package main import "fmt" // Task 1 implemented with a generator. Calling newHg will "create // a routine to generate the hailstone sequence for a number." func newHg(n int) func() int { return func() (n0 int) { n0 = n if n&1 == 0 { n = n / 2 } else { n = 3*n + 1 } return } } func main() { // make generator for sequence starting at 27 hg := newHg(27) // save first four elements for printing later s1, s2, s3, s4 := hg(), hg(), hg(), hg() // load next four elements in variables to use as shift register. e4, e3, e2, e1 := hg(), hg(), hg(), hg() // 4+4= 8 that we've generated so far ec := 8 // until we get to 1, generate another value, shift, and increment. // note that intermediate elements--those shifted off--are not saved. for e1 > 1 { e4, e3, e2, e1 = e3, e2, e1, hg() ec++ } // Complete task 2: fmt.Printf("hs(27): %d elements: [%d %d %d %d ... %d %d %d %d]\n", ec, s1, s2, s3, s4, e4, e3, e2, e1) // Task 3: strategy is to not store sequences, but just the length // of each sequence. as soon as the sequence we're currently working on // dips into the range that we've already computed, we short-circuit // to the end by adding the that known length to whatever length // we've accumulated so far. var nMaxLen int // variable holds n with max length encounted so far // slice holds sequence length for each n as it is computed var computedLen [1e5]int computedLen[1] = 1 for n := 2; n < 1e5; n++ { var ele, lSum int for hg := newHg(n); ; lSum++ { ele = hg() // as soon as we get an element in the range we have already // computed, we're done... if ele < n { break } } // just add the sequence length already computed from this point. lSum += computedLen[ele] // save the sequence length for this n computedLen[n] = lSum // and note if it's the maximum so far if lSum > computedLen[nMaxLen] { nMaxLen = n } } fmt.Printf("hs(%d): %d elements\n", nMaxLen, computedLen[nMaxLen]) }