2016 Update

This commit is contained in:
Tina Müller 2016-12-05 22:15:40 +01:00
parent 948b86eafa
commit dcf5d15da3
7965 changed files with 139854 additions and 31002 deletions

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//Create event
/*
Wireworld first declares constants and then reads a wireworld from a textfile.
In order to implement wireworld in GML a single array is used.
To make it behave properly, there need to be states that are 'in-between' two states:
0 = empty
1 = conductor from previous state
2 = electronhead from previous state
5 = electronhead that was a conductor in the previous state
3 = electrontail from previous state
4 = electrontail that was a head in the previous state
*/
empty = 0;
conduc = 1;
eHead = 2;
eTail = 3;
eHead_to_eTail = 4;
coduc_to_eHead = 5;
working = true;//not currently used, but setting it to false stops wireworld. (can be used to pause)
toroidalMode = false;
factor = 3;//this is used for the display. 3 means a single pixel is multiplied by three in size.
var tempx,tempy ,fileid, tempstring, gridid, listid, maxwidth, stringlength;
tempx = 0;
tempy = 0;
tempstring = "";
maxwidth = 0;
//the next piece of code loads the textfile containing a wireworld.
//the program will not work correctly if there is no textfile.
if file_exists("WW.txt")
{
fileid = file_text_open_read("WW.txt");
gridid = ds_grid_create(0,0);
listid = ds_list_create();
while !file_text_eof(fileid)
{
tempstring = file_text_read_string(fileid);
stringlength = string_length(tempstring);
ds_list_add(listid,stringlength);
if maxwidth < stringlength
{
ds_grid_resize(gridid,stringlength,ds_grid_height(gridid) + 1)
maxwidth = stringlength
}
else
{
ds_grid_resize(gridid,maxwidth,ds_grid_height(gridid) + 1)
}
for (i = 1; i <= stringlength; i +=1)
{
switch (string_char_at(tempstring,i))
{
case ' ': ds_grid_set(gridid,tempx,tempy,empty); break;
case '.': ds_grid_set(gridid,tempx,tempy,conduc); break;
case 'H': ds_grid_set(gridid,tempx,tempy,eHead); break;
case 't': ds_grid_set(gridid,tempx,tempy,eTail); break;
default: break;
}
tempx += 1;
}
file_text_readln(fileid);
tempy += 1;
tempx = 0;
}
file_text_close(fileid);
//fill the 'open' parts of the grid
tempy = 0;
repeat(ds_list_size(listid))
{
tempx = ds_list_find_value(listid,tempy);
repeat(maxwidth - tempx)
{
ds_grid_set(gridid,tempx,tempy,empty);
tempx += 1;
}
tempy += 1;
}
boardwidth = ds_grid_width(gridid);
boardheight = ds_grid_height(gridid);
//the contents of the grid are put in a array, because arrays are faster.
//the grid was needed because arrays cannot be resized properly.
tempx = 0;
tempy = 0;
repeat(boardheight)
{
repeat(boardwidth)
{
board[tempx,tempy] = ds_grid_get(gridid,tempx,tempy);
tempx += 1;
}
tempy += 1;
tempx = 0;
}
//the following code clears memory
ds_grid_destroy(gridid);
ds_list_destroy(listid);
}

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//Step event
/*
This step event executes each 1/speed seconds.
It checks everything on the board using an x and a y through two repeat loops.
The variables westN,northN,eastN,southN, resemble the space left, up, right and down respectively,
seen from the current x & y.
1 -> 5 (conductor is changing to head)
2 -> 4 (head is changing to tail)
3 -> 1 (tail became conductor)
*/
var tempx,tempy,assignhold,westN,northN,eastN,southN,neighbouringHeads,T;
tempx = 0;
tempy = 0;
westN = 0;
northN = 0;
eastN = 0;
southN = 0;
neighbouringHeads = 0;
T = 0;
if working = 1
{
repeat(boardheight)
{
repeat(boardwidth)
{
switch board[tempx,tempy]
{
case empty: assignhold = empty; break;
case conduc:
neighbouringHeads = 0;
if toroidalMode = true //this is disabled, but otherwise lets wireworld behave toroidal.
{
if tempx=0
{
westN = boardwidth -1;
}
else
{
westN = tempx-1;
}
if tempy=0
{
northN = boardheight -1;
}
else
{
northN = tempy-1;
}
if tempx=boardwidth -1
{
eastN = 0;
}
else
{
eastN = tempx+1;
}
if tempy=boardheight -1
{
southN = 0;
}
else
{
southN = tempy+1;
}
T=board[westN,northN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
T=board[tempx,northN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
T=board[eastN,northN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
T=board[westN,tempy];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
T=board[eastN,tempy];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
T=board[westN,southN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
T=board[tempx,southN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
T=board[eastN,southN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
}
else//this is the default mode that works for the provided example.
{//the next code checks whether coordinates fall outside the array borders.
//and counts all the neighbouring electronheads.
if tempx=0
{
westN = -1;
}
else
{
westN = tempx - 1;
T=board[westN,tempy];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
}
if tempy=0
{
northN = -1;
}
else
{
northN = tempy - 1;
T=board[tempx,northN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
}
if tempx = boardwidth -1
{
eastN = -1;
}
else
{
eastN = tempx + 1;
T=board[eastN,tempy];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
}
if tempy = boardheight -1
{
southN = -1;
}
else
{
southN = tempy + 1;
T=board[tempx,southN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
}
if westN != -1 and northN != -1
{
T=board[westN,northN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
}
if eastN != -1 and northN != -1
{
T=board[eastN,northN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
}
if westN != -1 and southN != -1
{
T=board[westN,southN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
}
if eastN != -1 and southN != -1
{
T=board[eastN,southN];
if T=eHead or T=eHead_to_eTail
{
neighbouringHeads += 1;
}
}
}
if neighbouringHeads = 1 or neighbouringHeads = 2
{
assignhold = coduc_to_eHead;
}
else
{
assignhold = conduc;
}
break;
case eHead: assignhold = eHead_to_eTail; break;
case eTail: assignhold = conduc; break;
default: break;
}
board[tempx,tempy] = assignhold;
tempx += 1;
}
tempy += 1;
tempx = 0;
}
}

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//Draw event
/*
This event occurs whenever the screen is refreshed.
It checks everything on the board using an x and a y through two repeat loops and draws it.
It is an important step, because all board values are changed to the normal versions:
5 -> 2 (conductor changed to head)
4 -> 3 (head changed to tail)
*/
//draw sprites and text first
//now draw wireworld
var tempx,tempy;
tempx = 0;
tempy = 0;
repeat(boardheight)
{
repeat(boardwidth)
{
switch board[tempx,tempy]
{
case empty:
//draw_point_color(tempx,tempy,c_black);
draw_set_color(c_black);
draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false);
break;
case conduc:
//draw_point_color(tempx,tempy,c_yellow);
draw_set_color(c_yellow);
draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false);
break;
case eHead:
//draw_point_color(tempx,tempy,c_red);
draw_set_color(c_blue);
draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false);
draw_rectangle_color(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,c_red,c_red,c_red,c_red,false);
break;
case eTail:
//draw_point_color(tempx,tempy,c_blue);
draw_set_color(c_red);
draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false);
break;
case coduc_to_eHead:
//draw_point_color(tempx,tempy,c_red);
draw_set_color(c_blue);
draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false);
board[tempx,tempy] = eHead;
break;
case eHead_to_eTail:
//draw_point_color(tempx,tempy,c_blue);
draw_set_color(c_red);
draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false);
board[tempx,tempy] = eTail;
break;
default: break;
}
tempx += 1
}
tempy += 1;
tempx = 0;
}
draw_set_color(c_black);