# Pendulum simulation. import math import times import gtk2 except update import gdk2, glib2, cairo type # Description of the simulation. Simulation = object area: PDrawingArea # Drawing area. length: float # Pendulum length. g: float # Gravity (should be positive). time: Time # Current time. theta0: float # initial angle. theta: float # Current drawangle. omega: float # Angular velocity = derivative of theta. accel: float # Angular acceleration = derivative of omega. e: float # Total energy. proc initSimulation(area: PDrawingArea; length, g, theta0: float): Simulation {.noInit.} = ## Initialize a simulation object. result = Simulation( area: area, length: length, g: g, time: getTime(), theta0: theta0, theta: theta0, omega: 0, accel: -g / length * sin(theta0), e: g * length * (1 - cos(theta0))) # Total energy = potential energy when starting. template toFloat(dt: Duration): float = dt.inNanoseconds.float / 1e9 const Origin = (x: 320.0, y: 100.0) # Pivot coordinates. const Scale = 300 # Coordinates scaling constant. proc draw(sim: var Simulation; context: ptr Context) = ## Draw the pendulum. # Compute coordinates in drawing draw. let x = Origin.x + sin(sim.theta) * Scale let y = Origin.y + cos(sim.theta) * Scale # Clear the region.draw context.moveTo(0, 0) context.setSourceRgb(0.0, 0.0, 0.0) context.paint() # Draw pendulum. context.moveTo(Origin.x, Origin.y) context.setSourceRgb(0.3, 1.0, 0.3) context.lineTo(x, y) context.stroke() # Draw pivot. context.setSourceRgb(0.3, 0.3, 1.0) context.arc(Origin.x, Origin.y, 8, 0, 2 * Pi) context.fill() # Draw mass. context.setSourceRgb(1.0, 0.3, 0.3) context.arc(x, y, 8, 0, 2 * Pi) context.fill() proc update(sim: var Simulation): gboolean = ## Update the simulation state. # Compute time interval. let nextTime = getTime() let dt = (nextTime - sim.time).toFloat sim.time = nextTime # Update theta and omega. sim.theta += (sim.omega + dt * sim.accel / 2) * dt sim.omega += sim.accel * dt # If, due to computation errors, potential energy is greater than total energy, # reset theta to ±theta0 and omega to 0. if sim.length * sim.g * (1 - cos(sim.theta)) >= sim.e: sim.theta = sgn(sim.theta).toFloat * sim.theta0 sim.omega = 0 # Compute acceleration. sim.accel = -sim.g / sim.length * sin(sim.theta) result = gboolean(1) sim.draw(sim.area.window.cairoCreate()) proc onDestroyEvent(widget: PWidget; data: pointer): gboolean {.cdecl.} = ## Quit the application. mainQuit() nimInit() let window = windowNew(WINDOW_TOPLEVEL) window.setSizeRequest(640, 480) window.setTitle("Pendulum simulation") let area = drawingAreaNew() window.add area discard window.signalConnect("destroy", SIGNAL_FUNC(onDestroyEvent), nil) var sim = initSimulation(area, length = 5, g = 9.81, theta0 = PI / 3) discard timeoutAdd(10, cast[gtk2.TFunction](update), sim.addr) window.showAll() main()