camera { location <0.0 , .8 ,-3.0> look_at 0} light_source{< 3,3,-3> color rgb 1} sky_sphere { pigment{ gradient <0,1,0> color_map {[0 color rgb <.2,.1,0>][.5 color rgb 1]} scale 2}} plane {y,-2 pigment { hexagon color rgb .7 color rgb .5 color rgb .6 }} sphere { 0,1 texture { pigment{ color rgbft <.8,1,1,.4,.4> } finish { phong 1 reflection {0.40 metallic 0.5} } } interior { ior 1.5} }