- Create --
------------
function Create (X : Integer) return Point is
begin
return (X, 0);
end Create;
------------
-- Create --
------------
function Create (X, Y : Integer) return Point is
begin
return (X, Y);
end Create;
end Shapes;

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package Shapes.Circles is
type Circle is new Point with private;
procedure Print(Item : Circle);
function Setx(Item : Circle; Val : Integer) return Circle;
function Sety(Item : Circle; Val : Integer) return Circle;
function Setr(Item : Circle; Val : Integer) return Circle;
function Getr(Item : Circle) return Integer;
function Create(P : Point) return Circle;
function Create(P : Point; R : Integer) return Circle;
function Create(X : Integer) return Circle;
function Create(X : Integer; Y : Integer) return Circle;
function Create(X : Integer; Y : Integer; R : Integer) return Circle;
function Create return Circle;
private
type Circle is new Point with record
R : Integer := 0;
end record;
end Shapes.Circles;

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with Ada.Text_Io; use Ada.Text_IO;
package body Shapes.Circles is
-----------
-- Print --
-----------
procedure Print (Item : Circle) is
begin
Put_line("Circle");
end Print;
----------
-- Setx --
----------
function Setx (Item : Circle; Val : Integer) return Circle is
begin
return (Val, Item.Y, Item.R);
end Setx;
----------
-- Sety --
----------
function Sety (Item : Circle; Val : Integer) return Circle is
Temp : Circle := Item;
begin
Temp.Y := Val;
return Temp;
end Sety;
----------
-- Setr --
----------
function Setr (Item : Circle; Val : Integer) return Circle is
begin
return (Item.X, Item.Y, Val);
end Setr;
----------
-- Getr --
----------
function Getr (Item : Circle) return Integer is
begin
return Item.R;
end Getr;
------------
-- Create --
------------
function Create (P : Point) return Circle is
begin
return (P.X, P.Y, 0);
end Create;
------------
-- Create --
------------
function Create (P : Point; R : Integer) return Circle is
begin
return (P.X, P.Y, R);
end Create;
------------
-- Create --
------------
function Create (X : Integer) return Circle is
begin
return (X, 0, 0);
end Create;
------------
-- Create --
------------
function Create (X : Integer; Y : Integer) return Circle is
begin
return (X, Y, 0);
end Create;
------------
-- Create --
------------
function Create (X : Integer; Y : Integer; R : Integer) return Circle is
begin
return (X, Y, R);
end Create;
------------
-- Create --
------------
function Create return Circle is
begin
return (0, 0, 0);
end Create;
end Shapes.Circles;

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with Shapes.Circles; use Shapes.Circles;
use Shapes;
procedure Shapes_Main is
P : Point;
C : Circle;
begin
P.Print;
C.Print;
end Shapes_Main;

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class Point (protected x=0.0, protected y=0.0) {
public function print {
println ("Point")
}
public function getX { return x }
public function getY { return y }
public function setX(nx) { x = nx }
public function setY(ny) { y = ny }
}
class Circle (x=0.0, y=0.0, r=0.0) extends Point (x, y) {
public function print {
println ("Circle")
}
public function getR { return r }
public function setR(nr) { r = nr }
}
var p = new Point (1, 2)
var c = new Circle (1, 2, 3)
p.print()
c.print()

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define :point [x,y][
init: [
ensure -> is? :floating this\x
ensure -> is? :floating this\y
]
print: [
render "point (x: |this\x|, y: |this\y|)"
]
]
define :circle [center,radius][
init: [
ensure -> is? :point this\center
ensure -> is? :floating this\radius
]
print: [
render "circle (center: |this\center|, radius: |this\radius|)"
]
]
p: to :point [10.0, 20.0]
c: to :circle @[p, 10.0]
inspect p
inspect c
print p
print c

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MyPoint := new Point(1, 8)
MyPoint.Print()
MyCircle := new Circle(4, 7, 9)
MyCircle2 := MyCircle.Copy()
MyCircle.SetX(2) ;Assignment method
MyCircle.y := 3 ;Direct assignment
MyCircle.Print()
MyCircle2.Print()
MyCircle.SetX(100), MyCircle.SetY(1000), MyCircle.r := 10000
MsgBox, % MyCircle.__Class
. "`n`nx:`t" MyCircle.GetX()
. "`ny:`t" MyCircle.y
. "`nr:`t" MyCircle.GetR()
return
class Point
{
Copy()
{
return this.Clone()
}
GetX()
{
return this.x
}
GetY()
{
return this.y
}
__New(x, y)
{
this.x := x
this.y := y
}
Print()
{
MsgBox, % this.__Class
. "`n`nx:`t" this.x
. "`ny:`t" this.y
}
SetX(aValue)
{
this.x := aValue
}
SetY(aValue)
{
this.y := aValue
}
}
class Circle extends Point
{
GetR()
{
return this.r
}
__New(x, y, r)
{
this.r := r
base.__New(x, y)
}
Print()
{
MsgBox, % this.__Class
. "`n`nx:`t" this.x
. "`ny:`t" this.y
. "`nr:`t" this.r
}
SetR(aValue)
{
this.r := aValue
}
}

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INSTALL @lib$ + "CLASSLIB"
REM Create parent class with void 'doprint' method:
DIM PrintableShape{doprint}
PROC_class(PrintableShape{})
REM Create derived class for Point:
DIM Point{x#, y#, setxy, retx, rety, @constructor, @@destructor}
PROC_inherit(Point{}, PrintableShape{})
DEF Point.setxy (x,y) : Point.x# = x : Point.y# = y : ENDPROC
DEF Point.retx = Point.x#
DEF Point.rety = Point.y#
DEF Point.@constructor Point.x# = 1.23 : Point.y# = 4.56 : ENDPROC
DEF Point.@@destructor : ENDPROC
DEF Point.doprint : PRINT Point.x#, Point.y# : ENDPROC
PROC_class(Point{})
REM Create derived class for Circle:
DIM Circle{x#, y#, r#, setxy, setr, retx, rety, retr, @con, @@des}
PROC_inherit(Circle{}, PrintableShape{})
DEF Circle.setxy (x,y) : Circle.x# = x : Circle.y# = y : ENDPROC
DEF Circle.setr (r) : Circle.r# = r : ENDPROC
DEF Circle.retx = Circle.x#
DEF Circle.rety = Circle.y#
DEF Circle.retr = Circle.r#
DEF Circle.@con Circle.x# = 3.2 : Circle.y# = 6.5 : Circle.r# = 7 : ENDPROC
DEF Circle.@@des : ENDPROC
DEF Circle.doprint : PRINT Circle.x#, Circle.y#, Circle.r# : ENDPROC
PROC_class(Circle{})
REM Test the polymorphic 'doprint' function:
PROC_new(mypoint{}, Point{})
PROC(mypoint.doprint)
PROC_discard(mypoint{})
PROC_new(mycircle{}, Circle{})
PROC(mycircle.doprint)
PROC_discard(mycircle{})
END

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#include <cstdio>
#include <cstdlib>
class Point {
protected:
int x, y;
public:
Point(int x0 = 0, int y0 = 0) : x(x0), y(y0) {}
Point(const Point &p) : x(p.x), y(p.y) {}
virtual ~Point() {}
const Point& operator=(const Point &p) {
if (this != &p) {
x = p.x;
y = p.y;
}
return *this;
}
int getX() { return x; }
int getY() { return y; }
void setX(int x0) { x = x0; }
void setY(int y0) { y = y0; }
virtual void print() { printf("Point\n"); }
};
class Circle: public Point {
private:
int r;
public:
Circle(Point p, int r0 = 0) : Point(p), r(r0) {}
Circle(int x0 = 0, int y0 = 0, int r0 = 0) : Point(x0, y0), r(r0) {}
virtual ~Circle() {}
const Circle& operator=(const Circle &c) {
if (this != &c) {
x = c.x;
y = c.y;
r = c.r;
}
return *this;
}
int getR() { return r; }
void setR(int r0) { r = r0; }
virtual void print() { printf("Circle\n"); }
};
int main() {
Point *p = new Point();
Point *c = new Circle();
p->print();
c->print();
delete p;
delete c;
return EXIT_SUCCESS;
}

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#include <cstdio>
#include <cstdlib>
// CRTP: Curiously Recurring Template Pattern
template <typename Derived>
class PointShape
{
protected:
int x, y;
public:
PointShape(int x0, int y0) : x(x0), y(y0) { }
~PointShape() { }
int getX() { return x; }
int getY() { return y; }
int setX(int x0) { x = x0; }
int setY(int y0) { y = y0; }
// compile-time virtual function
void print() const { reinterpret_cast<const Derived*>(this)->printType(); }
};
class Point : public PointShape<Point>
{
public:
Point(int x0 = 0, int y0 = 0) : PointShape(x0, y0) { }
Point(const Point& p) : PointShape(p.x, p.y) { }
~Point() {}
const Point& operator=(const Point& p)
{
if(this != &p)
{
x = p.x;
y = p.y;
}
return *this;
}
void printType() const { printf("Point\n"); }
};
class Circle : public PointShape<Circle>
{
private:
int r;
public:
Circle(int x0 = 0, int y0 = 0, int r0 = 0) : PointShape(x0, y0), r(r0) { }
Circle(Point p, int r0 = 0) : PointShape(p.getX(), p.getY()), r(r0) { }
~Circle() {}
const Circle& operator=(const Circle& c)
{
if(this != &c)
{
x = c.x;
y = c.y;
r = c.r;
}
return *this;
}
int getR() { return r; }
void setR(int r0) { r = r0; }
void printType() const { printf("Circle\n"); }
};
int main()
{
PointShape<Point>* p = new Point();
PointShape<Circle>* c = new Circle();
p->print();
c->print();
delete p;
delete c;
return 0;
}

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using System;
class Point
{
protected int x, y;
public Point() : this(0) {}
public Point(int x) : this(x,0) {}
public Point(int x, int y) { this.x = x; this.y = y; }
public int X { get { return x; } set { x = value; } }
public int Y { get { return y; } set { y = value; } }
public virtual void print() { System.Console.WriteLine("Point"); }
}
public class Circle : Point
{
private int r;
public Circle(Point p) : this(p,0) { }
public Circle(Point p, int r) : base(p) { this.r = r; }
public Circle() : this(0) { }
public Circle(int x) : this(x,0) { }
public Circle(int x, int y) : this(x,y,0) { }
public Circle(int x, int y, int r) : base(x,y) { this.r = r; }
public int R { get { return r; } set { r = value; } }
public override void print() { System.Console.WriteLine("Circle"); }
public static void main(String args[])
{
Point p = new Point();
Point c = new Circle();
p.print();
c.print();
}
}

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import ceylon.language {
consolePrint = print
}
shared void run() {
class Point {
shared variable Integer x;
shared variable Integer y;
shared new(Integer x = 0, Integer y = 0) {
this.x = x;
this.y = y;
}
shared new copy(Point p) {
this.x = p.x;
this.y = p.y;
}
shared default void print() {
consolePrint("[Point ``x`` ``y``]");
}
}
class Circle extends Point {
shared variable Integer r;
shared new(Integer x = 0, Integer y = 0, Integer r = 0) extends Point(x, y) {
this.r = r;
}
shared new copy(Circle c) extends Point.copy(c){
this.r = c.r;
}
shared actual void print() {
consolePrint("[Circle ``x`` ``y`` ``r``]");
}
}
value shapes = [
Point(), Point(1), Point(1, 2), Point {y = 3;}, Point.copy(Point(4, 5)),
Circle(), Circle(1), Circle(2, 3), Circle(4, 5, 6), Circle {y = 7; r = 8;}, Circle.copy(Circle(9, 10, 11))
];
for(shape in shapes) {
shape.print();
}
}

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(defprotocol Printable
(print-it [this] "Prints out the Printable."))
(deftype Point [x y]
Printable
(print-it [this] (println (str "Point: " x " " y))))
(defn create-point
"Redundant constructor function."
[x y] (Point. x y))
(deftype Circle [x y r]
Printable
(print-it [this] (println (str "Circle: " x " " y " " r))))
(defn create-circle
"Redundant consturctor function."
[x y r] (Circle. x y r))

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(defclass point ()
((x :initarg :x :initform 0 :accessor x)
(y :initarg :y :initform 0 :accessor y)))
(defclass circle (point)
((radius :initarg :radius :initform 0 :accessor radius)))
(defgeneric shallow-copy (object))
(defmethod shallow-copy ((p point))
(make-instance 'point :x (x p) :y (y p)))
(defmethod shallow-copy ((c circle))
(make-instance 'circle :x (x c) :y (y c) :radius (radius c)))
(defgeneric print-shape (shape))
(defmethod print-shape ((p point))
(print 'point))
(defmethod print-shape ((c circle))
(print 'circle))
(let ((p (make-instance 'point :x 10))
(c (make-instance 'circle :radius 5)))
(print-shape p)
(print-shape c))

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import std.stdio: writeln;
class Point {
private int x, y;
this(int x_=0, int y_=0) { x = x_; y = y_; }
this(Point p_) { x = p_.getX(); y = p_.getY(); }
int getX() { return x; }
void setX(int x_) { this.x = x_; }
int getY() { return y; }
void setY(int y_) { this.y = y_; }
}
class Circle : Point {
private int r;
this(int x_=0, int y_=0, int r_=0) {
super(x_, y_);
r = r_;
}
this(Point p, int r_=0) {
super(p);
r = r_;
}
this(Circle c_) {
super(c_.getX(), c_.getY());
r = c_.getR();
}
int getR() { return r; }
void setR(int r0) { this.r = r0; }
}
void main() {
auto p = new Point();
auto c = new Circle();
writeln(p);
writeln(c);
}

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type
{ TPoint }
TMyPoint = class
private
FX: Integer;
FY: Integer;
public
constructor Create; overload;
constructor Create(X0: Integer; Y0: Integer); overload;
constructor Create(MyPoint: TMyPoint); overload;
destructor Destroy; override;
procedure Print; virtual;
property X: Integer read FX write FX;
property Y: Integer read FY write FY;
end;
{ TCircle }
TCircle = class(TMyPoint)
private
FR: Integer;
public
constructor Create(X0: Integer; Y0: Integer; R0: Integer); overload;
constructor Create(MyPoint: TMyPoint; R0: Integer); overload;
constructor Create(Circle: TCircle); overload;
destructor Destroy; override;
procedure Print; override;
property R: Integer read FR write FR;
end;
implementation
uses Dialogs;
{ TCircle }
constructor TCircle.Create(X0: Integer; Y0: Integer; R0: Integer);
begin
inherited Create(X0, Y0);
FR := R0;
end;
constructor TCircle.Create(MyPoint: TMyPoint; R0: Integer);
begin
inherited Create(MyPoint);
FR := R0;
end;
constructor TCircle.Create(Circle: TCircle);
begin
Create;
if not(Circle = Self) then
begin
FX := Circle.X;
FY := Circle.Y;
FR := Circle.R;
end;
end;
destructor TCircle.Destroy;
begin
inherited Destroy;
end;
procedure TCircle.Print;
begin
ShowMessage('Circle');
end;
{ TMyPoint }
constructor TMyPoint.Create;
begin
inherited Create;
end;
constructor TMyPoint.Create(X0: Integer; Y0: Integer);
begin
Create;
FX := X0;
FY := Y0;
end;
constructor TMyPoint.Create(MyPoint: TMyPoint);
begin
Create;
if not(MyPoint = Self) then
begin
FX := MyPoint.X;
FY := MyPoint.Y;
end;
end;
destructor TMyPoint.Destroy;
begin
inherited Destroy;
end;
procedure TMyPoint.Print;
begin
ShowMessage('MyPoint');
end;

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var
MyPoint: TMyPoint;
Circle: TCircle;
begin
MyPoint := TMyPoint.Create;
try
MyPoint.Print;
Circle := TCircle.Create;
try
Circle.Print;
finally
FreeAndNil(Circle);
end;
finally
FreeAndNil(MyPoint);
end;
end;

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def makePoint(x, y) {
def point implements pbc {
to __printOn(out) { out.print(`<point $x,$y>`) }
to __optUncall() { return [makePoint, "run", [x, y]] }
to x() { return x }
to y() { return y }
to withX(new) { return makePoint(new, y) }
to withY(new) { return makePoint(x, new) }
}
return point
}
def makeCircle(x, y, r) {
def circle extends makePoint(x, y) implements pbc {
to __printOn(out) { out.print(`<circle $x,$y r $r>`) }
to __optUncall() { return [makeCircle, "run", [x, y, r]] }
to r() { return r }
to withX(new) { return makeCircle(new, y, r) }
to withY(new) { return makeCircle(x, new, r) }
to withR(new) { return makeCircle(x, y, new) }
}
return circle
}

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def p := makePoint(0.5, 0.5)
def c := makeCircle(1, 1, 2)
println(p)
println(c)

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type Point
fun default = Point by block do return Point(0, 0) end
fun copy = Point by Point p do return Point(p.getX(), p.getY()) end
fun byX = Point by int x do return Point(x, 0) end
fun byCoords = Point by int x, int y do return Point(x, y) end
model
int x, y
new by int x, int y
me.x = x
me.y = y
end
fun getX = int by block do return me.x end
fun setX = void by int x do me.x = x end
fun getY = int by block do return me.y end
fun setY = void by int y do me.y = y end
fun print = void by block
writeLine("I am a Point at (" + me.x + "," + me.y + ")")
end
end
type Circle extends Point
fun default = Circle by block do return Circle(0, 0, 0) end
fun copy = Circle by Circle c do return Circle(c.getX(), c.getY(), c.getR()) end
fun byCenterAndRadius = Circle by Point p, int r do return Circle(p.getX(), p.getY(), r) end
fun byCoordsAndRadius = Circle by int x, int y, int r do return Circle(x, y, r) end
model
int r
new by int x, int y, int r :base(x, y)
me.r = r
end
fun getR = int by block do return me.r end
fun setR = void by int x do me.r = r end
fun print = void by block
writeLine("I am a Circle with center at (" + me.x + "," + me.y + ") and radius is " + me.r)
end
end
type Main
Point.default().print()
Point.copy(Point(32, 32)).print()
Point.byCoords(20, 20).print()
Point.byX(10).print()
Circle.default().print()
Circle.copy(Circle(18, 18, 6)).print()
Circle.byCoordsAndRadius(10, 10, 5).print()
Circle.byCenterAndRadius(Point(7, 7), 4).print()
Point p = Point(20, 20)
Point c = Circle(10, 10, 5)
Circle c1 = c
p.print()
c.print()
watch(p)
watch(c)
watch(c1)

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(struct Point ((real:x 0) (real:y 0)))
(struct Circle ((real:x 0) (real:y 0) (real:r 1)))
(define-method (print Point:p) (printf "📌 [%d %d]" p.x p.y))
(define-method (print Circle:c) (printf "⭕️ center:[%d %d] radius:%d" c.x c.y c.r))
(print (Point 5 6))
→ 📌 [5 6]
(print (Circle 2 3 4))
→ ⭕️ center:[2 3] radius:4
;; Accessors :
;; (Point-x p), (Point-y p) or p.x, p.y
;; (Circle-x c), c.x , etc.
;; Setters :
;; (set-Point-x! p value), (set-Circle-r! c value) etc.
;; Constructors
;; (Point) (Point x) (Point x y)
;; (Circle) (circle x) (Circle x y) (Circle x y r)
;;Copy
(print (copy (Circle 3 3 )))
→ ⭕️ center:[3 3] radius:1
;;Assignment (to a variable)
(define my-point (Point 7 8))
;;Destructor : none. Points and Circles are garbage collected.
;;Type checking
(Point "here" "there")
💣 error: Real : type-check failure : here → 'Point:x'
;;Initializer procedure
(struct Circle ((x 0) (y 0) (r 1) d) #:initialize circle-init)
(define (circle-init Circle:c) (set-Circle-d! c (* 2 PI c.r)))
(define-method (print Circle:c)
(printf "⭕️ center:[%d %d] radius:%d diameter:%d" c.x c.y c.r c.d))
(print (Circle 0 0 10))
→ ⭕️ center:[0 0] radius:10 diameter:62.83185307179586

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class
POINT
inherit
ANY
redefine
out
end
create
make, make_origin
feature -- Initialization
make (a_x, a_y: INTEGER)
-- Create with values `a_x' and `a_y'
do
set_x (a_x)
set_y (a_y)
ensure
x_set: x = a_x
y_set: y = a_y
end
make_origin
-- Create at origin
do
ensure
x_set: x = 0
y_set: y = 0
end
feature -- Access
x: INTEGER assign set_x
-- Horizontal axis coordinate
y: INTEGER assign set_y
-- Vertical axis coordinate
feature -- Element change
set_x (a_x: INTEGER)
-- Set `x' coordinate to `a_x'
do
x := a_x
ensure
x_set: x = a_x
end
set_y (a_y: INTEGER)
-- Set `y' coordinate to `a_y'
do
y := a_y
ensure
y_set: y = a_y
end
feature -- Output
out: STRING
-- Display as string
do
Result := "Point: x = " + x.out + " y = " + y.out
end
end

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class
CIRCLE
inherit
POINT
rename
make as point_make
redefine
make_origin,
out
end
create
make, make_origin, make_from_point
feature -- Initialization
make (a_x, a_y, a_r: INTEGER)
-- Create with values `a_x' and `a_y' and `a_r'
require
non_negative_radius_argument: a_r >= 0
do
point_make (a_x, a_y)
set_r (a_r)
ensure
x_set: x = a_x
y_set: y = a_y
r_set: r = a_r
end
make_origin
-- Create at origin with zero radius
do
Precursor
ensure then
r_set: r = 0
end
make_from_point (a_p: POINT; a_r: INTEGER)
-- Initialize from `a_r' with radius `a_r'.
require
non_negative_radius_argument: a_r >= 0
do
set_x (a_p.x)
set_y (a_p.y)
set_r (a_r)
ensure
x_set: x = a_p.x
y_set: y = a_p.y
r_set: r = a_r
end
feature -- Access
r: INTEGER assign set_r
-- Radius
feature -- Element change
set_r (a_r: INTEGER)
-- Set radius (`r') to `a_r'
require
non_negative_radius_argument: a_r >= 0
do
r := a_r
ensure
r_set: r = a_r
end
feature -- Output
out: STRING
-- Display as string
do
Result := "Circle: x = " + x.out + " y = " + y.out + " r = " + r.out
end
invariant
non_negative_radius: r >= 0
end

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class
APPLICATION
create
make
feature {NONE} -- Initialization
make
-- Run application.
local
my_point: POINT
my_circle: CIRCLE
do
create my_point.make_origin
print (my_point.out + "%N")
create {CIRCLE} my_point.make_origin
print (my_point.out + "%N")
create my_point.make (10, 15)
print (my_point.out + "%N")
create {CIRCLE} my_point.make (20, 25, 5)
print (my_point.out + "%N")
create my_circle.make (30, 35, 10)
print (my_circle.out + "%N")
create my_circle.make_from_point (my_point, 35)
print (my_circle.out + "%N")
end
end

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type Point = Point x y
instance Show Point where
show (Point x y) = "Point " ++ (show x) ++ " " ++ (show y)
instance Name Point where
getField nm (Point x y)
| nm == "x" = x
| nm == "y" = y
| else = fail "Undefined name."
isField nm _ = nm == "x" || nm == "y"
pointX = flip Point 0
pointY = Point 0
pointEmpty = Point 0 0
type Circle = Circle x y z
instance Show Circle where
show (Circle x y z) =
"Circle " ++ (show x) ++ " " ++ (show y) ++ " " ++ (show z)
instance Name Circle where
getField nm (Circle x y z)
| nm == "x" = x
| nm == "y" = y
| nm == "z" = z
| else = fail "Undefined name."
isField nm _ = nm == "x" || nm == "y" || nm == "z"
circleXZ = flip Circle 0
circleX x = Circle x 0 0
circleYZ = Circle 0
circleY y = Circle 0 y 0
circleZ = Circle 0 0
circleEmpty = Circle 0 0 0

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c = circleX 12
c.x //Evaluates to 12

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import extensions;
class Point
{
prop int X;
prop int Y;
constructor new(int x, int y)
{
X := x;
Y := y
}
constructor new()
<= new(0,0);
print() { console.printLine("Point") }
}
class Circle : Point
{
prop int R;
constructor new()
<= new(0);
constructor new(int r)
<= new(0, 0, r);
constructor new(int x, int y, int r)
<= new(x, y)
{
R := r
}
print() { console.printLine("Circle") }
}
public program()
{
Point p := Point.new();
Point c := Circle.new();
p.print();
c.print()
}

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type Printable =
abstract member Print : unit -> unit
type Point(?x, ?y) =
member t.x = defaultArg x 0.0
member t.y = defaultArg y 0.0
interface Printable with
member t.Print() = printfn "Point(x:%f, y:%f)" t.x t.y
type Circle(?center, ?radius) =
member t.center = defaultArg center (new Point())
member t.radius = defaultArg radius 1.0
interface Printable with
member t.Print() =
printfn "Circle(x:%f, y:%f, r:%f)" t.center.x t.center.y t.radius

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QUALIFIED: io ! there already is print in io
GENERIC: print ( shape -- )
TUPLE: point x y ;
C: <point> point ! shorthand constructor definition
M: point print drop "Point" io:print ;
TUPLE: circle radius x y ;
C: <circle> circle
M: circle print drop "Circle" io:print ;

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include lib/memcell.4th
include 4pp/lib/foos.4pp
:: Point ( xn n a--)
class
field: x \ x coordinate
field: y \ y coordinate
method: print \ print routine
method: setx \ set x coordinate
method: sety \ set y coordinate
method: getx \ get x coordinate
method: gety \ get y coordinate
end-class {
\ bind the methods immediately
:method { this -> x ! } ; defines setx
:method { this -> y ! } ; defines sety
:method { this -> x @ } ; defines getx
:method { this -> y @ } ; defines gety
\ because we'll use them immediately
:method { \ e.g. in this print routine
." Point(" this => getx 0 .r ." ," this => gety 0 .r ." )" cr
} ; defines print \ and this initialization
\ object or argument count
dup type@ this type@ = \ if it is an object, a point
if \ get the coordinates and set them
dup => getx this => setx
=> gety this => sety
else \ otherwise initialize it
0 dup this => setx this => sety
case \ and check the argument count
1 of this => setx endof \ one argument : x only
2 of this => setx \ two arguments: x and y
this => sety endof
endcase
then
private{ x y } \ make x and y private
}
;
:: Circle ( xn n a --)
over >r ( arg-count object-addr)
extends Point \ save the argument count!!
field: r \ radius
method: getr \ get radius
method: setr \ set radius
end-extends r> swap { \ retrieve count
\ bind the methods immediately
:method { this -> r ! } ; defines setr
:method { this -> r @ } ; defines getr
\ because we'll use them immediately
:method { \ e.g. in this print routine
." Circle(" this => getx 0 .r ." ,"
this => gety 0 .r ." ,"
this => getr 0 .r ." )" cr
} ; defines print \ and this initialization
\ object or argument count
dup type@ this type@ = \ if it is an object, a circle
if \ get the coordinates and set them
dup => getx this => setx
dup => gety this => sety
=> getr this => setr
else \ otherwise initialize it
0 this => setr
case \ and check the argument count
3 of this => setr \ three arguments: x, y and r
this => sety \ note the rest is already set
this => setx endof \ by "Point" and r was left on
endcase \ the stack!
then
private{ r }
}
;
0 new Point Point1
Point1 => print
45 23 2 new Point Point2
Point2 => print
Point2 new Point Point3
Point3 => print
78 1 new Point Point4
Point4 => print
10 45 23 3 new Circle Circle1
Circle1 => print
Point2 new Circle Circle2
Circle2 => print
Circle1 new Circle Circle3
Circle3 => print

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include FMSVT.f
:class point
cell bytes x
cell bytes y
:m print x ? y ? ;m
:m get ( -- x y ) x @ y @ ;m
:m :init ( x y -- ) y ! x ! ;m
:m copy ( -- obj) self get heap> point ;m
;class
23 5 point p
p print
p copy dup print <free
:class circle <super point
cell bytes r
:m print super print r ? ;m
:m get ( -- x y r) super get r @ ;m
:m :init ( x y r --) r ! super :init ;m
:m copy ( -- obj) self get heap> circle ;m
;class
4 5 2 circle c
c print
c copy dup print <free

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module geom
type point
real(8), private :: x = 0
real(8), private :: y = 0
contains
procedure, public :: get_x
procedure, public :: get_y
procedure, public :: set_x
procedure, public :: set_y
procedure, public :: print => print_point
procedure, pass :: copy_point
!overloaded assignment operator
generic, public :: assignment(=) => copy_point
end type point
type, extends(point) :: circle
real(8), private :: r = 0
contains
procedure, public :: get_r
procedure, public :: set_r
procedure, public :: print => print_circle
procedure, pass :: copy_circle
!overloaded assignment operator
generic, public :: assignment(=) => copy_circle
end type circle
! constructor interface
interface circle
module procedure circle_constructor
end interface circle
! constructor interface
interface point
module procedure point_constructor
end interface point
contains
real(8) function get_x(this)
class(point), intent(in) :: this
get_x = this%x
end function get_x
real(8) function get_y(this)
class(point), intent(in) :: this
get_y = this%y
end function get_y
subroutine set_x(this, val)
class(point), intent(inout) :: this
real(8), intent(in) :: val
this%x = val
end subroutine set_x
subroutine set_y(this, val)
class(point), intent(inout) :: this
real(8), intent(in) :: val
this%y = val
end subroutine set_y
subroutine print_point(this)
class(point), intent(in) :: this
write(*,'(2(a,f0.4),a)') 'Point(',this%x,', ',this%y,')'
end subroutine print_point
real(8) function get_r(this)
class(circle), intent(in) :: this
get_r = this%r
end function get_r
subroutine set_r(this, val)
class(circle), intent(inout) :: this
real(8), intent(in) :: val
this%r = val
end subroutine set_r
subroutine print_circle(this)
class(circle), intent(in) :: this
write(*,'(3(a,f0.4),a)') 'Circle(',this%x,', ',this%y,'; ',this%r,')'
end subroutine print_circle
subroutine copy_point(this, rhs)
class(point), intent(inout) :: this
type(point), intent(in) :: rhs
this%x = rhs%x
this%y = rhs%y
end subroutine copy_point
subroutine copy_circle(this, rhs)
class(circle), intent(inout) :: this
type(circle), intent(in) :: rhs
this%x = rhs%x
this%y = rhs%y
this%r = rhs%r
end subroutine copy_circle
! non-default constructor to init private components
type(point) function point_constructor(x,y)
real(8), intent(in) :: x,y
point_constructor%x = x
point_constructor%y = y
end function point_constructor
! non-default constructor to init private components
type(circle) function circle_constructor(x,y,r)
real(8), intent(in) :: x,y,r
circle_constructor%x = x
circle_constructor%y = y
circle_constructor%r = r
end function circle_constructor
end module geom
program inh
use geom
type(point) :: p, p_copy
type(circle) :: c, c_copy
p = point(2.0d0, 3.0d0)
call p%print
p_copy = p
call p_copy%print
c = circle(3.0d0, 4.0d0, 5.0d0)
call c%print
c_copy = c
call c_copy%print
end program inh

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package main
import "fmt"
type point struct {
x, y float64
}
type circle struct {
x, y, r float64
}
type printer interface {
print()
}
func (p *point) print() {
fmt.Println(p.x, p.y)
}
func (c *circle) print() {
fmt.Println(c.x, c.y, c.r)
}
func main() {
var i printer // polymorphic variable
i = newPoint(3, 4) // assign one type
i.print() // call polymorphic function
i = newCircle(5, 12, 13) // assign different type to same variable
i.print() // same call accesses different method now.
}
// Above is a sort of polymorphism: both types implement the printer
// interface. The print function can be called through a variable
// of type printer, without knowing the underlying type.
// Below is other stuff the task asks for. Note that none of it is
// needed for cases as simple as this task, and it is not idomatic
// to write any of these functions in these simple cases.
// Accessors are not idiomatic in Go. Instead, simply access struct
// fields directly. To allow access from another package, you "export"
// the field by capitalizing the field name.
func (p *point) getX() float64 { return p.x }
func (p *point) getY() float64 { return p.y }
func (p *point) setX(v float64) { p.x = v }
func (p *point) setY(v float64) { p.y = v }
func (c *circle) getX() float64 { return c.x }
func (c *circle) getY() float64 { return c.y }
func (c *circle) getR() float64 { return c.r }
func (c *circle) setX(v float64) { c.x = v }
func (c *circle) setY(v float64) { c.y = v }
func (c *circle) setR(v float64) { c.r = v }
// Copy constructors, not idiomatic. Structs are assignable so
// you can simply declare and assign them as needed.
func (p *point) clone() *point { r := *p; return &r }
func (c *circle) clone() *circle { r := *c; return &r }
// Assignment methods, not idiomatic. Just use the assignment operator.
func (p *point) set(q *point) { *p = *q }
func (c *circle) set(d *circle) { *c = *d }
// Constructors are idiomatic only when construction involves something
// more than just assigning initial values. By default, structs
// are created as "zero values," that is, with all fields zero,
// empty, or nil. The struct literal synax allows for all fields to
// initialized, or for any subset of fields to be initialized by name.
// These feautures take the place of trivial default constructors.
// When additional initialization is needed, it is conventional to
// name a function New, New<Type>, or within a package, new<Type>
// as shown here.
func newPoint(x, y float64) *point {
return &point{x, y}
}
func newCircle(x, y, r float64) *circle {
return &circle{x, y, r}
}
// Destructors are never used in Go. Objects are garbage collected.

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#!/usr/bin/env golosh
----
This module demonstrates Golo's version of polymorphism.
----
module Polymorphism
# Each struct automatically gets a constructor and also accessor and assignment methods for each field.
# For example, the constructor for Point is Point(1, 2)
# and the accessor methods are x() and y()
# and the assignment methods are x(10) and y(10).
struct Point = { x, y }
struct Circle = { x, y, r }
# Augmentations are the way to give your struct methods.
# They're like extension methods in C# or Xtend.
augment Point {
function print = |this| { println("Point " + this: x() + " " + this: y()) }
}
augment Circle {
function print = |this| { println("Circle " + this: x() + " " + this: y() + " " + this: r()) }
}
# You can define functions with the same name as your struct that work
# basically like constructors.
----
A contructor with no arguments that initializes all fields to 0
----
function Point = -> Point(0, 0)
----
This is the copy constructor when the argument is another point
----
function Point = |x| -> match {
when x oftype Point.class then Point(x: x(), x: y())
otherwise Point(x, 0)
}
----
A contructor with no arguments that initializes all fields to 0
----
function Circle = -> Circle(0, 0, 0)
----
This is the copy constructor when the argument is another circle
----
function Circle = |x| -> match {
when x oftype Circle.class then Circle(x: x(), x: y(), x: r())
otherwise Circle(x, 0, 0)
}
----
This one initializes the radius to zero
----
function Circle = |x, y| -> Circle(x, y, 0)
function main = |args| {
let p = Point(10, 20)
let c = Circle(10, 20, 30)
let shapes = vector[
Point(), Point(1), Point(1, 2), Point(p),
Circle(), Circle(1), Circle(1, 2), Circle(1, 2, 3), Circle(c)
]
foreach shape in shapes {
shape: print()
}
}

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@Canonical
@TupleConstructor(force = true)
@ToString(includeNames = true)
class Point {
Point(Point p) { x = p.x; y = p.y }
void print() { println toString() }
Number x
Number y
}
@Canonical
@TupleConstructor(force = true)
@ToString(includeNames = true, includeSuper = true)
class Circle extends Point {
Circle(Circle c) { super(c); r = c.r }
void print() { println toString() }
Number r
}

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@ -0,0 +1,8 @@
def p = new Point(x: 3, y: 4)
def c = new Circle(x: 4, y: 3, r: 5)
[(p): new Point(p), (c): new Circle(c)].each { v1, v2 ->
print "Verifying $v1 == "
v2.print()
assert v1 == v2
}

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data Point = Point Integer Integer
instance Show Point where
show (Point x y) = "Point at "++(show x)++","++(show y)
-- Constructor that sets y to 0
ponXAxis = flip Point 0
-- Constructor that sets x to 0
ponYAxis = Point 0
-- Constructor that sets x and y to 0
porigin = Point 0 0
data Circle = Circle Integer Integer Integer
instance Show Circle where
show (Circle x y r) = "Circle at "++(show x)++","++(show y)++" with radius "++(show r)
-- Constructor that sets y to 0
conXAxis = flip Circle 0
-- Constructor that sets x to 0
conYAxis = Circle 0
-- Constructor that sets x and y to 0
catOrigin = Circle 0 0
--Constructor that sets y and r to 0
c0OnXAxis = flip (flip Circle 0) 0
--Constructor that sets x and r to 0
c0OnYAxis = flip (Circle 0) 0

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class Circle (x, y, r)
# make a new copy of this instance
method copy ()
return Circle (x, y, r)
end
# print a representation of this instance
method print ()
write ("Circle (" || x || ", " || y || ", " || r || ")")
end
# called during instance construction, to pass in field values
initially (x, y, r)
self.x := if /x then 0 else x # set to 0 if argument not present
self.y := if /y then 0 else y
self.r := if /r then 0 else r
end
class Point (x, y)
# make a new copy of this instance
method copy ()
return Point (x, y)
end
# print a representation of this instance
method print ()
write ("Point (" || x || ", " || y || ")")
end
# called during instance construction, to pass in field values
initially (x, y)
self.x := if /x then 0 else x # set to 0 if argument not present
self.y := if /y then 0 else y
end
procedure main ()
p1 := Point ()
p2 := Point (1)
p3 := Point (1,2)
p4 := p3.copy ()
write ("Points:")
p1.print ()
p2.print ()
p3.print ()
p4.print ()
# demonstrate field mutator/accessor
p3.x := 3
write ("p3 value of x is: " || p3.x)
c1 := Circle ()
c2 := Circle (1)
c3 := Circle (1,2)
c4 := Circle (1,2,3)
write ("Circles:")
c1.print ()
c2.print ()
c3.print ()
c4.print ()
end

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@ -0,0 +1,19 @@
Space is a room.
A point is a kind of thing.
A point has a number called X position.
A point has a number called Y position.
A circle is a kind of point.
A circle has a number called radius.
To print (P - point): say "Point: [X position of P], [Y position of P]."
To print (C - circle): say "Circle: [X position of C], [Y position of C] radius [radius of C]."
The origin is a point with X position 0 and Y position 0.
The circle of power is a circle with X position 100, Y position 25, radius 7.
When play begins:
print the origin;
print the circle of power;
end the story.

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@ -0,0 +1,12 @@
coclass 'Point'
create=: monad define
'X Y'=:2{.y
)
getX=: monad def 'X'
getY=: monad def 'Y'
setX=: monad def 'X=:y'
setY=: monad def 'Y=:y'
print=: monad define
smoutput 'Point ',":X,Y
)
destroy=: codestroy

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@ -0,0 +1,10 @@
coclass 'Circle'
coinsert 'Point'
create=: monad define
'X Y R'=: 3{.y
)
getR=: monad def 'R'
setR=: monad def 'R=:y'
print=: monad define
smoutput 'Circle ',":X,Y,R
)

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@ -0,0 +1,35 @@
class Point {
protected int x, y;
public Point() { this(0); }
public Point(int x) { this(x, 0); }
public Point(int x, int y) { this.x = x; this.y = y; }
public Point(Point p) { this(p.x, p.y); }
public int getX() { return this.x; }
public int getY() { return this.y; }
public void setX(int x) { this.x = x; }
public void setY(int y) { this.y = y; }
public void print() { System.out.println("Point x: " + this.x + " y: " + this.y); }
}
class Circle extends Point {
private int r;
public Circle(Point p) { this(p, 0); }
public Circle(Point p, int r) { super(p); this.r = r; }
public Circle() { this(0); }
public Circle(int x) { this(x, 0); }
public Circle(int x, int y) { this(x, y, 0); }
public Circle(int x, int y, int r) { super(x, y); this.r = r; }
public Circle(Circle c) { this(c.x, c.y, c.r); }
public int getR() { return this.r; }
public void setR(int r) { this.r = r; }
public void print() { System.out.println("Circle x: " + this.x + " y: " + this.y + " r: " + this.r); }
}
public class test {
public static void main(String args[]) {
Point p = new Point();
Point c = new Circle();
p.print();
c.print();
}
}

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@ -0,0 +1,63 @@
/* create new Point in one of these ways:
* var p = new Point(x,y);
* var p = new Point(a_point);
* default value for x,y is 0
*/
function Point() {
var arg1 = arguments[0];
var arg2 = arguments[1];
if (arg1 instanceof Point) {
this.x = arg1.x;
this.y = arg1.y;
}
else {
this.x = arg1 == null ? 0 : arg1;
this.y = arg2 == null ? 0 : arg1;
}
this.set_x = function(_x) {this.x = _x;}
this.set_y = function(_y) {this.y = _y;}
}
Point.prototype.print = function() {
var out = "Point(" + this.x + "," + this.y + ")";
print(out);
}
/* create new Circle in one of these ways:
* var c = new Circle(x,y,r);
* var c = new Circle(a_circle);
* var c = new Circle(a_point,r);
* default value for x,y,r is 0
*/
function Circle() {
var arg1 = arguments[0];
var arg2 = arguments[1];
var arg3 = arguments[2];
if (arg1 instanceof Circle) {
this.x = arg1.x;
this.y = arg1.y;
this.r = arg1.r;
}
else if (arg1 instanceof Point) {
this.x = arg1.x;
this.y = arg1.y;
this.r = arg2 == null ? 0 : arg2;
}
else {
this.x = arg1 == null ? 0 : arg1;
this.y = arg2 == null ? 0 : arg2;
this.r = arg3 == null ? 0 : arg3;
}
this.set_x = function(_x) {this.x = _x;}
this.set_y = function(_y) {this.y = _y;}
this.set_r = function(_r) {this.r = _r;}
}
Circle.prototype.print = function() {
var out = "Circle(" + this.x + "," + this.y + "," + this.r + ")";
print(out);
}

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@ -0,0 +1,14 @@
def Point(x;y): {"type": "Point", "x": x, "y": y};
def Point(x): Point(x;0);
def Point: Point(0);
def Circle(x;y;r): {"type": "Circle", "x": x, "y": y, "r": r};
def Circle(x;y): Circle(x;y;0);
def Circle(x): Circle(x;0);
def Circle: Circle(0);
def print:
if .type == "Circle" then "\(.type)(\(.x); \(.y); \(.r))"
elif .type == "Point" then "\(.type)(\(.x); \(.y))"
else empty
end;

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@ -0,0 +1,5 @@
# keyname should be (or evaluate to) a string
def set(keyname; value):
if type == "object" and .type and has(keyname) then .[keyname] = value
else error("set: invalid type: \(.)")
end;

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@ -0,0 +1 @@
Circle(0;1;2) | .x = 1 | print

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@ -0,0 +1,28 @@
mutable struct Point
x::Float64
y::Float64
end
Base.show(io::IO, p::Point) = print(io, "Point($(p.x), $(p.y))")
getx(p::Point) = p.x
gety(p::Point) = p.y
setx(p::Point, x) = (p.x = x)
sety(p::Point, y) = (p.y = y)
mutable struct Circle
x::Float64
y::Float64
r::Float64
end
getx(c::Circle) = c.x
gety(c::Circle) = c.y
getr(c::Circle) = c.r
setx(c::Circle, x) = (c.x = x)
sety(c::Circle, y) = (c.y = y)
setr(c::Circle, r) = (c.r = r)
Base.show(io::IO, c::Circle) = print(io, "Circle($(c.x), $(c.y), $(c.r))")

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@ -0,0 +1,56 @@
// version 1.1.2
open class Point(var x: Int, var y: Int) {
constructor(): this(0, 0)
constructor(x: Int) : this(x, 0)
constructor(p: Point) : this(p.x, p.y)
open protected fun finalize() = println("Finalizing $this...")
override fun toString() = "Point at ($x, $y)"
open fun print() = println(this)
}
class Circle(x: Int, y: Int, var r: Int) : Point(x, y) {
constructor(): this(0, 0, 0)
constructor(x: Int) : this(x, 0, 0)
constructor(x: Int, r: Int) : this(x, 0, r)
constructor(c: Circle) : this(c.x, c.y, c.r)
// for simplicity not calling super.finalize() below though this would normally be done in practice
override protected fun finalize() = println("Finalizing $this...")
override fun toString() = "Circle at center ($x, $y), radius $r"
override fun print() = println(this)
}
fun createObjects() {
val points = listOf(Point(), Point(1), Point(2, 3), Point(Point(3, 4)))
for (point in points) point.print()
val circles = listOf(Circle(), Circle(1), Circle(2, 3), Circle(4, 5, 6), Circle(Circle(7, 8, 9)))
for (circle in circles) circle.print()
println()
}
fun main(args: Array<String>) {
createObjects()
System.gc() // try and force garbage collection
Thread.sleep(2000) // allow time for finalizers to run
println()
val p = Point(5, 6)
p.print()
p.y = 7 // change y coordinate
p.print()
val c = Circle(5, 6, 7)
c.print()
c.r = 8
c.print() // change radius
/* note that finalizers for p and c are not called */
}

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@ -0,0 +1,19 @@
:- object(point(_X_, _Y_)).
:- public([x/1, y/1, print/0]).
x(_X_).
y(_Y_).
print :- logtalk::print_message(information, shapes, @point(_X_,_Y_)).
:- end_object.
:- object(circle(_X_, _Y_, _R_),
extends(point(_X_, _Y_))).
:- public([r/1]).
r(_R_).
print :- logtalk::print_message(information, shapes, @circle(_X_,_Y_,_R_)).
:- end_object.

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@ -0,0 +1,7 @@
point(1, 2).
point(3, 4).
point(5, 6).
circle(30, 20, 10).
circle(40, 30, 20).
circle(50, 40, 30).

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@ -0,0 +1,29 @@
-- Point
local Point = {x = 0, y = 0}
function Point:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function Point:print()
print("Point(" .. self.x .. ", " .. self.y .. ")")
end
function Point:copy()
return Point:new{x = self.x, y = self.y}
end
-- Circle
local Circle = Point:new()
Circle.r = 0
function Circle:print()
print("Circle(" .. self.x .. ", " .. self.y .. ", " .. self.r .. ")")
end
function Circle:copy()
return Circle:new{x = self.x, y = self.y, r = self.r}
end

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@ -0,0 +1,6 @@
\\ block For This {}, or For object [, object2] { }, where object is a group, or a pointer to group, or an item from an array contains a group
\\ This is "this context".
For This {
\\ any new definition here has a temporary use
\\ can be nested, but if we use object then we can use dots to access members of it. If we use a second one then we have to use double dots (..x for second object, for access to x member)
}

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@ -0,0 +1,76 @@
Class PointA {
Property x=0~
Property Y=0~
Operator "=" (n1) {
n=group(n1)
if n.x=.x Then if n.y=.y then push true : exit
push false
}
Module Print {
Print "Point" , .x, .y
}
Class:
Module PointA {
\\ ? means optionally
Read ? .[x], .[y]
}
}
Class Circle {
Property R=300~ ' type single
Operator "=" (n1) {
n=group(n1)
n2=This ' get a copy of this to check n against n2
if valid(@n as n2) else push false :exit
if n.x=.x Then if n.y=.y then if n.r=.r then push true : exit
push false
}
Module Print {
Print "Circle", .x, .y, .r
}
Class:
Module Circle {
if match("nn") then {
M=PointA(Number, Number)
} Else.if match("G") then {
M=PointA()
Read M
} Else M=PointA()
M=This
\\ If match("N") then Read M.r \\ check if a number is in top of stack
\\ Read ? M.r \\ optionally
Read M.r \\ for this example, r has value, so this used if stack is empty.
This=M
}
}
A=PointA(10,3)
C=Circle(20,10,5)
D=Circle(A, 100)
B=A
K=PointA()
Z=Circle(A)
P=PointA(600,700)
\\ N is a pointer to array
N=(A, B, C, D, K, P, Z)
M=each(N)
While M {
For This {
\\ a copy in MM
MM=Array(M)
MM.Print
Print A=MM, D=MM ' using MM=A interpreter use "=" from MM
}
}
\\ pA is a pointer to D (a named group)
pA->D
Print pA=D, pA=Z
pA=>Print
\\ pA is a pointer to a copy of D (a float group)
pA->(D)
Print pA=D, pA=Z
pA=>Print
\\ rA is a reference to D (& is optional in Link statement)
Link &D to &rA
rA.Print

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@ -0,0 +1,67 @@
Class PointA {
X=0~, Y=0~
Module Print {
Print "Point" , .x, .y
}
Class:
Module PointA {
Read ? .x, .y
}
}
Class Circle {
Property R {
Value,
Set {
If Value>1000 then Value=1000
}
}=300~
Module Print {
Print "Circle", .x, .y, .r
}
Class:
Module Circle {
if match("nn") then {
M=PointA(Number, Number)
} Else.if match("G") then {
M=PointA()
Read M
} Else M=PointA()
M=This
This=M
Read ? .r
}
}
A=PointA(10,3)
C=Circle(20,10,5)
D=Circle(A, 100)
B=A
K=PointA()
Z=Circle(A)
P=PointA(600,700)
\\ N is a pointer to stack
N=Stack:=A, B, C, D, K, P, Z
\\ M is a pointer to an iterator
M=each(N)
While M {
For This {
\\ a copy in MM
MM=StackItem(M)
MM.Print
}
}
\\ NN is a pointer to Inventory
Inventory NN= 1:=A, 2:=B, 3:=C, 4:=D, 5:=K, 6:=P,7:= Z
M=each(NN)
While M {
For This {
\\ a copy in MM
MM=Eval(M)
MM.Print
}
}
\\ we can call NN(3).print
Print "NN(3).Print"
NN(3).Print
NN(3).R=5000
NN(3).Print

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@ -0,0 +1,104 @@
/* NetRexx */
options replace format comments java crossref savelog symbols binary
-- -----------------------------------------------------------------------------
class RCPolymorphism public final
method main(args = String[]) public constant
parry = [Point -
Point() -
, Point(1.0) -
, Point(1.0, 2.0) -
, Point(Point(0.3, 0.2)) -
, Circle() -
, Circle(2.0, 2.0) -
, Circle(5.0, 6.0, 7.0) -
, Circle(Point(8.0, 9.0)) -
, Circle(Point(8.0, 9.0), 4.0) -
, Circle(Circle(1.5, 1.4, 1.3)) -
]
loop pp = 0 to parry.length - 1
parry[pp].print
end pp
return
-- -----------------------------------------------------------------------------
class RCPolymorphism.Point public binary
properties private
x = double
y = double
className = Point.class.getSimpleName
method Point(x_ = double 0.0, y_ = double 0.0)
setX(x_)
setY(y_)
return
method Point(p = Point)
this(p.getX, p.getY)
return
method display public returns String
hx = '@'Rexx(Integer.toHexString(hashCode())).right(8, 0)
str = Rexx(className).left(10)':'hx': (x,y) = (' || -
Rexx(getX()).format(null, 3)',' -
Rexx(getY()).format(null, 3)')'
return str
method getX public returns double
return x
method getY public returns double
return y
method setX(x_ = double 0.0) inheritable
x = x_
return
method setY(y_ = double 0.0) inheritable
y = y_
return
method print inheritable
say display
return
-- -----------------------------------------------------------------------------
class RCPolymorphism.Circle public extends RCPolymorphism.Point binary
properties private
r = double
className = Circle.class.getSimpleName
method Circle(x_ = double 0.0, y_ = double 0.0, r_ = double 0.0)
super(x_, y_)
setR(r_)
return
method Circle(p_ = RCPolymorphism.Point, r_ = double 0.0)
this(p_.getX, p_.getY, r_)
return
method Circle(c_ = Circle)
this(c_.getX, c_.getY, c_.getR)
return
method getR public returns double
return r
method setR(r_ = double 0.0) inheritable
r = r_
return
method display public returns String
hx = '@'Rexx(Integer.toHexString(hashCode())).right(8, 0)
str = Rexx(className).left(10)':'hx': (x,y,r) = (' || -
Rexx(getX()).format(null, 3)',' -
Rexx(getY()).format(null, 3)',' -
Rexx(getR()).format(null, 3)')'
return str

View file

@ -0,0 +1,35 @@
type
Point = object
x, y: float
Circle = object
center: Point
radius: float
# Constructors
proc createPoint(x, y = 0.0): Point =
result.x = x
result.y = y
proc createCircle(x, y = 0.0, radius = 1.0): Circle =
result.center.x = x
result.center.y = y
result.radius = radius
var p1 = createPoint()
echo "p1: ", p1 # We use the default $ operator for printing
var p2 = createPoint(3, 4.2)
var p3 = createPoint(x = 2)
var p4 = createPoint(y = 2.5)
p2 = p4
p3 = createPoint()
var c1 = createCircle()
echo "c1: ", c1
var c2 = createCircle(2, 0.5, 4.2)
var c3 = createCircle(x = 2.1, y = 2)
var c4 = createCircle(radius = 10)
c1.center.x = 12
c1.radius = 5.2

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@ -0,0 +1,33 @@
class point ?(x=0.0) ?(y=0.0) () = (* extra () used to erase the optional parameters *)
object (self)
val mutable x = x
val mutable y = y
method x = x
method y = y
method set_x x' = x <- x'
method set_y y' = y <- y'
method print = Printf.sprintf "Point (%f, %f)" x y
method copy = {< >}
end
class circle ?(r=1.0) ?(x=0.0) ?(y=0.0) () =
object (self)
inherit point ~x:x ~y:y ()
val mutable r = r
method r = r
method set_r r' = r <- r'
method print = Printf.sprintf "Circle (%f, %f, %f)" r x y
end
let print x = print_endline x#print
let () =
let p = new point () in
let c = new circle () in
print c;
print p;
c#set_x 10.0;
print c;
print (new point ~y:2.1 ())

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@ -0,0 +1,82 @@
bundle Default {
class Point {
@x : Int;
@y : Int;
New() {
@x := 0;
@y := 0;
}
New(x : Int, y : Int) {
@x := x;
@y := y;
}
New(p : Point) {
@x := p->GetX();
@y := p->GetY();
}
method : public : GetX() ~ Int {
return @x;
}
method : public : GetY() ~ Int {
return @y;
}
method : public : SetX(x : Int) ~ Nil {
@x := x;
}
method : public : SetY(y : Int) ~ Nil {
@y := y;
}
method : public : Print() ~ Nil {
"Point"->PrintLine();
}
}
class Circle from Point {
@r : Int;
New() {
Parent();
@r := 0;
}
New(p : Point) {
Parent(p);
@r := 0;
}
New(c : Circle) {
Parent(c->GetX(), c->GetY());
@r := c->GetR();
}
method : public : GetR() ~ Int {
return @r;
}
method : public : SetR(r : Int) ~ Nil {
@r := r;
}
method : public : Print() ~ Nil {
"Circle"->PrintLine();
}
}
class Poly {
function : Main(args : String[]) ~ Nil {
p := Point->New();
c := Circle->New();
p->Print();
c->Print();
}
}
}

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@ -0,0 +1,73 @@
#import <Foundation/Foundation.h>
@interface RCPoint : NSObject {
int x, y;
}
-(instancetype)initWithX:(int)x0;
-(instancetype)initWithX:(int)x0 andY:(int)y0;
-(instancetype)initWithPoint:(RCPoint *)p;
@property (nonatomic) int x;
@property (nonatomic) int y;
@end
@implementation RCPoint
@synthesize x, y;
-(instancetype)initWithX:(int)x0 { return [self initWithX:x0 andY:0]; }
-(instancetype)initWithX:(int)x0 andY:(int)y0 {
if ((self = [super init])) {
x = x0;
y = y0;
}
return self;
}
-(instancetype)initWithPoint:(RCPoint *)p { return [self initWithX:p.x andY:p.y]; }
-(NSString *)description { return [NSString stringWithFormat:@"<RCPoint %p x: %d y: %d>", self, x, y]; }
@end
@interface RCCircle : RCPoint {
int r;
}
-(instancetype)initWithCenter:(RCPoint *)p andRadius:(int)r0;
-(instancetype)initWithX:(int)x0 andY:(int)y0 andRadius:(int)r0;
-(instancetype)initWithCircle:(RCCircle *)c;
@property (nonatomic) int r;
@end
@implementation RCCircle
@synthesize r;
-(instancetype)initWithCenter:(RCPoint *)p andRadius:(int)r0 {
if ((self = [super initWithPoint:p])) {
r = r0;
}
return self;
}
-(instancetype)initWithX:(int)x0 andY:(int)y0 andRadius:(int)r0 {
if ((self = [super initWithX:x0 andY:y0])) {
r = r0;
}
return self;
}
-(instancetype)initWithCircle:(RCCircle *)c { return [self initWithX:c.x andY:c.y andRadius:c.r]; }
-(NSString *)description { return [NSString stringWithFormat:@"<RCCircle %p x: %d y: %d r: %d>", self, x, y, r]; }
@end
int main(int argc, const char *argv[]) {
@autoreleasepool {
NSLog(@"%@", [[RCPoint alloc] init]);
NSLog(@"%@", [[RCPoint alloc] initWithX:3]);
NSLog(@"%@", [[RCPoint alloc] initWithX:3 andY:4]);
NSLog(@"%@", [[RCCircle alloc] init]);
NSLog(@"%@", [[RCCircle alloc] initWithX:3]);
NSLog(@"%@", [[RCCircle alloc] initWithX:3 andY:4]);
NSLog(@"%@", [[RCCircle alloc] initWithX:3 andY:4 andRadius:7]);
RCPoint *p = [[RCPoint alloc] initWithX:1 andY:2];
NSLog(@"%@", [[RCCircle alloc] initWithPoint:p]);
NSLog(@"%@", [[RCCircle alloc] initWithCenter:p andRadius:7]);
NSLog(@"%d", p.x); // 1
p.x = 8;
NSLog(@"%d", p.x); // 8
}
return 0;
}

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@ -0,0 +1,14 @@
Object Class new: Point(x, y)
Point method: initialize(x, y) x := x y := y ;
Point method: _x @x ;
Point method: _y @y ;
Point method: << "(" << @x << ", " << @y << ")" << ;
Object Class new: Circle(x, y, r)
Circle method: initialize(x, y, r) x := x y := y r := r ;
Circle method: _x @x ;
Circle method: _y @y ;
Circle method: _r @r ;
Circle method: << "(" << @x << ", " << @y << ", " << @r << ")" << ;
Circle classMethod: newFromPoint(aPoint, r) self new(aPoint _x, aPoint _y, r) ;

View file

@ -0,0 +1,9 @@
: testPoly
| p c |
Point new(3, 4) ->p
p println
System.Out "Attributes of this point are : " << p _x << " and " << p _y << cr
Circle new(5, 6, 7.1) ->c
c println
System.Out "Attributes of this circle are : " << c _x << ", " << c _y << " and " << c _r << cr
Circle newFromPoint(p, 2) println ;

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@ -0,0 +1,29 @@
p = .point~new(3,2)
c = .circle~new(,2,6)
p~print
c~print
::class point
::method init
expose x y
use strict arg x = 0, y = 0 -- defaults to 0 for any non-specified coordinates
::attribute x
::attribute y
::method print
expose x y
say "A point at location ("||x","y")"
::class circle subclass point
::method init
expose radius
use strict arg x = 0, y = 0, radius = 0
self~init:super(x, y) -- call superclass constructor
::attribute radius
::method print
expose radius
say "A circle of radius" radius "centered at location ("||self~x","self~y")"

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@ -0,0 +1,30 @@
p = .point~new(3,2)
c = .circle~new(,2,6)
p~print
c~print
::class point
::method init
expose x y
use strict arg x = 0, y = 0 -- defaults to 0 for any non-specified coordinates
::attribute x
::attribute y
::method print
expose x y
say "A point at location ("||x","y")"
::class circle
::method init
expose x y radius
use strict arg x = 0, y = 0, radius = 0
::attribute radius
::attribute x
::attribute y
::method print
expose radius x y
say "A circle of radius" radius "centered at location ("||x","y")"

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type tpoint float xx,yy
type tcircle float xx,yy,rr
'==========
class point
'==========
'
has tpoint
'
method constructor (float x=0,y=0){this<=x,y}
method destructor {}
method V() as point {return @this}
method V(tpoint*a) {this<=a.xx,a.yy}
method V(point *a) {this<=a.xx,a.yy}
method X() as float {return xx}
method Y() as float {return yy}
method X(float a) {xx=a}
method Y(float a) {yy=a}
method clear() {this<=.0,.0}
method show() as string {return "x=" xx ", y=" yy }
'
end class
'===========
class circle
'===========
'
has point
float rr
'
method constructor (float x=.0,y=.0,r=1.0){this<=x,y,r}
method V(tcircle*a) {this<=a.xx,a.yy,a.rr}
method V(circle *a) {this<=a.xx,a.yy,a.rr}
method R() as float {return rr}
method R(float a) {rr=a}
method clear() {this<=.0,.0,.0}
method show() as string {return "x=" xx ", y=" yy ", r=" rr }
'
end class
'=====
'TESTS
'=====
new circle ca (r=.5)
new circle cb (x=10,y=10)
new circle cc (10,10,0.5)
cb.r="7.5" 'will convert a string value
cb.y=20
print cb.show 'result x=10, y=20 ,r=7.5
del ca : del cb : del cc

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class Point
feat
x
y
meth init(x:X<=0.0 y:Y<=0.0)
self.x = X
self.y = Y
end
meth print
{System.showInfo
"Point("#
"x:"#self.x#
", y:"#self.y#
")"}
end
end
class Circle
feat
center
r
meth init(center:C<={New Point init} r:R<=1.0)
self.center = C
self.r = R
end
meth print
{System.showInfo
"Circle("#
"x:"#self.center.x#
", y:"#self.center.y#
", r:"#self.r#
")"}
end
end

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class Point
{
protected $_x;
protected $_y;
public function __construct()
{
switch( func_num_args() )
{
case 1:
$point = func_get_arg( 0 );
$this->setFromPoint( $point );
break;
case 2:
$x = func_get_arg( 0 );
$y = func_get_arg( 1 );
$this->setX( $x );
$this->setY( $y );
break;
default:
throw new InvalidArgumentException( 'expecting one (Point) argument or two (numeric x and y) arguments' );
}
}
public function setFromPoint( Point $point )
{
$this->setX( $point->getX() );
$this->setY( $point->getY() );
}
public function getX()
{
return $this->_x;
}
public function setX( $x )
{
if( !is_numeric( $x ) )
{
throw new InvalidArgumentException( 'expecting numeric value' );
}
$this->_x = (float) $x;
}
public function getY()
{
return $this->_y;
}
public function setY( $y )
{
if( !is_numeric( $y ) )
{
throw new InvalidArgumentException( 'expecting numeric value' );
}
$this->_y = (float) $y;
}
public function output()
{
echo $this->__toString();
}
public function __toString()
{
return 'Point [x:' . $this->_x . ',y:' . $this->_y . ']';
}
}

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class Circle extends Point
{
private $_radius;
public function __construct()
{
switch( func_num_args() )
{
case 1:
$circle = func_get_arg( 0 );
$this->setFromCircle( $circle );
break;
case 2:
$point = func_get_arg( 0 );
$radius = func_get_arg( 1 );
$this->setFromPoint( $point );
$this->setRadius( $radius );
break;
case 3:
$x = func_get_arg( 0 );
$y = func_get_arg( 1 );
$radius = func_get_arg( 2 );
$this->setX( $x );
$this->setY( $y );
$this->setRadius( $radius );
break;
default:
throw new InvalidArgumentException( 'expecting one (Circle) argument or two (Point and numeric radius) or three (numeric x, y and radius) arguments' );
}
}
public function setFromCircle( Circle $circle )
{
$this->setX( $circle->getX() );
$this->setY( $circle->getY() );
$this->setRadius( $circle->getRadius() );
}
public function getPoint()
{
return new Point( $this->getX(), $this->getY() );
}
public function getRadius()
{
return $this->_radius;
}
public function setRadius( $radius )
{
if( !is_numeric( $radius ) )
{
throw new InvalidArgumentException( 'expecting numeric value' );
}
$this->_radius = (float) $radius;
}
public function __toString()
{
return 'Circle [' . $this->getPoint() . ',radius:' . $this->_radius . ']';
}
}

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$point = new Point( 1, 5 );
$circle = new Circle( 1, 5, 6 );
$point->output();
// or
echo $point;
echo "\n";
$circle->output();
// or
echo $circle;

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{
package Point;
use Class::Spiffy -base;
use Clone qw(clone);
sub _print {
my %self = %{shift()};
while (my ($k,$v) = each %self) {
print "$k: $v\n";
}
}
sub members {
no strict;
grep {
1 == length and defined *$_{CODE}
} keys %{*{__PACKAGE__."\::"}};
}
sub new {
my $class = shift;
my %param = @_;
$param{$_} = 0 for grep {!defined $param{$_}} members;
bless \%param, $class;
}
sub copy_constructor {
clone shift;
}
sub copy_assignment {
my $self = shift;
my $from = shift;
$self->$_($from->$_) for $from->members;
}
field 'x';
field 'y';
}
{
package Circle;
use base qw(Point);
field 'r';
}
{
package main;
$_->_print, print "\n" for (
Point->new,
Point->new(x => 2),
Point->new(y => 3),
Point->new(x => 8, y => -5),
);
my $p1 = Point->new(x => 8, y => -5);
my $p2 = $p1->copy_constructor;
print "we are really different objects, not just references ".
"to the same instance\n" unless \$p1 eq \$p2;
# accessors autogenerated
$p1->x(1);
$p1->y(2);
print $p1->x, "\n";
print $p1->y, "\n";
$p2->copy_assignment($p1);
print $p2->x, "\n";
print $p2->y, "\n";
print "we now have the same values, but we are still ".
"different objects\n" unless \$p1 eq \$p2;
$_->_print, print "\n" for (
Circle->new,
Circle->new(x => 1),
Circle->new(y => 2),
Circle->new(r => 3),
Circle->new(x => 4, y => 5),
Circle->new(x => 6, r => 7),
Circle->new(y => 8, r => 9),
Circle->new(x => 1, y => 2, r => 3),
);
my $c = Circle->new(r => 4);
print $c->r, "\n"; # accessor autogenerated
}

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-->
<span style="color: #008080;">type</span> <span style="color: #000000;">point</span><span style="color: #0000FF;">(</span><span style="color: #004080;">object</span> <span style="color: #000000;">o</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #004080;">sequence</span><span style="color: #0000FF;">(</span><span style="color: #000000;">o</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">and</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">o</span><span style="color: #0000FF;">)=</span><span style="color: #000000;">2</span> <span style="color: #008080;">and</span> <span style="color: #004080;">atom</span><span style="color: #0000FF;">(</span><span style="color: #000000;">o</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">])</span> <span style="color: #008080;">and</span> <span style="color: #004080;">atom</span><span style="color: #0000FF;">(</span><span style="color: #000000;">o</span><span style="color: #0000FF;">[</span><span style="color: #000000;">2</span><span style="color: #0000FF;">])</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">type</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">new_point</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">}</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">type</span> <span style="color: #000000;">circle</span><span style="color: #0000FF;">(</span><span style="color: #004080;">object</span> <span style="color: #000000;">o</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #004080;">sequence</span><span style="color: #0000FF;">(</span><span style="color: #000000;">o</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">and</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">o</span><span style="color: #0000FF;">)=</span><span style="color: #000000;">2</span> <span style="color: #008080;">and</span> <span style="color: #000000;">point</span><span style="color: #0000FF;">(</span><span style="color: #000000;">o</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">])</span> <span style="color: #008080;">and</span> <span style="color: #004080;">atom</span><span style="color: #0000FF;">(</span><span style="color: #000000;">o</span><span style="color: #0000FF;">[</span><span style="color: #000000;">2</span><span style="color: #0000FF;">])</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">type</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">new_circle</span><span style="color: #0000FF;">(</span><span style="color: #004080;">object</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">r</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">point</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">r</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">y</span> <span style="color: #000080;font-style:italic;">-- assume r got passed in y</span>
<span style="color: #008080;">return</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">r</span><span style="color: #0000FF;">}</span> <span style="color: #000080;font-style:italic;">-- {point,r}</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #0000FF;">{{</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">},</span><span style="color: #000000;">r</span><span style="color: #0000FF;">}</span> <span style="color: #000080;font-style:italic;">-- {point,r}
-- (or {new_point(x,y),r} if you prefer)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #000000;">point</span> <span style="color: #000000;">p</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">new_point</span><span style="color: #0000FF;">(</span><span style="color: #000000;">4</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">circle</span> <span style="color: #000000;">c1</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">new_circle</span><span style="color: #0000FF;">(</span><span style="color: #000000;">p</span><span style="color: #0000FF;">,</span><span style="color: #000000;">6</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">c2</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">new_circle</span><span style="color: #0000FF;">(</span><span style="color: #000000;">4</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">6</span><span style="color: #0000FF;">}</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">c1</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">c2</span>
<!--

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@ -0,0 +1,61 @@
-->
<span style="color: #008080;">class</span> <span style="color: #000000;">Point</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">Point</span><span style="color: #0000FF;">(</span><span style="color: #004080;">object</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">Point</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">x</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">.</span><span style="color: #000000;">x</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">y</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">.</span><span style="color: #000000;">y</span>
<span style="color: #008080;">else</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">x</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">y</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">y</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #008080;">this</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">get_x</span><span style="color: #0000FF;">()</span> <span style="color: #008080;">return</span> <span style="color: #000000;">x</span> <span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">get_y</span><span style="color: #0000FF;">()</span> <span style="color: #008080;">return</span> <span style="color: #000000;">y</span> <span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">set_x</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">x</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span> <span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">set_y</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">y</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">y</span> <span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">show</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"point (%g,%g)\n"</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">})</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">class</span>
<span style="color: #008080;">class</span> <span style="color: #000000;">Circle</span> <span style="color: #008080;">extends</span> <span style="color: #000000;">Point</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">r</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">Circle</span><span style="color: #0000FF;">(</span><span style="color: #004080;">object</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">r</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">Circle</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">x</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">.</span><span style="color: #000000;">x</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">y</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">.</span><span style="color: #000000;">y</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">r</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">.</span><span style="color: #000000;">r</span>
<span style="color: #008080;">elsif</span> <span style="color: #000000;">Point</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">r</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">y</span> <span style="color: #000080;font-style:italic;">-- assume r got passed in y</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">x</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">.</span><span style="color: #000000;">x</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">y</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">.</span><span style="color: #000000;">y</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">r</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">r</span>
<span style="color: #008080;">else</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">x</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">x</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">y</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">y</span>
<span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">r</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">r</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #008080;">this</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">get_r</span><span style="color: #0000FF;">()</span> <span style="color: #008080;">return</span> <span style="color: #000000;">r</span> <span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">set_r</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">r</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">this</span><span style="color: #0000FF;">.</span><span style="color: #000000;">r</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">r</span> <span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">show</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"circle (%g,%g,%g)\n"</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">r</span><span style="color: #0000FF;">})</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">class</span>
<span style="color: #000000;">Point</span> <span style="color: #000000;">p1</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">new</span><span style="color: #0000FF;">({</span><span style="color: #000000;">4</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">}),</span>
<span style="color: #000000;">p2</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">new</span><span style="color: #0000FF;">({</span><span style="color: #000000;">p1</span><span style="color: #0000FF;">})</span>
<span style="color: #000000;">p1</span><span style="color: #0000FF;">.</span><span style="color: #000000;">y</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">7</span>
<span style="color: #000000;">Circle</span> <span style="color: #000000;">c1</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">new</span><span style="color: #0000FF;">({</span><span style="color: #000000;">p1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">9</span><span style="color: #0000FF;">}),</span>
<span style="color: #000000;">c2</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">new</span><span style="color: #0000FF;">({</span><span style="color: #000000;">c1</span><span style="color: #0000FF;">}),</span>
<span style="color: #000000;">c3</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">new</span><span style="color: #0000FF;">({</span><span style="color: #000000;">10</span><span style="color: #0000FF;">,</span><span style="color: #000000;">11</span><span style="color: #0000FF;">,</span><span style="color: #000000;">12</span><span style="color: #0000FF;">})</span>
<span style="color: #000000;">c1</span><span style="color: #0000FF;">.</span><span style="color: #000000;">r</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">8</span>
<span style="color: #000000;">p1</span><span style="color: #0000FF;">.</span><span style="color: #000000;">show</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">p2</span><span style="color: #0000FF;">.</span><span style="color: #000000;">show</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">c1</span><span style="color: #0000FF;">.</span><span style="color: #000000;">show</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">c2</span><span style="color: #0000FF;">.</span><span style="color: #000000;">show</span><span style="color: #0000FF;">()</span>
<span style="color: #000000;">c3</span><span style="color: #0000FF;">.</span><span style="color: #000000;">show</span><span style="color: #0000FF;">()</span>
<!--

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@ -0,0 +1,19 @@
(class +Point)
# x y
(dm T (X Y)
(=: x (or X 0))
(=: y (or Y 0)) )
(dm print> ()
(prinl "Point " (: x) "," (: y)) )
(class +Circle +Point)
# r
(dm T (X Y R)
(super X Y)
(=: r (or R 0)) )
(dm print> ()
(prinl "Circle " (: x) "," (: y) "," (: r)) )

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@ -0,0 +1,6 @@
(setq
P (new '(+Point) 3 4)
C (new '(+Circle) 10 10 5) )
(print> P)
(print> C)

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@ -0,0 +1,19 @@
uses objectclass;
define :class Point;
slot x = 0;
slot y = 0;
enddefine;
define :class Circle;
slot x = 0;
slot y = 0;
slot r = 1;
enddefine;
define :method print(p : Point);
printf('Point(' >< x(p) >< ', ' >< y(p) >< ')\n');
enddefine;
define :method print(p : Circle);
printf('Circle(' >< x(p) >< ', ' >< y(p) >< ', ' >< r(p) >< ')\n');
enddefine;

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@ -0,0 +1,6 @@
;;; Initialize variables using default constructors
lvars instance1 = newPoint();
lvars instance2 = newCircle();
;;; Use print method
print(instance1);
print(instance2);

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@ -0,0 +1,43 @@
% Point
point_construct(X, Y, point(X1,Y1)) :-
default(X, X1),
default(Y, Y1).
% Circle
circle_construct(X, Y, R, circle(X1,Y1,R1)) :-
default(X, X1),
default(Y, Y1),
default(R, R1).
% Accessors for general X,Y
% individual getters/setters can be made but it is not required
shape_x_y_set(point(_,_), X, Y, point(X,Y)).
shape_x_y_set(circle(_,_,R), X, Y, circle(X,Y,R)).
% Accessors for R
cicle_r_set(circle(X,Y,_), R, circle(X,Y,R)).
% Print
print_shape(point(X,Y)) :- format('Point (~p,~p)', [X,Y]).
print_shape(circle(X,Y,R)) :- format('Circle (~p,~p,~p)', [X,Y,R]).
% Default values for constructor (default to 0).
default(N, 0) :- var(N).
default(N, N) :- number(N).
% Tests
test_point :-
point_construct(2,3,P),
test_poly(P).
test_circle :-
circle_construct(3,4,_,C),
cicle_r_set(C, 5, C1),
test_poly(C1).
test_poly(T) :-
shape_x_y_set(_, X, Y, T),
X1 is X * 2,
Y1 is Y * 2,
shape_x_y_set(T, X1, Y1, T1),
print_shape(T1).

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@ -0,0 +1,59 @@
Class MyPoint
BeginProtect
x.i
y.i
EndProtect
Public Method GetX()
MethodReturn This\X
EndMethod
Public Method GetY()
MethodReturn This\Y
EndMethod
Public Method SetX(n)
This\X=n
EndMethod
Public Method SetY(n)
This\Y=n
EndMethod
Public Method Print()
PrintN("Point")
EndMethod
Public Method Init(x=0,y=0)
This\x=x
This\y=y
EndMethod
EndClass
Class Circle Extends MyPoint
Protect Radie.i
Public Method Circel(x=0, y=0, r=0)
This\X = x
This\y = y
This\Radie=r
EndMethod
Public Method GetRadie()
MethodReturn This\Radie
EndMethod
Public Method SetRadie(n)
This\Radie = n
EndMethod
Public Method Print()
PrintN("Circle: "+ _
" X= "+Str(This\X)+ _
" Y= "+Str(This\Y)+ _
" R= "+Str(This\Radie))
EndMethod
EndClass

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@ -0,0 +1,9 @@
*point.MyPoint = NewObject.MyPoint
*circle.Circle = NewObject.Circle
If OpenConsole()
*point\Print()
*circle\SetX(3)
*circle\Print()
CloseConsole()
EndIf

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@ -0,0 +1,14 @@
class Point(object):
def __init__(self, x=0.0, y=0.0):
self.x = x
self.y = y
def __repr__(self):
return '<Point 0x%x x: %f y: %f>' % (id(self), self.x, self.y)
class Circle(object):
def __init__(self, center=None, radius=1.0):
self.center = center or Point()
self.radius = radius
def __repr__(self):
return '<Circle 0x%x x: %f y: %f radius: %f>' % (
id(self), self.center.x, self.center.y, self.radius)

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@ -0,0 +1,14 @@
class Point(object):
def __init__(self, x=0.0, y=0.0):
self.x = x
self.y = y
def __repr__(self):
return '<Point 0x%x x: %f y: %f>' % (id(self), self.x, self.y)
class Circle(Point):
def __init__(self, x=0.0, y=0.0, radius=1.0):
Point.__init__(self, x, y)
self.radius = radius
def __repr__(self):
return '<Circle 0x%x x: %f y: %f radius: %f>' % (
id(self), self.x, self.y, self.radius)

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@ -0,0 +1,24 @@
>>> from collections import namedtuple
>>> class Point(namedtuple('Point', 'x y')):
def __new__( _cls, x=0, y=0 ):
return super().__new__(_cls, x, y)
>>> class Circle(namedtuple('Circle', 'x y r')):
def __new__( _cls, x=0, y=0, r=0 ):
return super().__new__(_cls, x, y, r)
>>> Point(), Point(x=1), Point(y=2), Point(3, 4)
(Point(x=0, y=0), Point(x=1, y=0), Point(x=0, y=2), Point(x=3, y=4))
>>> Circle(), Circle(r=2), Circle(1, 2, 3)
(Circle(x=0, y=0, r=0), Circle(x=0, y=0, r=2), Circle(x=1, y=2, r=3))
>>> p = Point(1.25, 3.87)
>>> p
Point(x=1.25, y=3.87)
>>> p.x = 10.81
Traceback (most recent call last):
File "<pyshell#27>", line 1, in <module>
p.x = 10.81
AttributeError: can't set attribute
>>>

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@ -0,0 +1,7 @@
>>> Point = namedtuple('Point', 'x y')
>>> Circle = namedtuple('Circle', 'x y r')
>>> Point(3, 4)
Point(x=3, y=4)
>>> Circle(x=1, y=2, r=3)
Circle(x=1, y=2, r=3)
>>>

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@ -0,0 +1,39 @@
setClass("point",
representation(
x="numeric",
y="numeric"),
prototype(
x=0,
y=0))
# Instantiate class with some arguments
p1 <- new("point", x=3)
# Access some values
p1@x # 3
# Define a print method
setMethod("print", signature("point"),
function(x, ...)
{
cat("This is a point, with location, (", x@x, ",", x@y, ").\n")
})
print(p1)
# Define a circle class
setClass("circle",
representation(
centre="point",
r="numeric"),
prototype(
centre=new("point"),
r=1))
circS4 <- new("circle", r=5.5)
# Access some values
circS4@r # 5.5
circS4@centre@x # 0
# Define a print method
setMethod("print", signature("circle"),
function(x, ...)
{
cat("This is a circle, with radius", x@r, "and centre (", x@centre@x, ",", x@centre@y, ").\n")
})
print(circS4)

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@ -0,0 +1,14 @@
#lang racket
(define point%
(class* object% (writable<%>) (super-new) (init-field [x 0] [y 0])
(define/public (copy) (new point% [x x] [y y]))
(define/public (show) (format "<point% ~a ~a>" x y))
(define/public (custom-write out) (write (show) out))
(define/public (custom-display out) (display (show) out))))
(define circle%
(class point% (super-new) (inherit-field x y) (init-field [r 0])
(define/override (copy) (new circle% [x x] [y y] [r r]))
(define/override (show) (format "<circle% ~a ~a>" (super show) r))
(define/override (custom-write out) (write (show) out))
(define/override (custom-display out) (display (show) out))))

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@ -0,0 +1,18 @@
class Point {
has Real $.x is rw = 0;
has Real $.y is rw = 0;
method Str { $ }
}
class Circle {
has Point $.p is rw = Point.new;
has Real $.r is rw = 0;
method Str { $ }
}
my $c = Circle.new(p => Point.new(x => 1, y => 2), r => 3);
say $c;
$c.p.x = (-10..10).pick;
$c.p.y = (-10..10).pick;
$c.r = (0..10).pick;
say $c;

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@ -0,0 +1,2 @@
multi print (Point $p) { $p.perl.print }
multi print (Circle $c) { $c.perl.print }

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@ -0,0 +1,23 @@
class Point
attr_accessor :x,:y
def initialize(x=0, y=0)
self.x = x
self.y = y
end
def to_s
"Point at #{x},#{y}"
end
end
# When defining Circle class as the sub-class of the Point class:
class Circle < Point
attr_accessor :r
def initialize(x=0, y=0, r=0)
self.x = x
self.y = y
self.r = r
end
def to_s
"Circle at #{x},#{y} with radius #{r}"
end
end

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@ -0,0 +1,15 @@
# create a point
puts Point.new # => Point at 0,0
p = Point.new(1, 2)
puts p # => Point at 1,2
puts p.x # => 1
p.y += 1
puts p # => Point at 1,3
# create a circle
c = Circle.new(4,5,6)
# copy it
d = c.dup
d.r = 7.5
puts c # => Circle at 4,5 with radius 6
puts d # => Circle at 4,5 with radius 7.5

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@ -0,0 +1,73 @@
type mypoint(mypoint) embed export
embed
integer x
integer y
reference
function copy
function print
end type
function mypoint.new(mypoint me, integer x=0, integer y=0)
me.x = x
me.y = y
end function me
function mypoint.copy(mypoint me)
mypoint p
p =@ mypoint.new(me.x, me.y)
end function p
function mypoint.print(mypoint me)
end function "mypoint"
type circle(mypoint) embed export
reference
mypoint midpoint resolve
embed
integer radius
reference
function copy
function print
end type
function circle.new(circle me, integer x=0, integer y=0, integer radius=0, mypoint midpoint)
if midpoint =@= .nul
me.midpoint =@ mypoint.new(x, y)
else
me.x = midpoint.x
me.y = midpoint.y
end if
me.radius = radius
end function me
function circle.copy(circle me)
circle c
c =@ circle.new(radius=me.radius, midpoint=me.midpoint)
end function c
function circle.print(circle me)
end function "circle"
function main()
type(mypoint) p, c
string result
p =@ mypoint.new()
c =@ circle.new()
result = p.print() + "{d}{a}" + c.print() + "{d}{a}"
end function result

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@ -0,0 +1,36 @@
object PointCircle extends App {
class Point(x: Int = 0, y: Int = 0) {
def copy(x: Int = this.x, y: Int = this.y): Point = new Point(x, y)
override def toString = s"Point x: $x, y: $y"
}
object Point {
def apply(x: Int = 0, y: Int = 0): Point = new Point(x, y)
}
case class Circle(x: Int = 0, y: Int = 0, r: Int = 0) extends Point(x, y) {
def copy(r: Int): Circle = Circle(x, y, r)
override def toString = s"Circle x: $x, y: $y, r: $r"
}
val p = Point()
val c = Circle()
println("Instantiated ", p)
println("Instantiated ", c)
val q = Point(5, 6)
println("Instantiated ", q)
val r = q.copy(y = 7) // change y coordinate
println(r, " changed y coordinate")
val d = Circle(5, 6, 7)
println("Instantiated ", d)
val e = d.copy(r = 8) // change radius
println(e, " changed radius")
}

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@ -0,0 +1,60 @@
$ include "seed7_05.s7i";
const type: GraphicObj is new interface;
const proc: print (in GraphicObj: aGraphicObj) is DYNAMIC;
const type: Point is new struct
var integer: x is 0;
var integer: y is 0;
end struct;
type_implements_interface(Point, GraphicObj);
const func Point: Point (in integer: x, in integer: y) is func
result
var Point: newPoint is Point.value;
begin
newPoint.x := x;
newPoint.y := y;
end func;
const proc: print (in Point: aPoint) is func
begin
writeln("Point(" <& aPoint.x <& ", " <& aPoint.y <& ")");
end func;
const type: Circle is sub Point struct
var integer: r is 0;
end struct;
type_implements_interface(Circle, GraphicObj);
const func Circle: Circle (in integer: x, in integer: y, in integer: r) is func
result
var Circle: newCircle is Circle.value;
begin
newCircle.x := x;
newCircle.y := y;
newCircle.r := r;
end func;
const proc: print (in Circle: aCircle) is func
begin
writeln("Circle(" <& aCircle.x <& ", " <& aCircle.y <& ", " <& aCircle.r <& ")");
end func;
const proc: main is func
local
var Point: pnt is Point(1, 2);
var Circle: circ is Circle(3, 4, 5);
var GraphicObj: graph is Point.value;
begin
graph := pnt;
print(graph);
graph := circ;
print(graph);
end func;

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@ -0,0 +1,21 @@
traits point = (|
parent* = traits clonable.
printString = ('Point(', x asString, ':', y asString, ')').
|)
point = (|
parent* = traits point.
x <- 0.
y <- 0
|)
traits circle = (|
parent* = traits clonable.
printString = ('Circle(', center asString, ',', r asString, ')').
|)
circle = (|
parent* = traits circle.
center <- point copy.
r <- 0
|)

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@ -0,0 +1,15 @@
class Point(x=0, y=0) {
}
class Circle(x=0, y=0, r=0) {
}
func pp(Point obj) {
say "Point at #{obj.x},#{obj.y}";
}
func pp(Circle obj) {
say "Circle at #{obj.x},#{obj.y} with radius #{obj.r}";
}

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@ -0,0 +1,12 @@
pp(Point.new); # => Point at 0,0
var p = Point(1, 2); # create a point
pp(p); # => Point at 1,2
say p.x; # => 1
p.y += 1; # add one to y
pp(p); # => Point at 1,3
var c = Circle(4,5,6); # create a circle
var d = c.clone; # make a clone of it
d.r = 7.5; # and change the radius to 7.5
pp(c); # => Circle at 4,5 with radius 6
pp(d); # => Circle at 4,5 with radius 7.5

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