(defun main () (let ((dims 0) (target nil) (hits 0)) ;;; distance node to target: ;;; returns squared euclidean distance, or squared semi distance if option set (defun distance (n &optional (semi nil)) (if semi (expt (- (nth (first n) (second n)) (nth (first n) target)) 2) (reduce #'+ (mapcar (lambda (x y) (* (- x y) (- x y))) (second n) target)))) ;;; returns true if target is to its left in axis dim (defun target< (n) (< (nth (first n) target) (nth (first n) (second n)))) ;;; return the next child when nn searching, return opposing child if option oppose set (defun next-node (n &optional (oppose nil)) (if (or (and (target< n) (not oppose)) (and (not (target< n)) oppose)) (third n) (fourth n))) ;;; a kdtree is a binary tree where nodes are: ;;; terminal: (axis data-point), or ;;; branch: (axis split-point (left-kdtree) (right-kdtree)) (defun make-kdtree(axis data) (if (null data) nil (if (eql (length data) 1) ; singleton? (list axis (first data)) ;; terminal node ;; else branch node: ;; #pts=odd splits list into 2 even parts with sp in middle ;; #pts=even splits list into 2 uneven parts with shorter length first (but never nil) (let ((sd (sort (copy-list data) #'< :key (lambda (x) (nth axis x)))) ;; sort the axis ordinates (sp (truncate (/ (length data) 2))) ;; get mid pt (nxta (mod (1+ axis) dims))) (list axis (nth sp sd) (make-kdtree nxta (subseq sd 0 sp)) (make-kdtree nxta (subseq sd (1+ sp)))))))) ;;; depth first visit all nodes in kdtree and optionally apply a function to each node visited (defun visit-kdtree (kdt &key (node-function null)) (when kdt (when node-function (funcall node-function kdt)) (visit-kdtree (third kdt) :node-function node-function) (visit-kdtree (fourth kdt) :node-function node-function))) ;;; count of the terminal nodes (defun count-nodes (kdt) (if kdt (if (eql (length kdt) 2) 1 (+ 1 (count-nodes (third kdt)) (count-nodes (fourth kdt)))) 0)) ;;; nearest neighbour search (defun nn-kdtree (kdt node-stack) (when kdt ;; stage 1 - find the 'closest' terminal node using insertion logic (let ((best (do ((node kdt (next-node node))) ((not (next-node node)) (incf hits) node) ;; return first best est. (push node node-stack) (incf hits)))) ; iteration ;; stage 2 - unwind the path, at each node if node is closer then make it best (do ((node (pop node-stack) (pop node-stack))) ((null node) best) ;; return nearest pt ;; iteration: update best if node is closer (when (< (distance node) (distance best)) (setf best node)) ;; venture down opposing side if split point is inside HS (let ((opposing-best (if (< (distance node 'semi) (distance best)) ; use semi dist here (nn-kdtree (next-node node 'opposite) (list)) nil))) ;; otherwise ignore this subtree (when (and opposing-best (< (distance opposing-best) (distance best))) (setf best opposing-best))))))) ;;; process one set of data & optionally display tree (defun process (data tgt &optional (render nil)) (setf target tgt) (setf dims (length target)) (setf hits 0) (let* ((kdt (make-kdtree 0 data)) (nn (nn-kdtree kdt (list)))) (when render (visit-kdtree kdt :node-function (lambda (n) (format t "~A node: axis:~A point: ~A target:~A semi-distance-sqd:~A euclidean-distance-sqd:~A~%" (if (not (next-node n)) "TERMINAL" "BRANCH") (first n) (second n) target (distance n 'semi) (distance n))))) (format t "~%NN to ~A is ~A, distance ~A [tree has ~A nodes, ~A were visited.]~%" target (second nn) (sqrt (distance nn)) (count-nodes kdt) hits))) ;; MAIN: TASK 1 - nn search small set of 2D points (process '((2 3) (5 4) (9 6) (4 7) (8 1) (7 2)) '(9 2) 'render) ;; TASK 2 - nn search 1000 coordinate points in 3D space (process (progn (let ((ll (list))) (dotimes (i 10) (dotimes (j 10) (dotimes (k 10) (push (list i j k) ll)))) ll)) (list (float (/ (random 1000) 100)) (float (/ (random 1000) 100)) (float (/ (random 1000) 100))))))