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182
Task/Chat-server/Go/chat-server.go
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182
Task/Chat-server/Go/chat-server.go
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package main
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import (
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"bufio"
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"flag"
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"fmt"
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"log"
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"net"
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"strings"
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"time"
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)
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func main() {
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log.SetPrefix("chat: ")
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addr := flag.String("addr", "localhost:4000", "listen address")
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flag.Parse()
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log.Fatal(ListenAndServe(*addr))
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}
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// A Server represents a chat server that accepts incoming connections.
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type Server struct {
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add chan *conn // To add a connection
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rem chan string // To remove a connection by name
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msg chan string // To send a message to all connections
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stop chan bool // To stop early
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}
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// ListenAndServe listens on the TCP network address addr for
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// new chat client connections.
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func ListenAndServe(addr string) error {
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ln, err := net.Listen("tcp", addr)
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if err != nil {
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return err
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}
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log.Println("Listening for connections on", addr)
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defer ln.Close()
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s := &Server{
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add: make(chan *conn),
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rem: make(chan string),
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msg: make(chan string),
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stop: make(chan bool),
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}
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go s.handleConns()
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for {
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// TODO use AcceptTCP() so that we can get a TCPConn on which
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// we can call SetKeepAlive() and SetKeepAlivePeriod()
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rwc, err := ln.Accept()
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if err != nil {
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// TODO Could handle err.(net.Error).Temporary()
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// here by adding a backoff delay.
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close(s.stop)
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return err
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}
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log.Println("New connection from", rwc.RemoteAddr())
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go newConn(s, rwc).welcome()
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}
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}
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// handleConns is run as a go routine to handle adding and removal of
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// chat client connections as well as broadcasting messages to them.
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func (s *Server) handleConns() {
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// We define the `conns` map here rather than within Server,
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// and we use local function literals rather than methods to be
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// extra sure that the only place that touches this map is this
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// method. In this way we forgo any explicit locking needed as
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// we're the only go routine that can see or modify this.
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conns := make(map[string]*conn)
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var dropConn func(string)
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writeAll := func(str string) {
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log.Printf("Broadcast: %q", str)
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// TODO handle blocked connections
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for name, c := range conns {
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c.SetWriteDeadline(time.Now().Add(500 * time.Millisecond))
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_, err := c.Write([]byte(str))
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if err != nil {
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log.Printf("Error writing to %q: %v", name, err)
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c.Close()
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delete(conns, name)
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// Defer all the disconnect messages until after
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// we've closed all currently problematic conns.
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defer dropConn(name)
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}
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}
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}
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dropConn = func(name string) {
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if c, ok := conns[name]; ok {
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log.Printf("Closing connection with %q from %v",
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name, c.RemoteAddr())
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c.Close()
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delete(conns, name)
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} else {
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log.Printf("Dropped connection with %q", name)
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}
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str := fmt.Sprintf("--- %q disconnected ---\n", name)
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writeAll(str)
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}
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defer func() {
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writeAll("Server stopping!\n")
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for _, c := range conns {
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c.Close()
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}
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}()
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for {
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select {
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case c := <-s.add:
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if _, exists := conns[c.name]; exists {
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fmt.Fprintf(c, "Name %q is not available\n", c.name)
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go c.welcome()
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continue
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}
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str := fmt.Sprintf("+++ %q connected +++\n", c.name)
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writeAll(str)
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conns[c.name] = c
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go c.readloop()
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case str := <-s.msg:
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writeAll(str)
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case name := <-s.rem:
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dropConn(name)
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case <-s.stop:
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return
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}
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}
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}
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// A conn represents the server side of a single chat connection.
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// Note we embed the bufio.Reader and net.Conn (and specifically in
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// that order) so that a conn gets the appropriate methods from each
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// to be a full io.ReadWriteCloser.
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type conn struct {
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*bufio.Reader // buffered input
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net.Conn // raw connection
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server *Server // the Server on which the connection arrived
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name string
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}
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func newConn(s *Server, rwc net.Conn) *conn {
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return &conn{
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Reader: bufio.NewReader(rwc),
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Conn: rwc,
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server: s,
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}
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}
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// welcome requests a name from the client before attempting to add the
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// named connect to the set handled by the server.
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func (c *conn) welcome() {
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var err error
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for c.name = ""; c.name == ""; {
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fmt.Fprint(c, "Enter your name: ")
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c.name, err = c.ReadString('\n')
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if err != nil {
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log.Printf("Reading name from %v: %v", c.RemoteAddr(), err)
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c.Close()
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return
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}
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c.name = strings.TrimSpace(c.name)
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}
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// The server will take this *conn and do a final check
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// on the name, possibly starting c.welcome() again.
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c.server.add <- c
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}
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// readloop is started as a go routine by the server once the initial
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// welcome phase has completed successfully. It reads single lines from
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// the client and passes them to the server for broadcast to all chat
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// clients (including us).
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// Once done, we ask the server to remove (and close) our connection.
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func (c *conn) readloop() {
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for {
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msg, err := c.ReadString('\n')
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if err != nil {
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break
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}
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//msg = strings.TrimSpace(msg)
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c.server.msg <- c.name + "> " + msg
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}
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c.server.rem <- c.name
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}
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