//Draw event /* This event occurs whenever the screen is refreshed. It checks everything on the board using an x and a y through two repeat loops and draws it. It is an important step, because all board values are changed to the normal versions: 5 -> 2 (conductor changed to head) 4 -> 3 (head changed to tail) */ //draw sprites and text first //now draw wireworld var tempx,tempy; tempx = 0; tempy = 0; repeat(boardheight) { repeat(boardwidth) { switch board[tempx,tempy] { case empty: //draw_point_color(tempx,tempy,c_black); draw_set_color(c_black); draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false); break; case conduc: //draw_point_color(tempx,tempy,c_yellow); draw_set_color(c_yellow); draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false); break; case eHead: //draw_point_color(tempx,tempy,c_red); draw_set_color(c_blue); draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false); draw_rectangle_color(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,c_red,c_red,c_red,c_red,false); break; case eTail: //draw_point_color(tempx,tempy,c_blue); draw_set_color(c_red); draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false); break; case coduc_to_eHead: //draw_point_color(tempx,tempy,c_red); draw_set_color(c_blue); draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false); board[tempx,tempy] = eHead; break; case eHead_to_eTail: //draw_point_color(tempx,tempy,c_blue); draw_set_color(c_red); draw_rectangle(tempx*factor,tempy*factor,(tempx+1)*factor-1,(tempy+1)*factor-1,false); board[tempx,tempy] = eTail; break; default: break; } tempx += 1 } tempy += 1; tempx = 0; } draw_set_color(c_black);