define sysRandom $fe Snow: lda sysRandom ;get a random number and #$01 ;remove all but bit 0 sta $0200,x ;store in first section of VRAM lda sysRandom ;get a random number and #$01 ;remove all but bit 0 sta $0300,x ;store in second section of VRAM lda sysRandom ;get a random number and #$01 ;remove all but bit 0 sta $0400,x ;store in third section of VRAM lda sysRandom ;get a random number and #$01 ;remove all but bit 0 sta $0500,x ;store in last section of VRAM inx ;next X jmp Snow ;loop forever