float x, y, px, py; float theta; float rotation; void setup() { size(300, 300); x = y = px = py = theta = 0; rotation = 0.1; background(255); } void draw() { // find coordinates with rotating reference frame pushMatrix(); rotate(theta/PI); x = screenX(theta, 0); y = screenY(theta, 0); popMatrix(); translate(width/2.0, height/2.0); theta += rotation; line(px, py, x, y); px = x; py = y; if (theta>width/2.0) frameCount=-1; // start over }