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INCLUDE "H6:RGBLINE.ACT" ;from task Bresenham's line algorithm
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RGB black,yellow,violet,blue
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PROC DrawImage(RgbImage POINTER img BYTE x,y)
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RGB POINTER ptr
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BYTE i,j
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ptr=img.data
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FOR j=0 TO img.h-1
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DO
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FOR i=0 TO img.w-1
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DO
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IF RgbEqual(ptr,yellow) THEN
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Color=1
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ELSEIF RgbEqual(ptr,violet) THEN
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Color=2
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ELSEIF RgbEqual(ptr,blue) THEN
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Color=3
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ELSE
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Color=0
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FI
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Plot(x+i,y+j)
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ptr==+RGBSIZE
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OD
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OD
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RETURN
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PROC Main()
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RgbImage img
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BYTE CH=$02FC,width=[81],height=[51],st=[5]
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BYTE ARRAY ptr(12393)
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BYTE c,i,n
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INT x,y,nx,ny
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RGB POINTER col
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Graphics(7+16)
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SetColor(0,13,12) ;yellow
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SetColor(1,4,8) ;violet
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SetColor(2,8,6) ;blue
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SetColor(4,0,0) ;black
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RgbBlack(black)
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RgbYellow(yellow)
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RgbViolet(violet)
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RgbBlue(blue)
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InitRgbImage(img,width,height,ptr)
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FillRgbImage(img,black)
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nx=width/st ny=height/st
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FOR n=0 TO 2*nx+2*ny-1
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DO
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IF n MOD 3=0 THEN col=yellow
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ELSEIF n MOD 3=1 THEN col=violet
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ELSE col=blue FI
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IF n<nx THEN
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x=n*st y=0
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ELSEIF n<nx+ny THEN
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x=width-1 y=(n-nx)*st
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ELSEIF n<2*nx+ny THEN
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x=width-1-(n-nx-ny)*st y=height-1
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ELSE
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x=0 y=height-1-(n-2*nx-ny)*st
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FI
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RgbLine(img,width/2,height/2,x,y,col)
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OD
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DrawImage(img,(160-width)/2,(96-height)/2)
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DO UNTIL CH#$FF OD
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CH=$FF
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RETURN
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