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Ingy döt Net 2023-07-01 11:58:00 -04:00
parent 7387c8f97b
commit cb5bb5e222
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---
category:
- Graphics algorithms
from: http://rosettacode.org/wiki/Xiaolin_Wu's_line_algorithm
note: Raster graphics operations

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;Task:
Implement the   [[wp:Xiaolin Wu's line algorithm|Xiaolin Wu's line algorithm]]   described in Wikipedia.
This algorithm draws anti-aliased lines.
;Related task:
*   See   [[Bresenham's line algorithm]]   for ''aliased'' lines.
<br><br>

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/* ARM assembly Raspberry PI */
/* program xiaolin1.s */
/* REMARK 1 : this program use routines in a include file
see task Include a file language arm assembly
for the routine affichageMess displayerror
see at end oh this program the instruction include */
/* REMARK 2 : display use a FrameBuffer device : see raspberry pi FrameBuffer documentation
this solution write directly on the screen of raspberry pi
other solution is to use X11 windows but X11 has a function drawline !! */
/* REMARK 3 : this program do not respect the convention for use, save and restau registers
in rhe routine call !!!! */
/*******************************************/
/* Constantes */
/*******************************************/
.equ STDOUT, 1 @ Linux output console
.equ EXIT, 1 @ Linux syscall
.equ WRITE, 4 @ Linux syscall
.equ OPEN, 5
.equ CLOSE, 6
.equ IOCTL, 0x36
.equ MMAP, 0xC0
.equ UNMAP, 0x5B
.equ O_RDWR, 0x0002 @ open for reading and writing
.equ MAP_SHARED, 0x01 @ Share changes.
.equ PROT_READ, 0x1 @ Page can be read.
.equ PROT_WRITE, 0x2 @ Page can be written.
/*******************************************/
/* Initialized data */
/*******************************************/
.data
szMessErreur: .asciz "File open error.\n"
szMessErreur1: .asciz "File close error.\n"
szMessErreur2: .asciz "File mapping error.\n"
szMessDebutPgm: .asciz "Program start. \n"
szMessFinOK: .asciz "Normal end program. \n"
szMessErrFix: .asciz "Read error info fix framebuffer \n"
szMessErrVar: .asciz "Read error info var framebuffer \n"
szRetourligne: .asciz "\n"
szParamNom: .asciz "/dev/fb0" @ FrameBuffer device name
szLigneVar: .ascii "Variables info : "
sWidth: .fill 11, 1, ' '
.ascii " * "
sHeight: .fill 11, 1, ' '
.ascii " Bits par pixel : "
sBits: .fill 11, 1, ' '
.asciz "\n"
/*************************************************/
szMessErr: .ascii "Error code hexa : "
sHexa: .space 9,' '
.ascii " decimal : "
sDeci: .space 15,' '
.asciz "\n"
.align 4
/* codes fonction pour la récupération des données fixes et variables */
FBIOGET_FSCREENINFO: .int 0x4602 @ function code for read infos fixes Framebuffer
FBIOGET_VSCREENINFO: .int 0x4600 @ function code for read infos variables Framebuffer
/*******************************************/
/* UnInitialized data */
/*******************************************/
.bss
.align 4
fix_info: .skip FBFIXSCinfo_fin @ memory reserve for structure FSCREENINFO
.align 4
var_info: .skip FBVARSCinfo_fin @ memory reserve for structure VSCREENINFO
/**********************************************/
/* -- Code section */
/**********************************************/
.text
.global main
main:
ldr r0,iAdrszMessDebutPgm
bl affichageMess @ display message
ldr r0,iAdrszParamNom @ frameBuffer device name
mov r1,#O_RDWR @ flags read/write
mov r2,#0 @ mode
mov r7,#OPEN @ open device FrameBuffer
svc 0
cmp r0,#0 @ error ?
ble erreur
mov r10,r0 @ save FD du device FrameBuffer in r10
ldr r1,iAdrFBIOGET_VSCREENINFO @ read variables datas of FrameBuffer
ldr r1,[r1] @ load code function
ldr r2,iAdrvar_info @ structure memory address
mov r7, #IOCTL @ call system
swi 0
cmp r0,#0
blt erreurVar
ldr r2,iAdrvar_info
ldr r0,[r2,#FBVARSCinfo_xres] @ load screen width
ldr r1,iAdrsWidth @ and convert in string for display
bl conversion10S
ldr r0,[r2,#FBVARSCinfo_yres] @ load screen height
ldr r1,iAdrsHeight @ and convert in string for display
bl conversion10S
ldr r0,[r2,#FBVARSCinfo_bits_per_pixel] @ load bits by pixel
ldr r1,iAdrsBits @ and convert in string for display
bl conversion10S
ldr r0,iAdrszLigneVar @ display result
bl affichageMess
mov r0,r10 @ FD du FB
ldr r1,iAdrFBIOGET_FSCREENINFO @ read fixes datas of FrameBuffe
ldr r1,[r1] @ load code function
ldr r2,iAdrfix_info @ structure memory address
mov r7, #IOCTL @ call system
svc 0
cmp r0,#0 @ error ?
blt erreurFix
ldr r0,iAdrfix_info
ldr r1,iAdrfix_info @ read size memory for datas
ldr r1,[r1,#FBFIXSCinfo_smem_len] @ in octets
@ datas mapping
mov r0,#0
ldr r2,iFlagsMmap
mov r3,#MAP_SHARED
mov r4,r10
mov r5,#0
mov r7, #MMAP @ 192 call system for mapping
swi #0
cmp r0,#0 @ error ?
beq erreur2
mov r9,r0 @ save mapping address in r9
/*************************************/
/* display draw */
bl dessin
/************************************/
mov r0,r9 @ mapping close
ldr r1,iAdrfix_info
ldr r1,[r1,#FBFIXSCinfo_smem_len] @ mapping memory size
mov r7,#UNMAP @call system 91 for unmapping
svc #0 @ error ?
cmp r0,#0
blt erreur1
@ close device FrameBuffer
mov r0,r10 @ load FB du device
mov r7, #CLOSE @ call system
swi 0
ldr r0,iAdrszMessFinOK @ display end message
bl affichageMess
mov r0,#0 @ return code = OK
b 100f
erreurFix: @ display read error datas fix
ldr r1,iAdrszMessErrFix @ message address
bl displayError @ call display
mov r0,#1 @ return code = error
b 100f
erreurVar: @ display read error datas var
ldr r1,iAdrszMessErrVar
bl displayError
mov r0,#1
b 100f
erreur: @ display open error
ldr r1,iAdrszMessErreur
bl displayError
mov r0,#1
b 100f
erreur1: @ display unmapped error
ldr r1,iAdrszMessErreur1
bl displayError
mov r0,#1
b 100f
erreur2: @ display mapped error
ldr r1,iAdrszMessErreur2
bl displayError
mov r0,#1
b 100f
100: @ end program
mov r7, #EXIT
svc 0
/************************************/
iAdrszParamNom: .int szParamNom
iFlagsMmap: .int PROT_READ|PROT_WRITE
iAdrszMessErreur: .int szMessErreur
iAdrszMessErreur1: .int szMessErreur1
iAdrszMessErreur2: .int szMessErreur2
iAdrszMessDebutPgm: .int szMessDebutPgm
iAdrszMessFinOK: .int szMessFinOK
iAdrszMessErrFix: .int szMessErrFix
iAdrszMessErrVar: .int szMessErrVar
iAdrszLigneVar: .int szLigneVar
iAdrvar_info: .int var_info
iAdrfix_info: .int fix_info
iAdrFBIOGET_FSCREENINFO: .int FBIOGET_FSCREENINFO
iAdrFBIOGET_VSCREENINFO: .int FBIOGET_VSCREENINFO
iAdrsWidth: .int sWidth
iAdrsHeight: .int sHeight
iAdrsBits: .int sBits
/***************************************************/
/* dessin */
/***************************************************/
/* r9 framebuffer memory address */
dessin:
push {r1-r12,lr} @ save registers
mov r0,#255 @ red
mov r1,#255 @ green
mov r2,#255 @ blue 3 bytes 255 = white
bl codeRGB @ code color RGB 32 bits
mov r1,r0 @ background color
ldr r0,iAdrfix_info @ load memory mmap size
ldr r0,[r0,#FBFIXSCinfo_smem_len]
bl coloriageFond @
/* draw line 1 */
mov r0,#200 @ X start line
mov r1,#200 @ Y start line
mov r2,#200 @ X end line
mov r3,#100 @ Y end line
ldr r4,iAdrvar_info
ldr r4,[r4,#FBVARSCinfo_xres] @ load screen width
bl drawLine
/* draw line 2 */
mov r0,#200
mov r1,#200
mov r2,#200
mov r3,#300
ldr r4,iAdrvar_info
ldr r4,[r4,#FBVARSCinfo_xres]
bl drawLine
/* draw line 3 */
mov r0,#200
mov r1,#200
mov r2,#100
mov r3,#200
ldr r4,iAdrvar_info
ldr r4,[r4,#FBVARSCinfo_xres]
bl drawLine
/* draw line 4 */
mov r0,#200
mov r1,#200
mov r2,#300
mov r3,#200
ldr r4,iAdrvar_info
ldr r4,[r4,#FBVARSCinfo_xres]
bl drawLine
/* draw line 5 */
mov r0,#200
mov r1,#200
mov r2,#100
mov r3,#100
ldr r4,iAdrvar_info
ldr r4,[r4,#FBVARSCinfo_xres]
bl drawLine
/* draw line 6 */
mov r0,#200
mov r1,#200
mov r2,#100
mov r3,#300
ldr r4,iAdrvar_info
ldr r4,[r4,#FBVARSCinfo_xres]
bl drawLine
/* draw line 7 */
mov r0,#200
mov r1,#200
mov r2,#300
mov r3,#300
ldr r4,iAdrvar_info
ldr r4,[r4,#FBVARSCinfo_xres]
bl drawLine
/* draw line 8 */
mov r0,#200
mov r1,#200
mov r2,#300
mov r3,#100
ldr r4,iAdrvar_info
ldr r4,[r4,#FBVARSCinfo_xres]
bl drawLine
100:
pop {r1-r12,lr} @ restaur registers
bx lr @ end function
/********************************************************/
/* set background color */
/********************************************************/
/* r0 contains size screen memory */
/* r1 contains rgb code color */
/* r9 contains screen memory address */
coloriageFond:
push {r2,lr}
mov r2,#0 @ counter
1: @ begin loop
str r1,[r9,r2]
add r2,#4
cmp r2,r0
blt 1b
pop {r2,lr}
bx lr
/********************************************************/
/* Xiaolin Wu line algorithm */
/* no floating point compute, multiply value for 128 */
/* for integer compute */
/********************************************************/
/* r0 x1 start line */
/* r1 y1 start line */
/* r2 x2 end line */
/* r3 y2 end line */
/* r4 screen width */
drawLine:
push {fp,lr} @ save registers ( no other registers save )
mov r5,r0 @ save x1
mov r6,r1 @ save y1
cmp r2,r5 @ compar x2,x1
subgt r1,r2,r5
suble r1,r5,r2 @ compute dx=abs val de x1-x2
cmp r3,r6 @ compar y2,y1
subgt r0,r3,r6
suble r0,r6,r3 @ compute dy = abs val de y1-y2
cmp r1,r0 @ compare dx , dy
blt 5f @ dx < dy
@ dx > dy
cmp r2,r5 @ compare x2,x1
movlt r8,r5 @ x2 < x1
movlt r5,r2 @ swap x2,x1
movlt r2,r8
movlt r8,r6 @ swap y2,y1
movlt r6,r3
movlt r3,r8
lsl r0,#7 @ * by 128
mov r7,r2 @ save x2
mov r8,r3 @ save y2
cmp r1,#0 @ divisor = 0 ?
moveq r10,#128
beq 1f
bl division @ gradient compute (* 128)
mov r10,r2 @ r10 contient le gradient
1:
@ display start points
mov r0,#64
bl colorPixel
mov r3,r0 @ RGB color
mov r0,r5 @ x1
mov r1,r6 @ y1
mov r2,r4 @ screen witdh
bl aff_pixel_codeRGB32 @ display pixel
add r1,#1 @ increment y1
bl aff_pixel_codeRGB32
@ display end points
mov r0,r7 @ x2
mov r1,r8 @ y2
bl aff_pixel_codeRGB32
add r1,#1 @ increment y2
bl aff_pixel_codeRGB32
cmp r8,r6 @ compar y2,y1
blt 3f @ y2 < y1
mov r4,r5 @ x = x1
lsl r5,r6,#7 @ compute y1 * 128
add r5,r10 @ compute intery = (y1 * 128 + gradient * 128)
2: @ start loop draw line pixels
lsr r1,r5,#7 @ intery / 128 = y
lsl r8,r1,#7
sub r6,r5,r8 @ reminder of intery /128 = brightness
mov r0,r6
bl colorPixel @ compute rgb color brightness
mov r3,r0 @ rgb color
mov r0,r4 @ x
bl aff_pixel_codeRGB32 @ display pixel 1
add r1,#1 @ increment y
rsb r0,r6,#128 @ compute 128 - brightness
bl colorPixel @ compute new rgb color
mov r3,r0
mov r0,r4
bl aff_pixel_codeRGB32 @ display pixel 2
add r5,r10 @ add gradient to intery
add r4,#1 @ increment x
cmp r4,r7 @ x < x2
ble 2b @ yes -> loop
b 100f @ else end
3: @ y2 < y1
mov r4,r7 @ x = x2
mov r7,r5 @ save x1
lsl r5,r8,#7 @ y = y1 * 128
add r5,r10 @ compute intery = (y1 * 128 + gradient * 128)
4:
lsr r1,r5,#7 @ y = ent(intery / 128)
lsl r8,r1,#7
sub r8,r5,r8 @ brightness = remainder
mov r0,r8
bl colorPixel
mov r3,r0
mov r0,r4
bl aff_pixel_codeRGB32
add r1,#1
rsb r0,r8,#128
bl colorPixel
mov r3,r0
mov r0,r4
bl aff_pixel_codeRGB32
add r5,r10
sub r4,#1 @ decrement x
cmp r4,r7 @ x > x1
bgt 4b @ yes -> loop
b 100f
5: @ dx < dy
cmp r3,r6 @ compare y2,y1
movlt r8,r5 @ y2 < y1
movlt r5,r2 @ swap x1,x2
movlt r2,r8
movlt r8,r6 @ swap y1,y2
movlt r6,r3
movlt r3,r8
mov r8,r1 @ swap r0,r1 for routine division
mov r1,r0
lsl r0,r8,#7 @ dx * by 128
mov r7,r2 @ save x2
mov r8,r3 @ save y2
cmp r1,#0 @ dy = zero ?
moveq r10,#128
beq 6f
bl division @ compute gradient * 128
mov r10,r2 @ gradient -> r10
6:
@ display start points
mov r0,#64
bl colorPixel
mov r3,r0 @ color pixel
mov r0,r5 @ x1
mov r1,r6 @ y1
mov r2,r4 @ screen width
bl aff_pixel_codeRGB32
add r1,#1
bl aff_pixel_codeRGB32
@ display end points
mov r0,r7
mov r1,r8
bl aff_pixel_codeRGB32
add r1,#1
bl aff_pixel_codeRGB32
cmp r5,r7 @ x1 < x2 ?
blt 8f
mov r4,r6 @ y = y1
lsl r5,#7 @ compute x1 * 128
add r5,r10 @ compute interx
7:
lsr r1,r5,#7 @ compute x = ent ( interx / 128)
lsl r3,r1,#7
sub r6,r5,r3 @ brightness = remainder
mov r0,r6
bl colorPixel
mov r3,r0
mov r0,r1 @ new x
add r7,r0,#1
mov r1,r4 @ y
bl aff_pixel_codeRGB32
rsb r0,r6,#128
bl colorPixel
mov r3,r0
mov r0,r7 @ new x + 1
mov r1,r4 @ y
bl aff_pixel_codeRGB32
add r5,r10
add r4,#1
cmp r4,r8
ble 7b
b 100f
8:
mov r4,r8 @ y = y2
lsl r5,#7 @ compute x1 * 128
add r5,r10 @ compute interx
9:
lsr r1,r5,#7 @ compute x
lsl r3,r1,#7
sub r8,r5,r3
mov r0,r8
bl colorPixel
mov r3,r0
mov r0,r1 @ new x
add r7,r0,#1
mov r1,r4 @ y
bl aff_pixel_codeRGB32
rsb r0,r8,#128
bl colorPixel
mov r3,r0
mov r0,r7 @ new x + 1
mov r1,r4 @ y
bl aff_pixel_codeRGB32
add r5,r10
sub r4,#1
cmp r4,r6
bgt 9b
b 100f
100:
pop {fp,lr}
bx lr
/********************************************************/
/* brightness color pixel */
/********************************************************/
/* r0 % brightness ( 0 to 128) */
colorPixel:
push {r1,r2,lr} /* save des 2 registres frame et retour */
cmp r0,#0
beq 100f
cmp r0,#128
mov r0,#127
lsl r0,#1 @ red = brightness * 2 ( 2 to 254)
mov r1,r0 @ green = red
mov r2,r0 @ blue = red
bl codeRGB @ compute rgb code color 32 bits
100:
pop {r1,r2,lr}
bx lr
/***************************************************/
/* display pixels 32 bits */
/***************************************************/
/* r9 framebuffer memory address */
/* r0 = x */
/* r1 = y */
/* r2 screen width in pixels */
/* r3 code color RGB 32 bits */
aff_pixel_codeRGB32:
push {r0-r4,lr} @ save registers
@ compute location pixel
mul r4,r1,r2 @ compute y * screen width
add r0,r0,r4 @ + x
lsl r0,#2 @ * 4 octets
str r3,[r9,r0] @ store rgb code in mmap memory
pop {r0-r4,lr} @ restaur registers
bx lr
/********************************************************/
/* Code color RGB */
/********************************************************/
/* r0 red r1 green r2 blue */
/* r0 returns RGB code */
codeRGB:
lsl r0,#16 @ shift red color 16 bits
lsl r1,#8 @ shift green color 8 bits
eor r0,r1 @ or two colors
eor r0,r2 @ or 3 colors in r0
bx lr
/***************************************************/
/* ROUTINES INCLUDE */
/***************************************************/
.include "./affichage.inc"
/***************************************************/
/* DEFINITION DES STRUCTURES */
/***************************************************/
/* structure FSCREENINFO */
/* voir explication détaillée : https://www.kernel.org/doc/Documentation/fb/api.txt */
.struct 0
FBFIXSCinfo_id: /* identification string eg "TT Builtin" */
.struct FBFIXSCinfo_id + 16
FBFIXSCinfo_smem_start: /* Start of frame buffer mem */
.struct FBFIXSCinfo_smem_start + 4
FBFIXSCinfo_smem_len: /* Length of frame buffer mem */
.struct FBFIXSCinfo_smem_len + 4
FBFIXSCinfo_type: /* see FB_TYPE_* */
.struct FBFIXSCinfo_type + 4
FBFIXSCinfo_type_aux: /* Interleave for interleaved Planes */
.struct FBFIXSCinfo_type_aux + 4
FBFIXSCinfo_visual: /* see FB_VISUAL_* */
.struct FBFIXSCinfo_visual + 4
FBFIXSCinfo_xpanstep: /* zero if no hardware panning */
.struct FBFIXSCinfo_xpanstep + 2
FBFIXSCinfo_ypanstep: /* zero if no hardware panning */
.struct FBFIXSCinfo_ypanstep + 2
FBFIXSCinfo_ywrapstep: /* zero if no hardware ywrap */
.struct FBFIXSCinfo_ywrapstep + 4
FBFIXSCinfo_line_length: /* length of a line in bytes */
.struct FBFIXSCinfo_line_length + 4
FBFIXSCinfo_mmio_start: /* Start of Memory Mapped I/O */
.struct FBFIXSCinfo_mmio_start + 4
FBFIXSCinfo_mmio_len: /* Length of Memory Mapped I/O */
.struct FBFIXSCinfo_mmio_len + 4
FBFIXSCinfo_accel: /* Indicate to driver which specific chip/card we have */
.struct FBFIXSCinfo_accel + 4
FBFIXSCinfo_capabilities: /* see FB_CAP_* */
.struct FBFIXSCinfo_capabilities + 4
FBFIXSCinfo_reserved: /* Reserved for future compatibility */
.struct FBFIXSCinfo_reserved + 8
FBFIXSCinfo_fin:
/* structure VSCREENINFO */
.struct 0
FBVARSCinfo_xres: /* visible resolution */
.struct FBVARSCinfo_xres + 4
FBVARSCinfo_yres:
.struct FBVARSCinfo_yres + 4
FBVARSCinfo_xres_virtual: /* virtual resolution */
.struct FBVARSCinfo_xres_virtual + 4
FBVARSCinfo_yres_virtual:
.struct FBVARSCinfo_yres_virtual + 4
FBVARSCinfo_xoffset: /* offset from virtual to visible resolution */
.struct FBVARSCinfo_xoffset + 4
FBVARSCinfo_yoffset:
.struct FBVARSCinfo_yoffset + 4
FBVARSCinfo_bits_per_pixel: /* bits par pixel */
.struct FBVARSCinfo_bits_per_pixel + 4
FBVARSCinfo_grayscale: /* 0 = color, 1 = grayscale, >1 = FOURCC */
.struct FBVARSCinfo_grayscale + 4
FBVARSCinfo_red: /* bitfield in fb mem if true color, */
.struct FBVARSCinfo_red + 4
FBVARSCinfo_green: /* else only length is significant */
.struct FBVARSCinfo_green + 4
FBVARSCinfo_blue:
.struct FBVARSCinfo_blue + 4
FBVARSCinfo_transp: /* transparency */
.struct FBVARSCinfo_transp + 4
FBVARSCinfo_nonstd: /* != 0 Non standard pixel format */
.struct FBVARSCinfo_nonstd + 4
FBVARSCinfo_activate: /* see FB_ACTIVATE_* */
.struct FBVARSCinfo_activate + 4
FBVARSCinfo_height: /* height of picture in mm */
.struct FBVARSCinfo_height + 4
FBVARSCinfo_width: /* width of picture in mm */
.struct FBVARSCinfo_width + 4
FBVARSCinfo_accel_flags: /* (OBSOLETE) see fb_info.flags */
.struct FBVARSCinfo_accel_flags + 4
/* Timing: All values in pixclocks, except pixclock (of course) */
FBVARSCinfo_pixclock: /* pixel clock in ps (pico seconds) */
.struct FBVARSCinfo_pixclock + 4
FBVARSCinfo_left_margin:
.struct FBVARSCinfo_left_margin + 4
FBVARSCinfo_right_margin:
.struct FBVARSCinfo_right_margin + 4
FBVARSCinfo_upper_margin:
.struct FBVARSCinfo_upper_margin + 4
FBVARSCinfo_lower_margin:
.struct FBVARSCinfo_lower_margin + 4
FBVARSCinfo_hsync_len: /* length of horizontal sync */
.struct FBVARSCinfo_hsync_len + 4
FBVARSCinfo_vsync_len: /* length of vertical sync */
.struct FBVARSCinfo_vsync_len + 4
FBVARSCinfo_sync: /* see FB_SYNC_* */
.struct FBVARSCinfo_sync + 4
FBVARSCinfo_vmode: /* see FB_VMODE_* */
.struct FBVARSCinfo_vmode + 4
FBVARSCinfo_rotate: /* angle we rotate counter clockwise */
.struct FBVARSCinfo_rotate + 4
FBVARSCinfo_colorspace: /* colorspace for FOURCC-based modes */
.struct FBVARSCinfo_colorspace + 4
FBVARSCinfo_reserved: /* Reserved for future compatibility */
.struct FBVARSCinfo_reserved + 16
FBVARSCinfo_fin:

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#include "share/atspre_staload.hats"
staload UN = "prelude/SATS/unsafe.sats"
%{^
#include <float.h>
#include <math.h>
%}
typedef color = double
typedef drawing_surface (u0 : int, v0 : int,
u1 : int, v1 : int) =
[u0 <= u1; v0 <= v1]
'{
u0 = int u0,
v0 = int v0,
u1 = int u1,
v1 = int v1,
pixels = matrixref (color, (u1 - u0) + 1, (v1 - v0) + 1)
}
fn
drawing_surface_make
{u0, v0, u1, v1 : int | u0 <= u1; v0 <= v1}
(u0 : int u0,
v0 : int v0,
u1 : int u1,
v1 : int v1)
: drawing_surface (u0, v0, u1, v1) =
let
val w = succ (u1 - u0) and h = succ (v1 - v0)
in
'{
u0 = u0,
v0 = v0,
u1 = u1,
v1 = v1,
pixels = matrixref_make_elt (i2sz w, i2sz h, 0.0)
}
end
fn
drawing_surface_get_at
{u0, v0, u1, v1 : int | u0 <= u1; v0 <= v1}
(s : drawing_surface (u0, v0, u1, v1),
x : int,
y : int)
: color =
let
val '{ u0 = u0, v0 = v0, u1 = u1, v1 = v1, pixels = pixels } = s
and x = g1ofg0 x and y = g1ofg0 y
in
if (u0 <= x) * (x <= u1) * (v0 <= y) * (y <= v1) then
(* Notice there are THREE values in the square brackets. The
matrixref does not store its dimensions and so we have to
specify a stride as the second value. The value must,
however, be the CORRECT stride. This is checked at compile
time. (Here ATS is striving to be efficient rather than
convenient!) *)
pixels[x - u0, succ (v1 - v0), v1 - y]
else
$extval (double, "nan (\"0\")")
end
fn
drawing_surface_set_at
{u0, v0, u1, v1 : int | u0 <= u1; v0 <= v1}
(s : drawing_surface (u0, v0, u1, v1),
x : int,
y : int,
c : color)
: void =
let
val '{ u0 = u0, v0 = v0, u1 = u1, v1 = v1, pixels = pixels } = s
and x = g1ofg0 x and y = g1ofg0 y
in
if (u0 <= x) * (x <= u1) * (v0 <= y) * (y <= v1) then
pixels[x - u0, succ (v1 - v0), v1 - y] := c
end
(* Indices outside the drawing_surface are allowed. They are handled
by treating them as if you were trying to draw on the air. *)
overload [] with drawing_surface_get_at
overload [] with drawing_surface_set_at
fn
write_PGM {u0, v0, u1, v1 : int | u0 <= u1; v0 <= v1}
(outf : FILEref,
s : drawing_surface (u0, v0, u1, v1))
: void =
(* Write a Portable Grayscale Map. *)
let
val '{ u0 = u0, v0 = v0, u1 = u1, v1 = v1, pixels = pixels } = s
stadef w = (u1 - u0) + 1
stadef h = (v1 - v0) + 1
val w : int w = succ (u1 - u0)
and h : int h = succ (v1 - v0)
fun
loop {x, y : int | 0 <= x; x <= w; 0 <= y; y <= h}
.<h - y, w - x>.
(x : int x,
y : int y) : void =
if y = h then
()
else if x = w then
loop (0, succ y)
else
let
(* I do no gamma correction, but gamma correction can be
done afterwards by running the output through "pnmgamma
-lineartobt709" *)
val intensity = 1.0 - pixels[x, h, y]
val pgm_value : int =
g0f2i ($extfcall (double, "rint", 65535 * intensity))
val more_significant_byte = pgm_value / 256
and less_significant_byte = pgm_value mod 256
val msbyte = int2uchar0 more_significant_byte
and lsbyte = int2uchar0 less_significant_byte
in
fprint_val<uchar> (outf, msbyte);
fprint_val<uchar> (outf, lsbyte);
loop (succ x, y)
end
in
fprintln! (outf, "P5");
fprintln! (outf, w, " ", h);
fprintln! (outf, "65535");
loop (0, 0)
end
fn
ipart (x : double) : int =
g0f2i ($extfcall (double, "floor", x))
fn
iround (x : double) : int =
ipart (x + 0.5)
fn
fpart (x : double) : double =
x - $extfcall (double, "floor", x)
fn
rfpart (x : double) : double =
1.0 - fpart (x)
fn
plot {u0, v0, u1, v1 : int | u0 <= u1; v0 <= v1}
(s : drawing_surface (u0, v0, u1, v1),
x : int,
y : int,
c : color)
: void =
let
(* One might prefer a more sophisticated function than mere
addition. *)
val combined_color = s[x, y] + c
in
s[x, y] := min (combined_color, 1.0)
end
fn
_drawln {u0, v0, u1, v1 : int | u0 <= u1; v0 <= v1}
(s : drawing_surface (u0, v0, u1, v1),
x0 : double,
y0 : double,
x1 : double,
y1 : double,
steep : bool)
: void =
let
val dx = x1 - x0 and dy = y1 - y0
val gradient = (if dx = 0.0 then 1.0 else dy / dx) : double
(* Handle the first endpoint. *)
val xend = iround x0
val yend = y0 + (gradient * (g0i2f xend - x0))
val xgap = rfpart (x0 + 0.5)
val xpxl1 = xend and ypxl1 = ipart yend
val () =
if steep then
begin
plot (s, ypxl1, xpxl1, rfpart yend * xgap);
plot (s, succ ypxl1, xpxl1, fpart yend * xgap)
end
else
begin
plot (s, xpxl1, ypxl1, rfpart yend * xgap);
plot (s, xpxl1, succ ypxl1, fpart yend * xgap)
end
(* The first y-intersection. Notice it is a "var" (a variable)
instead of a "val" (an immutable value). There is no need to
box it as a "ref", the way one must typically do in an ML
dialect. We could have done so, but the following treats the
variable as an ordinary C automatic variable, and is more
efficient. *)
var intery : double = yend + gradient
(* Handle the second endpoint. *)
val xend = iround (x1)
val yend = y1 + (gradient * (g0i2f xend - x1))
val xgap = fpart (x1 + 0.5)
val xpxl2 = xend and ypxl2 = ipart yend
val () =
if steep then
begin
plot (s, ypxl2, xpxl2, rfpart yend * xgap);
plot (s, succ ypxl2, xpxl2, fpart yend * xgap)
end
else
begin
plot (s, xpxl2, ypxl2, rfpart yend * xgap);
plot (s, xpxl2, succ ypxl2, fpart yend * xgap)
end
in
(* Loop over the rest of the points. I use procedural "for"-loops
instead of the more usual (for ATS) tail recursion. *)
if steep then
let
var x : int
in
for (x := succ xpxl1; x <> xpxl2; x := succ x)
begin
plot (s, ipart intery, x, rfpart intery);
plot (s, succ (ipart intery), x, fpart intery);
intery := intery + gradient
end
end
else
let
var x : int
in
for (x := succ xpxl1; x <> xpxl2; x := succ x)
begin
plot (s, x, ipart intery, rfpart intery);
plot (s, x, succ (ipart intery), fpart intery);
intery := intery + gradient
end
end
end
fn
draw_line {u0, v0, u1, v1 : int | u0 <= u1; v0 <= v1}
(s : drawing_surface (u0, v0, u1, v1),
x0 : double,
y0 : double,
x1 : double,
y1 : double)
: void =
let
val xdiff = abs (x1 - x0) and ydiff = abs (y1 - y0)
in
if ydiff <= xdiff then
begin
if x0 <= x1 then
_drawln (s, x0, y0, x1, y1, false)
else
_drawln (s, x1, y1, x0, y0, false)
end
else
begin
if y0 <= y1 then
_drawln (s, y0, x0, y1, x1, true)
else
_drawln (s, y1, x1, y0, x0, true)
end
end
implement
main0 () =
let
macdef M_PI = $extval (double, "M_PI")
val u0 = 0 and v0 = 0
and u1 = 639 and v1 = 479
val s = drawing_surface_make (u0, v0, u1, v1)
fun
loop (theta : double) : void =
if theta < 360.0 then
let
val cos_theta = $extfcall (double, "cos",
theta * (M_PI / 180.0))
and sin_theta = $extfcall (double, "sin",
theta * (M_PI / 180.0))
and x0 = 380.0 and y0 = 130.0
val x1 = x0 + (cos_theta * 1000.0)
and y1 = y0 + (sin_theta * 1000.0)
in
draw_line (s, x0, y0, x1, y1);
loop (theta + 5.0)
end
in
loop 0.0;
write_PGM (stdout_ref, s)
end

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INCLUDE "H6:REALMATH.ACT"
REAL one
PROC PutBigPixel(INT x,y,col)
IF x>=0 AND x<=79 AND y>=0 AND y<=47 THEN
y==LSH 2
IF col<0 THEN col=0
ELSEIF col>15 THEN col=15 FI
Color=col
Plot(x,y)
DrawTo(x,y+3)
FI
RETURN
INT FUNC Abs(INT x)
IF x<0 THEN RETURN (-x) FI
RETURN (x)
PROC Swap(INT POINTER a,b)
INT tmp
tmp=a^ a^=b^ b^=tmp
RETURN
PROC Line(INT x1,y1,x2,y2,col)
INT x,y,dx,dy,c
INT POINTER px,py
REAL rx,ry,grad,rcol,tmp1,tmp2
dx=Abs(x2-x1)
dy=Abs(y2-y1)
IF dy>dx THEN
Swap(@x1,@y1)
Swap(@x2,@y2)
px=@y py=@x
ELSE
px=@x py=@y
FI
IF x1>x2 THEN
Swap(@x1,@x2)
Swap(@y1,@y2)
FI
x=x2-x1
IF x=0 THEN x=1 FI
IntToRealForNeg(x,rx)
IntToRealForNeg(y2-y1,ry)
RealDiv(ry,rx,grad)
IntToRealForNeg(y1,ry)
IntToReal(col,rcol)
FOR x=x1 TO x2
DO
Frac(ry,tmp1)
IF IsNegative(tmp1) THEN
RealAdd(one,tmp1,tmp2)
RealAssign(tmp2,tmp1)
FI
RealMult(rcol,tmp1,tmp2)
c=Round(tmp2)
y=Floor(ry)
PutBigPixel(px^,py^,col-c)
y==+1
PutBigPixel(px^,py^,c)
RealAdd(ry,grad,tmp1)
RealAssign(tmp1,ry)
OD
RETURN
PROC Main()
BYTE CH=$02FC ;Internal hardware value for last key pressed
REAL tmp,c
BYTE i,x1,y1,x2,y2
MathInit()
IntToReal(1,one)
Graphics(9)
FOR i=0 TO 11
DO
Line(0,i*4,38,1+i*5,15)
Line(40+i*4,0,41+i*6,47,15)
OD
DO UNTIL CH#$FF OD
CH=$FF
RETURN

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@ -0,0 +1,105 @@
#SingleInstance, Force
#NoEnv
SetBatchLines, -1
pToken := Gdip_Startup()
global pBitmap := Gdip_CreateBitmap(500, 500)
drawLine(100,50,400,400)
Gdip_SaveBitmapToFile(pBitmap, A_ScriptDir "\linetest.png")
Gdip_DisposeImage(pBitmap)
Gdip_Shutdown(pToken)
Run, % A_ScriptDir "\linetest.png"
ExitApp
plot(x, y, c) {
A := DecToBase(255 * c, 16)
Gdip_SetPixel(pBitmap, x, y, "0x" A "000000")
}
; integer part of x
ipart(x) {
return x // 1
}
rnd(x) {
return ipart(x + 0.5)
}
; fractional part of x
fpart(x) {
if (x < 0)
return 1 - (x - floor(x))
return x - floor(x)
}
rfpart(x) {
return 1 - fpart(x)
}
drawLine(x0,y0,x1,y1) {
steep := abs(y1 - y0) > abs(x1 - x0)
if (steep) {
temp := x0, x0 := y0, y0 := temp
temp := x1, x1 := y1, y1 := temp
}
if (x0 > x1 then) {
temp := x0, x0 := x1, x1 := temp
temp := y0, y0 := y1, y1 := temp
}
dx := x1 - x0
dy := y1 - y0
gradient := dy / dx
; handle first endpoint
xend := rnd(x0)
yend := y0 + gradient * (xend - x0)
xgap := rfpart(x0 + 0.5)
xpxl1 := xend ; this will be used in the main loop
ypxl1 := ipart(yend)
if (steep) {
plot(ypxl1, xpxl1, rfpart(yend) * xgap)
plot(ypxl1+1, xpxl1, fpart(yend) * xgap)
}
else {
plot(xpxl1, ypxl1 , rfpart(yend) * xgap)
plot(xpxl1, ypxl1+1, fpart(yend) * xgap)
}
intery := yend + gradient ; first y-intersection for the main loop
; handle second endpoint
xend := rnd(x1)
yend := y1 + gradient * (xend - x1)
xgap := fpart(x1 + 0.5)
xpxl2 := xend ;this will be used in the main loop
ypxl2 := ipart(yend)
if (steep) {
plot(ypxl2 , xpxl2, rfpart(yend) * xgap)
plot(ypxl2+1, xpxl2, fpart(yend) * xgap)
}
else {
plot(xpxl2, ypxl2, rfpart(yend) * xgap)
plot(xpxl2, ypxl2+1, fpart(yend) * xgap)
}
; main loop
while (x := xpxl1 + A_Index) < xpxl2 {
if (steep) {
plot(ipart(intery) , x, rfpart(intery))
plot(ipart(intery)+1, x, fpart(intery))
}
else {
plot(x, ipart (intery), rfpart(intery))
plot(x, ipart (intery)+1, fpart(intery))
}
intery := intery + gradient
}
}
DecToBase(n, Base) {
static U := A_IsUnicode ? "w" : "a"
VarSetCapacity(S,65,0)
DllCall("msvcrt\_i64to" U, "Int64",n, "Str",S, "Int",Base)
return, S
}

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@ -0,0 +1,54 @@
PROCdrawAntiAliasedLine(100, 100, 600, 400, 0, 0, 0)
END
DEF PROCdrawAntiAliasedLine(x1, y1, x2, y2, r%, g%, b%)
LOCAL dx, dy, xend, yend, grad, yf, xgap, ix1%, iy1%, ix2%, iy2%, x%
dx = x2 - x1
dy = y2 - y1
IF ABS(dx) < ABS(dy) THEN
SWAP x1, y1
SWAP x2, y2
SWAP dx, dy
ENDIF
IF x2 < x1 THEN
SWAP x1, x2
SWAP y1, y2
ENDIF
grad = dy / dx
xend = INT(x1 + 0.5)
yend = y1 + grad * (xend - x1)
xgap = xend + 0.5 - x1
ix1% = xend
iy1% = INT(yend)
PROCplot(ix1%, iy1%, r%, b%, g%, (INT(yend) + 1 - yend) * xgap)
PROCplot(ix1%, iy1% + 1, r%, b%, g%, (yend - INT(yend)) * xgap)
yf = yend + grad
xend = INT(x2 + 0.5)
yend = y2 + grad * (xend - x2)
xgap = x2 + 0.5 - xend
ix2% = xend
iy2% = INT(yend)
PROCplot(ix2%, iy2%, r%, b%, g%, (INT(yend) + 1 - yend) * xgap)
PROCplot(ix2%, iy2% + 1, r%, b%, g%, (yend - INT(yend)) * xgap)
FOR x% = ix1% + 1 TO ix2% - 1
PROCplot(x%, INT(yf), r%, b%, g%, INT(yf) + 1 - yf)
PROCplot(x%, INT(yf) + 1, r%, b%, g%, yf - INT(yf))
yf += grad
NEXT
ENDPROC
DEF PROCplot(X%, Y%, R%, G%, B%, a)
LOCAL C%
C% = TINT(X%*2,Y%*2)
COLOUR 1, R%*a + (C% AND 255)*(1-a), \
\ G%*a + (C% >> 8 AND 255)*(1-a), \
\ B%*a + (C% >> 16 AND 255)*(1-a)
GCOL 1
LINE X%*2, Y%*2, X%*2, Y%*2
ENDPROC

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@ -0,0 +1,73 @@
#include <functional>
#include <algorithm>
#include <utility>
void WuDrawLine(float x0, float y0, float x1, float y1,
const std::function<void(int x, int y, float brightess)>& plot) {
auto ipart = [](float x) -> int {return int(std::floor(x));};
auto round = [](float x) -> float {return std::round(x);};
auto fpart = [](float x) -> float {return x - std::floor(x);};
auto rfpart = [=](float x) -> float {return 1 - fpart(x);};
const bool steep = abs(y1 - y0) > abs(x1 - x0);
if (steep) {
std::swap(x0,y0);
std::swap(x1,y1);
}
if (x0 > x1) {
std::swap(x0,x1);
std::swap(y0,y1);
}
const float dx = x1 - x0;
const float dy = y1 - y0;
const float gradient = (dx == 0) ? 1 : dy/dx;
int xpx11;
float intery;
{
const float xend = round(x0);
const float yend = y0 + gradient * (xend - x0);
const float xgap = rfpart(x0 + 0.5);
xpx11 = int(xend);
const int ypx11 = ipart(yend);
if (steep) {
plot(ypx11, xpx11, rfpart(yend) * xgap);
plot(ypx11 + 1, xpx11, fpart(yend) * xgap);
} else {
plot(xpx11, ypx11, rfpart(yend) * xgap);
plot(xpx11, ypx11 + 1, fpart(yend) * xgap);
}
intery = yend + gradient;
}
int xpx12;
{
const float xend = round(x1);
const float yend = y1 + gradient * (xend - x1);
const float xgap = rfpart(x1 + 0.5);
xpx12 = int(xend);
const int ypx12 = ipart(yend);
if (steep) {
plot(ypx12, xpx12, rfpart(yend) * xgap);
plot(ypx12 + 1, xpx12, fpart(yend) * xgap);
} else {
plot(xpx12, ypx12, rfpart(yend) * xgap);
plot(xpx12, ypx12 + 1, fpart(yend) * xgap);
}
}
if (steep) {
for (int x = xpx11 + 1; x < xpx12; x++) {
plot(ipart(intery), x, rfpart(intery));
plot(ipart(intery) + 1, x, fpart(intery));
intery += gradient;
}
} else {
for (int x = xpx11 + 1; x < xpx12; x++) {
plot(x, ipart(intery), rfpart(intery));
plot(x, ipart(intery) + 1, fpart(intery));
intery += gradient;
}
}
}

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public class Line
{
private double x0, y0, x1, y1;
private Color foreColor;
private byte lineStyleMask;
private int thickness;
private float globalm;
public Line(double x0, double y0, double x1, double y1, Color color, byte lineStyleMask, int thickness)
{
this.x0 = x0;
this.y0 = y0;
this.y1 = y1;
this.x1 = x1;
this.foreColor = color;
this.lineStyleMask = lineStyleMask;
this.thickness = thickness;
}
private void plot(Bitmap bitmap, double x, double y, double c)
{
int alpha = (int)(c * 255);
if (alpha > 255) alpha = 255;
if (alpha < 0) alpha = 0;
Color color = Color.FromArgb(alpha, foreColor);
if (BitmapDrawHelper.checkIfInside((int)x, (int)y, bitmap))
{
bitmap.SetPixel((int)x, (int)y, color);
}
}
int ipart(double x) { return (int)x;}
int round(double x) {return ipart(x+0.5);}
double fpart(double x) {
if(x<0) return (1-(x-Math.Floor(x)));
return (x-Math.Floor(x));
}
double rfpart(double x) {
return 1-fpart(x);
}
public void draw(Bitmap bitmap) {
bool steep = Math.Abs(y1-y0)>Math.Abs(x1-x0);
double temp;
if(steep){
temp=x0; x0=y0; y0=temp;
temp=x1;x1=y1;y1=temp;
}
if(x0>x1){
temp = x0;x0=x1;x1=temp;
temp = y0;y0=y1;y1=temp;
}
double dx = x1-x0;
double dy = y1-y0;
double gradient = dy/dx;
double xEnd = round(x0);
double yEnd = y0+gradient*(xEnd-x0);
double xGap = rfpart(x0+0.5);
double xPixel1 = xEnd;
double yPixel1 = ipart(yEnd);
if(steep){
plot(bitmap, yPixel1, xPixel1, rfpart(yEnd)*xGap);
plot(bitmap, yPixel1+1, xPixel1, fpart(yEnd)*xGap);
}else{
plot(bitmap, xPixel1,yPixel1, rfpart(yEnd)*xGap);
plot(bitmap, xPixel1, yPixel1+1, fpart(yEnd)*xGap);
}
double intery = yEnd+gradient;
xEnd = round(x1);
yEnd = y1+gradient*(xEnd-x1);
xGap = fpart(x1+0.5);
double xPixel2 = xEnd;
double yPixel2 = ipart(yEnd);
if(steep){
plot(bitmap, yPixel2, xPixel2, rfpart(yEnd)*xGap);
plot(bitmap, yPixel2+1, xPixel2, fpart(yEnd)*xGap);
}else{
plot(bitmap, xPixel2, yPixel2, rfpart(yEnd)*xGap);
plot(bitmap, xPixel2, yPixel2+1, fpart(yEnd)*xGap);
}
if(steep){
for(int x=(int)(xPixel1+1);x<=xPixel2-1;x++){
plot(bitmap, ipart(intery), x, rfpart(intery));
plot(bitmap, ipart(intery)+1, x, fpart(intery));
intery+=gradient;
}
}else{
for(int x=(int)(xPixel1+1);x<=xPixel2-1;x++){
plot(bitmap, x,ipart(intery), rfpart(intery));
plot(bitmap, x, ipart(intery)+1, fpart(intery));
intery+=gradient;
}
}
}
}

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@ -0,0 +1,7 @@
void draw_line_antialias(
image img,
unsigned int x0, unsigned int y0,
unsigned int x1, unsigned int y1,
color_component r,
color_component g,
color_component b );

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inline void _dla_changebrightness(rgb_color_p from,
rgb_color_p to, float br)
{
if ( br > 1.0 ) br = 1.0;
/* linear... Maybe something more complex could give better look */
to->red = br * (float)from->red;
to->green = br * (float)from->green;
to->blue = br * (float)from->blue;
}
#define plot_(X,Y,D) do{ rgb_color f_; \
f_.red = r; f_.green = g; f_.blue = b; \
_dla_plot(img, (X), (Y), &f_, (D)) ; }while(0)
inline void _dla_plot(image img, int x, int y, rgb_color_p col, float br)
{
rgb_color oc;
_dla_changebrightness(col, &oc, br);
put_pixel_clip(img, x, y, oc.red, oc.green, oc.blue);
}
#define ipart_(X) ((int)(X))
#define round_(X) ((int)(((double)(X))+0.5))
#define fpart_(X) (((double)(X))-(double)ipart_(X))
#define rfpart_(X) (1.0-fpart_(X))
#define swap_(a, b) do{ __typeof__(a) tmp; tmp = a; a = b; b = tmp; }while(0)
void draw_line_antialias(
image img,
unsigned int x1, unsigned int y1,
unsigned int x2, unsigned int y2,
color_component r,
color_component g,
color_component b )
{
double dx = (double)x2 - (double)x1;
double dy = (double)y2 - (double)y1;
if ( fabs(dx) > fabs(dy) ) {
if ( x2 < x1 ) {
swap_(x1, x2);
swap_(y1, y2);
}
double gradient = dy / dx;
double xend = round_(x1);
double yend = y1 + gradient*(xend - x1);
double xgap = rfpart_(x1 + 0.5);
int xpxl1 = xend;
int ypxl1 = ipart_(yend);
plot_(xpxl1, ypxl1, rfpart_(yend)*xgap);
plot_(xpxl1, ypxl1+1, fpart_(yend)*xgap);
double intery = yend + gradient;
xend = round_(x2);
yend = y2 + gradient*(xend - x2);
xgap = fpart_(x2+0.5);
int xpxl2 = xend;
int ypxl2 = ipart_(yend);
plot_(xpxl2, ypxl2, rfpart_(yend) * xgap);
plot_(xpxl2, ypxl2 + 1, fpart_(yend) * xgap);
int x;
for(x=xpxl1+1; x < xpxl2; x++) {
plot_(x, ipart_(intery), rfpart_(intery));
plot_(x, ipart_(intery) + 1, fpart_(intery));
intery += gradient;
}
} else {
if ( y2 < y1 ) {
swap_(x1, x2);
swap_(y1, y2);
}
double gradient = dx / dy;
double yend = round_(y1);
double xend = x1 + gradient*(yend - y1);
double ygap = rfpart_(y1 + 0.5);
int ypxl1 = yend;
int xpxl1 = ipart_(xend);
plot_(xpxl1, ypxl1, rfpart_(xend)*ygap);
plot_(xpxl1 + 1, ypxl1, fpart_(xend)*ygap);
double interx = xend + gradient;
yend = round_(y2);
xend = x2 + gradient*(yend - y2);
ygap = fpart_(y2+0.5);
int ypxl2 = yend;
int xpxl2 = ipart_(xend);
plot_(xpxl2, ypxl2, rfpart_(xend) * ygap);
plot_(xpxl2 + 1, ypxl2, fpart_(xend) * ygap);
int y;
for(y=ypxl1+1; y < ypxl2; y++) {
plot_(ipart_(interx), y, rfpart_(interx));
plot_(ipart_(interx) + 1, y, fpart_(interx));
interx += gradient;
}
}
}
#undef swap_
#undef plot_
#undef ipart_
#undef fpart_
#undef round_
#undef rfpart_

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;;; The program outputs a transparency mask in plain Portable Gray Map
;;; format.
;;; -------------------------------------------------------------------
(defstruct (drawing-surface
(:constructor make-drawing-surface (u0 v0 u1 v1)))
(u0 0 :type fixnum :read-only t)
(v0 0 :type fixnum :read-only t)
(u1 0 :type fixnum :read-only t)
(v1 0 :type fixnum :read-only t)
(pixels (make-array (* (- u1 u0 -1) (- v1 v0 -1))
:element-type 'single-float
:initial-element 0.0)))
;;; In calls to drawing-surface-ref and drawing-surface-set, indices
;;; outside the drawing_surface are allowed. Such indices are treated
;;; as if you were trying to draw on the air.
(defun drawing-surface-ref (s x y)
(let ((u0 (drawing-surface-u0 s))
(v0 (drawing-surface-v0 s))
(u1 (drawing-surface-u1 s))
(v1 (drawing-surface-v1 s)))
(if (and (<= u0 x) (<= x u1) (<= v0 y) (<= y v1))
(aref (drawing-surface-pixels s)
(+ (- x u0) (* (- v1 y) (- u1 u0 -1))))
0.0))) ;; The Scheme for this returns +nan.0
(defun drawing-surface-set (s x y opacity)
(let ((u0 (drawing-surface-u0 s))
(v0 (drawing-surface-v0 s))
(u1 (drawing-surface-u1 s))
(v1 (drawing-surface-v1 s)))
(when (and (<= u0 x) (<= x u1) (<= v0 y) (<= y v1))
(setf (aref (drawing-surface-pixels s)
(+ (- x u0) (* (- v1 y) (- u1 u0 -1))))
opacity))))
(defun write-transparency-mask (s)
;; In the Scheme, I had the program write a Portable Arbitrary Map
;; with both a color and a transparency map. Here, by contrast, only
;; the transparency map will be output. It will be in plain Portable
;; Gray Map format, but representing opacities rather than
;; whitenesses. (Thus there will be no need for gamma corrections.)
;; See the pgm(5) manpage for a discussion of this use of PGM
;; format.
(let* ((u0 (drawing-surface-u0 s))
(v0 (drawing-surface-v0 s))
(u1 (drawing-surface-u1 s))
(v1 (drawing-surface-v1 s))
(w (- u1 u0 -1))
(h (- v1 v0 -1))
(|(w * h) - 1| (1- (* w h)))
(opacities (drawing-surface-pixels s)))
;; "format" is not standard in Scheme, although it is widely
;; implemented as an extension. However, in Common Lisp it is
;; standardized. So let us use it.
(format t "P2~%")
(format t "# transparency map~%")
(format t "~a ~a~%" w h)
(format t "255~%")
(loop for i from 0 to |(w * h) - 1|
do (let* ((opacity (aref opacities i))
(byteval (round (* 255 opacity))))
;; Using "plain" PGM format avoids the issue of how to
;; write raw bytes. OTOH it makes the output file large
;; and slow to work with. (In the R7RS Scheme,
;; "bytevectors" provided an obvious way to write
;; bytes.)
(princ byteval)
(terpri)))))
;;;-------------------------------------------------------------------
(defun ipart (x) (floor x))
(defun iround (x) (ipart (+ x 0.5)))
(defun fpart (x) (nth-value 1 (floor x)))
(defun rfpart (x) (- 1.0 (fpart x)))
(defun plot-shallow (s x y opacity)
(let ((combined-opacity
(+ opacity (drawing-surface-ref s x y))))
(drawing-surface-set s x y (min combined-opacity 1.0))))
(defun plot-steep (s x y opacity)
(plot-shallow s y x opacity))
(defun drawln% (s x0 y0 x1 y1 plot)
(let* ((dx (- x1 x0))
(dy (- y1 y0))
(gradient (if (zerop dx) 1.0 (/ dy dx)))
;; Handle the first endpoint.
(xend (iround x0))
(yend (+ y0 (* gradient (- xend x0))))
(xgap (rfpart (+ x0 0.5)))
(xpxl1 xend)
(ypxl1 (ipart yend))
(_ (funcall plot s xpxl1 ypxl1 (* (rfpart yend) xgap)))
(_ (funcall plot s xpxl1 (1+ ypxl1) (* (fpart yend) xgap)))
(first-y-intersection (+ yend gradient))
;; Handle the second endpoint.
(xend (iround x1))
(yend (+ y1 (* gradient (- xend x1))))
(xgap (fpart (+ x1 0.5)))
(xpxl2 xend)
(ypxl2 (ipart yend))
(_ (funcall plot s xpxl2 ypxl2 (* (rfpart yend) xgap)))
(_ (funcall plot s xpxl2 (1+ ypxl2) (* (fpart yend) xgap))))
;; Loop over the rest of the points.
(do ((x (+ xpxl1 1) (1+ x))
(intery first-y-intersection (+ intery gradient)))
((= x xpxl2))
(funcall plot s x (ipart intery) (rfpart intery))
(funcall plot s x (1+ (ipart intery)) (fpart intery)))))
(defun draw-line (s x0 y0 x1 y1)
(let ((x0 (coerce x0 'single-float))
(y0 (coerce y0 'single-float))
(x1 (coerce x1 'single-float))
(y1 (coerce y1 'single-float)))
(let ((xdiff (abs (- x1 x0)))
(ydiff (abs (- y1 y0))))
(if (<= ydiff xdiff)
(if (<= x0 x1)
(drawln% s x0 y0 x1 y1 #'plot-shallow)
(drawln% s x1 y1 x0 y0 #'plot-shallow))
(if (<= y0 y1)
(drawln% s y0 x0 y1 x1 #'plot-steep)
(drawln% s y1 x1 y0 x0 #'plot-steep))))))
;;;-------------------------------------------------------------------
;;; Draw a catenary as the evolute of a tractrix. See
;;; https://en.wikipedia.org/w/index.php?title=Tractrix&oldid=1143719802#Properties
;;; See also https://archive.is/YfgXW
(defvar u0 -399)
(defvar v0 -199)
(defvar u1 400)
(defvar v1 600)
(defvar s (make-drawing-surface u0 v0 u1 v1))
(loop for i from -300 to 300 by 10
for t_ = (/ i 100.0) ; Independent parameter.
for x = (- t_ (tanh t_)) ; Parametric tractrix coordinates.
for y = (/ (cosh t_)) ;
for u = y ; Parametric normal vector.
for v = (* y (sinh t_)) ;
for x0 = (* 100.0 (- x (* 10.0 u))) ; Scaled for plotting.
for y0 = (* 100.0 (- y (* 10.0 v)))
for x1 = (* 100.0 (+ x (* 10.0 u)))
for y1 = (* 100.0 (+ y (* 10.0 v)))
do (draw-line s x0 y0 x1 y1))
(write-transparency-mask s)
;;;-------------------------------------------------------------------

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#!/bin/sh
sbcl --script xiaolin_wu_line_algorithm.lisp > alpha.pgm
pamgradient black black darkblue darkblue 800 800 > bluegradient.pam
pamgradient red red magenta magenta 800 800 > redgradient.pam
pamcomp -alpha=alpha.pgm redgradient.pam bluegradient.pam | pamtopng > image.png

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import std.math, std.algorithm, grayscale_image;
/// Plots anti-aliased line by Xiaolin Wu's line algorithm.
void aaLine(Color)(ref Image!Color img,
double x1, double y1,
double x2, double y2,
in Color color) pure nothrow @safe @nogc {
// Straight translation of Wikipedia pseudocode.
// std.math.round is not pure. **
static double round(in double x) pure nothrow @safe @nogc {
return floor(x + 0.5);
}
static double fpart(in double x) pure nothrow @safe @nogc {
return x - x.floor;
}
static double rfpart(in double x) pure nothrow @safe @nogc {
return 1 - fpart(x);
}
auto dx = x2 - x1;
auto dy = y2 - y1;
immutable ax = dx.abs;
immutable ay = dy.abs;
static Color mixColors(in Color c1, in Color c2, in double p)
pure nothrow @safe @nogc {
static if (is(Color == RGB))
return Color(cast(ubyte)(c1.r * p + c2.r * (1 - p)),
cast(ubyte)(c1.g * p + c2.g * (1 - p)),
cast(ubyte)(c1.b * p + c2.b * (1 - p)));
else
// This doesn't work for every kind of Color.
return Color(cast(ubyte)(c1 * p + c2 * (1 - p)));
}
// Plot function set here to handle the two cases of slope.
void function(ref Image!Color, in int, in int, in double, in Color)
pure nothrow @safe @nogc plot;
if (ax < ay) {
swap(x1, y1);
swap(x2, y2);
swap(dx, dy);
//plot = (img, x, y, p, col) {
plot = (ref img, x, y, p, col) {
assert(p >= 0.0 && p <= 1.0);
img[y, x] = mixColors(col, img[y, x], p);
};
} else {
//plot = (img, x, y, p, col) {
plot = (ref img, x, y, p, col) {
assert(p >= 0.0 && p <= 1.0);
img[x, y] = mixColors(col, img[x, y], p);
};
}
if (x2 < x1) {
swap(x1, x2);
swap(y1, y2);
}
immutable gradient = dy / dx;
// Handle first endpoint.
auto xEnd = round(x1);
auto yEnd = y1 + gradient * (xEnd - x1);
auto xGap = rfpart(x1 + 0.5);
// This will be used in the main loop.
immutable xpxl1 = cast(int)xEnd;
immutable ypxl1 = cast(int)yEnd.floor;
plot(img, xpxl1, ypxl1, rfpart(yEnd) * xGap, color);
plot(img, xpxl1, ypxl1 + 1, fpart(yEnd) * xGap, color);
// First y-intersection for the main loop.
auto yInter = yEnd + gradient;
// Handle second endpoint.
xEnd = round(x2);
yEnd = y2 + gradient * (xEnd - x2);
xGap = fpart(x2 + 0.5);
// This will be used in the main loop.
immutable xpxl2 = cast(int)xEnd;
immutable ypxl2 = cast(int)yEnd.floor;
plot(img, xpxl2, ypxl2, rfpart(yEnd) * xGap, color);
plot(img, xpxl2, ypxl2 + 1, fpart(yEnd) * xGap, color);
// Main loop.
foreach (immutable x; xpxl1 + 1 .. xpxl2) {
plot(img, x, cast(int)yInter.floor, rfpart(yInter), color);
plot(img, x, cast(int)yInter.floor + 1, fpart(yInter), color);
yInter += gradient;
}
}
void main() {
auto im1 = new Image!Gray(400, 300);
im1.clear(Gray.white);
im1.aaLine(7.4, 12.3, 307, 122.5, Gray.black);
im1.aaLine(177.4, 12.3, 127, 222.5, Gray.black);
im1.savePGM("xiaolin_lines1.pgm");
auto im2 = new Image!RGB(400, 300);
im2.clear(RGB(0, 255, 0));
immutable red = RGB(255, 0, 0);
im2.aaLine(7.4, 12.3, 307, 122.5, red);
im2.aaLine(177.4, 12.3, 127, 222.5, red);
im2.savePPM6("xiaolin_lines2.ppm");
}

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program xiaolin_wu_line_algorithm
use, intrinsic :: ieee_arithmetic
implicit none
type :: drawing_surface
integer :: u0, v0, u1, v1
real, allocatable :: pixels(:)
end type drawing_surface
interface
subroutine point_plotter (s, x, y, opacity)
import drawing_surface
type(drawing_surface), intent(inout) :: s
integer, intent(in) :: x, y
real, intent(in) :: opacity
end subroutine point_plotter
end interface
real, parameter :: pi = 4.0 * atan (1.0)
integer, parameter :: u0 = -499
integer, parameter :: v0 = -374
integer, parameter :: u1 = 500
integer, parameter :: v1 = 375
real, parameter :: a = 200.0 ! Ellipse radius on x axis.
real, parameter :: b = 350.0 ! Ellipse radius on y axis.
type(drawing_surface) :: s
integer :: i, step_size
real :: t, c, d
real :: x, y
real :: xnext, ynext
real :: u, v
real :: rhs, ad, bc
real :: x0, y0, x1, y1
s = make_drawing_surface (u0, v0, u1, v1)
! Draw both an ellipse and the normals of that ellipse.
step_size = 2
do i = 0, 359, step_size
! Parametric representation of an ellipse.
t = i * (pi / 180.0)
c = cos (t)
d = sin (t)
x = a * c
y = b * d
! Draw a piecewise linear approximation of the ellipse. The
! endpoints of the line segments will lie on the curve.
xnext = a * cos ((i + step_size) * (pi / 180.0))
ynext = b * sin ((i + step_size) * (pi / 180.0))
call draw_line (s, x, y, xnext, ynext)
! The parametric equation of the normal:
!
! (a * sin (t) * xnormal) - (b * cos (t) * ynormal)
! = (a**2 - b**2) * cos (t) * sin (t)
!
! That is:
!
! (a * d * xnormal) - (b * c * ynormal) = (a**2 - b**2) * c * d
!
rhs = (a**2 - b**2) * c * d
ad = a * d
bc = b * c
if (abs (ad) < abs (bc)) then
x0 = -1000.0
y0 = ((ad * x0) - rhs) / bc
x1 = 1000.0
y1 = ((ad * x1) - rhs) / bc
else
y0 = -1000.0
x0 = (rhs - (bc * y0)) / ad
y1 = 1000.0
x1 = (rhs - (bc * y1)) / ad
end if
call draw_line (s, x0, y0, x1, y1)
end do
call write_transparency_mask (s)
contains
function make_drawing_surface (u0, v0, u1, v1) result (s)
integer, intent(in) :: u0, v0, u1, v1
type(drawing_surface) :: s
integer :: w, h
if (u1 < u0 .or. v1 < v0) error stop
s%u0 = u0; s%v0 = v0
s%u1 = u1; s%v1 = v1
w = u1 - u0 + 1
h = v1 - v0 + 1
allocate (s%pixels(0:(w * h) - 1), source = 0.0)
end function make_drawing_surface
function drawing_surface_ref (s, x, y) result (c)
type(drawing_surface), intent(in) :: s
integer, intent(in) :: x, y
real :: c
! In calls to drawing_surface_ref and drawing_surface_set, indices
! outside the drawing_surface are allowed. Such indices are
! treated as if you were trying to draw on the air.
if (s%u0 <= x .and. x <= s%u1 .and. s%v0 <= y .and. y <= s%v1) then
c = s%pixels((x - s%u0) + ((s%v1 - y) * (s%u1 - s%u0 + 1)))
else
c = ieee_value (s%pixels(0), ieee_quiet_nan)
end if
end function drawing_surface_ref
subroutine drawing_surface_set (s, x, y, c)
type(drawing_surface), intent(inout) :: s
integer, intent(in) :: x, y
real, intent(in) :: c
! In calls to drawing_surface_ref and drawing_surface_set, indices
! outside the drawing_surface are allowed. Such indices are
! treated as if you were trying to draw on the air.
if (s%u0 <= x .and. x <= s%u1 .and. s%v0 <= y .and. y <= s%v1) then
s%pixels((x - s%u0) + ((s%v1 - y) * (s%u1 - s%u0 + 1))) = c
end if
end subroutine drawing_surface_set
subroutine write_transparency_mask (s)
type(drawing_surface), intent(in) :: s
! Write a transparency mask, in plain (ASCII or EBCDIC) Portable
! Gray Map format, but representing opacities rather than
! whitenesses. (Thus there will be no need for gamma corrections.)
! See the pgm(5) manpage for a discussion of this use of PGM
! format.
integer :: w, h
integer :: i
w = s%u1 - s%u0 + 1
h = s%v1 - s%v0 + 1
write (*, '("P2")')
write (*, '("# transparency mask")')
write (*, '(I0, 1X, I0)') w, h
write (*, '("255")')
write (*, '(15I4)') (nint (255 * s%pixels(i)), i = 0, (w * h) - 1)
end subroutine write_transparency_mask
subroutine draw_line (s, x0, y0, x1, y1)
type(drawing_surface), intent(inout) :: s
real, intent(in) :: x0, y0, x1, y1
real :: xdiff, ydiff
xdiff = abs (x1 - x0)
ydiff = abs (y1 - y0)
if (ydiff <= xdiff) then
if (x0 <= x1) then
call drawln (s, x0, y0, x1, y1, plot_shallow)
else
call drawln (s, x1, y1, x0, y0, plot_shallow)
end if
else
if (y0 <= y1) then
call drawln (s, y0, x0, y1, x1, plot_steep)
else
call drawln (s, y1, x1, y0, x0, plot_steep)
end if
end if
end subroutine draw_line
subroutine drawln (s, x0, y0, x1, y1, plot)
type(drawing_surface), intent(inout) :: s
real, intent(in) :: x0, y0, x1, y1
procedure(point_plotter) :: plot
real :: dx, dy, gradient
real :: yend, xgap
real :: first_y_intersection, intery
integer :: xend
integer :: xpxl1, ypxl1
integer :: xpxl2, ypxl2
integer :: x
dx = x1 - x0; dy = y1 - y0
if (dx == 0.0) then
gradient = 1.0
else
gradient = dy / dx
end if
! Handle the first endpoint.
xend = iround (x0)
yend = y0 + (gradient * (xend - x0))
xgap = rfpart (x0 + 0.5)
xpxl1 = xend
ypxl1 = ipart (yend)
call plot (s, xpxl1, ypxl1, rfpart (yend) * xgap)
call plot (s, xpxl1, ypxl1 + 1, fpart (yend) * xgap)
first_y_intersection = yend + gradient
! Handle the second endpoint.
xend = iround (x1)
yend = y1 + (gradient * (xend - x1))
xgap = fpart (x1 + 0.5)
xpxl2 = xend
ypxl2 = ipart (yend)
call plot (s, xpxl2, ypxl2, (rfpart (yend) * xgap))
call plot (s, xpxl2, ypxl2 + 1, fpart (yend) * xgap)
! Loop over the rest of the points.
intery = first_y_intersection
do x = xpxl1 + 1, xpxl2 - 1
call plot (s, x, ipart (intery), rfpart (intery))
call plot (s, x, ipart (intery) + 1, fpart (intery))
intery = intery + gradient
end do
end subroutine drawln
subroutine plot_shallow (s, x, y, opacity)
type(drawing_surface), intent(inout) :: s
integer, intent(in) :: x, y
real, intent(in) :: opacity
real :: combined_opacity
! Let us simply add opacities, up to the maximum of 1.0. You might
! wish to do something different, of course.
combined_opacity = opacity + drawing_surface_ref (s, x, y)
call drawing_surface_set (s, x, y, min (combined_opacity, 1.0))
end subroutine plot_shallow
subroutine plot_steep (s, x, y, opacity)
type(drawing_surface), intent(inout) :: s
integer, intent(in) :: x, y
real, intent(in) :: opacity
call plot_shallow (s, y, x, opacity)
end subroutine plot_steep
elemental function ipart (x) result (i)
real, intent(in) :: x
integer :: i
i = floor (x)
end function ipart
elemental function iround (x) result (i)
real, intent(in) :: x
integer :: i
i = ipart (x + 0.5)
end function iround
elemental function fpart (x) result (y)
real, intent(in) :: x
real :: y
y = modulo (x, 1.0)
end function fpart
elemental function rfpart (x) result (y)
real, intent(in) :: x
real :: y
y = 1.0 - fpart (x)
end function rfpart
end program xiaolin_wu_line_algorithm

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#!/bin/sh
# Using the optimizer, even at low settings, avoids trampolines and
# executable stacks.
gfortran -std=f2018 -g -O1 xiaolin_wu_line_algorithm.f90
./a.out > alpha.pgm
ppmpat -anticamo -randomseed=36 1000 750 | pambrighten -value=-60 -saturation=50 > fg.pam
ppmpat -poles -randomseed=57 1000 750 | pambrighten -value=+200 -saturation=-80 > bg.pam
pamcomp -alpha=alpha.pgm fg.pam bg.pam | pamtopng > image.png

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' version 21-06-2015
' compile with: fbc -s console or fbc -s gui
' Xiaolin Wus line-drawing algorithm
'shared var and macro's
Dim Shared As UInteger wu_color
#Macro ipart(x)
Int(x) ' integer part
#EndMacro
#Macro round(x)
Int((x) + .5) ' round off
#EndMacro
#Macro fpart(x)
Frac(x) ' fractional part
#EndMacro
#Macro rfpart(x)
' 1 - Frac(x) ' seems to give problems for very small x
IIf(1 - Frac(x) >= 1, 1, 1 - Frac(x))
#EndMacro
#Macro plot(x, y , c)
' use the alpha channel to set the amount of color
PSet(x,y), wu_color Or (Int(c * 255)) Shl 24
#EndMacro
Sub drawline(x0 As Single, y0 As Single, x1 As Single, y1 As Single,_
col As UInteger = RGB(255,255,255))
wu_color = col And &HFFFFFF ' strip off the alpha channel information
Dim As Single gradient
Dim As Single xend, yend, xgap, intery
Dim As UInteger xpxl1, ypxl1, xpxl2, ypxl2, x
Dim As Integer steep = Abs(y1 - y0) > Abs(x1 - x0) ' boolean
If steep Then
Swap x0, y0
Swap x1, y1
End If
If x0 > x1 Then
Swap x0, x1
Swap y0, y1
End If
gradient = (y1 - y0) / (x1 - x0)
' first endpoint
' xend = round(x0)
xend = ipart(x0)
yend = y0 + gradient * (xend - x0)
xgap = rfpart(x0 + .5)
xpxl1 = xend ' this will be used in the main loop
ypxl1 = ipart(yend)
If steep Then
plot(ypxl1, xpxl1, rfpart(yend) * xgap)
plot(ypxl1+1, xpxl1, fpart(yend) * xgap)
Else
plot(xpxl1, ypxl1, rfpart(yend) * xgap)
plot(xpxl1, ypxl1+1, fpart(yend) * xgap)
End If
intery = yend + gradient ' first y-intersecction for the main loop
' handle second endpoint
' xend = round(x1)
xend = ipart(x1)
yend = y1 + gradient * (xend - x1)
xgap = fpart(x1 + .5)
xpxl2 = xend ' this will be used in the main loop
ypxl2 = ipart(yend)
If steep Then
plot(ypxl2, xpxl2, rfpart(yend) * xgap)
plot(ypxl2+1, xpxl2, fpart(yend) * xgap)
Else
plot(xpxl2, ypxl2, rfpart(yend) * xgap)
plot(xpxl2, ypxl2+1, fpart(yend) * xgap)
End If
' main loop
If steep Then
For x = xpxl1 + 1 To xpxl2 - 1
plot(ipart(intery), x, rfpart(intery))
plot(ipart(intery)+1, x, fpart(intery))
intery = intery + gradient
Next
Else
For x = xpxl1 + 1 To xpxl2 - 1
plot(x, ipart(intery), rfpart(intery))
plot(x, ipart(intery)+1, fpart(intery))
intery = intery + gradient
Next
End If
End Sub
' ------=< MAIN >=------
#Define W_ 600
#Define H_ 600
#Include Once "fbgfx.bi" ' needed setting the screen attributes
Dim As Integer i
Dim As String fname = __FILE__
ScreenRes W_, H_, 32,, FB.GFX_ALPHA_PRIMITIVES
Randomize Timer
For i = 0 To H_ Step H_\30
drawline(0, 0, W_, i, Int(Rnd * &HFFFFFF))
Next
For i = 0 To W_ Step W_\30
drawline(0, 0, i, H_, Int(Rnd * &HFFFFFF))
Next
i = InStr(fname,".bas")
fname = Left(fname, Len(fname)-i+1)
WindowTitle fname + " hit any key to end program"
While Inkey <> "" : Wend
Sleep
End

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package raster
import "math"
func ipart(x float64) float64 {
return math.Floor(x)
}
func round(x float64) float64 {
return ipart(x + .5)
}
func fpart(x float64) float64 {
return x - ipart(x)
}
func rfpart(x float64) float64 {
return 1 - fpart(x)
}
// AaLine plots anti-aliased line by Xiaolin Wu's line algorithm.
func (g *Grmap) AaLine(x1, y1, x2, y2 float64) {
// straight translation of WP pseudocode
dx := x2 - x1
dy := y2 - y1
ax := dx
if ax < 0 {
ax = -ax
}
ay := dy
if ay < 0 {
ay = -ay
}
// plot function set here to handle the two cases of slope
var plot func(int, int, float64)
if ax < ay {
x1, y1 = y1, x1
x2, y2 = y2, x2
dx, dy = dy, dx
plot = func(x, y int, c float64) {
g.SetPx(y, x, uint16(c*math.MaxUint16))
}
} else {
plot = func(x, y int, c float64) {
g.SetPx(x, y, uint16(c*math.MaxUint16))
}
}
if x2 < x1 {
x1, x2 = x2, x1
y1, y2 = y2, y1
}
gradient := dy / dx
// handle first endpoint
xend := round(x1)
yend := y1 + gradient*(xend-x1)
xgap := rfpart(x1 + .5)
xpxl1 := int(xend) // this will be used in the main loop
ypxl1 := int(ipart(yend))
plot(xpxl1, ypxl1, rfpart(yend)*xgap)
plot(xpxl1, ypxl1+1, fpart(yend)*xgap)
intery := yend + gradient // first y-intersection for the main loop
// handle second endpoint
xend = round(x2)
yend = y2 + gradient*(xend-x2)
xgap = fpart(x2 + 0.5)
xpxl2 := int(xend) // this will be used in the main loop
ypxl2 := int(ipart(yend))
plot(xpxl2, ypxl2, rfpart(yend)*xgap)
plot(xpxl2, ypxl2+1, fpart(yend)*xgap)
// main loop
for x := xpxl1 + 1; x <= xpxl2-1; x++ {
plot(x, int(ipart(intery)), rfpart(intery))
plot(x, int(ipart(intery))+1, fpart(intery))
intery = intery + gradient
}
}

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package main
// Files required to build supporting package raster are found in:
// * This task (immediately above)
// * Bitmap
// * Grayscale image
// * Write a PPM file
import "raster"
func main() {
g := raster.NewGrmap(400, 300)
g.AaLine(7.4, 12.3, 307, 122.5)
g.AaLine(177.4, 12.3, 127, 222.5)
g.Bitmap().WritePpmFile("wu.ppm")
}

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{-# LANGUAGE ScopedTypeVariables #-}
module Main (main) where
import Codec.Picture (writePng)
import Codec.Picture.Types (Image, MutableImage(..), Pixel, PixelRGB8(..), createMutableImage, unsafeFreezeImage, writePixel)
import Control.Monad (void)
import Control.Monad.Primitive (PrimMonad, PrimState)
import Data.Foldable (foldlM)
type MImage m px = MutableImage (PrimState m) px
-- | Create an image given a function to apply to an empty mutable image
withMutableImage
:: (Pixel px, PrimMonad m)
=> Int -- ^ image width
-> Int -- ^ image height
-> px -- ^ background colour
-> (MImage m px -> m ()) -- ^ function to apply to mutable image
-> m (Image px) -- ^ action
withMutableImage w h px f = createMutableImage w h px >>= \m -> f m >> unsafeFreezeImage m
-- | Plot a pixel at the given point in the given colour
plot
:: (Pixel px, PrimMonad m)
=> MImage m px -- ^ mutable image
-> Int -- ^ x-coordinate of point
-> Int -- ^ y-coordinate of point
-> px -- ^ colour
-> m () -- ^ action
plot = writePixel
-- | Draw an antialiased line from first point to second point in given colour
drawAntialiasedLine
:: forall px m . (Pixel px, PrimMonad m)
=> MImage m px -- ^ mutable image
-> Int -- ^ x-coordinate of first point
-> Int -- ^ y-coordinate of first point
-> Int -- ^ x-coordinate of second point
-> Int -- ^ y-coordinate of second point
-> (Double -> px) -- ^ colour generator function
-> m () -- ^ action
drawAntialiasedLine m p1x p1y p2x p2y colour = do
let steep = abs (p2y - p1y) > abs (p2x - p1x)
((p3x, p4x), (p3y, p4y)) = swapIf steep ((p1x, p2x), (p1y, p2y))
((ax, ay), (bx, by)) = swapIf (p3x > p4x) ((p3x, p3y), (p4x, p4y))
dx = bx - ax
dy = by - ay
gradient = if dx == 0 then 1.0 else fromIntegral dy / fromIntegral dx
-- handle first endpoint
let xpxl1 = ax -- round (fromIntegral ax)
yend1 = fromIntegral ay + gradient * fromIntegral (xpxl1 - ax)
xgap1 = rfpart (fromIntegral ax + 0.5)
endpoint steep xpxl1 yend1 xgap1
-- handle second endpoint
let xpxl2 = bx -- round (fromIntegral bx)
yend2 = fromIntegral by + gradient * fromIntegral (xpxl2 - bx)
xgap2 = fpart (fromIntegral bx + 0.5)
endpoint steep xpxl2 yend2 xgap2
-- main loop
let intery = yend1 + gradient
void $ if steep
then foldlM (\i x -> do
plot m (ipart i) x (colour (rfpart i))
plot m (ipart i + 1) x (colour (fpart i))
pure $ i + gradient) intery [xpxl1 + 1..xpxl2 - 1]
else foldlM (\i x -> do
plot m x (ipart i) (colour (rfpart i))
plot m x (ipart i + 1) (colour (fpart i))
pure $ i + gradient) intery [xpxl1 + 1..xpxl2 - 1]
where
endpoint :: Bool -> Int -> Double -> Double -> m ()
endpoint True xpxl yend xgap = do
plot m ypxl xpxl (colour (rfpart yend * xgap))
plot m (ypxl + 1) xpxl (colour (fpart yend * xgap))
where ypxl = ipart yend
endpoint False xpxl yend xgap = do
plot m xpxl ypxl (colour (rfpart yend * xgap))
plot m xpxl (ypxl + 1) (colour (fpart yend * xgap))
where ypxl = ipart yend
swapIf :: Bool -> (a, a) -> (a, a)
swapIf False p = p
swapIf True (x, y) = (y, x)
ipart :: Double -> Int
ipart = truncate
fpart :: Double -> Double
fpart x
| x > 0 = x - temp
| otherwise = x - (temp + 1)
where temp = fromIntegral (ipart x)
rfpart :: Double -> Double
rfpart x = 1 - fpart x
main :: IO ()
main = do
-- We start and end the line with sufficient clearance from the edge of the
-- image to be able to see the endpoints
img <- withMutableImage 640 480 (PixelRGB8 0 0 0) $ \m@(MutableImage w h _) ->
drawAntialiasedLine m 2 2 (w - 2) (h - 2)
(\brightness -> let level = round (brightness * 255) in PixelRGB8 level level level)
-- Write it out to a file on disc
writePng "xiaolin-wu-algorithm.png" img

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link graphics
$define YES 1
$define NO &null
procedure main ()
local width, height
local done, w, event
local x1, y1, x2, y2, press_is_active
width := 640
height := 480
w := WOpen ("size=" || width || "," || height, "bg=white") |
stop ("failed to open a window")
press_is_active := NO
done := NO
while /done do
{
if *(Pending (w)) ~= 0 then
{
event := Event (w)
case event of
{
QuitEvents () : done := YES
&lpress :
{
if /press_is_active then
{
x1 := &x; y1 := &y
press_is_active := YES
}
else
{
x2 := &x; y2 := &y
draw_line (w, x1, y1, x2, y2)
press_is_active := NO
}
}
}
}
}
# GIF is the only format "regular" Icon is documented to be able to
# write on all platforms. (Icon used to run on, for instance, 16-bit
# MSDOS boxes.)
WriteImage (w, "xiaolin_wu_line_algorithm_Arizona.gif") |
stop ("failed to write a GIF")
end
procedure draw_line (w, x0, y0, x1, y1)
local steep
local dx, dy, gradient
local xend, yend, xgap, intery
local xpxl1, ypxl1
local xpxl2, ypxl2
local x
x0 := real (x0)
y0 := real (y0)
x1 := real (x1)
y1 := real (y1)
# In Icon, comparisons DO NOT return boolean values! They either
# SUCCEED or they FAIL. Thus the need for an "if-then-else" here.
steep := (if abs (y1 - y0) > abs (x1 - x0) then YES else NO)
if \steep then { x0 :=: y0; x1 :=: y1 }
if x0 > x1 then { x0 :=: x1; y0 :=: y1 }
dx := x1 - x0; dy := y1 - y0
gradient := (if dx = 0 then 1.0 else dy / dx)
# Handle the first endpoint.
xend := round (x0); yend := y0 + (gradient * (xend - x0))
xgap := rfpart (x0 + 0.5)
xpxl1 := xend; ypxl1 := ipart (yend)
if \steep then
{
plot (w, ypxl1, xpxl1, rfpart (yend) * xgap)
plot (w, ypxl1 + 1, xpxl1, fpart(yend) * xgap)
}
else
{
plot (w, xpxl1, ypxl1, rfpart (yend) * xgap)
plot (w, xpxl1, ypxl1 + 1, fpart (yend) * xgap)
}
# The first y-intersection.
intery := yend + gradient
# Handle the second endpoint.
xend := round (x1); yend := y1 + (gradient * (xend - x1))
xgap := fpart (x1 + 0.5)
xpxl2 := xend; ypxl2 := ipart (yend)
if \steep then
{
plot (w, ypxl2, xpxl2, rfpart (yend) * xgap)
plot (w, ypxl2 + 1, xpxl2, fpart (yend) * xgap)
}
else
{
plot (w, xpxl2, ypxl2, rfpart (yend) * xgap)
plot (w, xpxl2, ypxl2 + 1, fpart (yend) * xgap)
}
if \steep then
every x := xpxl1 + 1 to xpxl2 - 1 do
{
plot (w, ipart (intery), x, rfpart (intery))
plot (w, ipart (intery) + 1, x, fpart (intery))
intery := intery + gradient
}
else
every x := xpxl1 + 1 to xpxl2 - 1 do
{
plot(w, x, ipart (intery), rfpart (intery))
plot(w, x, ipart (intery) + 1, fpart (intery))
intery := intery + gradient
}
return
end
procedure plot (w, x, y, c)
# In Object Icon, one can vary the opacity. But not in "regular"
# Icon. Here we vary, instead, the shade of gray.
c := round ((1.0 - c) * 65535)
Fg (w, c || "," || c || "," || c)
DrawPoint (w, x, y)
return
end
procedure ipart (x)
local i
i := integer (x)
return (if i = x then i else if x < 0 then i - 1 else i)
end
procedure round (x)
return ipart (x + 0.5)
end
procedure fpart (x)
return x - ipart (x)
end
procedure rfpart (x)
return 1.0 - fpart (x)
end
# Unlike Object Icon, "regular" Icon has no "abs" built-in.
procedure abs (x)
return (if x < 0 then -x else x)
end

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load'gl2'
coinsert'jgl2'
drawpt=:4 :0"0 1
glrgb <.(-.x)*255 255 255
glpixel y
)
drawLine=:3 :0 NB. drawline x1,y1,x2,y2
pts=. 2 2$y
isreversed=. </ |d=. -~/pts
r=. |.^:isreversed"1
pts=. /:~ pts \:"1 |d
gradient=. %~/ (\:|)d
'x y'=. |:pts
xend=. <.0.5+ x
yend=. y + gradient* xend-x
xgap=. -.1|x+0.5
n=. i. >: -~/ xend
'xlist ylist'=. (n*/~1,gradient) + ({.xend),({.yend)
weights=. ((2&}.,~ xgap*2&{.)&.(_1&|.) (,.~-.) 1|ylist)
weights (drawpt r)"1 2 (,:+&0 1)"1 xlist,.<.ylist
)

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wd'pc win closeok; xywh 0 0 300 200;cc g isigraph; pas 0 0; pshow;' NB. J6 or earlier
wd'pc win closeok; minwh 600 400;cc g isidraw flush; pshow;' NB. J802 or later
glpaint glclear ''
glpaint drawLine 10 10 590 390

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import java.awt.*;
import static java.lang.Math.*;
import javax.swing.*;
public class XiaolinWu extends JPanel {
public XiaolinWu() {
Dimension dim = new Dimension(640, 640);
setPreferredSize(dim);
setBackground(Color.white);
}
void plot(Graphics2D g, double x, double y, double c) {
g.setColor(new Color(0f, 0f, 0f, (float)c));
g.fillOval((int) x, (int) y, 2, 2);
}
int ipart(double x) {
return (int) x;
}
double fpart(double x) {
return x - floor(x);
}
double rfpart(double x) {
return 1.0 - fpart(x);
}
void drawLine(Graphics2D g, double x0, double y0, double x1, double y1) {
boolean steep = abs(y1 - y0) > abs(x1 - x0);
if (steep)
drawLine(g, y0, x0, y1, x1);
if (x0 > x1)
drawLine(g, x1, y1, x0, y0);
double dx = x1 - x0;
double dy = y1 - y0;
double gradient = dy / dx;
// handle first endpoint
double xend = round(x0);
double yend = y0 + gradient * (xend - x0);
double xgap = rfpart(x0 + 0.5);
double xpxl1 = xend; // this will be used in the main loop
double ypxl1 = ipart(yend);
if (steep) {
plot(g, ypxl1, xpxl1, rfpart(yend) * xgap);
plot(g, ypxl1 + 1, xpxl1, fpart(yend) * xgap);
} else {
plot(g, xpxl1, ypxl1, rfpart(yend) * xgap);
plot(g, xpxl1, ypxl1 + 1, fpart(yend) * xgap);
}
// first y-intersection for the main loop
double intery = yend + gradient;
// handle second endpoint
xend = round(x1);
yend = y1 + gradient * (xend - x1);
xgap = fpart(x1 + 0.5);
double xpxl2 = xend; // this will be used in the main loop
double ypxl2 = ipart(yend);
if (steep) {
plot(g, ypxl2, xpxl2, rfpart(yend) * xgap);
plot(g, ypxl2 + 1, xpxl2, fpart(yend) * xgap);
} else {
plot(g, xpxl2, ypxl2, rfpart(yend) * xgap);
plot(g, xpxl2, ypxl2 + 1, fpart(yend) * xgap);
}
// main loop
for (double x = xpxl1 + 1; x <= xpxl2 - 1; x++) {
if (steep) {
plot(g, ipart(intery), x, rfpart(intery));
plot(g, ipart(intery) + 1, x, fpart(intery));
} else {
plot(g, x, ipart(intery), rfpart(intery));
plot(g, x, ipart(intery) + 1, fpart(intery));
}
intery = intery + gradient;
}
}
@Override
public void paintComponent(Graphics gg) {
super.paintComponent(gg);
Graphics2D g = (Graphics2D) gg;
drawLine(g, 550, 170, 50, 435);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("Xiaolin Wu's line algorithm");
f.setResizable(false);
f.add(new XiaolinWu(), BorderLayout.CENTER);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
});
}
}

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using Images
fpart(x) = mod(x, one(x))
rfpart(x) = one(x) - fpart(x)
function drawline!(img::Matrix{Gray{N0f8}}, x0::Integer, y0::Integer, x1::Integer, y1::Integer)
steep = abs(y1 - y0) > abs(x1 - x0)
if steep
x0, y0 = y0, x0
x1, y1 = y1, x1
end
if x0 > x1
x0, x1 = x1, x0
y0, y1 = y1, y0
end
dx = x1 - x0
dy = y1 - y0
grad = dy / dx
if iszero(dx)
grad = oftype(grad, 1.0)
end
# handle first endpoint
xend = round(Int, x0)
yend = y0 + grad * (xend - x0)
xgap = rfpart(x0 + 0.5)
xpxl1 = xend
ypxl1 = floor(Int, yend)
if steep
img[ypxl1, xpxl1] = rfpart(yend) * xgap
img[ypxl1+1, xpxl1] = fpart(yend) * xgap
else
img[xpxl1, ypxl1 ] = rfpart(yend) * xgap
img[xpxl1, ypxl1+1] = fpart(yend) * xgap
end
intery = yend + grad # first y-intersection for the main loop
# handle second endpoint
xend = round(Int, x1)
yend = y1 + grad * (xend - x1)
xgap = fpart(x1 + 0.5)
xpxl2 = xend
ypxl2 = floor(Int, yend)
if steep
img[ypxl2, xpxl2] = rfpart(yend) * xgap
img[ypxl2+1, xpxl2] = fpart(yend) * xgap
else
img[xpxl2, ypxl2 ] = rfpart(yend) * xgap
img[xpxl2, ypxl2+1] = fpart(yend) * xgap
end
# main loop
if steep
for x in xpxl1+1:xpxl2-1
img[floor(Int, intery), x] = rfpart(intery)
img[floor(Int, intery)+1, x] = fpart(intery)
intery += grad
end
else
for x in xpxl1+1:xpxl2-1
img[x, floor(Int, intery) ] = rfpart(intery)
img[x, floor(Int, intery)+1] = fpart(intery)
intery += grad
end
end
return img
end
img = fill(Gray(1.0N0f8), 250, 250);
drawline!(img, 8, 8, 192, 154)

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// version 1.1.2
import java.awt.*
import javax.swing.*
class XiaolinWu: JPanel() {
init {
preferredSize = Dimension(640, 640)
background = Color.white
}
private fun plot(g: Graphics2D, x: Double, y: Double, c: Double) {
g.color = Color(0f, 0f, 0f, c.toFloat())
g.fillOval(x.toInt(), y.toInt(), 2, 2)
}
private fun ipart(x: Double) = x.toInt()
private fun fpart(x: Double) = x - Math.floor(x)
private fun rfpart(x: Double) = 1.0 - fpart(x)
private fun drawLine(g: Graphics2D, x0: Double, y0: Double, x1: Double, y1: Double) {
val steep = Math.abs(y1 - y0) > Math.abs(x1 - x0)
if (steep) drawLine(g, y0, x0, y1, x1)
if (x0 > x1) drawLine(g, x1, y1, x0, y0)
val dx = x1 - x0
val dy = y1 - y0
val gradient = dy / dx
// handle first endpoint
var xend = Math.round(x0).toDouble()
var yend = y0 + gradient * (xend - x0)
var xgap = rfpart(x0 + 0.5)
val xpxl1 = xend // this will be used in the main loop
val ypxl1 = ipart(yend).toDouble()
if (steep) {
plot(g, ypxl1, xpxl1, rfpart(yend) * xgap)
plot(g, ypxl1 + 1.0, xpxl1, fpart(yend) * xgap)
}
else {
plot(g, xpxl1, ypxl1, rfpart(yend) * xgap)
plot(g, xpxl1, ypxl1 + 1.0, fpart(yend) * xgap)
}
// first y-intersection for the main loop
var intery = yend + gradient
// handle second endpoint
xend = Math.round(x1).toDouble()
yend = y1 + gradient * (xend - x1)
xgap = fpart(x1 + 0.5)
val xpxl2 = xend // this will be used in the main loop
val ypxl2 = ipart(yend).toDouble()
if (steep) {
plot(g, ypxl2, xpxl2, rfpart(yend) * xgap)
plot(g, ypxl2 + 1.0, xpxl2, fpart(yend) * xgap)
}
else {
plot(g, xpxl2, ypxl2, rfpart(yend) * xgap)
plot(g, xpxl2, ypxl2 + 1.0, fpart(yend) * xgap)
}
// main loop
var x = xpxl1 + 1.0
while (x <= xpxl2 - 1) {
if (steep) {
plot(g, ipart(intery).toDouble(), x, rfpart(intery))
plot(g, ipart(intery).toDouble() + 1.0, x, fpart(intery))
}
else {
plot(g, x, ipart(intery).toDouble(), rfpart(intery))
plot(g, x, ipart(intery).toDouble() + 1.0, fpart(intery))
}
intery += gradient
x++
}
}
override protected fun paintComponent(gg: Graphics) {
super.paintComponent(gg)
val g = gg as Graphics2D
drawLine(g, 550.0, 170.0, 50.0, 435.0)
}
}
fun main(args: Array<String>) {
SwingUtilities.invokeLater {
val f = JFrame()
f.defaultCloseOperation = JFrame.EXIT_ON_CLOSE
f.title = "Xiaolin Wu's line algorithm"
f.isResizable = false
f.add(XiaolinWu(), BorderLayout.CENTER)
f.pack()
f.setLocationRelativeTo(null)
f.isVisible = true
}
}

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NoMainWin
WindowWidth = 270
WindowHeight = 290
UpperLeftX=int((DisplayWidth-WindowWidth)/2)
UpperLeftY=int((DisplayHeight-WindowHeight)/2)
Global variablesInitialized : variablesInitialized = 0
Global BackColor$ : BackColor$ = "0 0 0"
' BackColor$ = "255 255 255"
'now, right click randomizes BG
Global size : size = 1'4
global mousepoints.mouseX0, mousepoints.mouseY0, mousepoints.mouseX1, mousepoints.mouseY1
'StyleBits #main.gbox, 0, _WS_BORDER, 0, 0
GraphicBox #main.gbox, 0, 0, 253, 252
Open "Click Twice to Form Line" For Window As #main
Print #main, "TrapClose quit"
Print #main.gbox, "Down; Color Black"
Print #main.gbox, "Down; fill ";BackColor$
Print #main.gbox, "When leftButtonUp gBoxClick"
Print #main.gbox, "When rightButtonUp RandomBG"
Print #main.gbox, "Size "; size
result = drawAntiAliasedLine(126.5, 0, 126.5, 252, "255 0 0")
result = drawAntiAliasedLine(0, 126, 253, 126, "255 0 0")
result = drawAntiAliasedLine(0, 0, 253, 252, "255 0 0")
result = drawAntiAliasedLine(253, 0, 0, 252, "255 0 0")
Wait
Sub quit handle$
Close #main
End
End Sub
sub RandomBG handle$, MouseX, MouseY
BackColor$ = int(rnd(1)*256);" ";int(rnd(1)*256);" ";int(rnd(1)*256)
Print #main.gbox, "CLS; fill ";BackColor$
variablesInitialized = 0
end sub
Sub gBoxClick handle$, MouseX, MouseY
'We will use the mousepoints "struct" to hold the values
'that way they are retained between subroutine calls
If variablesInitialized = 0 Then
Print #main.gbox, "CLS; fill ";BackColor$
mousepoints.mouseX0 = MouseX
mousepoints.mouseY0 = MouseY
variablesInitialized = 1
Else
If variablesInitialized = 1 Then
mousepoints.mouseX1 = MouseX
mousepoints.mouseY1 = MouseY
variablesInitialized = 0
result = drawAntiAliasedLine(mousepoints.mouseX0, mousepoints.mouseY0, mousepoints.mouseX1, mousepoints.mouseY1, "255 0 0")
End If
End If
End Sub
Function Swap(Byref a,Byref b)
aTemp = b
b = a
a = aTemp
End Function
Function RoundtoInt(val)
RoundtoInt = Int(val + 0.5)
End Function
Function PlotAntiAliased(x, y, RGB$, b, steep)
RGB$ = Int(Val(Word$(BackColor$, 1))*(1-b) + Val(Word$(RGB$, 1)) * b) ; " " ; _
Int(Val(Word$(BackColor$, 2))*(1-b) + Val(Word$(RGB$, 3)) * b) ; " " ; _
Int(Val(Word$(BackColor$, 3))*(1-b) + Val(Word$(RGB$, 2)) * b)
if steep then 'x and y reversed
Print #main.gbox, "Down; Color " + RGB$ + "; Set " + str$(y) + " " + str$(x)
else
Print #main.gbox, "Down; Color " + RGB$ + "; Set " + str$(x) + " " + str$(y)
end if
End Function
Function fracPart(x)
fracPart = (x Mod 1)
End function
Function invFracPart(x)
invFracPart = (1 - fracPart(x))
End Function
Function drawAntiAliasedLine(x1, y1, x2, y2, RGB$)
If (x2 - x1)=0 Or (y2 - y1)=0 Then
Print #main.gbox, "Down; Color " + RGB$
result = BresenhamLine(x1, y1, x2, y2)
Exit Function
End If
steep = abs(x2 - x1) < abs(y2 - y1)
if steep then 'x and y should be reversed
result = Swap(x1, y1)
result = Swap(x2, y2)
end if
If (x2 < x1) Then
result = Swap(x1, x2)
result = Swap(y1, y2)
End If
dx = (x2 - x1)
dy = (y2 - y1)
grad = (dy/ dx)
'Handle the First EndPoint
xend = RoundtoInt(x1)
yend = y1 + grad * (xend - x1)
xgap = invFracPart(x1 + 0.5)
ix1 = xend
iy1 = Int(yend)
result = PlotAntiAliased(ix1, iy1, RGB$, invFracPart(yend) * xgap, steep )
result = PlotAntiAliased(ix1, (iy1 + size), RGB$, fracPart(yend) * xgap, steep )
yf = (yend + grad)
'Handle the Second EndPoint
xend = RoundtoInt(x2)
yend = y2 + grad * (xend - x2)
xgap = fracPart(x2 + 0.5)
ix2 = xend
iy2 = Int(yend)
result = PlotAntiAliased(ix2, iy2, RGB$, invFracPart(yend) * xgap, steep )
result = PlotAntiAliased(ix2, (iy2 + size), RGB$, fracPart(yend) * xgap, steep )
For x = ix1 + 1 To ix2 - 1
result = PlotAntiAliased(x, Int(yf), RGB$, invFracPart(yf), steep )
result = PlotAntiAliased(x, (Int(yf) + size), RGB$, fracPart(yf), steep )
yf = (yf + grad)
Next x
End Function
Function BresenhamLine(x0, y0, x1, y1)
dx = Abs(x1 - x0)
dy = Abs(y1 - y0)
sx = ((x1 > x0) + Not(x0 < x1))
sy = ((y1 > y0) + Not(y0 < y1))
errornum = (dx - dy)
Do While 1
Print #main.gbox, "Set " + str$(x0) + " " + str$(y0)
If (x0 = x1) And (y0 = y1) Then Exit Do
errornum2 = (2 * errornum)
If errornum2 > (-1 * dy) Then
errornum = (errornum - dy)
x0 = (x0 + sx)
End If
If errornum2 < dx Then
errornum = (errornum + dx)
y0 = (y0 + sy)
End If
Loop
End Function

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ClearAll[ReverseFractionalPart, ReplacePixelWithAlpha, DrawEndPoint, DrawLine]
ReverseFractionalPart[x_] := 1 - FractionalPart[x]
ReplacePixelWithAlpha[img_Image, pos_ -> colvals : {_, _, _},
alpha_] := Module[{vals,},
vals = PixelValue[img, pos];
vals = (1 - alpha) vals + alpha colvals;
ReplacePixelValue[img, pos -> vals]
]
DrawEndPoint[img_Image, pt : {x_, y_}, grad_, p_] :=
Module[{xend, yend, xgap, px, py, i},
xend = Round[x];
yend = y + grad (xend - x);
xgap = ReverseFractionalPart[x + 0.5];
{px, py} = Floor[{xend, yend}];
i = ReplacePixelWithAlpha[img, p[{x, py}] -> {1, 1, 1}, ReverseFractionalPart[yend] xgap];
i = ReplacePixelWithAlpha[i, p[{x, py + 1}] -> {1, 1, 1}, FractionalPart[yend] xgap];
{px, i}
]
DrawLine[img_Image, p1 : {_, _}, p2 : {_, _}] :=
Module[{x1, x2, y1, y2, steep, p, grad, intery, xend, yend, x, y,
xstart, ystart, dx, dy, i},
{x1, y1} = p1;
{x2, y2} = p2;
dx = x2 - x1;
dy = y2 - y1;
steep = Abs[dx] < Abs[dy];
p = If[steep, Reverse[#], #] &;
If[steep,
{x1, y1, x2, y2, dx, dy} = {y1, x1, y2, x2, dy, dx}
];
If[x2 < x1,
{x1, x2, y1, y2} = {x2, x1, y2, y1}
];
grad = dy/dx;
intery = y1 + ReverseFractionalPart[x1] grad;
{xstart, i} = DrawEndPoint[img, p[p1], grad, p];
xstart += 1;
{xend, i} = DrawEndPoint[i, p[p2], grad, p];
Do[
y = Floor[intery];
i = ReplacePixelWithAlpha[i, p[{x, y}] -> {1, 1, 1}, ReverseFractionalPart[intery]];
i = ReplacePixelWithAlpha[i, p[{x, y + 1}] -> {1, 1, 1}, FractionalPart[intery]];
intery += grad
,
{x, xstart, xend}
];
i
]
image = ConstantImage[Black, {100, 100}];
Fold[DrawLine[#1, {20, 10}, #2] &, image, AngleVector[{20, 10}, {75, #}] & /@ Subdivide[0, Pi/2, 10]]

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MODULE Xiaolin_Wu_Task;
(* The program is for ISO Modula-2. To compile with GNU Modula-2
(gm2), use the "-fiso" option. *)
IMPORT RealMath;
IMPORT SRawIO;
IMPORT STextIO;
IMPORT SWholeIO;
IMPORT SYSTEM;
CONST MaxDrawingSurfaceIndex = 1999;
CONST MaxDrawingSurfaceSize =
(MaxDrawingSurfaceIndex + 1) * (MaxDrawingSurfaceIndex + 1);
TYPE DrawingSurfaceIndex = [0 .. MaxDrawingSurfaceIndex];
TYPE PixelsIndex = [0 .. MaxDrawingSurfaceSize - 1];
TYPE DrawingSurface =
RECORD
u0, v0, u1, v1 : INTEGER;
pixels : ARRAY PixelsIndex OF REAL;
END;
TYPE PointPlotter = PROCEDURE (VAR DrawingSurface,
INTEGER, INTEGER, REAL);
PROCEDURE InitializeDrawingSurface (VAR s : DrawingSurface;
u0, v0, u1, v1 : INTEGER);
VAR i : PixelsIndex;
BEGIN
s.u0 := u0; s.v0 := v0;
s.u1 := u1; s.v1 := v1;
FOR i := 0 TO MaxDrawingSurfaceSize - 1 DO
s.pixels[i] := 0.0
END
END InitializeDrawingSurface;
PROCEDURE DrawingSurfaceRef (VAR s : DrawingSurface;
x, y : DrawingSurfaceIndex) : REAL;
VAR c : REAL;
BEGIN
IF (s.u0 <= x) AND (x <= s.u1) AND (s.v0 <= y) AND (y <= s.v1) THEN
c := s.pixels[(x - s.u0) + ((s.v1 - y) * (s.u1 - s.u0 + 1))]
ELSE
(* (x,y) is outside the drawing surface. Return a somewhat
arbitrary value. "Not a number" would be better. *)
c := 0.0
END;
RETURN c
END DrawingSurfaceRef;
PROCEDURE DrawingSurfaceSet (VAR s : DrawingSurface;
x, y : DrawingSurfaceIndex;
c : REAL);
BEGIN
(* Store the value only if (x,y) is within the drawing surface. *)
IF (s.u0 <= x) AND (x <= s.u1) AND (s.v0 <= y) AND (y <= s.v1) THEN
s.pixels[(x - s.u0) + ((s.v1 - y) * (s.u1 - s.u0 + 1))] := c
END
END DrawingSurfaceSet;
PROCEDURE WriteTransparencyMask (VAR s : DrawingSurface);
VAR w, h : INTEGER;
i : DrawingSurfaceIndex;
byteval : [0 .. 255];
byte : SYSTEM.LOC;
BEGIN
(* Send to standard output a transparency map in raw Portable Gray
Map format. *)
w := s.u1 - s.u0 + 1;
h := s.v1 - s.v0 + 1;
STextIO.WriteString ('P5');
STextIO.WriteLn;
STextIO.WriteString ('# transparency mask');
STextIO.WriteLn;
SWholeIO.WriteCard (VAL (CARDINAL, w), 0);
STextIO.WriteString (' ');
SWholeIO.WriteCard (VAL (CARDINAL, h), 0);
STextIO.WriteLn;
STextIO.WriteString ('255');
STextIO.WriteLn;
FOR i := 0 TO (w * h) - 1 DO
byteval := RealMath.round (255.0 * s.pixels[i]);
byte := SYSTEM.CAST (SYSTEM.LOC, byteval);
SRawIO.Write (byte)
END
END WriteTransparencyMask;
PROCEDURE ipart (x : REAL) : INTEGER;
VAR i : INTEGER;
BEGIN
i := VAL (INTEGER, x);
IF x < VAL (REAL, i) THEN
i := i - 1;
END;
RETURN i
END ipart;
PROCEDURE iround (x : REAL) : INTEGER;
BEGIN
RETURN ipart (x + 0.5)
END iround;
PROCEDURE fpart (x : REAL) : REAL;
BEGIN
RETURN x - VAL (REAL, ipart (x))
END fpart;
PROCEDURE rfpart (x : REAL) : REAL;
BEGIN
RETURN 1.0 - fpart (x)
END rfpart;
PROCEDURE PlotShallow (VAR s : DrawingSurface;
x, y : INTEGER;
opacity : REAL);
VAR combined_opacity : REAL;
BEGIN
(* Let us simply add opacities, up to the maximum of 1.0. You might,
of course, wish to do something different. *)
combined_opacity := opacity + DrawingSurfaceRef (s, x, y);
IF combined_opacity > 1.0 THEN
combined_opacity := 1.0
END;
DrawingSurfaceSet (s, x, y, combined_opacity)
END PlotShallow;
PROCEDURE PlotSteep (VAR s : DrawingSurface;
x, y : INTEGER;
opacity : REAL);
BEGIN
PlotShallow (s, y, x, opacity)
END PlotSteep;
PROCEDURE drawln (VAR s : DrawingSurface;
x0, y0, x1, y1 : REAL;
plot : PointPlotter);
VAR dx, dy, gradient : REAL;
yend, xgap : REAL;
first_y_intersection, intery : REAL;
xend : INTEGER;
xpxl1, ypxl1 : INTEGER;
xpxl2, ypxl2 : INTEGER;
x : INTEGER;
BEGIN
dx := x1 - x0; dy := y1 - y0;
IF dx = 0.0 THEN
gradient := 1.0
ELSE
gradient := dy / dx
END;
(* Handle the first endpoint. *)
xend := iround (x0);
yend := y0 + (gradient * (VAL (REAL, xend) - x0));
xgap := rfpart (x0 + 0.5);
xpxl1 := xend;
ypxl1 := ipart (yend);
plot (s, xpxl1, ypxl1, rfpart (yend) * xgap);
plot (s, xpxl1, ypxl1 + 1, fpart (yend) * xgap);
first_y_intersection := yend + gradient;
(* Handle the second endpoint. *)
xend := iround (x1);
yend := y1 + (gradient * (VAL (REAL, xend) - x1));
xgap := fpart (x1 + 0.5);
xpxl2 := xend;
ypxl2 := ipart (yend);
plot (s, xpxl2, ypxl2, (rfpart (yend) * xgap));
plot (s, xpxl2, ypxl2 + 1, fpart (yend) * xgap);
(* Loop over the rest of the points. *)
intery := first_y_intersection;
FOR x := xpxl1 + 1 TO xpxl2 - 1 DO
plot (s, x, ipart (intery), rfpart (intery));
plot (s, x, ipart (intery) + 1, fpart (intery));
intery := intery + gradient
END
END drawln;
PROCEDURE DrawLine (VAR s : DrawingSurface;
x0, y0, x1, y1 : REAL);
VAR xdiff, ydiff : REAL;
BEGIN
xdiff := ABS (x1 - x0);
ydiff := ABS (y1 - y0);
IF ydiff <= xdiff THEN
IF x0 <= x1 THEN
drawln (s, x0, y0, x1, y1, PlotShallow)
ELSE
drawln (s, x1, y1, x0, y0, PlotShallow)
END
ELSE
IF y0 <= y1 THEN
drawln (s, y0, x0, y1, x1, PlotSteep)
ELSE
drawln (s, y1, x1, y0, x0, PlotSteep)
END
END
END DrawLine;
CONST u0 = -299;
u1 = 300;
v0 = -20;
v1 = 379;
CONST Kx = 4.0;
Ky = 0.1;
VAR s : DrawingSurface;
i : INTEGER;
t : REAL;
x0, y0, x1, y1 : REAL;
x, y, u, v : REAL;
BEGIN
InitializeDrawingSurface (s, u0, v0, u1, v1);
(* Draw a parabola. *)
FOR i := -101 TO 100 DO
t := VAL (REAL, i); x0 := Kx * t; y0 := Ky * t * t;
t := VAL (REAL, i + 1); x1 := Kx * t; y1 := Ky * t * t;
DrawLine (s, x0, y0, x1, y1)
END;
(* Draw normals to that parabola. The parabola has equation y=A*x*x,
where A=Ky/(Kx*Kx). Therefore the slope at x is dy/dx=2*A*x. The
slope of the normal is the negative reciprocal, and so equals
-1/(2*A*x)=-(Kx*Kx)/(2*Ky*(Kx*t))=-Kx/(2*Ky*t). *)
FOR i := -101 TO 101 DO
t := VAL (REAL, i);
x := Kx * t; y := Ky * t * t; (* (x,y) = a point on the parabola *)
IF ABS (t) <= 0.000000001 THEN (* (u,v) = a normal vector *)
u := 0.0; v := 1.0
ELSE
u := 1.0; v := -Kx / (2.0 * Ky * t)
END;
x0 := x - (1000.0 * u); y0 := y - (1000.0 * v);
x1 := x + (1000.0 * u); y1 := y + (1000.0 * v);
DrawLine (s, x0, y0, x1, y1);
END;
WriteTransparencyMask (s)
END Xiaolin_Wu_Task.

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#!/bin/sh
# Set GM2 to wherever you have a GNU Modula-2 compiler.
GM2="/usr/x86_64-pc-linux-gnu/gcc-bin/13/gm2"
${GM2} -g -fbounds-check -fiso xiaolin_wu_line_algorithm_Modula2.mod
./a.out > alpha.pgm
ppmmake rgb:5C/06/8C 600 400 > bg.ppm
ppmmake rgb:E2/E8/68 600 400 > fg.ppm
pamcomp -alpha=alpha.pgm fg.ppm bg.ppm | pamtopng > image.png

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import math
import imageman
template ipart(x: float): float = floor(x)
template fpart(x: float): float = x - ipart(x)
template rfpart(x: float): float = 1 - fpart(x)
const
BG = ColorRGBF64([0.0, 0.0, 0.0])
FG = ColorRGBF64([1.0, 1.0, 1.0])
func plot(img: var Image; x, y: int; c: float) =
## Draw a point with brigthness c.
let d = 1 - c
img[x, y] = ColorRGBF64([BG.r * d + FG.r * c, BG.g * d + FG.g * c, BG.b * d + FG.b * c])
func drawLine(img: var Image; x0, y0, x1, y1: float) =
## Draw an anti-aliased line from (x0, y0) to (x1, y1).
var (x0, y0, x1, y1) = (x0, y0, x1, y1)
let steep = abs(y1 - y0) > abs(x1 - x0)
if steep:
swap x0, y0
swap x1, y1
if x0 > x1:
swap x0, x1
swap y0, y1
let dx = x1 - x0
let dy = y1 - y0
var gradient = dy / dx
if dx == 0:
gradient = 1
# Handle first endpoint.
var xend = round(x0)
var yend = y0 + gradient * (xend - x0)
var xgap = rfpart(x0 + 0.5)
let xpxl1 = xend.toInt
let ypxl1 = yend.toInt
if steep:
img.plot(ypxl1, xpxl1, rfpart(yend) * xgap)
img.plot(ypxl1 + 1, xpxl1, fpart(yend) * xgap)
else:
img.plot(xpxl1, ypxl1, rfpart(yend) * xgap)
img.plot(xpxl1, ypxl1 + 1, fpart(yend) * xgap)
var intery = yend + gradient # First y-intersection for the main loop.
# Handle second endpoint.
xend = round(x1)
yend = y1 + gradient * (xend - x1)
xgap = fpart(x1 + 0.5)
let xpxl2 = xend.toInt
let ypxl2 = yend.toInt
if steep:
img.plot(ypxl2, xpxl2, rfpart(yend) * xgap)
img.plot(ypxl2 + 1, xpxl2, fpart(yend) * xgap)
else:
img.plot(xpxl2, ypxl2, rfpart(yend) * xgap)
img.plot(xpxl2, ypxl2 + 1, fpart(yend) * xgap)
# Main loop.
if steep:
for x in (xpxl1 + 1)..(xpxl2 - 1):
img.plot(intery.int, x, rfpart(intery))
img.plot(intery.int + 1, x, fpart(intery))
intery += gradient
else:
for x in (xpxl1 + 1)..(xpxl2 - 1):
img.plot(x, intery.int, rfpart(intery))
img.plot(x, intery.int + 1, fpart(intery))
intery += gradient
when isMainModule:
var img = initImage[ColorRGBF64](800, 800)
img.fill(BG)
for x1 in countup(100, 700, 60):
img.drawLine(400, 700, x1.toFloat, 100)
img.savePNG("xiaoling_wu.png", compression = 9)

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import
graphics(Mouse, Window),
io(stop),
ipl.graphics(QuitEvents)
procedure main ()
local width, height
local done, w, event
local x1, y1, x2, y2, press_is_active
width := 640
height := 480
w := Window().
set_size(width, height).
set_bg("white").
set_canvas("normal") | stop(&why)
press_is_active := &no
done := &no
while /done do
{
if *w.pending() ~= 0 then
{
event := w.event()
case event[1] of
{
QuitEvents() : done := &yes
Mouse.LEFT_PRESS:
{
if /press_is_active then
{
x1 := event[2]; y1 := event[3]
press_is_active := &yes
}
else
{
x2 := event[2]; y2 := event[3]
draw_line (w, x1, y1, x2, y2)
press_is_active := &no
}
}
}
}
}
w.get_pixels().to_file("xiaolin_wu_line_algorithm_OI.png")
end
procedure draw_line (w, x0, y0, x1, y1)
local steep
local dx, dy, gradient
local xend, yend, xgap, intery
local xpxl1, ypxl1
local xpxl2, ypxl2
local x
x0 := real (x0)
y0 := real (y0)
x1 := real (x1)
y1 := real (y1)
# In Object Icon (as in Icon), comparisons DO NOT return boolean
# values! They either SUCCEED or they FAIL. Thus the need for an
# "if-then-else" here.
steep := if abs (y1 - y0) > abs (x1 - x0) then &yes else &no
if \steep then { x0 :=: y0; x1 :=: y1 }
if x0 > x1 then { x0 :=: x1; y0 :=: y1 }
dx := x1 - x0; dy := y1 - y0
gradient := if dx = 0 then 1.0 else dy / dx
# Handle the first endpoint.
xend := round (x0); yend := y0 + (gradient * (xend - x0))
xgap := rfpart (x0 + 0.5)
xpxl1 := xend; ypxl1 := ipart (yend)
if \steep then
{
plot (w, ypxl1, xpxl1, rfpart (yend) * xgap)
plot (w, ypxl1 + 1, xpxl1, fpart(yend) * xgap)
}
else
{
plot (w, xpxl1, ypxl1, rfpart (yend) * xgap)
plot (w, xpxl1, ypxl1 + 1, fpart (yend) * xgap)
}
# The first y-intersection.
intery := yend + gradient
# Handle the second endpoint.
xend := round (x1); yend := y1 + (gradient * (xend - x1))
xgap := fpart (x1 + 0.5)
xpxl2 := xend; ypxl2 := ipart (yend)
if \steep then
{
plot (w, ypxl2, xpxl2, rfpart (yend) * xgap)
plot (w, ypxl2 + 1, xpxl2, fpart (yend) * xgap)
}
else
{
plot (w, xpxl2, ypxl2, rfpart (yend) * xgap)
plot (w, xpxl2, ypxl2 + 1, fpart (yend) * xgap)
}
if \steep then
every x := xpxl1 + 1 to xpxl2 - 1 do
{
plot (w, ipart (intery), x, rfpart (intery))
plot (w, ipart (intery) + 1, x, fpart (intery))
intery := intery + gradient
}
else
every x := xpxl1 + 1 to xpxl2 - 1 do
{
plot(w, x, ipart (intery), rfpart (intery))
plot(w, x, ipart (intery) + 1, fpart (intery))
intery := intery + gradient
}
return
end
procedure plot (w, x, y, c)
w.set_fg ("black " || round (100.0 * c) || "%")
w.draw_point (x, y)
return
end
procedure ipart (x)
local i
i := integer (x)
return (if i = x then i else if x < 0 then i - 1 else i)
end
procedure round (x)
return ipart (x + 0.5)
end
procedure fpart (x)
return x - ipart (x)
end
procedure rfpart (x)
return 1.0 - fpart (x)
end

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program wu;
uses
SDL2,
math;
const
FPS = 1000 div 60;
SCALE = 6;
var
win: PSDL_Window;
ren: PSDL_Renderer;
mouse_x, mouse_y: longint;
origin: TSDL_Point;
event: TSDL_Event;
line_alpha: byte = 255;
procedure SDL_RenderDrawWuLine(renderer: PSDL_Renderer; x1, y1, x2, y2: longint);
var
r, g, b, a, a_new: Uint8;
gradient, iy: real;
x, y: longint;
px, py: plongint;
procedure swap(var a, b: longint);
var
tmp: longint;
begin
tmp := a;
a := b;
b := tmp;
end;
begin
if a = 0 then
exit;
SDL_GetRenderDrawColor(renderer, @r, @g, @b, @a);
if abs(y2 - y1) > abs(x2 - x1) then
begin
swap(x1, y1);
swap(x2, y2);
px := @y;
py := @x;
end
else
begin
px := @x;
py := @y;
end;
if x1 > x2 then
begin
swap(x1, x2);
swap(y1, y2);
end;
x := x2 - x1;
if x = 0 then
x := 1;
gradient := (y2 - y1) / x;
iy := y1;
for x := x1 to x2 do
begin
a_new := round(a * frac(iy));
y := floor(iy);
SDL_SetRenderDrawColor(renderer, r, g, b, a-a_new);
SDL_RenderDrawPoint(renderer, px^, py^);
inc(y);
SDL_SetRenderDrawColor(renderer, r, g, b, a_new);
SDL_RenderDrawPoint(renderer, px^, py^);
iy := iy + gradient;
end;
SDL_SetRenderDrawColor(renderer, r, g, b, a);
end;
begin
SDL_Init(SDL_INIT_VIDEO);
win := SDL_CreateWindow('Xiaolin Wu''s line algorithm', SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
640, 480, SDL_WINDOW_RESIZABLE);
ren := SDL_CreateRenderer(win, -1, 0);
if ren = NIL then
begin
writeln(SDL_GetError);
halt;
end;
SDL_SetRenderDrawBlendMode(ren, SDL_BLENDMODE_BLEND);
SDL_RenderSetScale(ren, SCALE, SCALE);
SDL_SetCursor(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR));
mouse_x := 0;
mouse_y := 0;
origin.x := 0;
origin.y := 0;
repeat
while SDL_PollEvent(@event) = 1 do
case event.type_ of
SDL_KEYDOWN:
if event.key.keysym.sym = SDLK_ESCAPE then
halt;
SDL_MOUSEBUTTONDOWN:
begin
origin.x := mouse_x;
origin.y := mouse_y;
end;
SDL_MOUSEMOTION:
with event.motion do
begin
mouse_x := x div SCALE;
mouse_y := y div SCALE;
end;
SDL_MOUSEWHEEL:
line_alpha := EnsureRange(line_alpha + event.wheel.y * 20, 0, 255);
SDL_QUITEV:
halt;
end;
SDL_SetRenderDrawColor(ren, 35, 35, 35, line_alpha);
SDL_RenderDrawWuLine(ren, origin.x, origin.y, mouse_x, mouse_y);
SDL_RenderPresent(ren);
SDL_SetRenderDrawColor(ren, 255, 255, 255, 255);
SDL_RenderClear(ren);
SDL_Delay(FPS);
until false;
end.

View file

@ -0,0 +1,78 @@
#!perl
use strict;
use warnings;
sub plot {
my ($x, $y, $c) = @_;
printf "plot %d %d %.1f\n", $x, $y, $c if $c;
}
sub ipart {
int shift;
}
sub round {
int( 0.5 + shift );
}
sub fpart {
my $x = shift;
$x - int $x;
}
sub rfpart {
1 - fpart(shift);
}
sub drawLine {
my ($x0, $y0, $x1, $y1) = @_;
my $plot = \&plot;
if( abs($y1 - $y0) > abs($x1 - $x0) ) {
$plot = sub { plot( @_[1, 0, 2] ) };
($x0, $y0, $x1, $y1) = ($y0, $x0, $y1, $x1);
}
if( $x0 > $x1 ) {
($x0, $x1, $y0, $y1) = ($x1, $x0, $y1, $y0);
}
my $dx = $x1 - $x0;
my $dy = $y1 - $y0;
my $gradient = $dy / $dx;
my @xends;
my $intery;
# handle the endpoints
for my $xy ([$x0, $y0], [$x1, $y1]) {
my ($x, $y) = @$xy;
my $xend = round($x);
my $yend = $y + $gradient * ($xend - $x);
my $xgap = rfpart($x + 0.5);
my $x_pixel = $xend;
my $y_pixel = ipart($yend);
push @xends, $x_pixel;
$plot->($x_pixel, $y_pixel , rfpart($yend) * $xgap);
$plot->($x_pixel, $y_pixel+1, fpart($yend) * $xgap);
next if defined $intery;
# first y-intersection for the main loop
$intery = $yend + $gradient;
}
# main loop
for my $x ( $xends[0] + 1 .. $xends[1] - 1 ) {
$plot->($x, ipart ($intery), rfpart($intery));
$plot->($x, ipart ($intery)+1, fpart($intery));
$intery += $gradient;
}
}
if( $0 eq __FILE__ ) {
drawLine( 0, 1, 10, 2 );
}
__END__

View file

@ -0,0 +1,271 @@
(phixonline)-->
<span style="color: #000080;font-style:italic;">--
-- demo\rosetta\XiaolinWuLine.exw
-- ==============================
--
-- Resize the window to show lines at any angle
--
-- For education/comparision purposes only: see demo\pGUI\aaline.exw
-- for a much shorter version, but "wrong algorithm" for the RC task.
-- Also note this blends with BACK rather than the actual pixel,
-- whereas aaline.exw does it properly.
--</span>
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span> <span style="color: #000080;font-style:italic;">-- not really fair: pwa/p2js uses OpenGL
-- and does not draw bresenham lines anyway/ever, plus the next line
-- makes no difference whatsoever when running this in a browser.</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">USE_OPENGL</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
<span style="color: #008080;">constant</span> <span style="color: #000000;">TITLE</span> <span style="color: #0000FF;">=</span> <span style="color: #008000;">"Xiaolin Wu's line algorithm"</span>
<span style="color: #008080;">include</span> <span style="color: #000000;">pGUI</span><span style="color: #0000FF;">.</span><span style="color: #000000;">e</span>
<span style="color: #004080;">Ihandle</span> <span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span>
<span style="color: #004080;">cdCanvas</span> <span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span>
<span style="color: #004080;">bool</span> <span style="color: #000000;">wuline</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">true</span> <span style="color: #000080;font-style:italic;">-- space toggles, for comparison
-- when false, and with USE_OPENGL, lines are still smooth,
-- but a bit thicker - and therefore less "ropey".
-- when false, but without USE_OPENGL, it draws bresenham
-- lines (ie jagged, without anti-aliasing [desktop only]).</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">BACK</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">CD_PARCHMENT</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">LINE</span> <span style="color: #0000FF;">=</span> <span style="color: #004600;">CD_BLUE</span><span style="color: #0000FF;">,</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">rB</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">gB</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">bB</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">to_rgb</span><span style="color: #0000FF;">(</span><span style="color: #000000;">BACK</span><span style="color: #0000FF;">),</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">rL</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">gL</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">bL</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">to_rgb</span><span style="color: #0000FF;">(</span><span style="color: #000000;">LINE</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">plot</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">bool</span> <span style="color: #000000;">steep</span><span style="color: #0000FF;">=</span><span style="color: #004600;">false</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- plot the pixel at (x, y) with brightness c (where 0 &lt;= c &lt;= 1)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">steep</span> <span style="color: #008080;">then</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x</span><span style="color: #0000FF;">}</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">C</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">-</span><span style="color: #000000;">c</span>
<span style="color: #000000;">c</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">rgb</span><span style="color: #0000FF;">(</span><span style="color: #000000;">rL</span><span style="color: #0000FF;">*</span><span style="color: #000000;">c</span><span style="color: #0000FF;">+</span><span style="color: #000000;">rB</span><span style="color: #0000FF;">*</span><span style="color: #000000;">C</span><span style="color: #0000FF;">,</span><span style="color: #000000;">gL</span><span style="color: #0000FF;">*</span><span style="color: #000000;">c</span><span style="color: #0000FF;">+</span><span style="color: #000000;">gB</span><span style="color: #0000FF;">*</span><span style="color: #000000;">C</span><span style="color: #0000FF;">,</span><span style="color: #000000;">bL</span><span style="color: #0000FF;">*</span><span style="color: #000000;">c</span><span style="color: #0000FF;">+</span><span style="color: #000000;">bB</span><span style="color: #0000FF;">*</span><span style="color: #000000;">C</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasPixel</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">plot2</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">f</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">xgap</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">bool</span> <span style="color: #000000;">steep</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">plot</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">-</span><span style="color: #000000;">f</span><span style="color: #0000FF;">)*</span><span style="color: #000000;">xgap</span><span style="color: #0000FF;">,</span><span style="color: #000000;">steep</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">plot</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,(</span><span style="color: #000000;">f</span><span style="color: #0000FF;">)*</span><span style="color: #000000;">xgap</span><span style="color: #0000FF;">,</span><span style="color: #000000;">steep</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">fpart</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">-</span><span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">)</span> <span style="color: #000080;font-style:italic;">-- fractional part of x</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">wu_line</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">x0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">x1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">y1</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">bool</span> <span style="color: #000000;">steep</span> <span style="color: #0000FF;">:=</span> <span style="color: #7060A8;">abs</span><span style="color: #0000FF;">(</span><span style="color: #000000;">y1</span> <span style="color: #0000FF;">-</span> <span style="color: #000000;">y0</span><span style="color: #0000FF;">)</span> <span style="color: #0000FF;">></span> <span style="color: #7060A8;">abs</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x1</span> <span style="color: #0000FF;">-</span> <span style="color: #000000;">x0</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">steep</span> <span style="color: #008080;">then</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">x0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y1</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">y0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x1</span><span style="color: #0000FF;">}</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">x0</span><span style="color: #0000FF;">></span><span style="color: #000000;">x1</span> <span style="color: #008080;">then</span>
<span style="color: #0000FF;">{</span><span style="color: #000000;">x0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y1</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">x1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y0</span><span style="color: #0000FF;">}</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">dx</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">x1</span> <span style="color: #0000FF;">-</span> <span style="color: #000000;">x0</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">dy</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">y1</span> <span style="color: #0000FF;">-</span> <span style="color: #000000;">y0</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">gradient</span> <span style="color: #0000FF;">:=</span> <span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dx</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">?</span> <span style="color: #000000;">1</span> <span style="color: #0000FF;">:</span> <span style="color: #000000;">dy</span> <span style="color: #0000FF;">/</span> <span style="color: #000000;">dx</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- handle first endpoint</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">xend</span> <span style="color: #0000FF;">:=</span> <span style="color: #7060A8;">round</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x0</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">yend</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">y0</span> <span style="color: #0000FF;">+</span> <span style="color: #000000;">gradient</span> <span style="color: #0000FF;">*</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">xend</span> <span style="color: #0000FF;">-</span> <span style="color: #000000;">x0</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">xgap</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">1</span> <span style="color: #0000FF;">-</span> <span style="color: #000000;">fpart</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x0</span> <span style="color: #0000FF;">+</span> <span style="color: #000000;">0.5</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">xpxl1</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">xend</span><span style="color: #0000FF;">,</span> <span style="color: #000080;font-style:italic;">-- this will be used in the main loop</span>
<span style="color: #000000;">ypxl1</span> <span style="color: #0000FF;">:=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">yend</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">plot2</span><span style="color: #0000FF;">(</span><span style="color: #000000;">xpxl1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">ypxl1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">fpart</span><span style="color: #0000FF;">(</span><span style="color: #000000;">yend</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">xgap</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">steep</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">intery</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">yend</span> <span style="color: #0000FF;">+</span> <span style="color: #000000;">gradient</span> <span style="color: #000080;font-style:italic;">-- first y-intersection for the main loop
-- handle second endpoint</span>
<span style="color: #000000;">xend</span> <span style="color: #0000FF;">:=</span> <span style="color: #7060A8;">round</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x1</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">yend</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">y1</span> <span style="color: #0000FF;">+</span> <span style="color: #000000;">gradient</span> <span style="color: #0000FF;">*</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">xend</span> <span style="color: #0000FF;">-</span> <span style="color: #000000;">x1</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">xgap</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">fpart</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x1</span> <span style="color: #0000FF;">+</span> <span style="color: #000000;">0.5</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">xpxl2</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">xend</span><span style="color: #0000FF;">,</span> <span style="color: #000080;font-style:italic;">-- this will be used in the main loop</span>
<span style="color: #000000;">ypxl2</span> <span style="color: #0000FF;">:=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">yend</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">plot2</span><span style="color: #0000FF;">(</span><span style="color: #000000;">xpxl2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">ypxl2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">fpart</span><span style="color: #0000FF;">(</span><span style="color: #000000;">yend</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">xgap</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">steep</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- main loop</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">x</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">xpxl1</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #000000;">xpxl2</span><span style="color: #0000FF;">-</span><span style="color: #000000;">1</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">plot2</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">intery</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">fpart</span><span style="color: #0000FF;">(</span><span style="color: #000000;">intery</span><span style="color: #0000FF;">),</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">steep</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">intery</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">gradient</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">plot_4_points</span><span style="color: #0000FF;">(</span><span style="color: #004080;">integer</span> <span style="color: #000000;">cx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cy</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">f</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle1</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle2</span><span style="color: #0000FF;">=</span><span style="color: #000000;">360</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #000000;">x1</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">cx</span><span style="color: #0000FF;">+</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">x2</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">cx</span><span style="color: #0000FF;">-</span><span style="color: #000000;">x</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">y1</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">cy</span><span style="color: #0000FF;">+</span><span style="color: #000000;">y</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y2</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">cy</span><span style="color: #0000FF;">-</span><span style="color: #000000;">y</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">angle</span><span style="color: #0000FF;"><</span><span style="color: #000000;">0</span> <span style="color: #008080;">or</span> <span style="color: #000000;">angle</span><span style="color: #0000FF;">></span><span style="color: #000000;">90.01</span> <span style="color: #008080;">then</span> <span style="color: #0000FF;">?</span><span style="color: #000000;">9</span><span style="color: #0000FF;">/</span><span style="color: #000000;">0</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">angle</span> <span style="color: #0000FF;">>=</span><span style="color: #000000;">angle1</span> <span style="color: #008080;">and</span> <span style="color: #000000;">angle</span> <span style="color: #0000FF;"><=</span><span style="color: #000000;">angle2</span> <span style="color: #008080;">then</span> <span style="color: #000000;">plot</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">f</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span> <span style="color: #000080;font-style:italic;">-- top right</span>
<span style="color: #008080;">if</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">180</span><span style="color: #0000FF;">-</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)>=</span><span style="color: #000000;">angle1</span> <span style="color: #008080;">and</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">180</span><span style="color: #0000FF;">-</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)<=</span><span style="color: #000000;">angle2</span> <span style="color: #008080;">then</span> <span style="color: #000000;">plot</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">f</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span> <span style="color: #000080;font-style:italic;">-- top left</span>
<span style="color: #008080;">if</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">180</span><span style="color: #0000FF;">+</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)>=</span><span style="color: #000000;">angle1</span> <span style="color: #008080;">and</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">180</span><span style="color: #0000FF;">+</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)<=</span><span style="color: #000000;">angle2</span> <span style="color: #008080;">then</span> <span style="color: #000000;">plot</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">f</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span> <span style="color: #000080;font-style:italic;">-- btm left</span>
<span style="color: #008080;">if</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">360</span><span style="color: #0000FF;">-</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)>=</span><span style="color: #000000;">angle1</span> <span style="color: #008080;">and</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">360</span><span style="color: #0000FF;">-</span><span style="color: #000000;">angle</span><span style="color: #0000FF;">)<=</span><span style="color: #000000;">angle2</span> <span style="color: #008080;">then</span> <span style="color: #000000;">plot</span><span style="color: #0000FF;">(</span><span style="color: #000000;">x1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">y2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">f</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span> <span style="color: #000080;font-style:italic;">-- btm right</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">wu_ellipse</span><span style="color: #0000FF;">(</span><span style="color: #004080;">atom</span> <span style="color: #000000;">cx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cy</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">w</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle1</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle2</span><span style="color: #0000FF;">=</span><span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">--
-- (draws a circle when w=h) credit:
-- https://yellowsplash.wordpress.com/2009/10/23/fast-antialiased-circles-and-ellipses-from-xiaolin-wus-concepts/
--</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">w</span><span style="color: #0000FF;"><=</span><span style="color: #000000;">0</span> <span style="color: #008080;">or</span> <span style="color: #000000;">h</span><span style="color: #0000FF;"><=</span><span style="color: #000000;">0</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #000000;">cx</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">round</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cx</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">cy</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">round</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cy</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">w</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">round</span><span style="color: #0000FF;">(</span><span style="color: #000000;">w</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">h</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">round</span><span style="color: #0000FF;">(</span><span style="color: #000000;">h</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">angle1</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">mod</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle1</span><span style="color: #0000FF;">,</span><span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">angle2</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">mod</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle2</span><span style="color: #0000FF;">,</span><span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- Match cdCanvasArc/Sector angles:</span>
<span style="color: #000000;">angle1</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">atan2</span><span style="color: #0000FF;">((</span><span style="color: #000000;">h</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)*</span><span style="color: #7060A8;">sin</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle1</span><span style="color: #0000FF;">*</span><span style="color: #004600;">CD_DEG2RAD</span><span style="color: #0000FF;">),</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)*</span><span style="color: #7060A8;">cos</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle1</span><span style="color: #0000FF;">*</span><span style="color: #004600;">CD_DEG2RAD</span><span style="color: #0000FF;">))*</span><span style="color: #004600;">CD_RAD2DEG</span>
<span style="color: #000000;">angle2</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">atan2</span><span style="color: #0000FF;">((</span><span style="color: #000000;">h</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)*</span><span style="color: #7060A8;">sin</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle2</span><span style="color: #0000FF;">*</span><span style="color: #004600;">CD_DEG2RAD</span><span style="color: #0000FF;">),</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">)*</span><span style="color: #7060A8;">cos</span><span style="color: #0000FF;">(</span><span style="color: #000000;">angle2</span><span style="color: #0000FF;">*</span><span style="color: #004600;">CD_DEG2RAD</span><span style="color: #0000FF;">))*</span><span style="color: #004600;">CD_RAD2DEG</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">angle2</span><span style="color: #0000FF;"><=</span><span style="color: #000000;">angle1</span> <span style="color: #008080;">then</span> <span style="color: #000000;">angle2</span> <span style="color: #0000FF;">+=</span> <span style="color: #000000;">360</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">a</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">w</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">asq</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">a</span><span style="color: #0000FF;">*</span><span style="color: #000000;">a</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">b</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">/</span><span style="color: #000000;">2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">bsq</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">b</span><span style="color: #0000FF;">*</span><span style="color: #000000;">b</span><span style="color: #0000FF;">,</span>
<span style="color: #000000;">sqab</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sqrt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">asq</span><span style="color: #0000FF;">+</span><span style="color: #000000;">bsq</span><span style="color: #0000FF;">),</span>
<span style="color: #000000;">ffd</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">round</span><span style="color: #0000FF;">(</span><span style="color: #000000;">asq</span><span style="color: #0000FF;">/</span><span style="color: #000000;">sqab</span><span style="color: #0000FF;">),</span> <span style="color: #000080;font-style:italic;">-- forty-five-degree coord</span>
<span style="color: #000000;">xj</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">yj</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">frc</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">flr</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle</span>
<span style="color: #000080;font-style:italic;">-- draw top right, and the 3 mirrors of it in horizontal fashion
-- (ie 90 to 45 degrees for a circle)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">xi</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span> <span style="color: #008080;">to</span> <span style="color: #000000;">ffd</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">yj</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">b</span><span style="color: #0000FF;">*</span><span style="color: #7060A8;">sqrt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">-</span><span style="color: #000000;">xi</span><span style="color: #0000FF;">*</span><span style="color: #000000;">xi</span><span style="color: #0000FF;">/</span><span style="color: #000000;">asq</span><span style="color: #0000FF;">)</span> <span style="color: #000080;font-style:italic;">-- real y value</span>
<span style="color: #000000;">frc</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">fpart</span><span style="color: #0000FF;">(</span><span style="color: #000000;">yj</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">flr</span> <span style="color: #0000FF;">:=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">yj</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">angle</span> <span style="color: #0000FF;">:=</span> <span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">xi</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">?</span><span style="color: #000000;">90</span><span style="color: #0000FF;">:</span><span style="color: #7060A8;">arctan</span><span style="color: #0000FF;">(</span><span style="color: #000000;">yj</span><span style="color: #0000FF;">/</span><span style="color: #000000;">xi</span><span style="color: #0000FF;">)*</span><span style="color: #004600;">CD_RAD2DEG</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">plot_4_points</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cy</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">xi</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">flr</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">-</span><span style="color: #000000;">frc</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">plot_4_points</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cy</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">xi</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">flr</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">frc</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #000080;font-style:italic;">-- switch from horizontal to vertial mode for the rest, ditto 3
-- (ie 45..0 degrees for a circle)</span>
<span style="color: #000000;">ffd</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">round</span><span style="color: #0000FF;">(</span><span style="color: #000000;">bsq</span><span style="color: #0000FF;">/</span><span style="color: #000000;">sqab</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">yi</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span> <span style="color: #008080;">to</span> <span style="color: #000000;">ffd</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">xj</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">a</span><span style="color: #0000FF;">*</span><span style="color: #7060A8;">sqrt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">1</span><span style="color: #0000FF;">-</span><span style="color: #000000;">yi</span><span style="color: #0000FF;">*</span><span style="color: #000000;">yi</span><span style="color: #0000FF;">/</span><span style="color: #000000;">bsq</span><span style="color: #0000FF;">)</span> <span style="color: #000080;font-style:italic;">-- real x value</span>
<span style="color: #000000;">frc</span> <span style="color: #0000FF;">:=</span> <span style="color: #000000;">fpart</span><span style="color: #0000FF;">(</span><span style="color: #000000;">xj</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">flr</span> <span style="color: #0000FF;">:=</span> <span style="color: #7060A8;">floor</span><span style="color: #0000FF;">(</span><span style="color: #000000;">xj</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">angle</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">xj</span><span style="color: #0000FF;">=</span><span style="color: #000000;">0</span><span style="color: #0000FF;">?</span><span style="color: #000000;">0</span><span style="color: #0000FF;">:</span><span style="color: #7060A8;">arctan</span><span style="color: #0000FF;">(</span><span style="color: #000000;">yi</span><span style="color: #0000FF;">/</span><span style="color: #000000;">xj</span><span style="color: #0000FF;">)*</span><span style="color: #004600;">CD_RAD2DEG</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">plot_4_points</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">cx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cy</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">flr</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">yi</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">-</span><span style="color: #000000;">frc</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">plot_4_points</span> <span style="color: #0000FF;">(</span><span style="color: #000000;">cx</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cy</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">flr</span><span style="color: #0000FF;">+</span><span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">yi</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">frc</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle2</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">angle</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">redraw_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">w</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">h</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sq_sub</span><span style="color: #0000FF;">(</span><span style="color: #7060A8;">IupGetIntInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"DRAWSIZE"</span><span style="color: #0000FF;">),</span><span style="color: #000000;">10</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasActivate</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasClear</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">cdCanvasSetLineWidth</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span><span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">wuline</span><span style="color: #0000FF;">?</span><span style="color: #000000;">1</span><span style="color: #0000FF;">:</span><span style="color: #000000;">4</span><span style="color: #0000FF;">))</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">wuline</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">wu_line</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">wu_line</span><span style="color: #0000FF;">(</span><span style="color: #000000;">w</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">wu_line</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">h</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">wu_line</span><span style="color: #0000FF;">(</span><span style="color: #000000;">w</span><span style="color: #0000FF;">,</span><span style="color: #000000;">h</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">else</span>
<span style="color: #7060A8;">cdCanvasLine</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasLine</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span><span style="color: #000000;">w</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasLine</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #000000;">h</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasLine</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span><span style="color: #000000;">w</span><span style="color: #0000FF;">,</span><span style="color: #000000;">h</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">wuline</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">wu_ellipse</span><span style="color: #0000FF;">(</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- cdCanvasSector(cddbuffer, 200, 200, 200, 200, 0, 360) </span>
<span style="color: #000000;">wu_ellipse</span><span style="color: #0000FF;">(</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">200</span><span style="color: #0000FF;">,</span><span style="color: #000000;">300</span><span style="color: #0000FF;">,</span><span style="color: #000000;">100</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- wu_ellipse(200,200,300,100,15,85)
-- cdCanvasArc(cddbuffer, 205, 205, 300, 100, 15, 85) </span>
<span style="color: #008080;">else</span>
<span style="color: #7060A8;">cdCanvasArc</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">200</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">200</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">200</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">200</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
<span style="color: #000080;font-style:italic;">-- cdCanvasSector(cddbuffer, 200, 200, 200, 200, 0, 360) </span>
<span style="color: #7060A8;">cdCanvasArc</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">200</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">200</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">300</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">100</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">0</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">360</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #000080;font-style:italic;">--test - it works (much better) if you draw the polygon /after/ the lines!!
-- cdCanvasBegin(cddbuffer,CD_FILL)
-- cdCanvasVertex(cddbuffer,w,h)
-- cdCanvasVertex(cddbuffer,0,h)
-- cdCanvasVertex(cddbuffer,200,200)
-- cdCanvasEnd(cddbuffer)
--/test</span>
<span style="color: #7060A8;">cdCanvasFlush</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">USE_OPENGL</span> <span style="color: #008080;">then</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupGLSwapBuffers</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">map_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">USE_OPENGL</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupGLMakeCurrent</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">cdcanvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_IUP</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">else</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetDouble</span><span style="color: #0000FF;">(</span><span style="color: #004600;">NULL</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"SCREENDPI"</span><span style="color: #0000FF;">)/</span><span style="color: #000000;">25.4</span>
<span style="color: #000000;">cdcanvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_GL</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"10x10 %g"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">res</span><span style="color: #0000FF;">})</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #000000;">cddbuffer</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">cdcanvas</span>
<span style="color: #008080;">else</span>
<span style="color: #000000;">cdcanvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_IUP</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">ih</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">cddbuffer</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">cdCreateCanvas</span><span style="color: #0000FF;">(</span><span style="color: #004600;">CD_DBUFFER</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #7060A8;">cdCanvasSetBackground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">BACK</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">cdCanvasSetForeground</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cddbuffer</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">LINE</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">canvas_resize_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*canvas*/</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">USE_OPENGL</span> <span style="color: #008080;">then</span>
<span style="color: #004080;">integer</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">canvas_width</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas_height</span><span style="color: #0000FF;">}</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetIntInt</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"DRAWSIZE"</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">atom</span> <span style="color: #000000;">res</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGetDouble</span><span style="color: #0000FF;">(</span><span style="color: #004600;">NULL</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"SCREENDPI"</span><span style="color: #0000FF;">)/</span><span style="color: #000000;">25.4</span>
<span style="color: #7060A8;">cdCanvasSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">cdcanvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"SIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"%dx%d %g"</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #000000;">canvas_width</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">canvas_height</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">res</span><span style="color: #0000FF;">})</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_DEFAULT</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">set_title</span><span style="color: #0000FF;">()</span>
<span style="color: #004080;">string</span> <span style="color: #000000;">title</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">TITLE</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">USE_OPENGL</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">title</span> <span style="color: #0000FF;">&=</span> <span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">wuline</span><span style="color: #0000FF;">?</span><span style="color: #008000;">" (wu_line)"</span><span style="color: #0000FF;">:</span><span style="color: #008000;">" (opengl)"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">else</span>
<span style="color: #000000;">title</span> <span style="color: #0000FF;">&=</span> <span style="color: #008080;">iff</span><span style="color: #0000FF;">(</span><span style="color: #000000;">wuline</span><span style="color: #0000FF;">?</span><span style="color: #008000;">" (anti-aliased)"</span><span style="color: #0000FF;">:</span><span style="color: #008000;">" (bresenham)"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #7060A8;">IupSetStrAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span><span style="color: #008000;">"TITLE"</span><span style="color: #0000FF;">,</span><span style="color: #000000;">title</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">key_cb</span><span style="color: #0000FF;">(</span><span style="color: #004080;">Ihandle</span> <span style="color: #000080;font-style:italic;">/*ih*/</span><span style="color: #0000FF;">,</span> <span style="color: #004080;">atom</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">=</span><span style="color: #004600;">K_ESC</span> <span style="color: #008080;">then</span> <span style="color: #008080;">return</span> <span style="color: #004600;">IUP_CLOSE</span> <span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">c</span><span style="color: #0000FF;">=</span><span style="color: #008000;">' '</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">wuline</span> <span style="color: #0000FF;">=</span> <span style="color: #008080;">not</span> <span style="color: #000000;">wuline</span>
<span style="color: #000000;">set_title</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupRedraw</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">return</span> <span style="color: #004600;">IUP_CONTINUE</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #008080;">procedure</span> <span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupOpen</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">if</span> <span style="color: #000000;">USE_OPENGL</span> <span style="color: #008080;">then</span>
<span style="color: #000000;">canvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupGLCanvas</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"BUFFER"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"DOUBLE"</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">else</span>
<span style="color: #000000;">canvas</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupCanvas</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RASTERSIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"640x480"</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetCallbacks</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #0000FF;">{</span><span style="color: #008000;">"MAP_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"map_cb"</span><span style="color: #0000FF;">),</span>
<span style="color: #008000;">"ACTION"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"redraw_cb"</span><span style="color: #0000FF;">),</span>
<span style="color: #008000;">"RESIZE_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"canvas_resize_cb"</span><span style="color: #0000FF;">)})</span>
<span style="color: #000000;">dlg</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">IupDialog</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">)</span>
<span style="color: #000000;">set_title</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupSetCallback</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"KEY_CB"</span><span style="color: #0000FF;">,</span> <span style="color: #7060A8;">Icallback</span><span style="color: #0000FF;">(</span><span style="color: #008000;">"key_cb"</span><span style="color: #0000FF;">))</span>
<span style="color: #7060A8;">IupShow</span><span style="color: #0000FF;">(</span><span style="color: #000000;">dlg</span><span style="color: #0000FF;">)</span>
<span style="color: #7060A8;">IupSetAttribute</span><span style="color: #0000FF;">(</span><span style="color: #000000;">canvas</span><span style="color: #0000FF;">,</span> <span style="color: #008000;">"RASTERSIZE"</span><span style="color: #0000FF;">,</span> <span style="color: #004600;">NULL</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">if</span> <span style="color: #7060A8;">platform</span><span style="color: #0000FF;">()!=</span><span style="color: #004600;">JS</span> <span style="color: #008080;">then</span>
<span style="color: #7060A8;">IupMainLoop</span><span style="color: #0000FF;">()</span>
<span style="color: #7060A8;">IupClose</span><span style="color: #0000FF;">()</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">if</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">procedure</span>
<span style="color: #000000;">main</span><span style="color: #0000FF;">()</span>
<!--

View file

@ -0,0 +1,57 @@
(scl 2)
(de plot (Img X Y C)
(set (nth Img (*/ Y 1.0) (*/ X 1.0)) (- 100 C)) )
(de ipart (X)
(* 1.0 (/ X 1.0)) )
(de iround (X)
(ipart (+ X 0.5)) )
(de fpart (X)
(% X 1.0) )
(de rfpart (X)
(- 1.0 (fpart X)) )
(de xiaolin (Img X1 Y1 X2 Y2)
(let (DX (- X2 X1) DY (- Y2 Y1))
(use (Grad Xend Yend Xgap Xpxl1 Ypxl1 Xpxl2 Ypxl2 Intery)
(when (> (abs DY) (abs DX))
(xchg 'X1 'Y1 'X2 'Y2) )
(when (> X1 X2)
(xchg 'X1 'X2 'Y1 'Y2) )
(setq
Grad (*/ DY 1.0 DX)
Xend (iround X1)
Yend (+ Y1 (*/ Grad (- Xend X1) 1.0))
Xgap (rfpart (+ X1 0.5))
Xpxl1 Xend
Ypxl1 (ipart Yend) )
(plot Img Xpxl1 Ypxl1 (*/ (rfpart Yend) Xgap 1.0))
(plot Img Xpxl1 (+ 1.0 Ypxl1) (*/ (fpart Yend) Xgap 1.0))
(setq
Intery (+ Yend Grad)
Xend (iround X2)
Yend (+ Y2 (*/ Grad (- Xend X2) 1.0))
Xgap (fpart (+ X2 0.5))
Xpxl2 Xend
Ypxl2 (ipart Yend) )
(plot Img Xpxl2 Ypxl2 (*/ (rfpart Yend) Xgap 1.0))
(plot Img Xpxl2 (+ 1.0 Ypxl2) (*/ (fpart Yend) Xgap 1.0))
(for (X (+ Xpxl1 1.0) (>= (- Xpxl2 1.0) X) (+ X 1.0))
(plot Img X (ipart Intery) (rfpart Intery))
(plot Img X (+ 1.0 (ipart Intery)) (fpart Intery))
(inc 'Intery Grad) ) ) ) )
(let Img (make (do 90 (link (need 120 99)))) # Create image 120 x 90
(xiaolin Img 10.0 10.0 110.0 80.0) # Draw lines
(xiaolin Img 10.0 10.0 110.0 45.0)
(xiaolin Img 10.0 80.0 110.0 45.0)
(xiaolin Img 10.0 80.0 110.0 10.0)
(out "img.pgm" # Write to bitmap file
(prinl "P2")
(prinl 120 " " 90)
(prinl 100)
(for Y Img (apply printsp Y)) ) )

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Macro PlotB(x, y, Color, b)
Plot(x, y, RGB(Red(Color) * (b), Green(Color) * (b), Blue(Color) * (b)))
EndMacro
Procedure.f fracPart(x.f)
ProcedureReturn x - Int(x)
EndProcedure
Procedure.f invFracPart(x.f)
ProcedureReturn 1.0 - fracPart(x)
EndProcedure
Procedure drawAntiAliasedLine(x1.f, y1.f, x2.f, y2.f, color)
Protected.f dx, dy, xend, yend, grad, yf, xgap, ix1, iy1, ix2, iy2
Protected x
dx = x2 - x1
dy = y2 - y1
If Abs(dx) < Abs(dy)
Swap x1, y1
Swap x2, y2
Swap dx, dy
EndIf
If x2 < x1
Swap x1, x2
Swap y1, y2
EndIf
grad = dy / dx
;handle first endpoint
xend = Round(x1, #pb_round_nearest)
yend = y1 + grad * (xend - x1)
xgap = invFracPart(x1 + 0.5)
ix1 = xend ;this will be used in the MAIN loop
iy1 = Int(yend)
PlotB(ix1, iy1, color, invFracPart(yend) * xgap)
PlotB(ix1, iy1 + 1, color, fracPart(yend) * xgap)
yf = yend + grad ;first y-intersection for the MAIN loop
;handle second endpoint
xend = Round(x2, #pb_round_nearest)
yend = y2 + grad * (xend - x2)
xgap = fracPart(x2 + 0.5)
ix2 = xend ;this will be used in the MAIN loop
iy2 = Int(yend)
PlotB(ix2, iy2, color, invFracPart(yend) * xgap)
PlotB(ix2, iy2 + 1, color, fracPart(yend) * xgap)
;MAIN loop
For x = ix1 + 1 To ix2 - 1
PlotB(x, Int(yf), color, invFracPart(yf))
PlotB(x, Int(yf) + 1, color, fracPart(yf))
yf + grad
Next
EndProcedure
Define w = 200, h = 200, img = 1
CreateImage(img, w, h) ;img is internal id of the image
OpenWindow(0, 0, 0, w, h,"Xiaolin Wu's line algorithm", #PB_Window_SystemMenu)
StartDrawing(ImageOutput(img))
drawAntiAliasedLine(80,20, 130,80, RGB(255, 0, 0))
StopDrawing()
ImageGadget(0, 0, 0, w, h, ImageID(img))
Define event
Repeat
event = WaitWindowEvent()
Until event = #PB_Event_CloseWindow

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"""Script demonstrating drawing of anti-aliased lines using Xiaolin Wu's line
algorithm
usage: python xiaolinwu.py [output-file]
"""
from __future__ import division
import sys
from PIL import Image
def _fpart(x):
return x - int(x)
def _rfpart(x):
return 1 - _fpart(x)
def putpixel(img, xy, color, alpha=1):
"""
Paints color over the background at the point xy in img.
Use alpha for blending. alpha=1 means a completely opaque foreground.
"""
compose_color = lambda bg, fg: int(round(alpha * fg + (1-alpha) * bg))
c = compose_color(img.getpixel(xy), color)
img.putpixel(xy, c)
def draw_line(img, p1, p2, color):
"""Draws an anti-aliased line in img from p1 to p2 with the given color."""
x1, y1 = p1
x2, y2 = p2
dx, dy = x2-x1, y2-y1
steep = abs(dx) < abs(dy)
p = lambda px, py: ((px,py), (py,px))[steep]
if steep:
x1, y1, x2, y2, dx, dy = y1, x1, y2, x2, dy, dx
if x2 < x1:
x1, x2, y1, y2 = x2, x1, y2, y1
grad = dy/dx
intery = y1 + _rfpart(x1) * grad
def draw_endpoint(pt):
x, y = pt
xend = round(x)
yend = y + grad * (xend - x)
xgap = _rfpart(x + 0.5)
px, py = int(xend), int(yend)
putpixel(img, p(px, py), color, _rfpart(yend) * xgap)
putpixel(img, p(px, py+1), color, _fpart(yend) * xgap)
return px
xstart = draw_endpoint(p(*p1)) + 1
xend = draw_endpoint(p(*p2))
for x in range(xstart, xend):
y = int(intery)
putpixel(img, p(x, y), color, _rfpart(intery))
putpixel(img, p(x, y+1), color, _fpart(intery))
intery += grad
if __name__ == '__main__':
if len(sys.argv) != 2:
print 'usage: python xiaolinwu.py [output-file]'
sys.exit(-1)
blue = (0, 0, 255)
yellow = (255, 255, 0)
img = Image.new("RGB", (500,500), blue)
for a in range(10, 431, 60):
draw_line(img, (10, 10), (490, a), yellow)
draw_line(img, (10, 10), (a, 490), yellow)
draw_line(img, (10, 10), (490, 490), yellow)
filename = sys.argv[1]
img.save(filename)
print 'image saved to', filename

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/*REXX program plots/draws (ASCII) a line using the Xiaolin Wu line algorithm. */
background= '·' /*background character: a middle-dot. */
image.= background /*fill the array with middle-dots. */
plotC= '' /*characters used for plotting points. */
EoE= 3000 /*EOE = End Of Earth, er, ··· graph. */
do j=-EoE to +EoE /*define the graph: lowest ──► highest.*/
image.j.0= '' /*define the graph's horizontal axis. */
image.0.j= '' /* " " " verical " */
end /*j*/
image.0.0= '' /*define the graph's axis origin (char)*/
parse arg xi yi xf yf . /*allow specifying the line-end points.*/
if xi=='' | xi=="," then xi= 1 /*Not specified? Then use the default.*/
if yi=='' | yi=="," then yi= 2 /* " " " " " " */
if xf=='' | xf=="," then xf=11 /* " " " " " " */
if yf=='' | yf=="," then yf=12 /* " " " " " " */
minX=0; minY=0 /*use these as the limits for plotting.*/
maxX=0; maxY=0 /* " " " " " " " */
call drawLine xi, yi, xf, yf /*invoke subroutine and graph the line.*/
border=2 /*allow additional space (plot border).*/
minX=minX - border * 2; maxX=maxX + border * 2 /*preserve screen's aspect ratio {*2}.*/
minY=minY - border ; maxY=maxY + border
do y=maxY to minY by -1; $= /*construct a row.*/
do x=minX to maxX; $=$ || image.x.y; end /*x*/
say $ /*display the constructed row to term. */
end /*y*/ /*graph is cropped by the MINs and MAXs*/
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
drawLine: parse arg x1,y1,x2,y2; switchXY=0; dx=x2-x1
dy=y2-y1
if abs(dx)<abs(dy) then parse value x1 y1 x2 y2 dx dy with y1 x2 y2 x2 dy dx
if x2<x1 then parse value x1 x2 y1 y2 1 with x2 x1 y2 y1 switchXY
gradient=dy/dx
xend=round(x1) /*◄─────────────────1st endpoint.══════════════*/
yend=y1 + gradient * (xend-x1); xgap=1 - fpart(x1 + .5)
xpx11=xend; ypx11=floor(yend)
intery=yend+gradient
call plotXY xpx11, ypx11, brite(1 - fpart(yend*xgap)), switchXY
call plotXY xpx11, ypx11+1, brite( fpart(yend*xgap)), switchXY
xend=round(x2) /*◄─────────────────2nd endpoint.══════════════*/
yend=y2 + gradient * (xend-x2); xgap= fpart(x2 + .5)
xpx12=xend; ypx12=floor(yend)
call plotXY xpx12, ypx12 , brite(1 - fpart(yend*xgap)), switchXY
call plotXY xpx12, ypx12+1, brite( fpart(yend*xgap)), switchXY
do x=xpx11+1 to xpx12-1 /*◄═════════════════draw the line.═════════════*/
!intery=floor(intery)
call plotXY x, !intery , brite(1 - fpart(intery)), switchXY
call plotXY x, !intery+1, brite( fpart(intery)), switchXY
intery=intery + gradient
end /*x*/
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
brite: return substr(background || plotC, 1 + round( abs( arg(1) ) * length(plotC)), 1)
floor: parse arg #; _=trunc(#); return _ - (#<0) * (#\=_)
fpart: parse arg #; return abs(# - trunc(#) )
round: return format(arg(1), , word(arg(2) 0, 1) )
/*──────────────────────────────────────────────────────────────────────────────────────*/
plotXY: parse arg xx,yy,bc,switchYX; if switchYX then parse arg yy,xx
image.xx.yy=bc; minX=min(minX, xx); maxX=max(maxX,xx)
minY=min(minY, yy); maxY=max(maxY,yy); return

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#lang racket
(require 2htdp/image)
(define (plot img x y c)
(define c*255 (exact-round (* (- 1 c) 255)))
(place-image
(rectangle 1 1 'solid (make-color c*255 c*255 c*255 255))
x y img))
(define ipart exact-floor) ; assume that a "round-down" is what we want when -ve
;;; `round` is built in -- but we'll use exact round (and I'm not keen on over-binding round)
(define (fpart n) (- n (exact-floor n)))
(define (rfpart n) (- 1 (fpart n)))
(define (draw-line img x0 y0 x1 y1)
(define (draw-line-steeped img x0 y0 x1 y1 steep?)
(define (draw-line-steeped-l-to-r img x0 y0 x1 y1 steep?)
(define dx (- x1 x0))
(define dy (- y1 y0))
(define gradient (/ dy dx))
(define (handle-end-point img x y)
(define xend (exact-round x))
(define yend (+ y (* gradient (- xend x))))
(define xgap (rfpart (+ x 0.5)))
(define ypxl (ipart yend))
(define intery (+ yend gradient))
(case steep?
[(#t)
(define img* (plot img ypxl xend (* xgap (rfpart yend))))
(values (plot img* (+ ypxl 1) xend (* xgap (fpart yend))) xend intery)]
[(#f)
(define img* (plot img xend ypxl (* xgap (rfpart yend))))
(values (plot img* xend (+ ypxl 1) (* xgap (fpart yend))) xend intery)]))
(define-values (img-with-l-endpoint xpl1 intery) (handle-end-point img x0 y0))
(define-values (img-with-r-endpoint xpl2 _) (handle-end-point img-with-l-endpoint x1 y1))
(for/fold ((img img-with-l-endpoint) (y intery))
((x (in-range (+ xpl1 1) xpl2)))
(define y-i (ipart y))
(values
(case steep?
[(#t)
(define img* (plot img y-i x (rfpart y)))
(plot img* (+ 1 y-i) x (fpart y))]
[(#f)
(define img* (plot img x y-i (rfpart y)))
(plot img* x (+ 1 y-i) (fpart y))])
(+ y gradient))))
(if (> x0 x1)
(draw-line-steeped-l-to-r img x1 y1 x0 y0 steep?)
(draw-line-steeped-l-to-r img x0 y0 x1 y1 steep?)))
(define steep? (> (abs (- y1 y0)) (abs (- x1 x0))))
(define-values (img* _)
(if steep?
(draw-line-steeped img y0 x0 y1 x1 steep?)
(draw-line-steeped img x0 y0 x1 y1 steep?)))
img*)
(define img-1
(beside
(scale 3 (draw-line (empty-scene 150 100) 12 12 138 88))
(above
(scale 1 (draw-line (empty-scene 150 100) 12 50 138 50))
(scale 1 (draw-line (empty-scene 150 100) 75 12 75 88))
(scale 1 (draw-line (empty-scene 150 100) 12 88 138 12)))))
(define img-2
(beside
(scale 3 (draw-line (empty-scene 100 150) 12 12 88 138))
(above (scale 1 (draw-line (empty-scene 100 150) 50 12 50 138))
(scale 1 (draw-line (empty-scene 100 150) 12 75 88 75))
(scale 1 (draw-line (empty-scene 100 150) 88 12 12 138)))))
img-1
img-2
(save-image img-1 "images/xiaolin-wu-racket-1.png")
(save-image img-2 "images/xiaolin-wu-racket-2.png")

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sub plot(\x, \y, \c) { say "plot {x} {y} {c}" }
sub fpart(\x) { x - floor(x) }
sub draw-line(@a is copy, @b is copy) {
my Bool \steep = abs(@b[1] - @a[1]) > abs(@b[0] - @a[0]);
my $plot = &OUTER::plot;
if steep {
$plot = -> $y, $x, $c { plot($x, $y, $c) }
@a.=reverse;
@b.=reverse;
}
if @a[0] > @b[0] { my @t = @a; @a = @b; @b = @t }
my (\x0,\y0) = @a;
my (\x1,\y1) = @b;
my \dx = x1 - x0;
my \dy = y1 - y0;
my \gradient = dy / dx;
# handle first endpoint
my \x-end1 = round(x0);
my \y-end1 = y0 + gradient * (x-end1 - x0);
my \x-gap1 = 1 - round(x0 + 0.5);
my \x-pxl1 = x-end1; # this will be used in the main loop
my \y-pxl1 = floor(y-end1);
my \c1 = fpart(y-end1) * x-gap1;
$plot(x-pxl1, y-pxl1 , 1 - c1) unless c1 == 1;
$plot(x-pxl1, y-pxl1 + 1, c1 ) unless c1 == 0;
# handle second endpoint
my \x-end2 = round(x1);
my \y-end2 = y1 + gradient * (x-end2 - x1);
my \x-gap2 = fpart(x1 + 0.5);
my \x-pxl2 = x-end2; # this will be used in the main loop
my \y-pxl2 = floor(y-end2);
my \c2 = fpart(y-end2) * x-gap2;
my \intery = y-end1 + gradient;
# main loop
for (x-pxl1 + 1 .. x-pxl2 - 1)
Z
(intery, intery + gradient ... *)
-> (\x,\y) {
my \c = fpart(y);
$plot(x, floor(y) , 1 - c) unless c == 1;
$plot(x, floor(y) + 1, c ) unless c == 0;
}
$plot(x-pxl2, y-pxl2 , 1 - c2) unless c2 == 1;
$plot(x-pxl2, y-pxl2 + 1, c2 ) unless c2 == 0;
}
draw-line [0,1], [10,2];

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def ipart(n); n.truncate; end
def fpart(n); n - ipart(n); end
def rfpart(n); 1.0 - fpart(n); end
class Pixmap
def draw_line_antialised(p1, p2, colour)
x1, y1 = p1.x, p1.y
x2, y2 = p2.x, p2.y
steep = (y2 - y1).abs > (x2 - x1).abs
if steep
x1, y1 = y1, x1
x2, y2 = y2, x2
end
if x1 > x2
x1, x2 = x2, x1
y1, y2 = y2, y1
end
deltax = x2 - x1
deltay = (y2 - y1).abs
gradient = 1.0 * deltay / deltax
# handle the first endpoint
xend = x1.round
yend = y1 + gradient * (xend - x1)
xgap = rfpart(x1 + 0.5)
xpxl1 = xend
ypxl1 = ipart(yend)
put_colour(xpxl1, ypxl1, colour, steep, rfpart(yend)*xgap)
put_colour(xpxl1, ypxl1 + 1, colour, steep, fpart(yend)*xgap)
itery = yend + gradient
# handle the second endpoint
xend = x2.round
yend = y2 + gradient * (xend - x2)
xgap = rfpart(x2 + 0.5)
xpxl2 = xend
ypxl2 = ipart(yend)
put_colour(xpxl2, ypxl2, colour, steep, rfpart(yend)*xgap)
put_colour(xpxl2, ypxl2 + 1, colour, steep, fpart(yend)*xgap)
# in between
(xpxl1 + 1).upto(xpxl2 - 1).each do |x|
put_colour(x, ipart(itery), colour, steep, rfpart(itery))
put_colour(x, ipart(itery) + 1, colour, steep, fpart(itery))
itery = itery + gradient
end
end
def put_colour(x, y, colour, steep, c)
x, y = y, x if steep
self[x, y] = anti_alias(colour, self[x, y], c)
end
def anti_alias(new, old, ratio)
blended = new.values.zip(old.values).map {|n, o| (n*ratio + o*(1.0 - ratio)).round}
RGBColour.new(*blended)
end
end
bitmap = Pixmap.new(500, 500)
bitmap.fill(RGBColour::BLUE)
10.step(430, 60) do |a|
bitmap.draw_line_antialised(Pixel[10, 10], Pixel[490,a], RGBColour::YELLOW)
bitmap.draw_line_antialised(Pixel[10, 10], Pixel[a,490], RGBColour::YELLOW)
end
bitmap.draw_line_antialised(Pixel[10, 10], Pixel[490,490], RGBColour::YELLOW)

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import java.awt.Color
import math.{floor => ipart, round, abs}
case class Point(x: Double, y: Double) {def swap = Point(y, x)}
def plotter(bm: RgbBitmap, c: Color)(x: Double, y: Double, v: Double) = {
val X = round(x).toInt
val Y = round(y).toInt
val V = v.toFloat
// tint the existing pixels
val c1 = c.getRGBColorComponents(null)
val c2 = bm.getPixel(X, Y).getRGBColorComponents(null)
val c3 = (c1 zip c2).map{case (n, o) => n * V + o * (1 - V)}
bm.setPixel(X, Y, new Color(c3(0), c3(1), c3(2)))
}
def drawLine(plotter: (Double,Double,Double) => _)(p1: Point, p2: Point) {
def fpart(x: Double) = x - ipart(x)
def rfpart(x: Double) = 1 - fpart(x)
def avg(a: Float, b: Float) = (a + b) / 2
val steep = abs(p2.y - p1.y) > abs(p2.x - p1.x)
val (p3, p4) = if (steep) (p1.swap, p2.swap) else (p1, p2)
val (a, b) = if (p3.x > p4.x) (p4, p3) else (p3, p4)
val dx = b.x - a.x
val dy = b.y - a.y
val gradient = dy / dx
var intery = 0.0
def endpoint(xpxl: Double, yend: Double, xgap: Double) {
val ypxl = ipart(yend)
if (steep) {
plotter(ypxl, xpxl, rfpart(yend) * xgap)
plotter(ypxl+1, xpxl, fpart(yend) * xgap)
} else {
plotter(xpxl, ypxl , rfpart(yend) * xgap)
plotter(xpxl, ypxl+1, fpart(yend) * xgap)
}
}
// handle first endpoint
var xpxl1 = round(a.x);
{
val yend = a.y + gradient * (xpxl1 - a.x)
val xgap = rfpart(a.x + 0.5)
endpoint(xpxl1, yend, xgap)
intery = yend + gradient
}
// handle second endpoint
val xpxl2 = round(b.x);
{
val yend = b.y + gradient * (xpxl2 - b.x)
val xgap = fpart(b.x + 0.5)
endpoint(xpxl2, yend, xgap)
}
// main loop
for (x <- (xpxl1 + 1) to (xpxl2 - 1)) {
if (steep) {
plotter(ipart(intery) , x, rfpart(intery))
plotter(ipart(intery)+1, x, fpart(intery))
} else {
plotter(x, ipart (intery), rfpart(intery))
plotter(x, ipart (intery)+1, fpart(intery))
}
intery = intery + gradient
}
}

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val r = 120
val img = new RgbBitmap(r*2+1, r*2+1)
val line = drawLine(plotter(img, Color.GRAY)_)_
img.fill(Color.WHITE)
for (angle <- 0 to 360 by 30; θ = math toRadians angle; θ2 = θ + math.Pi) {
val a = Point(r + r * math.sin(θ), r + r * math.cos(θ))
val b = Point(r + r * math.sin(θ2), r + r * math.cos(θ2))
line(a, b)
}
javax.imageio.ImageIO.write(img.image, "png", new java.io.File("XiaolinWuLineAlgorithm.png"))

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;;;-------------------------------------------------------------------
(import (scheme base))
(import (scheme file))
(import (scheme inexact))
(import (scheme process-context))
(import (scheme write))
;; (srfi 160 f32) is more properly known as (scheme vector f32), but
;; is not part of R7RS-small. The following will work in both Gauche
;; and CHICKEN Schemes.
(import (srfi 160 f32))
;;;-------------------------------------------------------------------
(define-record-type <color>
(make-color r g b)
color?
(r color-r)
(g color-g)
(b color-b))
;;; See https://yeun.github.io/open-color/
(define violet9 (make-color (/ #x5F 255.0)
(/ #x3D 255.0)
(/ #xC4 255.0)))
;;;-------------------------------------------------------------------
(define-record-type <drawing-surface>
(drawing-surface% u0 v0 u1 v1 pixels)
drawing-surface?
(u0 u0%)
(v0 v0%)
(u1 u1%)
(v1 v1%)
(pixels pixels%))
(define (make-drawing-surface u0 v0 u1 v1)
(unless (and (<= u0 u1) (<= v0 v1))
(error "illegal drawing-surface corners"))
(let ((width (- u1 u0 -1))
(height (- v1 v0 -1)))
(let ((pixels (make-f32vector (* width height) 0.0)))
(drawing-surface% u0 v0 u1 v1 pixels))))
;;; In calls to drawing-surface-ref and drawing-surface-set! indices
;;; outside the drawing_surface are allowed. Such indices are treated
;;; as if you were trying to draw on the air.
(define (drawing-surface-ref s x y)
(let ((u0 (u0% s))
(v0 (v0% s))
(u1 (u1% s))
(v1 (v1% s)))
(if (and (<= u0 x) (<= x u1) (<= v0 y) (<= y v1))
(f32vector-ref (pixels% s)
(+ (* (- x u0) (- v1 v0 -1)) (- v1 y)))
+nan.0)))
(define (drawing-surface-set! s x y opacity)
(let ((u0 (u0% s))
(v0 (v0% s))
(u1 (u1% s))
(v1 (v1% s)))
(when (and (<= u0 x) (<= x u1) (<= v0 y) (<= y v1))
(f32vector-set! (pixels% s)
(+ (* (- x u0) (- v1 v0 -1)) (- v1 y))
opacity))))
(define (write-PAM s color)
;; Write a Portable Arbitrary Map to the current output port, using
;; the given color as the foreground color and the drawing-surface
;; values as opacities.
(define (float->byte v) (exact (round (* 255 v))))
(define r (float->byte (color-r color)))
(define g (float->byte (color-g color)))
(define b (float->byte (color-b color)))
(define w (- (u1% s) (u0% s) -1))
(define h (- (v1% s) (v0% s) -1))
(define opacities (pixels% s))
(define (loop x y)
(cond ((= y h) )
((= x w) (loop 0 (+ y 1)))
(else
(let ((alpha (float->byte
(f32vector-ref opacities (+ (* x h) y)))))
(write-bytevector (bytevector r g b alpha))
(loop (+ x 1) y)))))
(display "P7") (newline)
(display "WIDTH ") (display (- (u1% s) (u0% s) -1)) (newline)
(display "HEIGHT ") (display (- (v1% s) (v0% s) -1)) (newline)
(display "DEPTH 4") (newline)
(display "MAXVAL 255") (newline)
(display "TUPLTYPE RGB_ALPHA") (newline)
(display "ENDHDR") (newline)
(loop 0 0))
;;;-------------------------------------------------------------------
(define (ipart x) (exact (floor x)))
(define (iround x) (ipart (+ x 0.5)))
(define (fpart x) (- x (floor x)))
(define (rfpart x) (- 1.0 (fpart x)))
(define (plot s x y opacity)
;; One might prefer a more sophisticated function than mere
;; addition. Here, however, the function is addition.
(let ((combined-opacity (+ opacity (drawing-surface-ref s x y))))
(drawing-surface-set! s x y (min combined-opacity 1.0))))
(define (drawln% s x0 y0 x1 y1 steep)
(let* ((dx (- x1 x0))
(dy (- y1 y0))
(gradient (if (zero? dx) 1.0 (/ dy dx)))
;; Handle the first endpoint.
(xend (iround x0))
(yend (+ y0 (* gradient (- xend x0))))
(xgap (rfpart (+ x0 0.5)))
(xpxl1 xend)
(ypxl1 (ipart yend))
(_ (if steep
(begin
(plot s ypxl1 xpxl1 (* (rfpart yend) xgap))
(plot s (+ ypxl1 1) xpxl1 (* (fpart yend) xgap)))
(begin
(plot s xpxl1 ypxl1 (* (rfpart yend) xgap))
(plot s xpxl1 (+ ypxl1 1) (* (fpart yend) xgap)))))
;; The first y-intersection.
(intery (+ yend gradient))
;; Handle the second endpoint.
(xend (iround x1))
(yend (+ y1 (* gradient (- xend x1))))
(xgap (fpart (+ x1 0.5)))
(xpxl2 xend)
(ypxl2 (ipart yend))
(_ (if steep
(begin
(plot s ypxl2 xpxl2 (* (rfpart yend) xgap))
(plot s (+ ypxl2 1) xpxl2 (* (fpart yend) xgap)))
(begin
(plot s xpxl2 ypxl2 (* (rfpart yend) xgap))
(plot s xpxl2 (+ ypxl2 1) (* (fpart yend) xgap))))))
;; Loop over the rest of the points.
(if steep
(do ((x (+ xpxl1 1) (+ x 1))
(intery intery (+ intery gradient)))
((= x xpxl2))
(plot s (ipart intery) x (rfpart intery))
(plot s (+ (ipart intery) 1) x (fpart intery)))
(do ((x (+ xpxl1 1) (+ x 1))
(intery intery (+ intery gradient)))
((= x xpxl2))
(plot s x (ipart intery) (rfpart intery))
(plot s x (+ (ipart intery) 1) (fpart intery))))))
(define (draw-line s x0 y0 x1 y1)
(let ((xdiff (abs (- x1 x0)))
(ydiff (abs (- y1 y0))))
(if (<= ydiff xdiff)
(if (<= x0 x1)
;; R7RS lets you say #false and #true, as equivalents of
;; #f and #t. (To support such things as #false and #true,
;; the "r7rs" egg for CHICKEN Scheme 5 comes with a
;; special reader.)
(drawln% s x0 y0 x1 y1 #false)
(drawln% s x1 y1 x0 y0 #false))
(if (<= y0 y1)
(drawln% s y0 x0 y1 x1 #true)
(drawln% s y1 x1 y0 x0 #true)))))
;;;-------------------------------------------------------------------
(define u0 0)
(define v0 0)
(define u1 999)
(define v1 749)
(define PI (* 4.0 (atan 1.0)))
(define PI/180 (/ PI 180.0))
(define (cosdeg theta) (cos (* theta PI/180)))
(define (sindeg theta) (sin (* theta PI/180)))
(define s (make-drawing-surface u0 v0 u1 v1))
;; The values of theta are exactly representable in either binary or
;; decimal floating point, and therefore the following loop will NOT
;; do the angle zero twice. (If you might stray from exact
;; representations, you must do something different, such as increment
;; an integer.)
(let ((x0 (inexact (* (/ 380 640) u1)))
(y0 (inexact (* (/ 130 480) v1))))
(do ((theta 0.0 (+ theta 5.0)))
((<= 360.0 theta))
(let ((cos-theta (cosdeg theta))
(sin-theta (sindeg theta)))
(let ((x1 (+ x0 (* cos-theta 1200.0)))
(y1 (+ y0 (* sin-theta 1200.0))))
(draw-line s x0 y0 x1 y1)))))
(define args (command-line))
(unless (= (length args) 2)
(parameterize ((current-output-port (current-error-port)))
(display (string-append "Usage: " (car args) " FILENAME"))
(newline)
(display (string-append " " (car args) " -"))
(newline) (newline)
(display (string-append "The second form writes the PAM file"
" to standard output."))
(newline)
(exit 1)))
(if (string=? (cadr args) "-")
(write-PAM s violet9)
(with-output-to-file (list-ref args 1)
(lambda () (write-PAM s violet9))))
;;;-------------------------------------------------------------------

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;;;-------------------------------------------------------------------
(import (scheme base))
(import (scheme file))
(import (scheme inexact))
(import (scheme process-context))
(import (scheme write))
;; (srfi 160 f32) is more properly known as (scheme vector f32), but
;; is not part of R7RS-small. The following will work in both Gauche
;; and CHICKEN Schemes.
(import (srfi 160 f32))
;;;-------------------------------------------------------------------
(define-record-type <color>
(make-color r g b)
color?
(r color-r)
(g color-g)
(b color-b))
;;; See https://yeun.github.io/open-color/
(define violet9 (make-color (/ #x5F 255.0)
(/ #x3D 255.0)
(/ #xC4 255.0)))
;;;-------------------------------------------------------------------
(define-record-type <drawing-surface>
(drawing-surface% u0 v0 u1 v1 pixels)
drawing-surface?
(u0 u0%)
(v0 v0%)
(u1 u1%)
(v1 v1%)
(pixels pixels%))
(define (make-drawing-surface u0 v0 u1 v1)
(unless (and (<= u0 u1) (<= v0 v1))
(error "illegal drawing-surface corners"))
(let ((width (- u1 u0 -1))
(height (- v1 v0 -1)))
(let ((pixels (make-f32vector (* width height) 0.0)))
(drawing-surface% u0 v0 u1 v1 pixels))))
;;; In calls to drawing-surface-ref and drawing-surface-set! indices
;;; outside the drawing_surface are allowed. Such indices are treated
;;; as if you were trying to draw on the air.
(define (drawing-surface-ref s x y)
(let ((u0 (u0% s))
(v0 (v0% s))
(u1 (u1% s))
(v1 (v1% s)))
(if (and (<= u0 x) (<= x u1) (<= v0 y) (<= y v1))
(f32vector-ref (pixels% s)
(+ (* (- x u0) (- v1 v0 -1)) (- v1 y)))
+nan.0)))
(define (drawing-surface-set! s x y opacity)
(let ((u0 (u0% s))
(v0 (v0% s))
(u1 (u1% s))
(v1 (v1% s)))
(when (and (<= u0 x) (<= x u1) (<= v0 y) (<= y v1))
(f32vector-set! (pixels% s)
(+ (* (- x u0) (- v1 v0 -1)) (- v1 y))
opacity))))
(define (write-PAM s color)
;; Write a Portable Arbitrary Map to the current output port, using
;; the given color as the foreground color and the drawing-surface
;; values as opacities.
(define (float->byte v) (exact (round (* 255 v))))
(define r (float->byte (color-r color)))
(define g (float->byte (color-g color)))
(define b (float->byte (color-b color)))
(define w (- (u1% s) (u0% s) -1))
(define h (- (v1% s) (v0% s) -1))
(define opacities (pixels% s))
(define (loop x y)
(cond ((= y h) )
((= x w) (loop 0 (+ y 1)))
(else
(let ((alpha (float->byte
(f32vector-ref opacities (+ (* x h) y)))))
(write-bytevector (bytevector r g b alpha))
(loop (+ x 1) y)))))
(display "P7") (newline)
(display "WIDTH ") (display (- (u1% s) (u0% s) -1)) (newline)
(display "HEIGHT ") (display (- (v1% s) (v0% s) -1)) (newline)
(display "DEPTH 4") (newline)
(display "MAXVAL 255") (newline)
(display "TUPLTYPE RGB_ALPHA") (newline)
(display "ENDHDR") (newline)
(loop 0 0))
;;;-------------------------------------------------------------------
(define-syntax ipart
(syntax-rules ()
((_ x) (exact (floor x)))))
(define-syntax iround
(syntax-rules ()
((_ x) (ipart (+ x 0.5)))))
(define-syntax fpart
(syntax-rules ()
((_ x) (- x (floor x)))))
(define-syntax rfpart
(syntax-rules ()
((_ x) (- 1.0 (fpart x)))))
(define-syntax plot-shallow
(syntax-rules ()
((_ s x y opacity)
;; One might prefer a more sophisticated function than mere
;; addition. Here, however, the function is addition.
(let ((combined-opacity (+ opacity (drawing-surface-ref s x y))))
(drawing-surface-set! s x y (min combined-opacity 1.0))))))
(define-syntax plot-steep
(syntax-rules ()
((_ s x y opacity)
(plot-shallow s y x opacity))))
(define-syntax drawln%
(syntax-rules ()
((_ s x0 y0 x1 y1 plot)
(let* ((dx (- x1 x0))
(dy (- y1 y0))
(gradient (if (zero? dx) 1.0 (/ dy dx)))
;; Handle the first endpoint.
(xend (iround x0))
(yend (+ y0 (* gradient (- xend x0))))
(xgap (rfpart (+ x0 0.5)))
(xpxl1 xend)
(ypxl1 (ipart yend))
(_ (plot s xpxl1 ypxl1 (* (rfpart yend) xgap)))
(_ (plot s xpxl1 (+ ypxl1 1) (* (fpart yend) xgap)))
;; The first y-intersection.
(intery (+ yend gradient))
;; Handle the second endpoint.
(xend (iround x1))
(yend (+ y1 (* gradient (- xend x1))))
(xgap (fpart (+ x1 0.5)))
(xpxl2 xend)
(ypxl2 (ipart yend))
(_ (plot s xpxl2 ypxl2 (* (rfpart yend) xgap)))
(_ (plot s xpxl2 (+ ypxl2 1) (* (fpart yend) xgap))))
;; Loop over the rest of the points.
(do ((x (+ xpxl1 1) (+ x 1))
(intery intery (+ intery gradient)))
((= x xpxl2))
(plot s x (ipart intery) (rfpart intery))
(plot s x (+ (ipart intery) 1) (fpart intery)))))))
(define (draw-line s x0 y0 x1 y1)
(let ((xdiff (abs (- x1 x0)))
(ydiff (abs (- y1 y0))))
(if (<= ydiff xdiff)
(if (<= x0 x1)
(drawln% s x0 y0 x1 y1 plot-shallow)
(drawln% s x1 y1 x0 y0 plot-shallow))
(if (<= y0 y1)
(drawln% s y0 x0 y1 x1 plot-steep)
(drawln% s y1 x1 y0 x0 plot-steep)))))
;;;-------------------------------------------------------------------
(define u0 0)
(define v0 0)
(define u1 999)
(define v1 749)
(define PI (* 4.0 (atan 1.0)))
(define PI/180 (/ PI 180.0))
(define (cosdeg theta) (cos (* theta PI/180)))
(define (sindeg theta) (sin (* theta PI/180)))
(define s (make-drawing-surface u0 v0 u1 v1))
;; The values of theta are exactly representable in either binary or
;; decimal floating point, and therefore the following loop will NOT
;; do the angle zero twice. (If you might stray from exact
;; representations, you must do something different, such as increment
;; an integer.)
(let ((x0 (inexact (* (/ 380 640) u1)))
(y0 (inexact (* (/ 130 480) v1))))
(do ((theta 0.0 (+ theta 5.0)))
((<= 360.0 theta))
(let ((cos-theta (cosdeg theta))
(sin-theta (sindeg theta)))
(let ((x1 (+ x0 (* cos-theta 1200.0)))
(y1 (+ y0 (* sin-theta 1200.0))))
(draw-line s x0 y0 x1 y1)))))
(define args (command-line))
(unless (= (length args) 2)
(parameterize ((current-output-port (current-error-port)))
(display (string-append "Usage: " (car args) " FILENAME"))
(newline)
(display (string-append " " (car args) " -"))
(newline) (newline)
(display (string-append "The second form writes the PAM file"
" to standard output."))
(newline)
(exit 1)))
(if (string=? (cadr args) "-")
(write-PAM s violet9)
(with-output-to-file (list-ref args 1)
(lambda () (write-PAM s violet9))))
;;;-------------------------------------------------------------------

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func plot(x, y, c) {
c && printf("plot %d %d %.1f\n", x, y, c);
}
func fpart(x) {
x - int(x);
}
func rfpart(x) {
1 - fpart(x);
}
func drawLine(x0, y0, x1, y1) {
var p = plot;
if (abs(y1 - y0) > abs(x1 - x0)) {
p = {|arg| plot(arg[1, 0, 2]) };
(x0, y0, x1, y1) = (y0, x0, y1, x1);
}
if (x0 > x1) {
(x0, x1, y0, y1) = (x1, x0, y1, y0);
}
var dx = (x1 - x0);
var dy = (y1 - y0);
var gradient = (dy / dx);
var xends = [];
var intery;
# handle the endpoints
for x,y in [[x0, y0], [x1, y1]] {
var xend = int(x + 0.5);
var yend = (y + gradient*(xend-x));
var xgap = rfpart(x + 0.5);
var x_pixel = xend;
var y_pixel = yend.int;
xends << x_pixel;
p.call(x_pixel, y_pixel , rfpart(yend) * xgap);
p.call(x_pixel, y_pixel+1, fpart(yend) * xgap);
defined(intery) && next;
# first y-intersection for the main loop
intery = (yend + gradient);
}
# main loop
range(xends[0]+1, xends[1]-1).each { |x|
p.call(x, intery.int, rfpart(intery));
p.call(x, intery.int+1, fpart(intery));
intery += gradient;
}
}
drawLine(0, 1, 10, 2);

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import Darwin
// apply pixel of color at x,y with an OVER blend to the bitmap
public func pixel(color: Color, x: Int, y: Int) {
let idx = x + y * self.width
if idx >= 0 && idx < self.bitmap.count {
self.bitmap[idx] = self.blendColors(bot: self.bitmap[idx], top: color)
}
}
// return the fractional part of a Double
func fpart(_ x: Double) -> Double {
return modf(x).1
}
// reciprocal of the fractional part of a Double
func rfpart(_ x: Double) -> Double {
return 1 - fpart(x)
}
// draw a 1px wide line using Xiolin Wu's antialiased line algorithm
public func smoothLine(_ p0: Point, _ p1: Point) {
var x0 = p0.x, x1 = p1.x, y0 = p0.y, y1 = p1.y //swapable ptrs
let steep = abs(y1 - y0) > abs(x1 - x0)
if steep {
swap(&x0, &y0)
swap(&x1, &y1)
}
if x0 > x1 {
swap(&x0, &x1)
swap(&y0, &y1)
}
let dX = x1 - x0
let dY = y1 - y0
var gradient: Double
if dX == 0.0 {
gradient = 1.0
}
else {
gradient = dY / dX
}
// handle endpoint 1
var xend = round(x0)
var yend = y0 + gradient * (xend - x0)
var xgap = self.rfpart(x0 + 0.5)
let xpxl1 = Int(xend)
let ypxl1 = Int(yend)
// first y-intersection for the main loop
var intery = yend + gradient
if steep {
self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(yend) * xgap), x: ypxl1, y: xpxl1)
self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(yend) * xgap), x: ypxl1 + 1, y: xpxl1)
}
else {
self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(yend) * xgap), x: xpxl1, y: ypxl1)
self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(yend) * xgap), x: xpxl1, y: ypxl1 + 1)
}
xend = round(x1)
yend = y1 + gradient * (xend - x1)
xgap = self.fpart(x1 + 0.5)
let xpxl2 = Int(xend)
let ypxl2 = Int(yend)
// handle second endpoint
if steep {
self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(yend) * xgap), x: ypxl2, y: xpxl2)
self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(yend) * xgap), x: ypxl2 + 1, y: xpxl2)
}
else {
self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(yend) * xgap), x: xpxl2, y: ypxl2)
self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(yend) * xgap), x: xpxl2, y: ypxl2 + 1)
}
// main loop
if steep {
for x in xpxl1+1..<xpxl2 {
self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(intery)), x: Int(intery), y: x)
self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(intery)), x: Int(intery) + 1, y:x)
intery += gradient
}
}
else {
for x in xpxl1+1..<xpxl2 {
self.pixel(color: self.strokeColor.colorWithAlpha(self.rfpart(intery)), x: x, y: Int(intery))
self.pixel(color: self.strokeColor.colorWithAlpha(self.fpart(intery)), x: x, y: Int(intery) + 1)
intery += gradient
}
}
}

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package require Tcl 8.5
package require Tk
proc ::tcl::mathfunc::ipart x {expr {int($x)}}
proc ::tcl::mathfunc::fpart x {expr {$x - int($x)}}
proc ::tcl::mathfunc::rfpart x {expr {1.0 - fpart($x)}}
proc drawAntialiasedLine {image colour p1 p2} {
lassign $p1 x1 y1
lassign $p2 x2 y2
set steep [expr {abs($y2 - $y1) > abs($x2 - $x1)}]
if {$steep} {
lassign [list $x1 $y1] y1 x1
lassign [list $x2 $y2] y2 x2
}
if {$x1 > $x2} {
lassign [list $x1 $x2] x2 x1
lassign [list $y1 $y2] y2 y1
}
set deltax [expr {$x2 - $x1}]
set deltay [expr {abs($y2 - $y1)}]
set gradient [expr {1.0 * $deltay / $deltax}]
# handle the first endpoint
set xend [expr {round($x1)}]
set yend [expr {$y1 + $gradient * ($xend - $x1)}]
set xgap [expr {rfpart($x1 + 0.5)}]
set xpxl1 $xend
set ypxl1 [expr {ipart($yend)}]
plot $image $colour $steep $xpxl1 $ypxl1 [expr {rfpart($yend)*$xgap}]
plot $image $colour $steep $xpxl1 [expr {$ypxl1+1}] [expr {fpart($yend)*$xgap}]
set itery [expr {$yend + $gradient}]
# handle the second endpoint
set xend [expr {round($x2)}]
set yend [expr {$y2 + $gradient * ($xend - $x2)}]
set xgap [expr {rfpart($x2 + 0.5)}]
set xpxl2 $xend
set ypxl2 [expr {ipart($yend)}]
plot $image $colour $steep $xpxl2 $ypxl2 [expr {rfpart($yend)*$xgap}]
plot $image $colour $steep $xpxl2 [expr {$ypxl2+1}] [expr {fpart($yend)*$xgap}]
for {set x [expr {$xpxl1 + 1}]} {$x < $xpxl2} {incr x} {
plot $image $colour $steep $x [expr {ipart($itery)}] [expr {rfpart($itery)}]
plot $image $colour $steep $x [expr {ipart($itery) + 1}] [expr {fpart($itery)}]
set itery [expr {$itery + $gradient}]
}
}
proc plot {image colour steep x y c} {
set point [expr {$steep ? [list $y $x] : [list $x $y]}]
set newColour [antialias $colour [getPixel $image $point] $c]
setPixel $image $newColour $point
}
proc antialias {newColour oldColour c} {
# get the new colour r,g,b
if {[scan $newColour "#%2x%2x%2x%c" nr ng gb -] != 3} {
scan [colour2rgb $newColour] "#%2x%2x%2x" nr ng nb
}
# get the current colour r,g,b
scan $oldColour "#%2x%2x%2x" cr cg cb
# blend the colours in the ratio defined by "c"
foreach new [list $nr $ng $nb] curr [list $cr $cg $cb] {
append blend [format {%02x} [expr {round($new*$c + $curr*(1.0-$c))}]]
}
return #$blend
}
proc colour2rgb {color_name} {
foreach part [winfo rgb . $color_name] {
append colour [format %02x [expr {$part >> 8}]]
}
return #$colour
}
set img [newImage 500 500]
fill $img blue
for {set a 10} {$a < 500} {incr a 60} {
drawAntialiasedLine $img yellow {10 10} [list 490 $a]
drawAntialiasedLine $img yellow {10 10} [list $a 490]
}
toplevel .wu
label .wu.l -image $img
pack .wu.l

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import "graphics" for Canvas, Color
import "dome" for Window
import "math" for Math
class XiaolinWu {
construct new(width, height) {
Window.title = "Xiaolin Wu's line algorithm"
Window.resize(width, height)
Canvas.resize(width, height)
}
init() {
Canvas.cls(Color.white)
drawLine(550, 170, 50, 435)
}
plot(x, y, c) {
var col = Color.rgb(0, 0, 0, c * 255)
x = ipart(x)
y = ipart(y)
Canvas.ellipsefill(x, y, x + 2, y + 2, col)
}
ipart(x) { x.truncate }
fpart(x) { x.fraction }
rfpart(x) { 1 - fpart(x) }
drawLine(x0, y0, x1, y1) {
var steep = Math.abs(y1 - y0) > Math.abs(x1 - x0)
if (steep) drawLine(y0, x0, y1, x1)
if (x0 > x1) drawLine(x1, y1, x0, y0)
var dx = x1 - x0
var dy = y1 - y0
var gradient = dy / dx
// handle first endpoint
var xend = Math.round(x0)
var yend = y0 + gradient * (xend - x0)
var xgap = rfpart(x0 + 0.5)
var xpxl1 = xend // this will be used in the main loop
var ypxl1 = ipart(yend)
if (steep) {
plot(ypxl1, xpxl1, rfpart(yend) * xgap)
plot(ypxl1 + 1, xpxl1, fpart(yend) * xgap)
} else {
plot(xpxl1, ypxl1, rfpart(yend) * xgap)
plot(xpxl1, ypxl1 + 1, fpart(yend) * xgap)
}
// first y-intersection for the main loop
var intery = yend + gradient
// handle second endpoint
xend = Math.round(x1)
yend = y1 + gradient * (xend - x1)
xgap = fpart(x1 + 0.5)
var xpxl2 = xend // this will be used in the main loop
var ypxl2 = ipart(yend)
if (steep) {
plot(ypxl2, xpxl2, rfpart(yend) * xgap)
plot(ypxl2 + 1, xpxl2, fpart(yend) * xgap)
} else {
plot(xpxl2, ypxl2, rfpart(yend) * xgap)
plot(xpxl2, ypxl2 + 1, fpart(yend) * xgap)
}
// main loop
var x = xpxl1 + 1
while (x <= xpxl2 - 1) {
if (steep) {
plot(ipart(intery), x, rfpart(intery))
plot(ipart(intery) + 1, x, fpart(intery))
} else {
plot(x, ipart(intery), rfpart(intery))
plot(x, ipart(intery) + 1, fpart(intery))
}
intery = intery + gradient
x = x + 1
}
}
update() {}
draw(alpha) {}
}
var Game = XiaolinWu.new(640, 640)

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bresline = false // space toggles, for comparison
rB = 255 : gB = 255 : bB = 224
rL = 0 : gL = 0 : bL = 255
sub round(x)
return int(x + .5)
end sub
sub plot(x, y, c, steep)
// plot the pixel at (x, y) with brightness c (where 0 <= c <= 1)
local t, C
if steep then t = x : x = y : y = t end if
C = 1 - c
color rL * c + rB * C, gL * c + gB * C, bL * c + bB * C
dot x, y
end sub
sub plot2(x, y, f, xgap, steep)
plot(x, y, (1 - f) * xgap, steep)
plot(x, y + 1, f * xgap, steep)
end sub
sub draw_line(x0, y0, x1, y1)
local steep, t, dx, dy, gradient, xend, yend, xgap, xpxl1, ypxl1, xpxl2, ypxl2, intery
if bresline then
line x0, y0, x1, y1
return
end if
steep = abs(y1 - y0) > abs(x1 - x0)
if steep then
t = x0 : x0 = y0 : y0 = t
t = x1 : x1 = y1 : y1 = t
end if
if x0 > x1 then
t = x0 : x0 = x1 : x1 = t
t = y0 : y0 = y1 : y1 = t
end if
dx = x1 - x0
dy = y1 - y0
if dx = 0 then
gradient = 1
else
gradient = dy / dx
end if
// handle first endpoint
xend = round(x0)
yend = y0 + gradient * (xend - x0)
xgap = 1 - frac(x0 + 0.5)
xpxl1 = xend // this will be used in the main loop
ypxl1 = int(yend)
plot2(xpxl1, ypxl1, frac(yend), xgap, steep)
intery = yend + gradient // first y-intersection for the main loop
// handle second endpoint
xend = round(x1)
yend = y1 + gradient * (xend - x1)
xgap = frac(x1 + 0.5)
xpxl2 = xend // this will be used in the main loop
ypxl2 = int(yend)
plot2(xpxl2, ypxl2, frac(yend), xgap, steep)
// main loop
for x = xpxl1 + 1 to xpxl2 - 1
plot2(x, int(intery), frac(intery), 1, steep)
intery = intery + gradient
next x
end sub
w = 640 : h = 480
open window w, h
color 0, 0, 255
draw_line(0, 0, 200, 200)
draw_line(w, 0, 200, 200)
draw_line(0, h, 200, 200)
draw_line(w, h, 200, 200)