import Utils # From the UniLib package to get the Class class. class Eatable:Class() end class Fish:Eatable(name) method eat(); write("Eating "+name); end end class Rock:Class(name) method eat(); write("Eating "+name); end end class FoodBox(A) initially every item := !A do if "Eatable" == item.Type() then next else bad := "yes" return /bad end procedure main() if FoodBox([Fish("salmon")]) then write("Edible") else write("Inedible") if FoodBox([Rock("granite")]) then write("Edible") else write("Inedible") end