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markov=
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{
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First the patterns that describe the rules syntax.
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This is a naive and not very efficient way to parse the rules, but it closely
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matches the problem description, which is nice.
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}
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( ruleset
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= >%@" " ? { Added: assume that a rule cannot start with whitespace.
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The %@ say that the thing to match must be exactly one
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byte. % means 'one or more'. @ means 'zero or one'.
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}
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: ((!comment|!rule) !newlines) !ruleset
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| { Recursion terminates here: match empty string. }
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)
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& (comment="#" ?com)
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& ( rule
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= %?pattern
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!whitespace
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"->"
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!whitespace
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( "." %?replacement&stop:?stop
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| %?replacement
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)
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)
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& ( whitespace
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= (\t|" ") (!whitespace|)
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)
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& ( newlines
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= ( (\n|\r)
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& ( :!pattern:!replacement {Do nothing. We matched an empty line.}
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| (!pattern.!replacement.!stop) !rules:?rules
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{
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Add pattern, replacement and the stop (empty string or "stop")
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to a list of triplets. This list will contain the rules in
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reverse order.
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Then, reset these variables, so they are not added once more
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if an empty line follows.
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}
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& :?stop:?pattern:?replacement
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)
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)
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(!newlines|)
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)
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{
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Compile the textual rules to a single Bracmat pattern.
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}
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& ( compileRules
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= stop pattern replacement rules,pat rep stp
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. :?stop:?pattern:?replacement:?rules
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{
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Important! Initialise these variables.
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}
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& @(!arg:!ruleset)
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{
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That's all. The textual rules are parsed and converted to a
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list of triplets. The rules in the list are in reversed order.
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}
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& !rules:(?pat.?rep.?stp) ?rules
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{
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The head of the list is the last rule. Use it to initialise
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the pattern "ruleSetAsPattern".
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The single quote introduces a macro substition. All symbols
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preceded with a $ are substituted.
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}
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&
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' ( ?A ()$pat ?Z
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& $stp:?stop
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& $rep:?replacement
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)
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: (=?ruleSetAsPattern)
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{
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Add all remaining rules as new subpatterns to
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"ruleSetAsPattern". Separate with the OR symbol.
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}
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& whl
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' ( !rules:(?pat.?rep.?stp) ?rules
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&
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' ( ?A ()$pat ?Z
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& $stp:?stop
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& $rep:?replacement
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| $ruleSetAsPattern
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)
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: (=?ruleSetAsPattern)
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)
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& '$ruleSetAsPattern
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)
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{
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Function that takes two arguments: a rule set (as text)
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and a subject string.
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The function returns the transformed string.
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}
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& ( applyRules
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= rulesSetAsText subject ruleSetAsPattern
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, A Z replacement stop
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. !arg:(?rulesSetAsText.?subject)
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& compileRules$!rulesSetAsText:(=?ruleSetAsPattern)
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{
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Apply rule until no match
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or until variable "stop" has been set to the value "stop".
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}
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& whl
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' ( @(!subject:!ruleSetAsPattern)
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& str$(!A !replacement !Z):?subject
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& !stop:~stop
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)
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& !subject
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)
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{
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Tests:
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}
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& out
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$ ( applyRules
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$ ( "# This rules file is extracted from Wikipedia:
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# http://en.wikipedia.org/wiki/Markov_Algorithm
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A -> apple
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B -> bag
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S -> shop
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T -> the
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the shop -> my brother
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a never used -> .terminating rule
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"
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. "I bought a B of As from T S."
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)
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)
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& out
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$ ( applyRules
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$ ( "# Slightly modified from the rules on Wikipedia
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A -> apple
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B -> bag
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S -> .shop
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T -> the
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the shop -> my brother
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a never used -> .terminating rule
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"
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. "I bought a B of As from T S."
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)
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)
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& out
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$ ( applyRules
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$ ( "# BNF Syntax testing rules
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A -> apple
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WWWW -> with
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Bgage -> ->.*
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B -> bag
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->.* -> money
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W -> WW
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S -> .shop
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T -> the
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the shop -> my brother
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a never used -> .terminating rule
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"
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. "I bought a B of As W my Bgage from T S."
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)
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)
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& out
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$ ( applyRules
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$ ( "### Unary Multiplication Engine, for testing Markov Algorithm implementations
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### By Donal Fellows.
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# Unary addition engine
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_+1 -> _1+
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1+1 -> 11+
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# Pass for converting from the splitting of multiplication into ordinary
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# addition
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1! -> !1
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,! -> !+
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_! -> _
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# Unary multiplication by duplicating left side, right side times
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1*1 -> x,@y
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1x -> xX
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X, -> 1,1
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X1 -> 1X
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_x -> _X
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,x -> ,X
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y1 -> 1y
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y_ -> _
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# Next phase of applying
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1@1 -> x,@y
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1@_ -> @_
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,@_ -> !_
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++ -> +
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# Termination cleanup for addition
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_1 -> 1
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1+_ -> 1
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_+_ ->
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"
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. "_1111*11111_"
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)
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)
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& out
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$ ( applyRules
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$ ( "# Turing machine: three-state busy beaver
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#
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# state A, symbol 0 => write 1, move right, new state B
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A0 -> 1B
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# state A, symbol 1 => write 1, move left, new state C
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0A1 -> C01
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1A1 -> C11
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# state B, symbol 0 => write 1, move left, new state A
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0B0 -> A01
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1B0 -> A11
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# state B, symbol 1 => write 1, move right, new state B
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B1 -> 1B
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# state C, symbol 0 => write 1, move left, new state B
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0C0 -> B01
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1C0 -> B11
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# state C, symbol 1 => write 1, move left, halt
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0C1 -> H01
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1C1 -> H11
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"
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. 000000A000000
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)
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)
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& ok
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| failure;
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