Initial data commit

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Ingy döt Net 2023-07-01 11:58:00 -04:00
parent 72d218235f
commit f23f22d71c
199087 changed files with 3378941 additions and 0 deletions

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---
from: http://rosettacode.org/wiki/Pinstripe/Display
note: Test card

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The task is to demonstrate the creation of a series of vertical pinstripes across '''the entire width of the display'''.
* in the first quarter the pinstripes should alternate one pixel white, one pixel black = 1 pixel wide vertical pinestripes
* Quarter of the way down the display, we can switch to a wider 2 pixel wide vertical pinstripe pattern, alternating two pixels white, two pixels black.
* Half way down the display, we switch to 3 pixels wide,
* for the lower quarter of the display we use 4 pixels.
c.f. [[Colour_pinstripe/Display]]
<br><br>

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define color $00
define looptemp $01
lda #1
sta color
loop_1wide:
lda color
and #$01
; this takes advantage of the fact that Easy6502 maps black to 0 and white to 1.
; Thus if we clear all but bit 0 the color will be either black or white, alternating infinitely regardless of the actual value
; of the color variable.
sta $0200,x
inc color
inx
bne loop_1wide
loop_2wide:
lda color
and #$01
sta $0300,x
inx
sta $0300,x
inc color
inx
bne loop_2wide
lda #1
sta color
lda #0
tax
tay
sta looptemp ;reset regs
loop_3wide:
lda color
and #$01
sta $0400,x
inc looptemp
inx
sta $0400,x
inc looptemp
inx
sta $0400,x
inc looptemp
inc color
inx
lda looptemp
cmp #$1e
bne loop_3wide
lda color ;loop overhead
and #$01
sta $0400,x ;can't fit all of this stripe.
;two columns will have to do.
inx
lda color
and #$01
sta $0400,x
inx
lda #1
sta color
lda #0
sta looptemp ;reset color and looptemp
iny
cpy #$08 ;check secondary loop counter
bne loop_3wide
lda #1
sta color
lda #0
tax
tay
sta looptemp
loop_4wide:
lda color
and #$01
sta $0500,x
inx
inc looptemp
sta $0500,x
inx
inc looptemp
sta $0500,x
inx
inc looptemp
sta $0500,x
inc color
inc looptemp
inx
lda looptemp
cmp #$20
bne loop_4wide
lda #0
sta looptemp
lda #1
sta color
iny
cpy #$8
bcc loop_4wide
brk ;program end

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;;; Display pinstripes on a PC, using 8086 assembly.
;;; The 640x200 CGA video mode is used. If you are on an MDA, the
;;; program does not run.
bits 16
cpu 8086
;;; IBM BIOS (INT 10h) calls
vmode: equ 0Fh ; Get current video mode
;;; Video modes
MDATXT: equ 7 ; MDA text mode (to check current mode against)
CGAHI: equ 6 ; CGA "high resolution" mode (640x200)
;;; Video memory
M_EVEN: equ 0B800h ; Video memory segment for even scanlines
M_ODD: equ 0BA00h ; Video memory segment for odd scanlines
section .text
org 100h
cld ; Make sure string instructions go forward
mov ah,vmode ; Get current video mode
int 10h
cmp al,MDATXT ; Are we in MDA text mode?
jne gr_ok
ret ; Then stop (no graphics support)
gr_ok: mov [oldmod],al ; otherwise, store old graphics mode,
mov ax,CGAHI ; and switch to hi-res CGA mode
int 10h
;;; There are 200 lines on the screen, but even and odd scanlines
;;; are stored separately. Because we're drawing vertical lines
;;; at a quarter of the screen, every odd scanline matches the
;;; even one before it. This means we really only need 100 lines,
;;; which means a quarter of the screen is 25 lines. There are
;;; 640 pixels per line, so each quarter consists of 16.000 pixels,
;;; or 2000 bytes, or 1000 words.
mov bp,1000 ; Keep a '1000' constant loaded
mov ax,M_EVEN ; Start with the even scan lines
mov dl,2 ; Let DL = 2 (we are doing the loop twice)
screen: mov es,ax ; Let ES be the video segment
xor di,di ; Start at the beginning
mov si,one ; Starting with pattern one
lodsw
mov cx,bp ; Write 1000 words of pattern one
rep stosw
lodsw
mov cx,bp ; Write 1000 words of pattern two
rep stosw
lodsb ; Pattern three is more complicated
xchg al,bl ; Let BL be the 3rd byte,
lodsw ; and AX be the first two.
mov bh,25 ; We need to write 25 lines,
quart3: mov cx,26 ; and every line we need to write 26*3 bytes
line3: stosw
xchg al,bl
stosb
xchg al,bl
loop line3
stosw ; Plus two final bytes per line
dec bh
jnz quart3
lodsw ; Finally, write 1000 words of pattern four
mov cx,bp
rep stosw
mov ax,M_ODD ; Then, do the odd scanlines
dec dl ; If we haven't already done them
jnz screen
;;; We are now done. Wait for a key, restore the old video mode,
;;; and exit.
xor ah,ah ; Wait for a key
int 16h
xor ah,ah ; Restore the old video mode
mov al,[oldmod]
int 10h
ret ; And exit
section .data
;;; Pattern data
one: dw 0AAAAh ; one on, one off pattern
two: dw 0CCCCh ; two on, two off pattern
three: db 38h ; three isn't divisible by 16
dw 8EE3h ; we need 24 bits for the pattern to repeat
four: dw 0F0F0h ; four on, four off pattern
section .bss
oldmod: resb 1 ; place to keep old video mode, in order to
; restore it.

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PROC Main()
BYTE
CH=$02FC, ;Internal hardware value for last key pressed
COLOR0=$02C4,COLOR1=$02C5,COLOR2=$02C6,COLOR4=$02C8
CARD i
Graphics(8+16)
COLOR4=$04 ;gray
COLOR1=$00 ;black
COLOR2=$0F ;white
FOR i=0 TO 319
DO
Color=i MOD 2
Plot(i,0) DrawTo(i,47)
Color=i/2 MOD 2
Plot(i,48) DrawTo(i,95)
Color=i/3 MOD 2
Plot(i,96) DrawTo(i,143)
Color=i/4 MOD 2
Plot(i,144) DrawTo(i,191)
OD
DO UNTIL CH#$FF OD
CH=$FF
RETURN

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package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
public class Pinstripe extends Sprite {
public function Pinstripe():void {
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void {
var data:BitmapData = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0xFFFFFFFF);
data.lock();
var w:uint = data.width, h:uint = data.height / 4;
var x:uint, y:uint = 0, i:uint, px:uint, colour:uint, maxy:uint = h;
for ( i = 1; i <= 4; i++ ) {
for ( ; y < maxy; y++ ) {
colour = 0xFF000000;
px = 1;
for ( x = 0; x < w; x++ ) {
if ( px == i ) {
colour = (colour == 0xFF000000) ? 0xFFFFFFFF : 0xFF000000;
px = 1;
}
else px++;
data.setPixel32(x, y, colour);
}
}
maxy += h;
}
data.unlock();
addChild(new Bitmap(data));
}
}
}

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with SDL.Video.Windows.Makers;
with SDL.Video.Renderers.Makers;
with SDL.Events.Events;
procedure Pinstripe_Display is
Width : constant := 800;
Height : constant := 400;
Window : SDL.Video.Windows.Window;
Renderer : SDL.Video.Renderers.Renderer;
Event : SDL.Events.Events.Events;
use SDL;
use type SDL.C.int;
procedure Draw_Pinstripe (Line_Width : in C.int;
Line_Height : in C.int;
Screen_Width : in C.int;
Y : in C.int)
is
Count : constant C.int := Screen_Width / (2 * Line_Width);
begin
Renderer.Set_Draw_Colour (Colour => (255, 255, 255, 255));
for A in 0 .. Count loop
Renderer.Fill (Rectangle => (X => 2 * A * Line_Width, Y => Y,
Width => Line_Width,
Height => Line_Height));
end loop;
end Draw_Pinstripe;
procedure Wait is
use type SDL.Events.Event_Types;
begin
loop
while SDL.Events.Events.Poll (Event) loop
if Event.Common.Event_Type = SDL.Events.Quit then
return;
end if;
end loop;
delay 0.100;
end loop;
end Wait;
begin
if not SDL.Initialise (Flags => SDL.Enable_Screen) then
return;
end if;
SDL.Video.Windows.Makers.Create (Win => Window,
Title => "Pinstripe",
Position => SDL.Natural_Coordinates'(X => 10, Y => 10),
Size => SDL.Positive_Sizes'(Width, Height),
Flags => 0);
SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface);
Renderer.Set_Draw_Colour ((0, 0, 0, 255));
Renderer.Fill (Rectangle => (0, 0, Width, Height));
Draw_Pinstripe (1, Height / 4, Width, 0);
Draw_Pinstripe (2, Height / 4, Width, 100);
Draw_Pinstripe (3, Height / 4, Width, 200);
Draw_Pinstripe (4, Height / 4, Width, 300);
Window.Update_Surface;
Wait;
Window.Finalize;
SDL.Finalise;
end Pinstripe_Display;

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h := A_ScreenHeight
w := A_ScreenWidth
pToken := Gdip_Startup()
hdc := CreateCompatibleDC()
hbm := CreateDIBSection(w, h)
obm := SelectObject(hdc, hbm)
G := Gdip_GraphicsFromHDC(hdc)
OnExit, Exit
Gui -Caption +E0x80000 +LastFound +OwnDialogs +Owner +AlwaysOnTop
Gui Show, NA
hwnd := WinExist()
pBrushB := Gdip_BrushCreateSolid(0xFF000000)
pBrushW := Gdip_BrushCreateSolid(0xFFFFFFFF)
Loop 4
{
n := A_Index
Loop % w
BorW := A_Index & 1 ? "B" : "W"
,Gdip_FillRectangle(G, pBrush%BorW%
, A_Index*n-n, (n-1)*h/4, n, h/4)
}
UpdateLayeredWindow(hwnd, hdc, 0, 0, W, H)
Gdip_DeleteBrush(pBrushB)
Gdip_DeleteBrush(pBrushW)
SelectObject(hdc, obm)
DeleteObject(hbm)
DeleteDC(hdc)
Gdip_DeleteGraphics(G)
Return
Escape::
Exit:
Gdip_Shutdown(pToken)
ExitApp

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GWL_STYLE = -16
HWND_TOPMOST = -1
WS_VISIBLE = &10000000
WS_CLIPCHILDREN = &2000000
WS_CLIPSIBLINGS = &4000000
SYS "GetSystemMetrics", 0 TO xscreen%
SYS "GetSystemMetrics", 1 TO yscreen%
SYS "SetWindowLong", @hwnd%, GWL_STYLE, WS_VISIBLE + \
\ WS_CLIPCHILDREN + WS_CLIPSIBLINGS
SYS "SetWindowPos", @hwnd%, HWND_TOPMOST, 0, 0, xscreen%, yscreen%, 0
VDU 26
FOR X% = 0 TO xscreen%*4-4 STEP 4
RECTANGLE FILL X%,yscreen%*3/2,2,yscreen%/2
NEXT
FOR X% = 0 TO xscreen%*4-8 STEP 8
RECTANGLE FILL X%,yscreen%*2/2,4,yscreen%/2
NEXT
FOR X% = 0 TO xscreen%*4-12 STEP 12
RECTANGLE FILL X%,yscreen%*1/2,6,yscreen%/2
NEXT
FOR X% = 0 TO xscreen%*4-16 STEP 16
RECTANGLE FILL X%,yscreen%*0/2,8,yscreen%/2
NEXT

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"%":*3-"`"8*>4/::8%00p8/10p4*\55+"1P",,v
,:.\.5vv-g025:\-1_$$55+,\:v1+*8g01g00_@>
024,+5<>/2%.1+\:>^<:\0:\-1_$20g1-:20p^1p

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#include <windows.h>
//--------------------------------------------------------------------------------------------------
class pinstripe
{
public:
pinstripe() { createColors(); }
void setDimensions( int x, int y ) { _mw = x; _mh = y; }
void createColors()
{
colors[0] = 0; colors[1] = RGB( 255, 255, 255 );
}
void draw( HDC dc )
{
HPEN pen;
int lh = _mh / 4, row, cp;
for( int lw = 1; lw < 5; lw++ )
{
cp = 0;
row = ( lw - 1 ) * lh;
for( int x = 0 + lw > 1 ? lw > 3 ? 2 : 1 : 0; x < _mw; x += lw )
{
pen = CreatePen( PS_SOLID, lw, colors[cp] );
++cp %= 2;
SelectObject( dc, pen );
MoveToEx( dc, x, row, NULL );
LineTo( dc, x, row + lh );
DeleteObject( pen );
}
}
}
private:
int _mw, _mh;
DWORD colors[2];
};
//--------------------------------------------------------------------------------------------------
pinstripe pin;
//--------------------------------------------------------------------------------------------------
void PaintWnd( HWND hWnd )
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint( hWnd, &ps );
pin.draw( hdc );
EndPaint( hWnd, &ps );
}
//--------------------------------------------------------------------------------------------------
LRESULT CALLBACK WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY: PostQuitMessage( 0 ); break;
case WM_PAINT: PaintWnd( hWnd ); break;
default:
return DefWindowProc( hWnd, msg, wParam, lParam );
}
return 0;
}
//--------------------------------------------------------------------------------------------------
HWND InitAll( HINSTANCE hInstance )
{
WNDCLASSEX wcex;
ZeroMemory( &wcex, sizeof( wcex ) );
wcex.cbSize = sizeof( WNDCLASSEX );
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.hInstance = hInstance;
wcex.hCursor = LoadCursor( NULL, IDC_ARROW );
wcex.hbrBackground = ( HBRUSH )( COLOR_WINDOW + 1 );
wcex.lpszClassName = "_BW_PS_";
RegisterClassEx( &wcex );
return CreateWindow( "_BW_PS_", ".: Pinstripe -- PJorente :.", WS_POPUP, CW_USEDEFAULT, 0, 200, 200, NULL, NULL, hInstance, NULL );
}
//--------------------------------------------------------------------------------------------------
int APIENTRY _tWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow )
{
srand( GetTickCount() );
HWND hwnd = InitAll( hInstance );
if( !hwnd ) return -1;
int mw = GetSystemMetrics( SM_CXSCREEN ),
mh = GetSystemMetrics( SM_CYSCREEN );
pin.setDimensions( mw, mh );
RECT rc = { 0, 0, mw, mh };
AdjustWindowRectEx( &rc, WS_POPUP, FALSE, 0 );
int w = rc.right - rc.left,
h = rc.bottom - rc.top;
int posX = ( GetSystemMetrics( SM_CXSCREEN ) >> 1 ) - ( w >> 1 ),
posY = ( GetSystemMetrics( SM_CYSCREEN ) >> 1 ) - ( h >> 1 );
SetWindowPos( hwnd, HWND_TOP, posX, posY, w, h, SWP_NOZORDER );
ShowWindow( hwnd, nCmdShow );
UpdateWindow( hwnd );
MSG msg;
ZeroMemory( &msg, sizeof( msg ) );
while( msg.message != WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) != 0 )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
return UnregisterClass( "_BW_PS_", hInstance );
}
//--------------------------------------------------------------------------------------------------

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using System.Drawing;
public class Pinstripe
{
static void Main(string[] args)
{
var pinstripe = MakePinstripeImage(1366, 768);
pinstripe.Save("pinstripe.png");
}
public static Bitmap MakePinstripeImage(int width, int height)
{
var image = new Bitmap(width, height);
var quarterHeight = height / 4;
for (var y = 0; y < height; y++)
{
var stripeWidth = (y / quarterHeight) + 1;
for (var x = 0; x < width; x++)
{
var color = ((x / stripeWidth) % 2) == 0 ? Color.White : Color.Black;
image.SetPixel(x, y, color);
}
}
return image;
}
}

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#include<graphics.h>
#include<conio.h>
#define sections 4
int main()
{
int d=DETECT,m,maxX,maxY,x,y,increment=1;
initgraph(&d,&m,"c:/turboc3/bgi");
maxX = getmaxx();
maxY = getmaxy();
for(y=0;y<maxY;y+=maxY/sections)
{
for(x=0;x<maxX;x+=increment)
{
setfillstyle(SOLID_FILL,(x/increment)%2==0?BLACK:WHITE); //The only line which differs
bar(x,y,x+increment,y+maxY/sections);
}
increment++;
}
getch();
closegraph();
return 0;
}

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procedure DrawVerticalStripes(Image: TImage; PenWidth,Top,Bottom: integer);
{Draw vertical stripes across full width of image}
{Top/Bottom Control the position of the band of stripes}
{PenWidth controls width of the line drawn}
var X,X2,Y: integer;
begin
Image.Canvas.Pen.Width:=PenWidth;
for X:=0 to (Image.Width div PenWidth)-1 do
begin
if (X mod 2)=0 then Image.Canvas.Pen.Color:=clWhite
else Image.Canvas.Pen.Color:=clBlack;
X2:=X * PenWidth;
Image.Canvas.MoveTo(X2,Top);
Image.Canvas.LineTo(X2,Bottom);
end;
end;
procedure ShowVerticalStripes(Image: TImage);
{Draw all four bands of stripes}
var SHeight: integer;
var I: integer;
begin
SHeight:=Image.Height div 4;
for I:=0 to 4-1 do
begin
DrawVerticalStripes(Image,I+1,SHeight*I,SHeight*(I+1));
end;
end;

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' version 14-03-2017
' compile with: fbc -s console
' or compile with: fbc -s gui
Dim As UInteger ps, col, h, w, x, y1, y2
ScreenInfo w, h
' create display size window, 8bit color (palette), no frame
ScreenRes w, h, 8,, 8
' vga palette black = 0 and white = 15
h = h \ 4 : y2 = h -1
For ps = 1 To 4
col = 0
For x = 0 To (w - ps -1) Step ps
Line (x, y1) - (x + ps -1, y2), col, bf
col = 15 - col ' col alternate between 0 (black) and 15 (white)
Next
y1 += h : y2 += h
Next
' empty keyboard buffer
While InKey <> "" : Wend
'Print : Print "hit any key to end program"
Sleep
End

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'WARNING this takes a time to display
'Use the 'gb.qt4' component
Public Sub Form_Open()
Dim iColour As Integer[] = [Color.Black, Color.white]
Dim hPanel As Panel
Dim siCount, siCounter, siSet As Short
With Me
.Arrangement = Arrange.Row
.Border = False
.Height = Desktop.Height
.Width = Desktop.Width
.Fullscreen = True
End With
For siCounter = 1 To 4
For siCount = 1 To Desktop.Width Step siCounter
hpanel = New Panel(Me)
hpanel.Width = siCounter
hpanel.Height = Desktop.Height / 4
HPanel.Background = iColour[siSet]
Inc siSet
If siSet > 1 Then siSet = 0
Next
Next
End

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package main
import "github.com/fogleman/gg"
var palette = [2]string{
"FFFFFF", // white
"000000", // black
}
func pinstripe(dc *gg.Context) {
w := dc.Width()
h := dc.Height() / 4
for b := 1; b <= 4; b++ {
for x, ci := 0, 0; x < w; x, ci = x+b, ci+1 {
dc.SetHexColor(palette[ci%2])
y := h * (b - 1)
dc.DrawRectangle(float64(x), float64(y), float64(b), float64(h))
dc.Fill()
}
}
}
func main() {
dc := gg.NewContext(900, 600)
pinstripe(dc)
dc.SavePNG("w_pinstripe.png")
}

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link graphics
procedure main() # pinstripe
WOpen("canvas=hidden") # hide for query
height := WAttrib("displayheight") - 45 # adjust for ...
width := WAttrib("displaywidth") - 20 # ... window 7 borders
WClose(&window)
W := WOpen("size="||width||","||height,"bg=black","fg=white") |
stop("Unable to open window")
maxbands := 4 # bands to draw
bandheight := height / maxbands # height of each band
every bands := 1 to maxbands do { # for each band
top := 1 + bandheight * (bands-1) # .. top of band
step := 2^bands # .. number of steps (width)
lines := step / 2 # .. number (width) of stripes
every c := 1 to width by step & l := 0 to lines-1 do
DrawLine(c+l,top,c+l,top+bandheight-1)
}
WDone(W) # q to exit
end

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load'viewmat'
NB. size=. 2{.".wd'qm' NB. J6
NB. size=. getscreenwh_jgtk_ '' NB. J7
size=. 3{".wd'qscreen' NB. J8
'rgb'viewmat- (4<.@%~{:size)# ({.size) $&> 1 2 3 4#&.> <0 1

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import java.awt.*;
import javax.swing.*;
public class PinstripeDisplay extends JPanel {
final int bands = 4;
public PinstripeDisplay() {
setPreferredSize(new Dimension(900, 600));
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
int h = getHeight();
for (int b = 1; b <= bands; b++) {
for (int x = 0, colIndex = 0; x < getWidth(); x += b, colIndex++) {
g.setColor(colIndex % 2 == 0 ? Color.white : Color.black);
g.fillRect(x, (b - 1) * (h / bands), x + b, b * (h / bands));
}
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setTitle("PinstripeDisplay");
f.add(new PinstripeDisplay(), BorderLayout.CENTER);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
});
}
}

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using Luxor
function drawbars(w, h, sections, dk, lt)
Drawing(w,h)
background("white")
width = 1
height = h/sections
for y in 0:height:h-1
setline(width)
for x in 0:w/width
sethue(x % 2 == 0 ? dk: lt)
line(Point(x*width,y), Point(x*width,y+height), :stroke)
end
width += 1
end
end
drawbars(1920, 1080, 4, "black", "white")
finish()
preview()

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// version 1.1.0
import java.awt.*
import javax.swing.*
class ColourPinstripeDisplay(): JPanel() {
private companion object {
val palette = arrayOf(Color.white, Color.black)
}
private val bands = 4
init {
preferredSize = Dimension(900, 600)
}
protected override fun paintComponent(g: Graphics) {
super.paintComponent(g)
for (b in 1..bands) {
var colIndex = 0
val h = height / bands
for (x in 0 until width step b) {
g.color = palette[colIndex % palette.size]
g.fillRect(x, (b - 1) * h, b, h)
colIndex++
}
}
}
}
fun main(args: Array<String>) {
SwingUtilities.invokeLater {
val f = JFrame()
f.defaultCloseOperation = JFrame.EXIT_ON_CLOSE
f.title = "PinstripeDisplay"
f.add(ColourPinstripeDisplay(), BorderLayout.CENTER)
f.pack()
f.setLocationRelativeTo(null)
f.setVisible(true)
}
}

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{def window
{lambda {:w :h}
div
{@ style="position:relative;
top:0; left:0;
width::wpx; height::hpx;
background:#eee;"}}}
-> window
{def rec
{lambda {:x :y :w :h :c}
{div
{@ style="position:absolute;
top::ypx; left::xpx;
width::wpx; height::hpx;
background::c;"}}}}
-> rec
{def row
{lambda {:w :h :k}
{S.map {{lambda {:dx :dy :h :i}
{rec :i :dy :dx :h #000}
{rec {+ :i :dx} :dy :dx :h #fff}
} {pow 2 :k} {* :k {/ :w 8}} {/ :h 4}}
{S.serie 0 {- :w 1} {pow 2 {+ :k 1}}}}}}
-> row
{def WIDTH 512}
-> WIDTH
{def HEIGHT 256}
-> HEIGHT
{{window {WIDTH} {WIDTH}}
{S.map {row {WIDTH} {HEIGHT}}
0 1 2 3}}

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nomainwin
UpperLeftX=1
UpperLeftY=1
WindowWidth=DisplayWidth
WindowHeight=DisplayHeight
graphicbox #gr.gr, -1, -1, DisplayWidth+4, DisplayHeight+1
open "Pinstripe/Display" for window_popup as #gr
#gr.gr "down"
#gr.gr "trapclose [quit]"
#gr.gr "color black"
#gr.gr "backcolor black"
for w = 1 to 4
y1=y2
y2=y1+DisplayHeight/4
for x = w to DisplayWidth+4 step w*2
#gr.gr "place ";x;" ";y1;"; boxfilled ";x+w;" ";y2
next
next
wait
[quit]
close #gr
end

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10 MODE 2 ' finest resolution
20 sh=400 ' screen height
30 sw=640 ' screen width
40 INK 0,26 ' white ink for background pen (0)
50 INK 1,0 ' black ink for foreground pen (1)
60 FOR sn=1 TO 4 ' four sections
70 bh=INT (sh/4) ' bar height
80 bb=(4-sn)*bh ' bar baseline
90 dw=0 ' currently drawn bar width
100 dc=0 ' current drawing colour
110 FOR l=0 TO sw -1 ' pan width for each section
120 PLOT l,bb,dc
130 DRAWR 0,bh-1,dc ' subtract 1 pixel (already plotted)
140 dw=dw+1
150 ' section number corresponds to maximum bar width
160 ' change bar colour, if maximum bar width exceeded
170 IF dw>sn THEN dw=0:dc=dc+1 ' next colour
180 IF dc>1 THEN dc=0
190 NEXT l
200 NEXT sn

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function love.load()
WIDTH = love.graphics.getWidth()
ROW_HEIGHT = math.floor(love.graphics.getHeight()/4)
love.graphics.setBackgroundColor({0,0,0})
love.graphics.setLineWidth(1)
love.graphics.setLineStyle("rough")
end
function love.draw()
for j = 0, 3 do
for i = 0, WIDTH, (j+1)*2 do
love.graphics.setColor({255,255,255})
for h = 0, j do
love.graphics.line(i+h, j*ROW_HEIGHT, i+h, (j+1)*ROW_HEIGHT)
end
end
end
end

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color[y_] := {White, Black}[[Mod[y, 2] + 1]];
Graphics[Join[{Thickness[1/408]},
Flatten[{color[#], Line[{{# - 1/2, 408}, {# - 1/2, 307}}]} & /@
Range[408]], {Thickness[1/204]},
Flatten[{color[#], Line[{{2 # - 1, 306}, {2 # - 1, 205}}]} & /@
Range[204]], {Thickness[1/136]},
Flatten[{color[#], Line[{{3 # - 3/2, 204}, {3 # - 3/2, 103}}]} & /@
Range[136]], {Thickness[1/102]},
Flatten[{color[#], Line[{{4 # - 2, 102}, {4 # - 2, 1}}]} & /@
Range[102]]], ImageSize -> {408, 408}]

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import gintro/[glib, gobject, gtk, gio, cairo]
const
Width = 420
Height = 420
const Colors = [[255.0, 255.0, 255.0], [0.0, 0.0, 0.0]]
#---------------------------------------------------------------------------------------------------
proc draw(area: DrawingArea; context: Context) =
## Draw the bars.
const lineHeight = Height div 4
var y = 0.0
for lineWidth in [1.0, 2.0, 3.0, 4.0]:
context.setLineWidth(lineWidth)
var x = 0.0
var colorIndex = 0
while x < Width:
context.setSource(Colors[colorIndex])
context.moveTo(x, y)
context.lineTo(x, y + lineHeight)
context.stroke()
colorIndex = 1 - colorIndex
x += lineWidth
y += lineHeight
#---------------------------------------------------------------------------------------------------
proc onDraw(area: DrawingArea; context: Context; data: pointer): bool =
## Callback to draw/redraw the drawing area contents.
area.draw(context)
result = true
#---------------------------------------------------------------------------------------------------
proc activate(app: Application) =
## Activate the application.
let window = app.newApplicationWindow()
window.setSizeRequest(Width, Height)
window.setTitle("Color pinstripe")
# Create the drawing area.
let area = newDrawingArea()
window.add(area)
# Connect the "draw" event to the callback to draw the bars.
discard area.connect("draw", ondraw, pointer(nil))
window.showAll()
#———————————————————————————————————————————————————————————————————————————————————————————————————
let app = newApplication(Application, "Rosetta.Pinstripe")
discard app.connect("activate", activate)
discard app.run()

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use Imager;
my($xsize,$ysize) = (640,400);
$img = Imager->new(xsize => $xsize, ysize => $ysize);
my $eps = 10**-14;
my $height = int $ysize / 4;
for my $width (1..4) {
$stripes = int((1-$eps) + $xsize / $width / 2);
@row = ((0) x $width, (1) x $width) x $stripes;
for $x (0..$#row) {
for $y (0..$height) {
my $offset = $height*($width-1);
$img->setpixel(x => $x, y => $y+$offset, color => $row[$x] ? 'black' : 'white')
}
}
}
$img->write(file => 'pinstripes-bw.png');

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(let Pbm # Create PBM of 384 x 288 pixels
(make
(for N 4
(let
(C 0
L (make
(do (/ 384 N)
(do N (link C))
(setq C (x| 1 C)) ) ) )
(do 72 (link L)) ) ) )
(out '(display) # Pipe to ImageMagick
(prinl "P1")
(prinl (length (car Pbm)) " " (length Pbm))
(mapc prinl Pbm) ) )

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#White = $FFFFFF ;color
;Create a Pinstripe image
Procedure PinstripeDisplay(width, height)
Protected x, imgID, psHeight = height / 4, psWidth = 1, psTop, horzBand
imgID = CreateImage(#PB_Any, width, height)
If imgID
StartDrawing(ImageOutput(imgID))
Repeat
x = 0
Repeat
Box(x, psTop, psWidth, psHeight, #White)
x + 2 * psWidth
Until x >= width
psWidth + 1
horzBand + 1
psTop = horzBand * height / 4 ;move to the top of next horizontal band of image
Until psTop >= height
StopDrawing()
EndIf
ProcedureReturn imgID
EndProcedure
;Open a window and display the pinstripe
If OpenWindow(0, 0, 0, 1, 1,"PureBasic Pinstripe", #PB_Window_Maximize | #PB_Window_SystemMenu)
PicID = PinstripeDisplay(WindowWidth(0), WindowHeight(0))
ImageGadget(0, 0, 0, WindowWidth(0), WindowHeight(0), ImageID(PicID))
While WaitWindowEvent() <> #PB_Event_CloseWindow
Wend
EndIf

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#Python task for Pinstripe/Display
#Tested for Python2.7 by Benjamin Curutchet
#Import PIL libraries
from PIL import Image
from PIL import ImageColor
from PIL import ImageDraw
#Create the picture (size parameter 1660x1005 like the example)
x_size = 1650
y_size = 1000
im = Image.new('RGB',(x_size, y_size))
#Create a full black picture
draw = ImageDraw.Draw(im)
#RGB code for the White Color
White = (255,255,255)
#First loop in order to create four distinct lines
y_delimiter_list = []
for y_delimiter in range(1,y_size,y_size/4):
y_delimiter_list.append(y_delimiter)
#Four different loops in order to draw columns in white depending on the
#number of the line
for x in range(1,x_size,2):
for y in range(1,y_delimiter_list[1],1):
draw.point((x,y),White)
for x in range(1,x_size-1,4):
for y in range(y_delimiter_list[1],y_delimiter_list[2],1):
draw.point((x,y),White)
draw.point((x+1,y),White)
for x in range(1,x_size-2,6):
for y in range(y_delimiter_list[2],y_delimiter_list[3],1):
draw.point((x,y),White)
draw.point((x+1,y),White)
draw.point((x+2,y),White)
for x in range(1,x_size-3,8):
for y in range(y_delimiter_list[3],y_size,1):
draw.point((x,y),White)
draw.point((x+1,y),White)
draw.point((x+2,y),White)
draw.point((x+3,y),White)
#Save the picture under a name as a jpg file.
print "Your picture is saved"
im.save('PictureResult.jpg')

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[ $ "turtleduck.qky" loadfile ] now!
[ 1280 ] is width ( --> n )
[ 720 ] is height ( --> n )
[ 0 0 0 ] is black ( --> n n n )
[ 255 255 255 ] is white ( --> n n n )
[ [] swap
' [ black white ]
witheach
[ over times
[ dip swap tuck
nested join
unrot ]
drop ]
drop ] is colours ( n --> [ )
[ behead
dup dip
[ nested join ] ] is nextcolour ( [ --> [ [ )
[ nextcolour colour
-1 4 turn
height n->v
4 n->v v/ 2dup walk
-v fly
1 4 turn
1 n->v fly ] is stripe ( [ --> [ )
[ turtle
50 frames
width n->v 2 1 v/ fly
-1 4 turn
height n->v 2 1 v/ fly
-1 4 turn
4 times
[ i^ 1+ colours
width times stripe
drop
width n->v -v fly
-1 4 turn
height n->v
4 n->v v/ fly
1 4 turn ]
1 frames ] is pinstripes ( --> )

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#lang racket/gui
(define-values [W H] (get-display-size #t))
(define parts 4)
(define (paint-pinstripe canvas dc)
(send dc set-pen "black" 0 'solid)
(send dc set-brush "black" 'solid)
(define H* (round (/ H parts)))
(for ([row parts])
(define Y (* row H*))
(for ([X (in-range 0 W (* (add1 row) 2))])
(send dc draw-rectangle X Y (add1 row) H*))))
(define full-frame%
(class frame%
(define/override (on-subwindow-char r e)
(when (eq? 'escape (send e get-key-code))
(send this show #f)))
(super-new
[label "Pinstripe"] [width W] [height H]
[style '(no-caption no-resize-border hide-menu-bar no-system-menu)])
(define c (new canvas% [parent this] [paint-callback paint-pinstripe]))
(send this show #t)))
(void (new full-frame%))

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my ($x,$y) = 1280,720;
my @colors = 0, 1;
spurt "pinstripes.pgm", qq:to/EOH/ orelse .die;
P5
# pinstripes.pgm
$x $y
1
EOH
my $img = open "pinstripes.pgm", :a, :bin orelse .die;
my $vzones = $y div 4;
for 1..4 -> $w {
my $stripes = ceiling $x / $w / +@colors;
my $line = Buf.new: (flat((@colors Xxx $w) xx $stripes).Array).splice(0,$x); # DH change 2015-12-20
$img.write: $line for ^$vzones;
}
$img.close;

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# Project : Pinstripe/Display
load "guilib.ring"
paint = null
new qapp
{
win1 = new qwidget() {
setwindowtitle("Pinstripe/Display")
setgeometry(100,100,500,600)
label1 = new qlabel(win1) {
setgeometry(10,10,400,400)
settext("")
}
new qpushbutton(win1) {
setgeometry(150,500,100,30)
settext("draw")
setclickevent("draw()")
}
show()
}
exec()
}
func draw
p1 = new qpicture()
color = new qcolor() {
setrgb(0,0,255,255)
}
pen = new qpen() {
setcolor(color)
setwidth(1)
}
paint = new qpainter() {
begin(p1)
setpen(pen)
xscreen = 100
yscreen = 100
color = new qcolor()
color.setrgb(0,0,0,255)
mybrush = new qbrush() {setstyle(1) setcolor(color)}
setbrush(mybrush)
for x = 0 to xscreen*4-4 step 4
drawrect(x,yscreen*3/2,2,yscreen/2)
next
for x = 0 to xscreen*4-8 step 8
drawrect(x,yscreen*2/2,4,yscreen/2)
next
for x = 0 to xscreen*4-12 step 12
drawrect(x,yscreen*1/2,6,yscreen/2)
next
for x = 0 to xscreen*4-16 step 16
drawrect(x,yscreen*0/2,8,yscreen/2)
next
endpaint()
}
label1 { setpicture(p1) show() }
return

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import java.awt._
import javax.swing._
object PinstripeDisplay extends App {
SwingUtilities.invokeLater(() =>
new JFrame("Pinstripe") {
class Pinstripe_Display extends JPanel {
override def paintComponent(g: Graphics): Unit = {
val bands = 4
super.paintComponent(g)
for (b <- 1 to bands) {
var colIndex = 0
for (x <- 0 until getWidth by b) {
g.setColor(if (colIndex % 2 == 0) Color.white
else Color.black)
g.fillRect(x, (b - 1) * (getHeight / bands), x + b, b * (getHeight / bands))
colIndex += 1
}
}
}
setPreferredSize(new Dimension(900, 600))
}
add(new Pinstripe_Display, BorderLayout.CENTER)
pack()
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE)
setLocationRelativeTo(null)
setVisible(true)
})
}

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10 FOR W=1 TO 4
20 FOR I=0 TO 63 STEP 2*W
30 FOR J=1 TO W
40 FOR K=43-11*(W-1) TO 33-11*(W-1) STEP -1
50 PLOT I+J,K
60 NEXT K
70 NEXT J
80 NEXT I
90 NEXT W

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package require Tcl 8.5
package require Tk 8.5
wm attributes . -fullscreen 1
pack [canvas .c -highlightthick 0] -fill both -expand 1
set colors {black white}
set dy [expr {[winfo screenheight .c]/4}]
set y 0
foreach dx {1 2 3 4} {
for {set x 0} {$x < [winfo screenwidth .c]} {incr x $dx} {
.c create rectangle $x $y [expr {$x+$dx}] [expr {$y+$dy}] \
-fill [lindex $colors 0] -outline {}
set colors [list {*}[lrange $colors 1 end] [lindex $colors 0]]
}
incr y $dy
}

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import "graphics" for Canvas, Color
import "dome" for Window
class Game {
static init() {
Window.title = "Pinstripe"
__width = 900
__height = 600
Canvas.resize(__width, __height)
Window.resize(__width, __height)
var colors = [
Color.hex("FFFFFF"), // white
Color.hex("000000") // black
]
pinstripe(colors)
}
static pinstripe(colors) {
var w = __width
var h = (__height/4).floor
for (b in 1..4) {
var x = 0
var ci = 0
while (x < w) {
var y = h * (b - 1)
Canvas.rectfill(x, y, b, h, colors[ci%2])
x = x + b
ci = ci + 1
}
}
}
static update() {}
static draw(dt) {}
}

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include c:\cxpl\codes; \include 'code' declarations
int X, Y, W, C;
[SetVid($13); \320x200x8 graphics
for Y:= 0 to 200-1 do \for all the scan lines...
[W:= Y/50 + 1; \width of stripe = 1, 2, 3, 4
C:= 0; \set color to black so first pixel becomes white
for X:= 0 to 320-1 do \for all the pixels on a scan line...
[if rem(X/W) = 0 then C:= C xor $0F; \alternate B&W
Point(X, Y, C); \set pixel at X,Y to color C
];
];
X:= ChIn(1); \wait for keystroke
SetVid(3); \restore normal text display
]

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;;; Display pinstripes on an MSX, using Z80 assembly.
;;; We'll use the monochrome 'text' mode to do it, by changing
;;; a few characters in the VDP font. This program will use
;;; either low resolution mode (240x192) or high resolution
;;; mode (480x192) depending on which is already active.
;;; (In MSX-DOS, `MODE 40` and `MODE 80` switch between them.)
;;;
;;; The characters are 6x8, stored row-wise, and the low two
;;; bits are ignored. This means that one-pixel alternating
;;; pinstripes are created using the following pattern:
onep: equ 0A8h ; 1 0 1 0 1 0 (0 0)
;;; A 2-pixel pattern needs two alternating characters:
twop1: equ 0CCh ; 1 1 0 0 1 1 (0 0)
twop2: equ 030h ; 0 0 1 1 0 0 (0 0)
;;; 3 * 2 = 6, so the 3-pixel pattern fits in one character:
threep: equ 0E0h ; 1 1 1 0 0 0 (0 0)
;;; And we need four characters for the 4-pixel pattern:
fourp1: equ 0F0h ; 1 1 1 1 0 0 (0 0)
fourp2: equ 03Ch ; 0 0 1 1 1 1 (0 0)
fourp3: equ 0Ch ; 0 0 0 0 1 1 (0 0)
fourp4: equ 0C0h ; 1 1 0 0 0 0 (0 0)
;;; -------------------------------------------------------------
bdos: equ 5 ; Use the BDOS routine to wait for a keypress
dirio: equ 6 ; after the drawing is done
;;; MSX ROM calls
calslt: equ 1Ch ; Interslot call
rom: equ 0FCC0h ; Main ROM slot
initxt: equ 6Ch ; Initialize text mode
;;; RAM location
linlen: equ 0F3B0h ; Contains line length, if <=40 we're in low res mode
;;; VDP data
vreg: equ 99h ; Port on which the VDP registers are accessed
vdata: equ 98h ; Port on which the VRAM is accessed
VWRITE: equ 40h ; Bit 6 in VDP address = enable writing
;;; (these are for low-res mode, high-res mode has them doubled)
font: equ 0800h ; Location of start of font data
qrtr: equ 240 ; Amount of bytes that fill a quarter of the screen
;;; -------------------------------------------------------------
org 100h
;;; Redefine characters 0-7 to the eight characters we need
ld hl,font ; Get VDP font location
call reshl ; Correct for hires mode if necessary
call setadr ; Set the VDP to read from that address
ld hl,pats ; Pattern data
ld c,8 ; Write 8 characters
wrpats: ld b,8 ; 8 lines per character
ld a,(hl) ; Load current pattern byte
wrpat: out (vdata),a ; Write it to the VDP,
djnz wrpat ; 8 times.
inc hl ; Next pattern
dec c ; Any patterns left?
jr nz,wrpats ; If so, write next pattern
ld hl,0 ; Set the VDP to write to address 0
call setadr ; which is the beginning of the text screen.
;;; Figure out how big a quarter of the screen is
ld hl,qrtr ; Get value for low resolution,
call reshl ; Correct for high res mode if necessary
push hl ; Store number on the stack
;;; Write the first quarter of the screen: 1-pixel stripes
;;; (character 0).
ld b,0
call qrtrch
;;; Write the second quarter of the screen: 2-pixel stripes
;;; (characters 1 and 2 alternating).
pop hl ; Load size from the stack
push hl
or a ; Clear carry
rr h ; Divide by 2
rr l
q2loop: ld a,1 ; Character 1,
out (vdata),a
inc a ; and character 2.
nop ; Slowdown to make sure the VDP can keep up
nop
out (vdata),a
dec hl
ld a,h ; HL = 0?
or l
jr nz,q2loop ; If not, next 2 bytes
;;; Write the third quarter of the screen: 3-pixel stripes
;;; (character 3)
ld b,3
call qrtrch
;;; Write the fourth quarter of the screen: 4-pixel stripes
;;; (characters 4, 5, 6, and 7 alternating)
pop hl ; Load size from stack
or a ; Divide by 4
rr h
rr l
or a
rr h
rr l
q4loop: ld a,4 ; Character 4
ld b,a ; 4 characters at a time
q4out: out (vdata),a ; Write the character,
inc a ; Next character,
djnz q4out ; 4 times.
dec hl
ld a,h ; Done yet?
or l
jr nz,q4loop ; If not, next 4 bytes
;;; -------------------------------------------------------------
;;; We're done, now wait for a keypress.
clear: ld c,dirio ; First, wait while a key IS pressed
ld e,0FFh ; (so we don't quit immediately if the user
call bdos ; has held the enter key a bit too long)
and a
jr nz,clear
wait: ld c,dirio ; Then, wait while a key is NOT pressed
ld e,0FFh
call bdos
and a
jr z,wait
;;; Afterwards, use a BIOS routine to reinitialize the screen
;;; (this will reload the default font).
ld iy,rom ; BIOS call to initialize text mode
ld ix,initxt
jp calslt
;;; -------------------------------------------------------------
;;; Subroutine: write character in B to a quarter of the screen
qrtrch: pop de ; Return address
pop hl ; Load size from the stack
push hl
push de ; Put return address back
qloop: ld a,b ; Write character in B
out (vdata),a
dec hl ; One fewer byte left
ld a,h ; Done yet?
or l
jr nz,qloop ; If not, next byte
ret
;;; -------------------------------------------------------------
;;; Subroutine: double HL if we are in high resolution mode
reshl: ld a,(linlen) ; Check which mode we're in
cp 41 ; Higher than 40?
ret c ; If not, we're not in hires mode
add hl,hl ; We are in hires mode, so double HL
ret
;;; -------------------------------------------------------------
;;; Subroutine: set the VDP to write to address HL.
setadr: di ; No interrupts while we're messing with VDP
xor a ; High address bits for MSX-2 VDP are all 0
out (vreg),a ; (MSX-1 VDP will just ignore the zeroes)
ld a,14|128 ; Write to register 14
out (vreg),a
ld a,l ; Write the low address byte
out (vreg),a
ld a,h
or VWRITE ; High address bits bits (5..0)
out (vreg),a ; Write high addr bits and write flag
ei ; Reenable interrupts
ret
;;; Patterns to replace the first characters with
pats: db onep,twop1,twop2,threep
db fourp1,fourp2,fourp3,fourp4