use GD; my $img = new GD::Image(256, 256, 1); for my $y(0..255) { for my $x(0..255) { my $color = $img->colorAllocate( abs(255 - $x - $y), (255-$x) ^ $y , $x ^ (255-$y)); $img->setPixel($x, $y, $color); } } print $img->png