A-M baby
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72
Task/Four-bit-adder/JavaScript/four-bit-adder-2.js
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72
Task/Four-bit-adder/JavaScript/four-bit-adder-2.js
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// basic building blocks allowed by the rules are ~, &, and |, we'll fake these
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// in a way that makes what they do (at least when you use them) more obvious
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// than the other available options do.
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function not(a) {
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if (arePseudoBin(a))
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return a == 1 ? 0 : 1;
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}
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function and(a, b) {
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if (arePseudoBin(a, b))
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return a + b < 2 ? 0 : 1;
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}
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function nand(a, b) {
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if (arePseudoBin(a, b))
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return not(and(a, b));
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}
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function or(a, b) {
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if (arePseudoBin(a, b))
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return nand(nand(a,a), nand(b,b));
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}
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function xor(a, b) {
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if (arePseudoBin(a, b))
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return nand(nand(nand(a,b), a), nand(nand(a,b), b));
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}
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function halfAdder(a, b) {
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if (arePseudoBin(a, b))
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return { carry: and(a, b), sum: xor(a, b) };
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}
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function fullAdder(a, b, c) {
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if (arePseudoBin(a, b, c)) {
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var h0 = halfAdder(a, b),
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h1 = halfAdder(h0.sum, c);
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return {carry: or(h0.carry, h1.carry), sum: h1.sum };
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}
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}
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function fourBitAdder(a, b) {
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if (typeof a.length == 'undefined' || typeof b.length == 'undefined')
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throw new Error('bad values');
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// not sure if the rules allow this, but we need to pad the values
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// if they're too short and trim them if they're too long
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var inA = Array(4),
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inB = Array(4),
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out = Array(4),
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i = 4,
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pass;
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while (i--) {
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inA[i] = a[i] != 1 ? 0 : 1;
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inB[i] = b[i] != 1 ? 0 : 1;
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}
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// now we can start adding... I'd prefer to do this in a loop,
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// but that wouldn't be "connecting the other 'constructive blocks',
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// in turn made of 'simpler' and 'smaller' ones"
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pass = halfAdder(inA[3], inB[3]);
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out[3] = pass.sum;
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pass = fullAdder(inA[2], inB[2], pass.carry);
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out[2] = pass.sum;
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pass = fullAdder(inA[1], inB[1], pass.carry);
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out[1] = pass.sum;
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pass = fullAdder(inA[0], inB[0], pass.carry);
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out[0] = pass.sum;
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return out.join('');
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}
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