def Size=100., Speed=0.05; \drawing size and rotation speed real X, Y, Z, Farthest; \arrays: 3D coordinates of vertices int I, J, K, ZI, Edge; def R2=sqrt(2.), R3=sqrt(3.), R13=sqrt(1./3.), R23=sqrt(2./3.), R232=R23*2.; \vertex:0 1 2 3 4 5 6 7 [X:= [ 0., R2, 0., -R2, 0., R2, 0., -R2]; Y:= [ -R3, -R13, R13, -R13, -R13, R13, R3, R13]; Z:= [ 0., -R23, -R232, -R23, R232, R23, 0., R23]; Edge:= [0,1, 1,2, 2,3, 3,0, 4,5, 5,6, 6,7, 7,4, 0,4, 1,5, 2,6, 3,7]; SetVid($101); \set 640x480x8 graphics repeat Farthest:= 0.0; \find the farthest vertex for I:= 0 to 8-1 do if Z(I) > Farthest then [Farthest:= Z(I); ZI:= I]; Clear; \erase screen for I:= 0 to 2*12-1 do \for all the vertices... [J:= Edge(I); I:= I+1; \get vertex numbers for edge Move(Fix(X(J)*Size)+640/2, Fix(Y(J)*Size)+480/2); K:= Edge(I); Line(Fix(X(K)*Size)+640/2, Fix(Y(K)*Size)+480/2, if J=ZI ! K=ZI then $F001 \dashed blue\ else $0C \red\); ]; DelayUS(55000); for I:= 0 to 8-1 do [X(I):= X(I) + Z(I)*Speed; \rotate vertices about Y axis Z(I):= Z(I) - X(I)*Speed; \ (which rotates in X-Z plane) ]; until KeyHit; \run until a key is struck SetVid(3); \restore normal text mode ]