data 7,13,19,12,18,20,16,17,19,11,14,18,13,15,18,9,14,16,1,15,17,10,16,20,6,11,19,8,12,17 data 4,9,13,2,10,15,1,5,11,4,6,20,5,7,12,3,6,8,3,7,10,2,4,5,1,3,9,2,8,14 data 1,2,3,1,3,2,2,1,3,2,3,1,3,1,2,3,2,1 randomize timer dim shared as ubyte i, j, tunnel(1 to 20, 1 to 3), lost(1 to 6, 1 to 3), targ dim as ubyte player = int(rnd*20)+1, wump, bat1, bat2, pit1, pit2, d6, epi dim as ubyte arrows = 5 dim as string choice for i = 1 to 20 'set up rooms for j = 1 to 3 read tunnel(i,j) next j next i for i = 1 to 6 'set up list of permuatations of 1-2-3 for j = 1 to 3 read lost(i,j) next j next i 'place wumpus, bats, and pits do wump = int(rnd*20)+1 loop until wump <> player do pit1 = int(rnd*20)+1 loop until pit1 <> player do pit2 = int(rnd*20)+1 loop until pit2 <> player andalso pit2 <> pit1 do bat1 = int(rnd*20)+1 loop until bat1 <> player andalso bat1 <> pit1 andalso bat1 <> pit2 do bat2 = int(rnd*20)+1 loop until bat2 <> player andalso bat2 <> pit1 andalso bat2 <> pit2 andalso bat2 <> bat1 do if player = wump then print "You have been eaten by the Wumpus!" goto defeat end if if player = pit1 or player = pit2 then print "Aaaaaaaaaaa! You have fallen into a bottomless pit." goto defeat end if if player = bat1 or player = bat2 then print "A bat has carried you into another empty room." do player = (rnd*20)+1 loop until player <> wump andalso player <> pit1 andalso player <> pit2 andalso player <> bat1 andalso player <> bat2 end if print using "You are in room ##. There are tunnels to rooms ## ## and ##."; player; tunnel(player,1); tunnel(player,2); tunnel(player,3) print using "You have ## arrows left."; arrows d6 = 1 + int(rnd*6) for i = 1 to 3 epi = tunnel(player,lost(d6,i)) if epi = wump then print "You smell something terrible nearby." end if if epi = bat1 or epi = bat2 then print "You hear a rustling." end if if epi = pit1 or epi = pit2 then print "You feel a cold wind blowing from a nearby cavern." end if next i choices: print print "What would you like to do? Type A to shoot an arrow, or a number to move to another room." input choice select case left(choice,1) case "a", "A" input "Which room would you like to shoot into? ", targ if targ = player then print "You shot yourself. Why would you want to do such a thing?" goto defeat end if if targ = wump then goto victory if targ = tunnel(player,1) or targ = tunnel(player,2) or targ = tunnel(player,3) then print "The Wumpus awakes!" if rnd < 0.75 then print "He moves to a nearby cavern." wump = tunnel(wump, 1+int(rnd*3)) else print "He goes back to sleep." end if else print "You can't shoot that room from here." goto choices end if arrows -= 1 case "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" targ = valint(choice) if targ = player then print "You are already there." if targ = tunnel(player,1) or targ = tunnel(player,2) or targ = tunnel(player,3) then print using "You walk to room ##"; targ player = targ else print "You can't get there from here." end if case else print "You are making no sense." end select loop until arrows = 0 print "You have run out of arrows!" defeat: print "You lose! Better luck next time." end victory: print "You have slain the Wumpus!" print "You have won!" end