escala = 1/120 zeroX = 320 zeroY = 240 maxiter = 32 CR = -.798 CI = .1618 clear screen open window 640, 480 for x = 0 to 2*zeroX - 1 for y = 0 to 2*zeroY - 1 zreal = (x - zeroX) * escala zimag = (zeroY - y) * escala for iter = 1 to maxiter BR = CR + zreal*zreal - zimag*zimag zimag = CI + 2*zreal*zimag zreal = BR if zreal*zreal + zimag*zimag > 4 then dot x, y break end if next iter next y next x end