#include #ifdef WITH_CAIRO #include #else #include #endif #include #include #include #include #ifdef WITH_CAIRO #define PI 3.1415926535 #endif #define SIZE 800 // determines size of window #define SCALE 5 // determines how quickly branches shrink (higher value means faster shrinking) #define BRANCHES 14 // number of branches #define ROTATION_SCALE 0.75 // determines how slowly the angle between branches shrinks (higher value means slower shrinking) #define INITIAL_LENGTH 50 // length of first branch double rand_fl(){ return (double)rand() / (double)RAND_MAX; } void draw_tree(SDL_Surface * surface, double offsetx, double offsety, double directionx, double directiony, double size, double rotation, int depth) { #ifdef WITH_CAIRO cairo_surface_t *surf = cairo_image_surface_create_for_data( surface->pixels, CAIRO_FORMAT_RGB24, surface->w, surface->h, surface->pitch ); cairo_t *ct = cairo_create(surf); cairo_set_line_width(ct, 1); cairo_set_source_rgba(ct, 0,0,0,1); cairo_move_to(ct, (int)offsetx, (int)offsety); cairo_line_to(ct, (int)(offsetx + directionx * size), (int)(offsety + directiony * size)); cairo_stroke(ct); #else sge_AALine(surface, (int)offsetx, (int)offsety, (int)(offsetx + directionx * size), (int)(offsety + directiony * size), SDL_MapRGB(surface->format, 0, 0, 0)); #endif if (depth > 0){ // draw left branch draw_tree(surface, offsetx + directionx * size, offsety + directiony * size, directionx * cos(rotation) + directiony * sin(rotation), directionx * -sin(rotation) + directiony * cos(rotation), size * rand_fl() / SCALE + size * (SCALE - 1) / SCALE, rotation * ROTATION_SCALE, depth - 1); // draw right branch draw_tree(surface, offsetx + directionx * size, offsety + directiony * size, directionx * cos(-rotation) + directiony * sin(-rotation), directionx * -sin(-rotation) + directiony * cos(-rotation), size * rand_fl() / SCALE + size * (SCALE - 1) / SCALE, rotation * ROTATION_SCALE, depth - 1); } } void render(SDL_Surface * surface){ SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, 255, 255, 255)); draw_tree(surface, surface->w / 2.0, surface->h - 10.0, 0.0, -1.0, INITIAL_LENGTH, PI / 8, BRANCHES); SDL_UpdateRect(surface, 0, 0, 0, 0); } int main(){ SDL_Surface * screen; SDL_Event evt; SDL_Init(SDL_INIT_VIDEO); srand((unsigned)time(NULL)); screen = SDL_SetVideoMode(SIZE, SIZE, 32, SDL_HWSURFACE); render(screen); while(1){ if (SDL_PollEvent(&evt)){ if(evt.type == SDL_QUIT) break; } SDL_Delay(1); } SDL_Quit(); return 0; }