Show how to call a function in a shared library (without dynamically linking to it at compile-time). In particular, show how to call the shared library function if the library is available, otherwise use an internal equivalent function. This is a special case of [[Call foreign language function|calling a foreign language function]] where the focus is close to the ABI level and not at the normal API level. ;Related task: * [[OpenGL]] -- OpenGL is usually maintained as a shared library.