import sdl2 discard sdl2.init(INIT_EVERYTHING) let window = createWindow("Pixel", 100, 100, 320, 240, SDL_WINDOW_SHOWN) let renderer = createRenderer(window, -1, Renderer_Accelerated) renderer.clear() renderer.setDrawColor((255u8, 0u8, 0u8, 0u8)) renderer.drawPoint(100, 100) renderer.present() delay(5000)