2016 Update

This commit is contained in:
Tina Müller 2016-12-05 22:15:40 +01:00
parent 948b86eafa
commit dcf5d15da3
7965 changed files with 139854 additions and 31002 deletions

View file

@ -0,0 +1,222 @@
package main
import (
"log"
"math/rand"
"testing"
"time"
"github.com/gonum/plot"
"github.com/gonum/plot/plotter"
"github.com/gonum/plot/plotutil"
"github.com/gonum/plot/vg"
)
// Step 1, sort routines.
// These functions are copied without changes from the RC tasks Bubble Sort,
// Insertion sort, and Quicksort.
func bubblesort(a []int) {
for itemCount := len(a) - 1; ; itemCount-- {
hasChanged := false
for index := 0; index < itemCount; index++ {
if a[index] > a[index+1] {
a[index], a[index+1] = a[index+1], a[index]
hasChanged = true
}
}
if hasChanged == false {
break
}
}
}
func insertionsort(a []int) {
for i := 1; i < len(a); i++ {
value := a[i]
j := i - 1
for j >= 0 && a[j] > value {
a[j+1] = a[j]
j = j - 1
}
a[j+1] = value
}
}
func quicksort(a []int) {
var pex func(int, int)
pex = func(lower, upper int) {
for {
switch upper - lower {
case -1, 0:
return
case 1:
if a[upper] < a[lower] {
a[upper], a[lower] = a[lower], a[upper]
}
return
}
bx := (upper + lower) / 2
b := a[bx]
lp := lower
up := upper
outer:
for {
for lp < upper && !(b < a[lp]) {
lp++
}
for {
if lp > up {
break outer
}
if a[up] < b {
break
}
up--
}
a[lp], a[up] = a[up], a[lp]
lp++
up--
}
if bx < lp {
if bx < lp-1 {
a[bx], a[lp-1] = a[lp-1], b
}
up = lp - 2
} else {
if bx > lp {
a[bx], a[lp] = a[lp], b
}
up = lp - 1
lp++
}
if up-lower < upper-lp {
pex(lower, up)
lower = lp
} else {
pex(lp, upper)
upper = up
}
}
}
pex(0, len(a)-1)
}
// Step 2.0 sequence routines. 2.0 is the easy part. 2.5, timings, follows.
func ones(n int) []int {
s := make([]int, n)
for i := range s {
s[i] = 1
}
return s
}
func ascending(n int) []int {
s := make([]int, n)
v := 1
for i := 0; i < n; {
if rand.Intn(3) == 0 {
s[i] = v
i++
}
v++
}
return s
}
func shuffled(n int) []int {
return rand.Perm(n)
}
// Steps 2.5 write timings, and 3 plot timings are coded together.
// If write means format and output human readable numbers, step 2.5
// is satisfied with the log output as the program runs. The timings
// are plotted immediately however for step 3, not read and parsed from
// any formated output.
const (
nPts = 7 // number of points per test
inc = 1000 // data set size increment per point
)
var (
p *plot.Plot
sortName = []string{"Bubble sort", "Insertion sort", "Quicksort"}
sortFunc = []func([]int){bubblesort, insertionsort, quicksort}
dataName = []string{"Ones", "Ascending", "Shuffled"}
dataFunc = []func(int) []int{ones, ascending, shuffled}
)
func main() {
rand.Seed(time.Now().Unix())
var err error
p, err = plot.New()
if err != nil {
log.Fatal(err)
}
p.X.Label.Text = "Data size"
p.Y.Label.Text = "microseconds"
p.Y.Scale = plot.LogScale{}
p.Y.Tick.Marker = plot.LogTicks{}
p.Y.Min = .5 // hard coded to make enough room for legend
for dx, name := range dataName {
s, err := plotter.NewScatter(plotter.XYs{})
if err != nil {
log.Fatal(err)
}
s.Shape = plotutil.DefaultGlyphShapes[dx]
p.Legend.Add(name, s)
}
for sx, name := range sortName {
l, err := plotter.NewLine(plotter.XYs{})
if err != nil {
log.Fatal(err)
}
l.Color = plotutil.DarkColors[sx]
p.Legend.Add(name, l)
}
for sx := range sortFunc {
bench(sx, 0, 1) // for ones, a single timing is sufficient.
bench(sx, 1, 5) // ascending and shuffled have some randomness though,
bench(sx, 2, 5) // so average timings on 5 different random sets.
}
if err := p.Save(5*vg.Inch, 5*vg.Inch, "comp.png"); err != nil {
log.Fatal(err)
}
}
func bench(sx, dx, rep int) {
log.Println("bench", sortName[sx], dataName[dx], "x", rep)
pts := make(plotter.XYs, nPts)
sf := sortFunc[sx]
for i := range pts {
x := (i + 1) * inc
// to avoid timing sequence creation, create sequence before timing
// then just copy the data inside the timing loop. copy time should
// be the same regardless of sequence data.
s0 := dataFunc[dx](x) // reference sequence
s := make([]int, x) // working copy
var tSort int64
for j := 0; j < rep; j++ {
tSort += testing.Benchmark(func(b *testing.B) {
for i := 0; i < b.N; i++ {
copy(s, s0)
sf(s)
}
}).NsPerOp()
}
tSort /= int64(rep)
log.Println(x, "items", tSort, "ns") // step 2.5, write timings
pts[i] = struct{ X, Y float64 }{float64(x), float64(tSort) * .001}
}
pl, ps, err := plotter.NewLinePoints(pts) // step 3, plot timings
if err != nil {
log.Fatal(err)
}
pl.Color = plotutil.DarkColors[sx]
ps.Color = plotutil.DarkColors[sx]
ps.Shape = plotutil.DefaultGlyphShapes[dx]
p.Add(pl, ps)
}