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Ingy döt Net 2023-07-01 11:58:00 -04:00
parent 72d218235f
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---
category:
- Sorting
from: http://rosettacode.org/wiki/Sorting_algorithms/Bead_sort
note: Sorting Algorithms

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{{Sorting Algorithm}}
;Task:
Sort an array of positive integers using the [[wp:Bead_sort|Bead Sort Algorithm]].
A   ''bead sort''   is also known as a   ''gravity sort''.
Algorithm has   O(S),   where   S   is the sum of the integers in the input set:   Each bead is moved individually.
This is the case when bead sort is implemented without a mechanism to assist in finding empty spaces below the beads, such as in software implementations.
<br><br>

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F bead_sort(&a)
V maxv = max(a)
V beads = [0] * (maxv * a.len)
L(i) 0 .< a.len
L(j) 0 .< a[i]
beads[i * maxv + j] = 1
L(j) 0 .< maxv
V sum = 0
L(i) 0 .< a.len
sum += beads[i * maxv + j]
beads[i * maxv + j] = 0
L(i) a.len - sum .< a.len
beads[i * maxv + j] = 1
L(i) 0 .< a.len
V j = 0
L j < maxv & beads[i * maxv + j] > 0
j++
a[i] = j
V a = [5, 3, 1, 7, 4, 1, 1, 20]
bead_sort(&a)
print(a)

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* Bead Sort 11/05/2016
BEADSORT CSECT
USING BEADSORT,R13 base register
SAVEAR B STM-SAVEAR(R15) skip savearea
DC 17F'0' savearea
STM STM R14,R12,12(R13) prolog
ST R13,4(R15) "
ST R15,8(R13) "
LR R13,R15 "
LA R6,1 i=1
LOOPI1 CH R6,=AL2(N) do i=1 to hbound(z)
BH ELOOPI1 leave i
LR R1,R6 i
SLA R1,1 <<1
LH R2,Z-2(R1) z(i)
CH R2,LO if z(i)<lo
BNL EIHO then
STH R2,LO lo=z(i)
EIHLO CH R2,HI if z(i)>hi
BNH EIHHI then
STH R2,HI hi=z(i)
EIHHI LA R6,1(R6) iterate i
B LOOPI1 next i
ELOOPI1 LA R9,1 1
SH R9,LO -lo+1
LA R6,1 i=1
LOOPI2 CH R6,=AL2(N) do i=1 to hbound(z)
BH ELOOPI2 leave i
LR R1,R6 i
SLA R1,1 <<1
LH R3,Z-2(R1) z(i)
AR R3,R9 z(i)+o
IC R2,BEADS-1(R3) beads(l)
LA R2,1(R2) beads(l)+1
STC R2,BEADS-1(R3) beads(l)=beads(l)+1
LA R6,1(R6) iterate i
B LOOPI2 next i
ELOOPI2 SR R8,R8 k=0
LH R6,LO i=lo
LOOPI3 CH R6,HI do i=lo to hi
BH ELOOPI3 leave i
LA R7,1 j=1
SR R10,R10 clear r10
LR R1,R6 i
AR R1,R9 i+o
IC R10,BEADS-1(R1) beads(i+o)
LOOPJ3 CR R7,R10 do j=1 to beads(i+o)
BH ELOOPJ3 leave j
LA R8,1(R8) k=k+1
LR R1,R8 k
SLA R1,1 <<1
STH R6,S-2(R1) s(k)=i
LA R7,1(R7) iterate j
B LOOPJ3 next j
ELOOPJ3 AH R6,=H'1' iterate i
B LOOPI3 next i
ELOOPI3 LA R7,1 j=1
LOOPJ4 CH R7,=H'2' do j=1 to 2
BH ELOOPJ4 leave j
CH R7,=H'1' if j<>1
BE ONE then
MVC PG(7),=C'sorted:' zap
ONE LA R10,PG+7 pgi=@pg+7
LA R6,1 i=1
LOOPI4 CH R6,=AL2(N) do i=1 to hbound(z)
BH ELOOPI4 leave i
CH R7,=H'1' if j=1
BNE TWO then
LR R1,R6 i
SLA R1,1 <<1
LH R11,Z-2(R1) zs=z(i)
B XDECO else
TWO LR R1,R6 i
SLA R1,1 <<1
LH R11,S-2(R1) zs=s(i)
XDECO XDECO R11,XDEC edit zs
MVC 0(6,R10),XDEC+6 output zs
LA R10,6(R10) pgi=pgi+6
LA R6,1(R6) iterate i
B LOOPI4 next i
ELOOPI4 XPRNT PG,80 print buffer
LA R7,1(R7) iterate j
B LOOPJ4 next j
ELOOPJ4 L R13,4(0,R13) epilog
LM R14,R12,12(R13) "
XR R15,R15 "
BR R14 "
LTORG literal table
N EQU (S-Z)/2 number of items
Z DC H'5',H'3',H'1',H'7',H'-1',H'4',H'9',H'-12'
DC H'2001',H'-2010',H'17',H'0'
S DS (N)H s same size as z
LO DC H'32767' 2**31-1
HI DC H'-32768' -2**31
PG DC CL80' raw:' buffer
XDEC DS CL12 temp
BEADS DC 4096X'00' beads
YREGS
END BEADSORT

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/* ARM assembly AARCH64 Raspberry PI 3B */
/* program beadSort64.s */
/* En français tri par gravité ou tri par bille (ne pas confondre
avec tri par bulle (bubble sort)) */
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM64.inc"
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessSortOk: .asciz "Table sorted.\n"
szMessSortNok: .asciz "Table not sorted !!!!!.\n"
sMessResult: .asciz "Value : @ \n"
szCarriageReturn: .asciz "\n"
.align 4
#TableNumber: .quad 1,3,6,2,5,9,10,8,4,7
TableNumber: .quad 10,9,8,7,6,5,4,3,2,1
.equ NBELEMENTS, (. - TableNumber) / 8
//.equ NBELEMENTS, 4 // for others tests
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
sZoneConv: .skip 24
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: // entry of program
1:
ldr x0,qAdrTableNumber // address number table
mov x1,#NBELEMENTS // number of élements
bl beadSort
ldr x0,qAdrTableNumber // address number table
mov x1,#NBELEMENTS // number of élements
bl displayTable
ldr x0,qAdrTableNumber // address number table
mov x1,#NBELEMENTS // number of élements
bl isSorted // control sort
cmp x0,#1 // sorted ?
beq 2f
ldr x0,qAdrszMessSortNok // no !! error sort
bl affichageMess
b 100f
2: // yes
ldr x0,qAdrszMessSortOk
bl affichageMess
100: // standard end of the program
mov x0, #0 // return code
mov x8, #EXIT // request to exit program
svc #0 // perform the system call
qAdrszCarriageReturn: .quad szCarriageReturn
qAdrsMessResult: .quad sMessResult
qAdrTableNumber: .quad TableNumber
qAdrszMessSortOk: .quad szMessSortOk
qAdrszMessSortNok: .quad szMessSortNok
/******************************************************************/
/* control sorted table */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the number of elements > 0 */
/* x0 return 0 if not sorted 1 if sorted */
isSorted:
stp x2,lr,[sp,-16]! // save registers
stp x3,x4,[sp,-16]! // save registers
mov x2,#0
ldr x4,[x0,x2,lsl #3] // load A[0]
1:
add x2,x2,#1
cmp x2,x1 // end ?
bge 99f
ldr x3,[x0,x2, lsl #3] // load A[i]
cmp x3,x4 // compare A[i],A[i-1]
blt 98f // smaller -> error -> return
mov x4,x3 // no -> A[i-1] = A[i]
b 1b // and loop
98:
mov x0,#0 // error
b 100f
99:
mov x0,#1 // ok -> return
100:
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* bead sort */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains the number of element */
/* Caution registers x2-x12 are not saved */
beadSort:
stp x1,lr,[sp,-16]! // save registers
mov x12,x1 // save elements number
//search max
ldr x10,[x0] // load value A[0] in max
mov x4,#1
1: // loop search max
cmp x4,x12 // end ?
bge 21f // yes
ldr x2,[x0,x4,lsl #3] // load value A[i]
cmp x2,x10 // compare with max
csel x10,x2,x10,gt // if greather
add x4,x4,#1
b 1b // loop
21:
mul x5,x10,x12 // max * elements number
lsl x5,x5,#3 // 8 bytes for each number
sub sp,sp,x5 // allocate on the stack
mov fp,sp // frame pointer = stack address
// marks beads
mov x3,x0 // save table address
mov x0,#0 // start index x
2:
mov x1,#0 // index y
ldr x8,[x3,x0,lsl #3] // load A[x]
mul x6,x0,x10 // compute bead x
3:
add x9,x6,x1 // compute bead y
mov x4,#1 // value to store
str x4,[fp,x9,lsl #3] // store to stack area
add x1,x1,#1
cmp x1,x8
blt 3b
31: // init to zéro the bead end
cmp x1,x10 // max ?
bge 32f
add x9,x6,x1 // compute bead y
mov x4,#0
str x4,[fp,x9,lsl #3]
add x1,x1,#1
b 31b
32:
add x0,x0,#1 // increment x
cmp x0,x12 // end ?
blt 2b
// count beads
mov x1,#0 // y
4:
mov x0,#0 // start index x
mov x8,#0 // sum
5:
mul x6,x0,x10 // compute bead x
add x9,x6,x1 // compute bead y
ldr x4,[fp,x9,lsl #3]
add x8,x8,x4
mov x4,#0
str x4,[fp,x9,lsl #3] // raz bead
add x0,x0,#1
cmp x0,x12
blt 5b
sub x0,x12,x8 // compute end - sum
6:
mul x6,x0,x10 // compute bead x
add x9,x6,x1 // compute bead y
mov x4,#1
str x4,[fp,x9,lsl #3] // store new bead at end
add x0,x0,#1
cmp x0,x12
blt 6b
add x1,x1,#1
cmp x1,x10
blt 4b
// final compute
mov x0,#0 // start index x
7:
mov x1,#0 // start index y
mul x6,x0,x10 // compute bead x
8:
add x9,x6,x1 // compute bead y
ldr x4,[fp,x9,lsl #3] // load bead [x,y]
add x1,x1,#1 // add to x1 before str (index start at zéro)
cmp x4,#1
bne 9f
str x1,[x3,x0, lsl #3] // store A[x]
9:
cmp x1,x10 // compare max
blt 8b
add x0,x0,#1
cmp x0,x12 // end ?
blt 7b
mov x0,#0
add sp,sp,x5 // stack alignement
100:
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
/******************************************************************/
/* Display table elements */
/******************************************************************/
/* x0 contains the address of table */
/* x1 contains elements number */
displayTable:
stp x1,lr,[sp,-16]! // save registers
stp x2,x3,[sp,-16]! // save registers
mov x2,x0 // table address
mov x4,x1 // elements number
mov x3,#0
1: // loop display table
ldr x0,[x2,x3,lsl #3]
ldr x1,qAdrsZoneConv
bl conversion10 // décimal conversion
ldr x0,qAdrsMessResult
ldr x1,qAdrsZoneConv // insert conversion
bl strInsertAtCharInc
bl affichageMess // display message
add x3,x3,#1
cmp x3,x4 // end ?
blt 1b // no -> loop
ldr x0,qAdrszCarriageReturn
bl affichageMess
100:
ldp x2,x3,[sp],16 // restaur 2 registers
ldp x1,lr,[sp],16 // restaur 2 registers
ret // return to address lr x30
qAdrsZoneConv: .quad sZoneConv
/********************************************************/
/* File Include fonctions */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"

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/* ARM assembly Raspberry PI */
/* program beadSort.s */
/* En français tri par gravité ou tri par bille (ne pas confondre
avec tri par bulle (bubble sort) */
/* REMARK 1 : this program use routines in a include file
see task Include a file language arm assembly
for the routine affichageMess conversion10
see at end of this program the instruction include */
/* for constantes see task include a file in arm assembly */
/************************************/
/* Constantes */
/************************************/
.include "../constantes.inc"
/*********************************/
/* Initialized data */
/*********************************/
.data
szMessSortOk: .asciz "Table sorted.\n"
szMessSortNok: .asciz "Table not sorted !!!!!.\n"
sMessResult: .asciz "Value : @ \n"
szCarriageReturn: .asciz "\n"
.align 4
TableNumber: .int 1,3,6,2,5,9,10,8,4,7
#TableNumber: .int 10,9,8,7,6,5,4,3,2,1
.equ NBELEMENTS, (. - TableNumber) / 4
@.equ NBELEMENTS, 4 @ for others tests
/*********************************/
/* UnInitialized data */
/*********************************/
.bss
sZoneConv: .skip 24
/*********************************/
/* code section */
/*********************************/
.text
.global main
main: @ entry of program
1:
ldr r0,iAdrTableNumber @ address number table
mov r1,#NBELEMENTS @ number of élements
bl beadSort
ldr r0,iAdrTableNumber @ address number table
mov r1,#NBELEMENTS @ number of élements
bl displayTable
ldr r0,iAdrTableNumber @ address number table
mov r1,#NBELEMENTS @ number of élements
bl isSorted @ control sort
cmp r0,#1 @ sorted ?
beq 2f
ldr r0,iAdrszMessSortNok @ no !! error sort
bl affichageMess
b 100f
2: @ yes
ldr r0,iAdrszMessSortOk
bl affichageMess
100: @ standard end of the program
mov r0, #0 @ return code
mov r7, #EXIT @ request to exit program
svc #0 @ perform the system call
iAdrszCarriageReturn: .int szCarriageReturn
iAdrsMessResult: .int sMessResult
iAdrTableNumber: .int TableNumber
iAdrszMessSortOk: .int szMessSortOk
iAdrszMessSortNok: .int szMessSortNok
/******************************************************************/
/* control sorted table */
/******************************************************************/
/* r0 contains the address of table */
/* r1 contains the number of elements > 0 */
/* r0 return 0 if not sorted 1 if sorted */
isSorted:
push {r2-r4,lr} @ save registers
mov r2,#0
ldr r4,[r0,r2,lsl #2] @ load A[0]
1:
add r2,#1
cmp r2,r1 @ end ?
movge r0,#1 @ yes -> ok -> return
bge 100f
ldr r3,[r0,r2, lsl #2] @ load A[i]
cmp r3,r4 @ compare A[i],A[i-1]
movlt r0,#0 @ smaller ?
blt 100f @ yes -> error -> return
mov r4,r3 @ no -> A[i-1] = A[i]
b 1b @ and loop
100:
pop {r2-r4,lr}
bx lr @ return
/******************************************************************/
/* bead sort */
/******************************************************************/
/* r0 contains the address of table */
/* r1 contains the number of element */
beadSort:
push {r1-r12,lr} @ save registers
mov r12,r1 @ save elements number
@search max
ldr r10,[r0] @ load value A[0] in max
mov r4,#1
1: @ loop search max
cmp r4,r12 @ end ?
bge 21f @ yes
ldr r2,[r0,r4,lsl #2] @ load value A[i]
cmp r2,r10 @ compare with max
movgt r10,r2 @ if greather
add r4,r4,#1
b 1b @ loop
21:
mul r5,r10,r12 @ max * elements number
lsl r5,r5,#2 @ 4 bytes for each number
sub sp,sp,r5 @ allocate on the stack
mov fp,sp @ frame pointer = stack address
@ marks beads
mov r3,r0 @ save table address
mov r0,#0 @ start index x
2:
mov r1,#0 @ index y
ldr r7,[r3,r0,lsl #2] @ load A[x]
mul r6,r0,r10 @ compute bead x
3:
add r9,r6,r1 @ compute bead y
mov r4,#1 @ value to store
str r4,[fp,r9,lsl #2] @ store to stack area
add r1,r1,#1
cmp r1,r7
blt 3b
31: @ init to zéro the bead end
cmp r1,r10 @ max ?
bge 32f
add r9,r6,r1 @ compute bead y
mov r4,#0
str r4,[fp,r9,lsl #2]
add r1,r1,#1
b 31b
32:
add r0,r0,#1 @ increment x
cmp r0,r12 @ end ?
blt 2b
@ count beads
mov r1,#0 @ y
4:
mov r0,#0 @ start index x
mov r8,#0 @ sum
5:
mul r6,r0,r10 @ compute bead x
add r9,r6,r1 @ compute bead y
ldr r4,[fp,r9,lsl #2]
add r8,r8,r4
mov r4,#0
str r4,[fp,r9,lsl #2]
add r0,r0,#1
cmp r0,r12
blt 5b
sub r0,r12,r8
6:
mul r6,r0,r10 @ compute bead x
add r9,r6,r1 @ compute bead y
mov r4,#1
str r4,[fp,r9,lsl #2]
add r0,r0,#1
cmp r0,r12
blt 6b
add r1,r1,#1
cmp r1,r10
blt 4b
@ suite
mov r0,#0 @ start index
7:
mov r1,#0
mul r6,r0,r10 @ compute bead x
8:
add r9,r6,r1 @ compute bead y
ldr r4,[fp,r9,lsl #2]
add r1,r1,#1 @ add to r1 before str (index start at zéro)
cmp r4,#1
streq r1,[r3,r0, lsl #2] @ store A[i]
cmp r1,r10 @ compare max
blt 8b
add r0,r0,#1
cmp r0,r12 @ end ?
blt 7b
mov r0,#0
add sp,sp,r5 @ stack alignement
100:
pop {r1-r12,lr}
bx lr @ return
/******************************************************************/
/* Display table elements */
/******************************************************************/
/* r0 contains the address of table */
/* r1 contains elements number */
displayTable:
push {r0-r4,lr} @ save registers
mov r2,r0 @ table address
mov r4,r1 @ elements number
mov r3,#0
1: @ loop display table
ldr r0,[r2,r3,lsl #2]
ldr r1,iAdrsZoneConv
bl conversion10 @ décimal conversion
ldr r0,iAdrsMessResult
ldr r1,iAdrsZoneConv @ insert conversion
bl strInsertAtCharInc
bl affichageMess @ display message
add r3,r3,#1
cmp r3,r4 @ end ?
blt 1b @ no -> loop
ldr r0,iAdrszCarriageReturn
bl affichageMess
100:
pop {r0-r4,lr}
bx lr
iAdrsZoneConv: .int sZoneConv
/***************************************************/
/* ROUTINES INCLUDE */
/***************************************************/
.include "../affichage.inc"

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beadSort: function [items][
a: new items
m: neg infinity
s: 0
loop a 'x [
if x > m -> m: x
]
beads: array.of: m * size a 0
loop 0..dec size a 'i [
loop 0..dec a\[i] 'j ->
beads\[j + i * m]: 1
]
loop 0..dec m 'j [
s: 0
loop 0..dec size a 'i [
s: s + beads\[j + i*m]
beads\[j + i*m]: 0
]
loop ((size a)-s)..dec size a 'i ->
beads\[j + i*m]: 1
]
loop 0..dec size a 'i [
j: 0
while [and? [j < m] [beads\[j + i*m] > 0]] -> j: j + 1
a\[i]: j
]
return a
]
print beadSort [3 1 2 8 5 7 9 4 6]

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BeadSort(data){
Pole:=[] , TempObj:=[], Result:=[]
for, i, v in data {
Row := i
loop, % v
MaxPole := MaxPole>A_Index?MaxPole:A_Index , Pole[A_Index, row] := 1
}
for i , obj in Pole {
TempVar:=0 , c := A_Index
for n, v in obj
TempVar += v
loop, % TempVar
TempObj[c, A_Index] := 1
}
loop, % Row {
TempVar:=0 , c := A_Index
Loop, % MaxPole
TempVar += TempObj[A_Index,c]
Result[c] := TempVar
}
return Result
}

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for i, val in BeadSort([54,12,87,56,36])
res := val (res?",":"") res
MsgBox % res

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get "libhdr"
let max(A, len) = valof
$( let x = 0
for i=0 to len-1
if x<A!i do x := A!i
resultis x
$)
let beadsort(A, len) be
$( let size = max(A, len)
let tvec = getvec(size-1)
for i=0 to size-1 do tvec!i := 0
for i=0 to len-1
for j=0 to A!i-1 do tvec!j := tvec!j + 1
for i=len-1 to 0 by -1
$( let n = 0
for j=0 to size-1
if tvec!j > 0
$( tvec!j := tvec!j - 1
n := n + 1
$)
A!i := n
$)
freevec(tvec)
$)
let write(s, A, len) be
$( writes(s)
for i=0 to len-1 do writed(A!i, 4)
wrch('*N')
$)
let start() be
$( let array = table 10,1,5,5,9,2,20,6,8,4
let length = 10
write("Before: ", array, length)
beadsort(array, length)
write("After: ", array, length)
$)

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//this algorithm only works with positive, whole numbers.
//O(2n) time complexity where n is the summation of the whole list to be sorted.
//O(3n) space complexity.
#include <iostream>
#include <vector>
using std::cout;
using std::vector;
void distribute(int dist, vector<int> &List) {
//*beads* go down into different buckets using gravity (addition).
if (dist > List.size() )
List.resize(dist); //resize if too big for current vector
for (int i=0; i < dist; i++)
List[i]++;
}
vector<int> beadSort(int *myints, int n) {
vector<int> list, list2, fifth (myints, myints + n);
cout << "#1 Beads falling down: ";
for (int i=0; i < fifth.size(); i++)
distribute (fifth[i], list);
cout << '\n';
cout << "\nBeads on their sides: ";
for (int i=0; i < list.size(); i++)
cout << " " << list[i];
cout << '\n';
//second part
cout << "#2 Beads right side up: ";
for (int i=0; i < list.size(); i++)
distribute (list[i], list2);
cout << '\n';
return list2;
}
int main() {
int myints[] = {734,3,1,24,324,324,32,432,42,3,4,1,1};
vector<int> sorted = beadSort(myints, sizeof(myints)/sizeof(int));
cout << "Sorted list/array: ";
for(unsigned int i=0; i<sorted.size(); i++)
cout << sorted[i] << ' ';
}

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#include <stdio.h>
#include <stdlib.h>
void bead_sort(int *a, int len)
{
int i, j, max, sum;
unsigned char *beads;
# define BEAD(i, j) beads[i * max + j]
for (i = 1, max = a[0]; i < len; i++)
if (a[i] > max) max = a[i];
beads = calloc(1, max * len);
/* mark the beads */
for (i = 0; i < len; i++)
for (j = 0; j < a[i]; j++)
BEAD(i, j) = 1;
for (j = 0; j < max; j++) {
/* count how many beads are on each post */
for (sum = i = 0; i < len; i++) {
sum += BEAD(i, j);
BEAD(i, j) = 0;
}
/* mark bottom sum beads */
for (i = len - sum; i < len; i++) BEAD(i, j) = 1;
}
for (i = 0; i < len; i++) {
for (j = 0; j < max && BEAD(i, j); j++);
a[i] = j;
}
free(beads);
}
int main()
{
int i, x[] = {5, 3, 1, 7, 4, 1, 1, 20};
int len = sizeof(x)/sizeof(x[0]);
bead_sort(x, len);
for (i = 0; i < len; i++)
printf("%d\n", x[i]);
return 0;
}

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>>SOURCE FORMAT FREE
*> This code is dedicated to the public domain
*> This is GNUCOBOL 2.0
identification division.
program-id. beadsort.
environment division.
configuration section.
repository. function all intrinsic.
data division.
working-storage section.
01 filler.
03 row occurs 9 pic x(9).
03 r pic 99.
03 r1 pic 99.
03 r2 pic 99.
03 pole pic 99.
03 a-lim pic 99 value 9.
03 a pic 99.
03 array occurs 9 pic 9.
01 NL pic x value x'0A'.
procedure division.
start-beadsort.
*> fill the array
compute a = random(seconds-past-midnight)
perform varying a from 1 by 1 until a > a-lim
compute array(a) = random() * 10
end-perform
perform display-array
display space 'initial array'
*> distribute the beads
perform varying r from 1 by 1 until r > a-lim
move all '.' to row(r)
perform varying pole from 1 by 1 until pole > array(r)
move 'o' to row(r)(pole:1)
end-perform
end-perform
display NL 'initial beads'
perform display-beads
*> drop the beads
perform varying pole from 1 by 1 until pole > a-lim
move a-lim to r2
perform find-opening
compute r1 = r2 - 1
perform find-bead
perform until r1 = 0 *> no bead or no opening
*> drop the bead
move '.' to row(r1)(pole:1)
move 'o' to row(r2)(pole:1)
*> continue up the pole
compute r2 = r2 - 1
perform find-opening
compute r1 = r2 - 1
perform find-bead
end-perform
end-perform
display NL 'dropped beads'
perform display-beads
*> count the beads in each row
perform varying r from 1 by 1 until r > a-lim
move 0 to array(r)
inspect row(r) tallying array(r)
for all 'o' before initial '.'
end-perform
perform display-array
display space 'sorted array'
stop run
.
find-opening.
perform varying r2 from r2 by -1
until r2 = 1 or row(r2)(pole:1) = '.'
continue
end-perform
.
find-bead.
perform varying r1 from r1 by -1
until r1 = 0 or row(r1)(pole:1) = 'o'
continue
end-perform
.
display-array.
display space
perform varying a from 1 by 1 until a > a-lim
display space array(a) with no advancing
end-perform
.
display-beads.
perform varying r from 1 by 1 until r > a-lim
display row(r)
end-perform
.
end program beadsort.

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(defn transpose [xs]
(loop [ret [], remain xs]
(if (empty? remain)
ret
(recur (conj ret (map first remain))
(filter not-empty (map rest remain))))))
(defn bead-sort [xs]
(->> xs
(map #(repeat % 1))
transpose
transpose
(map #(reduce + %))))
;; This algorithm does not work if collection has zero
(-> [5 2 4 1 3 3 9] bead-sort println)

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(defun transpose (remain &optional (ret '()))
(if (null remain)
ret
(transpose (remove-if #'null (mapcar #'cdr remain))
(append ret (list (mapcar #'car remain))))))
(defun bead-sort (xs)
(mapcar #'length (transpose (transpose (mapcar (lambda (x) (make-list x :initial-element 1)) xs)))))
(bead-sort '(5 2 4 1 3 3 9))

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import std.stdio, std.algorithm, std.range, std.array, std.functional;
alias repeat0 = curry!(repeat, 0);
// Currenty std.range.transposed doesn't work.
auto columns(R)(R m) pure /*nothrow*/ @safe /*@nogc*/ {
return m
.map!walkLength
.reduce!max
.iota
.map!(i => m.filter!(s => s.length > i).walkLength.repeat0);
}
auto beadSort(in uint[] data) pure /*nothrow @nogc*/ {
return data.map!repeat0.columns.columns.map!walkLength;
}
void main() {
[5, 3, 1, 7, 4, 1, 1].beadSort.writeln;
}

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program BeadSortTest;
{$APPTYPE CONSOLE}
uses
SysUtils;
procedure BeadSort(var a : array of integer);
var
i, j, max, sum : integer;
beads : array of array of integer;
begin
max := a[Low(a)];
for i := Low(a) + 1 to High(a) do
if a[i] > max then
max := a[i];
SetLength(beads, High(a) - Low(a) + 1, max);
// mark the beads
for i := Low(a) to High(a) do
for j := 0 to a[i] - 1 do
beads[i, j] := 1;
for j := 0 to max - 1 do
begin
// count how many beads are on each post
sum := 0;
for i := Low(a) to High(a) do
begin
sum := sum + beads[i, j];
beads[i, j] := 0;
end;
//mark bottom sum beads
for i := High(a) + 1 - sum to High(a) do
beads[i, j] := 1;
end;
for i := Low(a) to High(a) do
begin
j := 0;
while (j < max) and (beads[i, j] <> 0) do
inc(j);
a[i] := j;
end;
SetLength(beads, 0, 0);
end;
const
N = 8;
var
i : integer;
x : array[1..N] of integer = (5, 3, 1, 7, 4, 1, 1, 20);
begin
for i := 1 to N do
writeln(Format('x[%d] = %d', [i, x[i]]));
BeadSort(x);
for i := 1 to N do
writeln(Format('x[%d] = %d', [i, x[i]]));
readln;
end.

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class
BEAD_SORT
feature
bead_sort (ar: ARRAY [INTEGER]): ARRAY [INTEGER]
-- Sorted array in descending order.
require
only_positive_integers: across ar as a all a.item > 0 end
local
max, count, i, j, k: INTEGER
do
max := max_item (ar)
create Result.make_filled (0, 1, ar.count)
from
i := 1
until
i > max
loop
count := 0
from
k := 1
until
k > ar.count
loop
if ar.item (k) >= i then
count := count + 1
end
k := k + 1
end
from
j := 1
until
j > count
loop
Result [j] := i
j := j + 1
end
i := i + 1
end
ensure
array_is_sorted: is_sorted (Result)
end
feature {NONE}
max_item (ar: ARRAY [INTEGER]): INTEGER
-- Max item of 'ar'.
require
ar_not_void: ar /= Void
do
across
ar as a
loop
if a.item > Result then
Result := a.item
end
end
ensure
Result_is_max: across ar as a all a.item <= Result end
end
is_sorted (ar: ARRAY [INTEGER]): BOOLEAN
--- Is 'ar' sorted in descending order?
require
ar_not_empty: ar.is_empty = False
local
i: INTEGER
do
Result := True
from
i := ar.lower
until
i = ar.upper
loop
if ar [i] < ar [i + 1] then
Result := False
end
i := i + 1
end
end
end

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class
APPLICATION
create
make
feature
make
do
test := <<1, 5, 99, 2, 95, 7, 7>>
create beadsort
io.put_string ("unsorted:" + "%N")
across
test as ar
loop
io.put_string (ar.item.out + "%T")
end
io.put_string ("%N" + "sorted:" + "%N")
test := beadsort.bead_sort (test)
across
test as ar
loop
io.put_string (ar.item.out + "%T")
end
end
beadsort: BEAD_SORT
test: ARRAY [INTEGER]
end

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defmodule Sort do
def bead_sort(list) when is_list(list), do: dist(dist(list))
defp dist(list), do: List.foldl(list, [], fn(n, acc) when n>0 -> dist(acc, n, []) end)
defp dist([], 0, acc), do: Enum.reverse(acc)
defp dist([h|t], 0, acc), do: dist(t, 0, [h |acc])
defp dist([], n, acc), do: dist([], n-1, [1 |acc])
defp dist([h|t], n, acc), do: dist(t, n-1, [h+1|acc])
end

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@ -0,0 +1,18 @@
-module(beadsort).
-export([sort/1]).
sort(L) ->
dist(dist(L)).
dist(L) when is_list(L) ->
lists:foldl(fun (N, Acc) -> dist(Acc, N, []) end, [], L).
dist([H | T], N, Acc) when N > 0 ->
dist(T, N - 1, [H + 1 | Acc]);
dist([], N, Acc) when N > 0 ->
dist([], N - 1, [1 | Acc]);
dist([H | T], 0, Acc) ->
dist(T, 0, [H | Acc]);
dist([], 0, Acc) ->
lists:reverse(Acc).

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1> beadsort:sort([1,734,24,3,324,324,32,432,42,3,4,1,1]).
[734,432,324,324,42,32,24,4,3,3,1,1,1]

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@ -0,0 +1,14 @@
open System
let removeEmptyLists lists = lists |> List.filter (not << List.isEmpty)
let flip f x y = f y x
let rec transpose = function
| [] -> []
| lists -> (List.map List.head lists) :: transpose(removeEmptyLists (List.map List.tail lists))
// Using the backward composition operator "<<" (equivalent to Haskells ".") ...
let beadSort = List.map List.sum << transpose << transpose << List.map (flip List.replicate 1)
// Using the forward composition operator ">>" ...
let beadSort2 = List.map (flip List.replicate 1) >> transpose >> transpose >> List.map List.sum

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@ -0,0 +1,9 @@
USING: kernel math math.order math.vectors sequences ;
: fill ( seq len -- newseq ) [ dup length ] dip swap - 0 <repetition> append ;
: bead ( seq -- newseq )
dup 0 [ max ] reduce
[ swap 1 <repetition> swap fill ] curry map
[ ] [ v+ ] map-reduce ;
: beadsort ( seq -- newseq ) bead bead ;

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@ -0,0 +1,2 @@
( scratchpad ) { 5 2 4 1 3 3 9 } beadsort .
{ 9 5 4 3 3 2 1 }

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@ -0,0 +1,41 @@
program BeadSortTest
use iso_fortran_env
! for ERROR_UNIT; to make this a F95 code,
! remove prev. line and declare ERROR_UNIT as an
! integer parameter matching the unit associated with
! standard error
integer, dimension(7) :: a = (/ 7, 3, 5, 1, 2, 1, 20 /)
call beadsort(a)
print *, a
contains
subroutine beadsort(a)
integer, dimension(:), intent(inout) :: a
integer, dimension(maxval(a), maxval(a)) :: t
integer, dimension(maxval(a)) :: s
integer :: i, m
m = maxval(a)
if ( any(a < 0) ) then
write(ERROR_UNIT,*) "can't sort"
return
end if
t = 0
forall(i=1:size(a)) t(i, 1:a(i)) = 1 ! set up abacus
forall(i=1:m) ! let beads "fall"; instead of
s(i) = sum(t(:, i)) ! moving them one by one, we just
t(:, i) = 0 ! count how many should be at bottom,
t(1:s(i), i) = 1 ! and then "reset" and set only those
end forall
forall(i=1:size(a)) a(i) = sum(t(i,:))
end subroutine beadsort
end program BeadSortTest

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#define MAXNUM 100
Sub beadSort(bs() As Long)
Dim As Long i, j = 1, lb = Lbound(bs), ub = Ubound(bs)
Dim As Long poles(MAXNUM)
For i = 1 To ub
For j = 1 To bs(i)
poles(j) += 1
Next j
Next i
For j = 1 To ub
bs(j) = 0
Next j
For i = 1 To Ubound(poles)
For j = 1 To poles(i)
bs(j) += 1
Next j
Next i
End Sub
'--- Programa Principal ---
Dim As Long i
Dim As Ulong array(1 To 8) => {5, 3, 1, 7, 4, 1, 1, 20}
Dim As Long a = Lbound(array), b = Ubound(array)
Randomize Timer
Print "unsort ";
For i = a To b : Print Using "####"; array(i); : Next i
beadSort(array())
Print !"\n sort ";
For i = a To b : Print Using "####"; array(i); : Next i
Print !"\n--- terminado, pulsa RETURN---"
Sleep

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@ -0,0 +1,74 @@
package main
import (
"fmt"
"sync"
)
var a = []int{170, 45, 75, 90, 802, 24, 2, 66}
var aMax = 1000
const bead = 'o'
func main() {
fmt.Println("before:", a)
beadSort()
fmt.Println("after: ", a)
}
func beadSort() {
// All space in the abacus = aMax poles x len(a) rows.
all := make([]byte, aMax*len(a))
// Slice up space by pole. (The space could be sliced by row instead,
// but slicing by pole seemed a more intuitive model of a physical abacus.)
abacus := make([][]byte, aMax)
for pole, space := 0, all; pole < aMax; pole++ {
abacus[pole] = space[:len(a)]
space = space[len(a):]
}
// Use a sync.Waitgroup as the checkpoint mechanism.
var wg sync.WaitGroup
// Place beads for each number concurrently. (Presumably beads can be
// "snapped on" to the middle of a pole without disturbing neighboring
// beads.) Also note 'row' here is a row of the abacus.
wg.Add(len(a))
for row, n := range a {
go func(row, n int) {
for pole := 0; pole < n; pole++ {
abacus[pole][row] = bead
}
wg.Done()
}(row, n)
}
wg.Wait()
// Now tip the abacus, letting beads fall on each pole concurrently.
wg.Add(aMax)
for _, pole := range abacus {
go func(pole []byte) {
// Track the top of the stack of beads that have already fallen.
top := 0
for row, space := range pole {
if space == bead {
// Move each bead individually, but move it from its
// starting row to the top of stack in a single operation.
// (More physical simulation such as discovering the top
// of stack by inspection, or modeling gravity, are
// possible, but didn't seem called for by the task.
pole[row] = 0
pole[top] = bead
top++
}
}
wg.Done()
}(pole)
}
wg.Wait()
// Read out sorted numbers by row.
for row := range a {
x := 0
for pole := 0; pole < aMax && abacus[pole][row] == bead; pole++ {
x++
}
a[len(a)-1-row] = x
}
}

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@ -0,0 +1,12 @@
def beadSort = { list ->
final nPoles = list.max()
list.collect {
print "."
([true] * it) + ([false] * (nPoles - it))
}.transpose().collect { pole ->
print "."
pole.findAll { ! it } + pole.findAll { it }
}.transpose().collect{ beadTally ->
beadTally.findAll{ it }.size()
}
}

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@ -0,0 +1,19 @@
def beadSortVerbose = { list ->
final nPoles = list.max()
// each row is a number tally-arrayed across the abacus
def beadTallies = list.collect { number ->
print "."
// true == bead, false == no bead
([true] * number) + ([false] * (nPoles - number))
}
// each row is an abacus pole
def abacusPoles = beadTallies.transpose()
def abacusPolesDrop = abacusPoles.collect { pole ->
print "."
// beads drop to the BOTTOM of the pole
pole.findAll { ! it } + pole.findAll { it }
}
// each row is a number again
def beadTalliesDrop = abacusPolesDrop.transpose()
beadTalliesDrop.collect{ beadTally -> beadTally.findAll{ it }.size() }
}

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@ -0,0 +1,2 @@
println beadSort([23,76,99,58,97,57,35,89,51,38,95,92,24,46,31,24,14,12,57,78,4])
println beadSort([88,18,31,44,4,0,8,81,14,78,20,76,84,33,73,75,82,5,62,70,12,7,1])

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@ -0,0 +1,4 @@
import Data.List
beadSort :: [Int] -> [Int]
beadSort = map sum. transpose. transpose. map (flip replicate 1)

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@ -0,0 +1,2 @@
*Main> beadSort [2,4,1,3,3]
[4,3,3,2,1]

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@ -0,0 +1,25 @@
procedure main() #: demonstrate various ways to sort a list and string
write("Sorting Demo using ",image(beadsort))
writes(" on list : ")
writex(UL := [3, 14, 1, 5, 9, 2, 6, 3])
displaysort(beadsort,copy(UL))
end
procedure beadsort(X) #: return sorted list ascending(or descending)
local base,i,j,x # handles negatives and zeros, may also reduce storage
poles := list(max!X-(base := min!X -1),0) # set up poles, we will track sums not individual beads
every x := !X do { # each item in the list
if integer(x) ~= x then runerr(101,x) # ... must be an integer
every poles[1 to x - base] +:= 1 # ... beads "fall" into the sum for that pole
}
every (X[j := *X to 1 by -1] := base) &
(i := 1 to *poles) do # read from the bottom of the poles
if poles[i] > 0 then { # if there's a bead on the pole ...
poles[i] -:= 1 # ... remove it
X[j] +:= 1 # ... and add it in place
}
return X
end

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@ -0,0 +1 @@
bead=: [: +/ #"0&1

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@ -0,0 +1,4 @@
bead bead 2 4 1 3 3
4 3 3 2 1
bead bead 5 3 1 7 4 1 1
7 5 4 3 1 1 1

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@ -0,0 +1 @@
bball=: ] (] + [: bead^:2 -) <./ - 1:

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@ -0,0 +1,2 @@
bball 2 0 _1 3 1 _2 _3 0
3 2 1 0 0 _1 _2 _3

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@ -0,0 +1,80 @@
public class BeadSort
{
public static void main(String[] args)
{
BeadSort now=new BeadSort();
int[] arr=new int[(int)(Math.random()*11)+5];
for(int i=0;i<arr.length;i++)
arr[i]=(int)(Math.random()*10);
System.out.print("Unsorted: ");
now.display1D(arr);
int[] sort=now.beadSort(arr);
System.out.print("Sorted: ");
now.display1D(sort);
}
int[] beadSort(int[] arr)
{
int max=a[0];
for(int i=1;i<arr.length;i++)
if(arr[i]>max)
max=arr[i];
//Set up abacus
char[][] grid=new char[arr.length][max];
int[] levelcount=new int[max];
for(int i=0;i<max;i++)
{
levelcount[i]=0;
for(int j=0;j<arr.length;j++)
grid[j][i]='_';
}
/*
display1D(arr);
display1D(levelcount);
display2D(grid);
*/
//Drop the beads
for(int i=0;i<arr.length;i++)
{
int num=arr[i];
for(int j=0;num>0;j++)
{
grid[levelcount[j]++][j]='*';
num--;
}
}
System.out.println();
display2D(grid);
//Count the beads
int[] sorted=new int[arr.length];
for(int i=0;i<arr.length;i++)
{
int putt=0;
for(int j=0;j<max&&grid[arr.length-1-i][j]=='*';j++)
putt++;
sorted[i]=putt;
}
return sorted;
}
void display1D(int[] arr)
{
for(int i=0;i<arr.length;i++)
System.out.print(arr[i]+" ");
System.out.println();
}
void display1D(char[] arr)
{
for(int i=0;i<arr.length;i++)
System.out.print(arr[i]+" ");
System.out.println();
}
void display2D(char[][] arr)
{
for(int i=0;i<arr.length;i++)
display1D(arr[i]);
System.out.println();
}
}

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@ -0,0 +1,7 @@
# ncols is the number of columns (i.e. vertical poles)
def column_sums(ncols):
. as $abacus
| reduce range(0; ncols) as $col
([];
. + [reduce $abacus[] as $row
(0; if $row > $col then .+1 else . end)]) ;

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@ -0,0 +1,8 @@
# Generic function to count the number of items in a stream:
def count(stream): reduce stream as $i (0; .+1);
def readout:
. as $sums
| .[0] as $n
| reduce range(0;$n) as $i
([]; . + [count( $sums[] | select( . > $i) )]);

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@ -0,0 +1 @@
def bead_sort: column_sums(max) | readout;

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@ -0,0 +1 @@
[734,3,1,24,324,324,32,432,42,3,4,1,1] | bead_sort

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@ -0,0 +1,2 @@
$ jq -n -c -f bead_sort.jq
[734,432,324,324,42,32,24,4,3,3,1,1,1]

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@ -0,0 +1,22 @@
function beadsort(a::Vector{<:Integer})
lo, hi = extrema(a)
if lo < 1 throw(DomainError()) end
len = length(a)
abacus = falses(len, hi)
for (i, v) in enumerate(a)
abacus[i, 1:v] = true
end
for i in 1:hi
v = sum(abacus[:, i])
if v < len
abacus[1:end-v, i] = false
abacus[end-v+1:end, i] = true
end
end
return collect(eltype(a), sum(abacus[i,:]) for i in 1:len)
end
v = rand(UInt8, 20)
println("# unsorted bytes: $v\n -> sorted bytes: $(beadsort(v))")
v = rand(1:2 ^ 10, 20)
println("# unsorted integers: $v\n -> sorted integers: $(beadsort(v))")

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@ -0,0 +1,36 @@
// version 1.1.2
fun beadSort(a: IntArray) {
val n = a.size
if (n < 2) return
var max = a.max()!!
val beads = ByteArray(max * n)
/* mark the beads */
for (i in 0 until n)
for (j in 0 until a[i])
beads[i * max + j] = 1
for (j in 0 until max) {
/* count how many beads are on each post */
var sum = 0
for (i in 0 until n) {
sum += beads[i * max + j]
beads[i * max + j] = 0
}
/* mark bottom sum beads */
for (i in n - sum until n) beads[i * max + j] = 1
}
for (i in 0 until n) {
var j = 0
while (j < max && beads[i * max + j] == 1.toByte()) j++
a[i] = j
}
}
fun main(args: Array<String>) {
val a = intArrayOf(5, 3, 1, 7, 4, 1, 1, 20)
println("Before sorting : ${a.contentToString()}")
beadSort(a)
println("After sorting : ${a.contentToString()}")
}

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@ -0,0 +1,37 @@
-- Display message followed by all values of a table in one line
function show (msg, t)
io.write(msg .. ":\t")
for _, v in pairs(t) do io.write(v .. " ") end
print()
end
-- Return a table of random numbers
function randList (length, lo, hi)
local t = {}
for i = 1, length do table.insert(t, math.random(lo, hi)) end
return t
end
-- Count instances of numbers that appear in counting to each list value
function tally (list)
local tal = {}
for k, v in pairs(list) do
for i = 1, v do
if tal[i] then tal[i] = tal[i] + 1 else tal[i] = 1 end
end
end
return tal
end
-- Sort a table of positive integers into descending order
function beadSort (numList)
show("Before sort", numList)
local abacus = tally(numList)
show("Tally list", abacus)
local sorted = tally(abacus)
show("After sort", sorted)
end
-- Main procedure
math.randomseed(os.time())
beadSort(randList(10, 1, 10))

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beadsort[ a ] := Module[ { m, sorted, s ,t },
sorted = a; m = Max[a]; t=ConstantArray[0, {m,m} ];
If[ Min[a] < 0, Print["can't sort"]];
For[ i = 1, i < Length[a], i++, t[[i,1;;a[[i]]]]=1 ]
For[ i = 1 ,i <= m, i++, s = Total[t[[;;,i]]];
t[[ ;; , i]] = 0; t[[1 ;; s , i]] = 1; ]
For[ i=1,i<=Length[a],i++, sorted[[i]] = Total[t[[i,;;]]]; ]
Print[sorted];
]
beadsort[{2,1,5,3,6}]

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/* NetRexx */
options replace format comments java crossref symbols nobinary
runSample(arg)
return
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method bead_sort(harry = Rexx[]) public static binary returns Rexx[]
MIN_ = 'MIN'
MAX_ = 'MAX'
beads = Rexx 0
beads[MIN_] = 0
beads[MAX_] = 0
loop val over harry
-- collect occurences of beads in indexed string indexed on value
if val < beads[MIN_] then beads[MIN_] = val -- keep track of min value
if val > beads[MAX_] then beads[MAX_] = val -- keep track of max value
beads[val] = beads[val] + 1
end val
harry_sorted = Rexx[harry.length]
bi = 0
loop xx = beads[MIN_] to beads[MAX_]
-- extract beads in value order and insert in result array
if beads[xx] == 0 then iterate xx
loop for beads[xx]
harry_sorted[bi] = xx
bi = bi + 1
end
end xx
return harry_sorted
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method runSample(arg) public static
unsorted = [734, 3, 1, 24, 324, -1024, -666, -1, 0, 324, 32, 0, 432, 42, 3, 4, 1, 1]
sorted = bead_sort(unsorted)
say arrayToString(unsorted)
say arrayToString(sorted)
return
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
method arrayToString(harry = Rexx[]) private static
list = Rexx ''
loop vv over harry
list = list vv
end vv
return '['list.space(1, ',')']'

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proc beadSort[T](a: var openarray[T]) =
var max = low(T)
var sum = 0
for x in a:
if x > max: max = x
var beads = newSeq[int](max * a.len)
for i in 0 ..< a.len:
for j in 0 ..< a[i]:
beads[i * max + j] = 1
for j in 0 ..< max:
sum = 0
for i in 0 ..< a.len:
sum += beads[i * max + j]
beads[i * max + j] = 0
for i in a.len - sum ..< a.len:
beads[i * max + j] = 1
for i in 0 ..< a.len:
var j = 0
while j < max and beads[i * max + j] > 0: inc j
a[i] = j
var a = @[5, 3, 1, 7, 4, 1, 1, 20]
beadSort a
echo a

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let rec columns l =
match List.filter ((<>) []) l with
[] -> []
| l -> List.map List.hd l :: columns (List.map List.tl l)
let replicate n x = Array.to_list (Array.make n x)
let bead_sort l =
List.map List.length (columns (columns (List.map (fun e -> replicate e 1) l)))

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function sorted = beadsort(a)
sorted = a;
m = max(a);
if ( any(a < 0) )
error("can't sort");
endif
t = zeros(m, m);
for i = 1:numel(a)
t(i, 1:a(i)) = 1;
endfor
for i = 1:m
s = sum(t(:, i));
t(:, i) = 0;
t(1:s, i) = 1;
endfor
for i = 1:numel(a)
sorted(i) = sum(t(i, :));
endfor
endfunction
beadsort([5, 7, 1, 3, 1, 1, 20])

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in='10 -12 1 0 999 8 2 2 4 4'
Do i=1 To words(in)
z.i=word(in,i)
End
n=i-1
init=0
Call minmax
beads.=0;
Do i=1 To words(in)
z=z.i
beads.z+=1
End
j=0
Do i=lo To hi
Do While beads.i>0
j+=1
s.j=i
beads.i-=1
End;
End;
Call show ' Input:',z.,n
Call show 'Sorted:',s.,n
Exit
minmax:
Do i=1 To n
If init=0 Then Do
init=1
lo=z.i
hi=z.i
End
Else Do
lo=min(lo,z.i)
hi=max(hi,z.i)
End
End
Return
show: Procedure Expose n
Use Arg txt,a.
ol=txtg>
Do i=1 To n
ol=ol format(a.i,3)
End
Say ol
Return

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/*REXX program sorts a list of integers using a bead sort. */
/*get some grassHopper numbers. */
grasshopper=,
1 4 10 12 22 26 30 46 54 62 66 78 94 110 126 134 138 158 162 186 190 222 254 270
/*GreeenGrocer numbers are also called hexagonal pyramidal */
/* numbers. */
greengrocer=,
0 4 16 40 80 140 224 336 480 660 880 1144 1456 1820 2240 2720 3264 3876 4560
/*get some Bernoulli numerator numbers. */
bernN='1 -1 1 0 -1 0 1 0 -1 0 5 0 -691 0 7 0 -3617 0 43867 0 -174611 0 854513'
/*Psi is also called the Reduced Totient function, and */
/* is also called Carmichale lambda, or LAMBDA function.*/
psi=,
1 1 2 2 4 2 6 2 6 4 10 2 12 6 4 4 16 6 18 4 6 10 22 2 20 12 18 6 28 4 30 8 10 16
list=grasshopper greengrocer bernN psi /*combine the four lists into one*/
call showL 'before sort',list /*show list before sorting. */
!=beadSort(list) /*invoke the bead sort. */
call showL ' after sort',! /*show after array elements*/
exit
/*─────────────────────────────────beadSort@ subroutine────────────*/
beadSort: procedure expose _.
parse arg z
!='' /*this'll be the sorted list*/
low=999999999; high=-low /*define the low and high #s*/
_.=0 /*define all beads to zero. */
do j=1 until z=='' /*pick the meat off the bone*/
parse var z x z
if \datatype(x,'Whole') then
do
say
say '*** error! ***'
say
say 'element' j "in list isn't numeric:" x
say
exit 13
end
x=x/1 /*normalize number, it could*/
/*be: +4 007 5. 2e3 etc.*/
_.x=_.x+1 /*indicate this bead has a #*/
low=min(low,x) /*keep track of the lowest #*/
high=max(high,x) /* " " " " highest#*/
end j
/*now, collect the beads and*/
do m=low to high /*let them fall (to zero). */
if _.m==0 then iterate /*No bead here? Keep looking*/
do n=1 for _.m /*let the beads fall to 0. */
!=! m /*add it to the sorted list.*/
end n
end m
return !
/*─────────────────────────────────────SHOW@ subroutine────────────*/
showL:
widthH=length(words(arg(2))) /*maximum width of the index*/
do j=1 for words(arg(2))
say 'element' right(j,widthH) arg(1)":" right(word(arg(2),j),10)
end j
say copies('',80) /*show a separator line. */
return

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FUNCTION beadSort RETURNS CHAR (
i_c AS CHAR
):
DEF VAR cresult AS CHAR.
DEF VAR ii AS INT.
DEF VAR inumbers AS INT.
DEF VAR irod AS INT.
DEF VAR irods AS INT.
DEF VAR crod AS CHAR.
DEF VAR cbeads AS CHAR EXTENT.
inumbers = NUM-ENTRIES( i_c ).
/* determine number of rods needed */
DO ii = 1 TO inumbers:
irods = MAXIMUM( irods, INTEGER( ENTRY( ii, i_c ) ) ).
END.
/* put beads on rods */
EXTENT( cbeads ) = inumbers.
DO ii = 1 TO inumbers:
cbeads[ ii ] = FILL( "X", INTEGER( ENTRY( ii, i_c ) ) ).
END.
/* drop beads on each rod */
DO irod = 1 TO irods:
crod = "".
DO ii = 1 TO inumbers:
crod = crod + SUBSTRING( cbeads[ ii ], irod, 1 ).
END.
crod = REPLACE( crod, " ", "" ).
DO ii = 1 TO inumbers.
SUBSTRING( cbeads[ ii ], irod, 1 ) = STRING( ii <= LENGTH( crod ), "X/ " ).
END.
END.
/* get beads from rods */
DO ii = 1 TO inumbers:
cresult = cresult + "," + STRING( LENGTH( REPLACE( cbeads[ ii ], " ", "" ) ) ).
END.
RETURN SUBSTRING( cresult, 2 ).
END FUNCTION. /* beadSort */
MESSAGE
"5,2,4,1,3,3,9 -> " beadSort( "5,2,4,1,3,3,9" ) SKIP
"5,3,1,7,4,1,1 -> " beadSort( "5,3,1,7,4,1,1" ) SKIP(1)
beadSort( "88,18,31,44,4,0,8,81,14,78,20,76,84,33,73,75,82,5,62,70,12,7,1" )
VIEW-AS ALERT-BOX.

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beadsort(v)={
my(sz=vecmax(v),M=matrix(#v,sz,i,j,v[i]>=j)); \\ Set up beads
for(i=1,sz,M[,i]=countingSort(M[,i],0,1)~); \\ Let them fall
vector(#v,i,value(M[i,])) \\ Convert back to numbers
};
countingSort(v,mn,mx)={
my(u=vector(#v),i=0);
for(n=mn,mx,
for(j=1,#v,if(v[j]==n,u[i++]=n))
);
u
};
value(v)={
if(#v==0 || !v[1], return(0));
if(v[#v], return(#v));
my(left=1, right=#v, mid);
while (right - left > 1,
mid=(right+left)\2;
if(v[mid], left=mid, right=mid)
);
left
};

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<?php
function columns($arr) {
if (count($arr) == 0)
return array();
else if (count($arr) == 1)
return array_chunk($arr[0], 1);
array_unshift($arr, NULL);
// array_map(NULL, $arr[0], $arr[1], ...)
$transpose = call_user_func_array('array_map', $arr);
return array_map('array_filter', $transpose);
}
function beadsort($arr) {
foreach ($arr as $e)
$poles []= array_fill(0, $e, 1);
return array_map('count', columns(columns($poles)));
}
print_r(beadsort(array(5,3,1,7,4,1,1)));
?>

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/* Handles both negative and positive values. */
maxval: procedure (z) returns (fixed binary);
declare z(*) fixed binary;
declare (maxv initial (0), i) fixed binary;
do i = lbound(z,1) to hbound(z,1);
maxv = max(z(i), maxv);
end;
put skip data (maxv); put skip;
return (maxv);
end maxval;
minval: procedure (z) returns (fixed binary);
declare z(*) fixed binary;
declare (minv initial (0), i) fixed binary;
do i = lbound(z,1) to hbound(z,1);
if z(i) < 0 then minv = min(z(i), minv);
end;
put skip data (minv); put skip;
return (minv);
end minval;
/* To deal with negative values, array elements are incremented */
/* by the greatest (in magnitude) negative value, thus making */
/* them positive. The resultant values are stored in an */
/* unsigned array (PL/I provides both signed and unsigned data */
/* types). At procedure end, the array values are restored to */
/* original values. */
(subrg, fofl, size, stringrange, stringsize):
beadsort: procedure (z); /* 8-1-2010 */
declare (z(*)) fixed binary;
declare b(maxval(z)-minval(z)+1) bit (maxval(z)-minval(z)+1) aligned;
declare (i, j, k, m, n) fixed binary;
declare a(hbound(z,1)) fixed binary unsigned;
declare offset fixed binary initial (minval(z));
PUT SKIP LIST('CHECKPOINT A'); PUT SKIP;
n = hbound(z,1);
m = hbound(b,1);
if offset < 0 then
a = z - offset;
else
a = z;
b = '0'b;
do i = 1 to n;
substr(b(i), 1, a(i)) = copy('1'b, a(i));
end;
do j = 1 to m; put skip list (b(j)); end;
do j = 1 to m;
k = 0;
do i =1 to n;
if substr(b(i), j, 1) then k = k + 1;
end;
do i = 1 to n;
substr(b(i), j, 1) = (i <= k);
end;
end;
put skip;
do j = 1 to m; put skip list (b(j)); end;
do i = 1 to n;
k = 0;
do j = 1 to m; k = k + substr(b(i), j, 1); end;
a(i) = k;
end;
if offset < 0 then z = a + offset; else z = a;
end beadsort;

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*process source attributes xref;
/* Handles both negative and positive values. */
Beadsort: Proc Options(main);
Dcl sysprint Print;
Dcl (hbound,max,min) Builtin;
Dcl z(10) Bin Fixed(31) Init(10,-12,1,0,999,8,2,2,4,4);
Dcl s(10) Bin Fixed(31);
Dcl (init,lo,hi) Bin Fixed(31) Init(0);
Dcl (i,j) Bin Fixed(31) Init(0);
Call minmax(z,init,lo,hi);
Begin;
Dcl beads(lo:hi) Bin Fixed(31);
beads=0;
Do i=1 To hbound(z);
beads(z(i))+=1;
End;
Do i=lo To hi;
Do While(beads(i)>0);
j+=1;
s(j)=i;
beads(i)-=1;
End;
End;
Put Edit(' Input:',(z(i) Do i=1 To hbound(z)))(skip,a,99(f(4)));
Put Edit('Sorted:',(s(i) Do i=1 To hbound(s)))(skip,a,99(f(4)));
End;
minmax: Proc(z,init,lo,hi);
Dcl z(*) Bin Fixed(31);
Dcl (init,lo,hi) Bin Fixed(31);
Do i=1 To hbound(z);
If init=0 Then Do;
init=1;
lo,hi=z(i);
End;
Else Do;
lo=min(lo,z(i));
hi=max(hi,z(i));
End;
End;
End;
End;

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program BDS;
const MAX = 1000;
type
type_matrix = record
lin,col:integer;
matrix: array [1..MAX,1..MAX] of boolean;
end;
type_vector = record
size:integer;
vector: array[1..MAX] of integer;
end;
procedure BeadSort(var v:type_vector);
var
i,j,k,sum:integer;
m:type_matrix;
begin
m.lin:=v.size;
(* the number of columns is equal to the greatest element *)
m.col:=0;
for i:=1 to v.size do
if v.vector[i] > m.col then
m.col:=v.vector[i];
(* initializing the matrix *)
for j:=1 to m.lin do
begin
k:=1;
for i:=m.col downto 1 do
begin
if v.vector[j] >= k then
m.matrix[i,j]:=TRUE
else
m.matrix[i,j]:=FALSE;
k:=k+1;
end;
end;
(* Sort the matrix *)
for i:=1 to m.col do
begin
(* Count the beads and set the line equal FALSE *)
sum:=0;
for j:=1 to m.lin do
begin
if m.matrix[i,j] then
sum:=sum+1;
m.matrix[i,j]:=FALSE;
end;
(* The line receives the bead sorted *)
for j:=m.lin downto m.lin-sum+1 do
m.matrix[i,j]:=TRUE;
end;
(* Convert the sorted bead matrix to a sorted vector *)
for j:=1 to m.lin do
begin
v.vector[j]:=0;
i:=m.col;
while (m.matrix[i,j] = TRUE)and(i>=1) do
begin
v.vector[j]+=1;
i:=i-1;
end;
end;
end;
procedure print_vector(var v:type_vector);
var i:integer;
begin
for i:=1 to v.size do
write(v.vector[i],' ');
writeln;
end;
var
i:integer;
v:type_vector;
begin
writeln('How many numbers do you want to sort?');
readln(v.size);
writeln('Write the numbers:');
for i:=1 to v.size do
read(v.vector[i]);
writeln('Before sort:');
print_vector(v);
BeadSort(v);
writeln('After sort:');
print_vector(v);
end.

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sub beadsort {
my @data = @_;
my @columns;
my @rows;
for my $datum (@data) {
for my $column ( 0 .. $datum-1 ) {
++ $rows[ $columns[$column]++ ];
}
}
return reverse @rows;
}
beadsort 5, 7, 1, 3, 1, 1, 20;

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(phixonline)-->
<span style="color: #008080;">with</span> <span style="color: #008080;">javascript_semantics</span>
<span style="color: #008080;">function</span> <span style="color: #000000;">beadsort</span><span style="color: #0000FF;">(</span><span style="color: #004080;">sequence</span> <span style="color: #000000;">a</span><span style="color: #0000FF;">)</span>
<span style="color: #004080;">sequence</span> <span style="color: #000000;">poles</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">repeat</span><span style="color: #0000FF;">(</span><span style="color: #000000;">0</span><span style="color: #0000FF;">,</span><span style="color: #7060A8;">max</span><span style="color: #0000FF;">(</span><span style="color: #000000;">a</span><span style="color: #0000FF;">))</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">a</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">poles</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..</span><span style="color: #000000;">a</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]]</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sq_add</span><span style="color: #0000FF;">(</span><span style="color: #000000;">poles</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..</span><span style="color: #000000;">a</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]],</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #000000;">a</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..$]</span> <span style="color: #0000FF;">=</span> <span style="color: #000000;">0</span>
<span style="color: #008080;">for</span> <span style="color: #000000;">i</span><span style="color: #0000FF;">=</span><span style="color: #000000;">1</span> <span style="color: #008080;">to</span> <span style="color: #7060A8;">length</span><span style="color: #0000FF;">(</span><span style="color: #000000;">poles</span><span style="color: #0000FF;">)</span> <span style="color: #008080;">do</span>
<span style="color: #000000;">a</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..</span><span style="color: #000000;">poles</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]]</span> <span style="color: #0000FF;">=</span> <span style="color: #7060A8;">sq_add</span><span style="color: #0000FF;">(</span><span style="color: #000000;">a</span><span style="color: #0000FF;">[</span><span style="color: #000000;">1</span><span style="color: #0000FF;">..</span><span style="color: #000000;">poles</span><span style="color: #0000FF;">[</span><span style="color: #000000;">i</span><span style="color: #0000FF;">]],</span><span style="color: #000000;">1</span><span style="color: #0000FF;">)</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">for</span>
<span style="color: #008080;">return</span> <span style="color: #000000;">a</span>
<span style="color: #008080;">end</span> <span style="color: #008080;">function</span>
<span style="color: #0000FF;">?</span><span style="color: #000000;">beadsort</span><span style="color: #0000FF;">({</span><span style="color: #000000;">5</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">3</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">7</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">4</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">1</span><span style="color: #0000FF;">,</span> <span style="color: #000000;">20</span><span style="color: #0000FF;">})</span>
<!--

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@ -0,0 +1,9 @@
(de beadSort (Lst)
(let Abacus (cons NIL)
(for N Lst # Thread beads on poles
(for (L Abacus (ge0 (dec 'N)) (cdr L))
(or (cdr L) (queue 'L (cons)))
(push (cadr L) T) ) )
(make
(while (gt0 (cnt pop (cdr Abacus))) # Drop and count beads
(link @) ) ) ) )

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Function BeadSort ( [Int64[]] $indata )
{
if( $indata.length -gt 1 )
{
$min = $indata[ 0 ]
$max = $indata[ 0 ]
for( $i = 1; $i -lt $indata.length; $i++ )
{
if( $indata[ $i ] -lt $min )
{
$min = $indata[ $i ]
}
if( $indata[ $i ] -gt $max ) {
$max = $indata[ $i ]
}
} #Find the min & max
$poles = New-Object 'UInt64[]' ( $max - $min + 1 )
$indata | ForEach-Object {
$min..$_ | ForEach-Object {
$poles[ $_ - $min ] += 1
}
} #Add Beads to the poles, already moved to the bottom
$min..( $max - 1 ) | ForEach-Object {
$i = $_ - $min
if( $poles[ $i ] -gt $poles[ $i + 1 ] )
{ #No special case needed for min, since there will always be at least 1 = min
( $poles[ $i ] )..( $poles[ $i + 1 ] + 1 ) | ForEach-Object {
Write-Output ( $i + $min )
}
}
} #Output the results in pipeline fashion
1..( $poles[ $max - $min ] ) | ForEach-Object {
Write-Output $max #No special case needed for max, since there will always be at least 1 = max
}
} else {
Write-Output $indata
}
}
$l = 100; BeadSort ( 1..$l | ForEach-Object { $Rand = New-Object Random }{ $Rand.Next( -( $l - 1 ), $l - 1 ) } )

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#MAXNUM=100
Dim MyData(Random(15)+5)
Global Dim Abacus(0,0)
Declare BeadSort(Array InData(1))
Declare PresentData(Array InData(1))
If OpenConsole()
Define i
;- Generate a random array
For i=0 To ArraySize(MyData())
MyData(i)=Random(#MAXNUM)
Next i
PresentData(MyData())
;
;- Sort the array
BeadSort(MyData())
PresentData(MyData())
;
Print("Press ENTER to exit"): Input()
EndIf
Procedure LetFallDown(x)
Protected y=ArraySize(Abacus(),2)-1
Protected ylim=y
While y>=0
If Abacus(x,y) And Not Abacus(x,y+1)
Swap Abacus(x,y), Abacus(x,y+1)
If y<ylim: y+1: Continue: EndIf
Else
y-1
EndIf
Wend
EndProcedure
Procedure BeadSort(Array n(1))
Protected i, j, k
NewList T()
Dim Abacus(#MAXNUM,ArraySize(N()))
;- Set up the abacus
For i=0 To ArraySize(Abacus(),2)
For j=1 To N(i)
Abacus(j,i)=#True
Next
Next
;- sort it in threads to simulate free beads falling down
For i=0 To #MAXNUM
AddElement(T()): T()=CreateThread(@LetFallDown(),i)
Next
ForEach T()
WaitThread(T())
Next
;- send it back to a normal array
For j=0 To ArraySize(Abacus(),2)
k=0
For i=0 To ArraySize(Abacus())
k+Abacus(i,j)
Next
N(j)=k
Next
EndProcedure
Procedure PresentData(Array InData(1))
Protected n, m, sum
PrintN(#CRLF$+"The array is;")
For n=0 To ArraySize(InData())
m=InData(n): sum+m
Print(Str(m)+" ")
Next
PrintN(#CRLF$+"And its sum= "+Str(sum))
EndProcedure

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#!/bin/python3
from itertools import zip_longest
# This is wrong, it works only on specific examples
def beadsort(l):
return list(map(sum, zip_longest(*[[1] * e for e in l], fillvalue=0)))
# Demonstration code:
print(beadsort([5,3,1,7,4,1,1]))

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#lang QB64
'***************************************************
'* BeadSort is VERY fast for small CGSortLibArray(max)-CGSortLibArray(min). Typical performance is
'* O(NlogN) or better. However as the key values (array values and ranges) go up, the performance
'* drops steeply excellent for small-ranged arrays. Integer only at this point. Throughput is
'* roughly 900k/GHzS for double-precision, with binary range (0,1). Related to CountingSort()
'***************************************************
SUB BeadSort (CGSortLibArray() AS DOUBLE, start AS LONG, finish AS LONG, order&)
DIM MAX AS DOUBLE: MAX = CGSortLibArray(start)
DIM BeadSort_Sum AS DOUBLE
DIM BeadSort_I AS LONG
DIM BeadSort_J AS LONG
FOR BeadSort_I = start + 1 TO (finish - start)
IF (CGSortLibArray(BeadSort_I) > MAX) THEN MAX = CGSortLibArray(BeadSort_I)
NEXT
REDIM beads((finish - start), MAX)
FOR BeadSort_I = 0 TO (finish - start) - 1
FOR BeadSort_J = 0 TO CGSortLibArray(BeadSort_I) - 1
beads(BeadSort_I, BeadSort_J) = 1
NEXT
NEXT
IF order& = 1 THEN
FOR BeadSort_J = 0 TO MAX
BeadSort_Sum = 0
FOR BeadSort_I = 0 TO (finish - start)
BeadSort_Sum = BeadSort_Sum + beads(BeadSort_I, BeadSort_J)
beads(BeadSort_I, BeadSort_J) = 0
NEXT
FOR BeadSort_I = (finish - start) - BeadSort_Sum TO (finish - start)
beads(BeadSort_I, BeadSort_J) = 1
NEXT
NEXT
FOR BeadSort_I = 0 TO (finish - start)
BeadSort_J = 0
WHILE BeadSort_J < MAX AND beads(BeadSort_I, BeadSort_J)
BeadSort_J = BeadSort_J + 1
WEND
CGSortLibArray(BeadSort_I) = BeadSort_J
NEXT
ELSE
FOR BeadSort_J = MAX TO 0 STEP -1
BeadSort_Sum = 0
FOR I = 0 TO (finish - start)
BeadSort_Sum = BeadSort_Sum + beads(I, BeadSort_J)
beads(I, BeadSort_J) = 0
NEXT
FOR I = (finish - start) TO (finish - start) - BeadSort_Sum STEP -1
beads(I, BeadSort_J) = 1
NEXT
NEXT
FOR BeadSort_I = 0 TO (finish - start)
BeadSort_J = 0
WHILE BeadSort_J < MAX AND beads(BeadSort_I, BeadSort_J)
BeadSort_J = BeadSort_J + 1
WEND
CGSortLibArray(finish - BeadSort_I) = BeadSort_J
NEXT
END IF
END SUB

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/*REXX program sorts a list (4 groups) of integers using the bead sort algorithm. */
/* original source by Gerard Schildberger */
/* 20230605 Walter Pachl reformatted and refurbished */
/* define two dozen grasshopper numbers. */
/* source ?? */
gHopper=1 4 10 12 22 26 30 46 54 62 66 78 94 110 126 134 138 158 162 186 190 222 254,
270
/* these are also called hexagonal pyramidal #s. */
/* see https://oeis.org/A002412 */
greenGrocer=0 4 16 40 80 140 224 336 480 660 880 1144 1456 1820 2240 2720 3264 3876,
4560
/* define twenty-three Bernoulli numerator numbers*/
/* source ?? quotes needed because of negative #s.*/
bernN='1 -1 1 0 -1 0 1 0 -1 0 5 0 -691 0 7 0 -3617 0 43867 0 -174611 0'
/* also called the Reduced Totient function, */
/* and is also called Carmichael lambda, */
/* or the LAMBDA function */
/* see https://en.wikipedia.org/wiki/Carmichael_function */
psi=1 1 2 2 4 2 6 2 6 4 10 2 12 6 4 4 16 6 18 4 6 10 22 2 20 12 18 6 28 4 30 8 10 16
list=gHopper greenGrocer bernN psi /*combine the four lists into one list.*/
Call show 'before sort',list /*display the list before sorting. */
Say copies('¦', 75) /*show long separator line before sort.*/
Call show ' after sort',beadSort(list) /*display the list after sorting. */
Exit /*stick a fork in it, we're all done. */
/*----------------------------------------------------------------------------------*/
beadSort: Procedure
Parse Arg list 1 low . 1 high . /* List to be sorted and first value */
occurences.=0 /* count stem occurences */
Do Until list=='' /* loop through the list */
Parse Var list bead list /* take an element */
bead= bead / 1 /* normalize the value */
occurences.bead=occurences.bead + 1 /* bump occurences */
low= min(low, bead) /* track lowest */
high=max(high,bead) /* and highest number */
End
sorted='' /* now, collect the beads */
Do v=low To high
If occurences.v>0 Then
sorted=sorted copies(v' ', occurences.v)
End
Return sorted
/*----------------------------------------------------------------------------------*/
show:
Parse Arg txt,slist
n=words(slist)
w=length(n)
Do k=1 For n
Say right('element',30) right(k,w) txt':' right(word(slist,k),9)
End
Return

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#lang racket
(require rackunit)
(define (columns lst)
(match (filter (λ (l) (not (empty? l))) lst)
['() '()]
[l (cons (map car l) (columns (map cdr l)))]))
(define (bead-sort lst)
(map length (columns (columns (map (λ (n) (make-list n 1)) lst)))))
;; unit test
(check-equal?
(bead-sort '(5 3 1 7 4 1 1))
'(7 5 4 3 1 1 1))

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# routine cribbed from List::Utils;
sub transpose(@list is copy) {
gather {
while @list {
my @heads;
if @list[0] !~~ Positional { @heads = @list.shift; }
else { @heads = @list.map({$_.shift unless $_ ~~ []}); }
@list = @list.map({$_ unless $_ ~~ []});
take [@heads];
}
}
}
sub beadsort(@l) {
(transpose(transpose(map {[1 xx $_]}, @l))).map(*.elems);
}
my @list = 2,1,3,5;
say beadsort(@list).perl;

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sub beadsort(*@list) {
my @rods;
for words ^«@list -> $x { @rods[$x].push(1) }
gather for ^@rods[0] -> $y {
take [+] @rods.map: { .[$y] // last }
}
}
say beadsort 2,1,3,5;

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class Array
def beadsort
map {|e| [1] * e}.columns.columns.map(&:length)
end
def columns
y = length
x = map(&:length).max
Array.new(x) do |row|
Array.new(y) { |column| self[column][row] }.compact # Remove nils.
end
end
end
# Demonstration code:
p [5,3,1,7,4,1,1].beadsort

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$ include "seed7_05.s7i";
const proc: beadSort (inout array integer: a) is func
local
var integer: max is 0;
var integer: sum is 0;
var array bitset: beads is 0 times {};
var integer: i is 0;
var integer: j is 0;
begin
beads := length(a) times {};
for i range 1 to length(a) do
if a[i] > max then
max := a[i];
end if;
beads[i] := {1 .. a[i]};
end for;
for j range 1 to max do
sum := 0;
for i range 1 to length(a) do
sum +:= ord(j in beads[i]);
end for;
for i range length(a) downto length(a) - sum + 1 do
a[i] := j;
end for;
end for;
end func;
const proc: main is func
local
var array integer: a is [] (5, 3, 1, 7, 4, 1, 1, 20);
var integer: n is 0;
begin
beadSort(a);
for n range a do
write(n <& " ");
end for;
writeln;
end func;

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func beadsort(arr) {
var rows = []
var columns = []
for datum in arr {
for column in ^datum {
++(columns[column] := 0)
++(rows[columns[column] - 1] := 0)
}
}
rows.reverse
}
say beadsort([5,3,1,7,4,1,1])

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fun columns l =
case List.filter (not o null) l of
[] => []
| l => map hd l :: columns (map tl l)
fun replicate (n, x) = List.tabulate (n, fn _ => x)
fun bead_sort l =
map length (columns (columns (map (fn e => replicate (e, 1)) l)))

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package require Tcl 8.5
proc beadsort numList {
# Special case: empty list is empty when sorted.
if {![llength $numList]} return
# Set up the abacus...
foreach n $numList {
for {set i 0} {$i<$n} {incr i} {
dict incr vals $i
}
}
# Make the beads fall...
foreach n [dict values $vals] {
for {set i 0} {$i<$n} {incr i} {
dict incr result $i
}
}
# And the result is...
dict values $result
}
# Demonstration code
puts [beadsort {5 3 1 7 4 1 1}]

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Option Base 1
Private Function sq_add(arr As Variant, x As Double) As Variant
Dim res() As Variant
ReDim res(UBound(arr))
For i = 1 To UBound(arr)
res(i) = arr(i) + x
Next i
sq_add = res
End Function
Private Function beadsort(ByVal a As Variant) As Variant
Dim poles() As Variant
ReDim poles(WorksheetFunction.Max(a))
For i = 1 To UBound(a)
For j = 1 To a(i)
poles(j) = poles(j) + 1
Next j
Next i
For j = 1 To UBound(a)
a(j) = 0
Next j
For i = 1 To UBound(poles)
For j = 1 To poles(i)
a(j) = a(j) + 1
Next j
Next i
beadsort = a
End Function
Public Sub main()
Debug.Print Join(beadsort([{5, 3, 1, 7, 4, 1, 1, 20}]), ", ")
End Sub

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var beadSort = Fn.new { |a|
var res = []
var max = a.reduce { |acc, i| (i > acc) ? i : acc }
var trans = [0] * max
for (i in a) {
for (n in 0...i) trans[n] = trans[n] + 1
}
for (i in a) {
res.add(trans.count { |n| n > 0 })
for (n in 0...trans.count) trans[n] = trans[n] - 1
}
return res[-1..0] // return in ascending order
}
var as = [ [4, 65, 2, 31, 0, 99, 2, 83, 782, 1], [7, 5, 2, 6, 1, 4, 2, 6, 3] ]
for (a in as) {
System.print("Before: %(a)")
a = beadSort.call(a)
System.print("After : %(a)")
System.print()
}

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include c:\cxpl\codes;
proc BeadSort(Array, Length); \Sort Array into increasing order
int Array, Length; \Array contents range 0..31; number of items
int Row, I, J, T, C;
[Row:= Reserve(Length*4); \each Row has room for 32 beads
for I:= 0 to Length-1 do \each Row gets Array(I) number of beads
Row(I):= ~-1<<Array(I); \(beware for 80186..Pentium <<32 doesn't shift)
for J:= 1 to Length-1 do
for I:= Length-1 downto J do
[T:= Row(I-1) & ~Row(I); \up to 31 beads fall in a single pass
Row(I-1):= Row(I-1) | T; \(|=xor, !=or)
Row(I):= Row(I) | T;
];
for I:= 0 to Length-1 do \count beads in each Row
[C:= 0; T:= Row(I);
while T do
[if T&1 then C:= C+1; T:= T>>1];
Array(I):= C; \count provides sorted order
];
];
int A, I;
[A:= [3, 1, 4, 1, 25, 9, 2, 6, 5, 0];
BeadSort(A, 10);
for I:= 0 to 10-1 do [IntOut(0, A(I)); ChOut(0, ^ )];
]

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fcn columns(m){ // m is list of lists of zeros/beads, # beads is n, eg (0,0,0)==3
m
.apply("len") // (0,0,0)-->3
.reduce("max") // largest bead stack
.walker() // [0..max]
.apply('wrap(i){ m.filter('wrap(s){ s.len() > i }).len().pump(List,0) });
}
fcn beadSort(data){
data.apply("pump",List,0):columns(_):columns(_).apply("len");
}

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T(5,3,1,7,4,1,1):beadSort(_).println();
T(4,3,3,2,1):beadSort(_).println();