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Task/Set-puzzle/REXX/set-puzzle.rexx
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118
Task/Set-puzzle/REXX/set-puzzle.rexx
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/*REXX program finds and displays "sets" (solutions) for the SET puzzle (game). */
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parse arg game seed . /*get optional # cards to deal and seed*/
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if game=='' | game=="," then game= 9 /*Not specified? Then use the default.*/
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if seed=='' | seed=="," then seed= 77 /* " " " " " " */
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call aGame 0 /*with tell=0: suppress the output. */
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call aGame 1 /*with tell=1: display " " */
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exit sets /*stick a fork in it, we're all done. */
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/*──────────────────────────────────────────────────────────────────────────────────────*/
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aGame: parse arg tell; good= game % 2 /*enable/disable the showing of output.*/
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/* [↑] the GOOD var is the right #sets*/
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do seed=seed until good==sets /*generate deals until good # of sets.*/
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call random ,,seed /*repeatability for the RANDOM invokes.*/
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call genFeatures /*generate various card game features. */
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call genDeck /* " a deck (with 81 "cards").*/
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call dealer game /*deal a number of cards for the game. */
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call findSets game%2 /*find # of sets from the dealt cards. */
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end /*until*/ /* [↓] when leaving, SETS is right #.*/
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return /*return to invoker of this subroutine.*/
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/*──────────────────────────────────────────────────────────────────────────────────────*/
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dealer: call sey 'dealing' game "cards:", , . /*shuffle and deal the cards. */
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do cards=1 until cards==game /*keep dealing until finished. */
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_= random(1, words(##) ) /*pick a card. */
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##= delword(##, _, 1) /*delete " " */
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@.cards= deck._ /*add the card to the tableau. */
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call sey right('card' cards, 30) " " @.cards /*display a card to terminal.*/
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do j=1 for words(@.cards) /* [↓] define cells for cards. */
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@.cards.j= word(@.cards, j) /*define a cell for a card. */
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end /*j*/
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end /*cards*/
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return
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/*──────────────────────────────────────────────────────────────────────────────────────*/
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defFeatures: parse arg what,v; _= words(v) /*obtain what is to be defined. */
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if _\==values then do; call sey 'error,' what "features ¬=" values, ., .
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exit -1
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end /* [↑] check for typos and/or errors. */
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do k=1 for words(values) /*define all the possible values. */
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call value what'.'k, word(values, k) /*define a card feature. */
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end /*k*/
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return
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/*──────────────────────────────────────────────────────────────────────────────────────*/
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findSets: parse arg n; call genPoss /*N: the number of sets to be found. */
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call sey /*find any sets that were generated [↑]*/
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do j=1 for p /*P: is the number of possible sets. */
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do f=1 for features
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do g=1 for groups; !!.j.f.g= word(!.j.f, g)
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end /*g*/
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end /*f*/
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ok= 1 /*everything is peachy─kean (OK) so far*/
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do g=1 for groups
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_= !!.j.1.g /*build strings to hold possibilities. */
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equ= 1 /* [↓] handles all the equal features.*/
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do f=2 to features while equ; equ= equ & _==!!.j.f.g
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end /*f*/
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dif= 1
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__= !!.j.1.g /* [↓] handles all unequal features.*/
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do f=2 to features while \equ
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dif= dif & (wordpos(!!.j.f.g, __)==0)
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__= __ !!.j.f.g /*append to string for next test*/
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end /*f*/
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ok=ok & (equ | dif) /*now, see if all are equal or unequal.*/
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end /*g*/
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if \ok then iterate /*Is this set OK? Nope, then skip it.*/
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sets= sets + 1 /*bump the number of the sets found. */
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call sey right('set' sets": ", 15) !.j.1 sep !.j.2 sep !.j.3
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end /*j*/
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call sey sets 'sets found.', .
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return
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/*──────────────────────────────────────────────────────────────────────────────────────*/
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genDeck: #= 0; ##= /*#: cards in deck; ##: shuffle aid.*/
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do num=1 for values; xnum = word(numbers, num)
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do col=1 for values; xcol = word(colors, col)
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do sym=1 for values; xsym = word(symbols, sym)
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do sha=1 for values; xsha = word(shadings, sha)
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#= # + 1; ##= ## #;
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deck.#= xnum xcol xsym xsha /*create a card. */
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end /*sha*/
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end /*num*/
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end /*sym*/
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end /*col*/
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return /*#: the number of cards in the deck. */
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/*──────────────────────────────────────────────────────────────────────────────────────*/
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genFeatures: features= 3; groups= 4; values= 3 /*define # features, groups, values. */
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numbers = 'one two three' ; call defFeatures 'number', numbers
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colors = 'red green purple' ; call defFeatures 'color', colors
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symbols = 'oval squiggle diamond' ; call defFeatures 'symbol', symbols
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shadings= 'solid open striped' ; call defFeatures 'shading', shadings
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return
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/*──────────────────────────────────────────────────────────────────────────────────────*/
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genPoss: p= 0; sets= 0; sep=' ───── ' /*define some REXX variables. */
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!.=
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do i=1 for game /* [↓] the IFs eliminate duplicates.*/
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do j=i+1 to game
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do k=j+1 to game
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p= p + 1; !.p.1= @.i; !.p.2= @.j; !.p.3= @.k
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end /*k*/
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end /*j*/
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end /*i*/ /* [↑] generate the permutation list. */
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return
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/*──────────────────────────────────────────────────────────────────────────────────────*/
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sey: if \tell then return /*¬ tell? Then suppress the output. */
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if arg(2)==. then say; say arg(1); if arg(3)==. then say; return
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