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@ -0,0 +1,100 @@
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.include "\SrcAll\Header.asm"
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.include "\SrcAll\BasicMacros.asm"
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.include "\SrcALL\AdvancedMacros.asm"
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.include "\SrcALL\MemoryMap.asm"
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; .definelabel UserRam,0xA0010000 (this is defined in the header)
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CursorX equ 0x100 ;offset from label UserRam
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CursorY equ 0x101 ;offset from label UserRam
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main:
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jal Cls
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nop
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la a0,MyString
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la a1,UserRam+0x1000
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push a0
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push a1
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jal strcpy
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addiu a0,1 ;branch delay slot - increment base address prior to branching
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pop a0 ;deliberately pop in the "wrong order"
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pop a1 ;because printString uses $a0
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jal PrintString
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nop
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jal NewLine
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nop
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la a0,MyString
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la a1,UserRam+0x1000
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push a0
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push a1
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jal strcpy
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nop ;branch delay slot
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;after a strcpy, a0/a1 both point to the null terminator
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subiu a1,1
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move t0,zero
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sb t0,(a1)
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.ifdef buildPSX
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nop ;load delay slot
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.endif
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pop a0
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pop a1
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jal PrintString
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nop
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jal NewLine
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nop
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la a0,MyString
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la a1,UserRam+0x1000
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push a0
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push a1
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jal strcpy
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addiu a0,1 ;branch delay slot
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;after a strcpy, a0/a1 both point to the null terminator
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subiu a1,1
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move t0,zero
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sb t0,(a1)
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.ifdef buildPSX
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nop ;load delay slot
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.endif
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pop a0
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pop a1
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jal PrintString
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nop
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jal NewLine
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nop
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halt:
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nop
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j halt
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nop
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MyString:
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.ascii "Hello World"
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.byte 0
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.align 4
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MyFont:
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.ifdef buildn64
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.incbin "\ResN64\ChibiAkumas.fnt"
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.endif
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.ifdef buildPSX
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.incbin "\ResPSX\ChibiAkumas.fnt"
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.endif
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.include "\SrcALL\graphics.asm"
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.include "\SrcAll\monitor.asm"
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.include "\SrcALL\Multiplatform_Math_Integer.asm"
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.include "\SrcALL\BasicFunctions_v2.asm"
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.include "\SrcN64\Footer.asm"
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