with SDL.Video.Windows.Makers; with SDL.Video.Renderers.Makers; with SDL.Video.Rectangles; with SDL.Events.Events; procedure Pythagoras_Tree is Width : constant := 600; Height : constant := 600; Level : constant := 7; type Point is record X, Y : Float; end record; B1 : constant Point := (X => 250.0, Y => 550.0); B2 : constant Point := (X => 350.0, Y => 550.0); Window : SDL.Video.Windows.Window; Renderer : SDL.Video.Renderers.Renderer; Event : SDL.Events.Events.Events; procedure Draw_Pythagoras_Tree (Level : in Natural; P1, P2 : in Point) is use SDL.Video.Rectangles; Dx : constant Float := P2.X - P1.X; Dy : constant Float := P1.Y - P2.Y; R : constant Point := (X => P2.X - Dy, Y => P2.Y - Dx); L : constant Point := (X => P1.X - Dy, Y => P1.Y - Dx); M : constant Point := (X => L.X + (Dx - Dy) / 2.0, Y => L.Y - (Dx + Dy) / 2.0); CP1 : constant SDL.Video.Rectangles.Point := (C.int (P1.X), C.int (P1.Y)); CP2 : constant SDL.Video.Rectangles.Point := (C.int (P2.X), C.int (P2.Y)); CL : constant SDL.Video.Rectangles.Point := (C.int (L.X), C.int (L.Y)); CR : constant SDL.Video.Rectangles.Point := (C.int (R.X), C.int (R.Y)); CM : constant SDL.Video.Rectangles.Point := (C.int (M.X), C.int (M.Y)); Square : constant SDL.Video.Rectangles.Line_Arrays := ((CP1, CP2), (CP2, CR), (CR, CL), (CL, CP1)); Triang : constant SDL.Video.Rectangles.Line_Arrays := ((CR, CL), (CL, CM), (CM, CR)); begin if Level > 0 then Renderer.Set_Draw_Colour (Colour => (0, 220, 0, 255)); Renderer.Draw (Lines => Square); Renderer.Draw (Lines => Triang); Draw_Pythagoras_Tree (Level - 1, L, M); Draw_Pythagoras_Tree (Level - 1, M, R); end if; end Draw_Pythagoras_Tree; procedure Wait is use type SDL.Events.Event_Types; begin loop while SDL.Events.Events.Poll (Event) loop if Event.Common.Event_Type = SDL.Events.Quit then return; end if; end loop; delay 0.100; end loop; end Wait; begin if not SDL.Initialise (Flags => SDL.Enable_Screen) then return; end if; SDL.Video.Windows.Makers.Create (Win => Window, Title => "Pythagoras tree", Position => SDL.Natural_Coordinates'(X => 10, Y => 10), Size => SDL.Positive_Sizes'(Width, Height), Flags => 0); SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface); Renderer.Set_Draw_Colour ((0, 0, 0, 255)); Renderer.Fill (Rectangle => (0, 0, Width, Height)); Renderer.Set_Draw_Colour ((0, 220, 0, 255)); Draw_Pythagoras_Tree (Level, B1, B2); Window.Update_Surface; Wait; Window.Finalize; SDL.Finalise; end Pythagoras_Tree;