program perlinNoise; //Perlin Noise //http://rosettacode.org/mw/index.php?title=Perlin_noise#Go uses sysutils; type float64 = double; const p{ermutation} : array[0..255] of byte = ( 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180); function fade(t:float64):float64;inline; begin fade := ((t*6-15)*t + 10) * t*t*t; end; function lerp(t, a, b:float64):float64;inline; Begin lerp := t*(b-a)+a; end; function grad(hash:integer; x, y, z: float64):float64; Begin case (hash AND 15) of 0: grad := x + y; 1: grad := y - x; 2: grad := x - y; 3: grad := -x - y; 4: grad := x + z; 5: grad := z - x; 6: grad := x - z; 7: grad := -x - z; 8: grad := y + z; 9: grad := z - y; 10: grad := y - z; 11: grad := -y - z; 12: grad := x + y; 13: grad := z - y; 14: grad := y - x; 15: grad := -y - z; end; end; function noise(x, y, z: float64):float64; var u,v,w : float64; a,b,c,A0,A1,A2,B0,B1,B2 : Integer; Begin a := trunc(x) AND 255; b := trunc(y) AND 255; c := trunc(z) AND 255; x := frac(x); y := frac(y); z := frac(z); u := fade(x); v := fade(y); w := fade(z); A0 := p[ a] + b; A1 := p[A0] + c; A2 := p[A0+1] + c; B0 := p[ a+1] + b; B1 := p[B0] + c; B2 := p[B0+1] + c; noise:= lerp(w, lerp(v, lerp(u, grad(p[A1], x, y, z), grad(p[B1], x-1, y, z)), lerp(u, grad(p[A2], x, y-1, z), grad(p[B2], x-1, y-1, z))), lerp(v, lerp(u, grad(p[A1+1], x, y, z-1), grad(p[B1+1], x-1, y, z-1)), lerp(u, grad(p[A2+1], x, y-1, z-1), grad(p[B2+1], x-1, y-1, z-1)))) end; Begin writeln(noise(3.14, 42, 7):20:17); end.