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Task/Polyspiral/Python/polyspiral.py
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39
Task/Polyspiral/Python/polyspiral.py
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import math
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import pygame
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from pygame.locals import *
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pygame.init()
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screen = pygame.display.set_mode((1024, 600))
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pygame.display.set_caption("Polyspiral")
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incr = 0
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running = True
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while running:
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pygame.time.Clock().tick(60)
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for event in pygame.event.get():
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if event.type==QUIT:
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running = False
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break
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incr = (incr + 0.05) % 360
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x1 = pygame.display.Info().current_w / 2
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y1 = pygame.display.Info().current_h / 2
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length = 5
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angle = incr
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screen.fill((255,255,255))
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for i in range(1,151):
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x2 = x1 + math.cos(angle) * length
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y2 = y1 + math.sin(angle) * length
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pygame.draw.line(screen, (255,0,0), (x1, y1), (x2, y2), 1)
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# pygame.draw.aaline(screen, (255,0,0), (x1, y1), (x2, y2)) # Anti-Aliased
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x1, y1 = x2, y2
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length += 3
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angle = (angle + incr) % 360
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pygame.display.flip()
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