declare fun {Compose F G} fun {$ X} {F {G X}} end end fun {Cube X} {Number.pow X 3.0} end fun {CubeRoot X} {Number.pow X 1.0/3.0} end in for F in [Float.sin Float.cos Cube] I in [Float.asin Float.acos CubeRoot] do {Show {{Compose I F} 0.5}} end