This commit is contained in:
Ingy döt Net 2013-04-10 21:29:02 -07:00
parent 764da6cbbb
commit db842d013d
19005 changed files with 197040 additions and 7 deletions

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USING: accessors timers calendar kernel models sequences ui
ui.gadgets ui.gadgets.labels ui.gestures ;
FROM: models => change-model ;
IN: rosetta.animation
CONSTANT: sentence "Hello World! "
TUPLE: animated-label < label-control reversed alarm ;
: <animated-label> ( model -- <animated-model> )
sentence animated-label new-label swap >>model
monospace-font >>font ;
: update-string ( str reverse -- str )
[ unclip-last prefix ] [ unclip suffix ] if ;
: update-model ( model reversed? -- )
[ update-string ] curry change-model ;
animated-label
H{
{ T{ button-down } [ [ not ] change-reversed drop ] }
} set-gestures
M: animated-label graft*
[ [ [ model>> ] [ reversed>> ] bi update-model ] curry 400 milliseconds every ] keep
alarm<< ;
M: animated-label ungraft*
alarm>> stop-timer ;
: main ( -- )
[ sentence <model> <animated-label> "Rosetta" open-window ] with-ui ;
MAIN: main

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using concurrent
using fwt
using gfx
const class RotateString : Actor
{
new make (Label label) : super (ActorPool ())
{
Actor.locals["rotate-label"] = label
Actor.locals["rotate-string"] = label.text
Actor.locals["direction"] = "forward"
sendLater (1sec, "update")
}
// responsible for calling appropriate methods to process each message
override Obj? receive (Obj? msg)
{
switch (msg)
{
case "update":
Desktop.callAsync |->| { update } // make sure we update GUI in event thread
sendLater (1sec, "update")
case "reverse":
Desktop.callAsync |->| { reverse }
}
return null
}
// change the stored string indicating the direction to rotate
Void reverse ()
{
Actor.locals["direction"] =
(Actor.locals["direction"] == "forward" ? "backward" : "forward")
}
// update the text on the label according to the stored direction
Void update ()
{
label := Actor.locals["rotate-label"] as Label
str := Actor.locals["rotate-string"] as Str
if (label != null)
{
newStr := ""
if (Actor.locals["direction"] == "forward")
newStr = str[1..-1] + str[0].toChar
else
newStr = str[-1].toChar + str[0..<-1]
label.text = newStr
Actor.locals["rotate-string"] = newStr
}
}
}
class Animate
{
public static Void main ()
{
label := Label
{
text = "Hello world! "
halign = Halign.center
}
ticker := RotateString (label)
label.onMouseDown.add |Event e|
{
ticker.send ("reverse")
}
Window
{
title = "Animate"
label,
}.open
}
}

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CHARACTER string="Hello World! "
WINDOW(WINdowhandle=wh, Height=1, X=1, TItle="left/right click to rotate left/right, Y-click-position sets milliseconds period")
AXIS(WINdowhandle=wh, PoinT=20, X=2048, Y, Title='ms', MiN=0, MaX=400, MouSeY=msec, MouSeCall=Mouse_callback, MouSeButton=button_type)
direction = 4
msec = 100 ! initial milliseconds
DO tic = 1, 1E20
WRITE(WIN=wh, Align='Center Vertical') string
IF(direction == 4) string = string(LEN(string)) // string ! rotate left
IF(direction == 8) string = string(2:) // string(1) ! rotate right
WRITE(StatusBar, Name) tic, direction, msec
SYSTEM(WAIT=msec)
ENDDO
END
SUBROUTINE Mouse_callback()
direction = button_type ! 4 == left button up, 8 == right button up
END

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import gui
$include "guih.icn"
class WindowApp : Dialog (label, direction)
method rotate_left (msg)
return msg[2:0] || msg[1]
end
method rotate_right (msg)
return msg[-1:0] || msg[1:-1]
end
method reverse_direction ()
direction := 1-direction
end
# this method gets called by the ticker, and updates the label
method tick ()
static msg := "Hello World! "
if direction = 0
then msg := rotate_left (msg)
else msg := rotate_right (msg)
label.set_label(msg)
end
method component_setup ()
direction := 1 # start off rotating to the right
label := Label("label=Hello World! ", "pos=0,0")
# respond to a mouse click on the label
label.connect (self, "reverse_direction", MOUSE_RELEASE_EVENT)
add (label)
connect (self, "dispose", CLOSE_BUTTON_EVENT)
# tick every 100ms
self.set_ticker (100)
end
end
# create and show the window
procedure main ()
w := WindowApp ()
w.show_modal ()
end

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coinsert'jgl2' [ require'gl2'
MESSAGE =: 'Hello World! '
TIMER_INTERVAL =: 0.5 * 1000 NB. Milliseconds
DIRECTION =: -1 NB. Initial direction is right -->
ANIM =: noun define
pc anim nomax nosize;pn "Basic Animation in J";
xywh 1 1 174 24;cc isi isigraph rightmove bottommove;
pas 0 0;pcenter;pshow;
)
anim_run =: verb def ' wd ANIM,''; timer '',":TIMER_INTERVAL '
sys_timer_z_ =: verb def ' isiMsg MESSAGE=: DIRECTION |. MESSAGE ' NB. Rotate MESSAGE according to DIRECTION
anim_isi_mbldown =: verb def ' DIRECTION=: - DIRECTION ' NB. Reverse direction when user clicks
anim_close =: verb def ' wd ''timer 0; pclose; reset;'' ' NB. Shut down timer
isiMsg =: verb define
wd'psel anim'
glclear '' NB. Clear out old drawing
glfont '"courier new" 36'
gltext y
glpaint '' NB. Copy to screen
)
anim_run ''

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txt$ = "Hello World! "
txtLength = len(txt$)
direction=1
NoMainWin
open "Rosetta Task: Animation" for graphics_nsb as #demo
#demo "Trapclose [quit]"
#demo "down"
#demo "Font Verdana 20 Bold"
#demo "When leftButtonUp [changedirection]"
timer 150 , [draw]
wait
[draw]
if direction then
txt$ = right$(txt$, 1);left$(txt$, txtLength - 1)
else
txt$ = right$(txt$, txtLength - 1);left$(txt$, 1)
end if
#demo "discard"
#demo "place 50 100"
#demo "\";txt$
wait
[changedirection]
direction = not(direction)
wait
[quit]
timer 0
close #demo
end

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to rotate.left :thing
output lput first :thing butfirst :thing
end
to rotate.right :thing
output fput last :thing butlast :thing
end
make "text "|Hello World! |
make "right? "true
to step.animation
label :text ; graphical
; type char 13 type :text ; textual
wait 6 ; 1/10 second
if button <> 0 [make "right? not :right?]
make "text ifelse :right? [rotate.right :text] [rotate.left :text]
end
hideturtle
until [key?] [step.animation]

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mystring = "Hello World! ";
Scroll[str_, dir_] := StringJoin @@ RotateLeft[str // Characters, dir];
GiveString[dir_] := (mystring = Scroll[mystring, dir]);
CreateDialog[{
DynamicModule[{direction = -1},
EventHandler[
Dynamic[TextCell[
Refresh[GiveString[direction], UpdateInterval -> 1/8]],
TrackedSymbols -> {}], {"MouseClicked" :> (direction *= -1)}]]
}];