2016 Update

This commit is contained in:
Tina Müller 2016-12-05 22:15:40 +01:00
parent 948b86eafa
commit dcf5d15da3
7965 changed files with 139854 additions and 31002 deletions

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@ -1,6 +1,7 @@
The task is to draw a sphere.
;Task:
Draw a sphere.
The sphere can be represented graphically, or in ascii art,
depending on the language capabilities.
The sphere can be represented graphically, or in ASCII art, depending on the language capabilities.
Either static or rotational projection is acceptable for this task.
<br><br>

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(*
** Solution to Draw_a_sphere.dats
*)
(* ****** ****** *)
//
#include
"share/atspre_define.hats" // defines some names
#include
"share/atspre_staload.hats" // for targeting C
#include
"share/HATS/atspre_staload_libats_ML.hats" // for ...
#include
"share/HATS/atslib_staload_libats_libc.hats" // for libc
//
(* ****** ****** *)
extern
fun
Draw_a_sphere
(
R: double, k: double, ambient: double
) : void // end of [Draw_a_sphere]
(* ****** ****** *)
implement
Draw_a_sphere
(
R: double, k: double, ambient: double
) = let
fun normalize(v0: double, v1: double, v2: double): (double, double, double) = let
val len = sqrt(v0*v0+v1*v1+v2*v2)
in
(v0/len, v1/len, v2/len)
end // end of [normalize]
fun dot(v0: double, v1: double, v2: double, x0: double, x1: double, x2: double): double = let
val d = v0*x0+v1*x1+v2*x2
val sgn = gcompare_val_val<double> (d, 0.0)
in
if sgn < 0 then ~d else 0.0
end // end of [dot]
fun print_char(i: int): void =
if i = 0 then print!(".") else
if i = 1 then print!(":") else
if i = 2 then print!("!") else
if i = 3 then print!("*") else
if i = 4 then print!("o") else
if i = 5 then print!("e") else
if i = 6 then print!("&") else
if i = 7 then print!("#") else
if i = 8 then print!("%") else
if i = 9 then print!("@") else print!(" ")
val i_start = floor(~R)
val i_end = ceil(R)
val j_start = floor(~2 * R)
val j_end = ceil(2 * R)
val (l0, l1, l2) = normalize(30.0, 30.0, ~50.0)
fun loopj(j: int, j_end: int, x: double): void = let
val y = j / 2.0 + 0.5;
val sgn = gcompare_val_val<double> (x*x + y*y, R*R)
val (v0, v1, v2) = normalize(x, y, sqrt(R*R - x*x - y*y))
val b = pow(dot(l0, l1, l2, v0, v1, v2), k) + ambient
val intensity = 9.0 - 9.0*b
val sgn2 = gcompare_val_val<double> (intensity, 0.0)
val sgn3 = gcompare_val_val<double> (intensity, 9.0)
in
( if sgn > 0 then print_char(10) else
if sgn2 < 0 then print_char(0) else
if sgn3 >= 0 then print_char(8) else
print_char(g0float2int(intensity));
if j < j_end then loopj(j+1, j_end, x)
)
end // end of [loopj]
fun loopi(i: int, i_end: int, j: int, j_end: int): void = let
val x = i + 0.5
val () = loopj(j, j_end, x)
val () = println!()
in
if i < i_end then loopi(i+1, i_end, j, j_end)
end // end of [loopi]
in
loopi(g0float2int(i_start), g0float2int(i_end), g0float2int(j_start), g0float2int(j_end))
end
(* ****** ****** *)
implement
main0() = () where
{
val () = DrawSphere(20.0, 4.0, .1)
val () = DrawSphere(10.0, 2.0, .4)
} (* end of [main0] *)
(* ****** ****** *)

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@ -42,7 +42,7 @@ Next
Locate 50,2
Color(RGB(255,255,255),RGB(0,0,0)) ' foreground color is changed
' empty keyboard buffer
While InKey <> "" : Var _key_ = InKey : Wend
While InKey <> "" : Wend
Print : Print "hit any key to end program"
Sleep
End

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@echo off
setlocal enabledelayedexpansion
mode con cols=80
set /a r=220,cent=340,r2=r/2
set "spaces= "
set "block1=MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM"
set "block2=#########"
set "block3=XXXXXXXXX"
set "block4=ooooooooo"
set "block5=?????????"
set "block6=*********"
set "block7=~~~~~~~~~"
set "block8=---------"
set wy=0
set linea=
echo Batch-File ASCII Ball
echo.
for /L %%y in (-%r%,10,%r%) do (
set /a "w1=r*r-%%y*%%y"
call:sqrt2 w1 w1
set /a "w1=14*w1/10,wy=(cent-w1),cnt=0,sp=wy/10,centre=cent/10-sp"
call set "linea=%%spaces:~0,!sp!%%%%block1:~0,!centre!%%
set /a wy=0,sum=0
for %%i in (30 80 120 150 170 185 195 200) do (
set /a "cnt+=1,wy2=(%%i+r2)*w1/r,ww=(wy2+5)/10-sum,wy=wy2,sum+=ww"
call set miblock=%%block!cnt!%%
call set "Linea=%%linea%%%%miblock:~0,!ww!%%"
)
call echo(!linea!
)
echo.
exit /b
:sqrt2 [num] calculates integer square root . By AAcini
set "s=!%~1!"
set /A "x=s/(11*1024)+40,x=(s/x+x)>>1,x=(s/x+x)>>1,x=(s/x+x)>>1,x=(s/x+x)>>1,x=(s/x+x)>>1,x+=(s-x*x)>>31
set %~2=%x%
exit /b

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plots[display](plottools[sphere](), axes = none, style = surface);

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@ -1,39 +1,38 @@
/*REXX program expresses a lighted sphere with simple characters for shading.*/
call drawSphere 19, 4, 2/10 /*draw a sphere with a radius of 19. */
call drawSphere 10, 2, 4/10 /* " " " " " " " ten. */
exit /*stick a fork in it, we're all done. */
/*─────────────────────────────────────one─liner subroutines──────────────────*/
ceil: procedure; parse arg x; _=trunc(x); return _ + (x>0) *(x\=_)
floor: procedure; parse arg x; _=trunc(x); return _ - (x<0) *(x\=_)
norm: parse arg _1 _2 _3; _=sqrt(_1**2+_2**2+_3**2); return _1/_ _2/_ _3/_
/*──────────────────────────────────DRAWSPHERE subroutine─────────────────────*/
drawSphere: procedure; parse arg r, k, ambient /*get the arguments from CL*/
if 1=='f1'x then shading= ".:!*oe&#%@" /* EBCDIC dithering chars. */
else shading= "·:!°oe@░▒▓" /* ASCII " " */
lightSource = '30 30 -50' /*position of light source.*/
parse value norm(lightSource) with s1 s2 s3 /*normalize light source. */
sLen=length(shading)-1; rr=r*r /*handy─dandy variables. */
/*REXX program expresses a lighted sphere with simple characters used for shading. */
call drawSphere 19, 4, 2/10 /*draw a sphere with a radius of 19. */
call drawSphere 10, 2, 4/10 /* " " " " " " " ten. */
exit /*stick a fork in it, we're all done. */
/*──────────────────────────────────────────────────────────────────────────────────────*/
ceil: procedure; parse arg x; _=trunc(x); return _ + (x>0) *(x\=_)
floor: procedure; parse arg x; _=trunc(x); return _ - (x<0) *(x\=_)
norm: parse arg $a $b $c; _=sqrt($a**2 + $b**2 + $c**2); return $a/_ $b/_ $c/_
/*──────────────────────────────────────────────────────────────────────────────────────*/
drawSphere: procedure; parse arg r, k, ambient /*get the arguments from CL*/
if 5=='f5'x then shading= ".:!*oe&#%@" /* EBCDIC dithering chars. */
else shading= "·:!°oe@░▒▓" /* ASCII " " */
lightSource= '30 30 -50' /*position of light source.*/
parse value norm(lightSource) with s1 s2 s3 /*normalize light source. */
sLen=length(shading)-1; rr=r*r /*handy─dandy variables. */
do i=floor(-r) to ceil(r) ; x= i+.5; xx=x**2; $=
do j=floor(-2*r) to ceil(r+r); y=j/2+.5; yy=y**2
if xx+yy<=rr then do /*is point within sphere ? */
parse value norm(x y sqrt(rr-xx-yy)) with v1 v2 v3
dot=s1*v1 + s2*v2 + s3*v3 /*the dot product of the Vs*/
if dot>0 then dot=0 /*if positive, make it zero*/
b=abs(dot)**k + ambient /*calculate the brightness.*/
if b<=0 then brite=sLen
else brite=trunc( max( (1-b) * sLen, 0) )
$=($)substr(shading,brite+1,1) /*build a display line.*/
end
else $=$' ' /*append a blank to line. */
end /*j*/
say strip($,'trailing') /*show a line of the sphere*/
end /*i*/ /* [↑] display the sphere.*/
return
/*──────────────────────────────────SQRT subroutine───────────────────────────*/
sqrt: procedure; parse arg x; if x=0 then return 0; d=digits(); i=; m.=9
numeric digits 9; numeric form; h=d+6; if x<0 then do; x=-x; i='i'; end
parse value format(x,2,1,,0) 'E0' with g 'E' _ .; g=g*.5'e'_%2
do j=0 while h>9; m.j=h; h=h%2+1; end /*j*/
do k=j+5 to 0 by -1; numeric digits m.k; g=(g+x/g)*.5; end /*k*/
numeric digits d; return (g/1)i /*make complex if X < 0.*/
do i=floor(-r) to ceil(r) ; x= i+.5; xx=x**2; $=
do j=floor(-2*r) to ceil(r+r); y=j/2+.5; yy=y**2
if xx+yy<=rr then do /*is point within sphere ? */
parse value norm(x y sqrt(rr-xx-yy)) with v1 v2 v3
dot=s1*v1 + s2*v2 + s3*v3 /*the dot product of the Vs*/
if dot>0 then dot=0 /*if positive, make it zero*/
b=abs(dot)**k + ambient /*calculate the brightness.*/
if b<=0 then brite=sLen
else brite=trunc( max( (1-b) * sLen, 0) )
$=($)substr(shading,brite+1,1) /*construct a display line.*/
end
else $=$' ' /*append a blank to line. */
end /*j*/
say strip($, 'T') /*show a line of the sphere*/
end /*i*/ /* [↑] display the sphere.*/
return
/*──────────────────────────────────────────────────────────────────────────────────────*/
sqrt: procedure; parse arg x; if x=0 then return 0; d=digits(); m.=9; numeric form
numeric digits; parse value format(x,2,1,,0) 'E0' with g "E" _ .; g=g*.5'e'_%2
h=d+6; do j=0 while h>9; m.j=h; h=h%2+1; end /*j*/
do k=j+5 to 0 by -1; numeric digits m.k; g=(g+x/g)*.5; end /*k*/
numeric digits d; return g/1

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1 REM fast
50 REM spheer with hidden lines and rotation
100 CLS
110 PRINT "sphere with lenght&wide-circles"
120 PRINT "_______________________________"''
200 INPUT "rotate x-as:";a
210 INPUT "rotate y-as:";b
220 INPUT "rotate z-as:";c
225 INPUT "distance lines(10-45):";d
230 LET u=128: LET v=87: LET r=87: LET bm=PI/180: LET h=.5
240 LET s1=SIN (a*bm): LET s2=SIN (b*bm): LET s3=SIN (c*bm)
250 LET c1=COS (a*bm): LET c2=COS (b*bm): LET c3=COS (c*bm)
260 REM calc rotate matrix
270 LET ax=c2*c3: LET ay=-c2*s3: LET az=s2
280 LET bx=c1*s3+s1*s2*c3
290 LET by=c1*c3-s1*s2*s3: LET bz=-s1*c2
300 LET cx=s1*s3-c1*s2*c3
310 LET cy=s1*c3+c1*s2*s3: LET cz=c1*c2
400 REM draw outer
410 CLS : CIRCLE u,v,r
500 REM draw lenght-circle
510 FOR l=0 TO 180-d STEP d
515 LET f1=0
520 FOR p=0 TO 360 STEP 5
530 GO SUB 1000: REM xx,yy,zz calc
540 IF yy>0 THEN LET f2=0: LET f1=0: GO TO 580
550 LET xb=INT (u+xx+h): LET yb=INT (v+zz+h): LET f2=1
560 IF f1=0 THEN LET x1=xb: LET y1=yb: LET f1=1: GO TO 580
570 PLOT x1,y1: DRAW xb-x1,yb-y1: LET x1=xb: LET y1=yb: LET f1=f2
580 NEXT p
590 NEXT l
600 REM draw wide-circle
610 FOR p=-90+d TO 90-d STEP d
615 LET f1=0
620 FOR l=0 TO 360 STEP 5
630 GO SUB 1000: REM xx,yy,zz
640 IF yy>0 THEN LET f2=0: LET f1=0: GO TO 680
650 LET xb=INT (u+xx+h): LET yb=INT (v+zz+h): LET f2=1
660 IF f1=0 THEN LET x1=xb: LET y1=yb: LET f1=1: GO TO 680
670 PLOT x1,y1: DRAW xb-x1,yb-y1: LET x1=xb: LET y1=yb: LET f1=f2
680 NEXT l
690 NEXT p
700 PRINT #0;"...press any key...": PAUSE 0: RUN
999 REM sfere-coordinates>>>Cartesis Coordinate
1000 LET x=r*COS (p*bm)*COS (l*bm)
1010 LET y=r*COS (p*bm)*SIN (l*bm)
1020 LET z=r*SIN (p*bm)
1030 REM p(x,y,z) rotate to p(xx,yy,zz)
1040 LET xx=ax*x+ay*y+az*z
1050 LET yy=bx*x+by*y+bz*z
1060 LET zz=cx*x+cy*y+cz*z
1070 RETURN