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63
Task/Maze-generation/JavaScript/maze-generation-1.js
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63
Task/Maze-generation/JavaScript/maze-generation-1.js
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function maze(x,y) {
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var n=x*y-1;
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if (n<0) {alert("illegal maze dimensions");return;}
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var horiz =[]; for (var j= 0; j<x+1; j++) horiz[j]= [],
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verti =[]; for (var j= 0; j<x+1; j++) verti[j]= [],
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here = [Math.floor(Math.random()*x), Math.floor(Math.random()*y)],
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path = [here],
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unvisited = [];
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for (var j = 0; j<x+2; j++) {
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unvisited[j] = [];
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for (var k= 0; k<y+1; k++)
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unvisited[j].push(j>0 && j<x+1 && k>0 && (j != here[0]+1 || k != here[1]+1));
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}
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while (0<n) {
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var potential = [[here[0]+1, here[1]], [here[0],here[1]+1],
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[here[0]-1, here[1]], [here[0],here[1]-1]];
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var neighbors = [];
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for (var j = 0; j < 4; j++)
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if (unvisited[potential[j][0]+1][potential[j][1]+1])
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neighbors.push(potential[j]);
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if (neighbors.length) {
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n = n-1;
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next= neighbors[Math.floor(Math.random()*neighbors.length)];
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unvisited[next[0]+1][next[1]+1]= false;
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if (next[0] == here[0])
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horiz[next[0]][(next[1]+here[1]-1)/2]= true;
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else
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verti[(next[0]+here[0]-1)/2][next[1]]= true;
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path.push(here = next);
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} else
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here = path.pop();
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}
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return {x: x, y: y, horiz: horiz, verti: verti};
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}
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function display(m) {
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var text= [];
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for (var j= 0; j<m.x*2+1; j++) {
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var line= [];
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if (0 == j%2)
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for (var k=0; k<m.y*4+1; k++)
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if (0 == k%4)
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line[k]= '+';
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else
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if (j>0 && m.verti[j/2-1][Math.floor(k/4)])
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line[k]= ' ';
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else
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line[k]= '-';
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else
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for (var k=0; k<m.y*4+1; k++)
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if (0 == k%4)
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if (k>0 && m.horiz[(j-1)/2][k/4-1])
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line[k]= ' ';
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else
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line[k]= '|';
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else
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line[k]= ' ';
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if (0 == j) line[1]= line[2]= line[3]= ' ';
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if (m.x*2-1 == j) line[4*m.y]= ' ';
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text.push(line.join('')+'\r\n');
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}
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return text.join('');
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}
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5
Task/Maze-generation/JavaScript/maze-generation-2.js
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5
Task/Maze-generation/JavaScript/maze-generation-2.js
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<html><head><title></title></head><body><pre id="out"></pre></body></html>
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<script type="text/javascript">
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/* ABOVE CODE GOES HERE */
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document.getElementById('out').innerHTML= display(maze(8,11));
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</script>
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2
Task/Maze-generation/JavaScript/maze-generation-3.js
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2
Task/Maze-generation/JavaScript/maze-generation-3.js
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function step() {
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if (0<n) {
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5
Task/Maze-generation/JavaScript/maze-generation-4.js
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Task/Maze-generation/JavaScript/maze-generation-4.js
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document.getElementById('out').innerHTML= display({x: x, y: y, horiz: horiz, verti: verti, here: here});
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setTimeout(step, 100);
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}
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}
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step();
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3
Task/Maze-generation/JavaScript/maze-generation-5.js
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3
Task/Maze-generation/JavaScript/maze-generation-5.js
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if (m.here && m.here[0]*2+1 == j && m.here[1]*4+2 == k)
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line[k]= '#'
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else if (0 == k%4) {
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3
Task/Maze-generation/JavaScript/maze-generation-6.js
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3
Task/Maze-generation/JavaScript/maze-generation-6.js
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here= next;
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if (1 < neighbors.length)
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path.push(here);
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115
Task/Maze-generation/JavaScript/maze-generation-7.js
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Task/Maze-generation/JavaScript/maze-generation-7.js
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<html><head><title>Maze maker</title>
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<style type="text/css">
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table { border-collapse: collapse }
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td { width: 1em; height: 1em; border: 1px solid }
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td.s { border-bottom: none }
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td.n { border-top: none }
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td.w { border-left: none }
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td.e { border-right: none }
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td.v { background: skyblue}
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</style>
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<script type="application/javascript">
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Node.prototype.add = function(tag, cnt, txt) {
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for (var i = 0; i < cnt; i++)
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this.appendChild(ce(tag, txt));
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}
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Node.prototype.ins = function(tag) {
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this.insertBefore(ce(tag), this.firstChild)
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}
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Node.prototype.kid = function(i) { return this.childNodes[i] }
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Node.prototype.cls = function(t) { this.className += ' ' + t }
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NodeList.prototype.map = function(g) {
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for (var i = 0; i < this.length; i++) g(this[i]);
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}
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function ce(tag, txt) {
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var x = document.createElement(tag);
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if (txt !== undefined) x.innerHTML = txt;
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return x
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}
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function gid(e) { return document.getElementById(e) }
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function irand(x) { return Math.floor(Math.random() * x) }
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function make_maze() {
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var w = parseInt(gid('rows').value || 8, 10);
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var h = parseInt(gid('cols').value || 8, 10);
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var tbl = gid('maze');
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tbl.innerHTML = '';
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tbl.add('tr', h);
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tbl.childNodes.map(function(x) {
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x.add('th', 1);
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x.add('td', w, '*');
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x.add('th', 1)});
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tbl.ins('tr');
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tbl.add('tr', 1);
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tbl.firstChild.add('th', w + 2);
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tbl.lastChild.add('th', w + 2);
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for (var i = 1; i <= h; i++) {
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for (var j = 1; j <= w; j++) {
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tbl.kid(i).kid(j).neighbors = [
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tbl.kid(i + 1).kid(j),
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tbl.kid(i).kid(j + 1),
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tbl.kid(i).kid(j - 1),
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tbl.kid(i - 1).kid(j)
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];
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}
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}
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walk(tbl.kid(irand(h) + 1).kid(irand(w) + 1));
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gid('solve').style.display='inline';
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}
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function shuffle(x) {
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for (var i = 3; i > 0; i--) {
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j = irand(i + 1);
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if (j == i) continue;
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var t = x[j]; x[j] = x[i]; x[i] = t;
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}
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return x;
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}
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var dirs = ['s', 'e', 'w', 'n'];
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function walk(c) {
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c.innerHTML = ' ';
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var idx = shuffle([0, 1, 2, 3]);
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for (var j = 0; j < 4; j++) {
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var i = idx[j];
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var x = c.neighbors[i];
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if (x.textContent != '*') continue;
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c.cls(dirs[i]), x.cls(dirs[3 - i]);
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walk(x);
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}
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}
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function solve(c, t) {
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if (c === undefined) {
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c = gid('maze').kid(1).kid(1);
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c.cls('v');
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}
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if (t === undefined)
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t = gid('maze') .lastChild.previousSibling
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.lastChild.previousSibling;
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if (c === t) return 1;
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c.vis = 1;
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for (var i = 0; i < 4; i++) {
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var x = c.neighbors[i];
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if (x.tagName.toLowerCase() == 'th') continue;
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if (x.vis || !c.className.match(dirs[i]) || !solve(x, t))
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continue;
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x.cls('v');
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return 1;
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}
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c.vis = null;
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return 0;
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}
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</script></head>
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<body><form><fieldset>
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<label>rows </label><input id='rows' size="3"/>
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<label>colums </label><input id='cols' size="3"/>
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<a href="javascript:make_maze()">Generate</a>
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<a id='solve' style='display:none' href='javascript:solve(); void(0)'>Solve</a>
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</fieldset></form><table id='maze'/></body></html>
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