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81
Task/Fractal-tree/Ada/fractal-tree.adb
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81
Task/Fractal-tree/Ada/fractal-tree.adb
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with Ada.Numerics.Elementary_Functions;
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with SDL.Video.Windows.Makers;
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with SDL.Video.Renderers.Makers;
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with SDL.Video.Rectangles;
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with SDL.Events.Events;
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procedure Fractal_Tree is
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Width : constant := 600;
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Height : constant := 600;
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Level : constant := 13;
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Length : constant := 130.0;
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X_Start : constant := 475.0;
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Y_Start : constant := 580.0;
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A_Start : constant := -1.54;
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Angle_1 : constant := 0.10;
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Angle_2 : constant := 0.35;
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C_1 : constant := 0.71;
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C_2 : constant := 0.87;
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Window : SDL.Video.Windows.Window;
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Renderer : SDL.Video.Renderers.Renderer;
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Event : SDL.Events.Events.Events;
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procedure Draw_Tree (Level : in Natural;
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Length : in Float;
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Angle : in Float;
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X, Y : in Float)
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is
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use SDL;
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use Ada.Numerics.Elementary_Functions;
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Pi : constant := Ada.Numerics.Pi;
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X_2 : constant Float := X + Length * Cos (Angle, 2.0 * Pi);
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Y_2 : constant Float := Y + Length * Sin (Angle, 2.0 * Pi);
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Line : constant SDL.Video.Rectangles.Line_Segment
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:= ((C.int (X), C.int (Y)), (C.int (X_2), C.int (Y_2)));
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begin
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if Level > 0 then
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Renderer.Set_Draw_Colour (Colour => (0, 220, 0, 255));
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Renderer.Draw (Line => Line);
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Draw_Tree (Level - 1, C_1 * Length, Angle + Angle_1, X_2, Y_2);
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Draw_Tree (Level - 1, C_2 * Length, Angle - Angle_2, X_2, Y_2);
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end if;
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end Draw_Tree;
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procedure Wait is
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use type SDL.Events.Event_Types;
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begin
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loop
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while SDL.Events.Events.Poll (Event) loop
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if Event.Common.Event_Type = SDL.Events.Quit then
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return;
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end if;
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end loop;
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delay 0.100;
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end loop;
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end Wait;
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begin
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if not SDL.Initialise (Flags => SDL.Enable_Screen) then
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return;
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end if;
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SDL.Video.Windows.Makers.Create (Win => Window,
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Title => "Fractal tree",
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Position => SDL.Natural_Coordinates'(X => 10, Y => 10),
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Size => SDL.Positive_Sizes'(Width, Height),
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Flags => 0);
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SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface);
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Renderer.Set_Draw_Colour ((0, 0, 0, 255));
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Renderer.Fill (Rectangle => (0, 0, Width, Height));
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Draw_Tree (Level, Length, A_Start, X_Start, Y_Start);
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Window.Update_Surface;
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Wait;
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Window.Finalize;
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SDL.Finalise;
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end Fractal_Tree;
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63
Task/Fractal-tree/Rebol/fractal-tree.rebol
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63
Task/Fractal-tree/Rebol/fractal-tree.rebol
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Rebol [
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title: "Rosetta code: Fractal tree"
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file: %Fractal_tree.r3
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url: https://rosettacode.org/wiki/Fractal_tree
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needs: 3.16.0
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]
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b2d: import 'blend2d ;--use blend2d (draw module)
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cv: attempt [import 'opencv] ;--for visualisation
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fractal-tree: function/with [
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spec [block! map! object!] "Configuration options"
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][
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scaleFactor: any [select spec 'scaleFactor 0.6 ] ;; Branch length scaling factor (default 0.6)
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forkAngle: any [select spec 'forkAngle 0.1 * pi] ;; Branching angle in radians (default 0.1·π)
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baseLen: any [select spec 'baseLen 10.0 ] ;; Base branch length (default 10.0)
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size: any [select spec 'size 600x600 ] ;; Image dimensions (default 600×600)
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depth: any [select spec 'depth 9 ] ;; Recursion depth (default 9)
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start-angle: any [select spec 'angle 1.5 * pi] ;; Start angle pointing upward
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;; Create a blank image of given size
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img: make image! size
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start-point: as-pair size/x / 2 size/y ;; center bottom of image
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draw-tree :start-point :start-angle :depth
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;; Return the generated image
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img
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][
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;; fractal-tree function context -----------------
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img: ;; Image to draw into (closed over)
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scaleFactor: ;; Branch scaling factor (closed over)
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forkAngle: ;; Branching angle (closed over)
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baseLen: ;; Base branch length (closed over)
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size: none ;; Image size (closed over)
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draw-tree: function [
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pos [pair!] ;; Current position as pair! (x y)
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angle [decimal!] ;; Current branch angle (radians)
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depth [integer!] ;; Remaining recursion depth
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][
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;; Calculate end point of current branch
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len: depth * baseLen
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pos2: as-pair
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pos/x + (len * cos angle)
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pos/y + (len * sin angle)
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;; Draw branch line with width proportional to depth
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draw img compose [
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line-width (depth) pen red line (pos) (pos2)
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]
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;; Recurse for right and left sub-branches
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-- depth
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if depth > 0 [
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draw-tree pos2 angle + forkAngle depth
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draw-tree pos2 angle - forkAngle depth
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]
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]
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]
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;; Usage example:
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img: fractal-tree [size: 800x600 depth: 10]
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save %fractal-tree.png img
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if cv [
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cv/imshow/name :img "Fractal Tree"
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cv/waitKey 0
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]
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31
Task/Fractal-tree/Red/fractal-tree-1.red
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31
Task/Fractal-tree/Red/fractal-tree-1.red
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Red [Needs: 'View]
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color: brown
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width: 9
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view/tight/options/flags/no-wait [ ; click image to grow tree
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img: image 1097x617 draw [
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pen brown line-width 9 line 500x600 500x500] [grow]
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] [offset: 0x0] [no-border]
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ends: reduce [500x500 pi * 3 / 2] ; list of terminal nodes
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da: pi * 30 / 180 ; angle of branches in radians
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ea: pi * 5 / 180 ; offset added to angle to break symmetry
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l: 200 ; branches initial lenght
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scale: 0.7 ; branches scale factor
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grow: does [ ; grows branches
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l: l * scale
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color: 2 * color + leaf / 3
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width: width - 1
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newends: copy []
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foreach [p a] ends [
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a1: a + da - ea
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p1: p + as-pair l * cos a1 l * sin a1
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a2: a - da - ea
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p2: p + as-pair l * cos a2 l * sin a2
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append img/draw compose/deep [
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pen (color) line-width (width) line (p1) (p) (p2)]
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append newends reduce [p1 a1 p2 a2]
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]
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ends: newends
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]
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116
Task/Fractal-tree/Red/fractal-tree-2.red
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116
Task/Fractal-tree/Red/fractal-tree-2.red
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Red [
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Title: "Organic Fractal Tree"
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Author: "hinjolicious"
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Needs: 'View
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Note: "Some code are adapted from Red example in Rosetta Code"
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]
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xsize: 1920 ; display width
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ysize: 1080 ; height
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xmid: to integer! xsize / 2 ; horiz middle
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ymid: to integer! ysize / 2 ; vert middle
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dist: to integer! ysize * 0.8
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iter: 0
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plant: yes
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INIT: does [
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if iter > 10 [ ; enough trees?
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iter: 0
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clear img/draw
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dist: to integer! ysize * 0.8
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]
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trunk-height: ysize * random 0.2 ; trunk height
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root-xpos: random xsize
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root-ypos: dist + random trunk-height
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dist: dist + (10 + random 20)
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root-pos: as-point2d root-xpos root-ypos
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branch-ypos: root-ypos - trunk-height
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branch-pos: as-point2d root-xpos branch-ypos
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if branch-ypos > ysize [ ; how many times branch pos is out of screen?
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iter: iter + 1
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]
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color: as-color random 10 random 30 random 10 ; trunk/branch color
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width: 5 + random 10 ; trunk width
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ends: reduce [branch-pos pi * 1.5] ; list of terminal nodes
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l: 50 + random 50 ; branches initial lenght
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]
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GROW: does [ ; grow branches
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scale: 0.6 + random 0.4
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l: l * scale
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if l < 15 [init plant: yes]
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color: color * 1.3
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width: width * 0.8
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newends: copy []
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; flower color
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flower: do random/only [red orange yellow cyan blue violet purple magenta pink white]
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foreach [p a] ends [
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da: pi * ( 2 + random 30) / 180 ; angle of branches in radians
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ea: pi * (-10 + random 20) / 180 ; offset added to angle to break symmetry
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a1: a + da - ea p1: p + as-point2d l * cos a1 l * sin a1
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a2: a - da - ea p2: p + as-point2d l * cos a2 l * sin a2
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either l < 21 [ ; draw leaves or flowers
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either (random 100) > 97 [ ; flowers
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lc: flower * (0.5 + random 1.5) rad: 3 + random 10
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lc1: flower * (0.5 + random 1.5) rad1: 3 + random 10
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lc2: flower * (0.5 + random 1.5) rad2: 3 + random 10
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append img/draw compose/deep [
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line-width 0
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pen (lc) fill-pen (lc) circle (p) (rad)
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pen (lc1) fill-pen (lc1) circle (p1) (rad1)
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pen (lc2) fill-pen (lc2) circle (p2) (rad2)
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fill-pen 00.00.00.255 ]
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][ ; leaves
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lc: color * (0.5 + random 1.5)
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append img/draw compose/deep [
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line-width 0
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pen (lc)
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fill-pen (lc)
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line (p) (p1) (p2) (p)
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fill-pen 00.00.00.255 ]
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]
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][ ; branches
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append img/draw compose/deep [
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line-width (width)
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pen (color)
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line (p1) (p) (p2) ]
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]
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append newends reduce [p1 a1 p2 a2]
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]
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ends: newends
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]
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TREES: does [ ; not used!
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append img/draw compose/deep [ ; trunk
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line-width (width)
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pen (color)
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line (root-pos) (branch-pos) ]
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]
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GARDEN: does [
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either plant [plant: no trees][grow]
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]
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MAIN: does [
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init
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view/tight/options/flags [
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img: base
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with [size: as-pair xsize ysize]
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black ; background
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draw [] ; draw are in "on-time"
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rate 10
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on-time [garden]
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[quit] ; click mouse to quit
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]
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[offset: 0x0] ; not-needed
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[no-border] ; no border!
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]
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random/seed now/time
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main
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