set scores to {0, 0} set tmpscores to {0, 0} set t to 1 repeat set input to display alert "Player " & t & "'s turn." buttons {"Hold", "Roll", "Quit"} if button returned of input = "Hold" then set item t of scores to item t of tmpscores log "Player " & t & " holds with " & (item t of scores) & " points." set t to 3 - t else if button returned of input = "Roll" then set dieroll to random number from 1 to 6 log "Player " & t & " rolled a " & dieroll & "!" if dieroll = 1 then log "Player " & t & " is bust!" log "Player " & t & " has " & (item t of scores) & " points." set t to 3 - t else set item t of tmpscores to (item t of tmpscores) + dieroll log "Player " & t & " has " & (item t of tmpscores) & " points." if (item t of tmpscores) > 100 then log "Player " & t & " wins!" exit repeat end if end if else if button returned of input = "Quit" then exit repeat end if end repeat