with Ada.Numerics.Elementary_Functions; with SDL.Video.Windows.Makers; with SDL.Video.Renderers.Makers; with SDL.Events.Events; procedure Superelipse is Width : constant := 600; Height : constant := 600; A : constant := 200.0; B : constant := 200.0; N : constant := 2.5; Window : SDL.Video.Windows.Window; Renderer : SDL.Video.Renderers.Renderer; Event : SDL.Events.Events.Events; procedure Draw_Superelipse is use type SDL.C.int; use Ada.Numerics.Elementary_Functions; Xx, Yy : Float; subtype Legal_Range is Float range 0.980 .. 1.020; begin for Y in 0 .. Height loop for X in 0 .. Width loop Xx := Float (X - Width / 2); Yy := Float (Y - Height / 2); if (abs (Xx / A)) ** N + (abs (Yy / B)) ** N in Legal_Range then Renderer.Draw (Point => (X => Width / 2 + SDL.C.int (Xx), Y => Height / 2 - SDL.C.int (Yy))); end if; end loop; end loop; end Draw_Superelipse; procedure Wait is use type SDL.Events.Event_Types; begin loop while SDL.Events.Events.Poll (Event) loop if Event.Common.Event_Type = SDL.Events.Quit then return; end if; end loop; delay 0.100; end loop; end Wait; begin if not SDL.Initialise (Flags => SDL.Enable_Screen) then return; end if; SDL.Video.Windows.Makers.Create (Win => Window, Title => "Superelipse", Position => SDL.Natural_Coordinates'(X => 10, Y => 10), Size => SDL.Positive_Sizes'(Width, Height), Flags => 0); SDL.Video.Renderers.Makers.Create (Renderer, Window.Get_Surface); Renderer.Set_Draw_Colour ((0, 0, 0, 255)); Renderer.Fill (Rectangle => (0, 0, Width, Height)); Renderer.Set_Draw_Colour ((0, 220, 0, 255)); Draw_Superelipse; Window.Update_Surface; Wait; Window.Finalize; SDL.Finalise; end Superelipse;