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Ingy döt Net 2023-07-01 11:58:00 -04:00
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---
category:
- Puzzles
from: http://rosettacode.org/wiki/Set_puzzle
note: Cards

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Set Puzzles are created with a deck of cards from the [[wp:Set (game)|Set Game™]]. The object of the puzzle is to find sets of 3 cards in a rectangle of cards that have been dealt face up. <br><br>
There are 81 cards in a deck.
Each card contains a unique variation of the following four features: ''color, symbol, number and shading''.
* there are three colors:<br> &nbsp;&nbsp;&nbsp;''red, green, purple''<br><br>
* there are three symbols:<br> &nbsp;&nbsp;&nbsp;''oval, squiggle, diamond''<br><br>
* there is a number of symbols on the card:<br> &nbsp;&nbsp;&nbsp;''one, two, three''<br><br>
* there are three shadings:<br> &nbsp;&nbsp;&nbsp;''solid, open, striped''<br><br>
Three cards form a ''set'' if each feature is either the same on each card, or is different on each card. For instance: all 3 cards are red, all 3 cards have a different symbol, all 3 cards have a different number of symbols, all 3 cards are striped.
There are two degrees of difficulty: [http://www.setgame.com/set/rules_basic.htm ''basic''] and [http://www.setgame.com/set/rules_advanced.htm ''advanced'']. The basic mode deals 9 cards, that contain exactly 4 sets; the advanced mode deals 12 cards that contain exactly 6 sets.
When creating sets you may use the same card more than once.
<br><br>
;Task
Write code that deals the cards (9 or 12, depending on selected mode) from a shuffled deck in which the total number of sets that could be found is 4 (or 6, respectively); and print the contents of the cards and the sets.
For instance:<br><br>
'''DEALT 9 CARDS:'''
:green, one, oval, striped
:green, one, diamond, open
:green, one, diamond, striped
:green, one, diamond, solid
:purple, one, diamond, open
:purple, two, squiggle, open
:purple, three, oval, open
:red, three, oval, open
:red, three, diamond, solid
<br>
'''CONTAINING 4 SETS:'''
:green, one, oval, striped
:purple, two, squiggle, open
:red, three, diamond, solid
:green, one, diamond, open
:green, one, diamond, striped
:green, one, diamond, solid
:green, one, diamond, open
:purple, two, squiggle, open
:red, three, oval, open
:purple, one, diamond, open
:purple, two, squiggle, open
:purple, three, oval, open
<br><br>

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package Set_Puzzle is
type Three is range 1..3;
type Card is array(1 .. 4) of Three;
type Cards is array(Positive range <>) of Card;
type Set is array(Three) of Positive;
procedure Deal_Cards(Dealt: out Cards);
-- ouputs an array with disjoint cards
function To_String(C: Card) return String;
generic
with procedure Do_something(C: Cards; S: Set);
procedure Find_Sets(Given: Cards);
-- calls Do_Something once for each set it finds.
end Set_Puzzle;

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with Ada.Numerics.Discrete_Random;
package body Set_Puzzle is
package Rand is new Ada.Numerics.Discrete_Random(Three);
R: Rand.Generator;
function Locate(Some: Cards; C: Card) return Natural is
-- returns index of card C in Some, or 0 if not found
begin
for I in Some'Range loop
if C = Some(I) then
return I;
end if;
end loop;
return 0;
end Locate;
procedure Deal_Cards(Dealt: out Cards) is
function Random_Card return Card is
(Rand.Random(R), Rand.Random(R), Rand.Random(R), Rand.Random(R));
begin
for I in Dealt'Range loop
-- draw a random card until different from all card previously drawn
Dealt(I) := Random_Card; -- draw random card
while Locate(Dealt(Dealt'First .. I-1), Dealt(I)) /= 0 loop
-- Dealt(I) has been drawn before
Dealt(I) := Random_Card; -- draw another random card
end loop;
end loop;
end Deal_Cards;
procedure Find_Sets(Given: Cards) is
function To_Set(A, B: Card) return Card is
-- returns the unique card C, which would make a set with A and B
C: Card;
begin
for I in 1 .. 4 loop
if A(I) = B(I) then
C(I) := A(I); -- all three the same
else
C(I) := 6 - A(I) - B(I); -- all three different;
end if;
end loop;
return C;
end To_Set;
X: Natural;
begin
for I in Given'Range loop
for J in Given'First .. I-1 loop
X := Locate(Given, To_Set(Given(I), Given(J)));
if I < X then -- X=0 is no set, 0 < X < I is a duplicate
Do_Something(Given, (J, I, X));
end if;
end loop;
end loop;
end Find_Sets;
function To_String(C: Card) return String is
Col: constant array(Three) of String(1..6)
:= ("Red ", "Green ", "Purple");
Sym: constant array(Three) of String(1..8)
:= ("Oval ", "Squiggle", "Diamond ");
Num: constant array(Three) of String(1..5)
:= ("One ", "Two ", "Three");
Sha: constant array(Three) of String(1..7)
:= ("Solid ", "Open ", "Striped");
begin
return (Col(C(1)) & " " & Sym(C(2)) & " " & Num(C(3)) & " " & Sha(C(4)));
end To_String;
begin
Rand.Reset(R);
end Set_Puzzle;

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with Ada.Text_IO, Set_Puzzle, Ada.Command_Line;
procedure Puzzle is
package TIO renames Ada.Text_IO;
Card_Count: Positive := Positive'Value(Ada.Command_Line.Argument(1));
Required_Sets: Positive := Positive'Value(Ada.Command_Line.Argument(2));
Cards: Set_Puzzle.Cards(1 .. Card_Count);
function Cnt_Sets(C: Set_Puzzle.Cards) return Natural is
Cnt: Natural := 0;
procedure Count_Sets(C: Set_Puzzle.Cards; S: Set_Puzzle.Set) is
begin
Cnt := Cnt + 1;
end Count_Sets;
procedure CS is new Set_Puzzle.Find_Sets(Count_Sets);
begin
CS(C);
return Cnt;
end Cnt_Sets;
procedure Print_Sets(C: Set_Puzzle.Cards) is
procedure Print_A_Set(C: Set_Puzzle.Cards; S: Set_Puzzle.Set) is
begin
TIO.Put("(" & Integer'Image(S(1)) & "," & Integer'Image(S(2))
& "," & Integer'Image(S(3)) & " ) ");
end Print_A_Set;
procedure PS is new Set_Puzzle.Find_Sets(Print_A_Set);
begin
PS(C);
TIO.New_Line;
end Print_Sets;
begin
loop -- deal random cards
Set_Puzzle.Deal_Cards(Cards);
exit when Cnt_Sets(Cards) = Required_Sets;
end loop; -- until number of sets is as required
for I in Cards'Range loop -- print the cards
if I < 10 then
TIO.Put(" ");
end if;
TIO.Put_Line(Integer'Image(I) & " " & Set_Puzzle.To_String(Cards(I)));
end loop;
Print_Sets(Cards); -- print the sets
end Puzzle;

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; Generate deck; card encoding from Raku
Loop, 81
deck .= ToBase(A_Index-1, 3)+1111 ","
deck := RegExReplace(deck, "3", "4")
; Shuffle
deck := shuffle(deck)
msgbox % clipboard := allValidSets(9, 4, deck)
msgbox % clipboard := allValidSets(12, 6, deck)
; Render a hand (or any list) of cards
PrettyHand(hand) {
Color1:="red",Color2:="green",Color4:="purple"
,Symbl1:="oval",Symbl2:="squiggle",Symbl4:="diamond"
,Numbr1:="one",Numbr2:="two",Numbr4:="three"
,Shape1:="solid",Shape2:="open",Shape4:="striped"
Loop, Parse, hand, `,
{
StringSplit, i, A_LoopField
s .= "`t" Color%i1% "`t" Symbl%i2% "`t" Numbr%i3% "`t" Shape%i4% "`n"
}
Return s
}
; Get all unique valid sets of three cards in a hand.
allValidSets(n, m, deck) {
While j != m
{
j := 0
,hand := draw(n, deck)
,s := "Dealt " n " cards:`n" . prettyhand(hand)
StringSplit, set, hand, `,
comb := comb(n,3)
Loop, Parse, comb, `n
{
StringSplit, i, A_LoopField, %A_Space%
If isValidSet(set%i1%, set%i2%, set%i3%)
s .= "`nSet " ++j ":`n" . prettyhand(set%i1% "," set%i2% "," set%i3%)
}
}
Return s
}
; Convert n to arbitrary base using recursion
toBase(n,b) { ; n >= 0, 1 < b < StrLen(t), t = digits
Static t := "0123456789ABCDEF"
Return (n < b ? "" : ToBase(n//b,b)) . SubStr(t,mod(n,b)+1,1)
}
; Knuth shuffle from http://rosettacode.org/wiki/Knuth_Shuffle#AutoHotkey
shuffle(list) { ; shuffle comma separated list, converted to array
StringSplit a, list, `, ; make array (length = a0)
Loop % a0-1 {
Random i, A_Index, a0 ; swap item 1,2... with a random item to the right of it
t := a%i%, a%i% := a%A_Index%, a%A_Index% := t
}
Loop % a0 ; construct string from sorted array
s .= "," . a%A_Index%
Return SubStr(s,2) ; drop leading comma
}
; Randomly pick a hand of cards from the deck
draw(n, deck) {
Loop, % n
{
Random, i, 1, 81
cards := deck
Loop, Parse, cards, `,
(A_Index = i) ? (hand .= A_LoopField ",") : (cards .= A_LoopField ",")
deck := cards
}
Return SubStr(hand, 1, -1)
}
; Test if a particular group of three cards is a valid set
isValidSet(a, b, c) {
StringSplit, a, a
StringSplit, b, b
StringSplit, c, c
Return !((a1|b1|c1 ~= "[3,5,6]") + (a2|b2|c2 ~= "[3,5,6]") + (a3|b3|c3 ~= "[3,5,6]") + (a4|b4|c4 ~= "[3,5,6]"))
}
; Get all combinations, from http://rosettacode.org/wiki/Combinations#AutoHotkey
comb(n,t) { ; Generate all n choose t combinations of 1..n, lexicographically
IfLess n,%t%, Return
Loop %t%
c%A_Index% := A_Index
i := t+1, c%i% := n+1
Loop {
Loop %t%
i := t+1-A_Index, c .= c%i% " "
c .= "`n" ; combinations in new lines
j := 1, i := 2
Loop
If (c%j%+1 = c%i%)
c%j% := j, ++j, ++i
Else Break
If (j > t)
Return c
c%j% += 1
}
}

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#include <time.h>
#include <algorithm>
#include <iostream>
#include <iomanip>
#include <vector>
#include <string>
enum color {
red, green, purple
};
enum symbol {
oval, squiggle, diamond
};
enum number {
one, two, three
};
enum shading {
solid, open, striped
};
class card {
public:
card( color c, symbol s, number n, shading h ) {
clr = c; smb = s; nbr = n; shd = h;
}
color getColor() {
return clr;
}
symbol getSymbol() {
return smb;
}
number getNumber() {
return nbr;
}
shading getShading() {
return shd;
}
std::string toString() {
std::string str = "[";
str += clr == red ? "red " : clr == green ? "green " : "purple ";
str += nbr == one ? "one " : nbr == two ? "two " : "three ";
str += smb == oval ? "oval " : smb == squiggle ? "squiggle " : "diamond ";
str += shd == solid ? "solid" : shd == open ? "open" : "striped";
return str + "]";
}
private:
color clr;
symbol smb;
number nbr;
shading shd;
};
typedef struct {
std::vector<size_t> index;
} set;
class setPuzzle {
public:
setPuzzle() {
for( size_t c = red; c <= purple; c++ ) {
for( size_t s = oval; s <= diamond; s++ ) {
for( size_t n = one; n <= three; n++ ) {
for( size_t h = solid; h <= striped; h++ ) {
card crd( static_cast<color> ( c ),
static_cast<symbol> ( s ),
static_cast<number> ( n ),
static_cast<shading>( h ) );
_cards.push_back( crd );
}
}
}
}
}
void create( size_t countCards, size_t countSets, std::vector<card>& cards, std::vector<set>& sets ) {
while( true ) {
sets.clear();
cards.clear();
std::random_shuffle( _cards.begin(), _cards.end() );
for( size_t f = 0; f < countCards; f++ ) {
cards.push_back( _cards.at( f ) );
}
for( size_t c1 = 0; c1 < cards.size() - 2; c1++ ) {
for( size_t c2 = c1 + 1; c2 < cards.size() - 1; c2++ ) {
for( size_t c3 = c2 + 1; c3 < cards.size(); c3++ ) {
if( testSet( &cards.at( c1 ), &cards.at( c2 ), &cards.at( c3 ) ) ) {
set s;
s.index.push_back( c1 ); s.index.push_back( c2 ); s.index.push_back( c3 );
sets.push_back( s );
}
}
}
}
if( sets.size() == countSets ) return;
}
}
private:
bool testSet( card* c1, card* c2, card* c3 ) {
int
c = ( c1->getColor() + c2->getColor() + c3->getColor() ) % 3,
s = ( c1->getSymbol() + c2->getSymbol() + c3->getSymbol() ) % 3,
n = ( c1->getNumber() + c2->getNumber() + c3->getNumber() ) % 3,
h = ( c1->getShading() + c2->getShading() + c3->getShading() ) % 3;
return !( c + s + n + h );
}
std::vector<card> _cards;
};
void displayCardsSets( std::vector<card>& cards, std::vector<set>& sets ) {
size_t cnt = 1;
std::cout << " ** DEALT " << cards.size() << " CARDS: **\n";
for( std::vector<card>::iterator i = cards.begin(); i != cards.end(); i++ ) {
std::cout << std::setw( 2 ) << cnt++ << ": " << ( *i ).toString() << "\n";
}
std::cout << "\n ** CONTAINING " << sets.size() << " SETS: **\n";
for( std::vector<set>::iterator i = sets.begin(); i != sets.end(); i++ ) {
for( size_t j = 0; j < ( *i ).index.size(); j++ ) {
std::cout << " " << std::setiosflags( std::ios::left ) << std::setw( 34 )
<< cards.at( ( *i ).index.at( j ) ).toString() << " : "
<< std::resetiosflags( std::ios::left ) << std::setw( 2 ) << ( *i ).index.at( j ) + 1 << "\n";
}
std::cout << "\n";
}
std::cout << "\n\n";
}
int main( int argc, char* argv[] ) {
srand( static_cast<unsigned>( time( NULL ) ) );
setPuzzle p;
std::vector<card> v9, v12;
std::vector<set> s4, s6;
p.create( 9, 4, v9, s4 );
p.create( 12, 6, v12, s6 );
displayCardsSets( v9, s4 );
displayCardsSets( v12, s6 );
return 0;
}

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using System;
using System.Collections.Generic;
using static System.Linq.Enumerable;
public static class SetPuzzle
{
static readonly Feature[] numbers = { (1, "One"), (2, "Two"), (3, "Three") };
static readonly Feature[] colors = { (1, "Red"), (2, "Green"), (3, "Purple") };
static readonly Feature[] shadings = { (1, "Open"), (2, "Striped"), (3, "Solid") };
static readonly Feature[] symbols = { (1, "Oval"), (2, "Squiggle"), (3, "Diamond") };
private readonly struct Feature
{
public Feature(int value, string name) => (Value, Name) = (value, name);
public int Value { get; }
public string Name { get; }
public static implicit operator int(Feature f) => f.Value;
public static implicit operator Feature((int value, string name) t) => new Feature(t.value, t.name);
public override string ToString() => Name;
}
private readonly struct Card : IEquatable<Card>
{
public Card(Feature number, Feature color, Feature shading, Feature symbol) =>
(Number, Color, Shading, Symbol) = (number, color, shading, symbol);
public Feature Number { get; }
public Feature Color { get; }
public Feature Shading { get; }
public Feature Symbol { get; }
public override string ToString() => $"{Number} {Color} {Shading} {Symbol}(s)";
public bool Equals(Card other) => Number == other.Number && Color == other.Color && Shading == other.Shading && Symbol == other.Symbol;
}
public static void Main() {
Card[] deck = (
from number in numbers
from color in colors
from shading in shadings
from symbol in symbols
select new Card(number, color, shading, symbol)
).ToArray();
var random = new Random();
Deal(deck, 9, 4, random);
Console.WriteLine();
Console.WriteLine();
Deal(deck, 12, 6, random);
}
static void Deal(Card[] deck, int size, int target, Random random) {
List<(Card a, Card b, Card c)> sets;
do {
Shuffle(deck, random.Next);
sets = (
from i in 0.To(size - 2)
from j in (i + 1).To(size - 1)
from k in (j + 1).To(size)
select (deck[i], deck[j], deck[k])
).Where(IsSet).ToList();
} while (sets.Count != target);
Console.WriteLine("The board:");
foreach (Card card in deck.Take(size)) Console.WriteLine(card);
Console.WriteLine();
Console.WriteLine("Sets:");
foreach (var s in sets) Console.WriteLine(s);
}
static void Shuffle<T>(T[] array, Func<int, int, int> rng) {
for (int i = 0; i < array.Length; i++) {
int r = rng(i, array.Length);
(array[r], array[i]) = (array[i], array[r]);
}
}
static bool IsSet((Card a, Card b, Card c) t) =>
AreSameOrDifferent(t.a.Number, t.b.Number, t.c.Number) &&
AreSameOrDifferent(t.a.Color, t.b.Color, t.c.Color) &&
AreSameOrDifferent(t.a.Shading, t.b.Shading, t.c.Shading) &&
AreSameOrDifferent(t.a.Symbol, t.b.Symbol, t.c.Symbol);
static bool AreSameOrDifferent(int a, int b, int c) => (a + b + c) % 3 == 0;
static IEnumerable<int> To(this int start, int end) => Range(start, end - start - 1);
}

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#include <stdio.h>
#include <stdlib.h>
char *names[4][3] = {
{ "red", "green", "purple" },
{ "oval", "squiggle", "diamond" },
{ "one", "two", "three" },
{ "solid", "open", "striped" }
};
int set[81][81];
void init_sets(void)
{
int i, j, t, a, b;
for (i = 0; i < 81; i++) {
for (j = 0; j < 81; j++) {
for (t = 27; t; t /= 3) {
a = (i / t) % 3;
b = (j / t) % 3;
set[i][j] += t * (a == b ? a : 3 - a - b);
}
}
}
}
void deal(int *out, int n)
{
int i, j, t, c[81];
for (i = 0; i < 81; i++) c[i] = i;
for (i = 0; i < n; i++) {
j = i + (rand() % (81 - i));
t = c[i], c[i] = out[i] = c[j], c[j] = t;
}
}
int get_sets(int *cards, int n, int sets[][3])
{
int i, j, k, s = 0;
for (i = 0; i < n; i++) {
for (j = i + 1; j < n; j++) {
for (k = j + 1; k < n; k++) {
if (set[cards[i]][cards[j]] == cards[k])
sets[s][0] = i,
sets[s][1] = j,
sets[s][2] = k,
s++;
}
}
}
return s;
}
void show_card(int c)
{
int i, t;
for (i = 0, t = 27; t; i++, t /= 3)
printf("%9s", names[i][(c/t)%3]);
putchar('\n');
}
void deal_sets(int ncard, int nset)
{
int c[81];
int csets[81][3]; // might not be enough for large ncard
int i, j, s;
do deal(c, ncard); while ((s = get_sets(c, ncard, csets)) != nset);
printf("dealt %d cards\n", ncard);
for (i = 0; i < ncard; i++) {
printf("%2d:", i);
show_card(c[i]);
}
printf("\nsets:\n");
for (i = 0; i < s; i++) {
for (j = 0; j < 3; j++) {
printf("%2d:", csets[i][j]);
show_card(c[csets[i][j]]);
}
putchar('\n');
}
}
int main(void)
{
init_sets();
deal_sets(9, 4);
while (1) deal_sets(12, 6);
return 0;
}

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import ceylon.random {
Random,
DefaultRandom
}
abstract class Feature() of Color | Symbol | NumberOfSymbols | Shading {}
abstract class Color()
of red | green | purple
extends Feature() {}
object red extends Color() {
string => "red";
}
object green extends Color() {
string => "green";
}
object purple extends Color() {
string => "purple";
}
abstract class Symbol()
of oval | squiggle | diamond
extends Feature() {}
object oval extends Symbol() {
string => "oval";
}
object squiggle extends Symbol() {
string => "squiggle";
}
object diamond extends Symbol() {
string => "diamond";
}
abstract class NumberOfSymbols()
of one | two | three
extends Feature() {}
object one extends NumberOfSymbols() {
string => "one";
}
object two extends NumberOfSymbols() {
string => "two";
}
object three extends NumberOfSymbols() {
string => "three";
}
abstract class Shading()
of solid | open | striped
extends Feature() {}
object solid extends Shading() {
string => "solid";
}
object open extends Shading() {
string => "open";
}
object striped extends Shading() {
string => "striped";
}
class Card(color, symbol, number, shading) {
shared Color color;
shared Symbol symbol;
shared NumberOfSymbols number;
shared Shading shading;
value plural => number == one then "" else "s";
string => "``number`` ``shading`` ``color`` ``symbol````plural``";
}
{Card*} deck = {
for(color in `Color`.caseValues)
for(symbol in `Symbol`.caseValues)
for(number in `NumberOfSymbols`.caseValues)
for(shading in `Shading`.caseValues)
Card(color, symbol, number, shading)
};
alias CardSet => [Card+];
Boolean validSet(CardSet cards) {
function allOrOne({Feature*} features) =>
let(uniques = features.distinct.size)
uniques == 3 || uniques == 1;
return allOrOne(cards*.color) &&
allOrOne(cards*.number) &&
allOrOne(cards*.shading) &&
allOrOne(cards*.symbol);
}
{CardSet*} findSets(Card* cards) =>
cards
.sequence()
.combinations(3)
.filter(validSet);
Random random = DefaultRandom();
class Mode of basic | advanced {
shared Integer numberOfCards;
shared Integer numberOfSets;
shared new basic {
numberOfCards = 9;
numberOfSets = 4;
}
shared new advanced {
numberOfCards = 12;
numberOfSets = 6;
}
}
[{Card*}, {CardSet*}] deal(Mode mode) {
value randomStream = random.elements(deck);
while(true) {
value cards = randomStream.distinct.take(mode.numberOfCards).sequence();
value sets = findSets(*cards);
if(sets.size == mode.numberOfSets) {
return [cards, sets];
}
}
}
shared void run() {
value [cards, sets] = deal(Mode.basic);
print("The cards dealt are:
");
cards.each(print);
print("
Containing the sets:
");
for(cardSet in sets) {
cardSet.each(print);
print("");
}
}

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import std.stdio, std.random, std.array, std.conv, std.traits,
std.exception, std.range, std.algorithm;
const class SetDealer {
protected {
enum Color: ubyte {green, purple, red}
enum Number: ubyte {one, two, three}
enum Symbol: ubyte {oval, diamond, squiggle}
enum Fill: ubyte {open, striped, solid}
static struct Card {
Color c;
Number n;
Symbol s;
Fill f;
}
static immutable Card[81] deck;
}
static this() pure nothrow @safe {
immutable colors = [EnumMembers!Color];
immutable numbers = [EnumMembers!Number];
immutable symbols = [EnumMembers!Symbol];
immutable fill = [EnumMembers!Fill];
deck = deck.length.iota.map!(i => Card(colors[i / 27],
numbers[(i / 9) % 3],
symbols[(i / 3) % 3],
fill[i % 3])).array;
}
// randomSample produces a sorted output that's convenient in our
// case because we're printing to stout. Normally you would want
// to shuffle.
immutable(Card)[] deal(in uint numCards) const {
enforce(numCards < deck.length, "Number of cards too large");
return deck[].randomSample(numCards).array;
}
// The summed enums of valid sets are always zero or a multiple
// of 3.
bool validSet(in ref Card c1, in ref Card c2, in ref Card c3)
const pure nothrow @safe @nogc {
return !((c1.c + c2.c + c3.c) % 3 ||
(c1.n + c2.n + c3.n) % 3 ||
(c1.s + c2.s + c3.s) % 3 ||
(c1.f + c2.f + c3.f) % 3);
}
immutable(Card)[3][] findSets(in Card[] cards, in uint target = 0)
const pure nothrow @safe {
immutable len = cards.length;
if (len < 3)
return null;
typeof(return) sets;
foreach (immutable i; 0 .. len - 2)
foreach (immutable j; i + 1 .. len - 1)
foreach (immutable k; j + 1 .. len)
if (validSet(cards[i], cards[j], cards[k])) {
sets ~= [cards[i], cards[j], cards[k]];
if (target != 0 && sets.length > target)
return null;
}
return sets;
}
}
const final class SetPuzzleDealer : SetDealer {
enum {basic = 9, advanced = 12}
override immutable(Card)[] deal(in uint numCards = basic) const {
immutable numSets = numCards / 2;
typeof(return) cards;
do {
cards = super.deal(numCards);
} while (findSets(cards, numSets).length != numSets);
return cards;
}
}
void main() {
const dealer = new SetPuzzleDealer;
const cards = dealer.deal;
writefln("DEALT %d CARDS:", cards.length);
writefln("%(%s\n%)", cards);
immutable sets = dealer.findSets(cards);
immutable len = sets.length;
writefln("\nFOUND %d SET%s:", len, len == 1 ? "" : "S");
writefln("%(%(%s\n%)\n\n%)", sets);
}

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void main() {
import std.stdio, std.algorithm, std.range, std.random, combinations3;
enum nDraw = 9, nGoal = nDraw / 2;
auto deck = cartesianProduct("red green purple".split,
"one two three".split,
"oval squiggle diamond".split,
"solid open striped".split).array;
retry:
auto draw = deck.randomSample(nDraw).map!(t => [t[]]).array;
const sets = draw.combinations(3).filter!(cs => cs.dup
.transposed.all!(t => t.array.sort().uniq.count % 2)).array;
if (sets.length != nGoal)
goto retry;
writefln("Dealt %d cards:\n%(%-(%8s %)\n%)\n", draw.length, draw);
writefln("Containing:\n%(%(%-(%8s %)\n%)\n\n%)", sets);
}

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(require 'list)
;; a card is a vector [id color number symb shading], 0 <= id < 81
(define (make-deck (id -1))
(for*/vector(
[ color '(red green purple)]
[ number '(one two three)]
[ symb '( oval squiggle diamond)]
[ shading '(solid open striped)]) (++ id) (vector id color number symb shading)))
(define DECK (make-deck))
;; pre-generate 531441 ordered triples, among which 6561 are winners
(define TRIPLES (make-vector (* 81 81 81)))
(define (make-triples )
(for* ((i 81)(j 81)(k 81))
(vector-set! TRIPLES (+ i (* 81 j) (* 6561 k))
(check-set [DECK i] [DECK j] [DECK k]))))
;; a deal is a list of cards id's.
(define (show-deal deal)
(for ((card deal)) (writeln [DECK card]))
(for ((set (combinations deal 3)))
(when
(check-set [DECK (first set)] [DECK (second set)][DECK (third set)])
(writeln 'winner set))))
;; rules of game here
(define (check-set cards: a b c)
(for ((i (in-range 1 5))) ;; each feature
#:continue (and (= [a i] [b i]) (= [a i] [c i]))
#:continue (and (!= [a i] [b i]) (!= [a i] [c i]) (!= [b i][c i]))
#:break #t => #f ))
;; sets = list of triples (card-id card-id card-id)
(define (count-sets sets )
(for/sum ((s sets))
(if [TRIPLES ( + (first s) (* 81 (second s)) (* 6561 (third s)))]
1 0)))
;; task
(make-triples)
(define (play (n 9) (cmax 4) (sets) (deal))
(while #t
(set! deal (take (shuffle (iota 81)) n))
(set! sets (combinations deal 3))
#:break (= (count-sets sets) cmax) => (show-deal deal)
))

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defmodule RC do
def set_puzzle(deal, goal) do
{puzzle, sets} = get_puzzle_and_answer(deal, goal, produce_deck)
IO.puts "Dealt #{length(puzzle)} cards:"
print_cards(puzzle)
IO.puts "Containing #{length(sets)} sets:"
Enum.each(sets, fn set -> print_cards(set) end)
end
defp get_puzzle_and_answer(hand_size, num_sets_goal, deck) do
hand = Enum.take_random(deck, hand_size)
sets = get_all_sets(hand)
if length(sets) == num_sets_goal do
{hand, sets}
else
get_puzzle_and_answer(hand_size, num_sets_goal, deck)
end
end
defp get_all_sets(hand) do
Enum.filter(comb(hand, 3), fn candidate ->
List.flatten(candidate)
|> Enum.group_by(&(&1))
|> Map.values
|> Enum.all?(fn v -> length(v) != 2 end)
end)
end
defp print_cards(cards) do
Enum.each(cards, fn card ->
:io.format " ~-8s ~-8s ~-8s ~-8s~n", card
end)
IO.puts ""
end
@colors ~w(red green purple)a
@symbols ~w(oval squiggle diamond)a
@numbers ~w(one two three)a
@shadings ~w(solid open striped)a
defp produce_deck do
for color <- @colors, symbol <- @symbols, number <- @numbers, shading <- @shadings,
do: [color, symbol, number, shading]
end
defp comb(_, 0), do: [[]]
defp comb([], _), do: []
defp comb([h|t], m) do
(for l <- comb(t, m-1), do: [h|l]) ++ comb(t, m)
end
end
RC.set_puzzle(9, 4)
RC.set_puzzle(12, 6)

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-module( set ).
-export( [deck/0, is_set/3, shuffle_deck/1, task/0] ).
-record( card, {number, symbol, shading, colour} ).
deck() -> [#card{number=N, symbol=Sy, shading=Sh, colour=C} || N <- [1,2,3], Sy <- [diamond, squiggle, oval], Sh <- [solid, striped, open], C <- [red, green, purple]].
is_set( Card1, Card2, Card3 ) ->
is_colour_correct( Card1, Card2, Card3 )
andalso is_number_correct( Card1, Card2, Card3 )
andalso is_shading_correct( Card1, Card2, Card3 )
andalso is_symbol_correct( Card1, Card2, Card3 ).
shuffle_deck( Deck ) -> knuth_shuffle:list( Deck ).
task() ->
basic(),
advanced().
advanced() -> common( 6, 12 ).
basic() -> common( 4, 9 ).
common( X, Y ) ->
{Sets, Cards} = find_x_sets_in_y_cards( X, Y, deck() ),
io:fwrite( "Cards ~p~n", [Cards] ),
io:fwrite( "Gives sets:~n" ),
[io:fwrite( "~p~n", [S] ) || S <- Sets].
find_x_sets_in_y_cards( X, Y, Deck ) ->
{Cards, _T} = lists:split( Y, shuffle_deck(Deck) ),
find_x_sets_in_y_cards( X, Y, Cards, make_sets1(Cards, []) ).
find_x_sets_in_y_cards( X, _Y, _Deck, Cards, Sets ) when erlang:length(Sets) =:= X -> {Sets, Cards};
find_x_sets_in_y_cards( X, Y, Deck, _Cards, _Sets ) -> find_x_sets_in_y_cards( X, Y, Deck ).
is_colour_correct( Card1, Card2, Card3 ) -> is_colour_different( Card1, Card2, Card3 ) orelse is_colour_same( Card1, Card2, Card3 ).
is_colour_different( #card{colour=C1}, #card{colour=C2}, #card{colour=C3} ) when C1 =/= C2, C1 =/= C3, C2 =/= C3 -> true;
is_colour_different( _Card1, _Card2, _Card3 ) -> false.
is_colour_same( #card{colour=C}, #card{colour=C}, #card{colour=C} ) -> true;
is_colour_same( _Card1, _Card2, _Card3 ) -> false.
is_number_correct( Card1, Card2, Card3 ) -> is_number_different( Card1, Card2, Card3 ) orelse is_number_same( Card1, Card2, Card3 ).
is_number_different( #card{number=N1}, #card{number=N2}, #card{number=N3} ) when N1 =/= N2, N1 =/= N3, N2 =/= N3 -> true;
is_number_different( _Card1, _Card2, _Card3 ) -> false.
is_number_same( #card{number=N}, #card{number=N}, #card{number=N} ) -> true;
is_number_same( _Card1, _Card2, _Card3 ) -> false.
is_shading_correct( Card1, Card2, Card3 ) -> is_shading_different( Card1, Card2, Card3 ) orelse is_shading_same( Card1, Card2, Card3 ).
is_shading_different( #card{shading=S1}, #card{shading=S2}, #card{shading=S3} ) when S1 =/= S2, S1 =/= S3, S2 =/= S3 -> true;
is_shading_different( _Card1, _Card2, _Card3 ) -> false.
is_shading_same( #card{shading=S}, #card{shading=S}, #card{shading=S} ) -> true;
is_shading_same( _Card1, _Card2, _Card3 ) -> false.
is_symbol_correct( Card1, Card2, Card3 ) -> is_symbol_different( Card1, Card2, Card3 ) orelse is_symbol_same( Card1, Card2, Card3 ).
is_symbol_different( #card{symbol=S1}, #card{symbol=S2}, #card{symbol=S3} ) when S1 =/= S2, S1 =/= S3, S2 =/= S3 -> true;
is_symbol_different( _Card1, _Card2, _Card3 ) -> false.
is_symbol_same( #card{symbol=S}, #card{symbol=S}, #card{symbol=S} ) -> true;
is_symbol_same( _Card1, _Card2, _Card3 ) -> false.
%% Nested loops 1, 2 and 3
make_sets1( [_Second_to_last, _Last], Sets ) -> Sets;
make_sets1( [Card | T], Sets ) -> make_sets1( T, make_sets2(Card, T, Sets) ).
make_sets2( _Card, [_Last], Sets ) -> Sets;
make_sets2( Card1, [Card2 | T], Sets ) -> make_sets2( Card1, T, make_sets3( Card1, Card2, T, Sets) ).
make_sets3( _Card1, _Card2, [], Sets ) -> Sets;
make_sets3( Card1, Card2, [Card3 | T], Sets ) ->
make_sets3( Card1, Card2, T, make_sets_acc(is_set(Card1, Card2, Card3), {Card1, Card2, Card3}, Sets) ).
make_sets_acc( true, Set, Sets ) -> [Set | Sets];
make_sets_acc( false, _Set, Sets ) -> Sets.

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open System
type Number = One | Two | Three
type Color = Red | Green | Purple
type Fill = Solid | Open | Striped
type Symbol = Oval | Squiggle | Diamond
type Card = { Number: Number; Color: Color; Fill: Fill; Symbol: Symbol }
// A 'Set' is 3 cards in which each individual feature is either all the SAME on each card, OR all DIFFERENT on each card.
let SetSize = 3
type CardsGenerator() =
let _rand = Random()
let shuffleInPlace data =
Array.sortInPlaceBy (fun _ -> (_rand.Next(0, Array.length data))) data
let createCards() =
[| for n in [One; Two; Three] do
for c in [Red; Green; Purple] do
for f in [Solid; Open; Striped] do
for s in [Oval; Squiggle; Diamond] do
yield { Number = n; Color = c; Fill = f; Symbol = s } |]
let _cards = createCards()
member x.GetHand cardCount =
shuffleInPlace _cards
Seq.take cardCount _cards |> Seq.toList
// Find all the combinations of n elements
let rec combinations n items =
match n, items with
| 0, _ -> [[]]
| _, [] -> []
| k, (x::xs) -> List.map ((@) [x]) (combinations (k-1) xs) @ combinations k xs
let validCardSet (cards: Card list) =
// Valid feature if all features are the same or different
let validFeature = function
| [a; b; c] -> (a = b && b = c) || (a <> b && a <> c && b <> c)
| _ -> false
// Build and validate the feature lists
let isValid = cards |> List.fold (fun (ns, cs, fs, ss) c ->
(c.Number::ns, c.Color::cs, c.Fill::fs, c.Symbol::ss)) ([], [], [], [])
|> fun (ns, cs, fs, ss) ->
(validFeature ns) && (validFeature cs) && (validFeature fs) && (validFeature ss)
if isValid then Some cards else None
let findSolution cardCount setCount =
let cardsGen = CardsGenerator()
let rec search () =
let hand = cardsGen.GetHand cardCount
let foundSets = combinations SetSize hand |> List.choose validCardSet
if foundSets.Length = setCount then (hand, foundSets) else search()
search()
let displaySolution (hand: Card list, sets: Card list list) =
let printCardDetails (c: Card) =
printfn " %A %A %A %A" c.Number c.Color c.Symbol c.Fill
printfn "Dealt %d cards:" hand.Length
List.iter printCardDetails hand
printf "\n"
printfn "Found %d sets:" sets.Length
sets |> List.iter (fun cards -> List.iter printCardDetails cards; printf "\n" )
let playGame() =
let solve cardCount setCount =
displaySolution (findSolution cardCount setCount)
solve 9 4
solve 12 6
playGame()

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USING: arrays backtrack combinators.short-circuit formatting
fry grouping io kernel literals math.combinatorics math.matrices
prettyprint qw random sequences sets ;
IN: rosetta-code.set-puzzle
CONSTANT: deck $[
[
qw{ red green purple } amb-lazy
qw{ one two three } amb-lazy
qw{ oval squiggle diamond } amb-lazy
qw{ solid open striped } amb-lazy 4array
] bag-of
]
: valid-category? ( seq -- ? )
{ [ all-equal? ] [ all-unique? ] } 1|| ;
: valid-set? ( seq -- ? )
[ valid-category? ] column-map t [ and ] reduce ;
: find-sets ( seq -- seq )
3 <combinations> [ valid-set? ] filter ;
: deal-hand ( m n -- seq valid? )
[ deck swap sample ] dip over find-sets length = ;
: find-valid-hand ( m n -- seq )
[ f ] 2dip '[ drop _ _ deal-hand not ] loop ;
: set-puzzle ( m n -- )
[ find-valid-hand ] 2keep
[ "Dealt %d cards:\n" printf simple-table. nl ]
[
"Containing %d sets:\n" printf find-sets
{ { " " " " " " " " } } join simple-table. nl
] bi-curry* bi ;
: main ( -- )
9 4 set-puzzle
12 6 set-puzzle ;
MAIN: main

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package main
import (
"fmt"
"math/rand"
"time"
)
const (
number = [3]string{"1", "2", "3"}
color = [3]string{"red", "green", "purple"}
shade = [3]string{"solid", "open", "striped"}
shape = [3]string{"oval", "squiggle", "diamond"}
)
type card int
func (c card) String() string {
return fmt.Sprintf("%s %s %s %s",
number[c/27],
color[c/9%3],
shade[c/3%3],
shape[c%3])
}
func main() {
rand.Seed(time.Now().Unix())
game("Basic", 9, 4)
game("Advanced", 12, 6)
}
func game(level string, cards, sets int) {
// create deck
d := make([]card, 81)
for i := range d {
d[i] = card(i)
}
var found [][3]card
for len(found) != sets {
found = found[:0]
// deal
for i := 0; i < cards; i++ {
j := rand.Intn(81 - i)
d[i], d[j] = d[j], d[i]
}
// consider all triplets
for i := 2; i < cards; i++ {
c1 := d[i]
for j := 1; j < i; j++ {
c2 := d[j]
l3:
for _, c3 := range d[:j] {
for f := card(1); f < 81; f *= 3 {
if (c1/f%3 + c2/f%3 + c3/f%3) % 3 != 0 {
continue l3 // not a set
}
}
// it's a set
found = append(found, [3]card{c1, c2, c3})
}
}
}
}
// found the right number
fmt.Printf("%s game. %d cards, %d sets.\n", level, cards, sets)
fmt.Println("Cards:")
for _, c := range d[:cards] {
fmt.Println(" ", c)
}
fmt.Println("Sets:")
for _, s := range found {
fmt.Printf(" %s\n %s\n %s\n",s[0],s[1],s[2])
}
}

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import Control.Monad.State
(State, evalState, replicateM, runState, state)
import System.Random (StdGen, newStdGen, randomR)
import Data.List (find, nub, sort)
combinations :: Int -> [a] -> [[a]]
combinations 0 _ = [[]]
combinations _ [] = []
combinations k (y:ys) = map (y :) (combinations (k - 1) ys) ++ combinations k ys
data Color
= Red
| Green
| Purple
deriving (Show, Enum, Bounded, Ord, Eq)
data Symbol
= Oval
| Squiggle
| Diamond
deriving (Show, Enum, Bounded, Ord, Eq)
data Count
= One
| Two
| Three
deriving (Show, Enum, Bounded, Ord, Eq)
data Shading
= Solid
| Open
| Striped
deriving (Show, Enum, Bounded, Ord, Eq)
data Card = Card
{ color :: Color
, symbol :: Symbol
, count :: Count
, shading :: Shading
} deriving (Show)
-- Identify a set of three cards by counting all attribute types.
-- if each count is 3 or 1 ( not 2 ) the the cards compose a set.
isSet :: [Card] -> Bool
isSet cs =
let total = length . nub . sort . flip map cs
in notElem 2 [total color, total symbol, total count, total shading]
-- Get a random card from a deck. Returns the card and removes it from the deck.
getCard :: State (StdGen, [Card]) Card
getCard =
state $
\(gen, cs) ->
let (i, newGen) = randomR (0, length cs - 1) gen
(a, b) = splitAt i cs
in (head b, (newGen, a ++ tail b))
-- Get a hand of cards. Starts with new deck and then removes the
-- appropriate number of cards from that deck.
getHand :: Int -> State StdGen [Card]
getHand n =
state $
\gen ->
let az = [minBound .. maxBound]
deck =
[ Card co sy ct sh
| co <- az
, sy <- az
, ct <- az
, sh <- az ]
(a, (newGen, _)) = runState (replicateM n getCard) (gen, deck)
in (a, newGen)
-- Get an unbounded number of hands of the appropriate number of cards.
getManyHands :: Int -> State StdGen [[Card]]
getManyHands n = (sequence . repeat) (getHand n)
-- Deal out hands of the appropriate size until one with the desired number
-- of sets is found. then print the hand and the sets.
showSolutions :: Int -> Int -> IO ()
showSolutions cardCount solutionCount = do
putStrLn $
"Showing hand of " ++
show cardCount ++ " cards with " ++ show solutionCount ++ " solutions."
gen <- newStdGen
let Just z =
find ((solutionCount ==) . length . filter isSet . combinations 3) $
evalState (getManyHands cardCount) gen
mapM_ print z
putStrLn ""
putStrLn "Solutions:"
mapM_ putSet $ filter isSet $ combinations 3 z
where
putSet st = do
mapM_ print st
putStrLn ""
-- Show a hand of 9 cards with 4 solutions
-- and a hand of 12 cards with 6 solutions.
main :: IO ()
main = do
showSolutions 9 4
showSolutions 12 6

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require 'stats/base'
Number=: ;:'one two three'
Colour=: ;:'red green purple'
Fill=: ;:'solid open striped'
Symbol=: ;:'oval squiggle diamond'
Features=: Number ; Colour ; Fill ;< Symbol
Deck=: > ; <"1 { i.@#&.> Features
sayCards=: (', ' joinstring Features {&>~ ])"1
drawRandom=: ] {~ (? #)
isSet=: *./@:(1 3 e.~ [: #@~."1 |:)"2
getSets=: [: (] #~ isSet) ] {~ 3 comb #
countSets=: #@:getSets
set_puzzle=: verb define
target=. <. -: y
whilst. target ~: countSets Hand do.
Hand=. y drawRandom Deck
end.
echo 'Dealt ',(": y),' Cards:'
echo sayCards sort Hand
echo LF,'Found ',(":target),' Sets:'
echo sayCards sort"2 getSets Hand
)

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set_puzzle 9
Dealt 9 Cards:
one, red, solid, oval
one, green, open, squiggle
two, purple, striped, squiggle
three, red, solid, squiggle
three, red, open, oval
three, green, solid, oval
three, green, open, diamond
three, purple, open, oval
three, purple, striped, oval
Found 4 Sets:
three, red, solid, squiggle
three, green, open, diamond
three, purple, striped, oval
one, red, solid, oval
two, purple, striped, squiggle
three, green, open, diamond
one, green, open, squiggle
two, purple, striped, squiggle
three, red, solid, squiggle
three, red, open, oval
three, green, solid, oval
three, purple, striped, oval

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import java.util.*;
public class SetPuzzle {
enum Color {
GREEN(0), PURPLE(1), RED(2);
private Color(int v) {
val = v;
}
public final int val;
}
enum Number {
ONE(0), TWO(1), THREE(2);
private Number(int v) {
val = v;
}
public final int val;
}
enum Symbol {
OVAL(0), DIAMOND(1), SQUIGGLE(2);
private Symbol(int v) {
val = v;
}
public final int val;
}
enum Fill {
OPEN(0), STRIPED(1), SOLID(2);
private Fill(int v) {
val = v;
}
public final int val;
}
private static class Card implements Comparable<Card> {
Color c;
Number n;
Symbol s;
Fill f;
@Override
public String toString() {
return String.format("[Card: %s, %s, %s, %s]", c, n, s, f);
}
@Override
public int compareTo(Card o) {
return (c.val - o.c.val) * 10 + (n.val - o.n.val);
}
}
private static Card[] deck;
public static void main(String[] args) {
deck = new Card[81];
Color[] colors = Color.values();
Number[] numbers = Number.values();
Symbol[] symbols = Symbol.values();
Fill[] fillmodes = Fill.values();
for (int i = 0; i < deck.length; i++) {
deck[i] = new Card();
deck[i].c = colors[i / 27];
deck[i].n = numbers[(i / 9) % 3];
deck[i].s = symbols[(i / 3) % 3];
deck[i].f = fillmodes[i % 3];
}
findSets(12);
}
private static void findSets(int numCards) {
int target = numCards / 2;
Card[] cards;
Card[][] sets = new Card[target][3];
int cnt;
do {
Collections.shuffle(Arrays.asList(deck));
cards = Arrays.copyOfRange(deck, 0, numCards);
cnt = 0;
outer:
for (int i = 0; i < cards.length - 2; i++) {
for (int j = i + 1; j < cards.length - 1; j++) {
for (int k = j + 1; k < cards.length; k++) {
if (validSet(cards[i], cards[j], cards[k])) {
if (cnt < target)
sets[cnt] = new Card[]{cards[i], cards[j], cards[k]};
if (++cnt > target) {
break outer;
}
}
}
}
}
} while (cnt != target);
Arrays.sort(cards);
System.out.printf("GIVEN %d CARDS:\n\n", numCards);
for (Card c : cards) {
System.out.println(c);
}
System.out.println();
System.out.println("FOUND " + target + " SETS:\n");
for (Card[] set : sets) {
for (Card c : set) {
System.out.println(c);
}
System.out.println();
}
}
private static boolean validSet(Card c1, Card c2, Card c3) {
int tot = 0;
tot += (c1.c.val + c2.c.val + c3.c.val) % 3;
tot += (c1.n.val + c2.n.val + c3.n.val) % 3;
tot += (c1.s.val + c2.s.val + c3.s.val) % 3;
tot += (c1.f.val + c2.f.val + c3.f.val) % 3;
return tot == 0;
}
}

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using Random, IterTools, Combinatorics
function SetGameTM(basic = true)
drawsize = basic ? 9 : 12
setsneeded = div(drawsize, 2)
setsof3 = Vector{Vector{NTuple{4, String}}}()
draw = Vector{NTuple{4, String}}()
deck = collect(Iterators.product(["red", "green", "purple"], ["one", "two", "three"],
["oval", "squiggle", "diamond"], ["solid", "open", "striped"]))
while length(setsof3) != setsneeded
empty!(draw)
empty!(setsof3)
map(x -> push!(draw, x), shuffle(deck)[1:drawsize])
for threecards in combinations(draw, 3)
canuse = true
for i in 1:4
u = length(unique(map(x->x[i], threecards)))
if u != 3 && u != 1
canuse = false
end
end
if canuse
push!(setsof3, threecards)
end
end
end
println("Dealt $drawsize cards:")
for card in draw
println(" $card")
end
println("\nFormed these cards into $setsneeded sets:")
for set in setsof3
for card in set
println(" $card")
end
println()
end
end
SetGameTM()
SetGameTM(false)

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// version 1.1.3
import java.util.Collections.shuffle
enum class Color { RED, GREEN, PURPLE }
enum class Symbol { OVAL, SQUIGGLE, DIAMOND }
enum class Number { ONE, TWO, THREE }
enum class Shading { SOLID, OPEN, STRIPED }
enum class Degree { BASIC, ADVANCED }
class Card(
val color: Color,
val symbol: Symbol,
val number: Number,
val shading: Shading
) : Comparable<Card> {
private val value =
color.ordinal * 27 + symbol.ordinal * 9 + number.ordinal * 3 + shading.ordinal
override fun compareTo(other: Card) = value.compareTo(other.value)
override fun toString() = (
color.name.padEnd(8) +
symbol.name.padEnd(10) +
number.name.padEnd(7) +
shading.name.padEnd(7)
).toLowerCase()
companion object {
val zero = Card(Color.RED, Symbol.OVAL, Number.ONE, Shading.SOLID)
}
}
fun createDeck() =
List<Card>(81) {
val col = Color.values() [it / 27]
val sym = Symbol.values() [it / 9 % 3]
val num = Number.values() [it / 3 % 3]
val shd = Shading.values()[it % 3]
Card(col, sym, num, shd)
}
fun playGame(degree: Degree) {
val deck = createDeck()
val nCards = if (degree == Degree.BASIC) 9 else 12
val nSets = nCards / 2
val sets = Array(nSets) { Array(3) { Card.zero } }
var hand: Array<Card>
outer@ while (true) {
shuffle(deck)
hand = deck.take(nCards).toTypedArray()
var count = 0
for (i in 0 until hand.size - 2) {
for (j in i + 1 until hand.size - 1) {
for (k in j + 1 until hand.size) {
val trio = arrayOf(hand[i], hand[j], hand[k])
if (isSet(trio)) {
sets[count++] = trio
if (count == nSets) break@outer
}
}
}
}
}
hand.sort()
println("DEALT $nCards CARDS:\n")
println(hand.joinToString("\n"))
println("\nCONTAINING $nSets SETS:\n")
for (s in sets) {
s.sort()
println(s.joinToString("\n"))
println()
}
}
fun isSet(trio: Array<Card>): Boolean {
val r1 = trio.sumBy { it.color.ordinal } % 3
val r2 = trio.sumBy { it.symbol.ordinal } % 3
val r3 = trio.sumBy { it.number.ordinal } % 3
val r4 = trio.sumBy { it.shading.ordinal } % 3
return (r1 + r2 + r3 + r4) == 0
}
fun main(args: Array<String>) {
playGame(Degree.BASIC)
println()
playGame(Degree.ADVANCED)
}

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colors = {Red, Green, Purple};
symbols = {"0", "\[TildeTilde]", "\[Diamond]"};
numbers = {1, 2, 3};
shadings = {"\[FilledSquare]", "\[Square]", "\[DoublePrime]"};
validTripleQ[l_List] := Entropy[l] != Entropy[{1, 1, 2}];
validSetQ[cards_List] := And @@ (validTripleQ /@ Transpose[cards]);
allCards = Tuples[{colors, symbols, numbers, shadings}];
deal[{numDeal_, setNum_}] := Module[{cards, count = 0},
While[count != setNum,
cards = RandomSample[allCards, numDeal];
count = Count[Subsets[cards, {3}], _?validSetQ]];
cards];
Row[{Style[#2, #1], #3, #4}] & @@@ deal[{9, 4}]

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@ -0,0 +1,82 @@
import algorithm, math, random, sequtils, strformat, strutils
type
# Card features.
Number {.pure.} = enum One, Two, Three
Color {.pure.} = enum Red, Green, Purple
Symbol {.pure.} = enum Oval, Squiggle, Diamond
Shading {.pure.} = enum Solid, Open, Striped
# Cards and list of cards.
Card = tuple[number: Number; color: Color; symbol: Symbol; shading: Shading]
Triplet = array[3, Card]
Deck = array[81, Card]
# Game level.
Level {.pure.} = enum Basic = "basic", Advanced = "advanced"
proc `$`(card: Card): string =
## Return the string representation of a card.
toLowerAscii(&"{card.number:<5} {card.color:<6} {card.symbol:<8} {card.shading:<7}")
proc initDeck(): Deck =
## Create a new deck.
var i = 0
for num in Number.low..Number.high:
for col in Color.low..Color.high:
for sym in Symbol.low..Symbol.high:
for sh in Shading.low..Shading.high:
result[i] = (number: num, color: col, symbol: sym, shading: sh)
inc i
proc isSet(triplet: Triplet): bool =
## Check if a triplets of cards is a set.
sum(triplet.mapIt(ord(it.number))) mod 3 == 0 and
sum(triplet.mapIt(ord(it.color))) mod 3 == 0 and
sum(triplet.mapIt(ord(it.symbol))) mod 3 == 0 and
sum(triplet.mapIt(ord(it.shading))) mod 3 == 0
proc playGame(level: Level) =
## Play the game at given level.
var deck = initDeck()
let (nCards, nSets) = if level == Basic: (9, 4) else: (12, 6)
var sets: seq[Triplet]
var hand: seq[Card]
echo &"Playing {level} game: {nCards} cards, {nSets} sets."
block searchHand:
while true:
sets.setLen(0)
deck.shuffle()
hand = deck[0..<nCards]
block countSets:
for i in 0..(nCards - 3):
for j in (i + 1)..(nCards - 2):
for k in (j + 1)..(nCards - 1):
let triplet = [hand[i], hand[j], hand[k]]
if triplet.isSet():
sets.add triplet
if sets.len > nSets:
break countSets # Too much sets. Try with a new hand.
if sets.len == nSets:
break searchHand # Found: terminate search.
# Display the hand and the sets.
echo "\nCards:"
for card in sorted(hand): echo " ", card
echo "\nSets:"
for s in sets:
for card in sorted(s): echo " ", card
echo()
randomize()
playGame(Basic)
echo()
playGame(Advanced)

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dealraw(cards)=vector(cards,i,vector(4,j,1<<random(3)));
howmany(a,b,c)=hammingweight(bitor(a,bitor(b,c)));
name(v)=Str(["red","green",0,"purple"][v[1]],", ",["oval","squiggle",0,"diamond"][v[2]],", ",["one","two",0,"three"][v[3]],", ",["solid","open",0,"striped"][v[4]]);
check(D,sets)={
my(S=List());
for(i=1,#D-2,for(j=i+1,#D-1,for(k=j+1,#D,
for(x=1,4,
if(howmany(D[i][x],D[j][x],D[k][x])==2,next(2))
);
listput(S,[i,j,k]);
if(#S>sets,return(0))
)));
if(#S==sets,Vec(S),0)
};
deal(cards,sets)={
my(v,s);
until(s,
s=check(v=dealraw(cards),sets)
);
v=apply(name,v);
for(i=1,cards,print(v[i]));
for(i=1,sets,
print("Set #"i);
for(j=1,3,print(" "v[s[i][j]]))
)
};
deal(9,4)
deal(12,6)

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#!perl
use strict;
use warnings;
# This code was adapted from the Raku solution for this task.
# Each element of the deck is an integer, which, when written
# in octal, has four digits, which are all either 1, 2, or 4.
my $fmt = '%4o';
my @deck = grep sprintf($fmt, $_) !~ tr/124//c, 01111 .. 04444;
# Given a feature digit (1, 2, or 4), produce the feature's name.
# Note that digits 0 and 3 are unused.
my @features = map [split ' '], split /\n/,<<'';
! red green ! purple
! one two ! three
! oval squiggle ! diamond
! solid open ! striped
81 == @deck or die "There are ".@deck." cards (should be 81)";
# By default, draw 9 cards, but if the user
# supplied a parameter, use that.
my $draw = shift(@ARGV) || 9;
my $goal = int($draw/2);
# Get the possible combinations of 3 indices into $draw elements.
my @combinations = combine(3, 0 .. $draw-1);
my @sets;
do {
# Shuffle the first $draw elements of @deck.
for my $i ( 0 .. $draw-1 ) {
my $j = $i + int rand(@deck - $i);
@deck[$i, $j] = @deck[$j, $i];
}
# Find all valid sets using the shuffled elements.
@sets = grep {
my $or = 0;
$or |= $_ for @deck[@$_];
# If all colors (or whatever) are the same, then
# a 1, 2, or 4 will result when we OR them together.
# If they're all different, then a 7 will result.
# If any other digit occurs, the set is invalid.
sprintf($fmt, $or) !~ tr/1247//c;
} @combinations;
# Continue until there are exactly $goal valid sets.
} until @sets == $goal;
print "Drew $draw cards:\n";
for my $i ( 0 .. $#sets ) {
print "Set ", $i+1, ":\n";
my @cards = @deck[ @{$sets[$i]} ];
for my $card ( @cards ) {
my @octal = split //, sprintf '%4o', $card;
my @f = map $features[$_][$octal[$_]], 0 .. 3;
printf " %-6s %-5s %-8s %s\n", @f;
}
}
exit;
# This function is adapted from the perl5i solution for the
# RosettaCode Combinations task.
sub combine {
my $n = shift;
return unless @_;
return map [$_], @_ if $n == 1;
my $head = shift;
my @result = combine( $n-1, @_ );
unshift @$_, $head for @result;
@result, combine( $n, @_ );
}
__END__

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@ -0,0 +1,69 @@
(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">comb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">pool</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000000;">needed</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">sequence</span> <span style="color: #000000;">res</span><span style="color: #0000FF;">={},</span> <span style="color: #004080;">integer</span> <span style="color: #000000;">done</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">sequence</span> <span style="color: #000000;">chosen</span><span style="color: #0000FF;">={})</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">needed</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span> <span style="color: #000080;font-style:italic;">-- got a full set</span>
<span style="color: #004080;">sequence</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">a</span><span style="color: #0000FF;">,</span><span style="color: #000000;">b</span><span style="color: #0000FF;">,</span><span style="color: #000000;">c</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">chosen</span>
<span style="color: #008080;">if</span> <span style="color: #008080;">not</span> <span style="color: #7060A8;">find_any</span><span style="color: #0000FF;">({</span><span style="color: #000000;">3</span><span style="color: #0000FF;">,</span><span style="color: #000000;">5</span><span style="color: #0000FF;">,</span><span style="color: #000000;">6</span><span style="color: #0000FF;">},</span><span style="color: #7060A8;">flatten</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">sq_or_bits</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">sq_or_bits</span><span style="color: #0000FF;">(</span><span style="color: #000000;">a</span><span style="color: #0000FF;">,</span><span style="color: #000000;">b</span><span style="color: #0000FF;">),</span><span style="color: #000000;">c</span><span style="color: #0000FF;">)))</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">append</span><span style="color: #0000FF;">(</span><span style="color: #000000;">res</span><span style="color: #0000FF;">,</span><span style="color: #000000;">chosen</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">elsif</span> <span style="color: #000000;">done</span><span style="color: #0000FF;">+</span><span style="color: #000000;">needed</span><span style="color: #0000FF;"><=</span><span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">pool</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">then</span>
<span style="color: #000080;font-style:italic;">-- get all combinations with and without the next item:</span>
<span style="color: #000000;">done</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
<span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">comb</span><span style="color: #0000FF;">(</span><span style="color: #000000;">pool</span><span style="color: #0000FF;">,</span><span style="color: #000000;">needed</span><span style="color: #0000FF;">-</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">res</span><span style="color: #0000FF;">,</span><span style="color: #000000;">done</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">append</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">deep_copy</span><span style="color: #0000FF;">(</span><span style="color: #000000;">chosen</span><span style="color: #0000FF;">),</span><span style="color: #000000;">pool</span><span style="color: #0000FF;">[</span><span style="color: #000000;">done</span><span style="color: #0000FF;">]))</span>
<span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">comb</span><span style="color: #0000FF;">(</span><span style="color: #000000;">pool</span><span style="color: #0000FF;">,</span><span style="color: #000000;">needed</span><span style="color: #0000FF;">,</span><span style="color: #000000;">res</span><span style="color: #0000FF;">,</span><span style="color: #000000;">done</span><span style="color: #0000FF;">,</span><span style="color: #000000;">chosen</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">res</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">m124</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span><span style="color: #000000;">4</span><span style="color: #0000FF;">}</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">card</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">n</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">--returns the nth card (n is 1..81, res is length 4 of 1/2/4)</span>
<span style="color: #000000;">n</span> <span style="color: #0000FF;">-=</span> <span style="color: #000000;">1</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">4</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">4</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">res</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">m124</span><span style="color: #0000FF;">[</span><span style="color: #7060A8;">remainder</span><span style="color: #0000FF;">(</span><span style="color: #000000;">n</span><span style="color: #0000FF;">,</span><span style="color: #000000;">3</span><span style="color: #0000FF;">)+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">]</span>
<span style="color: #000000;">n</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">n</span><span style="color: #0000FF;">/</span><span style="color: #000000;">3</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">res</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">colours</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"red"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"green"</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"purple"</span><span style="color: #0000FF;">},</span>
<span style="color: #000000;">symbols</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"oval"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"squiggle"</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"diamond"</span><span style="color: #0000FF;">},</span>
<span style="color: #000000;">numbers</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"one"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"two"</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"three"</span><span style="color: #0000FF;">},</span>
<span style="color: #000000;">shades</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"solid"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"open"</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"striped"</span><span style="color: #0000FF;">}</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">print_cards</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">hand</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">sequence</span> <span style="color: #000000;">cards</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cards</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">c</span><span style="color: #0000FF;">,</span><span style="color: #000000;">m</span><span style="color: #0000FF;">,</span><span style="color: #000000;">n</span><span style="color: #0000FF;">,</span><span style="color: #000000;">g</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">cards</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span>
<span style="color: #000000;">id</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">find</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cards</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">],</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"%3d: %-7s %-9s %-6s %s\n"</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">id</span><span style="color: #0000FF;">,</span><span style="color: #000000;">colours</span><span style="color: #0000FF;">[</span><span style="color: #000000;">c</span><span style="color: #0000FF;">],</span><span style="color: #000000;">symbols</span><span style="color: #0000FF;">[</span><span style="color: #000000;">m</span><span style="color: #0000FF;">],</span><span style="color: #000000;">numbers</span><span style="color: #0000FF;">[</span><span style="color: #000000;">n</span><span style="color: #0000FF;">],</span><span style="color: #000000;">shades</span><span style="color: #0000FF;">[</span><span style="color: #000000;">g</span><span style="color: #0000FF;">]})</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"\n"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">play</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">cards</span><span style="color: #0000FF;">=</span><span style="color: #000000;">9</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">integer</span> <span style="color: #000000;">sets</span><span style="color: #0000FF;">=</span><span style="color: #000000;">4</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">deals</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span>
<span style="color: #008080;">while</span> <span style="color: #000000;">1</span> <span style="color: #008080;">do</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">deck</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">shuffle</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">tagset</span><span style="color: #0000FF;">(</span><span style="color: #000000;">81</span><span style="color: #0000FF;">))</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">hand</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">deck</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..</span><span style="color: #000000;">cards</span><span style="color: #0000FF;">]</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">hand</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">card</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">])</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">comb</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">,</span><span style="color: #000000;">3</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">res</span><span style="color: #0000FF;">)=</span><span style="color: #000000;">sets</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"dealt %d cards (%d deals)\n"</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">cards</span><span style="color: #0000FF;">,</span><span style="color: #000000;">deals</span><span style="color: #0000FF;">})</span>
<span style="color: #000000;">print_cards</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">,</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">printf</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"with %d sets\n"</span><span style="color: #0000FF;">,{</span><span style="color: #000000;">sets</span><span style="color: #0000FF;">})</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">sets</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">print_cards</span><span style="color: #0000FF;">(</span><span style="color: #000000;">hand</span><span style="color: #0000FF;">,</span><span style="color: #000000;">res</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">])</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">exit</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #000000;">deals</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">1</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">while</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #000000;">play</span><span style="color: #0000FF;">()</span>
<span style="color: #000080;font-style:italic;">--play(12,6)
--play(9,6)</span>
<!--

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import util.
import cp.
%
% Solve the task in the description.
%
go ?=>
sets(1,Sets,SetLen,NumSets),
print_cards(Sets),
set_puzzle(Sets,SetLen,NumSets,X),
print_sol(Sets,X),
nl,
fail, % check for other solutions
nl.
go => true.
%
% Generate and solve a random instance with NumCards cards,
% giving exactly NumSets sets.
%
go2 =>
_ = random2(),
NumCards = 9, NumSets = 4, SetLen = 3,
generate_and_solve(NumCards,NumSets,SetLen),
fail, % prove unicity
nl.
go3 =>
_ = random2(),
NumCards = 12, NumSets = 6, SetLen = 3,
generate_and_solve(NumCards,NumSets,SetLen),
fail, % prove unicity)
nl.
%
% Solve a Set Puzzle.
%
set_puzzle(Cards,SetLen,NumWanted, X) =>
Len = Cards.length,
NumFeatures = Cards[1].length,
X = new_list(NumWanted),
foreach(I in 1..NumWanted)
Y = new_array(SetLen),
foreach(J in 1..SetLen)
member(Y[J], 1..Len)
end,
% unicity and symmetry breaking of Y
increasing2(Y),
% ensure unicity of the selected cards in X
if I > 1 then
foreach(J in 1..I-1) X[J] @< Y end
end,
foreach(F in 1..NumFeatures)
Z = [Cards[Y[J],F] : J in 1..SetLen],
(allequal(Z) ; alldiff(Z))
end,
X[I] = Y
end.
% (Strictly) increasing
increasing2(List) =>
foreach(I in 1..List.length-1)
List[I] @< List[I+1]
end.
% All elements must be equal
allequal(List) =>
foreach(I in 1..List.length-1)
List[I] = List[I+1]
end.
% All elements must be different
alldiff(List) =>
Len = List.length,
foreach(I in 1..Len, J in 1..I-1)
List[I] != List[J]
end.
% Print a solution
print_sol(Sets,X) =>
println("Solution:"),
println(x=X),
foreach(R in X)
println([Sets[R[I]] : I in 1..3])
end,
nl.
% Print the cards
print_cards(Cards) =>
println("Cards:"),
foreach({Card,I} in zip(Cards,1..Cards.len))
println([I,Card])
end,
nl.
%
% Generate a problem instance with NumSets sets (a unique solution).
%
% Note: not all random combinations of cards give a unique solution so
% it might generate a number of deals.
%
generate_instance(NumCards,NumSets,SetLen, Cards) =>
println([numCards=NumCards,numWantedSets=NumSets,setLen=SetLen]),
Found = false,
% Check that this instance has a unique solution.
while(Found = false)
if Cards = random_deal(NumCards),
count_all(set_puzzle(Cards,SetLen,NumSets,_X)) = 1
then
Found := true
end
end.
%
% Generate a random problem instance of N cards.
%
random_deal(N) = Deal.sort() =>
all_combinations(Combinations),
Deal = [],
foreach(_I in 1..N)
Len = Combinations.len,
Rand = random(1,Len),
Comb = Combinations[Rand],
Deal := Deal ++ [Comb],
Combinations := delete_all(Combinations, Comb)
end.
%
% Generate a random instance and solve it.
%
generate_and_solve(NumCards,NumSets,SetLen) =>
generate_instance(NumCards,NumSets,SetLen, Cards),
print_cards(Cards),
set_puzzle(Cards,SetLen,NumSets,X), % solve it
print_sol(Cards,X),
nl.
%
% All the 81 possible combinations (cards)
%
table
all_combinations(All) =>
Colors = [red, green, purple],
Symbols = [oval, squiggle, diamond],
Numbers = [one, two, three],
Shadings = [solid, open, striped],
All = findall([Color,Symbol,Number,Shading],
(member(Color,Colors),
member(Symbol,Symbols),
member(Number,Numbers),
member(Shading,Shadings))).
%
% From the task description.
%
% Solution: [[1,6,9],[2,3,4],[2,6,8],[5,6,7]]
%
sets(1,Sets,SetLen,Wanted) =>
Sets =
[
[green, one, oval, striped], % 1
[green, one, diamond, open], % 2
[green, one, diamond, striped], % 3
[green, one, diamond, solid], % 4
[purple, one, diamond, open], % 5
[purple, two, squiggle, open], % 6
[purple, three, oval, open], % 7
[red, three, oval, open], % 8
[red, three, diamond, solid] % 9
],
SetLen = 3,
Wanted = 4.

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go4 =>
NumCards = 18,
NumWanted = 9,
SetLen = 3,
time(generate_instance2(NumCards,NumWanted, SetLen,Sets)),
print_cards(Sets),
println(setLen=SetLen),
println(numWanted=NumWanted),
SetsConv = convert_sets_to_num(Sets),
set_puzzle_cp(SetsConv,SetLen,NumWanted, X),
println(x=X),
foreach(Row in X)
println([Sets[I] : I in Row])
end,
nl,
fail, % more solutions?
nl.
set_puzzle_cp(Cards,SetLen,NumWanted, X) =>
NumFeatures = Cards[1].len,
NumSets = Cards.len,
X = new_array(NumWanted,SetLen),
X :: 1..NumSets,
foreach(I in 1..NumWanted)
% ensure unicity of the selected sets
all_different(X[I]),
increasing_strict(X[I]), % unicity and symmetry breaking of Y
foreach(F in 1..NumFeatures)
Z = $[ S : J in 1..SetLen, matrix_element(Cards, X[I,J],F, S) ],
% all features are different or all equal
(
(sum([ Z[J] #!= Z[K] : J in 1..SetLen, K in 1..SetLen, J != K ])
#= SetLen*SetLen - SetLen)
#\/
(sum([ Z[J-1] #= Z[J] : J in 2..SetLen]) #= SetLen-1)
)
end
end,
% Symmetry breaking (lexicographic ordered rows)
lex2(X),
solve($[ff,split],X).
%
% Symmetry breaking
% Ensure that the rows in X are lexicographic ordered
%
lex2(X) =>
Len = X[1].length,
foreach(I in 2..X.length)
lex_lt([X[I-1,J] : J in 1..Len], [X[I,J] : J in 1..Len])
end.
%
% Convert sets of "verbose" instances to integer
% representations.
%
convert_sets_to_num(Sets) = NewSets =>
Maps = new_map([
red=1,green=2,purple=3,
1=1,2=2,3=3,
one=1,two=2,three=3,
oval=1,squiggle=2,squiggles=2,diamond=3,
solid=1,open=2,striped=3
]),
NewSets1 = [],
foreach(S in Sets)
NewSets1 := NewSets1 ++ [[Maps.get(T) : T in S]]
end,
NewSets = NewSets1.
%
% Plain random problem instance, no check of solvability.
%
generate_instance2(NumCards,_NumSets,_SetLen, Cards) =>
Cards = random_deal(NumCards).

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do_it(N) :-
card_sets(N, Cards, Sets),
!,
format('Cards: ~n'),
maplist(print_card, Cards),
format('~nSets: ~n'),
maplist(print_set, Sets).
print_card(Card) :- format(' ~p ~p ~p ~p~n', Card).
print_set(Set) :- maplist(print_card, Set), nl.
n(9,4).
n(12,6).
card_sets(N, Cards, Sets) :-
n(N,L),
repeat,
random_deal(N, Cards),
setof(Set, is_card_set(Cards, Set), Sets),
length(Sets, L).
random_card([C,S,N,Sh]) :-
random_member(C, [red, green, purple]),
random_member(S, [oval, squiggle, diamond]),
random_member(N, [one, two, three]),
random_member(Sh, [solid, open, striped]).
random_deal(N, Cards) :-
length(Cards, N),
maplist(random_card, Cards).
is_card_set(Cards, Result) :-
select(C1, Cards, Rest),
select(C2, Rest, Rest2),
select(C3, Rest2, _),
match(C1, C2, C3),
sort([C1,C2,C3], Result).
match([],[],[]).
match([A|T1],[A|T2],[A|T3]) :-
match(T1,T2,T3).
match([A|T1],[B|T2],[C|T3]) :-
dif(A,B), dif(B,C), dif(A,C),
match(T1,T2,T3).

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#!/usr/bin/python
from itertools import product, combinations
from random import sample
## Major constants
features = [ 'green purple red'.split(),
'one two three'.split(),
'oval diamond squiggle'.split(),
'open striped solid'.split() ]
deck = list(product(list(range(3)), repeat=4))
dealt = 9
## Functions
def printcard(card):
print(' '.join('%8s' % f[i] for f,i in zip(features, card)))
def getdeal(dealt=dealt):
deal = sample(deck, dealt)
return deal
def getsets(deal):
good_feature_count = set([1, 3])
sets = [ comb for comb in combinations(deal, 3)
if all( [(len(set(feature)) in good_feature_count)
for feature in zip(*comb)]
) ]
return sets
def printit(deal, sets):
print('Dealt %i cards:' % len(deal))
for card in deal: printcard(card)
print('\nFound %i sets:' % len(sets))
for s in sets:
for card in s: printcard(card)
print('')
if __name__ == '__main__':
while True:
deal = getdeal()
sets = getsets(deal)
if len(sets) == dealt / 2:
break
printit(deal, sets)

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import random, pprint
from itertools import product, combinations
N_DRAW = 9
N_GOAL = N_DRAW // 2
deck = list(product("red green purple".split(),
"one two three".split(),
"oval squiggle diamond".split(),
"solid open striped".split()))
sets = []
while len(sets) != N_GOAL:
draw = random.sample(deck, N_DRAW)
sets = [cs for cs in combinations(draw, 3)
if all(len(set(t)) in [1, 3] for t in zip(*cs))]
print "Dealt %d cards:" % len(draw)
pprint.pprint(draw)
print "\nContaining %d sets:" % len(sets)
pprint.pprint(sets)

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/*REXX program finds and displays "sets" (solutions) for the SET puzzle (game). */
parse arg game seed . /*get optional # cards to deal and seed*/
if game=='' | game=="," then game= 9 /*Not specified? Then use the default.*/
if seed=='' | seed=="," then seed= 77 /* " " " " " " */
call aGame 0 /*with tell=0: suppress the output. */
call aGame 1 /*with tell=1: display " " */
exit sets /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
aGame: parse arg tell; good= game % 2 /*enable/disable the showing of output.*/
/* [↑] the GOOD var is the right #sets*/
do seed=seed until good==sets /*generate deals until good # of sets.*/
call random ,,seed /*repeatability for the RANDOM invokes.*/
call genFeatures /*generate various card game features. */
call genDeck /* " a deck (with 81 "cards").*/
call dealer game /*deal a number of cards for the game. */
call findSets game%2 /*find # of sets from the dealt cards. */
end /*until*/ /* [↓] when leaving, SETS is right #.*/
return /*return to invoker of this subroutine.*/
/*──────────────────────────────────────────────────────────────────────────────────────*/
dealer: call sey 'dealing' game "cards:", , . /*shuffle and deal the cards. */
do cards=1 until cards==game /*keep dealing until finished. */
_= random(1, words(##) ) /*pick a card. */
##= delword(##, _, 1) /*delete " " */
@.cards= deck._ /*add the card to the tableau. */
call sey right('card' cards, 30) " " @.cards /*display a card to terminal.*/
do j=1 for words(@.cards) /* [↓] define cells for cards. */
@.cards.j= word(@.cards, j) /*define a cell for a card. */
end /*j*/
end /*cards*/
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
defFeatures: parse arg what,v; _= words(v) /*obtain what is to be defined. */
if _\==values then do; call sey 'error,' what "features ¬=" values, ., .
exit -1
end /* [↑] check for typos and/or errors. */
do k=1 for words(values) /*define all the possible values. */
call value what'.'k, word(values, k) /*define a card feature. */
end /*k*/
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
findSets: parse arg n; call genPoss /*N: the number of sets to be found. */
call sey /*find any sets that were generated [↑]*/
do j=1 for p /*P: is the number of possible sets. */
do f=1 for features
do g=1 for groups; !!.j.f.g= word(!.j.f, g)
end /*g*/
end /*f*/
ok= 1 /*everything is peachy─kean (OK) so far*/
do g=1 for groups
_= !!.j.1.g /*build strings to hold possibilities. */
equ= 1 /* [↓] handles all the equal features.*/
do f=2 to features while equ; equ= equ & _==!!.j.f.g
end /*f*/
dif= 1
__= !!.j.1.g /* [↓] handles all unequal features.*/
do f=2 to features while \equ
dif= dif & (wordpos(!!.j.f.g, __)==0)
__= __ !!.j.f.g /*append to string for next test*/
end /*f*/
ok=ok & (equ | dif) /*now, see if all are equal or unequal.*/
end /*g*/
if \ok then iterate /*Is this set OK? Nope, then skip it.*/
sets= sets + 1 /*bump the number of the sets found. */
call sey right('set' sets": ", 15) !.j.1 sep !.j.2 sep !.j.3
end /*j*/
call sey sets 'sets found.', .
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
genDeck: #= 0; ##= /*#: cards in deck; ##: shuffle aid.*/
do num=1 for values; xnum = word(numbers, num)
do col=1 for values; xcol = word(colors, col)
do sym=1 for values; xsym = word(symbols, sym)
do sha=1 for values; xsha = word(shadings, sha)
#= # + 1; ##= ## #;
deck.#= xnum xcol xsym xsha /*create a card. */
end /*sha*/
end /*num*/
end /*sym*/
end /*col*/
return /*#: the number of cards in the deck. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
genFeatures: features= 3; groups= 4; values= 3 /*define # features, groups, values. */
numbers = 'one two three' ; call defFeatures 'number', numbers
colors = 'red green purple' ; call defFeatures 'color', colors
symbols = 'oval squiggle diamond' ; call defFeatures 'symbol', symbols
shadings= 'solid open striped' ; call defFeatures 'shading', shadings
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
genPoss: p= 0; sets= 0; sep=' ' /*define some REXX variables. */
!.=
do i=1 for game /* [↓] the IFs eliminate duplicates.*/
do j=i+1 to game
do k=j+1 to game
p= p + 1; !.p.1= @.i; !.p.2= @.j; !.p.3= @.k
end /*k*/
end /*j*/
end /*i*/ /* [↑] generate the permutation list. */
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
sey: if \tell then return /*¬ tell? Then suppress the output. */
if arg(2)==. then say; say arg(1); if arg(3)==. then say; return

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#lang racket
(struct card [bits name])
(define cards
(for/list ([C '(red green purple )] [Ci '(#o0001 #o0002 #o0004)]
#:when #t
[S '(oval squiggle diamond)] [Si '(#o0010 #o0020 #o0040)]
#:when #t
[N '(one two three )] [Ni '(#o0100 #o0200 #o0400)]
#:when #t
[D '(solid open striped)] [Di '(#o1000 #o2000 #o4000)])
(card (bitwise-ior Ci Si Ni Di) (format "~a, ~a, ~a, ~a" C S N D))))
(define (nsubsets l n)
(cond [(zero? n) '(())] [(null? l) '()]
[else (append (for/list ([l2 (nsubsets (cdr l) (- n 1))])
(cons (car l) l2))
(nsubsets (cdr l) n))]))
(define (set? cards)
(regexp-match? #rx"^[1247]*$"
(number->string (apply bitwise-ior (map card-bits cards)) 8)))
(define (deal C S)
(define hand (take (shuffle cards) C))
(define 3sets (filter set? (nsubsets hand 3)))
(cond [(not (= S (length 3sets))) (deal C S)]
[else (printf "Dealt ~a cards:\n" C)
(for ([c hand]) (printf " ~a\n" (card-name c)))
(printf "\nContaining ~a sets:\n" S)
(for ([set 3sets])
(for ([c set]) (printf " ~a\n" (card-name c)))
(newline))]))
(deal 9 4)
(deal 12 6)

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enum Color (red => 0o1000, green => 0o2000, purple => 0o4000);
enum Count (one => 0o100, two => 0o200, three => 0o400);
enum Shape (oval => 0o10, squiggle => 0o20, diamond => 0o40);
enum Style (solid => 0o1, open => 0o2, striped => 0o4);
my @deck = Color.enums X Count.enums X Shape.enums X Style.enums;
sub MAIN($DRAW = 9, $GOAL = $DRAW div 2) {
sub show-cards(@c) { { printf "%9s%7s%10s%9s\n", @c[$_;*]».key } for ^@c }
my @combinations = [^$DRAW].combinations(3);
my @draw;
repeat until (my @sets) == $GOAL {
@draw = @deck.pick($DRAW);
my @bits = @draw.map: { [+] @^enums».value }
@sets = gather for @combinations -> @c {
take @draw[@c].item when /^ <[1247]>+ $/ given ( [+|] @bits[@c] ).base(8);
}
}
say "Drew $DRAW cards:";
show-cards @draw;
for @sets.kv -> $i, @cards {
say "\nSet {$i+1}:";
show-cards @cards;
}
}

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COLORS = %i(red green purple) #use [:red, :green, :purple] in Ruby < 2.0
SYMBOLS = %i(oval squiggle diamond)
NUMBERS = %i(one two three)
SHADINGS = %i(solid open striped)
DECK = COLORS.product(SYMBOLS, NUMBERS, SHADINGS)
def get_all_sets(hand)
hand.combination(3).select do |candidate|
grouped_features = candidate.flatten.group_by{|f| f}
grouped_features.values.none?{|v| v.size == 2}
end
end
def get_puzzle_and_answer(hand_size, num_sets_goal)
begin
hand = DECK.sample(hand_size)
sets = get_all_sets(hand)
end until sets.size == num_sets_goal
[hand, sets]
end
def print_cards(cards)
puts cards.map{|card| " %-8s" * 4 % card}
puts
end
def set_puzzle(deal, goal=deal/2)
puzzle, sets = get_puzzle_and_answer(deal, goal)
puts "Dealt #{puzzle.size} cards:"
print_cards(puzzle)
puts "Containing #{sets.size} sets:"
sets.each{|set| print_cards(set)}
end
set_puzzle(9)
set_puzzle(12)

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use itertools::Itertools;
use rand::Rng;
const DECK_SIZE: usize = 81;
const NUM_ATTRIBUTES: usize = 4;
const ATTRIBUTES: [&[&str]; NUM_ATTRIBUTES] = [
&["red", "green", "purple"],
&["one", "two", "three"],
&["oval", "squiggle", "diamond"],
&["solid", "open", "striped"],
];
fn get_random_card_indexes(num_of_cards: usize) -> Vec<usize> {
let mut selected_cards: Vec<usize> = Vec::with_capacity(num_of_cards);
let mut rng = rand::thread_rng();
loop {
let idx = rng.gen_range(0..DECK_SIZE);
if !selected_cards.contains(&idx) {
selected_cards.push(idx);
}
if selected_cards.len() == num_of_cards {
break;
}
}
selected_cards
}
fn run_game(num_of_cards: usize, minimum_number_of_sets: usize) {
println!(
"\nGAME: # of cards: {} # of sets: {}",
num_of_cards, minimum_number_of_sets
);
// generate the deck with 81 unique cards
let deck = (0..NUM_ATTRIBUTES)
.map(|_| (0..=2_usize))
.multi_cartesian_product()
.collect::<Vec<_>>();
// closure to return true if the three attributes are the same, or each of them is different
let valid_attribute =
|a: usize, b: usize, c: usize| -> bool { a == b && b == c || (a != b && b != c && a != c) };
// closure to test all attributes, each of them should be true to have a valid set
let valid_set = |t: &Vec<&Vec<usize>>| -> bool {
for attr in 0..NUM_ATTRIBUTES {
if !valid_attribute(t[0][attr], t[1][attr], t[2][attr]) {
return false;
}
}
true
};
loop {
// select the required # of cards from the deck randomly
let selected_cards = get_random_card_indexes(num_of_cards)
.iter()
.map(|idx| deck[*idx].clone())
.collect::<Vec<_>>();
// generate all combinations, and filter/keep only which are valid sets
let valid_sets = selected_cards
.iter()
.combinations(3)
.filter(|triplet| valid_set(triplet))
.collect::<Vec<_>>();
// if the # of the sets is matching the requirement, print it and finish
if valid_sets.len() == minimum_number_of_sets {
print!("SELECTED CARDS:");
for card in &selected_cards {
print!("\ncard: ");
for attr in 0..NUM_ATTRIBUTES {
print!("{}, ", ATTRIBUTES[attr][card[attr]]);
}
}
print!("\nSets:");
for triplet in &valid_sets {
print!("\nSet: ");
for card in triplet {
for attr in 0..NUM_ATTRIBUTES {
print!("{}, ", ATTRIBUTES[attr][card[attr]]);
}
print!(" | ");
}
}
break;
}
//otherwise generate again
}
}
fn main() {
run_game(9, 4);
run_game(12, 6);
}

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def deck: [ { by 1..3 -> (colour: $),
by 1..3 -> (symbol: $),
by 1..3 -> (number: $),
by 1..3 -> (shading: $)}
];
templates deal
@: $deck;
[ 1..$ -> \($@deal::length -> SYS::randomInt -> ^@deal($ + 1) !\)] !
end deal
templates isSet
def set : $;
[ $(1).colour::raw + $(2).colour::raw + $(3).colour::raw, $(1).symbol::raw + $(2).symbol::raw + $(3).symbol::raw,
$(1).number::raw + $(2).number::raw + $(3).number::raw, $(1).shading::raw + $(2).shading::raw + $(3).shading::raw ] -> #
// if it is an array where all elements of 3, 6 or 9, it is a set
when <[<=3|=6|=9>+ VOID]> do $set !
end isSet
templates findSets
def hand: $;
[ 1..$hand::length - 2 -> \(def a: $;
$a+1..$hand::length - 1 -> \(def b: $;
$b+1..$hand::length -> $hand([$a, $b, $]) !
\) !
\) -> isSet ] !
end findSets
templates setPuzzle
def nCards: $(1);
def nSets: $(2);
{sets: []} -> #
when <{sets: <[]($nSets..)>}> do $ !
otherwise
def hand: $nCards -> deal;
{hand: $hand, sets: $hand -> findSets} -> #
end setPuzzle
templates formatCard
def colours: colour´1:['red', 'green', 'purple'];
def symbols: symbol´1:['oval', 'squiggle', 'diamond'];
def numbers: number´1:['one', 'two', 'three'];
def shadings: shading´1:['solid', 'open', 'striped'];
$ -> '$colours($.colour);-$symbols($.symbol);-$numbers($.number);-$shadings($.shading);' !
end formatCard
templates formatSets
$ -> 'hand:
$.hand... -> '$ -> formatCard;
';
sets:
$.sets... -> '[$... -> ' $ -> formatCard; ';]
';' !
end formatSets
[9,4] -> setPuzzle -> formatSets -> !OUT::write

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[12,6] -> setPuzzle -> formatSets -> !OUT::write

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# Generate random integer uniformly on range [0..$n-1]
proc random n {expr {int(rand() * $n)}}
# Generate a shuffled deck of all cards; the card encoding was stolen from the
# Perl6 solution. This is done once and then used as a constant. Note that the
# rest of the code assumes that all cards in the deck are unique.
set ::AllCards [apply {{} {
set cards {}
foreach color {1 2 4} {
foreach symbol {1 2 4} {
foreach number {1 2 4} {
foreach shading {1 2 4} {
lappend cards [list $color $symbol $number $shading]
}
}
}
}
# Knuth-Morris-Pratt shuffle (not that it matters)
for {set i [llength $cards]} {$i > 0} {} {
set j [random $i]
set tmp [lindex $cards [incr i -1]]
lset cards $i [lindex $cards $j]
lset cards $j $tmp
}
return $cards
}}]
# Randomly pick a hand of cards from the deck (itself in a global for
# convenience).
proc drawCards n {
set cards $::AllCards; # Copies...
for {set i 0} {$i < $n} {incr i} {
set idx [random [llength $cards]]
lappend hand [lindex $cards $idx]
set cards [lreplace $cards $idx $idx]
}
return $hand
}
# Test if a particular group of three cards is a valid set
proc isValidSet {a b c} {
expr {
([lindex $a 0]|[lindex $b 0]|[lindex $c 0]) in {1 2 4 7} &&
([lindex $a 1]|[lindex $b 1]|[lindex $c 1]) in {1 2 4 7} &&
([lindex $a 2]|[lindex $b 2]|[lindex $c 2]) in {1 2 4 7} &&
([lindex $a 3]|[lindex $b 3]|[lindex $c 3]) in {1 2 4 7}
}
}
# Get all unique valid sets of three cards in a hand.
proc allValidSets {hand} {
set sets {}
for {set i 0} {$i < [llength $hand]} {incr i} {
set a [lindex $hand $i]
set hand [set cards2 [lreplace $hand $i $i]]
for {set j 0} {$j < [llength $cards2]} {incr j} {
set b [lindex $cards2 $j]
set cards2 [set cards3 [lreplace $cards2 $j $j]]
foreach c $cards3 {
if {[isValidSet $a $b $c]} {
lappend sets [list $a $b $c]
}
}
}
}
return $sets
}
# Solve a particular version of the set puzzle, by picking random hands until
# one is found that satisfies the constraints. This is usually much faster
# than a systematic search. On success, returns the hand found and the card
# sets within that hand.
proc SetPuzzle {numCards numSets} {
while 1 {
set hand [drawCards $numCards]
set sets [allValidSets $hand]
if {[llength $sets] == $numSets} {
break
}
}
return [list $hand $sets]
}

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# Render a hand (or any list) of cards (the "."s are just placeholders).
proc PrettyHand {hand {separator \n}} {
set Co {. red green . purple}
set Sy {. oval squiggle . diamond}
set Nu {. one two . three}
set Sh {. solid open . striped}
foreach card $hand {
lassign $card co s n sh
lappend result [format "(%s,%s,%s,%s)" \
[lindex $Co $co] [lindex $Sy $s] [lindex $Nu $n] [lindex $Sh $sh]]
}
return $separator[join $result $separator]
}
# Render the output of the Set Puzzle solver.
proc PrettyOutput {setResult} {
lassign $setResult hand sets
set sep "\n "
puts "Hand (with [llength $hand] cards) was:[PrettyHand $hand $sep]"
foreach s $sets {
puts "Found set [incr n]:[PrettyHand $s $sep]"
}
}
# Demonstrate on the two cases
puts "=== BASIC PUZZLE ========="
PrettyOutput [SetPuzzle 9 4]
puts "=== ADVANCED PUZZLE ======"
PrettyOutput [SetPuzzle 12 6]

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import "/dynamic" for Enum
import "/trait" for Comparable
import "/fmt" for Fmt
import "/str" for Str
import "/math" for Nums
import "/sort" for Sort
import "random" for Random
var Color = Enum.create("Color", ["RED", "GREEN", "PURPLE"])
var Symbol = Enum.create("Symbol", ["OVAL", "SQUIGGLE", "DIAMOND"])
var Number = Enum.create("Number", ["ONE", "TWO", "THREE"])
var Shading = Enum.create("Shading", ["SOLID", "OPEN", "STRIPED"])
var Degree = Enum.create("Degree", ["BASIC", "ADVANCED"])
class Card is Comparable {
static zero { Card.new(Color.RED, Symbol.OVAL, Number.ONE, Shading.SOLID) }
construct new(color, symbol, number, shading) {
_color = color
_symbol = symbol
_number = number
_shading = shading
_value = color * 27 + symbol * 9 + number * 3 + shading
}
color { _color }
symbol { _symbol }
number { _number }
shading { _shading }
value { _value }
compare(other) { (_value - other.value).sign }
toString {
return Str.lower(Fmt.swrite("$-8s$-10s$-7s$-7s",
Color.members [_color],
Symbol.members [_symbol],
Number.members [_number],
Shading.members[_shading]
))
}
}
var createDeck = Fn.new {
var deck = List.filled(81, null)
for (i in 0...81) {
var col = (i/27).floor
var sym = (i/ 9).floor % 3
var num = (i/ 3).floor % 3
var shd = i % 3
deck[i] = Card.new(col, sym, num, shd)
}
return deck
}
var rand = Random.new()
var isSet = Fn.new { |trio|
var r1 = Nums.sum(trio.map { |c| c.color }) % 3
var r2 = Nums.sum(trio.map { |c| c.symbol }) % 3
var r3 = Nums.sum(trio.map { |c| c.number }) % 3
var r4 = Nums.sum(trio.map { |c| c.shading }) % 3
return r1 + r2 + r3 + r4 == 0
}
var playGame = Fn.new { |degree|
var deck = createDeck.call()
var nCards = (degree == Degree.BASIC) ? 9 : 12
var nSets = (nCards/2).floor
var sets = List.filled(nSets, null)
for (i in 0...nSets) sets[i] = [Card.zero, Card.zero, Card.zero]
var hand = []
while (true) {
rand.shuffle(deck)
hand = deck.take(nCards).toList
var count = 0
var hSize = hand.count
var outer = false
for (i in 0...hSize-2) {
for (j in i+1...hSize-1) {
for (k in j+1...hSize) {
var trio = [hand[i], hand[j], hand[k]]
if (isSet.call(trio)) {
sets[count] = trio
count = count + 1
if (count == nSets) {
outer = true
break
}
}
}
if (outer) break
}
if (outer) break
}
if (outer) break
}
Sort.quick(hand)
System.print("DEALT %(nCards) CARDS:\n")
System.print(hand.join("\n"))
System.print("\nCONTAINING %(nSets) SETS:\n")
for (s in sets) {
Sort.quick(s)
System.print(s.join("\n"))
System.print()
}
}
playGame.call(Degree.BASIC)
System.print()
playGame.call(Degree.ADVANCED)

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const nDraw=9, nGoal=(nDraw/2); // Basic
var [const] UH=Utils.Helpers; // baked in stash of goodies
deck:=Walker.cproduct("red green purple".split(), // Cartesian product of 4 lists of lists
"one two three".split(), // T(1,2,3) (ie numbers) also works
"oval squiggle diamond".split(),
"solid open striped".split()).walk();
reg draw,sets,N=0;
do{ N+=1;
draw=deck.shuffle()[0,nDraw]; // one draw per shuffle
sets=UH.pickNFrom(3,draw) // 84 sets of 3 cards (each with 4 features)
.filter(fcn(set){ // list of 12 items (== 3 cards)
set[0,4].zip(set[4,4],set[8,4]) // -->4 tuples of 3 features
.pump(List,UH.listUnique,"len", // 1,3 (good) or 2 (bad)
'==(2)) // (F,F,F,F)==good
.sum(0) == 0 // all 4 feature sets good
});
}while(sets.len()!=nGoal);
println("Dealt %d cards %d times:".fmt(draw.len(),N));
draw.pump(Void,fcn(card){ println(("%8s "*4).fmt(card.xplode())) });
println("\nContaining:");
sets.pump(Void,fcn(card){ println((("%8s "*4 + "\n")*3).fmt(card.xplode())) });