USING: classes.struct kernel raylib.ffi ; 640 480 "sphere" init-window S{ Camera3D { position S{ Vector3 f 4.5 4.5 4.5 } } { target S{ Vector3 f 0 0 0 } } { up S{ Vector3 f 0 1 0 } } { fovy 45.0 } { type 0 } } 60 set-target-fps [ window-should-close ] [ begin-drawing BLACK clear-background dup begin-mode-3d S{ Vector3 f 0 0 0 } 2 20 20 LIME draw-sphere-wires end-mode-3d end-drawing ] until drop close-window