Data update

This commit is contained in:
Ingy döt Net 2026-04-30 12:34:36 -04:00
parent 4bb20c9b71
commit cbaf4c4b64
12390 changed files with 318560 additions and 27248 deletions

View file

@ -1,26 +1,26 @@
interface mazeData{
nodes:Node[]
x:number
y:number
blockSize:number
nodes:Node[]
x:number
y:number
blockSize:number
}
class Node{
x:number
y:number
wallsTo:Node[]
visited = false
constructor(x:number,y:number){
this.x = x
this.y = y
}
getTouchingNodes(nodes:Node[],blockSize:number){
x:number
y:number
wallsTo:Node[]
visited = false
constructor(x:number,y:number){
this.x = x
this.y = y
}
getTouchingNodes(nodes:Node[],blockSize:number){
return nodes.filter(n=>
(this != n) &&
(Math.hypot(this.x-n.x,this.y-n.y) == blockSize )
)
}
draw(ctx:CanvasRenderingContext2D,blockSize:number){
draw(ctx:CanvasRenderingContext2D,blockSize:number){
ctx.fillStyle ='black'
this.wallsTo.forEach(el=>{
ctx.save()
@ -36,41 +36,41 @@ class Node{
}
export function maze(x:number,y:number):mazeData {
let blockSize = 20
x *= blockSize
y *= blockSize
let nodes = Array((x/blockSize)*(y/blockSize)).fill(0).map((_el,i)=>
new Node(
(i%(x/blockSize)*(blockSize))+(blockSize/2),
(Math.floor(i/(x/blockSize))*(blockSize))+(blockSize/2)
)
)
nodes.forEach(n=>n.wallsTo = n.getTouchingNodes(nodes,blockSize))
let que = [nodes[0]]
while(que.length > 0){
let current = que.shift()
let unvisited = current
.getTouchingNodes(nodes,blockSize)
.filter(el=>!el.visited)
if(unvisited.length >0){
que.push(current)
let chosen = unvisited[Math.floor(Math.random()*unvisited.length)];
current.wallsTo = current.wallsTo.filter((el)=>el != chosen)
chosen.wallsTo = chosen.wallsTo.filter((el)=>el != current)
chosen.visited = true
que.unshift(chosen)
}
}
return {x:x,y:y,nodes:nodes,blockSize:blockSize}
let blockSize = 20
x *= blockSize
y *= blockSize
let nodes = Array((x/blockSize)*(y/blockSize)).fill(0).map((_el,i)=>
new Node(
(i%(x/blockSize)*(blockSize))+(blockSize/2),
(Math.floor(i/(x/blockSize))*(blockSize))+(blockSize/2)
)
)
nodes.forEach(n=>n.wallsTo = n.getTouchingNodes(nodes,blockSize))
let que = [nodes[0]]
while(que.length > 0){
let current = que.shift()
let unvisited = current
.getTouchingNodes(nodes,blockSize)
.filter(el=>!el.visited)
if(unvisited.length >0){
que.push(current)
let chosen = unvisited[Math.floor(Math.random()*unvisited.length)];
current.wallsTo = current.wallsTo.filter((el)=>el != chosen)
chosen.wallsTo = chosen.wallsTo.filter((el)=>el != current)
chosen.visited = true
que.unshift(chosen)
}
}
return {x:x,y:y,nodes:nodes,blockSize:blockSize}
}
export function display(c:HTMLCanvasElement,mazeData:mazeData){
let ctx = c.getContext('2d')
c.width = mazeData.x
c.height = mazeData.y
ctx.fillStyle = 'white'
ctx.strokeStyle = 'black'
ctx.fillRect(0,0,mazeData.x,mazeData.y)
ctx.strokeRect(0,0,mazeData.x,mazeData.y)
mazeData.nodes.forEach(el=>el.draw(ctx,mazeData.blockSize))
let ctx = c.getContext('2d')
c.width = mazeData.x
c.height = mazeData.y
ctx.fillStyle = 'white'
ctx.strokeStyle = 'black'
ctx.fillRect(0,0,mazeData.x,mazeData.y)
ctx.strokeRect(0,0,mazeData.x,mazeData.y)
mazeData.nodes.forEach(el=>el.draw(ctx,mazeData.blockSize))
}