2016 Update

This commit is contained in:
Tina Müller 2016-12-05 22:15:40 +01:00
parent 948b86eafa
commit dcf5d15da3
7965 changed files with 139854 additions and 31002 deletions

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@ -0,0 +1,41 @@
import Integer
defmodule Rectangle do
def cut_it(h, w) when is_odd(h) and is_odd(w), do: 0
def cut_it(h, w) when is_odd(h), do: cut_it(w, h)
def cut_it(_, 1), do: 1
def cut_it(h, 2), do: h
def cut_it(2, w), do: w
def cut_it(h, w) do
grid = List.duplicate(false, (h + 1) * (w + 1))
t = div(h, 2) * (w + 1) + div(w, 2)
if is_odd(w) do
grid = grid |> List.replace_at(t, true) |> List.replace_at(t+1, true)
walk(h, w, div(h, 2), div(w, 2) - 1, grid) + walk(h, w, div(h, 2) - 1, div(w, 2), grid) * 2
else
grid = grid |> List.replace_at(t, true)
count = walk(h, w, div(h, 2), div(w, 2) - 1, grid)
if h == w, do: count * 2,
else: count + walk(h, w, div(h, 2) - 1, div(w, 2), grid)
end
end
defp walk(h, w, y, x, grid, count\\0)
defp walk(h, w, y, x,_grid, count) when y in [0,h] or x in [0,w], do: count+1
defp walk(h, w, y, x, grid, count) do
blen = (h + 1) * (w + 1) - 1
t = y * (w + 1) + x
grid = grid |> List.replace_at(t, true) |> List.replace_at(blen-t, true)
Enum.reduce(next(w), count, fn {nt, dy, dx}, cnt ->
if Enum.at(grid, t+nt), do: cnt, else: cnt + walk(h, w, y+dy, x+dx, grid)
end)
end
defp next(w), do: [{w+1, 1, 0}, {-w-1, -1, 0}, {-1, 0, -1}, {1, 0, 1}] # {next,dy,dx}
end
Enum.each(1..9, fn w ->
Enum.each(1..w, fn h ->
if is_even(w * h), do: IO.puts "#{w} x #{h}: #{Rectangle.cut_it(w, h)}"
end)
end)

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@ -0,0 +1,77 @@
defmodule Rectangle do
def cut(h, w, disp\\true) when rem(h,2)==0 or rem(w,2)==0 do
limit = div(h * w, 2)
start_link
grid = make_grid(h, w)
walk(h, w, grid, 0, 0, limit, %{}, [])
if disp, do: display(h, w)
result = Agent.get(__MODULE__, &(&1))
Agent.stop(__MODULE__)
MapSet.to_list(result)
end
defp start_link do
Agent.start_link(fn -> MapSet.new end, name: __MODULE__)
end
defp make_grid(h, w) do
for i <- 0..h-1, j <- 0..w-1, into: %{}, do: {{i,j}, true}
end
defp walk(h, w, grid, x, y, limit, cut, select) do
grid2 = grid |> Map.put({x,y}, false) |> Map.put({h-x-1,w-y-1}, false)
select2 = [{x,y} | select] |> Enum.sort
unless cut[select2] do
if length(select2) == limit do
Agent.update(__MODULE__, fn set -> MapSet.put(set, select2) end)
else
cut2 = Map.put(cut, select2, true)
search_next(grid2, select2)
|> Enum.each(fn {i,j} -> walk(h, w, grid2, i, j, limit, cut2, select2) end)
end
end
end
defp dirs(x, y), do: [{x+1, y}, {x-1, y}, {x, y-1}, {x, y+1}]
defp search_next(grid, select) do
(for {x,y} <- select, {i,j} <- dirs(x,y), grid[{i,j}], do: {i,j})
|> Enum.uniq
end
defp display(h, w) do
Agent.get(__MODULE__, &(&1))
|> Enum.each(fn select ->
grid = Enum.reduce(select, make_grid(h,w), fn {x,y},grid ->
%{grid | {x,y} => false}
end)
IO.puts to_string(h, w, grid)
end)
end
defp to_string(h, w, grid) do
text = for x <- 0..h*2, into: %{}, do: {x, String.duplicate(" ", w*4+1)}
text = Enum.reduce(0..h, text, fn i,acc ->
Enum.reduce(0..w, acc, fn j,txt ->
to_s(txt, i, j, grid)
end)
end)
Enum.map_join(0..h*2, "\n", fn i -> text[i] end)
end
defp to_s(text, i, j, grid) do
text = if grid[{i,j}] != grid[{i-1,j}], do: replace(text, i*2, j*4+1, "---"), else: text
text = if grid[{i,j}] != grid[{i,j-1}], do: replace(text, i*2+1, j*4, "|"), else: text
replace(text, i*2, j*4, "+")
end
defp replace(text, x, y, replacement) do
len = String.length(replacement)
Map.update!(text, x, fn str ->
String.slice(str, 0, y) <> replacement <> String.slice(str, y+len..-1)
end)
end
end
Rectangle.cut(2, 2) |> length |> IO.puts
Rectangle.cut(3, 4) |> length |> IO.puts

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@ -0,0 +1,66 @@
import java.util.*;
public class CutRectangle {
private static int[][] dirs = {{0, -1}, {-1, 0}, {0, 1}, {1, 0}};
public static void main(String[] args) {
cutRectangle(2, 2);
cutRectangle(4, 3);
}
static void cutRectangle(int w, int h) {
if (w % 2 == 1 && h % 2 == 1)
return;
int[][] grid = new int[h][w];
Stack<Integer> stack = new Stack<>();
int half = (w * h) / 2;
long bits = (long) Math.pow(2, half) - 1;
for (; bits > 0; bits -= 2) {
for (int i = 0; i < half; i++) {
int r = i / w;
int c = i % w;
grid[r][c] = (bits & (1 << i)) != 0 ? 1 : 0;
grid[h - r - 1][w - c - 1] = 1 - grid[r][c];
}
stack.push(0);
grid[0][0] = 2;
int count = 1;
while (!stack.empty()) {
int pos = stack.pop();
int r = pos / w;
int c = pos % w;
for (int[] dir : dirs) {
int nextR = r + dir[0];
int nextC = c + dir[1];
if (nextR >= 0 && nextR < h && nextC >= 0 && nextC < w) {
if (grid[nextR][nextC] == 1) {
stack.push(nextR * w + nextC);
grid[nextR][nextC] = 2;
count++;
}
}
}
}
if (count == half) {
printResult(grid);
}
}
}
static void printResult(int[][] arr) {
for (int[] a : arr)
System.out.println(Arrays.toString(a));
System.out.println();
}
}

View file

@ -63,13 +63,11 @@ sub solve(Int $hh, Int $ww, Int $recur) returns Int {
return $cnt;
}
sub MAIN {
my ($y, $x);
loop ($y = 1; $y <= 10; $y++) {
loop ($x = 1; $x <= $y; $x++) {
if (!($x +& 1) || !($y +& 1)) {
printf("%d x %d: %d\n", $y, $x, solve($y, $x, 1));
}
my ($y, $x);
loop ($y = 1; $y <= 10; $y++) {
loop ($x = 1; $x <= $y; $x++) {
if (!($x +& 1) || !($y +& 1)) {
printf("%d x %d: %d\n", $y, $x, solve($y, $x, 1));
}
}
}

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@ -2,7 +2,7 @@
/*────────────────────────────── cut along unit dimensions and may be rotated.*/
numeric digits 20 /*be able to handle some big integers. */
parse arg N .; if N=='' then N=10 /*N not specified? Then use default.*/
dir.=0; dir.0.1=-1; dir.1.0=-1; dir.2.1=1; dir.3.0=1 /*four directions*/
dir.=0; dir.0.1=-1; dir.1.0=-1; dir.2.1=1; dir.3.0=1 /*4 directions.*/
do y=2 to N; say /*calculate rectangles up to size NxN.*/
do x=1 for y; if x//2 & y//2 then iterate /*not if both X&Y odd.*/
@ -11,35 +11,35 @@ dir.=0; dir.0.1=-1; dir.1.0=-1; dir.2.1=1; dir.3.0=1 /*four directions*/
end /*x*/
end /*y*/
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────S subroutine──────────────────────────────*/
s: if arg(1)=1 then return arg(3); return word(arg(2) 's',1) /*pluralizer.*/
/*──────────────────────────────────SOLVE subroutine──────────────────────────*/
solve: procedure expose # dir. @. h len next. w
parse arg hh 1 h,ww 1 w,recur; @.=0 /*get args; zero rectangle coördinates.*/
if h//2 then do; t=w; w=h; h=t; if h//2 then return 0
end
if w==1 then return 1
if w==2 then return h
if h==2 then return w /* % is REXX's integer division. */
cy = h%2; cx=w%2 /*cut the [XY] rectangle in half. */
len = (h+1) * (w+1) - 1 /*extend the area of the rectangle. */
next.0=-1; next.1=-w-1; next.2=1; next.3=w+1 /*direction and distance.*/
if recur then #=0
do x=cx+1 to w-1; t=x+cy*(w+1)
@.t=1; _=len-t; @._=1; call walk cy-1,x
end /*x*/
#=#+1
if h==w then #=#+# /*double the count of rectangle cuts. */
else if w//2==0 & recur then call solve w,h,0
return #
/*──────────────────────────────────WALK subroutine───────────────────────────*/
walk: procedure expose # dir. @. h len next. w; parse arg y,x
if y==h | x==0 | x==w | y==0 then do; #=#=2; return; end
t=x + y*(w+1); @.t=@.t+1; _=len-t
@._=@._+1
do j=0 for 4; _ = t+next.j /*try four directions.*/
if @._==0 then call walk y+dir.j.0, x+dir.j.1
end /*j*/
@.t=@.t-1
_=len-t; @._=@._-1
return
/*────────────────────────────────────────────────────────────────────────────*/
s: if arg(1)=1 then return arg(3); return word(arg(2) 's',1) /*pluralizer*/
/*────────────────────────────────────────────────────────────────────────────*/
solve: procedure expose # dir. @. h len next. w; @.=0 /*zero rect. coördinates*/
parse arg hh 1 h,ww 1 w,recur /*obtain the values for some arguments.*/
if h//2 then do; t=w; w=h; h=t; if h//2 then return 0
end
if w==1 then return 1
if w==2 then return h
if h==2 then return w /* % is REXX's integer division. */
cy = h%2; cx=w%2 /*cut the [XY] rectangle in half. */
len = (h+1) * (w+1) - 1 /*extend the area of the rectangle. */
next.0=-1; next.1=-w-1; next.2=1; next.3=w+1 /*direction & distance*/
if recur then #=0
do x=cx+1 to w-1; t=x+cy*(w+1)
@.t=1; _=len-t; @._=1; call walk cy-1,x
end /*x*/
#=#+1
if h==w then #=#+# /*double the count of rectangle cuts. */
else if w//2==0 & recur then call solve w,h,0
return #
/*────────────────────────────────────────────────────────────────────────────*/
walk: procedure expose # dir. @. h len next. w; parse arg y,x
if y==h | x==0 | x==w | y==0 then do; #=#=2; return; end
t=x + y*(w+1); @.t=@.t+1; _=len-t
@._=@._+1
do j=0 for 4; _ = t+next.j /*try four directions.*/
if @._==0 then call walk y+dir.j.0, x+dir.j.1
end /*j*/
@.t=@.t-1
_=len-t; @._=@._-1
return

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@ -2,7 +2,7 @@
/*────────────────────────────── cut along unit dimensions and may be rotated.*/
numeric digits 20 /*be able to handle some big integers. */
parse arg N .; if N=='' then N=10 /*N not specified? Then use default.*/
dir.=0; dir.0.1=-1; dir.1.0=-1; dir.2.1=1; dir.3.0=1 /*four directions*/
dir.=0; dir.0.1=-1; dir.1.0=-1; dir.2.1=1; dir.3.0=1 /*4 directions.*/
do y=2 to N; say /*calculate rectangles up to size NxN.*/
do x=1 for y; if x//2 & y//2 then iterate /*not if both X&Y odd.*/
@ -11,45 +11,45 @@ dir.=0; dir.0.1=-1; dir.1.0=-1; dir.2.1=1; dir.3.0=1 /*four directions*/
end /*x*/
end /*y*/
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────S subroutine──────────────────────────────*/
s: if arg(1)=1 then return arg(3); return word(arg(2) 's',1) /*pluralizer.*/
/*──────────────────────────────────SOLVE subroutine──────────────────────────*/
solve: procedure expose # dir. @. h len next. w
parse arg hh 1 h,ww 1 w,recur; @.=0 /*get args; zero rectangle coördinates.*/
if h//2 then do; parse value w h w with t w h; if h//2 then return 0
end
if w==1 then return 1
if w==2 then return h
if h==2 then return w /* % is REXX's integer division. */
cy = h%2; cx=w%2 /*cut the [XY] rectangle in half. */
len = (h+1) * (w+1) - 1 /*extend the area of the rectangle. */
next.0=-1; next.1=-w-1; next.2=1; next.3=w+1 /*direction and distance.*/
if recur then #=0
do x=cx+1 to w-1; t=x+cy*(w+1)
@.t=1; _=len-t; @._=1; call walk cy-1,x
end /*x*/
#=#+1
if h==w then #=#+# /*double the count of rectangle cuts. */
else if w//2==0 & recur then call solve w,h,0
return #
/*──────────────────────────────────WALK subroutine───────────────────────────*/
walk: procedure expose # dir. @. h len next. w; parse arg y,x
if y==h then do; #=#+2; return; end /* ◄──┐ REXX short circuit. */
if x==0 then do; #=#+2; return; end /* ◄──┤ " " " */
if x==w then do; #=#+2; return; end /* ◄──┤ " " " */
if y==0 then do; #=#+2; return; end /* ◄──┤ " " " */
t=x + y*(w+1); @.t=@.t+1; _=len-t /* │ ordered by most likely ►───┐ */
@._=@._+1 /* └─────────────────────────────┘ */
do j=0 for 4; _ = t+next.j /*try four directions.*/
if @._==0 then do
yn=y+dir.j.0; xn=x+dir.j.1
if yn==h then do; #=#+2; iterate; end
if xn==0 then do; #=#+2; iterate; end
if xn==w then do; #=#+2; iterate; end
if yn==0 then do; #=#+2; iterate; end
call walk yn, xn
end
end /*j*/
@.t=@.t-1
_=len-t; @._=@._-1
return
/*────────────────────────────────────────────────────────────────────────────*/
s: if arg(1)=1 then return arg(3); return word(arg(2) 's',1) /*pluralizer*/
/*────────────────────────────────────────────────────────────────────────────*/
solve: procedure expose # dir. @. h len next. w; @.=0 /*zero rect. coördinates*/
parse arg hh 1 h,ww 1 w,recur /*obtain the values for some arguments.*/
if h//2 then do; parse value w h w with t w h; if h//2 then return 0
end
if w==1 then return 1
if w==2 then return h
if h==2 then return w /* % is REXX's integer division. */
cy = h%2; cx=w%2 /*cut the [XY] rectangle in half. */
len = (h+1) * (w+1) - 1 /*extend the area of the rectangle. */
next.0=-1; next.1=-w-1; next.2=1; next.3=w+1 /*direction & distance*/
if recur then #=0
do x=cx+1 to w-1; t=x+cy*(w+1)
@.t=1; _=len-t; @._=1; call walk cy-1,x
end /*x*/
#=#+1
if h==w then #=#+# /*double the count of rectangle cuts. */
else if w//2==0 & recur then call solve w,h,0
return #
/*────────────────────────────────────────────────────────────────────────────*/
walk: procedure expose # dir. @. h len next. w; parse arg y,x
if y==h then do; #=#+2; return; end /*◄──┐ REXX short circuit. */
if x==0 then do; #=#+2; return; end /*◄──┤ " " " */
if x==w then do; #=#+2; return; end /*◄──┤ " " " */
if y==0 then do; #=#+2; return; end /*◄──┤ " " " */
t=x + y*(w+1); @.t=@.t+1; _=len-t /* │ordered by most likely ►──┐*/
@._=@._+1 /* └──────────────────────────*/
do j=0 for 4; _ = t+next.j /*try 4 directions.*/
if @._==0 then do
yn=y+dir.j.0; xn=x+dir.j.1
if yn==h then do; #=#+2; iterate; end
if xn==0 then do; #=#+2; iterate; end
if xn==w then do; #=#+2; iterate; end
if yn==0 then do; #=#+2; iterate; end
call walk yn, xn
end
end /*j*/
@.t=@.t-1
_=len-t; @._=@._-1
return