5 print chr$(147);tab(16);"{DOWN}{SHIFT-Q}" 10 gosub 1100 20 theta=π/2 30 g=9.81 40 l=1 50 speed=0 60 px=148 70 py=24 80 bx=px+l*90*sin(theta) 90 by=(py-l*90*cos(theta))+30 150 poke v+1,by:poke v,bx 160 accel=g*sin(theta)/l/50 170 speed=speed+accel/10 180 theta=theta+speed 190 get a$:if a$<>"q" then 80 200 poke v+21,0:end 1100 rem set up a sprite 1105 poke 2040,13 1110 for s=0 to 62:read d:poke 832+s,d:next 1115 v=53248:rem start of vic-ii 1120 poke v+21,1:rem enable sprite 1125 poke v+39,1:rem set color 1130 poke v+1,130:rem y pos 1135 poke v+16,0:pokev,128:rem x pos 1139 rem *** sprite bitmap data *** 1140 data 0,0,0,0,0,0,3,192,0,15,240,0 1145 data 31,248,0,63,252,0,127,254,0,255,255,0 1150 data 255,255,0,255,255,0,255,255,0,255,255,0 1155 data 255,255,0,127,254,0,63,252,0,31,248,0 1160 data 15,240,0,3,192,0,0,0,0,0,0,0 1165 data 0,0,0 1170 return