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Task/Active-object/FBSL/active-object.fbsl
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94
Task/Active-object/FBSL/active-object.fbsl
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#APPTYPE CONSOLE
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#INCLUDE <Include\Windows.inc>
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DIM Entity AS NEW Integrator(): Sleep(2000) ' respawn and do the job
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Entity.Relax(): Sleep(500) ' get some rest
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PRINT ">>> ", Entity.Yield(): DELETE Entity ' report and die
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PAUSE
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' ------------- End Program Code -------------
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#DEFINE SpawnMutex CreateMutex(NULL, FALSE, "mutex")
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#DEFINE LockMutex WaitForSingleObject(mutex, INFINITE)
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#DEFINE UnlockMutex ReleaseMutex(mutex)
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#DEFINE KillMutex CloseHandle(mutex)
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CLASS Integrator
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PRIVATE:
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TYPE LARGE_INTEGER
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lowPart AS INTEGER
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highPart AS INTEGER
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END TYPE
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DIM dfreq AS DOUBLE, dlast AS DOUBLE, dnow AS DOUBLE, llint AS LARGE_INTEGER
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DIM dret0 AS DOUBLE, dret1 AS DOUBLE, mutex AS INTEGER, sum AS DOUBLE, thread AS INTEGER
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' --------------------------------------------
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SUB INITIALIZE()
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mutex = SpawnMutex
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QueryPerformanceFrequency(@llint)
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dfreq = LargeInt2Double(llint)
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QueryPerformanceCounter(@llint)
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dlast = LargeInt2Double(llint) / dfreq
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thread = FBSLTHREAD(ADDRESSOF Sampler)
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FBSLTHREADRESUME(thread)
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END SUB
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SUB TERMINATE()
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' nothing special
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END SUB
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' --------------------------------------------
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SUB Sampler()
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DO
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LockMutex
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Sleep(5)
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QueryPerformanceCounter(@llint)
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dnow = LargeInt2Double(llint) / dfreq
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dret0 = Task(dlast): dret1 = Task(dnow)
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sum = sum + (dret1 + dret0) * (dnow - dlast) / 2
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dlast = dnow
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UnlockMutex
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LOOP
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END SUB
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FUNCTION LargeInt2Double(obj AS VARIANT) AS DOUBLE
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STATIC ret
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ret = obj.highPart
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IF obj.highPart < 0 THEN ret = ret + (2 ^ 32)
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ret = ret * 2 ^ 32
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ret = ret + obj.lowPart
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IF obj.lowPart < 0 THEN ret = ret + (2 ^ 32)
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RETURN ret
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END FUNCTION
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PUBLIC:
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METHOD Relax()
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LockMutex
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ADDRESSOF Task = ADDRESSOF Idle
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UnlockMutex
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END METHOD
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METHOD Yield() AS DOUBLE
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LockMutex
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Yield = sum
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FBSLTHREADKILL(thread)
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UnlockMutex
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KillMutex
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END METHOD
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END CLASS
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FUNCTION Idle(BYVAL t AS DOUBLE) AS DOUBLE
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RETURN 0.0
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END FUNCTION
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FUNCTION Task(BYVAL t AS DOUBLE) AS DOUBLE
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RETURN SIN(2 * PI * 0.5 * t)
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END FUNCTION
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