Data update

This commit is contained in:
Ingy döt Net 2026-04-30 12:34:36 -04:00
parent 4bb20c9b71
commit cbaf4c4b64
12390 changed files with 318560 additions and 27248 deletions

View file

@ -0,0 +1,7 @@
with Lumen.Image;
package Noise is
function Create_Image (Width, Height : Natural) return Lumen.Image.Descriptor;
end Noise;

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@ -0,0 +1,28 @@
with Ada.Numerics.Discrete_Random;
package body Noise is
type Color is (Black, White);
package Color_Random is new Ada.Numerics.Discrete_Random (Color);
Color_Gen : Color_Random.Generator;
function Create_Image (Width, Height : Natural) return Lumen.Image.Descriptor is
Result : Lumen.Image.Descriptor;
begin
Color_Random.Reset (Color_Gen);
Result.Width := Width;
Result.Height := Height;
Result.Complete := True;
Result.Values := new Lumen.Image.Pixel_Matrix (1 .. Width, 1 .. Height);
for X in 1 .. Width loop
for Y in 1 .. Height loop
if Color_Random.Random (Color_Gen) = Black then
Result.Values (X, Y) := (R => 0, G => 0, B => 0, A => 0);
else
Result.Values (X, Y) := (R => 255, G => 255, B => 255, A => 0);
end if;
end loop;
end loop;
return Result;
end Create_Image;
end Noise;

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@ -0,0 +1,179 @@
with Ada.Calendar;
with Ada.Text_IO;
with System.Address_To_Access_Conversions;
with Lumen.Window;
with Lumen.Image;
with Lumen.Events.Animate;
with GL;
with Noise;
procedure Test_Noise is
package Float_IO is new Ada.Text_IO.Float_IO (Float);
Program_End : exception;
Win : Lumen.Window.Handle;
Image : Lumen.Image.Descriptor;
Tx_Name : aliased GL.GLuint;
Wide : Natural := 320;
High : Natural := 240;
First_Frame : Ada.Calendar.Time;
Frame_Count : Natural := 0;
-- Create a texture and bind a 2D image to it
procedure Create_Texture is
use GL;
package GLB is new System.Address_To_Access_Conversions (GLubyte);
IP : GLpointer;
begin -- Create_Texture
-- Allocate a texture name
glGenTextures (1, Tx_Name'Unchecked_Access);
-- Bind texture operations to the newly-created texture name
glBindTexture (GL_TEXTURE_2D, Tx_Name);
-- Select modulate to mix texture with color for shading
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-- Wrap textures at both edges
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-- How the texture behaves when minified and magnified
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-- Create a pointer to the image. This sort of horror show is going to
-- be disappearing once Lumen includes its own OpenGL bindings.
IP := GLB.To_Pointer (Image.Values.all'Address).all'Unchecked_Access;
-- Build our texture from the image we loaded earlier
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, GLsizei (Image.Width), GLsizei (Image.Height), 0,
GL_RGBA, GL_UNSIGNED_BYTE, IP);
end Create_Texture;
-- Set or reset the window view parameters
procedure Set_View (W, H : in Natural) is
use GL;
begin -- Set_View
GL.glEnable (GL.GL_TEXTURE_2D);
glClearColor (0.8, 0.8, 0.8, 1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity;
glViewport (0, 0, GLsizei (W), GLsizei (H));
glOrtho (0.0, GLdouble (W), GLdouble (H), 0.0, -1.0, 1.0);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity;
end Set_View;
-- Draw our scene
procedure Draw is
use GL;
begin -- Draw
-- clear the screen
glClear (GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
GL.glBindTexture (GL.GL_TEXTURE_2D, Tx_Name);
-- fill with a single textured quad
glBegin (GL_QUADS);
begin
glTexCoord2f (1.0, 0.0);
glVertex2i (GLint (Wide), 0);
glTexCoord2f (0.0, 0.0);
glVertex2i (0, 0);
glTexCoord2f (0.0, 1.0);
glVertex2i (0, GLint (High));
glTexCoord2f (1.0, 1.0);
glVertex2i (GLint (Wide), GLint (High));
end;
glEnd;
-- flush rendering pipeline
glFlush;
-- Now show it
Lumen.Window.Swap (Win);
end Draw;
-- Simple event handler routine for keypresses and close-window events
procedure Quit_Handler (Event : in Lumen.Events.Event_Data) is
begin -- Quit_Handler
raise Program_End;
end Quit_Handler;
-- Simple event handler routine for Exposed events
procedure Expose_Handler (Event : in Lumen.Events.Event_Data) is
pragma Unreferenced (Event);
begin -- Expose_Handler
Draw;
end Expose_Handler;
-- Simple event handler routine for Resized events
procedure Resize_Handler (Event : in Lumen.Events.Event_Data) is
begin -- Resize_Handler
Wide := Event.Resize_Data.Width;
High := Event.Resize_Data.Height;
Set_View (Wide, High);
Draw;
end Resize_Handler;
procedure Next_Frame (Frame_Delta : in Duration) is
pragma Unreferenced (Frame_Delta);
use type Ada.Calendar.Time;
begin
Frame_Count := Frame_Count + 1;
if Ada.Calendar.Clock >= First_Frame + 1.0 then
Ada.Text_IO.Put ("FPS: ");
Float_IO.Put (Float (Frame_Count), 5, 1, 0);
Ada.Text_IO.New_Line;
First_Frame := Ada.Calendar.Clock;
Frame_Count := 0;
end if;
Image := Noise.Create_Image (Width => Wide, Height => High);
Create_Texture;
Draw;
end Next_Frame;
begin
-- Create Lumen window, accepting most defaults; turn double buffering off
-- for simplicity
Lumen.Window.Create (Win => Win,
Name => "Noise fractal",
Width => Wide,
Height => High,
Events => (Lumen.Window.Want_Exposure => True,
Lumen.Window.Want_Key_Press => True,
others => False));
-- Set up the viewport and scene parameters
Set_View (Wide, High);
-- Now create the texture and set up to use it
Image := Noise.Create_Image (Width => Wide, Height => High);
Create_Texture;
First_Frame := Ada.Calendar.Clock;
-- Enter the event loop
declare
use Lumen.Events;
begin
Animate.Select_Events (Win => Win,
Calls => (Key_Press => Quit_Handler'Unrestricted_Access,
Exposed => Expose_Handler'Unrestricted_Access,
Resized => Resize_Handler'Unrestricted_Access,
Close_Window => Quit_Handler'Unrestricted_Access,
others => No_Callback),
FPS => Animate.Flat_Out,
Frame => Next_Frame'Unrestricted_Access);
end;
exception
when Program_End =>
null;
end Test_Noise;

View file

@ -14,40 +14,40 @@ public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap()
{
DeleteObject( pen ); DeleteObject( brush );
DeleteDC( hdc ); DeleteObject( bmp );
DeleteObject( pen ); DeleteObject( brush );
DeleteDC( hdc ); DeleteObject( bmp );
}
bool create( int w, int h )
{
BITMAPINFO bi;
ZeroMemory( &bi, sizeof( bi ) );
bi.bmiHeader.biSize = sizeof( bi.bmiHeader );
bi.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
bi.bmiHeader.biCompression = BI_RGB;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biWidth = w;
bi.bmiHeader.biHeight = -h;
HDC dc = GetDC( GetConsoleWindow() );
bmp = CreateDIBSection( dc, &bi, DIB_RGB_COLORS, &pBits, NULL, 0 );
if( !bmp ) return false;
hdc = CreateCompatibleDC( dc );
SelectObject( hdc, bmp );
ReleaseDC( GetConsoleWindow(), dc );
width = w; height = h;
return true;
BITMAPINFO bi;
ZeroMemory( &bi, sizeof( bi ) );
bi.bmiHeader.biSize = sizeof( bi.bmiHeader );
bi.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
bi.bmiHeader.biCompression = BI_RGB;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biWidth = w;
bi.bmiHeader.biHeight = -h;
HDC dc = GetDC( GetConsoleWindow() );
bmp = CreateDIBSection( dc, &bi, DIB_RGB_COLORS, &pBits, NULL, 0 );
if( !bmp ) return false;
hdc = CreateCompatibleDC( dc );
SelectObject( hdc, bmp );
ReleaseDC( GetConsoleWindow(), dc );
width = w; height = h;
return true;
}
void clear( BYTE clr = 0 )
{
memset( pBits, clr, width * height * sizeof( DWORD ) );
memset( pBits, clr, width * height * sizeof( DWORD ) );
}
void setBrushColor( DWORD bClr )
{
if( brush ) DeleteObject( brush );
brush = CreateSolidBrush( bClr );
SelectObject( hdc, brush );
if( brush ) DeleteObject( brush );
brush = CreateSolidBrush( bClr );
SelectObject( hdc, brush );
}
void setPenColor( DWORD c ) { clr = c; createPen(); }
@ -55,34 +55,34 @@ public:
void saveBitmap( string path )
{
BITMAPFILEHEADER fileheader;
BITMAPINFO infoheader;
BITMAP bitmap;
DWORD wb;
BITMAPFILEHEADER fileheader;
BITMAPINFO infoheader;
BITMAP bitmap;
DWORD wb;
GetObject( bmp, sizeof( bitmap ), &bitmap );
DWORD* dwpBits = new DWORD[bitmap.bmWidth * bitmap.bmHeight];
ZeroMemory( dwpBits, bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD ) );
ZeroMemory( &infoheader, sizeof( BITMAPINFO ) );
ZeroMemory( &fileheader, sizeof( BITMAPFILEHEADER ) );
infoheader.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
infoheader.bmiHeader.biCompression = BI_RGB;
infoheader.bmiHeader.biPlanes = 1;
infoheader.bmiHeader.biSize = sizeof( infoheader.bmiHeader );
infoheader.bmiHeader.biHeight = bitmap.bmHeight;
infoheader.bmiHeader.biWidth = bitmap.bmWidth;
infoheader.bmiHeader.biSizeImage = bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD );
fileheader.bfType = 0x4D42;
fileheader.bfOffBits = sizeof( infoheader.bmiHeader ) + sizeof( BITMAPFILEHEADER );
fileheader.bfSize = fileheader.bfOffBits + infoheader.bmiHeader.biSizeImage;
GetDIBits( hdc, bmp, 0, height, ( LPVOID )dwpBits, &infoheader, DIB_RGB_COLORS );
HANDLE file = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
WriteFile( file, &fileheader, sizeof( BITMAPFILEHEADER ), &wb, NULL );
WriteFile( file, &infoheader.bmiHeader, sizeof( infoheader.bmiHeader ), &wb, NULL );
WriteFile( file, dwpBits, bitmap.bmWidth * bitmap.bmHeight * 4, &wb, NULL );
CloseHandle( file );
GetObject( bmp, sizeof( bitmap ), &bitmap );
DWORD* dwpBits = new DWORD[bitmap.bmWidth * bitmap.bmHeight];
ZeroMemory( dwpBits, bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD ) );
ZeroMemory( &infoheader, sizeof( BITMAPINFO ) );
ZeroMemory( &fileheader, sizeof( BITMAPFILEHEADER ) );
infoheader.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
infoheader.bmiHeader.biCompression = BI_RGB;
infoheader.bmiHeader.biPlanes = 1;
infoheader.bmiHeader.biSize = sizeof( infoheader.bmiHeader );
infoheader.bmiHeader.biHeight = bitmap.bmHeight;
infoheader.bmiHeader.biWidth = bitmap.bmWidth;
infoheader.bmiHeader.biSizeImage = bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD );
fileheader.bfType = 0x4D42;
fileheader.bfOffBits = sizeof( infoheader.bmiHeader ) + sizeof( BITMAPFILEHEADER );
fileheader.bfSize = fileheader.bfOffBits + infoheader.bmiHeader.biSizeImage;
GetDIBits( hdc, bmp, 0, height, ( LPVOID )dwpBits, &infoheader, DIB_RGB_COLORS );
HANDLE file = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
WriteFile( file, &fileheader, sizeof( BITMAPFILEHEADER ), &wb, NULL );
WriteFile( file, &infoheader.bmiHeader, sizeof( infoheader.bmiHeader ), &wb, NULL );
WriteFile( file, dwpBits, bitmap.bmWidth * bitmap.bmHeight * 4, &wb, NULL );
CloseHandle( file );
delete [] dwpBits;
delete [] dwpBits;
}
void* getBits( void ) const { return pBits; }
@ -93,9 +93,9 @@ public:
private:
void createPen()
{
if( pen ) DeleteObject( pen );
pen = CreatePen( PS_SOLID, wid, clr );
SelectObject( hdc, pen );
if( pen ) DeleteObject( pen );
pen = CreatePen( PS_SOLID, wid, clr );
SelectObject( hdc, pen );
}
HBITMAP bmp;
@ -112,43 +112,43 @@ class bmpNoise
public:
bmpNoise()
{
QueryPerformanceFrequency( &_frequency );
_bmp.create( BMP_WID, BMP_HEI );
_frameTime = _fps = 0; _start = getTime(); _frames = 0;
QueryPerformanceFrequency( &_frequency );
_bmp.create( BMP_WID, BMP_HEI );
_frameTime = _fps = 0; _start = getTime(); _frames = 0;
}
void mainLoop()
{
float now = getTime();
if( now - _start > 1.0f ) { _fps = static_cast<float>( _frames ) / ( now - _start ); _start = now; _frames = 0; }
HDC wdc, dc = _bmp.getDC();
unsigned int* bits = reinterpret_cast<unsigned int*>( _bmp.getBits() );
float now = getTime();
if( now - _start > 1.0f ) { _fps = static_cast<float>( _frames ) / ( now - _start ); _start = now; _frames = 0; }
HDC wdc, dc = _bmp.getDC();
unsigned int* bits = reinterpret_cast<unsigned int*>( _bmp.getBits() );
for( int y = 0; y < BMP_HEI; y++ )
{
for( int x = 0; x < BMP_WID; x++ )
{
if( rand() % 10 < 5 ) memset( bits, 255, 3 );
else memset( bits, 0, 3 );
bits++;
}
}
ostringstream o; o << _fps; TextOut( dc, 0, 0, o.str().c_str(), o.str().size() );
for( int y = 0; y < BMP_HEI; y++ )
{
for( int x = 0; x < BMP_WID; x++ )
{
if( rand() % 10 < 5 ) memset( bits, 255, 3 );
else memset( bits, 0, 3 );
bits++;
}
}
ostringstream o; o << _fps; TextOut( dc, 0, 0, o.str().c_str(), o.str().size() );
wdc = GetDC( _hwnd );
BitBlt( wdc, 0, 0, BMP_WID, BMP_HEI, dc, 0, 0, SRCCOPY );
ReleaseDC( _hwnd, wdc );
_frames++; _frameTime = getTime() - now;
if( _frameTime > 1.0f ) _frameTime = 1.0f;
wdc = GetDC( _hwnd );
BitBlt( wdc, 0, 0, BMP_WID, BMP_HEI, dc, 0, 0, SRCCOPY );
ReleaseDC( _hwnd, wdc );
_frames++; _frameTime = getTime() - now;
if( _frameTime > 1.0f ) _frameTime = 1.0f;
}
void setHWND( HWND hwnd ) { _hwnd = hwnd; }
private:
float getTime()
{
LARGE_INTEGER liTime; QueryPerformanceCounter( &liTime );
return liTime.QuadPart / ( float )_frequency.QuadPart;
LARGE_INTEGER liTime; QueryPerformanceCounter( &liTime );
return liTime.QuadPart / ( float )_frequency.QuadPart;
}
myBitmap _bmp;
HWND _hwnd;
@ -163,57 +163,57 @@ public:
wnd() { _inst = this; }
int wnd::Run( HINSTANCE hInst )
{
_hInst = hInst; _hwnd = InitAll();
_hInst = hInst; _hwnd = InitAll();
_noise.setHWND( _hwnd );
ShowWindow( _hwnd, SW_SHOW );
UpdateWindow( _hwnd );
ShowWindow( _hwnd, SW_SHOW );
UpdateWindow( _hwnd );
MSG msg;
ZeroMemory( &msg, sizeof( msg ) );
while( msg.message != WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) != 0 )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
_noise.mainLoop();
}
}
return UnregisterClass( "_MY_NOISE_", _hInst );
MSG msg;
ZeroMemory( &msg, sizeof( msg ) );
while( msg.message != WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) != 0 )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
_noise.mainLoop();
}
}
return UnregisterClass( "_MY_NOISE_", _hInst );
}
private:
static int WINAPI wnd::WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY: PostQuitMessage( 0 ); break;
default:
return DefWindowProc( hWnd, msg, wParam, lParam );
}
return 0;
switch( msg )
{
case WM_DESTROY: PostQuitMessage( 0 ); break;
default:
return DefWindowProc( hWnd, msg, wParam, lParam );
}
return 0;
}
HWND InitAll()
{
WNDCLASSEX wcex;
ZeroMemory( &wcex, sizeof( wcex ) );
wcex.cbSize = sizeof( WNDCLASSEX );
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = ( WNDPROC )WndProc;
wcex.hInstance = _hInst;
wcex.hCursor = LoadCursor( NULL, IDC_ARROW );
wcex.hbrBackground = ( HBRUSH )( COLOR_WINDOW + 1 );
wcex.lpszClassName = "_MY_NOISE_";
WNDCLASSEX wcex;
ZeroMemory( &wcex, sizeof( wcex ) );
wcex.cbSize = sizeof( WNDCLASSEX );
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = ( WNDPROC )WndProc;
wcex.hInstance = _hInst;
wcex.hCursor = LoadCursor( NULL, IDC_ARROW );
wcex.hbrBackground = ( HBRUSH )( COLOR_WINDOW + 1 );
wcex.lpszClassName = "_MY_NOISE_";
RegisterClassEx( &wcex );
RegisterClassEx( &wcex );
RECT rc = { 0, 0, BMP_WID, BMP_HEI };
AdjustWindowRect( &rc, WS_SYSMENU | WS_CAPTION, FALSE );
int w = rc.right - rc.left, h = rc.bottom - rc.top;
return CreateWindow( "_MY_NOISE_", ".: Noise image -- PJorente :.", WS_SYSMENU, CW_USEDEFAULT, 0, w, h, NULL, NULL, _hInst, NULL );
RECT rc = { 0, 0, BMP_WID, BMP_HEI };
AdjustWindowRect( &rc, WS_SYSMENU | WS_CAPTION, FALSE );
int w = rc.right - rc.left, h = rc.bottom - rc.top;
return CreateWindow( "_MY_NOISE_", ".: Noise image -- PJorente :.", WS_SYSMENU, CW_USEDEFAULT, 0, w, h, NULL, NULL, _hInst, NULL );
}
static wnd* _inst;

View file

@ -11,37 +11,37 @@ time_t start, last;
void render()
{
static int frame = 0, bits[slen];
register int i = slen, r;
time_t t;
static int frame = 0, bits[slen];
register int i = slen, r;
time_t t;
r = bits[0] + 1;
while (i--) r *= 1103515245, bits[i] = r ^ (bits[i] >> 16);
r = bits[0] + 1;
while (i--) r *= 1103515245, bits[i] = r ^ (bits[i] >> 16);
glClear(GL_COLOR_BUFFER_BIT);
glBitmap(W, H, 0, 0, 0, 0, (void*)bits);
glFlush();
glClear(GL_COLOR_BUFFER_BIT);
glBitmap(W, H, 0, 0, 0, 0, (void*)bits);
glFlush();
if (!(++frame & 15)) {
if ((t = time(0)) > last) {
last = t;
printf("\rfps: %ld ", frame / (t - start));
fflush(stdout);
}
}
if (!(++frame & 15)) {
if ((t = time(0)) > last) {
last = t;
printf("\rfps: %ld ", frame / (t - start));
fflush(stdout);
}
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_INDEX);
glutInitWindowSize(W, H);
glutCreateWindow("noise");
glutDisplayFunc(render);
glutIdleFunc(render);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_INDEX);
glutInitWindowSize(W, H);
glutCreateWindow("noise");
glutDisplayFunc(render);
glutIdleFunc(render);
last = start = time(0);
last = start = time(0);
glutMainLoop();
return 0;
glutMainLoop();
return 0;
}

View file

@ -3,37 +3,37 @@
(defun draw-noise (surface)
"draws noise on the surface. Returns the surface"
(let ((width (sdl:width surface))
(height (sdl:height surface))
(i-white (sdl:map-color sdl:*white* surface))
(i-black (sdl:map-color sdl:*black* surface)))
(height (sdl:height surface))
(i-white (sdl:map-color sdl:*white* surface))
(i-black (sdl:map-color sdl:*black* surface)))
(sdl-base::with-pixel (s (sdl:fp surface))
(dotimes (h height)
(dotimes (w width)
(sdl-base::write-pixel s w h (if (zerop (random 2))
i-white i-black ))))))
(dotimes (w width)
(sdl-base::write-pixel s w h (if (zerop (random 2))
i-white i-black ))))))
surface)
(defun draw-fps (surface)
"draws fps text-info on surface. Returns surface"
(sdl:with-surface (s surface)
(sdl:draw-string-solid-* (format nil "FPS: ~,3f" (sdl:average-fps))
20 20 :surface s :color sdl:*magenta*)))
20 20 :surface s :color sdl:*magenta*)))
(defun main ()
"main function, initializes the library and creates de display window"
(setf *random-state* (make-random-state))
(sdl:with-init (SDL:SDL-INIT-VIDEO SDL:SDL-INIT-TIMER)
(let ((main-window (sdl:window 320 240
:title-caption "noise_sdl.lisp"
:bpp 8
:flags (logior SDL:SDL-DOUBLEBUF SDL:SDL-HW-SURFACE)
:fps (make-instance 'sdl:fps-unlocked))))
:title-caption "noise_sdl.lisp"
:bpp 8
:flags (logior SDL:SDL-DOUBLEBUF SDL:SDL-HW-SURFACE)
:fps (make-instance 'sdl:fps-unlocked))))
(sdl:initialise-default-font)
(sdl:with-events ()
(:idle ()
(sdl:update-display (draw-fps (draw-noise main-window))))
(:video-expose-event ()
(sdl:update-display))
(:quit-event () T)))))
(:idle ()
(sdl:update-display (draw-fps (draw-noise main-window))))
(:video-expose-event ()
(sdl:update-display))
(:quit-event () T)))))
(main)

View file

@ -14,6 +14,6 @@ on animate
.
col[] = [ 000 999 ]
for x = 0 to 319 : for y = 0 to 199
pset x y col[random 2]
pset x y col[random 1 2]
.
.

View file

@ -1,8 +1,8 @@
\ Bindings to SDL2 functions
s" SDL2" add-lib
\c #include <SDL2/SDL.h>
c-function sdl-init SDL_Init n -- n
c-function sdl-quit SDL_Quit -- void
c-function sdl-init SDL_Init n -- n
c-function sdl-quit SDL_Quit -- void
c-function sdl-createwindow SDL_CreateWindow a n n n n n -- a
c-function sdl-createrenderer SDL_CreateRenderer a n n -- a
c-function sdl-setdrawcolor SDL_SetRenderDrawColor a n n n n -- n

View file

@ -2,32 +2,32 @@ try destroydialog testRollout catch ()
fn randomBitmap width height =
(
local newBmp = bitmap width height
local newBmp = bitmap width height
for row = 0 to (height-1) do
(
local pixels = for i in 1 to width collect (white*random 0 1)
setpixels newBmp [0,row] pixels
)
for row = 0 to (height-1) do
(
local pixels = for i in 1 to width collect (white*random 0 1)
setpixels newBmp [0,row] pixels
)
return newBmp
return newBmp
)
rollout testRollout "Test" width:320 height:240
(
bitmap image width:320 height:240 pos:[0,0]
timer updateTimer interval:1 active:true
bitmap image width:320 height:240 pos:[0,0]
timer updateTimer interval:1 active:true
on updateTimer tick do
(
local startTime = timestamp()
image.bitmap = randomBitmap 320 240
local endTime = timestamp()
local fps = ((endTime-startTime)/1000.0)*60.0
on updateTimer tick do
(
local startTime = timestamp()
image.bitmap = randomBitmap 320 240
local endTime = timestamp()
local fps = ((endTime-startTime)/1000.0)*60.0
if mod updatetimer.ticks 10 == 0 do (testRollout.title = ("Test (FPS: "+fps as string+")"))
if mod updatetimer.ticks 10 == 0 do (testRollout.title = ("Test (FPS: "+fps as string+")"))
)
)
)
createdialog testrollout

View file

@ -6,11 +6,11 @@ cellSize = [960/width, 600/height]
colors = [color.black, color.white]
newImg = function
img = Image.create(tileSetLength, 1)
for i in range(0, tileSetLength - 1)
img.setPixel i, 0, colors[rnd * 2]
end for
return img
img = Image.create(tileSetLength, 1)
for i in range(0, tileSetLength - 1)
img.setPixel i, 0, colors[rnd * 2]
end for
return img
end function
display(5).mode = displayMode.tile
@ -19,19 +19,19 @@ td.cellSize = cellSize
td.extent = [width, height]
td.tileSetTileSize = 1
for x in range(0, width - 1)
for y in range(0, height - 1)
td.setCell x, y, rnd * tileSetLength
end for
for y in range(0, height - 1)
td.setCell x, y, rnd * tileSetLength
end for
end for
frames = 0
startTime = time
while true
td.tileSet = newImg
frames += 1
dt = time - startTime
if dt >= 1 then
text.row = 25; print "FPS: " + round(frames / dt, 2)
frames = 0
startTime = time
end if
td.tileSet = newImg
frames += 1
dt = time - startTime
if dt >= 1 then
text.row = 25; print "FPS: " + round(frames / dt, 2)
frames = 0
startTime = time
end if
end while

View file

@ -0,0 +1,26 @@
package main
import rl "vendor:raylib"
main :: proc() {
rl.InitWindow(320, 240, "Rosetta Code - Image noise")
for !rl.WindowShouldClose() {
img := rl.GenImageWhiteNoise(320, 240, .25)
tex := rl.LoadTextureFromImage(img)
rl.UnloadImage(img)
rl.BeginDrawing()
rl.DrawTextureV(tex, {}, rl.WHITE)
rl.DrawFPS(4, 4)
rl.EndDrawing()
rl.UnloadTexture(tex)
}
rl.CloseWindow()
}

View file

@ -0,0 +1,72 @@
Rebol [
title: "Rosetta code: Image noise"
file: %Image_noise.r3
url: https://rosettacode.org/wiki/Image_noise
needs: 3.15.0 ; or something like that
note: {
This script so far works only on Windows.
GUI is still under development.
}
]
img: make image! 320x240
;; Naive pixel randomization.
draw-frame: does [
forall img [
img/1: random/only [0.0.0 255.255.255]
]
]
;; Show FPS in the console.
update-fps: function/with [][
frame-count: frame-count + 1
current-time: now/time/precise
elapsed: to decimal! current-time - last-time
if elapsed >= 1 [
fps: round/to frame-count / elapsed 1
last-time: current-time
frame-count: 0
prin ["^MFPS:" fps ""]
]
][
fps: frame-count: 0
last-time: now/time/precise
]
gui?: on
either all [function? :view gui?] [
;; Open the window and register an event handler to detect closing it.
gob: make gob! [image: img]
win: view/no-wait gob
handle-events [
name: 'view-test
priority: 100
handler: func [event] [
if switch event/type [
close [true]
key [event/key = escape]
][
unhandle-events self
unview event/window
visible?: false
]
none
]
]
visible?: true
print "Press ESC to exit."
while [visible?][
draw-frame
show win
update-fps
wait 0.001
]
unview win
][
;; When GUI is not available, just update the image a few times.
loop 500 [
draw-frame
update-fps
]
]
print ""

View file

@ -3,11 +3,11 @@ package require Tk
proc generate {img width height} {
set data {}
for {set i 0} {$i<$height} {incr i} {
set line {}
for {set j 0} {$j<$width} {incr j} {
lappend line [lindex "#000000 #FFFFFF" [expr {rand() < 0.5}]]
}
lappend data $line
set line {}
for {set j 0} {$j<$width} {incr j} {
lappend line [lindex "#000000 #FFFFFF" [expr {rand() < 0.5}]]
}
lappend data $line
}
$img put $data
}
@ -20,11 +20,11 @@ proc looper {} {
set t [lindex [time {generate noise 320 240}] 0]
set time [expr {$time + $t}]
if {[incr count] >= 30} {
set time [expr {$time / 1000000.0}]
set fps [expr {$count / $time}]
puts [format "%d frames in %3.2f seconds (%f FPS)" $count $time $fps]
set time 0.0
set count 0
set time [expr {$time / 1000000.0}]
set fps [expr {$count / $time}]
puts [format "%d frames in %3.2f seconds (%f FPS)" $count $time $fps]
set time 0.0
set count 0
}
after 1 looper
}

View file

@ -1,29 +1,29 @@
forever:
ld hl,frametimer
ld a,(hl)
rrca
rrca
rrca
xor (hl) ;crude xorshift rng used to select a "random" location to draw to.
ld hl,frametimer
ld a,(hl)
rrca
rrca
rrca
xor (hl) ;crude xorshift rng used to select a "random" location to draw to.
ld h,0
ld L,a ;this random value becomes the low byte of HL
ld h,0
ld L,a ;this random value becomes the low byte of HL
rlc L
rl h ;reduce the RNG's bias towards the top of the screen by shifting one bit into H.
ld a,&98 ;high byte of gb vram
add h ;h will equal either 0 or 1.
ld H,a ;now H will either equal &98 or &99
ld a,(frametimer) ;it's possible that this value is different from before since every vblank it increments.
rlc L
rl h ;reduce the RNG's bias towards the top of the screen by shifting one bit into H.
ld a,&98 ;high byte of gb vram
add h ;h will equal either 0 or 1.
ld H,a ;now H will either equal &98 or &99
ld a,(frametimer) ;it's possible that this value is different from before since every vblank it increments.
;the vblank code was omitted because it's mostly irrelevant to the task.
and &0f ;select one of sixteen tiles to draw to the screen at the randomly chosen VRAM location.
call LCDWait ;disable interrupts, and wait until the Game Boy is ready to update the tilemap
ei ;enable interrupts again.
ld (hl),a ;now we can store the frame timer AND &0F into video ram.
and &0f ;select one of sixteen tiles to draw to the screen at the randomly chosen VRAM location.
call LCDWait ;disable interrupts, and wait until the Game Boy is ready to update the tilemap
ei ;enable interrupts again.
ld (hl),a ;now we can store the frame timer AND &0F into video ram.
ld hl,vblankflag ;set to 1 by the vblank routine.
ld hl,vblankflag ;set to 1 by the vblank routine.
xor a
wait:
halt ;waits for an interrupt.
@ -32,27 +32,27 @@ wait:
ld (hl),a ;clear vblank flag.
ld hl,&FFFF ;master interrupt register
res 1,(hl) ;disable hblank interrupt.
ld hl,&FFFF ;master interrupt register
res 1,(hl) ;disable hblank interrupt.
ld bc,2
ld a,(frametimer)
bit 4,a ;check bit 4 of frametimer, if zero, we'll do sine instead of cosine. Bit 4 was chosen arbitrarily.
jr nz,doSine
ld hl,cos
jr nowStore
ld bc,2
ld a,(frametimer)
bit 4,a ;check bit 4 of frametimer, if zero, we'll do sine instead of cosine. Bit 4 was chosen arbitrarily.
jr nz,doSine
ld hl,cos
jr nowStore
doSine:
ld hl,sin
nowStore: ;store desired routine as the CALL address
ld a,L
LD (&A000+(callpoint-TV_Static_FX+1)),a
ld hl,sin
nowStore: ;store desired routine as the CALL address
ld a,L
LD (&A000+(callpoint-TV_Static_FX+1)),a
;using label arithmetic we can work out the place to modify the code.
;hblank interrupt immediately jumps to cartridge RAM at &A000
ld a,H
LD (&A000+(callpoint-TV_Static_FX+2)),a ;store the high byte.
ld a,H
LD (&A000+(callpoint-TV_Static_FX+2)),a ;store the high byte.
ld hl,&FFFF
set 1,(hl) ;re-enable hblank interrupt
ld hl,&FFFF
set 1,(hl) ;re-enable hblank interrupt
jp forever
jp forever

View file

@ -1,19 +1,19 @@
TV_Static_FX:
;this code runs every time the game boy finishes drawing one row of pixels, unless the interrupt is disabled as described above.
push hl
push af
push hl
push af
ld hl,(COSINE_INDEX)
inc (hl)
ld a,(hl)
ld a,(hl)
callpoint:
call cos ;<--- SMC, gets changed to "CALL SIN" by main game loop when bit 4 of frametimer equals 0, and back to
call cos ;<--- SMC, gets changed to "CALL SIN" by main game loop when bit 4 of frametimer equals 0, and back to
;"CALL COS" when bit 4 of frametimer equals 1.
; returns cos(A) into A
; returns cos(A) into A
LD (&FF43),A ;output cos(frametimer) to horizontal scroll register
done_TV_Static_FX:
pop af
pop hl
reti ;return to main program
LD (&FF43),A ;output cos(frametimer) to horizontal scroll register
done_TV_Static_FX:
pop af
pop hl
reti ;return to main program
TV_Static_FX_End: