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"""
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Plasmas with Palette Looping
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https://lodev.org/cgtutor/plasma.html#Plasmas_with_Palette_Looping_
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"""
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pal = [0] * 128
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r = 42
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g = 84
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b = 126
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rd = gd = bd = False
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def setup():
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global buffer
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size(600, 600)
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frameRate(25)
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buffer = [None] * width * height
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for x in range(width):
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for y in range(width):
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value = int(((128 + (128 * sin(x / 32.0)))
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+ (128 + (128 * cos(y / 32.0)))
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+ (128 + (128 * sin(sqrt((x * x + y * y)) / 32.0)))) / 4)
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buffer[x + y * width] = value
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def draw():
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global r, g, b, rd, gd, bd
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if r > 128: rd = True
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if not rd: r += 1
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else: r-=1
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if r < 0: rd = False
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if g > 128: gd = True
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if not gd: g += 1
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else: g- = 1
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if r < 0: gd = False
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if b > 128: bd = True
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if not bd: b += 1
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else: b- = 1
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if b < 0: bd = False
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for i in range(128):
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s_1 = sin(i * PI / 25)
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s_2 = sin(i * PI / 50 + PI / 4)
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pal[i] = color(r + s_1 * 128, g + s_2 * 128, b + s_1 * 128)
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loadPixels()
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for i, b in enumerate(buffer):
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pixels[i] = pal[(b + frameCount) % 127]
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updatePixels()
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