#include once "GL/gl.bi" #include once "GL/glu.bi" dim rquad as single screen 18, 16, , 2 glViewport 0, 0, 640, 480 '' Reset The Current Viewport glMatrixMode GL_PROJECTION '' Select The Projection Matrix glLoadIdentity '' Reset The Projection Matrix gluPerspective 45.0, 640.0/480.0, 0.1, 100.0 '' Calculate The Aspect Ratio Of The Window glMatrixMode GL_MODELVIEW '' Select The Modelview Matrix glLoadIdentity '' Reset The Modelview Matrix glShadeModel GL_SMOOTH '' Enable Smooth Shading glClearColor 0.0, 0.0, 0.0, 0.5 '' Black Background glClearDepth 1.0 '' Depth Buffer Setup glEnable GL_DEPTH_TEST '' Enables Depth Testing glDepthFunc GL_LEQUAL '' The Type Of Depth Testing To Do glHint GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST '' Really Nice Perspective Calculations do glClear GL_COLOR_BUFFER_BIT OR GL_DEPTH_BUFFER_BIT '' Clear Screen And Depth Buffer glLoadIdentity '' Reset The Current Modelview Matrix glLoadIdentity '' Reset The Current Modelview Matrix glTranslatef 0.0, 0.0, -7.0 '' Move Right 1.5 Into The Screen 7.0 glRotatef rquad,1.0, 1.0, 1.0 '' Rotate The Quad On The X axis ( NEW ) glBegin GL_QUADS '' Draw A Quad glColor3f 0.0, 1.0, 0.0 '' Set The Color To Blue glVertex3f 1.0, 1.5, -2.0 '' Top Right Of The Quad (Top) glVertex3f -1.0, 1.5, -2.0 '' Top Left Of The Quad (Top) glVertex3f -1.0, 1.5, 2.0 '' Bottom Left Of The Quad (Top) glVertex3f 1.0, 1.5, 2.0 '' Bottom Right Of The Quad (Top) glColor3f 1.0, 0.5, 0.0 '' Set The Color To Orange glVertex3f 1.0, -1.5, 2.0 '' Top Right Of The Quad (Bottom) glVertex3f -1.0, -1.5, 2.0 '' Top Left Of The Quad (Bottom) glVertex3f -1.0, -1.5, -2.0 '' Bottom Left Of The Quad (Bottom) glVertex3f 1.0, -1.5, -2.0 '' Bottom Right Of The Quad (Bottom) glColor3f 1.0, 0.0, 0.0 '' Set The Color To Red glVertex3f 1.0, 1.5, 2.0 '' Top Right Of The Quad (Front) glVertex3f -1.0, 1.5, 2.0 '' Top Left Of The Quad (Front) glVertex3f -1.0, -1.5, 2.0 '' Bottom Left Of The Quad (Front) glVertex3f 1.0, -1.5, 2.0 '' Bottom Right Of The Quad (Front) glColor3f 1.0, 1.0, 0.0 '' Set The Color To Yellow glVertex3f 1.0, -1.5, -2.0 '' Top Right Of The Quad (Back) glVertex3f -1.0, -1.5, -2.0 '' Top Left Of The Quad (Back) glVertex3f -1.0, 1.5, -2.0 '' Bottom Left Of The Quad (Back) glVertex3f 1.0, 1.5, -2.0 '' Bottom Right Of The Quad (Back) glColor3f 0.0, 0.0, 1.0 '' Set The Color To Blue glVertex3f -1.0, 1.5, 2.0 '' Top Right Of The Quad (Left) glVertex3f -1.0, 1.5, -2.0 '' Top Left Of The Quad (Left) glVertex3f -1.0, -1.5, -2.0 '' Bottom Left Of The Quad (Left) glVertex3f -1.0, -1.5, 2.0 '' Bottom Right Of The Quad (Left) glColor3f 1.0, 0.0, 1.0 '' Set The Color To Violet glVertex3f 1.0, 1.5, -2.0 '' Top Right Of The Quad (Right) glVertex3f 1.0, 1.5, 2.0 '' Top Left Of The Quad (Right) glVertex3f 1.0, -1.5, 2.0 '' Bottom Left Of The Quad (Right) glVertex3f 1.0, -1.5, -2.0 '' Bottom Right Of The Quad (Right) glEnd '' Done Drawing The Quad rquad -= 0.15 flip loop while inkey = ""