2016 Update
This commit is contained in:
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7965 changed files with 139854 additions and 31002 deletions
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@ -1,96 +1,108 @@
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'[RC] Forest Fire
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'written for FreeBASIC v16
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'written for FreeBASIC
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'Program code based on BASIC256 from Rosettacode website
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'http://rosettacode.org/wiki/Forest_fire#BASIC256
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'06-10-2016 updated/tweaked the code
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'compile with fbc -s gui
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dim fire as double
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dim p as single
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P = 0.003 : fire = 0.00003
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gen = 0
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N = 400 : M = 400
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#Define M 400
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#Define N 640
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dim f0(-1 to N+2,-1 to M+2)
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dim fn(-1 to N+2,-1 to M+2)
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dim number1 as double
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Dim As Double p = 0.003
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Dim As Double fire = 0.00003
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'Dim As Double number1
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Dim As Integer gen, x, y
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Dim As String press
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white = 15 'color 15 is white
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yellow = 14 'color 14 is yellow
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black = 0 'color 0 is black
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green = 2 'color 2 is green
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red = 4 'color 4 is red
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'f0() and fn() use memory from the memory pool
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Dim As UByte f0(), fn()
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ReDim f0(-1 To N +2, -1 To M +2)
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ReDim fn(-1 To N +2, -1 To M +2)
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screen 18 'Resolution 640x480 with at least 256 colors
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randomize timer
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Dim As UByte white = 15 'color 15 is white
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Dim As UByte yellow = 14 'color 14 is yellow
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Dim As UByte black = 0 'color 0 is black
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Dim As UByte green = 2 'color 2 is green
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Dim As UByte red = 4 'color 4 is red
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locate 28,1
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BEEP
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Screen 18 'Resolution 640x480 with at least 256 colors
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Randomize Timer
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Locate 28,1
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Beep
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Print " Welcome to Forest Fire"
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locate 29,1
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print " press any key to start"
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sleep
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locate 28,1
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Print " Welcome to Forest Fire"
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locate 29,1
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print " "
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Locate 29,1
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Print " press any key to start"
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Sleep
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'Locate 28,1
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'Print " Welcome to Forest Fire"
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Locate 29,1
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Print " "
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' 1 tree, 0 empty, 2 fire
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color green ' this is green color for trees
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for x = 1 to N
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for y = 1 to M
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if rnd < 0.5 then 'populate original tree density
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f0(x,y) = 1
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pset (x,y)
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end if
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next y
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next x
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Color green ' this is green color for trees
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For x = 1 To N
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For y = 1 To M
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If Rnd < 0.5 Then 'populate original tree density
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f0(x,y) = 1
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PSet (x,y)
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End If
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Next y
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Next x
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color white
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locate 29,1
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Print " Press any key to continue "
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sleep
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locate 29,1
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Color white
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Locate 29,1
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Print " Press any key to continue "
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Sleep
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Locate 29,1
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Print " Press 'space bar' to continue/pause, ESC to stop "
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do
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press$ = inkey$
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for x = 1 to N
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for y = 1 to M
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if not f0(x,y) and rnd<P then fn(x,y)=1
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if f0(x,y)=2 then fn(x,y)=0
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if f0(x,y)=1 then
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fn(x,y) = 1
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if f0(x-1,y-1)=2 or f0(x,y-1)=2 or f0(x+1,y-1)=2 then fn(x,y)=2
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if f0(x-1,y)=2 or f0(x+1,y)=2 or rnd<fire then fn(x,y)=2
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if f0(x-1,y+1)=2 or f0(x,y+1)=2 or f0(x+1,y+1)=2 then fn(x,y)=2
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end if
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'set up color and drawing
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'0 empty (black), 1 tree (green), 2 fire (white)
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if fn(x,y)=0 then color black 'empty
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if fn(x,y)=1 then color green 'tree
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if fn(x,y)=2 then color white 'fire
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'plot x-1,y-1
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pset (x-1,y-1)
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next y
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next x
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'print generation number
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gen = gen + 1
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locate 28,1
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color white 'this is white color
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Print " Generation number # ";gen
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'transfer new generation to current generation
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for x = 1 to N
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for y = 1 to M
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f0(x,y) = fn(x,y)
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next y
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next x
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Do
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press = InKey
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ScreenLock
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For x = 1 To N
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For y = 1 To M
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If Not f0(x,y) And Rnd<P Then fn(x,y)=1
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If f0(x,y)=2 Then fn(x,y)=0
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If f0(x,y)=1 Then
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fn(x,y) = 1
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If f0(x-1,y-1)=2 OrElse f0(x,y-1)=2 OrElse f0(x+1,y-1)=2 Then fn(x,y)=2
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If f0(x-1,y)=2 OrElse f0(x+1,y)=2 OrElse Rnd<fire Then fn(x,y)=2
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If f0(x-1,y+1)=2 OrElse f0(x,y+1)=2 OrElse f0(x+1,y+1)=2 Then fn(x,y)=2
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End If
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'set up color and drawing
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'0 empty (black), 1 tree (green), 2 fire (white)
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If fn(x,y)=0 Then Color black 'empty
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If fn(x,y)=1 Then Color green 'tree
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If fn(x,y)=2 Then Color red 'fire
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'plot x-1,y-1
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PSet (x-1,y-1)
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Next y
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Next x
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'print generation number
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gen = gen + 1
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Locate 28,1
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Color white 'this is white color
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Print " Generation number # ";gen
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'transfer new generation to current generation
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For x = 1 To N
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For y = 1 To M
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f0(x,y) = fn(x,y)
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Next y
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Next x
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ScreenUnlock
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sleep 3 ' slow down a little ... goes too fast otherwise
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if press$ = " " then sleep : press$ = inkey$
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if press$ = "s" then sleep
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LOOP UNTIL press$ = CHR$(27) 'return to do loop up top until "esc" key is pressed.
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' amount for sleep is in milliseconds, 1 = ignore key press
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Sleep 50, 1 ' slow down a little ... goes too fast otherwise
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If press = " " Then Sleep : press = InKey
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If press = "s" Then Sleep
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' return to do loop up top until "esc" key is pressed.
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' clicking close windows "X", closes the window immediately
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Loop Until press = Chr(27) OrElse press = Chr(255)+"k"
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If press = Chr(255) + "k" Then End
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locate 28,1
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color white
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Print " You entered ESC - goodbye "
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Print " Press any key to exit "
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sleep
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Locate 28,1
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Color white
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Print " You entered ESC - goodbye "
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Print " Press any key to exit "
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Sleep
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@ -1,167 +1,138 @@
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; Some systems reports high CPU-load while running this code.
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; This may likely be due to the graphic driver used in the
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; 2D-function Plot().
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; If experiencing this problem, please reduce the #Width & #Height
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; or activate the parameter #UnLoadCPU below with a parameter 1 or 2.
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;
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; This code should work with the demo version of PureBasic on both PC & Linux
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; General parameters for the world
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#f = 1e-6
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#p = 1e-2
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#SeedATree = 0.005
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#Width = 400
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#Height = 400
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; Setting up colours
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#Fire = $080CF7
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#BackGround = $BFD5D3
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#YoungTree = $00E300
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#NormalTree = $00AC00
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#MatureTree = $009500
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#OldTree = $007600
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#Black = $000000
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; Depending on your hardware, use this to control the speed/CPU-load.
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; 0 = No load reduction
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; 1 = Only active about every second frame
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; 2 = '1' & release the CPU after each horizontal line.
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#UnLoadCPU = 0
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Enumeration
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#Empty =0
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#Ignited
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#Burning
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#Tree
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#Old=#Tree+20
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EndEnumeration
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Global Dim Forest.i(#Width, #Height)
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Global Title$="Forest fire in PureBasic"
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Global Cnt
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Macro Rnd()
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(Random(2147483647)/2147483647.0)
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EndMacro
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Procedure Limit(n, min, max)
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If n<min
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n=min
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ElseIf n>max
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n=max
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EndIf
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ProcedureReturn n
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EndProcedure
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Procedure SpreadFire(x,y)
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Protected cnt=0, i, j
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For i=Limit(x-1, 0, #Width) To Limit(x+1, 0, #Width)
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For j=Limit(y-1, 0, #Height) To Limit(y+1, 0, #Height)
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If Forest(i,j)>=#Tree
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Forest(i,j)=#Ignited
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EndIf
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Next
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Next
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EndProcedure
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Procedure InitMap()
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Protected x, y, type
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For y=1 To #Height
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For x=1 To #Width
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If Rnd()<=#SeedATree
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type=#Tree
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Else
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type=#Empty
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EndIf
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Forest(x,y)=type
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Next
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Next
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EndProcedure
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Procedure UpdateMap()
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Protected x, y
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For y=1 To #Height
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For x=1 To #Width
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Select Forest(x,y)
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Case #Burning
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Forest(x,y)=#Empty
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SpreadFire(x,y)
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Case #Ignited
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Forest(x,y)=#Burning
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Case #Empty
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If Rnd()<=#p
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Forest(x,y)=#Tree
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EndIf
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Default
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If Rnd()<=#f
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Forest(x,y)=#Burning
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Else
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Forest(x,y)+1
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EndIf
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EndSelect
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Next
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Next
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EndProcedure
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Procedure PresentMap()
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Protected x, y, c
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cnt+1
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SetWindowTitle(0,Title$+", time frame="+Str(cnt))
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StartDrawing(ImageOutput(1))
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For y=0 To OutputHeight()-1
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For x=0 To OutputWidth()-1
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Select Forest(x,y)
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Case #Empty
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c=#BackGround
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Case #Burning, #Ignited
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c=#Fire
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Default
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If Forest(x,y)<#Tree+#Old
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c=#YoungTree
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ElseIf Forest(x,y)<#Tree+2*#Old
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c=#NormalTree
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ElseIf Forest(x,y)<#Tree+3*#Old
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c=#MatureTree
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ElseIf Forest(x,y)<#Tree+4*#Old
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c=#OldTree
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Else ; Tree died of old age
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Forest(x,y)=#Empty
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c=#Black
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EndIf
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EndSelect
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Plot(x,y,c)
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Next
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CompilerIf #UnLoadCPU>1
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Delay(1)
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CompilerEndIf
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Next
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StopDrawing()
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ImageGadget(1, 0, 0, #Width, #Height, ImageID(1))
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EndProcedure
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If OpenWindow(0, 10, 30, #Width, #Height, Title$, #PB_Window_MinimizeGadget)
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SmartWindowRefresh(0, 1)
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If CreateImage(1, #Width, #Height)
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Define Event, freq
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If ExamineDesktops() And DesktopFrequency(0)
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freq=DesktopFrequency(0)
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Else
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freq=60
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EndIf
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AddWindowTimer(0,0,5000/freq)
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InitMap()
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Repeat
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Event = WaitWindowEvent()
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Select Event
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Case #PB_Event_CloseWindow
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End
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Case #PB_Event_Timer
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CompilerIf #UnLoadCPU>0
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Delay(25)
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CompilerEndIf
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UpdateMap()
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PresentMap()
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EndSelect
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ForEver
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EndIf
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EndIf
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width%=80
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height%=50
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DIM world%(width%+2,height%+2,2)
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clock%=0
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'
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empty%=0 ! some mnemonic codes for the different states
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burning%=1
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tree%=2
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'
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f=0.0003
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p=0.03
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max_clock%=100
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'
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@open_window
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@setup_world
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DO
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clock%=clock%+1
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EXIT IF clock%>max_clock%
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@display_world
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@update_world
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LOOP
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@close_window
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'
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' Setup the world
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'
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PROCEDURE setup_world
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LOCAL i%,j%
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'
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RANDOMIZE 0
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ARRAYFILL world%(),empty%
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' with Probability 0.5, create tree in cells
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FOR i%=1 TO width%
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FOR j%=1 TO height%
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IF RND>0.5
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world%(i%,j%,0)=tree%
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ENDIF
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NEXT j%
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NEXT i%
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'
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cur%=0
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new%=1
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RETURN
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'
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' Display world on window
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'
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PROCEDURE display_world
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LOCAL size%,i%,j%,offsetx%,offsety%,x%,y%
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'
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size%=5
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offsetx%=10
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offsety%=20
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'
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VSETCOLOR 0,15,15,15 ! colour for empty
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VSETCOLOR 1,15,0,0 ! colour for burning
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VSETCOLOR 2,0,15,0 ! colour for tree
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VSETCOLOR 3,0,0,0 ! colour for text
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DEFTEXT 3
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PRINT AT(1,1);"Clock: ";clock%
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'
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FOR i%=1 TO width%
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FOR j%=1 TO height%
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x%=offsetx%+size%*i%
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y%=offsety%+size%*j%
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SELECT world%(i%,j%,cur%)
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CASE empty%
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DEFFILL 0
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CASE tree%
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DEFFILL 2
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CASE burning%
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DEFFILL 1
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ENDSELECT
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PBOX x%,y%,x%+size%,y%+size%
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NEXT j%
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NEXT i%
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RETURN
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'
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' Check if a neighbour is burning
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'
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FUNCTION neighbour_burning(i%,j%)
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LOCAL x%
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'
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IF world%(i%,j%-1,cur%)=burning%
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RETURN TRUE
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ENDIF
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IF world%(i%,j%+1,cur%)=burning%
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RETURN TRUE
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ENDIF
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FOR x%=-1 TO 1
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IF world%(i%-1,j%+x%,cur%)=burning% OR world%(i%+1,j%+x%,cur%)=burning%
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RETURN TRUE
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ENDIF
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NEXT x%
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RETURN FALSE
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ENDFUNC
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'
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' Update the world state
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'
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PROCEDURE update_world
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LOCAL i%,j%
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'
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FOR i%=1 TO width%
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FOR j%=1 TO height%
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world%(i%,j%,new%)=world%(i%,j%,cur%)
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SELECT world%(i%,j%,cur%)
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CASE empty%
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IF RND>1-p
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world%(i%,j%,new%)=tree%
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ENDIF
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CASE tree%
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IF @neighbour_burning(i%,j%) OR RND>1-f
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world%(i%,j%,new%)=burning%
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ENDIF
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CASE burning%
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world%(i%,j%,new%)=empty%
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ENDSELECT
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NEXT j%
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NEXT i%
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'
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cur%=1-cur%
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new%=1-new%
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RETURN
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'
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' open and clear window
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'
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PROCEDURE open_window
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OPENW 1
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CLEARW 1
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VSETCOLOR 4,8,8,0
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DEFFILL 4
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PBOX 0,0,500,400
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RETURN
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'
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' close the window after keypress
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'
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PROCEDURE close_window
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~INP(2)
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CLOSEW 1
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RETURN
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@ -1,65 +1,167 @@
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Sub Run()
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//Handy named constants
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Const empty = 0
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Const tree = 1
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Const fire = 2
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Const ablaze = &cFF0000 //Using the &c numeric operator to indicate a color in hex
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Const alive = &c00FF00
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Const dead = &c804040
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; Some systems reports high CPU-load while running this code.
|
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; This may likely be due to the graphic driver used in the
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; 2D-function Plot().
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; If experiencing this problem, please reduce the #Width & #Height
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; or activate the parameter #UnLoadCPU below with a parameter 1 or 2.
|
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;
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; This code should work with the demo version of PureBasic on both PC & Linux
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//Our forest
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Dim worldPic As New Picture(480, 480, 32)
|
||||
Dim newWorld(120, 120) As Integer
|
||||
Dim oldWorld(120, 120) As Integer
|
||||
; General parameters for the world
|
||||
#f = 1e-6
|
||||
#p = 1e-2
|
||||
#SeedATree = 0.005
|
||||
#Width = 400
|
||||
#Height = 400
|
||||
|
||||
//Initialize forest
|
||||
Dim rand As New Random
|
||||
For x as Integer = 0 to 119
|
||||
For y as Integer = 0 to 119
|
||||
if rand.InRange(0, 2) = 0 Or x = 119 or y = 119 or x = 0 or y = 0 Then
|
||||
newWorld(x, y) = empty
|
||||
worldPic.Graphics.ForeColor = dead
|
||||
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
|
||||
Else
|
||||
newWorld(x, y) = tree
|
||||
worldPic.Graphics.ForeColor = alive
|
||||
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
|
||||
end if
|
||||
; Setting up colours
|
||||
#Fire = $080CF7
|
||||
#BackGround = $BFD5D3
|
||||
#YoungTree = $00E300
|
||||
#NormalTree = $00AC00
|
||||
#MatureTree = $009500
|
||||
#OldTree = $007600
|
||||
#Black = $000000
|
||||
|
||||
; Depending on your hardware, use this to control the speed/CPU-load.
|
||||
; 0 = No load reduction
|
||||
; 1 = Only active about every second frame
|
||||
; 2 = '1' & release the CPU after each horizontal line.
|
||||
#UnLoadCPU = 0
|
||||
|
||||
Enumeration
|
||||
#Empty =0
|
||||
#Ignited
|
||||
#Burning
|
||||
#Tree
|
||||
#Old=#Tree+20
|
||||
EndEnumeration
|
||||
|
||||
Global Dim Forest.i(#Width, #Height)
|
||||
Global Title$="Forest fire in PureBasic"
|
||||
Global Cnt
|
||||
|
||||
Macro Rnd()
|
||||
(Random(2147483647)/2147483647.0)
|
||||
EndMacro
|
||||
|
||||
Procedure Limit(n, min, max)
|
||||
If n<min
|
||||
n=min
|
||||
ElseIf n>max
|
||||
n=max
|
||||
EndIf
|
||||
ProcedureReturn n
|
||||
EndProcedure
|
||||
|
||||
Procedure SpreadFire(x,y)
|
||||
Protected cnt=0, i, j
|
||||
For i=Limit(x-1, 0, #Width) To Limit(x+1, 0, #Width)
|
||||
For j=Limit(y-1, 0, #Height) To Limit(y+1, 0, #Height)
|
||||
If Forest(i,j)>=#Tree
|
||||
Forest(i,j)=#Ignited
|
||||
EndIf
|
||||
Next
|
||||
Next
|
||||
oldWorld = newWorld
|
||||
EndProcedure
|
||||
|
||||
//Burn, baby burn!
|
||||
While Window1.stop = False
|
||||
For x as Integer = 0 To 119
|
||||
For y As Integer = 0 to 119
|
||||
Dim willBurn As Integer = rand.InRange(0, Window1.burnProb.Value)
|
||||
Dim willGrow As Integer = rand.InRange(0, Window1.growProb.Value)
|
||||
if x = 119 or y = 119 or x = 0 or y = 0 Then
|
||||
Continue
|
||||
end if
|
||||
Select Case oldWorld(x, y)
|
||||
Case empty
|
||||
If willGrow = (Window1.growProb.Value) Then
|
||||
newWorld(x, y) = tree
|
||||
worldPic.Graphics.ForeColor = alive
|
||||
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
|
||||
end if
|
||||
Case tree
|
||||
if oldWorld(x - 1, y) = fire Or oldWorld(x, y - 1) = fire Or oldWorld(x + 1, y) = fire Or oldWorld(x, y + 1) = fire Or oldWorld(x + 1, y + 1) = fire Or oldWorld(x - 1, y - 1) = fire Or oldWorld(x - 1, y + 1) = fire Or oldWorld(x + 1, y - 1) = fire Or willBurn = (Window1.burnProb.Value) Then
|
||||
newWorld(x, y) = fire
|
||||
worldPic.Graphics.ForeColor = ablaze
|
||||
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
|
||||
end if
|
||||
Case fire
|
||||
newWorld(x, y) = empty
|
||||
worldPic.Graphics.ForeColor = dead
|
||||
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
|
||||
End Select
|
||||
Next
|
||||
Procedure InitMap()
|
||||
Protected x, y, type
|
||||
For y=1 To #Height
|
||||
For x=1 To #Width
|
||||
If Rnd()<=#SeedATree
|
||||
type=#Tree
|
||||
Else
|
||||
type=#Empty
|
||||
EndIf
|
||||
Forest(x,y)=type
|
||||
Next
|
||||
Window1.Canvas1.Graphics.DrawPicture(worldPic, 0, 0)
|
||||
oldWorld = newWorld
|
||||
me.Sleep(Window1.speed.Value)
|
||||
Wend
|
||||
End Sub
|
||||
Next
|
||||
EndProcedure
|
||||
|
||||
Procedure UpdateMap()
|
||||
Protected x, y
|
||||
For y=1 To #Height
|
||||
For x=1 To #Width
|
||||
Select Forest(x,y)
|
||||
Case #Burning
|
||||
Forest(x,y)=#Empty
|
||||
SpreadFire(x,y)
|
||||
Case #Ignited
|
||||
Forest(x,y)=#Burning
|
||||
Case #Empty
|
||||
If Rnd()<=#p
|
||||
Forest(x,y)=#Tree
|
||||
EndIf
|
||||
Default
|
||||
If Rnd()<=#f
|
||||
Forest(x,y)=#Burning
|
||||
Else
|
||||
Forest(x,y)+1
|
||||
EndIf
|
||||
EndSelect
|
||||
Next
|
||||
Next
|
||||
EndProcedure
|
||||
|
||||
Procedure PresentMap()
|
||||
Protected x, y, c
|
||||
cnt+1
|
||||
SetWindowTitle(0,Title$+", time frame="+Str(cnt))
|
||||
StartDrawing(ImageOutput(1))
|
||||
For y=0 To OutputHeight()-1
|
||||
For x=0 To OutputWidth()-1
|
||||
Select Forest(x,y)
|
||||
Case #Empty
|
||||
c=#BackGround
|
||||
Case #Burning, #Ignited
|
||||
c=#Fire
|
||||
Default
|
||||
If Forest(x,y)<#Tree+#Old
|
||||
c=#YoungTree
|
||||
ElseIf Forest(x,y)<#Tree+2*#Old
|
||||
c=#NormalTree
|
||||
ElseIf Forest(x,y)<#Tree+3*#Old
|
||||
c=#MatureTree
|
||||
ElseIf Forest(x,y)<#Tree+4*#Old
|
||||
c=#OldTree
|
||||
Else ; Tree died of old age
|
||||
Forest(x,y)=#Empty
|
||||
c=#Black
|
||||
EndIf
|
||||
EndSelect
|
||||
Plot(x,y,c)
|
||||
Next
|
||||
CompilerIf #UnLoadCPU>1
|
||||
Delay(1)
|
||||
CompilerEndIf
|
||||
Next
|
||||
StopDrawing()
|
||||
ImageGadget(1, 0, 0, #Width, #Height, ImageID(1))
|
||||
EndProcedure
|
||||
|
||||
If OpenWindow(0, 10, 30, #Width, #Height, Title$, #PB_Window_MinimizeGadget)
|
||||
SmartWindowRefresh(0, 1)
|
||||
If CreateImage(1, #Width, #Height)
|
||||
Define Event, freq
|
||||
If ExamineDesktops() And DesktopFrequency(0)
|
||||
freq=DesktopFrequency(0)
|
||||
Else
|
||||
freq=60
|
||||
EndIf
|
||||
AddWindowTimer(0,0,5000/freq)
|
||||
InitMap()
|
||||
Repeat
|
||||
Event = WaitWindowEvent()
|
||||
Select Event
|
||||
Case #PB_Event_CloseWindow
|
||||
End
|
||||
Case #PB_Event_Timer
|
||||
CompilerIf #UnLoadCPU>0
|
||||
Delay(25)
|
||||
CompilerEndIf
|
||||
UpdateMap()
|
||||
PresentMap()
|
||||
EndSelect
|
||||
ForEver
|
||||
EndIf
|
||||
EndIf
|
||||
|
|
|
|||
|
|
@ -1,11 +1,65 @@
|
|||
Sub Open()
|
||||
//First method to run on the creation of a new Window. We instantiate an instance of our forestFire thread and run it.
|
||||
Dim fire As New forestFire
|
||||
fire.Run()
|
||||
End Sub
|
||||
Sub Run()
|
||||
//Handy named constants
|
||||
Const empty = 0
|
||||
Const tree = 1
|
||||
Const fire = 2
|
||||
Const ablaze = &cFF0000 //Using the &c numeric operator to indicate a color in hex
|
||||
Const alive = &c00FF00
|
||||
Const dead = &c804040
|
||||
|
||||
stop As Boolean //a globally accessible property of Window1. Boolean properties default to False.
|
||||
//Our forest
|
||||
Dim worldPic As New Picture(480, 480, 32)
|
||||
Dim newWorld(120, 120) As Integer
|
||||
Dim oldWorld(120, 120) As Integer
|
||||
|
||||
Sub Pushbutton1.Action()
|
||||
stop = True
|
||||
//Initialize forest
|
||||
Dim rand As New Random
|
||||
For x as Integer = 0 to 119
|
||||
For y as Integer = 0 to 119
|
||||
if rand.InRange(0, 2) = 0 Or x = 119 or y = 119 or x = 0 or y = 0 Then
|
||||
newWorld(x, y) = empty
|
||||
worldPic.Graphics.ForeColor = dead
|
||||
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
|
||||
Else
|
||||
newWorld(x, y) = tree
|
||||
worldPic.Graphics.ForeColor = alive
|
||||
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
|
||||
end if
|
||||
Next
|
||||
Next
|
||||
oldWorld = newWorld
|
||||
|
||||
//Burn, baby burn!
|
||||
While Window1.stop = False
|
||||
For x as Integer = 0 To 119
|
||||
For y As Integer = 0 to 119
|
||||
Dim willBurn As Integer = rand.InRange(0, Window1.burnProb.Value)
|
||||
Dim willGrow As Integer = rand.InRange(0, Window1.growProb.Value)
|
||||
if x = 119 or y = 119 or x = 0 or y = 0 Then
|
||||
Continue
|
||||
end if
|
||||
Select Case oldWorld(x, y)
|
||||
Case empty
|
||||
If willGrow = (Window1.growProb.Value) Then
|
||||
newWorld(x, y) = tree
|
||||
worldPic.Graphics.ForeColor = alive
|
||||
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
|
||||
end if
|
||||
Case tree
|
||||
if oldWorld(x - 1, y) = fire Or oldWorld(x, y - 1) = fire Or oldWorld(x + 1, y) = fire Or oldWorld(x, y + 1) = fire Or oldWorld(x + 1, y + 1) = fire Or oldWorld(x - 1, y - 1) = fire Or oldWorld(x - 1, y + 1) = fire Or oldWorld(x + 1, y - 1) = fire Or willBurn = (Window1.burnProb.Value) Then
|
||||
newWorld(x, y) = fire
|
||||
worldPic.Graphics.ForeColor = ablaze
|
||||
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
|
||||
end if
|
||||
Case fire
|
||||
newWorld(x, y) = empty
|
||||
worldPic.Graphics.ForeColor = dead
|
||||
worldPic.Graphics.FillRect(x*4, y*4, 4, 4)
|
||||
End Select
|
||||
Next
|
||||
Next
|
||||
Window1.Canvas1.Graphics.DrawPicture(worldPic, 0, 0)
|
||||
oldWorld = newWorld
|
||||
me.Sleep(Window1.speed.Value)
|
||||
Wend
|
||||
End Sub
|
||||
|
|
|
|||
|
|
@ -1,25 +1,11 @@
|
|||
graphic #g, 200,200
|
||||
dim preGen(200,200)
|
||||
dim newGen(200,200)
|
||||
Sub Open()
|
||||
//First method to run on the creation of a new Window. We instantiate an instance of our forestFire thread and run it.
|
||||
Dim fire As New forestFire
|
||||
fire.Run()
|
||||
End Sub
|
||||
|
||||
for gen = 1 to 200
|
||||
for x = 1 to 199
|
||||
for y = 1 to 199
|
||||
select case preGen(x,y)
|
||||
case 0
|
||||
if rnd(0) > .99 then newGen(x,y) = 1 : #g "color green ; set "; x; " "; y
|
||||
case 2
|
||||
newGen(x,y) = 0 : #g "color brown ; set "; x; " "; y
|
||||
case 1
|
||||
if preGen(x-1,y-1) = 2 or preGen(x-1,y) = 2 or preGen(x-1,y+1) = 2 _
|
||||
or preGen(x,y-1) = 2 or preGen(x,y+1) = 2 or preGen(x+1,y-1) = 2 _
|
||||
or preGen(x+1,y) = 2 or preGen(x+1,y+1) = 2 or rnd(0) > .999 then
|
||||
#g "color red ; set "; x; " "; y
|
||||
newGen(x,y) = 2
|
||||
end if
|
||||
end select
|
||||
preGen(x-1,y-1) = newGen(x-1,y-1)
|
||||
next y
|
||||
next x
|
||||
next gen
|
||||
render #g
|
||||
stop As Boolean //a globally accessible property of Window1. Boolean properties default to False.
|
||||
|
||||
Sub Pushbutton1.Action()
|
||||
stop = True
|
||||
End Sub
|
||||
|
|
|
|||
|
|
@ -1,104 +1,25 @@
|
|||
Public Class ForestFire
|
||||
Private _forest(,) As ForestState
|
||||
Private _isBuilding As Boolean
|
||||
Private _bm As Bitmap
|
||||
Private _gen As Integer
|
||||
Private _sw As Stopwatch
|
||||
graphic #g, 200,200
|
||||
dim preGen(200,200)
|
||||
dim newGen(200,200)
|
||||
|
||||
Private Const _treeStart As Double = 0.5
|
||||
Private Const _f As Double = 0.00001
|
||||
Private Const _p As Double = 0.001
|
||||
|
||||
Private Const _winWidth As Integer = 300
|
||||
Private Const _winHeight As Integer = 300
|
||||
|
||||
Private Enum ForestState
|
||||
Empty
|
||||
Burning
|
||||
Tree
|
||||
End Enum
|
||||
|
||||
Private Sub ForestFire_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
|
||||
Me.ClientSize = New Size(_winWidth, _winHeight)
|
||||
ReDim _forest(_winWidth, _winHeight)
|
||||
|
||||
Dim rnd As New Random()
|
||||
For i As Integer = 0 To _winHeight - 1
|
||||
For j As Integer = 0 To _winWidth - 1
|
||||
_forest(j, i) = IIf(rnd.NextDouble <= _treeStart, ForestState.Tree, ForestState.Empty)
|
||||
Next
|
||||
Next
|
||||
|
||||
_sw = New Stopwatch
|
||||
_sw.Start()
|
||||
DrawForest()
|
||||
Timer1.Start()
|
||||
End Sub
|
||||
|
||||
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
|
||||
If _isBuilding Then Exit Sub
|
||||
|
||||
_isBuilding = True
|
||||
GetNextGeneration()
|
||||
|
||||
DrawForest()
|
||||
_isBuilding = False
|
||||
End Sub
|
||||
|
||||
Private Sub GetNextGeneration()
|
||||
Dim forestCache(_winWidth, _winHeight) As ForestState
|
||||
Dim rnd As New Random()
|
||||
|
||||
For i As Integer = 0 To _winHeight - 1
|
||||
For j As Integer = 0 To _winWidth - 1
|
||||
Select Case _forest(j, i)
|
||||
Case ForestState.Tree
|
||||
If forestCache(j, i) <> ForestState.Burning Then
|
||||
forestCache(j, i) = IIf(rnd.NextDouble <= _f, ForestState.Burning, ForestState.Tree)
|
||||
End If
|
||||
|
||||
Case ForestState.Burning
|
||||
For i2 As Integer = i - 1 To i + 1
|
||||
If i2 = -1 OrElse i2 >= _winHeight Then Continue For
|
||||
For j2 As Integer = j - 1 To j + 1
|
||||
If j2 = -1 OrElse i2 >= _winWidth Then Continue For
|
||||
If _forest(j2, i2) = ForestState.Tree Then forestCache(j2, i2) = ForestState.Burning
|
||||
Next
|
||||
Next
|
||||
forestCache(j, i) = ForestState.Empty
|
||||
|
||||
Case Else
|
||||
forestCache(j, i) = IIf(rnd.NextDouble <= _p, ForestState.Tree, ForestState.Empty)
|
||||
End Select
|
||||
Next
|
||||
Next
|
||||
|
||||
_forest = forestCache
|
||||
_gen += 1
|
||||
End Sub
|
||||
|
||||
Private Sub DrawForest()
|
||||
Dim bmCache As New Bitmap(_winWidth, _winHeight)
|
||||
|
||||
For i As Integer = 0 To _winHeight - 1
|
||||
For j As Integer = 0 To _winWidth - 1
|
||||
Select Case _forest(j, i)
|
||||
Case ForestState.Tree
|
||||
bmCache.SetPixel(j, i, Color.Green)
|
||||
|
||||
Case ForestState.Burning
|
||||
bmCache.SetPixel(j, i, Color.Red)
|
||||
End Select
|
||||
Next
|
||||
Next
|
||||
|
||||
_bm = bmCache
|
||||
Me.Refresh()
|
||||
End Sub
|
||||
|
||||
Private Sub ForestFire_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
|
||||
e.Graphics.DrawImage(_bm, 0, 0)
|
||||
|
||||
Me.Text = "Gen " & _gen.ToString() & " @ " & (_gen / (_sw.ElapsedMilliseconds / 1000)).ToString("F02") & " FPS: Forest Fire"
|
||||
End Sub
|
||||
End Class
|
||||
for gen = 1 to 200
|
||||
for x = 1 to 199
|
||||
for y = 1 to 199
|
||||
select case preGen(x,y)
|
||||
case 0
|
||||
if rnd(0) > .99 then newGen(x,y) = 1 : #g "color green ; set "; x; " "; y
|
||||
case 2
|
||||
newGen(x,y) = 0 : #g "color brown ; set "; x; " "; y
|
||||
case 1
|
||||
if preGen(x-1,y-1) = 2 or preGen(x-1,y) = 2 or preGen(x-1,y+1) = 2 _
|
||||
or preGen(x,y-1) = 2 or preGen(x,y+1) = 2 or preGen(x+1,y-1) = 2 _
|
||||
or preGen(x+1,y) = 2 or preGen(x+1,y+1) = 2 or rnd(0) > .999 then
|
||||
#g "color red ; set "; x; " "; y
|
||||
newGen(x,y) = 2
|
||||
end if
|
||||
end select
|
||||
preGen(x-1,y-1) = newGen(x-1,y-1)
|
||||
next y
|
||||
next x
|
||||
next gen
|
||||
render #g
|
||||
|
|
|
|||
104
Task/Forest-fire/BASIC/forest-fire-9.basic
Normal file
104
Task/Forest-fire/BASIC/forest-fire-9.basic
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
Public Class ForestFire
|
||||
Private _forest(,) As ForestState
|
||||
Private _isBuilding As Boolean
|
||||
Private _bm As Bitmap
|
||||
Private _gen As Integer
|
||||
Private _sw As Stopwatch
|
||||
|
||||
Private Const _treeStart As Double = 0.5
|
||||
Private Const _f As Double = 0.00001
|
||||
Private Const _p As Double = 0.001
|
||||
|
||||
Private Const _winWidth As Integer = 300
|
||||
Private Const _winHeight As Integer = 300
|
||||
|
||||
Private Enum ForestState
|
||||
Empty
|
||||
Burning
|
||||
Tree
|
||||
End Enum
|
||||
|
||||
Private Sub ForestFire_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
|
||||
Me.ClientSize = New Size(_winWidth, _winHeight)
|
||||
ReDim _forest(_winWidth, _winHeight)
|
||||
|
||||
Dim rnd As New Random()
|
||||
For i As Integer = 0 To _winHeight - 1
|
||||
For j As Integer = 0 To _winWidth - 1
|
||||
_forest(j, i) = IIf(rnd.NextDouble <= _treeStart, ForestState.Tree, ForestState.Empty)
|
||||
Next
|
||||
Next
|
||||
|
||||
_sw = New Stopwatch
|
||||
_sw.Start()
|
||||
DrawForest()
|
||||
Timer1.Start()
|
||||
End Sub
|
||||
|
||||
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
|
||||
If _isBuilding Then Exit Sub
|
||||
|
||||
_isBuilding = True
|
||||
GetNextGeneration()
|
||||
|
||||
DrawForest()
|
||||
_isBuilding = False
|
||||
End Sub
|
||||
|
||||
Private Sub GetNextGeneration()
|
||||
Dim forestCache(_winWidth, _winHeight) As ForestState
|
||||
Dim rnd As New Random()
|
||||
|
||||
For i As Integer = 0 To _winHeight - 1
|
||||
For j As Integer = 0 To _winWidth - 1
|
||||
Select Case _forest(j, i)
|
||||
Case ForestState.Tree
|
||||
If forestCache(j, i) <> ForestState.Burning Then
|
||||
forestCache(j, i) = IIf(rnd.NextDouble <= _f, ForestState.Burning, ForestState.Tree)
|
||||
End If
|
||||
|
||||
Case ForestState.Burning
|
||||
For i2 As Integer = i - 1 To i + 1
|
||||
If i2 = -1 OrElse i2 >= _winHeight Then Continue For
|
||||
For j2 As Integer = j - 1 To j + 1
|
||||
If j2 = -1 OrElse i2 >= _winWidth Then Continue For
|
||||
If _forest(j2, i2) = ForestState.Tree Then forestCache(j2, i2) = ForestState.Burning
|
||||
Next
|
||||
Next
|
||||
forestCache(j, i) = ForestState.Empty
|
||||
|
||||
Case Else
|
||||
forestCache(j, i) = IIf(rnd.NextDouble <= _p, ForestState.Tree, ForestState.Empty)
|
||||
End Select
|
||||
Next
|
||||
Next
|
||||
|
||||
_forest = forestCache
|
||||
_gen += 1
|
||||
End Sub
|
||||
|
||||
Private Sub DrawForest()
|
||||
Dim bmCache As New Bitmap(_winWidth, _winHeight)
|
||||
|
||||
For i As Integer = 0 To _winHeight - 1
|
||||
For j As Integer = 0 To _winWidth - 1
|
||||
Select Case _forest(j, i)
|
||||
Case ForestState.Tree
|
||||
bmCache.SetPixel(j, i, Color.Green)
|
||||
|
||||
Case ForestState.Burning
|
||||
bmCache.SetPixel(j, i, Color.Red)
|
||||
End Select
|
||||
Next
|
||||
Next
|
||||
|
||||
_bm = bmCache
|
||||
Me.Refresh()
|
||||
End Sub
|
||||
|
||||
Private Sub ForestFire_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles MyBase.Paint
|
||||
e.Graphics.DrawImage(_bm, 0, 0)
|
||||
|
||||
Me.Text = "Gen " & _gen.ToString() & " @ " & (_gen / (_sw.ElapsedMilliseconds / 1000)).ToString("F02") & " FPS: Forest Fire"
|
||||
End Sub
|
||||
End Class
|
||||
Loading…
Add table
Add a link
Reference in a new issue