let get_pi throws = let rec helper i count = if i = throws then count else let rand_x = Random.float 2.0 -. 1.0 and rand_y = Random.float 2.0 -. 1.0 in let dist = sqrt (rand_x *. rand_x +. rand_y *. rand_y) in if dist < 1.0 then helper (i+1) (count+1) else helper (i+1) count in float (4 * helper 0 0) /. float throws